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iOS Simulator crash: EXC_BAD_ACCESS SIGKILL Code Signature Invalid on Xcode 26.5 + macOS 26.5
i'am still getting crash while testing dotnetmaui my app, here is my environment info and crash report @shanselman macOS Tahoe 26.5, macOS Rider 2026.1.2 dotnet workload list Workload version: 10.0.300.3 Installed Workload Id Manifest Version Installation Source ios 26.5.10284/10.0.100 SDK 10.0.300 maccatalyst 26.5.10284/10.0.100 SDK 10.0.300 maui-android 10.0.20/10.0.100 SDK 10.0.300 maui-ios 10.0.20/10.0.100 SDK 10.0.300 xcodebuild -version Xcode 26.5 Build version 17F42 crash-report.txt
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Apple Watch Series 10 does not appear in Xcode 27 Beta and Developer Mode option is missing despite paired iPhone on iOS 27 Beta
Environment: MacBook Air M4 macOS 27 Golden Gate Beta Xcode 27 Beta iPhone running iOS 27 Beta Apple Watch Series 10 paired to the iPhone Steps to Reproduce: Install macOS 27 Beta and Xcode 27 Beta. Pair an Apple Watch with an iPhone running iOS 27 Beta. Enable Developer Mode on the iPhone. Connect the iPhone to the Mac and launch Xcode. Open Window → Devices and Simulators. Attempt to locate the paired Apple Watch or enable Developer Mode on the watch. Expected Result: The paired Apple Watch appears in Xcode for development purposes. A Developer Mode option is available on the Apple Watch. Xcode is able to recognize and communicate with the watch through the paired iPhone. Actual Result: The Apple Watch does not appear in Xcode. No Developer Mode option is visible on the watch. The iPhone is successfully paired and running iOS 27 Beta, but the watch remains unavailable for development workflows. Additional Notes: The iPhone and Apple Watch are already paired and functioning normally. Developer Mode is enabled on the iPhone. Restarting devices and reconnecting the iPhone did not resolve the issue. Unsure whether this is a limitation of the current beta builds or a regression in Xcode/watchOS development tooling.
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37
2d
Apple Silicon macOS app shown as 'Kind: iOS' in System Info
I have a notarized Apple Silicon application running on macOS Tahoe 26.5.1, and in File Info's General section it reports 'Kind: Application (Apple Silicon)'. In its Info.plist, NSPrincipalClass is set to 'NSApplication'. Running lipo on each of the app's executables reports 'arm64'. In the Software | Applications section of System Information, though, it is shown as 'Kind: iOS'. Can anyone suggest why this might be? The application is not built using Xcode, rather it is built on the command-line using make etc. Thanks for any advice!
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6d
LLMs/AGENTS for legacy codebases
Hello there everyone. I've got numerous support projects using old school development. Things from Objective-C to RxSwift and UIKit. I've tried the LLM/Agents and they just destroy the codebase over time, so I have given up. The final straw was trying to get it to fix a POSTCODE validation issue which was using some novel ways to provide validation in place using RxSwift. Has anyone had any luck with these LLMs on Legacy codebases? Would love to hear tips.
1
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221
1w
Parallax Previewer v2 crashes in macOS 26.4.1, Tahoe.
I can run v1 of Parallax Previewer just fine, but v2 pops up an error on open. In console I can see a crash log that states that CoreRe.framework is looking for _FigSTSCreate inside the system's MediaToolbox.framework. I guess Tahoe doesn't have that. Is there a new version coming that works on Tahoe? or a workaround? I couldn't find an existing discussion about this. thanks.
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The callback is not triggered when the app is launched from a terminated state via the notification action
Platform and Version Platform: iOS iOS Version: 17.0+ Development Environment: .NET MAUI (C#, .NET 9) Network Layer: HttpClient with HttpClientHandler Description of the Problem We are facing an issue where HttpClientHandler.ServerCertificateCustomValidationCallback is not being invoked when the app is in a terminated (kill) state. In normal app lifecycle states (foreground/background), the callback is triggered as expected and allows us to handle server certificate validation (e.g., for certificate pinning or custom validation logic). However, when the app is in a killed state and is relaunched due to a notification action, the callback does not execute. We would like to understand: Why ServerCertificateCustomValidationCallback is not invoked in this scenario Whether this behavior is expected within iOS networking/runtime constraints Any recommended approach or workaround to ensure certificate validation still occurs when handling notification-triggered flows from a terminated state Steps to Reproduce Ensure the app is force-terminated (kill mode) Configure a push notification with category: "INVITE_CATEGORY" Include custom notification action buttons Tap one of the custom actions This triggers app launch and network call using HttpClient Expected Behavior ServerCertificateCustomValidationCallback should be invoked during the network request initiated after tapping the notification action, allowing custom certificate validation.
