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How to display 3 or more billing cycles in Apple Pay JS API `recurringPaymentRequest`?
Hi, I am currently implementing a recurring payment feature using the Apple Pay JS API. Based on the official demo (https://applepaydemo.apple.com/apple-pay-js-api), it appears that the recurringPaymentRequest object only supports a maximum of two stages: trialBilling and regularBilling. However, our service requires a multi-stage billing model with three or more different cycles/amounts as shown below: Example Schedule: Stage 1: 2,000 JPY (2026-03-01 to 2026-04-01) Stage 2: 1,500 JPY (2026-04-01 to 2026-10-01) Stage 3: 1,000 JPY (2026-10-01 to 2027-10-01) Stage 4: 500 JPY (Thereafter) Questions: Is there any way to directly define and display three or more different billing cycles/amounts on the Apple Pay payment sheet? If the API is strictly limited to two stages, what is the Apple-recommended way to provide transparency for such complex schedules while remaining compliant with the guidelines? For instance, is it acceptable to set the final amount in regularBilling and explain the preceding stages in the billingAgreement or paymentDescription fields? I would appreciate any insights or official guidance on this. Best regards,
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Apple Developer Program enrollment pending for 2 weeks — no charge, no response to support ticket
Hi, I enrolled in the Apple Developer Program approximately 2 weeks ago and my enrollment is still pending. I have not been charged the annual fee and I submitted a support ticket which has received no response. I'm a solo developer based in South Africa looking to publish my first iOS app. Is there anything I can do to move this along, or is this wait time normal? My support ticket has gone unanswered and I can't find a direct contact number to resolve this. Any help appreciated.
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134
3w
Apps stuck on 'Waiting for Review' for over a month
Hi. I've been trying to reach Apple Developer support over the past week now regarding the status of my app reviews. My apps (ID: 6759058241 & 6759189808) has been waiting for review since the start of February 2026. I raised a support request two weeks ago but did not receive any updates or follow ups. May I know how I can get some help on this please? Thank you.
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68
4w
Apps Stucked in Waiting for review already a month (App ID: 6758546705, App ID: 6756194410, App ID: 6758354010)
Hi App Review Team. I understand that there are many apps from developers to review, I understand april required changes, but please, my apps are stucked in Waiting for review status too long (App ID: 6758546705, App ID: 6756194410, App ID: 6758354010), We have deadlines that we are already not met, we need to have apps in store asap. So please help. I've already posted such kind of post here and you answered that team is investigating the issue, but there is no any contact and any info. Please help, we are breaching our deadlines. Thank you
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51
4w
Qwen3 VL CoreML
Looking for help with or to help with, due to the pending document enhancement, the Vibe Coders edition of cml editor. Also for more information on how to use the .mlkey whether or not my model is suppose to say IOs18 when I am planning to use it on Mac Apple Intelligence seems to think coreML is for iOS but are the capabilities extended when running NPU on the book? How to use this graph. coming in hot sorry. btw. there are 100s of feedback and crash reports sent in form me for additional info? I attached a image that might help with updating Tags
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247
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SwipeActions-triggered reorder animation briefly removes row and re-inserts it
I’m seeing a visual glitch in SwiftUI List on iOS 26 when row order changes after a swipeActions action. Setup: List + ForEach of items Items are sorted dynamically by isSelected (unselected first, selected last) Swipe action toggles isSelected Row should animate to new position Problem: On swipe select/unselect, the row sometimes appears to disappear briefly, then reappear in the new position Most visible when unselecting an item from the bottom selected group (it should move to top) Sometimes there is a temporary “empty gap” near the top during the move In some row styling setups, row corner masking also looks wrong during animation What I tried: Different animations (default, easeInOut, spring) Adding/removing small dispatch delay before state change Moving section header content outside List Using custom row backgrounds/corners vs system row styling Keeping stable IDs in ForEach Behavior still appears with native List + swipeActions on iOS 26. So my question is: Is this a known issue/regression with List row move animations on iOS 26? Recommended pattern to keep native swipe actions but avoid this visual artifact? This worked smoothly on iOS 18 with the same approach, and the visual glitch appears only after moving to iOS 26.
Topic: UI Frameworks SubTopic: SwiftUI
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102
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Unable to get a call back from Apple dev support
Hi, I've been trying to get a call back from apple on a couple of issues but I'm unable to do so. The "Call" button in the contact us form keeps appearing and disappearing at random times. Since I'm in India, I believe the Singaporean team handles the developer support queries. The operating hours mentioned on apple's website are 09:00–17:00 SGT but the "call" button's appearance and disappearance is NOT at all according to this. Now when I was finally able to login into apple developer support at the right time (when call button was visible), and entered my details to get a call back from them. It says "We're calling you shortly" but I receive no call at all. It's been two hours since that. Previously, when i requested a call back for other issues, I got the call immediately. Now it's been so long and there's still no call. And the thing is, I'm also unable to request a call back again for the same issue until some time passes. I think there's some sort of cooldown. The phone/call button disappears again and I'm only left with the email option. Which I NEVER got a reply from unless it's after a call back. There's also no way to call developer support directly. I tried calling back on the number i previously received the call from, but it gets connected to normal support and they say they cannot transfer or connect the call with the developer support team. I don't know what to do. I urge apple to kindly look into this issue and kindly fix it as soon as possible.
