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Apple Developer Program Enrollment Stuck: "Your enrollment is being processed" for Weeks – Widespread Issue in 2026
Fellow Apple Developers and Apple Developer Support Team, If you’re seeing the message **“Your enrollment is being processed. Your enrollment ID is **” for weeks (or longer) with no updates, no follow-up emails, and no access to App Store Connect, you are not alone. I’m posting this in the hope of helping everyone experiencing the same frustrating delay and giving Apple a clear, visible signal that this is impacting real developers right now. My Situation (and Why It Matters) I submitted my Apple Developer Program enrollment several weeks ago, completed payment successfully, and have since sent two support emails requesting an update. The status remains unchanged. Meanwhile, my app is already live and performing well on Google Play. I’m ready to submit the iOS version, but I cannot even reach TestFlight or App Store Connect because the enrollment is still “processing.” Like many of you, I’ve read dozens of identical threads here on the forums and on Reddit in the past month alone—individual enrollments, organization enrollments, renewals— all stuck in the exact same state far beyond Apple’s published timelines. What We Know (Grounded in Apple’s Own Guidance and Community Reports) Apple’s official enrollment help page states that after purchase you should receive confirmation within 24–48 hours and that processing may involve verification of legal name, contact details, and (for organizations) D-U-N-S number or other business documents. If any information doesn’t match exactly (even a minor formatting issue with your legal name), Apple may request government-issued photo ID, which can add time. In practice, however, many developers in early 2026 are reporting waits of 2–7+ weeks with zero communication. There are currently no official Apple news posts, system-status alerts, or blog updates from the past month that directly acknowledge a backlog or explain the extended processing times. The Apple System Status page simply shows “Program Enrollment and Renewals – Available,” which doesn’t reflect the real-world experience we’re all seeing. Practical Steps You Can Take Right Now While we wait for Apple to respond, here are the constructive actions that have helped some developers move forward (or at least get clarity): Double-check every detail in your enrollment --Legal first/last name must exactly match your government ID (no nicknames, company names, or abbreviations). --Ensure the Apple ID email and contact phone are current and reachable. --For organizations: confirm your D-U-N-S number is active and correctly linked. Submit a fresh support request via the Apple Developer Contact form (even if you’ve already sent one) and reference your exact Enrollment ID. In the “Notes” field, politely include: --Date of purchase --Confirmation that payment cleared --That you have already followed up X times with no response --Business impact (e.g., app ready on Google Play, users waiting for iOS version) If you have an existing paid membership or previous apps, try renewing or accessing via that account first—it sometimes bypasses the stuck flow. Document everything (screenshots of the status page, payment receipts, support case IDs). This helps if escalation becomes necessary. For those also facing App Review/TestFlight delays once enrolled: note that even after enrollment clears, the first external TestFlight build triggers a beta review, and the final App Store submission still requires full review. There is no supported way to bypass TestFlight or direct-submit to the App Store—every public build goes through Apple’s review pipeline. Many of us are using high version numbers for ongoing TestFlight testing while the production version waits for approval. These steps are not a guarantee, but they keep your case visible and reduce the chance of a preventable administrative hold. Call to Action To everyone reading this: If you’re in the same situation, please reply below with your approximate wait time, whether it’s an individual or organization enrollment, and your region. Let’s create a clear picture of the scale of this issue so Apple can see the impact. To the Apple Developer Support and Program teams: We understand verifications take time and that you handle high volume, but weeks of silence after payment and two support requests is causing real business harm. A status update, even a general acknowledgment of current processing times, would be enormously helpful. I commit to updating this thread the moment my enrollment moves or I receive any communication from you. Thank you for reading, and thank you in advance to Apple for any assistance you can provide. Let’s get every legitimate developer into the ecosystem so we can focus on building great apps for users. I will update this post as soon as I have any progress. —Merek, Founder WRENCH: Pocket Mechanic
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Xcode 26.6 and 27 Gemini Authentication with Configuration Files
I’m attempting to set up Gemini agentic support in Xcode 26.6 RC (and I'm assuming the process is the same in 27), but since I need to use Gemini with a corporate account, I have a Google Cloud Project ID, not an API key, so it seems like the configuration file route is the right path? After consulting Gemini and filling out the .env file and settings.json files, Xcode is complaining about needing to be authenticated, and I can’t seem to see how to trigger the auth, like one might do in Gemini CLI. I'd appreciate any suggestions or advice at this point. Thanks in advance!