13
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610
1w
Apple-hosted managed assets
Hi, anyone managed to make this work? https://developer.apple.com/documentation/backgroundassets Trying for past few days and can't make it work. Following their official documentation, also this video https://www.youtube.com/watch?v=M3jpgZrB1uo, but it seems I am stuck at: try await AssetPackManager.shared.ensureLocalAvailability(of: assetPack) What I did: Manifest files created, info.plist configured, asset pack created and uploaded to appstoreconnect via transporter, successfully assigned to app and ready for internal testing. Added to my code: let assetPack = try await AssetPackManager.shared.assetPack(withID: "Tutorial") try await AssetPackManager.shared.ensureLocalAvailability(of: assetPack) let videoData = try AssetPackManager.shared.contents(at: "Videos/Introduction.m4v") but no luck at all.... is anywhere any demo project available to download to compare with my project?
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641
1w
Is this normal while developing an app on the watch?
I used to develop iPhone apps about a decade ago and am now back at it with an iPhone and companion Apple Watch app. Why does it suck so bad? I a must be doing something wrong, but what I am doing is out of the box. The majority of the time when I go to build on the watch I get: Previous preparation error: A connection to this device could not be established.; Timed out while attempting to establish tunnel using negotiated network parameters. Which I then first try to force quit the app on the watch and if that does not work, reboot the watch (which is pretty ridiculous). I tried Gemini and it gave me the following explanation: This is arguably the single most frustrating error in the entire watchOS development ecosystem. As an expert, I can tell you that you are not doing anything wrong; you are fighting a fragile architecture. Here is the technical breakdown of why this happens and a workflow to mitigate it without constant reboots. The Technical "Why" This error message reveals that the issue lies in the CoreDevice (and formerly usbmuxd) infrastructure, specifically in the secure transport layer. The "Tunnel" Failure: Xcode attempts to establish a secure, encrypted tunnel (DTXConnection) to the Apple Watch to push the debugger and the app binary. Unlike the iPhone, which can sustain a high-bandwidth connection easily, the Watch aggressively manages its radios (Bluetooth vs. WiFi vs. AWDL) to save battery. The "Handshake" Timeout: If the Watch is on Bluetooth (Low Energy) when Xcode initiates the tunnel, the bandwidth is insufficient. The system tries to escalate the connection to WiFi (or Apple Wireless Direct Link). If this negotiation takes even a few milliseconds too long—due to 2.4GHz interference, router mDNS configuration, or the Watch CPU being throttled—the handshake times out. The "Previous Preparation Error": This is the insidious part. Once the handshake fails once, Xcode’s device service caches that failure state for the device UUID. It marks the device as "unreachable" to prevent the IDE from hanging indefinitely on subsequent tries. Why you see it constantly: You aren't actually triggering a new connection attempt; you are hitting the cached "failed" state immediately. Unfortunately, the solutions it gives me are: The "Wired Proxy" Method (Most Reliable) This is the gold standard for watchOS debugging. Do not rely on "Connect via Network" for the Watch directly if you can avoid it. Disable WiFi on your Mac (temporarily) or ensure the Mac and iPhone are on the exact same SSID. Plug your iPhone into the Mac via USB. Ensure the Watch is paired to that iPhone. Result: Xcode will tunnel the instructions through the USB connection to the Phone, and the Phone acts as a high-bandwidth proxy to the Watch. This eliminates the "Mac-to-Watch" WiFi negotiation failure point. Do you hit this regularly? What do you do to make for a smooth development and deployment process? Or is it really this fragile? Thanks for any help! Bryan
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996
1w
Logon to Mac OS with Dev Account which is Account Holder
I'm a solo developer and owner of my companies account. I'm trying to sign on to my Mac so I can use my developer account to get a certificate for wallet use and to select the correct developer account for applications in Xcode. I'm am brand new to all this so apologize if I'm missing the simple solution. I'm not able to edit the roles of my developer account but being an Admin I should already have all the necessary access...I think. I get an error when trying to logon as a work account: Searching for the long error doesn't provide a solution in the forum or through search engines. AI says to check the roles.
