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Xcode 26.4 cannot run app-hosted unit tests on physical iOS 16 devices ("Logic Testing Unavailable")
Summary: After upgrading to Xcode 26.4, app-hosted XCTest execution on physical devices running iOS 16 fails at test-planning time with "Logic Testing Unavailable." The same project and same device work under Xcode 26.2. The failure reproduces with a standalone minimal Xcode project, which suggests this is an Xcode regression rather than a project-configuration issue. Environment: Xcode: 26.4 (17E192) macOS: Tahoe 26.4 Failing device: iPhone 11 (iPhone12,1), iOS 16.0.3 Working comparisons: Xcode 26.2 + same iPhone 11 (iOS 16.0.3): works Xcode 26.4 + iPad Pro 11-inch (4th generation) on iOS 26.3: works Regression: Yes. Works on Xcode 26.2. Fails on Xcode 26.4. Same project, same signing setup, same physical iOS 16 device. Minimal reproduction: A minimal sample project with: one iOS app target one app-hosted unit-test target one UI-test target (for comparison; not required to reproduce) Steps for the unit-test repro on a physical device running iOS 16: Build for testing: xcodebuild -project TestProject.xcodeproj \ -scheme TestProject-UnitTests \ -sdk iphoneos \ -destination 'platform=iOS,id=<DEVICE_UDID>' \ -derivedDataPath DerivedData-Device-Unit \ -resultBundlePath Results-Device-Unit-Build.xcresult \ DEVELOPMENT_TEAM=<TEAM_ID> \ CODE_SIGN_STYLE=Automatic \ build-for-testing Run tests without building: xcodebuild -project TestProject.xcodeproj \ -scheme TestProject-UnitTests \ -sdk iphoneos \ -destination 'platform=iOS,id=<DEVICE_UDID>' \ -derivedDataPath DerivedData-Device-Unit \ -resultBundlePath Results-Device-Unit-Test.xcresult \ DEVELOPMENT_TEAM=<TEAM_ID> \ CODE_SIGN_STYLE=Automatic \ test-without-building Note: xcodebuild test (combined build and test) also fails with the same error. Expected result: The hosted unit tests run successfully on the connected physical device, as they do under Xcode 26.2. Actual result: Step 1 (build-for-testing) succeeds. Step 2 (test-without-building) fails immediately (within ~1 second) with: 2026-03-26 11:23:28.683 xcodebuild[51930:731004] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2026-03-26 11:23:28.725 xcodebuild[51930:730966] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2026-03-26 11:23:29.239 xcodebuild[51930:730966] Writing error result bundle to /var/folders/jl/knmkq18x4cg_3w087zgpfldm0000gn/T/ResultBundle_2026-26-03_11-23-0029.xcresult xcodebuild: error: Failed to build project TestProject with scheme TestProject-UnitTests.: Cannot test target “redacted” on “redacted”: Logic Testing Unavailable Logic Testing on iOS devices is not supported. You can run logic tests on the Simulator. Why this looks like an Xcode regression: The same project and same physical iOS 16.0.3 device work under Xcode 26.2. Under Xcode 26.4, build-for-testing still succeeds, so signing, provisioning, and bundle construction appear valid. The failure happens only when Xcode plans or launches the on-device test run. Before the failure, Xcode 26.4 logs: DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. A newer physical device running iOS 26.3 works under Xcode 26.4 without this warning. The issue also reproduces with a minimal standalone Xcode project, which makes a project-specific configuration problem unlikely. The Xcode-generated .xctestrun files for the passing Xcode 26.2 case and failing Xcode 26.4 case are structurally equivalent, making an .xctestrun format difference unlikely to be the cause.
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Apple Watch Series 10 does not appear in Xcode 27 Beta and Developer Mode option is missing despite paired iPhone on iOS 27 Beta
Environment: MacBook Air M4 macOS 27 Golden Gate Beta Xcode 27 Beta iPhone running iOS 27 Beta Apple Watch Series 10 paired to the iPhone Steps to Reproduce: Install macOS 27 Beta and Xcode 27 Beta. Pair an Apple Watch with an iPhone running iOS 27 Beta. Enable Developer Mode on the iPhone. Connect the iPhone to the Mac and launch Xcode. Open Window → Devices and Simulators. Attempt to locate the paired Apple Watch or enable Developer Mode on the watch. Expected Result: The paired Apple Watch appears in Xcode for development purposes. A Developer Mode option is available on the Apple Watch. Xcode is able to recognize and communicate with the watch through the paired iPhone. Actual Result: The Apple Watch does not appear in Xcode. No Developer Mode option is visible on the watch. The iPhone is successfully paired and running iOS 27 Beta, but the watch remains unavailable for development workflows. Additional Notes: The iPhone and Apple Watch are already paired and functioning normally. Developer Mode is enabled on the iPhone. Restarting devices and reconnecting the iPhone did not resolve the issue. Unsure whether this is a limitation of the current beta builds or a regression in Xcode/watchOS development tooling.
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Suggestions for improving Xcode relative line numbers
Is it possible for Xcode to show the relative number after the code is folded? Instead of showing the relative line number before code is folded. For example, in the case below, for the line with "}", 2 should be displayed instead of 45. It really bothers me when jumping to the target line in vim mode. The number I key in doesn't match the number show in the left side of editor. My point is, at least make the number used in jumping command in vim mode matches the number show in the left side of the editor.
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Xcode 27: Markdown files look great!!! Thank you!!
Hi, Xcode 27 markdown rendering look fantastic, a big thanks to everyone who contributed to it. Truly such a delight seeing rendered beautifully!! I didn't see it explained in any of the Xcode sessions, if there are WWDC sessions or documentation on this please let me know. Questions Tables get rendered really well, how can I add or remove columns in a table? For links I noticed that I needed to add the link first and then title for the link later, or are there alternate ways?
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Xcode 27 - Use last entered Bundle ID and development team
Hi, On Xcode 27, whenever I create a new Project and select App, an untitled project is created. What is good: When I go on to save the project, the project name uses it to update target name which is nice. Problem: Every time it uses a placeholder team ID, I have to go and manually update the bundle ID and team. This could also lead to unnecessary provisioning profiles created with placeholder IDs. Proposal FB23033844 Xcode to use the last used Bundle ID and Team. This will be similar to how things were in Xcode 26
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Xcode 27 Device Hub, no option to view Point Accurate and Pixel Accurate window sizes
Hi, On Xcode 27, Device Hub, how to view the simulator with Point Accurate and Pixel Accurate window sizes? These are existing options on Xcode 26 Simulator, so would be nice to have them in Xcode 27 Device Hub. This would be needed sometimes to quickly measure things using a on screen ruler. Feedback FB23033231 If there is no option currently can you please provide options to provide to view Point Accurate and Pixel Accurate window sizes
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Opt in notification is unintuitive
Hi, For the questions the original posts they need to be notified by default. Presently unless the user taps on Opt in they wouldn't be notified. Having good default behavior is a big part of good design / usability. If user posts something then there is reason to believe that that the person would like to be informed when there is response to that thread. If the user wants to opt out that could be made as a button, usually a person would want to opt out only much later when the original poster has got response and doesn't want any more. Confusion There is an opt in banner on top of the thread and there is a bell icon below the post, not sure what the difference is. The banner is barely visible on dark mode as that is also black The whole experience causes confusion and lacks confidence whether the user will be notified or not. Forum participation Generally user participation in the forum is low. So by making opt in for the posts the user has posted that makes the participation even lesser even when the original poster wants to participate. Proposal By default any post the user posts, the bell icon would be pressed (turned on) for that post, meaning the poster will get notified If the user wants to opt out of the thread the user can press the bell icon to turn off notification for that thread. For all the posts that the user hasn't posted by default the user is turned off Please provide an option for users to turn on / off notifications on specific topics / tags, this can be helpful when some developer / Apple engineer wants to actively participate / follow a specific topic. Remove the banner on top seems and stick only to the bell icon.
