Detect issues like logic failures, UI problems, and performance regressions by running tests on your app.

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TestFlight install fails with BETA_CONTRACT_MISSING although all agreements are active
Hello, I am unable to install my app from TestFlight even though the build appears valid and is in internal beta testing. The build was uploaded successfully to App Store Connect and shows as Testing / Internal Testing. The build metadata looks valid: processingState: VALID internalBuildState: IN_BETA_TESTING qcState: BETA_INTERNAL_TESTING usesNonExemptEncryption: false minOsVersion: 15.0 deviceFamilies: IPHONE supportedArchitectures: arm64 However, TestFlight installation fails, and the App Store Connect API returns: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Beta contract is missing for the app. My App Store Connect agreements are all active. I checked Business > Agreements and both Paid Apps Agreement and Free Apps Agreement are Active. Bank accounts, tax forms, and compliance also appear Active. This also happens with a newly created app and a fresh build, so it looks like the TestFlight beta contract may be missing or detached on Apple’s backend. Has anyone seen this before, or is there a way to force App Store Connect to refresh the TestFlight beta contract state?
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Calling .spotlightQuery() using AppIntentsTesting results in a crash on Xcode 27 beta 1
On https://developer.apple.com/documentation/AppIntentsTesting/testing-your-app-intents-code Apple showcases the following example using AppIntentsTesting to query entities indexed in spotlight. For me, calling .spotlightQuery on any entity definition causes a crash. func testAllEventsIndexed() async throws { let eventDef = definitions.entities["EventEntity"] let allIndexed = try await eventDef .spotlightQuery(nil) XCTAssertGreaterThanOrEqual(allIndexed.count, 3) } Crash: expression unexpectedly raised an error: Failed to obtain the result of the distributed invocation after it was executed. Remote threw executionPermissionDenied(requestBundleID: Is anyone else seeing this crash, or is it just me? Thanks!
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Issue With Apple Pay Express
We are facing an issue with Apple Pay address details while customers are placing orders on our production site. By default, the following values are being passed during checkout: First Name: ApplePay Last Name: Express Address: ApplePay Street When we manually enter these same details, our validation correctly prevents the order from being placed and displays an appropriate error message. However, on our production site, real customers are still able to successfully place orders with these exact details. Could you please help us understand: How these orders are being allowed to proceed despite the validation? Is this behaviour expected from Apple Pay ? How can we prevent orders from being placed with such placeholder address details? Please let us know if you need any additional information from our side. We have also attached an image showing the address details and the corresponding order number for reference. Thanks in advance for your support.
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[Regression] Core Location underground positioning inaccurate on iOS 26.1 beta (23B5044i)
Summary While parallel testing Core Location on the new iOS 26.1 beta (23B5044i), I observed what I believe to be a regression of the issue described here: https://developer.apple.com/forums/thread/779192 Specifically, user positioning underground subway stations is noticeably inaccurate on the beta, whereas the same scenarios remain accurate on the unupgraded device below. I work with the MTA (New York City) and work with the OP of that thread. Happy to provide additional testing or details if helpful. Please let me know what else you need. Test Info Riding NYCT from Wall St to 34th St Penn Station on the 2 train carrying two iphones Recording: https://limewire.com/d/dpTWi#pDC3GRYIdE Expected: Consistent underground positioning comparable to prior releases. Actual: Degraded/inaccurate underground positioning on iOS 26.1 beta. Test Devices Left Screen: iPhone 15 Pro Max - iOS 26.1 beta (23B5044i) Right Screen: iPhone 11 - iOS 18.6.2 (22G100) Blue dots show location set by CoreLocation. Red dot on iphone 11 shows the actual location of both devices as I was able to manually place while travelling through a station. Placement through tunnels is not easy to verify and not usually indicated. Timestamps Comparison of when train was actually observed in a station vs when 26.1 and 18.6.2 CoreLocation updated to the station Fulton St 1:48 iOS 26.1 correctly updates (correctly) 2:16 iOS 18.6.2 updates (28sec late) Park Place 4:12 train arrives 4:15 iOS 18.6.2 updates to ~near Park Place 5:04 iOS 18.6.2 updates to Park Place (correctly) 6:07 iOS 26.1 update to ~near Park Place (over 2 mins late) Chambers St 6:02 train arrives / iOS 18.6.2 updates (correctly) 6:14 iOS 26.1 updates to ~near Chambers 6:18 iOS 26.1 update to Chambers (correctly) Franklin St 6:52 train arrives 6:55 iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update Canal St: 7:16 train arrives 7:18 iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update Houston St 7:54 train arrives 8:00 iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update Christopher St 8:37 iOS 26.1 presumably between Houston St and Christopher St 8:40 train arrives / iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update 14 St 9:22 train arrives 9:28 iOS 18.6.2 updates (correctly) 11:01 as train departs station iOS 26.1 updates (1.5 mins late)