0
0
173
2w
Application Publishing - Build issue
Hello I am trying to publish my application built through Base44 but I am struggling with one element ''Unable to Add for Review The items below are required to start the review process: You must choose a build'' I have installed XCode but I am struggling with setting the application properly. I have sent two emails to Apple Developer and been on the phone after two call back requests for nearly two hours and no response Would anyone advise how to finalise this setup and publish the app? Best wishes, Catalin
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65
2w
MSAL login with Developer ID signed app
Hello, I would like to have MSAL login fully working in a Developer ID signed macOS application. I am using the following library for adding MSAL support to my macOS app : https://github.com/AzureAD/microsoft-authentication-library-for-objc . The MSAL login (even silent login via the MSAL broker) works fully via my company Entra ID when I run and test my local dev build. But : when I build and sign and notarize my application with a company Developer ID signature, the login fails, and I see keychain access related issues in the MSAL library log entries. The MSAL library requires the following keychain access groups to be enabled : $(AppIdentifierPrefix)com.company.app.bundle.id $(AppIdentifierPrefix)com.microsoft.identity.universalstorage The above requirement is confirmed under these links: https://learn.microsoft.com/en-us/entra/msal/objc/howto-v2-keychain-objc?tabs=objc and also their sample app : https://github.com/AzureAD/microsoft-authentication-library-for-objc/blob/410256714ee0489d212c0cbd8772259a69e7d862/MSAL/test/app/mac/MSALMacTestApp.entitlements#L18 The problem seems to be that such keychain access groups access cannot be configured for Developer ID signed applications. Would it be possible to enable such Keychain Access groups somehow for a Developer ID signed application? Thank you for any help in advance!
1
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318
May ’26
Cannot Install Developer Beta Update OTA or IPSW
I’m a registered iOS developer, and I’ve been facing an issue with installing iOS developer updates for the past couple of years. I can download the updates, but they get stuck at 99.9% complete and don’t finish. I’ve tried following the instructions to force restart the phone, but it stays on the Apple logo screen until it dies. I can update official iOS versions, but not beta versions. To update, I have to put the phone in DFU mode and install the update that way. This is frustrating and prevents me from making timely updates to my app and from diagnosing new issues during testing. I’d like to request that Apple investigate this issue and identify a solution. For reference, I’ve installed a bare-bones version with no new apps, and the problem persists. I would like a resolution that allows me to update normally without having to DFU the phone each time. This occurs via OTA or IPSW manual download and installation. Please refer to the following FB submission numbers: FB21642029 and FB21017894. CAN SOMEONE PLEASE RESPOND BACK TO THIS MESSAGE AND HELP ME TROUBLESHOOT THIS ISSUE?!
3
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405
May ’26
It has been 3 days on waitlist for New Siri
It has been 3 days on the waitlist. Is there something wrong with the apple servers?
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0
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0
Views
42
Activity
1d
A question about new iOS 27 Siri and Apple Intelligence
I have a question about the new Siri on iOS 27. That Im developing an app where people can order like dif sound technologies such as speakers and earphone and goes on. But can I merge it with new Siri that if customers can order through Siri and she will make the order?
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0
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0
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28
Activity
1d
API Diff Report
Earlier from the apple documentation, there was an option to get the API difference between OS. That option is no longer present. How do we get the API difference now. Is there anyway we can get this.
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0
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0
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19
Activity
1d
Device Hub becomes completely black
When resizing using Device Hub, it becomes completely black and gets stuck at 2560 × 1440.