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iOS 27 & watchOS 27 Simulator runtimes download but never register (signatureState never becomes "verified")
Environment Xcode 27.0 (Build 27A5194q) macOS 27.0 (Build 26A5353q), Apple Silicon Command Line Tools 27.0 Summary The iOS 27.0 (24A5355p) and watchOS 27.0 (24R5289n) Simulator runtimes download and mount successfully, but never register as usable. Both fail in exactly the same way. Every older runtime (e.g. iOS 26.2 / 23C54) works fine. What I see xcrun simctl list runtimes does NOT list iOS 27 or watchOS 27. They appear only under xcrun simctl runtime list (disk images), as: iOS 27.0 (24A5355p) State: Ready Image Kind: Patchable Cryptex Disk Image Signature State: Unknown Mount Path: /private/var/run/com.apple.security.cryptexd/mnt/... They never get promoted to /Library/Developer/CoreSimulator/Volumes/ the way working runtimes do. Where it actually breaks simdiskimaged finds and mounts the runtime with no error: "Found runtime bundle on disk image at: .../iOS 27.0.simruntime" "Got supported architectures back ... arm64" The runtime IS present in /Library/Developer/CoreSimulator/Images/images.plist, and its cryptex personalization manifest exists in /Library/Developer/CoreSimulator/Cryptex/Personalization/. BUT iOS 27 (24A5355p) and watchOS 27 (24R5289n) are the ONLY two images in the index whose signatureState is not verified. Every other runtime shows signatureState => verified. CoreSimulatorService therefore never registers them. So the cryptex mounts and the personalization ticket is present, but signature verification against that manifest never completes for these two new runtimes. Things I have already tried (no change) Deleted and re-downloaded the runtime via xcodebuild -downloadPlatform iOS (fresh image, identical result) Restarted CoreSimulatorService; ran sudo xcodebuild -runFirstLaunch Full reboot (cryptex re-mounts at boot but is still never verified/promoted) Deleted images.plist and let it rebuild Verified: system clock correct; gs.apple.com and ppq.apple.com reachable on 443; ~85 GB free disk; iphoneos27.0 SDK build (24A5355p) matches the downloaded runtime; simctl runtime match list shows 24A5355p as the chosen/default runtime. The standalone Simulator runtime .dmg for iOS 27 is not yet on Developer Downloads, so xcrun simctl runtime add isn't an option. Questions Is anyone else seeing iOS 27 / watchOS 27 runtimes stuck at Signature State: Unknown / signatureState != verified on this beta? Is there a way to force re-verification of an already-downloaded cryptex runtime without a standalone .dmg? Is this a known issue in the current beta? (FB filed.) Thanks!
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Cannot download iOS 26.x simulators.
I updated Xcode 26.2, but now I cannot download the iOS 26.2 simulator. I updated Xcode to 26.4, but I still cannot download any iOS 26.x simulators. This is blocking my development work. I also updated the system, but the issue persists. Could you please help resolve this? Below is the error message returned during the download: Download is not allowed as mobileassetd was starting up. (Asset download for com.apple.MobileAsset.iOSSimulatorRuntime c6f07ed8ec1586ca140801a2c7c60f478e947602) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 User Info: { DVTErrorCreationDateKey = "2026-06-10 02:45:19 +0000"; DetailedAssetAttributes = "Failed downloading asset with attributes ({\n Architectures = (\n arm64\n );\n ArchiveDecryptionKey = "FbRCdONFJWiVIFzMOmCDKgb1FCZYjCLgKMAk2/+SvTs=";\n ArchiveID = "fRcpbiW2lPoDn8jTQT3MfKG0DN/SGYVBOvK508mFg6A=";\n AssetFormat = AppleArchive;\n AssetType = "com.apple.MobileAsset.iOSSimulatorRuntime";\n Build = 23D8133;\n Ramp = 0;\n SimulatorVersion = "26.3.1";\n TrainName = LuckDHW;\n "_CompressionAlgorithm" = AppleArchive;\n "_DownloadSize" = 8388608000;\n "_Measurement" = {length = 20, bytes = 0x629c926e81dd5c64b364f36a554f47de42ee9ec1};\n "_Measurement-SHA256" = {length = 32, bytes = 0x86e78341 b58928cb e0320f9c 2b78de17 ... 3a547d62 b4867c98 };\n "_MeasurementAlgorithm" = "SHA-1";\n "_UnarchivedSize" = 8393543680;\n "__AssetDefaultGarbageCollectionBehavior" = NeverCollected;\n "__BaseURL" = "https://updates.cdn-apple.com/MobileAssets2026/mobileassets/094-25902/403F75CC-319D-4BCB-A0A4-3803C77A516A/\";\n "__CanUseLocalCacheServer" = 1;\n "__RelativePath" = "com_apple_MobileAsset_iOSSimulatorRuntime/4FB4F415-F8E7-4321-BD7F-F61049663053.aar";\n})"; } Download is not allowed as mobileassetd was starting up. (Asset download for com.apple.MobileAsset.iOSSimulatorRuntime c6f07ed8ec1586ca140801a2c7c60f478e947602) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 User Info: { DetailedAssetAttributes = "Failed downloading asset with attributes ({\n Architectures = (\n arm64\n );\n ArchiveDecryptionKey = "FbRCdONFJWiVIFzMOmCDKgb1FCZYjCLgKMAk2/+SvTs=";\n ArchiveID = "fRcpbiW2lPoDn8jTQT3MfKG0DN/SGYVBOvK508mFg6A=";\n AssetFormat = AppleArchive;\n AssetType = "com.apple.MobileAsset.iOSSimulatorRuntime";\n Build = 23D8133;\n Ramp = 0;\n SimulatorVersion = "26.3.1";\n TrainName = LuckDHW;\n "_CompressionAlgorithm" = AppleArchive;\n "_DownloadSize" = 8388608000;\n "_Measurement" = {length = 20, bytes = 0x629c926e81dd5c64b364f36a554f47de42ee9ec1};\n "_Measurement-SHA256" = {length = 32, bytes = 0x86e78341 b58928cb e0320f9c 2b78de17 ... 3a547d62 b4867c98 };\n "_MeasurementAlgorithm" = "SHA-1";\n "_UnarchivedSize" = 8393543680;\n "__AssetDefaultGarbageCollectionBehavior" = NeverCollected;\n "__BaseURL" = "https://updates.cdn-apple.com/MobileAssets2026/mobileassets/094-25902/403F75CC-319D-4BCB-A0A4-3803C77A516A/\";\n "__CanUseLocalCacheServer" = 1;\n "__RelativePath" = "com_apple_MobileAsset_iOSSimulatorRuntime/4FB4F415-F8E7-4321-BD7F-F61049663053.aar";\n})"; } Download is not allowed as mobileassetd was starting up. (Asset download for com.apple.MobileAsset.iOSSimulatorRuntime c6f07ed8ec1586ca140801a2c7c60f478e947602) Domain: com.apple.MobileAssetError.Download Code: 13 User Info: { retryWithBackoff = 1; } System Information macOS Version 26.5.1 (Build 25F80) Xcode 26.2 (24553) (Build 17C52) Timestamp: 2026-06-10T10:45:19+08:00
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Unable to use, install, or delete the iOS 27 runtime
I'm unable to use the iOS 27 runtime in Xcode 27 beta 1. It appears uninstalled, but has no Get button, so I can't delete it, nor uninstall it. Using the Get button in the toolbar results in "Fetching download information..." forever. When I click info and copy information, it says "iOS 27.0 beta (24A5355p) SDK + Simulator (Components absent)." It doesn't show up in any of the xcrun simctl commands for listing devices or runtimes. It doesn't show up in the Add Platforms modal. I was unable to debug this issue with an Apple engineer in person, so they suggested I post here! Update: xcodebuild -downloadPlatform doesn't work either, even though it does for watchOS
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Apple Developer Program Enrollment Pending - No Communication - Enrollment ID 824V568PBF
I submitted my Apple Developer Program enrollment for ImaginaDev LLC several weeks ago. Payment was processed successfully. My enrollment ID is 824V568PBF. The status on my account shows “Pending” with no further communication, no request for additional documents, and no activation email received. I have checked spam folders and there is nothing there. Could an Apple staff member please review and advise on the status? Thank you.