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97
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False Positive "Shared Device" Flag blocking Enrolment (Case 102822291300)
Dear All, I am writing to report what appears to be a bug in the Apple Developer App’s enrollment verification system that is incorrectly flagging personal hardware. Problem Statement: I am unable to complete enrollment for the Apple Developer Program. On the "Personal Information" or "Identity Verification" stage, the app displays: "Contact Us to Continue. There may be an issue with your account that needs to be resolved..." Hardware History: Device: iPhone 14 (iOS latest) The device was previously owned by a family member who never enrolled in the Developer Program. The device was factory reset/wiped before my account was added. Despite this, Support (Case 102822291300) states the device is flagged as a "shared device" and refuses to proceed with identity verification. The Impasse: Support has indicated they cannot provide further assistance. However, as an individual developer, this is my primary device. If the system is flagging a reset device as "shared" when there is no history of developer use, it suggests a flaw in the automated verification logic. Request: Can a moderator or support representative look into Case 102822291300 to verify why this specific hardware is being restricted? Is there a manual path for identity verification (Passport/National ID) that doesn't rely on the Apple Developer App's automated device check? Allow me to do manual verification and provide the resolution to the issue. I am eager to bring my app to the platform and would appreciate a path to resolution. Kind Regards, Pradeep Bangalore
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In-App Subscription Works in Xcode Sandbox but Not Appearing for App Review Testers
Hello, I’m having an issue with my first subscription for my app WealthSlices, where the subscription appears correctly when testing locally from Xcode, but App Store reviewers appear unable to retrieve the product. Symptoms When I run the app from Xcode on my iPhone using the Sandbox environment: The subscription loads successfully. The purchase sheet appears. I can complete a sandbox purchase. However, when App Review tests the app, the paywall fails to load products and the app shows the following message: "No Products found. Purchases are temporarily unavailable on this device." Environment App: WealthSlices Platform: iOS Testing locally via Xcode → Sandbox Apple ID Subscription type: Auto-renewable subscription Product: WealthSlices Basic ($9.99/month) StoreKit: StoreKit 2 Current build: 1.0.7 (Build 32) What works locally When running via Xcode: StoreKit successfully fetches products. The subscription sheet appears with the correct pricing. Sandbox purchase flow completes normally. What appears to happen during App Review It appears that Product.products(for:) returns an empty list when the reviewers test the app. Things I have already verified The subscription is created in App Store Connect. It is attached to the current app version under In-App Purchases and Subscriptions. The subscription has pricing and localization configured. The subscription is in Ready to Submit status. The bundle ID and product ID match the code. Paid Apps Agreement is active. I uploaded a new build after creating the subscription. Question Is there something specific required for first-time subscription submissions that might cause the product not to appear during App Review but still work in local sandbox testing? Is there a known delay or propagation requirement for subscriptions before they can be fetched by Product.products(for:) in TestFlight/App Review environments? Any guidance would be greatly appreciated. also there doesn't seem to be an option to select the subscription over at https://appstoreconnect.apple.com/apps/6754225986/distribution/ios/version/inflight but there is no option to add it Thank you!
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Beta Update Killed Mini M4
I dutifully upgraded my software (beta) on Feb. 24 when prompted. I could not get the computer to reboot, then after about 5 hours on the phone with, I think, 4 techs, they told me the only solution was to wait for the next update - I could not go backwards to the regular version. So $1,299 later I have a new Mac Mini M4! I have to work, so it was the only solution. What do I win?
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135
3w
Waiting for Review for 21 Days, Need Assistance
One of my apps has been stuck in “Waiting for Review” for the past 21 days. App ID: 6758734829. I have contacted other support channels over the past few weeks but have not received any response. I also have three additional apps, App IDs 6758755469, 6759047311, and 6759095185, that have been in review for the last 14 days. All of these apps have already been live on the Google Play Store for months. I am trying to launch them on the App Store so I can move forward with my marketing plans. I kindly request Apple to review these submissions and help resolve whatever is causing the delay.