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1
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0
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29
Activity
2d
iOS Simulator crash: EXC_BAD_ACCESS SIGKILL Code Signature Invalid on Xcode 26.5 + macOS 26.5
i'am still getting crash while testing dotnetmaui my app, here is my environment info and crash report @shanselman macOS Tahoe 26.5, macOS Rider 2026.1.2 dotnet workload list Workload version: 10.0.300.3 Installed Workload Id Manifest Version Installation Source ios 26.5.10284/10.0.100 SDK 10.0.300 maccatalyst 26.5.10284/10.0.100 SDK 10.0.300 maui-android 10.0.20/10.0.100 SDK 10.0.300 maui-ios 10.0.20/10.0.100 SDK 10.0.300 xcodebuild -version Xcode 26.5 Build version 17F42 crash-report.txt
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3
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0
Views
125
Activity
2d
Feedback Assistant doesn’t work
I can’t make or edit new feedback or drafts, this just shows up or it takes too long to load.
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1
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2
Views
52
Activity
2d
Apple Watch Series 10 does not appear in Xcode 27 Beta and Developer Mode option is missing despite paired iPhone on iOS 27 Beta
Environment: MacBook Air M4 macOS 27 Golden Gate Beta Xcode 27 Beta iPhone running iOS 27 Beta Apple Watch Series 10 paired to the iPhone Steps to Reproduce: Install macOS 27 Beta and Xcode 27 Beta. Pair an Apple Watch with an iPhone running iOS 27 Beta. Enable Developer Mode on the iPhone. Connect the iPhone to the Mac and launch Xcode. Open Window → Devices and Simulators. Attempt to locate the paired Apple Watch or enable Developer Mode on the watch. Expected Result: The paired Apple Watch appears in Xcode for development purposes. A Developer Mode option is available on the Apple Watch. Xcode is able to recognize and communicate with the watch through the paired iPhone. Actual Result: The Apple Watch does not appear in Xcode. No Developer Mode option is visible on the watch. The iPhone is successfully paired and running iOS 27 Beta, but the watch remains unavailable for development workflows. Additional Notes: The iPhone and Apple Watch are already paired and functioning normally. Developer Mode is enabled on the iPhone. Restarting devices and reconnecting the iPhone did not resolve the issue. Unsure whether this is a limitation of the current beta builds or a regression in Xcode/watchOS development tooling.
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0
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0
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37
Activity
2d
Download link broken for Foundation Models Adaptor Training Toolkit
https://developer.apple.com/download/foundation-models-adapter/ Download link to toolkit is borked: https://developer.apple.com/services-account/download?path=/Developer_Tools/Foundation_Models_Framework_Adapter_Toolkit/adapter_training_toolkit_v0_1_0.zip
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4
Boosts
1
Views
353
Activity
3d
Apple Silicon macOS app shown as 'Kind: iOS' in System Info
I have a notarized Apple Silicon application running on macOS Tahoe 26.5.1, and in File Info's General section it reports 'Kind: Application (Apple Silicon)'. In its Info.plist, NSPrincipalClass is set to 'NSApplication'. Running lipo on each of the app's executables reports 'arm64'. In the Software | Applications section of System Information, though, it is shown as 'Kind: iOS'. Can anyone suggest why this might be? The application is not built using Xcode, rather it is built on the command-line using make etc. Thanks for any advice!
Replies
2
Boosts
0
Views
86
Activity
6d
LLMs/AGENTS for legacy codebases
Hello there everyone. I've got numerous support projects using old school development. Things from Objective-C to RxSwift and UIKit. I've tried the LLM/Agents and they just destroy the codebase over time, so I have given up. The final straw was trying to get it to fix a POSTCODE validation issue which was using some novel ways to provide validation in place using RxSwift. Has anyone had any luck with these LLMs on Legacy codebases? Would love to hear tips.
Replies
1
Boosts
0
Views
221
Activity
1w
Parallax Previewer v2 crashes in macOS 26.4.1, Tahoe.
I can run v1 of Parallax Previewer just fine, but v2 pops up an error on open. In console I can see a crash log that states that CoreRe.framework is looking for _FigSTSCreate inside the system's MediaToolbox.framework. I guess Tahoe doesn't have that. Is there a new version coming that works on Tahoe? or a workaround? I couldn't find an existing discussion about this. thanks.