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Xcode 27 for Intel Macs
According to the release notes (https://developer.apple.com/documentation/xcode-release-notes/xcode-27-release-notes), "Xcode 27 beta requires a Mac running macOS Tahoe 26.4 or later." I've tried it on my Intel MacBook running macOS Tahoe 26.5, and it wouldn't run. Looking into it, the binary for the application is an arm64 executable only (which explains why it wouldn't run). Is that a mistake in the release notes, or a mistake with the Xcode 27 beta?
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Implementing Your Own Crash Reporter
I often get questions about third-party crash reporting. These usually show up in one of two contexts: Folks are trying to implement their own crash reporter. Folks have implemented their own crash reporter and are trying to debug a problem based on the report it generated. This is a complex issue and this post is my attempt to untangle some of that complexity. IMPORTANT macOS 27 and iOS 27, both currently in beta, introduced support for out-of-process crash reporting using the CrashReportExtension framework. I haven’t yet had time to update this post to cover that technology. However, if you’re planning to implement your own crash reporter on those platforms, you should start there. If you have a follow-up question about anything I've raised here, please put it in a new thread with the Debugging tag. IMPORTANT All of the following is my own direct experience. None of it should be considered official DTS policy. If you have a specific question that needs a direct answer — perhaps you’re trying to convince your boss that implementing your own crash reporter is a very bad idea — start a dedicated thread here on the forums and we can discuss the details there. Use whatever subtopic is appropriate for your issue, but make sure to add the Debugging tag so that I see it go by. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Scope First, I can only speak to the technical side of this issue. There are other aspects that are beyond my remit: I don’t work for App Review, and only they can give definitive answers about what will or won’t be allowed on the store. Implementing your own crash reporter has significant privacy implications. IMPORTANT If you implement your own crash reporter, discuss the privacy impact with a lawyer. This post assumes that you are implementing your own crash reporter. A lot of folks use a crash reporter from another third party. From my perspective these are the same thing. If you use a custom crash reporter, you are responsible for its behaviour, both good and bad, regardless of where the actual code came from. Note If you use a crash reporter from another third party, run the tests outlined in Preserve the Apple Crash Report to verify that it’s working well. General Advice I strongly advise against implementing your own crash reporter. It’s very easy to create a basic crash reporter that works well enough to debug simple problems. It’s impossible to implement a good crash reporter, one that’s reliable, binary compatible, and sufficient to debug complex problems. The bulk of this post is a low-level explanation of that impossibility. Rather than attempting the impossible, I recommend that you lean in to Apple’s crash reporter. In recent years it’s acquired some really cool new features: If you’re creating an App Store app, the Xcode organiser gives you easy, interactive access to Apple crash reports. If you’re an enterprise developer, consider switching to Custom App Distribution. This yields all the benefits of App Store distribution without your app being generally available on the store. iOS 14 and macOS 12 report crashes in MetricKit. This is a very cool feature, and I’m surprised by how few people use it effectively. If you previously dismissed Apple crash reports as insufficient, I encourage you to reconsider that decision. Why Is This Impossible? Earlier I said “It’s impossible to implement a good crash reporter”, and I want to explain why I’m confident enough in my conclusions to use that specific word. There are two fundamental problems here: On iOS (and the other iOS-based platforms, watchOS and tvOS) your crash reporter must run inside the crashed process. That means it can never be 100% reliable. If the process is crashing then, by definition, it’s in an undefined state. Attempting to do real work in that state is just asking for problems [1]. To get good results your crash reporter must be intimately tied to system implementation details. These can change from release to release, which invalidates the assumptions made by your crash reporter. This isn’t a problem for the Apple crash reporter because it ships with the system. However, a crash reporter that’s built in to your product is always going to be brittle. I’m speaking from hard-won experience here. I worked for DTS during the PowerPC-to-Intel transition, and saw a lot of folks with custom crash reporters struggle through that process. Still, this post exists because lots of folks ignore this reality, so the subsequent sections contain advice about specific technical issues. WARNING Do not interpret any of the following as encouragement to implement your own crash reporter. I strongly advise against that. However, if you ignore my advice then you should at least try to minimise the risk, which is what the rest of this document is about. [1] On macOS it’s possible for your crash reporter to run out of process, just like the Apple crash reporter. However, possible is not the same as easy. In fact, running out of process can make things worse: It prevents you from geting critical state for the crashed process without being tightly bound to OS implementation details. It would be nice if Apple provided APIs for this sort of thing, but that’s currently not the case. Preserve the Apple Crash Report You must ensure that your crash reporter doesn’t disrupt the Apple crash reporter. This is important for three reasons: Some fraction of your crashes will not be caused by your code but by problems in framework code, and accurate Apple crash reports are critical in diagnosing such issues. When dealing with really hard-to-debug problems, you need the more obscure info that’s shown in the Apple crash report. If you’re working with someone from Apple (here on the forums, via a bug report, or a DTS case, or whatever), they’re going to want an accurate Apple crash report. If your crash reporter is disrupting the Apple crash reporter — either preventing it from generating crash reports entirely [1], or distorting those crash reports — that limits how much they can help you. IMPORTANT This is not a theoretical concern. The forums have many threads where I’ve been unable to help folks debug a gnarly problem because their third-party crash reporter didn’t preserve the Apple crash report (see here, here, and here for some examples). To avoid these issues I recommend that you test your crash reporter’s impact on the Apple crash reporter. The basic idea is: Create a program that generates a set of specific crashes. Run through each crash. Verify that your crash reporter produces sensible results. Verify that the Apple crash reporter produces the same results as it does without your crash reporter With regards step 1, your test suite should include: An un-handled language exception thrown by your code An un-handled language exception thrown by the OS (accessing an NSArray out of bounds is an easy way to get this) Various machine exceptions (at a minimum, memory access, illegal instruction, and breakpoint exceptions) Stack overflow Make sure to test all of these cases on both the main thread and a secondary thread. With regards step 4, check that the resulting Apple crash report includes correct values for: The exception info The crashed thread That thread’s state Any application-specific info, and especially the last exception backtrace [1] A particularly pathological behaviour here is to end your crash reporter by calling exit. This completely suppresses the Apple crash report. Some third-party language runtimes ‘helpfully’ include such a crash reporter, which makes it very hard to debug problems that occur within your process but outside of that language. Signals Many third-party crash reporters use UNIX signals to catch the crash. This is a shame because using Mach exception handling, the mechanism used by the Apple crash reporter, is generally a better option. However, there are two reasons to favour UNIX signals over Mach exception handling: On iOS-based platforms your crash reporter must run in-process, and doing in-process Mach exception handling is not feasible. Folks are a lot more familiar with UNIX signals. Mach exception handling, and Mach messaging in general, is pretty darned obscure. If you use UNIX signals for your crash reporter, be aware that this API has some gaping pitfalls. First and foremost, your signal handler can only use async signal safe functions [1]. You can find a list of these functions in sigaction man page [2] [3]. WARNING This list does not include malloc. This means that a crash reporter’s signal handler cannot use Objective-C or Swift, as there’s no way to constrain how those language runtimes allocate memory [4]. That means you’re stuck with C or C++, but even there you have to be careful to comply with this constraint. The Operative: It’s worse than you know. Captain Malcolm Reynolds: It usually is. Many crash reports use functions like backtrace (see its man page) to get a backtrace from their signal handler. There’s two problems with this: backtrace is not an async signal safe function. backtrace uses a naïve algorithm that doesn’t deal well with cross signal handler stack frames [5]. The latter point is particularly worrying, because it hides the identity of the stack frame that triggered the signal. If you’re going to backtrace out of a signal, you must use the crashed thread’s state (accessible via the handlers uap parameter) to start your backtrace. Apropos that, if your crash reporter wants to log the state of the crashed thread, that’s the place to get it. Your signal handler must be prepared to be called by multiple threads. A typical crashing signal (like SIGSEGV) is delivered to the thread that triggered the machine exception. While your signal handler is running on that thread, other threads in your process continue to run. One of these threads could crash, causing it to call your signal handler. It’s a good idea to suspend all threads in your process early in your signal handler. However, there’s no way to completely eliminate this window. Note The need to suspend all the other threads in your process is further evidence that sticking to async signal safe functions is required. An unsafe function might depend on a thread you’ve suspended. A typical crashing signal is delivered on the thread that triggered the machine exception. If the machine exception was caused by a stack overflow, the system won’t have enough stack space to call your signal handler. You can tell the system to switch to an alternative stack (see the discussion of SA_ONSTACK in the sigaction man page) but that isn’t a complete solution (because of the thread issue discussed immediately above). Finally, there’s the question of how to exit from your signal handler. You must not call exit. There’s two problems with doing that: exit is not async signal safe. In fact, exit can run arbitrary code via handlers registered with atexit. If you want to exit the process, call _exit. Exiting the process is a bad idea anyway, because it will prevent the Apple crash reporter from running. This is very poor form. For an explanation as to why, see Preserve the Apple Crash Report (above). A better solution is to unregister your signal handler (set it to SIG_DFL) and then return. This will cause the crashed process to continue execution, crash again, and generate a crash report via the Apple crash reporter. [1] While the common signals caught by a crash reporter are not technically async signals (except SIGABRT), you still have to treat them as async signals because they can occur on any thread at any time. [2] It’s reasonable to extend this list to other routines that are implemented as thin shims on a system call. For example, I have no qualms about calling vm_read (see below) from a signal handler. [3] Be aware, however, that even this list has caveats. See my Async Signal Safe Functions vs Dyld Lazy Binding post for details. [4] I expect that it’ll eventually be possible to write signal handlers in Swift, possibly using some facility that evolves from the the existing, but unsupported, @_noAllocation and @_noLocks attributes. If you’d like to get involved with that effort, I recommend that engage with the Swift Evolution process. [5] Cross signal handler stack frames are pushed on to the stack by the kernel when it runs a signal handler on a thread. As there’s no API to learn about the structure of these frames, there’s no way to backtrace across one of these frames in isolation. I’m happy to go into details but it’s really not relevant to this discussion [6]. If you’re interested, start a new thread with the Debugging tag and we can chat there. [6] (Arg, my footnotes have footnotes!) The exception to this is where your trying to generate a crash report for code running in a signal handler. That’s not easy, and frankly you’re better off avoiding signal handlers in general. Where possible, handle signals via a Dispatch event source. Reading Memory A signal handler must be very careful about the memory it touches, because the contents of that memory might have been corrupted by the crash that triggered the signal. My general rule here is that the signal handler can safely access: Its code Its stack (subject to the constraints discussed earlier) Its arguments Immutable global state In the last point, I’m using immutable to mean immutable after startup. It’s reasonable to set up some global state when the process starts, before installing your signal handler, and then rely on it in your signal handler. Changing any global state after the signal handler is installed is dangerous, and if you need to do that you must be careful to ensure that your signal handler sees consistent state, even though a crash might occur halfway through your change. You can’t protect this global state with a mutex because mutexes are not async signal safe (and even if they were you’d deadlock if the mutex was held by the thread that crashed). You should be able to use atomic operations for this, but atomic operations are notoriously hard to use correctly (if I had a dollar for every time I’ve pointed out to a developer they’re using atomic operations incorrectly, I’d be very badly paid (-: but that’s still a lot of developers!). If your signal handler reads other memory, it must take care to avoid crashing while doing that read. There’s no BSD-level API for this [1], so I recommend that you use vm_read. [1] The traditional UNIX approach for doing this is to install a signal handler to catch any memory access exceptions triggered by the read, but now we’re talking signal handling within a signal handler and that’s just silly. Writing Files If your want to write a crash report from your signal handler, you must use low-level UNIX APIs (open, write, close) because only those low-level APIs are documented to be async signal safe. You must also set up the path in advance because the standard APIs for determining where to write the file (NSFileManager, for example) are not async signal safe. Offline Symbolication Do not attempt to do symbolication from your signal handler. Rather, write enough information to your crash report to support offline symbolication. Specifically: The addresses to symbolicate For each Mach-O image in the process: The image’s path The image’s build UUID [1] The image’s load address You can get most of the Mach-O image information using the APIs in <mach-o/dyld.h> [2]. Be aware, however, that these APIs are not async signal safe. You’ll need to get this information in advance and cache it for your signal handler to record. This is complicated by the fact that the list of Mach-O images can change as you process loads and unloads code. This requires you to share mutable state with your signal handler, which is exactly what I recommend against in Reading Memory. Note You can learn about images loading and unloading using _dyld_register_func_for_add_image and _dyld_register_func_for_remove_image respectively. [1] If you’re unfamiliar with that term, see TN3178 Checking for and resolving build UUID problems and the documents it links to. [2] I believe you’ll need to parse the Mach-O load commands to get the build UUID. What to Include When deciding what to include in a crash report, there’s a three-way balance to be struck: The more information you include, the easier it is to diagnose problems. Some information is hard to obtain, either because there’s no public API to get that information, or because the API is not available to your crash reporter. Some information is so privacy-sensitive that it has no place in a crash report. Apple’s crash reporter strikes its own balance here, and I recommend that you try to include everything that it includes, subject to the limitations described in the second point. Here’s what I’d considered to be a minimal list: Information about the machine exception that triggered the crash For memory access exceptions, the address of the access that triggered the crash Backtraces of all the threads (sometimes the backtrace of a non-crashing thread can yield critical information about the crash) The crashed thread Its thread state A list of Mach-O images, as discussed in the Offline Symbolication section IMPORTANT Make sure you report the thread backtraces in a consistent order. Without that it’s hard to correlate information across crash reports. Revision History 2026-06-09 Added a quick note about CrashReportExtension framework to the preamble. 2025-08-25 Added some links to examples of third-party crash reports not preserving the Apple crash report. Added a link to TN3178. Made other minor editorial changes. 2022-05-16 Fixed a broken link. 2021-09-10 Expanded the General Advice section to include pointers to Apple crash report resources, including MetricKit. Split the second half of that section out in to a new Why Is This Impossible? section. Made minor editoral changes. 2021-02-27 Fixed the formatting. Made minor editoral changes. 2019-05-13 Added a reference to my Async Signal Safe Functions vs Dyld Lazy Binding post. 2019-02-15 Expanded the introduction to the Preserve the Apple Crash Report section. 2019-02-14 Clarified the complexities of an out-of-process crash reporter. Added the What to Include section. Enhanced the Signals section to cover reentrancy and stack overflow. Made minor editoral changes. 2019-02-13 Made minor editoral changes. Added a new footnote to the Signals section. 2019-02-12 First posted.