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Xcode 27 disabling MCP server after startup
Hello, I’m trying to use a third-party MCP server (ICM) in Xcode 27’s new Coding Assistant. The server appears to start correctly and shows up when I run /mcp, but as soon as an agent tries to use it, Xcode appears to rewrite my config and changes "enabled = true" to "enabled = false". My configuration looks like this: [mcp_servers.icm] command = "/opt/homebrew/bin/icm" args = [ "serve", "--no-embeddings", "--db", "/Users/Sam/emdash/worktrees/Castle/emdash/custom-widget-system-5dubi/.icm-xcode/memories.db" ] enabled = true I’ve spent quite a while debugging this and found some interesting behaviour: The MCP server appears when I type /mcp. SQLite databases can be created and written inside the current workspace. SQLite databases can also be created and written in /tmp. SQLite databases outside the workspace (for example in ~/Library/Application Support) fail with readonly/open errors. Ordinary file operations outside the workspace still work fine. What I’m trying to understand is: Why is Xcode disabling the MCP server? What filesystem access should MCP servers have? Are they intentionally restricted to the workspace and /tmp? Is there a supported way to allow an MCP server to access data stored elsewhere on disk? Has anyone else run into this? Thanks!
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XCode 26.5: cannot Copy shared cache symbols from Apple Watch
The process of copying shared cache symbols from my Apple Watch has been horrendous. I cannot even get past 2% complete before this process fails. Every device is on the same network. I have trusted my machine. Developer mode is enabled on the watch. I have successfully paired the phone and watch. I managed to install an Watch app onto the watch. But the shared cache symbols were never copied from the watch. I gathered several commands at the terminal to help me. rm -rf ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Developer/CoreDevice sudo killall -9 remoted CoreDeviceService 2>/dev/null || true xcrun devicectl manage ddis update xcrun devicectl list devices Clear CoreDevice state. With Xcode quit: rm -rf ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Caches/com.apple.dt.Xcode Reset Xcode's Local Network permission. tccutil reset Local-Network com.apple.dt.Xcode tccutil reset Bluetooth com.apple.dt.Xcode xcrun devicectl device info hardware --device MY_DEVICE_ID xcrun devicectl list devices ping -c 3 MY_IP_ADDRESS Confirm no VPN/proxy/filter is lurking scutil --nwi ifconfig | grep -E "utun|ipsec|tap|tun" xcrun devicectl device info details --device MY_DEVICE_ID xcrun devicectl manage pair --device MY_DEVICE_ID I keep obtain this type of error: Unable to copy shared cache files Domain: com.apple.dt.deviceprep Code: -33 User Info: { DVTErrorCreationDateKey = "2026-05-20 23:41:00 +0000"; NSLocalizedRecoverySuggestion = ""; "com.apple.dt.DVTCoreDevice.operationName" = dtfetchsymbols; } -- The operation couldn’t be completed. No route to host Domain: NSPOSIXErrorDomain Code: 65 Failure Reason: No route to host -- System Information macOS Version 26.5 (Build 25F71) Xcode 26.5 (24943) (Build 17F42) Timestamp: 2026-05-20T16:41:00-07:00 Does anyone have ideas to help me overcome this nightmare?
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External Review - Deleted Build Stuck in Waiting for Review Queue
I deleted Build 16 from the external Test Flight review approval because I want Build 17 to be used and set up for external review. I successfully removed it and it is not showing up under external testing.. but when I try to add my Build 17, it is greyed out and says that Build 16 is still waiting for review. Can you please fix this as soon as possible so I can begin the review process for my Build 17? Please let me know what information you may need. I'm hoping to get this resolved ASAP.
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Differences between cloud and local models in Xcode Intelligence
I can't use cloud-based AI providers, so I'm very excited about the potential of local models with Xcode's Coding Assistant. I've been playing around with a local MLX model, and have been generally pretty satisfied with it. But I'm curious - what features am I missing out on by using a local model instead of a larger, cloud-based model? Is Xcode's ability to run tests, build the project, etc. limited by the use of a local model? Does it limit the ability to do more complex agentic workflows? If so, how? Basically, local models in Xcode seem to be working pretty well for me, and I'm curious to know what cloud-based models can offer that I don't already have.
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How to get Xcode to automatically build and package a driver
I have a workspace containing a DriverKit USB driver and the containing application that utilizes the driver. These are in separate projects. How do I configure the application project or the workspace so that, when I build the app, the driver is automatically built and copied into the application package as required for delivery? Currently I have to manually select the driver target, build, and then select the app target and build. In order to get the driver into the app, I have included it as a build-phase dependency but I had to hardcode the driver project output path and it doesn't build it automatically. Additionally, because I hard-coded the debug path, when I try and create an Archive to deliver the app, the app includes the debug version of the driver instead of the release version. I'm obviously doing this wrong because it is as clunky as can be.