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Xcode 26.4 cannot run app-hosted unit tests on physical iOS 16 devices ("Logic Testing Unavailable")
Summary: After upgrading to Xcode 26.4, app-hosted XCTest execution on physical devices running iOS 16 fails at test-planning time with "Logic Testing Unavailable." The same project and same device work under Xcode 26.2. The failure reproduces with a standalone minimal Xcode project, which suggests this is an Xcode regression rather than a project-configuration issue. Environment: Xcode: 26.4 (17E192) macOS: Tahoe 26.4 Failing device: iPhone 11 (iPhone12,1), iOS 16.0.3 Working comparisons: Xcode 26.2 + same iPhone 11 (iOS 16.0.3): works Xcode 26.4 + iPad Pro 11-inch (4th generation) on iOS 26.3: works Regression: Yes. Works on Xcode 26.2. Fails on Xcode 26.4. Same project, same signing setup, same physical iOS 16 device. Minimal reproduction: A minimal sample project with: one iOS app target one app-hosted unit-test target one UI-test target (for comparison; not required to reproduce) Steps for the unit-test repro on a physical device running iOS 16: Build for testing: xcodebuild -project TestProject.xcodeproj \ -scheme TestProject-UnitTests \ -sdk iphoneos \ -destination 'platform=iOS,id=<DEVICE_UDID>' \ -derivedDataPath DerivedData-Device-Unit \ -resultBundlePath Results-Device-Unit-Build.xcresult \ DEVELOPMENT_TEAM=<TEAM_ID> \ CODE_SIGN_STYLE=Automatic \ build-for-testing Run tests without building: xcodebuild -project TestProject.xcodeproj \ -scheme TestProject-UnitTests \ -sdk iphoneos \ -destination 'platform=iOS,id=<DEVICE_UDID>' \ -derivedDataPath DerivedData-Device-Unit \ -resultBundlePath Results-Device-Unit-Test.xcresult \ DEVELOPMENT_TEAM=<TEAM_ID> \ CODE_SIGN_STYLE=Automatic \ test-without-building Note: xcodebuild test (combined build and test) also fails with the same error. Expected result: The hosted unit tests run successfully on the connected physical device, as they do under Xcode 26.2. Actual result: Step 1 (build-for-testing) succeeds. Step 2 (test-without-building) fails immediately (within ~1 second) with: 2026-03-26 11:23:28.683 xcodebuild[51930:731004] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2026-03-26 11:23:28.725 xcodebuild[51930:730966] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2026-03-26 11:23:29.239 xcodebuild[51930:730966] Writing error result bundle to /var/folders/jl/knmkq18x4cg_3w087zgpfldm0000gn/T/ResultBundle_2026-26-03_11-23-0029.xcresult xcodebuild: error: Failed to build project TestProject with scheme TestProject-UnitTests.: Cannot test target “redacted” on “redacted”: Logic Testing Unavailable Logic Testing on iOS devices is not supported. You can run logic tests on the Simulator. Why this looks like an Xcode regression: The same project and same physical iOS 16.0.3 device work under Xcode 26.2. Under Xcode 26.4, build-for-testing still succeeds, so signing, provisioning, and bundle construction appear valid. The failure happens only when Xcode plans or launches the on-device test run. Before the failure, Xcode 26.4 logs: DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. A newer physical device running iOS 26.3 works under Xcode 26.4 without this warning. The issue also reproduces with a minimal standalone Xcode project, which makes a project-specific configuration problem unlikely. The Xcode-generated .xctestrun files for the passing Xcode 26.2 case and failing Xcode 26.4 case are structurally equivalent, making an .xctestrun format difference unlikely to be the cause.
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TestFlight Feedback not populating
Hello to the community. I’m hoping someone here can help me. we have been developing our mobile app with a 3rd party contractor. I used to provide feedback through TestFlight screen shot program and it was great. Straight from my iPhone to the dev team. Screen shots with descriptions of the problem. they recently transferred the app to our account and I think since then we can no longer receive the feedback. in fact, last week I spent 2 hours reviewing the app. Sending tons of screen shot feedback with comments. Thinking they were receiving them. But nothing. when we log into our feedback portal I only see feedback from 70 days ago. And nothing from recent. I made sure that feedback is welcome ( see screen shot ) i tested individual feedback test and got nothing. here are my questions. Is there a way to recover that feedback. Where is it going ? How can I get this feature working properly again so I can effectively and efficiently review the app and provide feedback to the developers.
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TestFlight Cannot Install for 4 days: Request for Check!
Hello, My Apple ID 6766831703 My case ID102894773917 I have sent an email to Apple support to report that my app cannot be installed in TestFlight for 4 days. The app build has been successfully uploaded and processed in App Store Connect. The build status currently shows "Ready to Submit" ‘Testing’. I have uploaded 2 versions, 0.1.0 0.1.1, but both show this requested app isn't available or doesn't exist. I have tried to click stop testing, re-invited tester, re-download TestFlight app, and check all agreements, All export compliance questionnaires have been completed. There is no problem. The developer account has also been registered recently. Because the inability to test has seriously delayed our project timeline and business launch in Global. Could Apple team escalate this case for me right now please?