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Xcode 26.4 cannot run app-hosted unit tests on physical iOS 16 devices ("Logic Testing Unavailable")
Summary: After upgrading to Xcode 26.4, app-hosted XCTest execution on physical devices running iOS 16 fails at test-planning time with "Logic Testing Unavailable." The same project and same device work under Xcode 26.2. The failure reproduces with a standalone minimal Xcode project, which suggests this is an Xcode regression rather than a project-configuration issue. Environment: Xcode: 26.4 (17E192) macOS: Tahoe 26.4 Failing device: iPhone 11 (iPhone12,1), iOS 16.0.3 Working comparisons: Xcode 26.2 + same iPhone 11 (iOS 16.0.3): works Xcode 26.4 + iPad Pro 11-inch (4th generation) on iOS 26.3: works Regression: Yes. Works on Xcode 26.2. Fails on Xcode 26.4. Same project, same signing setup, same physical iOS 16 device. Minimal reproduction: A minimal sample project with: one iOS app target one app-hosted unit-test target one UI-test target (for comparison; not required to reproduce) Steps for the unit-test repro on a physical device running iOS 16: Build for testing: xcodebuild -project TestProject.xcodeproj \ -scheme TestProject-UnitTests \ -sdk iphoneos \ -destination 'platform=iOS,id=<DEVICE_UDID>' \ -derivedDataPath DerivedData-Device-Unit \ -resultBundlePath Results-Device-Unit-Build.xcresult \ DEVELOPMENT_TEAM=<TEAM_ID> \ CODE_SIGN_STYLE=Automatic \ build-for-testing Run tests without building: xcodebuild -project TestProject.xcodeproj \ -scheme TestProject-UnitTests \ -sdk iphoneos \ -destination 'platform=iOS,id=<DEVICE_UDID>' \ -derivedDataPath DerivedData-Device-Unit \ -resultBundlePath Results-Device-Unit-Test.xcresult \ DEVELOPMENT_TEAM=<TEAM_ID> \ CODE_SIGN_STYLE=Automatic \ test-without-building Note: xcodebuild test (combined build and test) also fails with the same error. Expected result: The hosted unit tests run successfully on the connected physical device, as they do under Xcode 26.2. Actual result: Step 1 (build-for-testing) succeeds. Step 2 (test-without-building) fails immediately (within ~1 second) with: 2026-03-26 11:23:28.683 xcodebuild[51930:731004] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2026-03-26 11:23:28.725 xcodebuild[51930:730966] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2026-03-26 11:23:29.239 xcodebuild[51930:730966] Writing error result bundle to /var/folders/jl/knmkq18x4cg_3w087zgpfldm0000gn/T/ResultBundle_2026-26-03_11-23-0029.xcresult xcodebuild: error: Failed to build project TestProject with scheme TestProject-UnitTests.: Cannot test target “redacted” on “redacted”: Logic Testing Unavailable Logic Testing on iOS devices is not supported. You can run logic tests on the Simulator. Why this looks like an Xcode regression: The same project and same physical iOS 16.0.3 device work under Xcode 26.2. Under Xcode 26.4, build-for-testing still succeeds, so signing, provisioning, and bundle construction appear valid. The failure happens only when Xcode plans or launches the on-device test run. Before the failure, Xcode 26.4 logs: DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. A newer physical device running iOS 26.3 works under Xcode 26.4 without this warning. The issue also reproduces with a minimal standalone Xcode project, which makes a project-specific configuration problem unlikely. The Xcode-generated .xctestrun files for the passing Xcode 26.2 case and failing Xcode 26.4 case are structurally equivalent, making an .xctestrun format difference unlikely to be the cause.
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Apple Watch Series 10 does not appear in Xcode 27 Beta and Developer Mode option is missing despite paired iPhone on iOS 27 Beta
Environment: MacBook Air M4 macOS 27 Golden Gate Beta Xcode 27 Beta iPhone running iOS 27 Beta Apple Watch Series 10 paired to the iPhone Steps to Reproduce: Install macOS 27 Beta and Xcode 27 Beta. Pair an Apple Watch with an iPhone running iOS 27 Beta. Enable Developer Mode on the iPhone. Connect the iPhone to the Mac and launch Xcode. Open Window → Devices and Simulators. Attempt to locate the paired Apple Watch or enable Developer Mode on the watch. Expected Result: The paired Apple Watch appears in Xcode for development purposes. A Developer Mode option is available on the Apple Watch. Xcode is able to recognize and communicate with the watch through the paired iPhone. Actual Result: The Apple Watch does not appear in Xcode. No Developer Mode option is visible on the watch. The iPhone is successfully paired and running iOS 27 Beta, but the watch remains unavailable for development workflows. Additional Notes: The iPhone and Apple Watch are already paired and functioning normally. Developer Mode is enabled on the iPhone. Restarting devices and reconnecting the iPhone did not resolve the issue. Unsure whether this is a limitation of the current beta builds or a regression in Xcode/watchOS development tooling.
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This email address isn’t valid. To update your email address on Contact Us form
I'm not able to submit an issue on the Contact us section because it says my email is invalid. But the email is prefilled and I cannot modify it. Also is the email I have been for multiple years. What can I do?
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Suggestions for improving Xcode relative line numbers
Is it possible for Xcode to show the relative number after the code is folded? Instead of showing the relative line number before code is folded. For example, in the case below, for the line with "}", 2 should be displayed instead of 45. It really bothers me when jumping to the target line in vim mode. The number I key in doesn't match the number show in the left side of editor. My point is, at least make the number used in jumping command in vim mode matches the number show in the left side of the editor.
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Xcode 27: Markdown files look great!!! Thank you!!
Hi, Xcode 27 markdown rendering look fantastic, a big thanks to everyone who contributed to it. Truly such a delight seeing rendered beautifully!! I didn't see it explained in any of the Xcode sessions, if there are WWDC sessions or documentation on this please let me know. Questions Tables get rendered really well, how can I add or remove columns in a table? For links I noticed that I needed to add the link first and then title for the link later, or are there alternate ways?
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iOS 27 Beta Download Hanging
Hi everyone, I wanted to share that I had issues downloading the iOS 27 beta due to "Fetching Download Information" and wanted to share that running this worked for me: xcodebuild -downloadPlatform iOS -architectureVariant arm64
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Xcode 27 - Use last entered Bundle ID and development team
Hi, On Xcode 27, whenever I create a new Project and select App, an untitled project is created. What is good: When I go on to save the project, the project name uses it to update target name which is nice. Problem: Every time it uses a placeholder team ID, I have to go and manually update the bundle ID and team. This could also lead to unnecessary provisioning profiles created with placeholder IDs. Proposal FB23033844 Xcode to use the last used Bundle ID and Team. This will be similar to how things were in Xcode 26
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Xcode 27 Device Hub, no option to view Point Accurate and Pixel Accurate window sizes
Hi, On Xcode 27, Device Hub, how to view the simulator with Point Accurate and Pixel Accurate window sizes? These are existing options on Xcode 26 Simulator, so would be nice to have them in Xcode 27 Device Hub. This would be needed sometimes to quickly measure things using a on screen ruler. Feedback FB23033231 If there is no option currently can you please provide options to provide to view Point Accurate and Pixel Accurate window sizes
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How can I get in touch with the engineer
How can we get a hold of the engineers or is it just the case of the posting a question and wait?
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Opt in notification is unintuitive
Hi, For the questions the original posts they need to be notified by default. Presently unless the user taps on Opt in they wouldn't be notified. Having good default behavior is a big part of good design / usability. If user posts something then there is reason to believe that that the person would like to be informed when there is response to that thread. If the user wants to opt out that could be made as a button, usually a person would want to opt out only much later when the original poster has got response and doesn't want any more. Confusion There is an opt in banner on top of the thread and there is a bell icon below the post, not sure what the difference is. The banner is barely visible on dark mode as that is also black The whole experience causes confusion and lacks confidence whether the user will be notified or not. Forum participation Generally user participation in the forum is low. So by making opt in for the posts the user has posted that makes the participation even lesser even when the original poster wants to participate. Proposal By default any post the user posts, the bell icon would be pressed (turned on) for that post, meaning the poster will get notified If the user wants to opt out of the thread the user can press the bell icon to turn off notification for that thread. For all the posts that the user hasn't posted by default the user is turned off Please provide an option for users to turn on / off notifications on specific topics / tags, this can be helpful when some developer / Apple engineer wants to actively participate / follow a specific topic. Remove the banner on top seems and stick only to the bell icon.
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Agree not working for Xcode 27 license agreement
I downloaded Xcode 27 beta and it presents a license agreement, but tapping the Agree button is not working. It will ask for my computer password but after that, the window is not dismissed. Repeated taps on the Agree button do nothing. I've even tried sudo xcodebuild -license to no avail.