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Unable to enroll in Apple Developer Program from Saudi Arabia
Hello, I am trying to enroll in the Apple Developer Program as an individual from Saudi Arabia. I am 27 years old and meet all eligibility requirements. However, enrollment through the Apple Developer app is unavailable for my Apple Account. When I try to enroll through the website, I receive the following message: “Your enrollment in the Apple Developer Program could not be completed at this time.” I have contacted Apple Support multiple times and spent several hours on phone calls, but the issue remains unresolved. Could someone from the Apple Developer Program team please advise on how to proceed or escalate this issue for manual review? every time i received a call from apple developer team, the call ended with no reason and they never call back! what kind of service is this ? attached the evidence that i waited for a really long time listening to their music with no help!!! also these are my opened cases ID that im pretty sure no one will care about it! Thank you.
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Xcode Codex sign-in fails after updating OpenAI component
Environment: macOS: Tahoe 26.4 Xcode: 26.5 ChatGPT account successfully authenticated Codex CLI installed and working Codex App installed and working Steps to reproduce: Install Xcode Codex/OpenAI component version where GPT-5.4 is the highest available model. Sign in with ChatGPT account. Confirm Codex works in Xcode. Update the OpenAI/Codex component in Xcode. Attempt to sign in again. Expected result: Xcode completes authentication and shows signed-in status. Actual result: Browser successfully completes authentication and displays "Signed in to Codex." Xcode remains in a sign-in loop or shows "Not Signed In." Authentication never completes. Additional observations: Codex CLI authentication succeeds. Codex App authentication succeeds. ChatGPT web/app access succeeds. Anthropic/Claude component updates continue to work normally in Xcode. Issue appears specific to the updated OpenAI/Codex Xcode component. Older component (GPT-5.4 maximum model available) authenticates successfully.
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Enrollment to the Program from El Salvador
Good day to you all. I have been trying to enroll to the Program using a salvadoran phone number, as individual Developer, and using my Apple Account (former Apple ID). During the past three weeks I have received the You Cannot Be Enrolled at this time; I repeated the process during the first two weeks, then I let it rest for some days and tried again this week with the same result. Also, I opened Support Cases but this far, I cannot enroll. I will appreciate your recommendations.
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Refactoring an old spritekit game I made in swift 3 / iOS 11 to iOS 26. Everything's working now, except 1 out of my 14 .SKS (scene file) causes Xcode to immediately crash whenever I click on it. I'm lost when looking at the Xcode crash report .ips.
I wasn't sure if I should post this to the gaming subsection or here, but since this is an Xcode crash, I thought I'd try here first. I originally made this Spritekit game a few years ago on an old 2012 intel mac stuck on Catalina. When bringing the project over to Xcode 26, I first had to download Xcode 10 on the old mac, upgrade the project to swift 4, then bring it over to my newer machine to even be able to open it in Xcode 26. All that being said, I'm sure this process had some unintended consequences. I wasn't getting this crash before converting the project to swift 4 and bringing it over to Xcode 26. As you imagine, the entire Xcode crash report was massive. Near the top of the report there is I believe some crash relevant crash information, but google wasn't much help with the error codes and I don't know what to make of it: Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6, Abort trap: 6 Terminating Process: Xcode [55897] I have no idea how to tackle this problem since I can't even get in to the scene to look around, nor does Xcode have time to throw any specific scene errors. The game runs just fine, including that level. I can play through the entire thing on device or simulator with no issues, but if I click on the .sks of level 3 in Xcode, Xcode immediately crashes. Closing Xcode and trying to open the .sks in question by itself via finder also immediately causes an Xcode crash. I can open up the other levels in the finder just fine.