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Drag on a Canvas with XCUICoordinate.press(...)
I am trying to create a test case in XCTest using the UI Test target. I have a use case where I use a SwiftUI Canvas to draw a network graph; and the user can drag the graph on the Canvas. After the drag, the user may click on a node. The application presents a popup with the information about the network node clicked. SwiftUI provides the information required for the application to translate the location of the tap into the original location prior to the drag; and so the logic behind the popup can determine which node the network graph was tapped by the user. It appears that the distance of the drag operation performed does not match distance that the image actually moved. The drag distance is always larger than the actual distance dragged. I can observe this during the test execution. The arrow starts at the correct spot but then goes further than the object being dragged. I also observe this when I am driving the application. Is there some standard and supported way to determine the distance that the image on the screen was moved given a specific distance of the "thenDragTo:" coordinate?
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Beta Contract Missing
We’re unable to add external testing groups to our new builds for our app, Nox AI Wingman (https://apps.apple.com/in/app/nox-ai-wingman/id6753078092), because we keep facing a persistent, unexplained error. Some details: 3 calls + email updates with the team so far, we received no explanation other than directions to wait 48 hours and try again. We’re still unable to submit builds, with no word of any escalation or explanation for where the problem’s coming from. All agreements are signed, the build says “Ready to Submit”, all privacy related and other necessary fields have been filled out properly Browser Console shows the following error on submission: "errors" : [ { "id" : "112b2d19-6105-45c3-b941-3217d905fafc", "status" : "400", "code" : "PARAMETER_ERROR.REQUIRED", "title" : "A required parameter was not provided", "detail" : "The parameter 'filter[build]' is required but was not provided", "source" : { "parameter" : "filter[build]" } } ] } Direct beta review submission gives us the following API error from apple: { "code": "ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING", "title": "Beta contract is missing for the app.", "detail": "Beta Contract is missing." } We're helpless. Dev support has no idea what's causing this or how we can prevent this in the future even if they do fix it. We’re in the middle of a crucial launch week, and cannot afford 48 hour windows with no response or communication. Any help at all would be clutch.
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Need help urgent for FlightTest add external testers issue.
Hello, I'm experiencing a persistent issue with TestFlight and app reviews on App Store Connect, and I hope someone else has encountered this before. About a week ago, when trying to add external testers to test the initial TestFlight builds, I received the following error: There was an error processing your request. Please try again later. Since there were no other details, it was impossible to know the source of the problem. After doing some research, I found the root cause of the problem in the browser console; "errors" : [ { "id" : "c7300330-93d7-4aee-af8e-1aeffeff81ae", "status" : "422", "code" : "ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING", "title" : "Beta contract is missing for the app.", "detail" : "Beta Contract is missing." } ] Since then: I've researched everything needed for TestFlight, including contracts, bank details, and so on, but I can't create external TestFlight tests. Internal TestFlight builds appear, but they can't be downloaded ("Requested application not available or present"). My applications just won't get past the review process. I've been trying to find a solution for about 10 days now. I've checked everywhere. We even checked with AI, but there's no reason. Important details: This is an individual developer account. I am the account holder. All contracts appear active and valid. This is my first and only application. I've contacted Apple Developer Support, but unfortunately, I haven't received a real solution yet, which makes it unclear how to proceed. Suggestions include checking forums, etc. Has anyone experienced this problem or found a solution? Any information would be greatly appreciated. What should I do? Please help. Thanks!
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May ’26
The Hub of Personalized Prompts.
Hello juice community. firts of all, i'm brazilian dev, soo this conversation will be a lot errors of english. but i'm think is a nice to prove is not a AI generate post here. hehe I want a big tip, how i integrate my app in the fruit ecosystem. Soo, i launch a AI prompt plataform, the idea is make users your own prompt, you make a context for him, like " you are a food master chief", and configure the inputs, like a photo of your freezer, to the AI take the ingredients e make a recipe with AI. The aplication is infinite! The integration, now, is with AI provider. the idea is not make a context with complex Skills.sh, but the common user create your own Prompt/AI and feel a prompt engineer master. i'm think the is a powerful plataform for native apple system. the plataform has url, and if any one has interesting a will chat in the comments the name for see how beaut is.