Replies
4
Boosts
1
Views
322
Activity
1w
The callback is not triggered when the app is launched from a terminated state via the notification action
Platform and Version Platform: iOS iOS Version: 17.0+ Development Environment: .NET MAUI (C#, .NET 9) Network Layer: HttpClient with HttpClientHandler Description of the Problem We are facing an issue where HttpClientHandler.ServerCertificateCustomValidationCallback is not being invoked when the app is in a terminated (kill) state. In normal app lifecycle states (foreground/background), the callback is triggered as expected and allows us to handle server certificate validation (e.g., for certificate pinning or custom validation logic). However, when the app is in a killed state and is relaunched due to a notification action, the callback does not execute. We would like to understand: Why ServerCertificateCustomValidationCallback is not invoked in this scenario Whether this behavior is expected within iOS networking/runtime constraints Any recommended approach or workaround to ensure certificate validation still occurs when handling notification-triggered flows from a terminated state Steps to Reproduce Ensure the app is force-terminated (kill mode) Configure a push notification with category: "INVITE_CATEGORY" Include custom notification action buttons Tap one of the custom actions This triggers app launch and network call using HttpClient Expected Behavior ServerCertificateCustomValidationCallback should be invoked during the network request initiated after tapping the notification action, allowing custom certificate validation.
Replies
13
Boosts
0
Views
610
Activity
1w
Swift compiler error when using DeclaredAgeRange with swift 6
I added a dummy view - copy paste directly from the Apple Developer Documentation, in a swift package using swift 6 and got concurency error. The fix is to switch to swift 5
Replies
2
Boosts
0
Views
92
Activity
1w
Apple-hosted managed assets
Hi, anyone managed to make this work? https://developer.apple.com/documentation/backgroundassets Trying for past few days and can't make it work. Following their official documentation, also this video https://www.youtube.com/watch?v=M3jpgZrB1uo, but it seems I am stuck at: try await AssetPackManager.shared.ensureLocalAvailability(of: assetPack) What I did: Manifest files created, info.plist configured, asset pack created and uploaded to appstoreconnect via transporter, successfully assigned to app and ready for internal testing. Added to my code: let assetPack = try await AssetPackManager.shared.assetPack(withID: "Tutorial") try await AssetPackManager.shared.ensureLocalAvailability(of: assetPack) let videoData = try AssetPackManager.shared.contents(at: "Videos/Introduction.m4v") but no luck at all.... is anywhere any demo project available to download to compare with my project?
Replies
4
Boosts
0
Views
641
Activity
1w
Is this normal while developing an app on the watch?
I used to develop iPhone apps about a decade ago and am now back at it with an iPhone and companion Apple Watch app. Why does it suck so bad? I a must be doing something wrong, but what I am doing is out of the box. The majority of the time when I go to build on the watch I get: Previous preparation error: A connection to this device could not be established.; Timed out while attempting to establish tunnel using negotiated network parameters. Which I then first try to force quit the app on the watch and if that does not work, reboot the watch (which is pretty ridiculous). I tried Gemini and it gave me the following explanation: This is arguably the single most frustrating error in the entire watchOS development ecosystem. As an expert, I can tell you that you are not doing anything wrong; you are fighting a fragile architecture. Here is the technical breakdown of why this happens and a workflow to mitigate it without constant reboots. The Technical "Why" This error message reveals that the issue lies in the CoreDevice (and formerly usbmuxd) infrastructure, specifically in the secure transport layer. The "Tunnel" Failure: Xcode attempts to establish a secure, encrypted tunnel (DTXConnection) to the Apple Watch to push the debugger and the app binary. Unlike the iPhone, which can sustain a high-bandwidth connection easily, the Watch aggressively manages its radios (Bluetooth vs. WiFi vs. AWDL) to save battery. The "Handshake" Timeout: If the Watch is on Bluetooth (Low Energy) when Xcode initiates the tunnel, the bandwidth is insufficient. The system tries to escalate the connection to WiFi (or Apple Wireless Direct Link). If this negotiation takes even a few milliseconds too long—due to 2.4GHz interference, router mDNS configuration, or the Watch CPU being throttled—the handshake times out. The "Previous Preparation Error": This is the insidious part. Once the handshake fails once, Xcode’s device service caches that failure state for the device UUID. It marks the device as "unreachable" to prevent the IDE from hanging indefinitely on subsequent tries. Why you see it constantly: You aren't actually triggering a new connection attempt; you are hitting the cached "failed" state immediately. Unfortunately, the solutions it gives me are: The "Wired Proxy" Method (Most Reliable) This is the gold standard for watchOS debugging. Do not rely on "Connect via Network" for the Watch directly if you can avoid it. Disable WiFi on your Mac (temporarily) or ensure the Mac and iPhone are on the exact same SSID. Plug your iPhone into the Mac via USB. Ensure the Watch is paired to that iPhone. Result: Xcode will tunnel the instructions through the USB connection to the Phone, and the Phone acts as a high-bandwidth proxy to the Watch. This eliminates the "Mac-to-Watch" WiFi negotiation failure point. Do you hit this regularly? What do you do to make for a smooth development and deployment process? Or is it really this fragile? Thanks for any help! Bryan
Replies
9
Boosts
1
Views
996
Activity
1w
Logon to Mac OS with Dev Account which is Account Holder
I'm a solo developer and owner of my companies account. I'm trying to sign on to my Mac so I can use my developer account to get a certificate for wallet use and to select the correct developer account for applications in Xcode. I'm am brand new to all this so apologize if I'm missing the simple solution. I'm not able to edit the roles of my developer account but being an Admin I should already have all the necessary access...I think. I get an error when trying to logon as a work account: Searching for the long error doesn't provide a solution in the forum or through search engines. AI says to check the roles.