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Enrollment stuck on "Pending" for nearly a month — page still asks to "Complete your purchase" despite confirmed payment
Hi everyone, and @Apple Developer Support, I'm posting here because I've exhausted the other support channels (the phone callback isn't working and the email form returns "a problem occurred while processing your request"), and I've read that this forum is where the support team is most responsive. I enrolled in the Apple Developer Program and paid the annual membership fee, but my account has been stuck on "Pending" for nearly a month with no activation and no confirmation email. To make it worse, when I open my account, the page still shows "Complete your purchase" with a "Continue to payment" button — as if I had never paid — even though the $99 was already charged to my card. I have NOT paid a second time, to avoid a duplicate charge. Here are my details: Enrollment ID: 7X64GZX28W Apple Support Case ID: 102895927935 Full name: Deiwidy Maziero Account type: Individual Payment date: May 14, 2026 Payment method: credit card Amount: $99.00 Region: Brazil (I'm not posting my account email publicly — happy to provide it privately to Apple Support.) What I have already verified: The $99 was charged/confirmed on my credit card I am using the same Apple ID that was used for the enrollment I checked my inbox and spam folder daily — no emails from Apple I have NOT made a duplicate payment It has now been almost four weeks, far beyond the stated 48-hour processing time, and this is blocking my work. I'm formally requesting manual intervention from Apple staff to: Review and activate my Apple Developer Program enrollment Reconcile my confirmed payment with the enrollment, since the page still asks me to complete a purchase I have already paid for Explain what is keeping the enrollment in "Pending" status If anyone from the community has faced this same situation (paid, but the page still asks to complete the purchase) and found a fix, I'd really appreciate your input. I'll keep this thread updated. Please boost so it gets visibility. Thank you.
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Organization enrollment rejected with no reason. 3 support emails unanswered (Case ID: 102881713619)
Hello, I am posting here in the hope that someone from the Apple Developer Program team can review and escalate my case, as I have been unable to get any response through the standard support channels. Summary of my situation: Enrollment type: Organization (EleveNode LLC) Enrollment ID: Z7S59G8HV5 Enrollment submitted: April 29, 2026 Case ID: 102881713619 D-U-N-S number: Active and correctly linked to the organization Timeline of what happened: I submitted the required documents. I then received a message from Apple requesting additional documents. I uploaded all the requested documents. The enrollment was rejected, with no reason given. Since then, I have contacted Apple Developer Support three times (May 19, May 25, and June 7) to understand the reason for the rejection and how to resolve it. None of these messages have received a reply. For context: I have successfully completed Apple Developer Program enrollment twice before, once with my personal individual account, and once with another business entity both without any issues. At this point, I have not been told what documentation was insufficient, what verification failed, or whether there is anything further required from me. The phone/callback support option is not available in my region, so the contact form is my only channel, and it is not producing any response. This is blocking my ability to publish apps under my company and is affecting my business commitments. I would greatly appreciate it if an Apple representative could review my case and escalate it to the Developer Program Enrollment team, or at minimum tell me the reason for the rejection so I can address it. Thank you for your time and assistance. Adam
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Cannot complete Apple Developer Program enrollment payment — stuck on "Contact Support"
Hi everyone, I'm trying to enroll in the Apple Developer Program, but every time I attempt the payment it fails and shows a message asking me to contact support. I've waited the suggested timeframe and retried, but the payment still won't go through. This is blocking me from completing enrollment and setting up App Store Connect. What I've already tried: Retried the payment after the recommended waiting period — same error Emailed Apple Support (case number: 102911809145) — no response so far Tried calling — the phone/"Call Me" callback option that was previously available has now been removed from my Contact Us page At this point I have no working way to reach Apple Support directly. Has anyone run into this same payment error during enrollment? If so, what finally resolved it for you? And if any Apple staff see this, I'd really appreciate help getting case 102911809145 looked at. Thanks in advance.
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"Skip permissions" mode ?
Hi everyone, quick question, as the title suggests: is there a mode that bypasses permission requests for actions that aren't already in "Always Allowed" mode? Something like Claude Code's "dangerously skip permissions" setting. It's quite annoying to see his conversation ask for permission dozens of times; Thanks!
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Using agent mode in Xcode 27 beta when using a Chat provider
Do you need to be on macOS 27 beta for the agents to work well in Xcode 27 beta? I tried using the agent yesterday in Xcode 27 beta on my Mac that isn't on macOS 27 beta yet (it's on 26.5.1) and it was very slow and just kept stopping without actually performing the steps. I did send a feedback. I was using a chat provider that is made available within our enterprise which provides access to many LLMs.
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Your enrollment in the Apple Developer Program could not be completed at this time.
I am trying to enroll in the Apple Developer Program through the web, but I am encountering an issue. When I click "Enroll," I receive the following message: "Your enrollment in the Apple Developer Program could not be completed at this time."