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May ’26
SwiftData in-memory ModelContainer causes DefaultStore validation errors on consecutive xcodebuild test runs
When running parallel Swift Testing tests that each create their own in-memory ModelContainer, the first xcodebuild test run succeeds but all subsequent runs fail with DefaultStore save failed validation errors — unless DerivedData is deleted between runs. Setup Each test suite creates an isolated in-memory container with a unique name: ModelConfiguration(UUID().uuidString, schema: schema, isStoredInMemoryOnly: true) The @Model class has non-optional properties (e.g. var v: String, var entityDicMoveNr: Int) that are always set in init. Symptoms on second run SwiftData.DefaultStore save failed with error: Error Domain=NSCocoaErrorDomain Code=1560 "Multiple validation errors occurred." NSValidationErrorKey=v, NSValidationErrorValue=null NSValidationErrorKey=entityDicMoveNr, NSValidationErrorValue=null NSValidationErrorKey=historyBackup, NSValidationErrorValue=null The errors appear before test code executes — during SwiftData's internal DefaultStore auto-save. Properties that are always initialized in Swift show as nil in the Core Data layer. What we verified Each run uses a fresh xctest process (different PIDs) Container creation succeeds (no errors in our ModelContainer init) The @Model init always sets all fields — confirmed with debug prints Deleting DerivedData before each run fixes it (but forces a full rebuild) What didn't help Using ModelContext(container) instead of container.mainContext Setting autosaveEnabled = false on both mainContext and custom contexts Using /dev/null URL instead of isStoredInMemoryOnly: true build-for-testing + test-without-building Clearing only Logs/Test or TestResults subdirectories Why not run via swift test? We can't fall back to swift test because our project uses RealityKit custom components, which silently fail to decode in CLI swift test. So xcodebuild test is our only option, making the DerivedData workaround especially costly. Workaround Delete DerivedData before each xcodebuild test invocation. Environment macOS 15.5, Xcode 16.4, Swift Testing with @Suite @MainActor parallel test suites. Question Is there a way to fully isolate in-memory ModelContainer instances so that no metadata leaks between xcodebuild test runs without requiring a full DerivedData clean?
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May ’26
Kleio – AI voice keyboard TestFlight beta for fast dictation and accessibility feedback
Hi everyone, I’m an indie iOS developer working on Kleio, an AI voice keyboard extension that lets you dictate text quickly anywhere you can type. I’m looking for a small group of beta testers who are willing to try it through TestFlight and share feedback about stability, UX, and accessibility. What Kleio does Adds a custom keyboard so you can press the mic button and dictate instead of typing. Uses AI to turn rough speech into cleaned‑up, properly punctuated text. Lets you pick different writing styles (e.g. more formal vs more casual) for how your dictation should read. Supports a personal dictionary for custom words and names. Keeps transcript history on‑device by default, with optional cloud sync and improvement sharing. Includes a “Privacy Mode” toggle when you don’t want anything uploaded. What I’d love feedback on Onboarding flow for first‑time setup and keyboard enabling. The dictation experience inside real apps (Messages, Notes, Mail, social apps, etc.). Latency, accuracy, and how well the edited text matches what you meant to say. Keyboard layout, button placement, and any confusing interactions. Accessibility and inclusion: How well it works with VoiceOver / Switch Control. Any issues with contrast, touch targets, or labels. Any specific needs for users who rely on voice input more than typing. TestFlight link You can join the beta here: https://testflight.apple.com/join/jGY1fZ7S External group: “Twitter” (currently around 9 testers). No login is required for basic dictation; some settings sync features use account sign‑in. How to send feedback Through TestFlight’s built‑in feedback / screenshots. If you run into crashes, unexpected latency, or accessibility problems, details like device model, iOS version, and what app you were dictating into are extremely helpful. Thanks in advance to anyone who’s willing to try Kleio and help me make the keyboard more reliable and accessible.
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Apr ’26
TestFlight “What to Test” – Error processing request when submitting build for review
Hi, I’m experiencing a server-side error in App Store Connect when trying to submit a TestFlight build for review. Details: App: Ngoc Rong 2 Platform: iOS Build status: Complete Distribution: External Testing App Store Connect Web (Safari / Chrome both tested) Steps: Go to TestFlight → Select build Click “Submit for Review” Fill in “What to Test” Click Submit Result: Popup shows: "There was an error processing your request. Please try again later." Notes: Build processing completed successfully Internal testing works External group already created Issue happens consistently Tried different browsers and cleared cache Same issue across multiple builds Is this a known App Store Connect issue? Is there any workaround? Additional information: I have already contacted Apple Developer Support. Case ID: 102871190604 If needed, I can provide further details or logs. Thank you.
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Apr ’26
actionGroupCell Y coordinates are corrupted. The overlay for 'Save to Files' doesn't expose no valid id's for testability.
I am using Maestro framework for testing iOS. For our tests we need to save pdf's to files. When opening the 'QLOverlayDefaultActionButtonAccessibilityIdentifier' the buttons on the overlay are way off, the coordinates got corrupted. When opening the files app, the next screen has no coordinates for testing. I checked with xcode inspector and the same issue persists.
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Apr ’26
Adding a tester to internal test group
I have sent an invite to a user for internal testing. They have received the email and clicked the accept test link. It takes them to App Store Connect web login screen. I do not see that they have accepted the role on my dashboard and they do not have access to my app on Testflight. Has anyone had this/similar issue and resolved it?