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iOS 27 & watchOS 27 Simulator runtimes download but never register (signatureState never becomes "verified")
Environment Xcode 27.0 (Build 27A5194q) macOS 27.0 (Build 26A5353q), Apple Silicon Command Line Tools 27.0 Summary The iOS 27.0 (24A5355p) and watchOS 27.0 (24R5289n) Simulator runtimes download and mount successfully, but never register as usable. Both fail in exactly the same way. Every older runtime (e.g. iOS 26.2 / 23C54) works fine. What I see xcrun simctl list runtimes does NOT list iOS 27 or watchOS 27. They appear only under xcrun simctl runtime list (disk images), as: iOS 27.0 (24A5355p) State: Ready Image Kind: Patchable Cryptex Disk Image Signature State: Unknown Mount Path: /private/var/run/com.apple.security.cryptexd/mnt/... They never get promoted to /Library/Developer/CoreSimulator/Volumes/ the way working runtimes do. Where it actually breaks simdiskimaged finds and mounts the runtime with no error: "Found runtime bundle on disk image at: .../iOS 27.0.simruntime" "Got supported architectures back ... arm64" The runtime IS present in /Library/Developer/CoreSimulator/Images/images.plist, and its cryptex personalization manifest exists in /Library/Developer/CoreSimulator/Cryptex/Personalization/. BUT iOS 27 (24A5355p) and watchOS 27 (24R5289n) are the ONLY two images in the index whose signatureState is not verified. Every other runtime shows signatureState => verified. CoreSimulatorService therefore never registers them. So the cryptex mounts and the personalization ticket is present, but signature verification against that manifest never completes for these two new runtimes. Things I have already tried (no change) Deleted and re-downloaded the runtime via xcodebuild -downloadPlatform iOS (fresh image, identical result) Restarted CoreSimulatorService; ran sudo xcodebuild -runFirstLaunch Full reboot (cryptex re-mounts at boot but is still never verified/promoted) Deleted images.plist and let it rebuild Verified: system clock correct; gs.apple.com and ppq.apple.com reachable on 443; ~85 GB free disk; iphoneos27.0 SDK build (24A5355p) matches the downloaded runtime; simctl runtime match list shows 24A5355p as the chosen/default runtime. The standalone Simulator runtime .dmg for iOS 27 is not yet on Developer Downloads, so xcrun simctl runtime add isn't an option. Questions Is anyone else seeing iOS 27 / watchOS 27 runtimes stuck at Signature State: Unknown / signatureState != verified on this beta? Is there a way to force re-verification of an already-downloaded cryptex runtime without a standalone .dmg? Is this a known issue in the current beta? (FB filed.) Thanks!
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Cannot download iOS 26.x simulators.
I updated Xcode 26.2, but now I cannot download the iOS 26.2 simulator. I updated Xcode to 26.4, but I still cannot download any iOS 26.x simulators. This is blocking my development work. I also updated the system, but the issue persists. Could you please help resolve this? Below is the error message returned during the download: Download is not allowed as mobileassetd was starting up. (Asset download for com.apple.MobileAsset.iOSSimulatorRuntime c6f07ed8ec1586ca140801a2c7c60f478e947602) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 User Info: { DVTErrorCreationDateKey = "2026-06-10 02:45:19 +0000"; DetailedAssetAttributes = "Failed downloading asset with attributes ({\n Architectures = (\n arm64\n );\n ArchiveDecryptionKey = "FbRCdONFJWiVIFzMOmCDKgb1FCZYjCLgKMAk2/+SvTs=";\n ArchiveID = "fRcpbiW2lPoDn8jTQT3MfKG0DN/SGYVBOvK508mFg6A=";\n AssetFormat = AppleArchive;\n AssetType = "com.apple.MobileAsset.iOSSimulatorRuntime";\n Build = 23D8133;\n Ramp = 0;\n SimulatorVersion = "26.3.1";\n TrainName = LuckDHW;\n "_CompressionAlgorithm" = AppleArchive;\n "_DownloadSize" = 8388608000;\n "_Measurement" = {length = 20, bytes = 0x629c926e81dd5c64b364f36a554f47de42ee9ec1};\n "_Measurement-SHA256" = {length = 32, bytes = 0x86e78341 b58928cb e0320f9c 2b78de17 ... 3a547d62 b4867c98 };\n "_MeasurementAlgorithm" = "SHA-1";\n "_UnarchivedSize" = 8393543680;\n "__AssetDefaultGarbageCollectionBehavior" = NeverCollected;\n "__BaseURL" = "https://updates.cdn-apple.com/MobileAssets2026/mobileassets/094-25902/403F75CC-319D-4BCB-A0A4-3803C77A516A/\";\n "__CanUseLocalCacheServer" = 1;\n "__RelativePath" = "com_apple_MobileAsset_iOSSimulatorRuntime/4FB4F415-F8E7-4321-BD7F-F61049663053.aar";\n})"; } Download is not allowed as mobileassetd was starting up. (Asset download for com.apple.MobileAsset.iOSSimulatorRuntime c6f07ed8ec1586ca140801a2c7c60f478e947602) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 User Info: { DetailedAssetAttributes = "Failed downloading asset with attributes ({\n Architectures = (\n arm64\n );\n ArchiveDecryptionKey = "FbRCdONFJWiVIFzMOmCDKgb1FCZYjCLgKMAk2/+SvTs=";\n ArchiveID = "fRcpbiW2lPoDn8jTQT3MfKG0DN/SGYVBOvK508mFg6A=";\n AssetFormat = AppleArchive;\n AssetType = "com.apple.MobileAsset.iOSSimulatorRuntime";\n Build = 23D8133;\n Ramp = 0;\n SimulatorVersion = "26.3.1";\n TrainName = LuckDHW;\n "_CompressionAlgorithm" = AppleArchive;\n "_DownloadSize" = 8388608000;\n "_Measurement" = {length = 20, bytes = 0x629c926e81dd5c64b364f36a554f47de42ee9ec1};\n "_Measurement-SHA256" = {length = 32, bytes = 0x86e78341 b58928cb e0320f9c 2b78de17 ... 3a547d62 b4867c98 };\n "_MeasurementAlgorithm" = "SHA-1";\n "_UnarchivedSize" = 8393543680;\n "__AssetDefaultGarbageCollectionBehavior" = NeverCollected;\n "__BaseURL" = "https://updates.cdn-apple.com/MobileAssets2026/mobileassets/094-25902/403F75CC-319D-4BCB-A0A4-3803C77A516A/\";\n "__CanUseLocalCacheServer" = 1;\n "__RelativePath" = "com_apple_MobileAsset_iOSSimulatorRuntime/4FB4F415-F8E7-4321-BD7F-F61049663053.aar";\n})"; } Download is not allowed as mobileassetd was starting up. (Asset download for com.apple.MobileAsset.iOSSimulatorRuntime c6f07ed8ec1586ca140801a2c7c60f478e947602) Domain: com.apple.MobileAssetError.Download Code: 13 User Info: { retryWithBackoff = 1; } System Information macOS Version 26.5.1 (Build 25F80) Xcode 26.2 (24553) (Build 17C52) Timestamp: 2026-06-10T10:45:19+08:00
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Unable to use, install, or delete the iOS 27 runtime
I'm unable to use the iOS 27 runtime in Xcode 27 beta 1. It appears uninstalled, but has no Get button, so I can't delete it, nor uninstall it. Using the Get button in the toolbar results in "Fetching download information..." forever. When I click info and copy information, it says "iOS 27.0 beta (24A5355p) SDK + Simulator (Components absent)." It doesn't show up in any of the xcrun simctl commands for listing devices or runtimes. It doesn't show up in the Add Platforms modal. I was unable to debug this issue with an Apple engineer in person, so they suggested I post here! Update: xcodebuild -downloadPlatform doesn't work either, even though it does for watchOS
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Apple Developer Program Enrollment Pending - No Communication - Enrollment ID 824V568PBF
I submitted my Apple Developer Program enrollment for ImaginaDev LLC several weeks ago. Payment was processed successfully. My enrollment ID is 824V568PBF. The status on my account shows “Pending” with no further communication, no request for additional documents, and no activation email received. I have checked spam folders and there is nothing there. Could an Apple staff member please review and advise on the status? Thank you.