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Apple Developer Program Enrollment Stuck: "Your enrollment is being processed" for Weeks – Widespread Issue in 2026
Fellow Apple Developers and Apple Developer Support Team, If you’re seeing the message **“Your enrollment is being processed. Your enrollment ID is **” for weeks (or longer) with no updates, no follow-up emails, and no access to App Store Connect, you are not alone. I’m posting this in the hope of helping everyone experiencing the same frustrating delay and giving Apple a clear, visible signal that this is impacting real developers right now. My Situation (and Why It Matters) I submitted my Apple Developer Program enrollment several weeks ago, completed payment successfully, and have since sent two support emails requesting an update. The status remains unchanged. Meanwhile, my app is already live and performing well on Google Play. I’m ready to submit the iOS version, but I cannot even reach TestFlight or App Store Connect because the enrollment is still “processing.” Like many of you, I’ve read dozens of identical threads here on the forums and on Reddit in the past month alone—individual enrollments, organization enrollments, renewals— all stuck in the exact same state far beyond Apple’s published timelines. What We Know (Grounded in Apple’s Own Guidance and Community Reports) Apple’s official enrollment help page states that after purchase you should receive confirmation within 24–48 hours and that processing may involve verification of legal name, contact details, and (for organizations) D-U-N-S number or other business documents. If any information doesn’t match exactly (even a minor formatting issue with your legal name), Apple may request government-issued photo ID, which can add time. In practice, however, many developers in early 2026 are reporting waits of 2–7+ weeks with zero communication. There are currently no official Apple news posts, system-status alerts, or blog updates from the past month that directly acknowledge a backlog or explain the extended processing times. The Apple System Status page simply shows “Program Enrollment and Renewals – Available,” which doesn’t reflect the real-world experience we’re all seeing. Practical Steps You Can Take Right Now While we wait for Apple to respond, here are the constructive actions that have helped some developers move forward (or at least get clarity): Double-check every detail in your enrollment --Legal first/last name must exactly match your government ID (no nicknames, company names, or abbreviations). --Ensure the Apple ID email and contact phone are current and reachable. --For organizations: confirm your D-U-N-S number is active and correctly linked. Submit a fresh support request via the Apple Developer Contact form (even if you’ve already sent one) and reference your exact Enrollment ID. In the “Notes” field, politely include: --Date of purchase --Confirmation that payment cleared --That you have already followed up X times with no response --Business impact (e.g., app ready on Google Play, users waiting for iOS version) If you have an existing paid membership or previous apps, try renewing or accessing via that account first—it sometimes bypasses the stuck flow. Document everything (screenshots of the status page, payment receipts, support case IDs). This helps if escalation becomes necessary. For those also facing App Review/TestFlight delays once enrolled: note that even after enrollment clears, the first external TestFlight build triggers a beta review, and the final App Store submission still requires full review. There is no supported way to bypass TestFlight or direct-submit to the App Store—every public build goes through Apple’s review pipeline. Many of us are using high version numbers for ongoing TestFlight testing while the production version waits for approval. These steps are not a guarantee, but they keep your case visible and reduce the chance of a preventable administrative hold. Call to Action To everyone reading this: If you’re in the same situation, please reply below with your approximate wait time, whether it’s an individual or organization enrollment, and your region. Let’s create a clear picture of the scale of this issue so Apple can see the impact. To the Apple Developer Support and Program teams: We understand verifications take time and that you handle high volume, but weeks of silence after payment and two support requests is causing real business harm. A status update, even a general acknowledgment of current processing times, would be enormously helpful. I commit to updating this thread the moment my enrollment moves or I receive any communication from you. Thank you for reading, and thank you in advance to Apple for any assistance you can provide. Let’s get every legitimate developer into the ecosystem so we can focus on building great apps for users. I will update this post as soon as I have any progress. —Merek, Founder WRENCH: Pocket Mechanic
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Enrollment Issues
Hi, I seem to be having problems with enrollment, I have submitted the payment several times, but do not seem to have been approved or confirmed as a dev yet. Has anyone else experienced this issue? I have no option to contact support.
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Xcode 26.6 and 27 Gemini Authentication with Configuration Files
I’m attempting to set up Gemini agentic support in Xcode 26.6 RC (and I'm assuming the process is the same in 27), but since I need to use Gemini with a corporate account, I have a Google Cloud Project ID, not an API key, so it seems like the configuration file route is the right path? After consulting Gemini and filling out the .env file and settings.json files, Xcode is complaining about needing to be authenticated, and I can’t seem to see how to trigger the auth, like one might do in Gemini CLI. I'd appreciate any suggestions or advice at this point. Thanks in advance!