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Apr ’26
TestFlight install fails with BETA_CONTRACT_MISSING although all agreements are active
Hello, I am unable to install my app from TestFlight even though the build appears valid and is in internal beta testing. The build was uploaded successfully to App Store Connect and shows as Testing / Internal Testing. The build metadata looks valid: processingState: VALID internalBuildState: IN_BETA_TESTING qcState: BETA_INTERNAL_TESTING usesNonExemptEncryption: false minOsVersion: 15.0 deviceFamilies: IPHONE supportedArchitectures: arm64 However, TestFlight installation fails, and the App Store Connect API returns: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Beta contract is missing for the app. My App Store Connect agreements are all active. I checked Business > Agreements and both Paid Apps Agreement and Free Apps Agreement are Active. Bank accounts, tax forms, and compliance also appear Active. This also happens with a newly created app and a fresh build, so it looks like the TestFlight beta contract may be missing or detached on Apple’s backend. Has anyone seen this before, or is there a way to force App Store Connect to refresh the TestFlight beta contract state?
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Calling .spotlightQuery() using AppIntentsTesting results in a crash on Xcode 27 beta 1
On https://developer.apple.com/documentation/AppIntentsTesting/testing-your-app-intents-code Apple showcases the following example using AppIntentsTesting to query entities indexed in spotlight. For me, calling .spotlightQuery on any entity definition causes a crash. func testAllEventsIndexed() async throws { let eventDef = definitions.entities["EventEntity"] let allIndexed = try await eventDef .spotlightQuery(nil) XCTAssertGreaterThanOrEqual(allIndexed.count, 3) } Crash: expression unexpectedly raised an error: Failed to obtain the result of the distributed invocation after it was executed. Remote threw executionPermissionDenied(requestBundleID: Is anyone else seeing this crash, or is it just me? Thanks!
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Issue With Apple Pay Express
We are facing an issue with Apple Pay address details while customers are placing orders on our production site. By default, the following values are being passed during checkout: First Name: ApplePay Last Name: Express Address: ApplePay Street When we manually enter these same details, our validation correctly prevents the order from being placed and displays an appropriate error message. However, on our production site, real customers are still able to successfully place orders with these exact details. Could you please help us understand: How these orders are being allowed to proceed despite the validation? Is this behaviour expected from Apple Pay ? How can we prevent orders from being placed with such placeholder address details? Please let us know if you need any additional information from our side. We have also attached an image showing the address details and the corresponding order number for reference. Thanks in advance for your support.
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Unable to receive TestFlight invite email on my main developer account
Hi, I am unable to receive any tesflight invite email in order to test on my end, can anyone assist with this issue.
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[Regression] Core Location underground positioning inaccurate on iOS 26.1 beta (23B5044i)
Summary While parallel testing Core Location on the new iOS 26.1 beta (23B5044i), I observed what I believe to be a regression of the issue described here: https://developer.apple.com/forums/thread/779192 Specifically, user positioning underground subway stations is noticeably inaccurate on the beta, whereas the same scenarios remain accurate on the unupgraded device below. I work with the MTA (New York City) and work with the OP of that thread. Happy to provide additional testing or details if helpful. Please let me know what else you need. Test Info Riding NYCT from Wall St to 34th St Penn Station on the 2 train carrying two iphones Recording: https://limewire.com/d/dpTWi#pDC3GRYIdE Expected: Consistent underground positioning comparable to prior releases. Actual: Degraded/inaccurate underground positioning on iOS 26.1 beta. Test Devices Left Screen: iPhone 15 Pro Max - iOS 26.1 beta (23B5044i) Right Screen: iPhone 11 - iOS 18.6.2 (22G100) Blue dots show location set by CoreLocation. Red dot on iphone 11 shows the actual location of both devices as I was able to manually place while travelling through a station. Placement through tunnels is not easy to verify and not usually indicated. Timestamps Comparison of when train was actually observed in a station vs when 26.1 and 18.6.2 CoreLocation updated to the station Fulton St 1:48 iOS 26.1 correctly updates (correctly) 2:16 iOS 18.6.2 updates (28sec late) Park Place 4:12 train arrives 4:15 iOS 18.6.2 updates to ~near Park Place 5:04 iOS 18.6.2 updates to Park Place (correctly) 6:07 iOS 26.1 update to ~near Park Place (over 2 mins late) Chambers St 6:02 train arrives / iOS 18.6.2 updates (correctly) 6:14 iOS 26.1 updates to ~near Chambers 6:18 iOS 26.1 update to Chambers (correctly) Franklin St 6:52 train arrives 6:55 iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update Canal St: 7:16 train arrives 7:18 iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update Houston St 7:54 train arrives 8:00 iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update Christopher St 8:37 iOS 26.1 presumably between Houston St and Christopher St 8:40 train arrives / iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update 14 St 9:22 train arrives 9:28 iOS 18.6.2 updates (correctly) 11:01 as train departs station iOS 26.1 updates (1.5 mins late)