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Xcode 27 for Intel Macs
According to the release notes (https://developer.apple.com/documentation/xcode-release-notes/xcode-27-release-notes), "Xcode 27 beta requires a Mac running macOS Tahoe 26.4 or later." I've tried it on my Intel MacBook running macOS Tahoe 26.5, and it wouldn't run. Looking into it, the binary for the application is an arm64 executable only (which explains why it wouldn't run). Is that a mistake in the release notes, or a mistake with the Xcode 27 beta?
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Download link broken for Foundation Models Adaptor Training Toolkit
https://developer.apple.com/download/foundation-models-adapter/ Download link to toolkit is borked: https://developer.apple.com/services-account/download?path=/Developer_Tools/Foundation_Models_Framework_Adapter_Toolkit/adapter_training_toolkit_v0_1_0.zip
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Slow launch of app on iOS Simulator 26.4
Each time I launch a Debug version of the app on iOS Simulator, I see the Launch Screen presented and then about a 30-second delay before the app is responsive and debug output appears in the console panel. Filed FB22345091
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Will the developer kit device loan program return?
Will the developer kit device loan program return? If not, can a significant discount, or more long term (48 months or longer) 0% interest payment plans be rolled out?
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Implementing Your Own Crash Reporter
I often get questions about third-party crash reporting. These usually show up in one of two contexts: Folks are trying to implement their own crash reporter. Folks have implemented their own crash reporter and are trying to debug a problem based on the report it generated. This is a complex issue and this post is my attempt to untangle some of that complexity. IMPORTANT macOS 27 and iOS 27, both currently in beta, introduced support for out-of-process crash reporting using the CrashReportExtension framework. I haven’t yet had time to update this post to cover that technology. However, if you’re planning to implement your own crash reporter on those platforms, you should start there. If you have a follow-up question about anything I've raised here, please put it in a new thread with the Debugging tag. IMPORTANT All of the following is my own direct experience. None of it should be considered official DTS policy. If you have a specific question that needs a direct answer — perhaps you’re trying to convince your boss that implementing your own crash reporter is a very bad idea — start a dedicated thread here on the forums and we can discuss the details there. Use whatever subtopic is appropriate for your issue, but make sure to add the Debugging tag so that I see it go by. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Scope First, I can only speak to the technical side of this issue. There are other aspects that are beyond my remit: I don’t work for App Review, and only they can give definitive answers about what will or won’t be allowed on the store. Implementing your own crash reporter has significant privacy implications. IMPORTANT If you implement your own crash reporter, discuss the privacy impact with a lawyer. This post assumes that you are implementing your own crash reporter. A lot of folks use a crash reporter from another third party. From my perspective these are the same thing. If you use a custom crash reporter, you are responsible for its behaviour, both good and bad, regardless of where the actual code came from. Note If you use a crash reporter from another third party, run the tests outlined in Preserve the Apple Crash Report to verify that it’s working well. General Advice I strongly advise against implementing your own crash reporter. It’s very easy to create a basic crash reporter that works well enough to debug simple problems. It’s impossible to implement a good crash reporter, one that’s reliable, binary compatible, and sufficient to debug complex problems. The bulk of this post is a low-level explanation of that impossibility. Rather than attempting the impossible, I recommend that you lean in to Apple’s crash reporter. In recent years it’s acquired some really cool new features: If you’re creating an App Store app, the Xcode organiser gives you easy, interactive access to Apple crash reports. If you’re an enterprise developer, consider switching to Custom App Distribution. This yields all the benefits of App Store distribution without your app being generally available on the store. iOS 14 and macOS 12 report crashes in MetricKit. This is a very cool feature, and I’m surprised by how few people use it effectively. If you previously dismissed Apple crash reports as insufficient, I encourage you to reconsider that decision. Why Is This Impossible? Earlier I said “It’s impossible to implement a good crash reporter”, and I want to explain why I’m confident enough in my conclusions to use that specific word. There are two fundamental problems here: On iOS (and the other iOS-based platforms, watchOS and tvOS) your crash reporter must run inside the crashed process. That means it can never be 100% reliable. If the process is crashing then, by definition, it’s in an undefined state. Attempting to do real work in that state is just asking for problems [1]. To get good results your crash reporter must be intimately tied to system implementation details. These can change from release to release, which invalidates the assumptions made by your crash reporter. This isn’t a problem for the Apple crash reporter because it ships with the system. However, a crash reporter that’s built in to your product is always going to be brittle. I’m speaking from hard-won experience here. I worked for DTS during the PowerPC-to-Intel transition, and saw a lot of folks with custom crash reporters struggle through that process. Still, this post exists because lots of folks ignore this reality, so the subsequent sections contain advice about specific technical issues. WARNING Do not interpret any of the following as encouragement to implement your own crash reporter. I strongly advise against that. However, if you ignore my advice then you should at least try to minimise the risk, which is what the rest of this document is about. [1] On macOS it’s possible for your crash reporter to run out of process, just like the Apple crash reporter. However, possible is not the same as easy. In fact, running out of process can make things worse: It prevents you from geting critical state for the crashed process without being tightly bound to OS implementation details. It would be nice if Apple provided APIs for this sort of thing, but that’s currently not the case. Preserve the Apple Crash Report You must ensure that your crash reporter doesn’t disrupt the Apple crash reporter. This is important for three reasons: Some fraction of your crashes will not be caused by your code but by problems in framework code, and accurate Apple crash reports are critical in diagnosing such issues. When dealing with really hard-to-debug problems, you need the more obscure info that’s shown in the Apple crash report. If you’re working with someone from Apple (here on the forums, via a bug report, or a DTS case, or whatever), they’re going to want an accurate Apple crash report. If your crash reporter is disrupting the Apple crash reporter — either preventing it from generating crash reports entirely [1], or distorting those crash reports — that limits how much they can help you. IMPORTANT This is not a theoretical concern. The forums have many threads where I’ve been unable to help folks debug a gnarly problem because their third-party crash reporter didn’t preserve the Apple crash report (see here, here, and here for some examples). To avoid these issues I recommend that you test your crash reporter’s impact on the Apple crash reporter. The basic idea is: Create a program that generates a set of specific crashes. Run through each crash. Verify that your crash reporter produces sensible results. Verify that the Apple crash reporter produces the same results as it does without your crash reporter With regards step 1, your test suite should include: An un-handled language exception thrown by your code An un-handled language exception thrown by the OS (accessing an NSArray out of bounds is an easy way to get this) Various machine exceptions (at a minimum, memory access, illegal instruction, and breakpoint exceptions) Stack overflow Make sure to test all of these cases on both the main thread and a secondary thread. With regards step 4, check that the resulting Apple crash report includes correct values for: The exception info The crashed thread That thread’s state Any application-specific info, and especially the last exception backtrace [1] A particularly pathological behaviour here is to end your crash reporter by calling exit. This completely suppresses the Apple crash report. Some third-party language runtimes ‘helpfully’ include such a crash reporter, which makes it very hard to debug problems that occur within your process but outside of that language. Signals Many third-party crash reporters use UNIX signals to catch the crash. This is a shame because using Mach exception handling, the mechanism used by the Apple crash reporter, is generally a better option. However, there are two reasons to favour UNIX signals over Mach exception handling: On iOS-based platforms your crash reporter must run in-process, and doing in-process Mach exception handling is not feasible. Folks are a lot more familiar with UNIX signals. Mach exception handling, and Mach messaging in general, is pretty darned obscure. If you use UNIX signals for your crash reporter, be aware that this API has some gaping pitfalls. First and foremost, your signal handler can only use async signal safe functions [1]. You can find a list of these functions in sigaction man