Replies
0
Boosts
0
Views
173
Activity
2w
Application Publishing - Build issue
Hello I am trying to publish my application built through Base44 but I am struggling with one element ''Unable to Add for Review The items below are required to start the review process: You must choose a build'' I have installed XCode but I am struggling with setting the application properly. I have sent two emails to Apple Developer and been on the phone after two call back requests for nearly two hours and no response Would anyone advise how to finalise this setup and publish the app? Best wishes, Catalin
Replies
0
Boosts
0
Views
65
Activity
2w
Apple trashed CODEX this morning.
This morning my MacMini wokeup to this. CODEX was on the trash bin and every single fix suggested by ChatGPT didn't worked. If this is the result of a pissing contest between Apple and OpenAI, this is defeneteley a childish attitude and a good way to pissof developers worldwide.
Replies
1
Boosts
0
Views
113
Activity
3w
MSAL login with Developer ID signed app
Hello, I would like to have MSAL login fully working in a Developer ID signed macOS application. I am using the following library for adding MSAL support to my macOS app : https://github.com/AzureAD/microsoft-authentication-library-for-objc . The MSAL login (even silent login via the MSAL broker) works fully via my company Entra ID when I run and test my local dev build. But : when I build and sign and notarize my application with a company Developer ID signature, the login fails, and I see keychain access related issues in the MSAL library log entries. The MSAL library requires the following keychain access groups to be enabled : $(AppIdentifierPrefix)com.company.app.bundle.id $(AppIdentifierPrefix)com.microsoft.identity.universalstorage The above requirement is confirmed under these links: https://learn.microsoft.com/en-us/entra/msal/objc/howto-v2-keychain-objc?tabs=objc and also their sample app : https://github.com/AzureAD/microsoft-authentication-library-for-objc/blob/410256714ee0489d212c0cbd8772259a69e7d862/MSAL/test/app/mac/MSALMacTestApp.entitlements#L18 The problem seems to be that such keychain access groups access cannot be configured for Developer ID signed applications. Would it be possible to enable such Keychain Access groups somehow for a Developer ID signed application? Thank you for any help in advance!
Replies
1
Boosts
0
Views
318
Activity
May ’26
Cannot Install Developer Beta Update OTA or IPSW
I’m a registered iOS developer, and I’ve been facing an issue with installing iOS developer updates for the past couple of years. I can download the updates, but they get stuck at 99.9% complete and don’t finish. I’ve tried following the instructions to force restart the phone, but it stays on the Apple logo screen until it dies. I can update official iOS versions, but not beta versions. To update, I have to put the phone in DFU mode and install the update that way. This is frustrating and prevents me from making timely updates to my app and from diagnosing new issues during testing. I’d like to request that Apple investigate this issue and identify a solution. For reference, I’ve installed a bare-bones version with no new apps, and the problem persists. I would like a resolution that allows me to update normally without having to DFU the phone each time. This occurs via OTA or IPSW manual download and installation. Please refer to the following FB submission numbers: FB21642029 and FB21017894. CAN SOMEONE PLEASE RESPOND BACK TO THIS MESSAGE AND HELP ME TROUBLESHOOT THIS ISSUE?!
Replies
3
Boosts
0
Views
405
Activity
May ’26