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Xcode 26.4 cannot run app-hosted unit tests on physical iOS 16 devices ("Logic Testing Unavailable")
Summary: After upgrading to Xcode 26.4, app-hosted XCTest execution on physical devices running iOS 16 fails at test-planning time with "Logic Testing Unavailable." The same project and same device work under Xcode 26.2. The failure reproduces with a standalone minimal Xcode project, which suggests this is an Xcode regression rather than a project-configuration issue. Environment: Xcode: 26.4 (17E192) macOS: Tahoe 26.4 Failing device: iPhone 11 (iPhone12,1), iOS 16.0.3 Working comparisons: Xcode 26.2 + same iPhone 11 (iOS 16.0.3): works Xcode 26.4 + iPad Pro 11-inch (4th generation) on iOS 26.3: works Regression: Yes. Works on Xcode 26.2. Fails on Xcode 26.4. Same project, same signing setup, same physical iOS 16 device. Minimal reproduction: A minimal sample project with: one iOS app target one app-hosted unit-test target one UI-test target (for comparison; not required to reproduce) Steps for the unit-test repro on a physical device running iOS 16: Build for testing: xcodebuild -project TestProject.xcodeproj \ -scheme TestProject-UnitTests \ -sdk iphoneos \ -destination 'platform=iOS,id=<DEVICE_UDID>' \ -derivedDataPath DerivedData-Device-Unit \ -resultBundlePath Results-Device-Unit-Build.xcresult \ DEVELOPMENT_TEAM=<TEAM_ID> \ CODE_SIGN_STYLE=Automatic \ build-for-testing Run tests without building: xcodebuild -project TestProject.xcodeproj \ -scheme TestProject-UnitTests \ -sdk iphoneos \ -destination 'platform=iOS,id=<DEVICE_UDID>' \ -derivedDataPath DerivedData-Device-Unit \ -resultBundlePath Results-Device-Unit-Test.xcresult \ DEVELOPMENT_TEAM=<TEAM_ID> \ CODE_SIGN_STYLE=Automatic \ test-without-building Note: xcodebuild test (combined build and test) also fails with the same error. Expected result: The hosted unit tests run successfully on the connected physical device, as they do under Xcode 26.2. Actual result: Step 1 (build-for-testing) succeeds. Step 2 (test-without-building) fails immediately (within ~1 second) with: 2026-03-26 11:23:28.683 xcodebuild[51930:731004] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2026-03-26 11:23:28.725 xcodebuild[51930:730966] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2026-03-26 11:23:29.239 xcodebuild[51930:730966] Writing error result bundle to /var/folders/jl/knmkq18x4cg_3w087zgpfldm0000gn/T/ResultBundle_2026-26-03_11-23-0029.xcresult xcodebuild: error: Failed to build project TestProject with scheme TestProject-UnitTests.: Cannot test target “redacted” on “redacted”: Logic Testing Unavailable Logic Testing on iOS devices is not supported. You can run logic tests on the Simulator. Why this looks like an Xcode regression: The same project and same physical iOS 16.0.3 device work under Xcode 26.2. Under Xcode 26.4, build-for-testing still succeeds, so signing, provisioning, and bundle construction appear valid. The failure happens only when Xcode plans or launches the on-device test run. Before the failure, Xcode 26.4 logs: DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. A newer physical device running iOS 26.3 works under Xcode 26.4 without this warning. The issue also reproduces with a minimal standalone Xcode project, which makes a project-specific configuration problem unlikely. The Xcode-generated .xctestrun files for the passing Xcode 26.2 case and failing Xcode 26.4 case are structurally equivalent, making an .xctestrun format difference unlikely to be the cause.
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TestFlight Feedback not populating
Hello to the community. I’m hoping someone here can help me. we have been developing our mobile app with a 3rd party contractor. I used to provide feedback through TestFlight screen shot program and it was great. Straight from my iPhone to the dev team. Screen shots with descriptions of the problem. they recently transferred the app to our account and I think since then we can no longer receive the feedback. in fact, last week I spent 2 hours reviewing the app. Sending tons of screen shot feedback with comments. Thinking they were receiving them. But nothing. when we log into our feedback portal I only see feedback from 70 days ago. And nothing from recent. I made sure that feedback is welcome ( see screen shot ) i tested individual feedback test and got nothing. here are my questions. Is there a way to recover that feedback. Where is it going ? How can I get this feature working properly again so I can effectively and efficiently review the app and provide feedback to the developers.
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1
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103
Activity
1w
TestFlight Cannot Install for 4 days: Request for Check!
Hello, My Apple ID 6766831703 My case ID102894773917 I have sent an email to Apple support to report that my app cannot be installed in TestFlight for 4 days. The app build has been successfully uploaded and processed in App Store Connect. The build status currently shows "Ready to Submit" ‘Testing’. I have uploaded 2 versions, 0.1.0 0.1.1, but both show this requested app isn't available or doesn't exist. I have tried to click stop testing, re-invited tester, re-download TestFlight app, and check all agreements, All export compliance questionnaires have been completed. There is no problem. The developer account has also been registered recently. Because the inability to test has seriously delayed our project timeline and business launch in Global. Could Apple team escalate this case for me right now please?
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0
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119
Activity
3w
Drag on a Canvas with XCUICoordinate.press(...)