page [2] [3]. WARNING This list does not include malloc. This means that a crash reporter’s signal handler cannot use Objective-C or Swift, as there’s no way to constrain how those language runtimes allocate memory [4]. That means you’re stuck with C or C++, but even there you have to be careful to comply with this constraint. The Operative: It’s worse than you know. Captain Malcolm Reynolds: It usually is. Many crash reports use functions like backtrace (see its man page) to get a backtrace from their signal handler. There’s two problems with this: backtrace is not an async signal safe function. backtrace uses a naïve algorithm that doesn’t deal well with cross signal handler stack frames [5]. The latter point is particularly worrying, because it hides the identity of the stack frame that triggered the signal. If you’re going to backtrace out of a signal, you must use the crashed thread’s state (accessible via the handlers uap parameter) to start your backtrace. Apropos that, if your crash reporter wants to log the state of the crashed thread, that’s the place to get it. Your signal handler must be prepared to be called by multiple threads. A typical crashing signal (like SIGSEGV) is delivered to the thread that triggered the machine exception. While your signal handler is running on that thread, other threads in your process continue to run. One of these threads could crash, causing it to call your signal handler. It’s a good idea to suspend all threads in your process early in your signal handler. However, there’s no way to completely eliminate this window. Note The need to suspend all the other threads in your process is further evidence that sticking to async signal safe functions is required. An unsafe function might depend on a thread you’ve suspended. A typical crashing signal is delivered on the thread that triggered the machine exception. If the machine exception was caused by a stack overflow, the system won’t have enough stack space to call your signal handler. You can tell the system to switch to an alternative stack (see the discussion of SA_ONSTACK in the sigaction man page) but that isn’t a complete solution (because of the thread issue discussed immediately above). Finally, there’s the question of how to exit from your signal handler. You must not call exit. There’s two problems with doing that: exit is not async signal safe. In fact, exit can run arbitrary code via handlers registered with atexit. If you want to exit the process, call _exit. Exiting the process is a bad idea anyway, because it will prevent the Apple crash reporter from running. This is very poor form. For an explanation as to why, see Preserve the Apple Crash Report (above). A better solution is to unregister your signal handler (set it to SIG_DFL) and then return. This will cause the crashed process to continue execution, crash again, and generate a crash report via the Apple crash reporter. [1] While the common signals caught by a crash reporter are not technically async signals (except SIGABRT), you still have to treat them as async signals because they can occur on any thread at any time. [2] It’s reasonable to extend this list to other routines that are implemented as thin shims on a system call. For example, I have no qualms about calling vm_read (see below) from a signal handler. [3] Be aware, however, that even this list has caveats. See my Async Signal Safe Functions vs Dyld Lazy Binding post for details. [4] I expect that it’ll eventually be possible to write signal handlers in Swift, possibly using some facility that evolves from the the existing, but unsupported, @_noAllocation and @_noLocks attributes. If you’d like to get involved with that effort, I recommend that engage with the Swift Evolution process. [5] Cross signal handler stack frames are pushed on to the stack by the kernel when it runs a signal handler on a thread. As there’s no API to learn about the structure of these frames, there’s no way to backtrace across one of these frames in isolation. I’m happy to go into details but it’s really not relevant to this discussion [6]. If you’re interested, start a new thread with the Debugging tag and we can chat there. [6] (Arg, my footnotes have footnotes!) The exception to this is where your trying to generate a crash report for code running in a signal handler. That’s not easy, and frankly you’re better off avoiding signal handlers in general. Where possible, handle signals via a Dispatch event source. Reading Memory A signal handler must be very careful about the memory it touches, because the contents of that memory might have been corrupted by the crash that triggered the signal. My general rule here is that the signal handler can safely access: Its code Its stack (subject to the constraints discussed earlier) Its arguments Immutable global state In the last point, I’m using immutable to mean immutable after startup. It’s reasonable to set up some global state when the process starts, before installing your signal handler, and then rely on it in your signal handler. Changing any global state after the signal handler is installed is dangerous, and if you need to do that you must be careful to ensure that your signal handler sees consistent state, even though a crash might occur halfway through your change. You can’t protect this global state with a mutex because mutexes are not async signal safe (and even if they were you’d deadlock if the mutex was held by the thread that crashed). You should be able to use atomic operations for this, but atomic operations are notoriously hard to use correctly (if I had a dollar for every time I’ve pointed out to a developer they’re using atomic operations incorrectly, I’d be very badly paid (-: but that’s still a lot of developers!). If your signal handler reads other memory, it must take care to avoid crashing while doing that read. There’s no BSD-level API for this [1], so I recommend that you use vm_read. [1] The traditional UNIX approach for doing this is to install a signal handler to catch any memory access exceptions triggered by the read, but now we’re talking signal handling within a signal handler and that’s just silly. Writing Files If your want to write a crash report from your signal handler, you must use low-level UNIX APIs (open, write, close) because only those low-level APIs are documented to be async signal safe. You must also set up the path in advance because the standard APIs for determining where to write the file (NSFileManager, for example) are not async signal safe. Offline Symbolication Do not attempt to do symbolication from your signal handler. Rather, write enough information to your crash report to support offline symbolication. Specifically: The addresses to symbolicate For each Mach-O image in the process: The image’s path The image’s build UUID [1] The image’s load address You can get most of the Mach-O image information using the APIs in <mach-o/dyld.h> [2]. Be aware, however, that these APIs are not async signal safe. You’ll need to get this information in advance and cache it for your signal handler to record. This is complicated by the fact that the list of Mach-O images can change as you process loads and unloads code. This requires you to share mutable state with your signal handler, which is exactly what I recommend against in Reading Memory. Note You can learn about images loading and unloading using _dyld_register_func_for_add_image and _dyld_register_func_for_remove_image respectively. [1] If you’re unfamiliar with that term, see TN3178 Checking for and resolving build UUID problems and the documents it links to. [2] I believe you’ll need to parse the Mach-O load commands to get the build UUID. What to Include When deciding what to include in a crash report, there’s a three-way balance to be struck: The more information you include, the easier it is to diagnose problems. Some information is hard to obtain, either because there’s no public API to get that information, or because the API is not available to your crash reporter. Some information is so privacy-sensitive that it has no place in a crash report. Apple’s crash reporter strikes its own balance here, and I recommend that you try to include everything that it includes, subject to the limitations described in the second point. Here’s what I’d considered to be a minimal list: Information about the machine exception that triggered the crash For memory access exceptions, the address of the access that triggered the crash Backtraces of all the threads (sometimes the backtrace of a non-crashing thread can yield critical information about the crash) The crashed thread Its thread state A list of Mach-O images, as discussed in the Offline Symbolication section IMPORTANT Make sure you report the thread backtraces in a consistent order. Without that it’s hard to correlate information across crash reports. Revision History 2026-06-09 Added a quick note about CrashReportExtension framework to the preamble. 2025-08-25 Added some links to examples of third-party crash reports not preserving the Apple crash report. Added a link to TN3178. Made other minor editorial changes. 2022-05-16 Fixed a broken link. 2021-09-10 Expanded the General Advice section to include pointers to Apple crash report resources, including MetricKit. Split the second half of that section out in to a new Why Is This Impossible? section. Made minor editoral changes. 2021-02-27 Fixed the formatting. Made minor editoral changes. 2019-05-13 Added a reference to my Async Signal Safe Functions vs Dyld Lazy Binding post. 2019-02-15 Expanded the introduction to the Preserve the Apple Crash Report section. 2019-02-14 Clarified the complexities of an out-of-process crash reporter. Added the What to Include section. Enhanced the Signals section to cover reentrancy and stack overflow. Made minor editoral changes. 2019-02-13 Made minor editoral changes. Added a new footnote to the Signals section. 2019-02-12 First posted.
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