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Xcode 27 disabling MCP server after startup
Hello, I’m trying to use a third-party MCP server (ICM) in Xcode 27’s new Coding Assistant. The server appears to start correctly and shows up when I run /mcp, but as soon as an agent tries to use it, Xcode appears to rewrite my config and changes "enabled = true" to "enabled = false". My configuration looks like this: [mcp_servers.icm] command = "/opt/homebrew/bin/icm" args = [ "serve", "--no-embeddings", "--db", "/Users/Sam/emdash/worktrees/Castle/emdash/custom-widget-system-5dubi/.icm-xcode/memories.db" ] enabled = true I’ve spent quite a while debugging this and found some interesting behaviour: The MCP server appears when I type /mcp. SQLite databases can be created and written inside the current workspace. SQLite databases can also be created and written in /tmp. SQLite databases outside the workspace (for example in ~/Library/Application Support) fail with readonly/open errors. Ordinary file operations outside the workspace still work fine. What I’m trying to understand is: Why is Xcode disabling the MCP server? What filesystem access should MCP servers have? Are they intentionally restricted to the workspace and /tmp? Is there a supported way to allow an MCP server to access data stored elsewhere on disk? Has anyone else run into this? Thanks!
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XCode 26.5: cannot Copy shared cache symbols from Apple Watch
The process of copying shared cache symbols from my Apple Watch has been horrendous. I cannot even get past 2% complete before this process fails. Every device is on the same network. I have trusted my machine. Developer mode is enabled on the watch. I have successfully paired the phone and watch. I managed to install an Watch app onto the watch. But the shared cache symbols were never copied from the watch. I gathered several commands at the terminal to help me. rm -rf ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Developer/CoreDevice sudo killall -9 remoted CoreDeviceService 2>/dev/null || true xcrun devicectl manage ddis update xcrun devicectl list devices Clear CoreDevice state. With Xcode quit: rm -rf ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Caches/com.apple.dt.Xcode Reset Xcode's Local Network permission. tccutil reset Local-Network com.apple.dt.Xcode tccutil reset Bluetooth com.apple.dt.Xcode xcrun devicectl device info hardware --device MY_DEVICE_ID xcrun devicectl list devices ping -c 3 MY_IP_ADDRESS Confirm no VPN/proxy/filter is lurking scutil --nwi ifconfig | grep -E "utun|ipsec|tap|tun" xcrun devicectl device info details --device MY_DEVICE_ID xcrun devicectl manage pair --device MY_DEVICE_ID I keep obtain this type of error: Unable to copy shared cache files Domain: com.apple.dt.deviceprep Code: -33 User Info: { DVTErrorCreationDateKey = "2026-05-20 23:41:00 +0000"; NSLocalizedRecoverySuggestion = ""; "com.apple.dt.DVTCoreDevice.operationName" = dtfetchsymbols; } -- The operation couldn’t be completed. No route to host Domain: NSPOSIXErrorDomain Code: 65 Failure Reason: No route to host -- System Information macOS Version 26.5 (Build 25F71) Xcode 26.5 (24943) (Build 17F42) Timestamp: 2026-05-20T16:41:00-07:00 Does anyone have ideas to help me overcome this nightmare?
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External Review - Deleted Build Stuck in Waiting for Review Queue
I deleted Build 16 from the external Test Flight review approval because I want Build 17 to be used and set up for external review. I successfully removed it and it is not showing up under external testing.. but when I try to add my Build 17, it is greyed out and says that Build 16 is still waiting for review. Can you please fix this as soon as possible so I can begin the review process for my Build 17? Please let me know what information you may need. I'm hoping to get this resolved ASAP.
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Differences between cloud and local models in Xcode Intelligence
I can't use cloud-based AI providers, so I'm very excited about the potential of local models with Xcode's Coding Assistant. I've been playing around with a local MLX model, and have been generally pretty satisfied with it. But I'm curious - what features am I missing out on by using a local model instead of a larger, cloud-based model? Is Xcode's ability to run tests, build the project, etc. limited by the use of a local model? Does it limit the ability to do more complex agentic workflows? If so, how? Basically, local models in Xcode seem to be working pretty well for me, and I'm curious to know what cloud-based models can offer that I don't already have.
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How to get Xcode to automatically build and package a driver
I have a workspace containing a DriverKit USB driver and the containing application that utilizes the driver. These are in separate projects. How do I configure the application project or the workspace so that, when I build the app, the driver is automatically built and copied into the application package as required for delivery? Currently I have to manually select the driver target, build, and then select the app target and build. In order to get the driver into the app, I have included it as a build-phase dependency but I had to hardcode the driver project output path and it doesn't build it automatically. Additionally, because I hard-coded the debug path, when I try and create an Archive to deliver the app, the app includes the debug version of the driver instead of the release version. I'm obviously doing this wrong because it is as clunky as can be.