I am trying to create a test case in XCTest using the UI Test target. I have a use case where I use a SwiftUI Canvas to draw a network graph; and the user can drag the graph on the Canvas. After the drag, the user may click on a node. The application presents a popup with the information about the network node clicked. SwiftUI provides the information required for the application to translate the location of the tap into the original location prior to the drag; and so the logic behind the popup can determine which node the network graph was tapped by the user. It appears that the distance of the drag operation performed does not match distance that the image actually moved. The drag distance is always larger than the actual distance dragged. I can observe this during the test execution. The arrow starts at the correct spot but then goes further than the object being dragged. I also observe this when I am driving the application. Is there some standard and supported way to determine the distance that the image on the screen was moved given a specific distance of the "thenDragTo:" coordinate?
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3
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199
Activity
4w
Beta Contract Missing
We’re unable to add external testing groups to our new builds for our app, Nox AI Wingman (https://apps.apple.com/in/app/nox-ai-wingman/id6753078092), because we keep facing a persistent, unexplained error. Some details: 3 calls + email updates with the team so far, we received no explanation other than directions to wait 48 hours and try again. We’re still unable to submit builds, with no word of any escalation or explanation for where the problem’s coming from. All agreements are signed, the build says “Ready to Submit”, all privacy related and other necessary fields have been filled out properly Browser Console shows the following error on submission: "errors" : [ { "id" : "112b2d19-6105-45c3-b941-3217d905fafc", "status" : "400", "code" : "PARAMETER_ERROR.REQUIRED", "title" : "A required parameter was not provided", "detail" : "The parameter 'filter[build]' is required but was not provided", "source" : { "parameter" : "filter[build]" } } ] } Direct beta review submission gives us the following API error from apple: { "code": "ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING", "title": "Beta contract is missing for the app.", "detail": "Beta Contract is missing." } We're helpless. Dev support has no idea what's causing this or how we can prevent this in the future even if they do fix it. We’re in the middle of a crucial launch week, and cannot afford 48 hour windows with no response or communication. Any help at all would be clutch.
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0
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213
Activity
4w
Need help urgent for FlightTest add external testers issue.
Hello, I'm experiencing a persistent issue with TestFlight and app reviews on App Store Connect, and I hope someone else has encountered this before. About a week ago, when trying to add external testers to test the initial TestFlight builds, I received the following error: There was an error processing your request. Please try again later. Since there were no other details, it was impossible to know the source of the problem. After doing some research, I found the root cause of the problem in the browser console; "errors" : [ { "id" : "c7300330-93d7-4aee-af8e-1aeffeff81ae", "status" : "422", "code" : "ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING", "title" : "Beta contract is missing for the app.", "detail" : "Beta Contract is missing." } ] Since then: I've researched everything needed for TestFlight, including contracts, bank details, and so on, but I can't create external TestFlight tests. Internal TestFlight builds appear, but they can't be downloaded ("Requested application not available or present"). My applications just won't get past the review process. I've been trying to find a solution for about 10 days now. I've checked everywhere. We even checked with AI, but there's no reason. Important details: This is an individual developer account. I am the account holder. All contracts appear active and valid. This is my first and only application. I've contacted Apple Developer Support, but unfortunately, I haven't received a real solution yet, which makes it unclear how to proceed. Suggestions include checking forums, etc. Has anyone experienced this problem or found a solution? Any information would be greatly appreciated. What should I do? Please help. Thanks!
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198
Activity
May ’26
The Hub of Personalized Prompts.
Hello juice community. firts of all, i'm brazilian dev, soo this conversation will be a lot errors of english. but i'm think is a nice to prove is not a AI generate post here. hehe I want a big tip, how i integrate my app in the fruit ecosystem. Soo, i launch a AI prompt plataform, the idea is make users your own prompt, you make a context for him, like " you are a food master chief", and configure the inputs, like a photo of your freezer, to the AI take the ingredients e make a recipe with AI. The aplication is infinite! The integration, now, is with AI provider. the idea is not make a context with complex Skills.sh, but the common user create your own Prompt/AI and feel a prompt engineer master. i'm think the is a powerful plataform for native apple system. the plataform has url, and if any one has interesting a will chat in the comments the name for see how beaut is.