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Unable to enroll in Apple Developer Program from Saudi Arabia
Hello, I am trying to enroll in the Apple Developer Program as an individual from Saudi Arabia. I am 27 years old and meet all eligibility requirements. However, enrollment through the Apple Developer app is unavailable for my Apple Account. When I try to enroll through the website, I receive the following message: “Your enrollment in the Apple Developer Program could not be completed at this time.” I have contacted Apple Support multiple times and spent several hours on phone calls, but the issue remains unresolved. Could someone from the Apple Developer Program team please advise on how to proceed or escalate this issue for manual review? every time i received a call from apple developer team, the call ended with no reason and they never call back! what kind of service is this ? attached the evidence that i waited for a really long time listening to their music with no help!!! also these are my opened cases ID that im pretty sure no one will care about it! Thank you.
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Agents in Xcode: Codex Sign In not working
Hey all, the codex sign in isn't working for me in Agents. I am using the 26.5 release candidate version. It always says "Not Signed In". I have completed the Sign In process multiple times. Anyone else seeing this? I have filed Feedback FB22732574
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Xcode Codex sign-in fails after updating OpenAI component
Environment: macOS: Tahoe 26.4 Xcode: 26.5 ChatGPT account successfully authenticated Codex CLI installed and working Codex App installed and working Steps to reproduce: Install Xcode Codex/OpenAI component version where GPT-5.4 is the highest available model. Sign in with ChatGPT account. Confirm Codex works in Xcode. Update the OpenAI/Codex component in Xcode. Attempt to sign in again. Expected result: Xcode completes authentication and shows signed-in status. Actual result: Browser successfully completes authentication and displays "Signed in to Codex." Xcode remains in a sign-in loop or shows "Not Signed In." Authentication never completes. Additional observations: Codex CLI authentication succeeds. Codex App authentication succeeds. ChatGPT web/app access succeeds. Anthropic/Claude component updates continue to work normally in Xcode. Issue appears specific to the updated OpenAI/Codex Xcode component. Older component (GPT-5.4 maximum model available) authenticates successfully.
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Enrollment to the Program from El Salvador
Good day to you all. I have been trying to enroll to the Program using a salvadoran phone number, as individual Developer, and using my Apple Account (former Apple ID). During the past three weeks I have received the You Cannot Be Enrolled at this time; I repeated the process during the first two weeks, then I let it rest for some days and tried again this week with the same result. Also, I opened Support Cases but this far, I cannot enroll. I will appreciate your recommendations.
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Refactoring an old spritekit game I made in swift 3 / iOS 11 to iOS 26. Everything's working now, except 1 out of my 14 .SKS (scene file) causes Xcode to immediately crash whenever I click on it. I'm lost when looking at the Xcode crash report .ips.
I wasn't sure if I should post this to the gaming subsection or here, but since this is an Xcode crash, I thought I'd try here first. I originally made this Spritekit game a few years ago on an old 2012 intel mac stuck on Catalina. When bringing the project over to Xcode 26, I first had to download Xcode 10 on the old mac, upgrade the project to swift 4, then bring it over to my newer machine to even be able to open it in Xcode 26. All that being said, I'm sure this process had some unintended consequences. I wasn't getting this crash before converting the project to swift 4 and bringing it over to Xcode 26. As you imagine, the entire Xcode crash report was massive. Near the top of the report there is I believe some crash relevant crash information, but google wasn't much help with the error codes and I don't know what to make of it: Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6, Abort trap: 6 Terminating Process: Xcode [55897] I have no idea how to tackle this problem since I can't even get in to the scene to look around, nor does Xcode have time to throw any specific scene errors. The game runs just fine, including that level. I can play through the entire thing on device or simulator with no issues, but if I click on the .sks of level 3 in Xcode, Xcode immediately crashes. Closing Xcode and trying to open the .sks in question by itself via finder also immediately causes an Xcode crash. I can open up the other levels in the finder just fine.
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Enrollment stuck on "Pending" for nearly a month — page still asks to "Complete your purchase" despite confirmed payment
Hi everyone, and @Apple Developer Support, I'm posting here because I've exhausted the other support channels (the phone callback isn't working and the email form returns "a problem occurred while processing your request"), and I've read that this forum is where the support team is most responsive. I enrolled in the Apple Developer Program and paid the annual membership fee, but my account has been stuck on "Pending" for nearly a month with no activation and no confirmation email. To make it worse, when I open my account, the page still shows "Complete your purchase" with a "Continue to payment" button — as if I had never paid — even though the $99 was already charged to my card. I have NOT paid a second time, to avoid a duplicate charge. Here are my details: Enrollment ID: 7X64GZX28W Apple Support Case ID: 102895927935 Full name: Deiwidy Maziero Account type: Individual Payment date: May 14, 2026 Payment method: credit card Amount: $99.00 Region: Brazil (I'm not posting my account email publicly — happy to provide it privately to Apple Support.) What I have already verified: The $99 was charged/confirmed on my credit card I am using the same Apple ID that was used for the enrollment I checked my inbox and spam folder daily — no emails from Apple I have NOT made a duplicate payment It has now been almost four weeks, far beyond the stated 48-hour processing time, and this is blocking my work. I'm formally requesting manual intervention from Apple staff to: Review and activate my Apple Developer Program enrollment Reconcile my confirmed payment with the enrollment, since the page still asks me to complete a purchase I have already paid for Explain what is keeping the enrollment in "Pending" status If anyone from the community has faced this same situation (paid, but the page still asks to complete the purchase) and found a fix, I'd really appreciate your input. I'll keep this thread updated. Please boost so it gets visibility. Thank you.
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Organization enrollment rejected with no reason. 3 support emails unanswered (Case ID: 102881713619)
Hello, I am posting here in the hope that someone from the Apple Developer Program team can review and escalate my case, as I have been unable to get any response through the standard support channels. Summary of my situation: Enrollment type: Organization (EleveNode LLC) Enrollment ID: Z7S59G8HV5 Enrollment submitted: April 29, 2026 Case ID: 102881713619 D-U-N-S number: Active and correctly linked to the organization Timeline of what happened: I submitted the required documents. I then received a message from Apple requesting additional documents. I uploaded all the requested documents. The enrollment was rejected, with no reason given. Since then, I have contacted Apple Developer Support three times (May 19, May 25, and June 7) to understand the reason for the rejection and how to resolve it. None of these messages have received a reply. For context: I have successfully completed Apple Developer Program enrollment twice before, once with my personal individual account, and once with another business entity both without any issues. At this point, I have not been told what documentation was insufficient, what verification failed, or whether there is anything further required from me. The phone/callback support option is not available in my region, so the contact form is my only channel, and it is not producing any response. This is blocking my ability to publish apps under my company and is affecting my business commitments. I would greatly appreciate it if an Apple representative could review my case and escalate it to the Developer Program Enrollment team, or at minimum tell me the reason for the rejection so I can address it. Thank you for your time and assistance. Adam
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Cannot complete Apple Developer Program enrollment payment — stuck on "Contact Support"
Hi everyone, I'm trying to enroll in the Apple Developer Program, but every time I attempt the payment it fails and shows a message asking me to contact support. I've waited the suggested timeframe and retried, but the payment still won't go through. This is blocking me from completing enrollment and setting up App Store Connect. What I've already tried: Retried the payment after the recommended waiting period — same error Emailed Apple Support (case number: 102911809145) — no response so far Tried calling — the phone/"Call Me" callback option that was previously available has now been removed from my Contact Us page At this point I have no working way to reach Apple Support directly. Has anyone run into this same payment error during enrollment? If so, what finally resolved it for you? And if any Apple staff see this, I'd really appreciate help getting case 102911809145 looked at. Thanks in advance.
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Not able to make payment for Developer Account
I m from India and used two credit cards to purchase the Developer account for $99 but payment doesn't go through. Please help as this has been pending for two weeks.
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"Skip permissions" mode ?
Hi everyone, quick question, as the title suggests: is there a mode that bypasses permission requests for actions that aren't already in "Always Allowed" mode? Something like Claude Code's "dangerously skip permissions" setting. It's quite annoying to see his conversation ask for permission dozens of times; Thanks!
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Using agent mode in Xcode 27 beta when using a Chat provider
Do you need to be on macOS 27 beta for the agents to work well in Xcode 27 beta? I tried using the agent yesterday in Xcode 27 beta on my Mac that isn't on macOS 27 beta yet (it's on 26.5.1) and it was very slow and just kept stopping without actually performing the steps. I did send a feedback. I was using a chat provider that is made available within our enterprise which provides access to many LLMs.
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