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0
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1
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165
Activity
May ’26
SwiftData in-memory ModelContainer causes DefaultStore validation errors on consecutive xcodebuild test runs
When running parallel Swift Testing tests that each create their own in-memory ModelContainer, the first xcodebuild test run succeeds but all subsequent runs fail with DefaultStore save failed validation errors — unless DerivedData is deleted between runs. Setup Each test suite creates an isolated in-memory container with a unique name: ModelConfiguration(UUID().uuidString, schema: schema, isStoredInMemoryOnly: true) The @Model class has non-optional properties (e.g. var v: String, var entityDicMoveNr: Int) that are always set in init. Symptoms on second run SwiftData.DefaultStore save failed with error: Error Domain=NSCocoaErrorDomain Code=1560 "Multiple validation errors occurred." NSValidationErrorKey=v, NSValidationErrorValue=null NSValidationErrorKey=entityDicMoveNr, NSValidationErrorValue=null NSValidationErrorKey=historyBackup, NSValidationErrorValue=null The errors appear before test code executes — during SwiftData's internal DefaultStore auto-save. Properties that are always initialized in Swift show as nil in the Core Data layer. What we verified Each run uses a fresh xctest process (different PIDs) Container creation succeeds (no errors in our ModelContainer init) The @Model init always sets all fields — confirmed with debug prints Deleting DerivedData before each run fixes it (but forces a full rebuild) What didn't help Using ModelContext(container) instead of container.mainContext Setting autosaveEnabled = false on both mainContext and custom contexts Using /dev/null URL instead of isStoredInMemoryOnly: true build-for-testing + test-without-building Clearing only Logs/Test or TestResults subdirectories Why not run via swift test? We can't fall back to swift test because our project uses RealityKit custom components, which silently fail to decode in CLI swift test. So xcodebuild test is our only option, making the DerivedData workaround especially costly. Workaround Delete DerivedData before each xcodebuild test invocation. Environment macOS 15.5, Xcode 16.4, Swift Testing with @Suite @MainActor parallel test suites. Question Is there a way to fully isolate in-memory ModelContainer instances so that no metadata leaks between xcodebuild test runs without requiring a full DerivedData clean?
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4
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276
Activity
May ’26
Age Verification testing in TestFlight
Hi, We have implemented Age Verification in iOS and wanted to test the workflow before releasing the app. How do we test the app before releasing it in production. We currently use Test Flight for testing. We created users in Sandbox but that shows just Texas in Age Assurance.
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1
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209
Activity
Apr ’26
Unable to receive an invite
I am unable to receive an invite email on my apple account in order to accept and get access to testflight for testing apps
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1
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2
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280
Activity
Apr ’26
Kleio – AI voice keyboard TestFlight beta for fast dictation and accessibility feedback
Hi everyone, I’m an indie iOS developer working on Kleio, an AI voice keyboard extension that lets you dictate text quickly anywhere you can type. I’m looking for a small group of beta testers who are willing to try it through TestFlight and share feedback about stability, UX, and accessibility. What Kleio does Adds a custom keyboard so you can press the mic button and dictate instead of typing. Uses AI to turn rough speech into cleaned‑up, properly punctuated text. Lets you pick different writing styles (e.g. more formal vs more casual) for how your dictation should read. Supports a personal dictionary for custom words and names. Keeps transcript history on‑device by default, with optional cloud sync and improvement sharing. Includes a “Privacy Mode” toggle when you don’t want anything uploaded. What I’d love feedback on Onboarding flow for first‑time setup and keyboard enabling. The dictation experience inside real apps (Messages, Notes, Mail, social apps, etc.). Latency, accuracy, and how well the edited text matches what you meant to say. Keyboard layout, button placement, and any confusing interactions. Accessibility and inclusion: How well it works with VoiceOver / Switch Control. Any issues with contrast, touch targets, or labels. Any specific needs for users who rely on voice input more than typing. TestFlight link You can join the beta here: https://testflight.apple.com/join/jGY1fZ7S External group: “Twitter” (currently around 9 testers). No login is required for basic dictation; some settings sync features use account sign‑in. How to send feedback Through TestFlight’s built‑in feedback / screenshots. If you run into crashes, unexpected latency, or accessibility problems, details like device model, iOS version, and what app you were dictating into are extremely helpful. Thanks in advance to anyone who’s willing to try Kleio and help me make the keyboard more reliable and accessible.
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0
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366
Activity
Apr ’26
TestFlight “What to Test” – Error processing request when submitting build for review
Hi, I’m experiencing a server-side error in App Store Connect when trying to submit a TestFlight build for review. Details: App: Ngoc Rong 2 Platform: iOS Build status: Complete Distribution: External Testing App Store Connect Web (Safari / Chrome both tested) Steps: Go to TestFlight → Select build Click “Submit for Review” Fill in “What to Test” Click Submit Result: Popup shows: "There was an error processing your request. Please try again later." Notes: Build processing completed successfully Internal testing works External group already created Issue happens consistently Tried different browsers and cleared cache Same issue across multiple builds Is this a known App Store Connect issue? Is there any workaround? Additional information: I have already contacted Apple Developer Support. Case ID: 102871190604 If needed, I can provide further details or logs. Thank you.
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1
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169
Activity
Apr ’26
actionGroupCell Y coordinates are corrupted. The overlay for 'Save to Files' doesn't expose no valid id's for testability.
I am using Maestro framework for testing iOS. For our tests we need to save pdf's to files. When opening the 'QLOverlayDefaultActionButtonAccessibilityIdentifier' the buttons on the overlay are way off, the coordinates got corrupted. When opening the files app, the next screen has no coordinates for testing. I checked with xcode inspector and the same issue persists.
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1
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0
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655
Activity
Apr ’26
Adding a tester to internal test group
I have sent an invite to a user for internal testing. They have received the email and clicked the accept test link. It takes them to App Store Connect web login screen. I do not see that they have accepted the role on my dashboard and they do not have access to my app on Testflight. Has anyone had this/similar issue and resolved it?
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0
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185
Activity
Apr ’26