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controller.textDocumentProxy.documentContext not detecting pasted text in Gmail or Email apps
I found an issue related to Gmail and Email apps. When I try to fetch text using controller.textDocumentProxy.documentContext, it works fine every time in my original app and in the Messages app. However, in Gmail or Email apps, after pasting text, controller.textDocumentProxy.documentContext returns nil until the pasted text is edited. The same scenario works correctly in Messages and my original app. i'm trying it from my keyboard extension and my keyboard builded bases on KeyboardKit SDK when i jump to text Document Proxy it's referring me to UITextDocumentProxy
Topic: UI Frameworks SubTopic: UIKit
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Final Cut Pro not loading my plugin
I have exhausted standard debugging approaches and need guidance on Final Cut Pro's AU plugin loading behavior. PLUGIN OVERVIEW My plugin is an AUv2 audio plugin built with JUCE 8. The plugin loads and functions correctly in: Pro Tools (AAX) Media Composer (AAX) Reaper (AU + VST3) Logic Pro (AU) GarageBand (AU) Audacity (AU) DaVinci Resolve / Fairlight (AU) Harrison Mixbus (AU) Ableton Live (AU) Cubase (VST3) Nuendo (VST3) It does NOT load in Final Cut Pro (tested on 10.8.x, macOS 14.6 and 15.2). DIAGNOSTICS COMPLETED auval passes cleanly: auval -v aufx Hwhy Manu → AU VALIDATION SUCCEEDED Plugin is notarized and stapled: xcrun stapler validate → The validate action worked spctl --assess --type exec → Note: returns 'not an app' which we understand is expected for .component bundles. Hardened Runtime is enabled on the bundle. We identified that our Info.plist contained a 'resourceUsage' dictionary in the AudioComponents entry. We found via system logs that this was setting au_componentFlags = 2 (kAudioComponentFlag_SandboxSafe), causing FCP to attempt loading the plugin in-process inside its sandbox, where our UDP networking is denied. We removed the resourceUsage dict, confirmed au_componentFlags = 0 in the CAReportingClient log, and FCP now loads the plugin out-of-process via AUHostingServiceXPC_arrow. Despite au_componentFlags = 0 and out-of-process loading confirmed, the plugin still does not appear in FCP's effects browser. We also identified and fixed a channel layout issue — our isBusesLayoutSupported was not returning true for 5-channel layouts (which FCP uses internally). This is now fixed. AU cache has been fully cleared: ~/Library/Caches/com.apple.audio.AudioComponentRegistrar /Library/Caches/com.apple.audio.AudioComponentRegistrar coreaudiod and AudioComponentRegistrar killed to force rescan auval -a run to force re-registration
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XCode 26 build app run iOS12.5 device crash
undle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified User Info: { DVTErrorCreationDateKey = "2026-03-04 03:05:58 +0000"; DVTRadarComponentKey = 855031; IDERunOperationFailingWorker = DBGLLDBLauncher; RawUnderlyingErrorMessage = "Cannot launch '/private/var/containers/Bundle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified"; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = d13ba5c93db94daa55ae177b1822998b675939a8; "device_model" = "iPhone7,2"; "device_osBuild" = "12.5.3 (16H41)"; "device_osBuild_monotonic" = 1607004100; "device_os_variant" = 1; "device_platform" = "com.apple.platform.iphoneos"; "device_platform_family" = 2; "device_reality" = 1; "device_thinningType" = "iPhone7,2"; "device_transport" = 1; "launchSession_schemeCommand" = Run; "launchSession_schemeCommand_enum" = 1; "launchSession_targetArch" = arm64; "launchSession_targetArch_enum" = 6; "operation_duration_ms" = 12938; "operation_errorCode" = 3; "operation_errorDomain" = IDEDebugSessionErrorDomain; "operation_errorWorker" = DBGLLDBLauncher; "operation_error_reportable" = 1; "operation_name" = IDEiPhoneRunOperationWorkerGroup; "param_consoleMode" = 1; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 5; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_MTE_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_mtc_enable" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 3; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 1; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_lldbVersion_component_idx_1" = 0; "param_lldbVersion_monotonic" = 170302360103; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos26.2"; "sdk_osVersion" = "26.2"; "sdk_platformID" = 2; "sdk_variant" = iphoneos; "sdk_version_monotonic" = 2302005700; } System Information macOS Version 26.3 (Build 25D125) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-04T11:05:58+08:00
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Remote control of DRM audio - need to customise
I'm using MusicKit for DRM track playback in my iOS app and a third party library to play local user-owned music on the file system and from the music library. This app is also supporting accessory devices that offer Bluetooth remote media control. The wish is to achieve parity between how the remote interacts with user owned music and the DRM / cloud / Apple Music tracks in my application music player. Track navigation, app volume (rather than system volume), and scrubbing need to work consistently on a mix of tracks which could alternate DRM and cloud status within one album or playlist. Apple Music queue and track pickers are not useful tools in my app. How can I support playing DRM and Apple Music tracks while not surrendering the remote control features to the system?
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Apple Intelligence Naughty Naughty
When doing some exploratory research into using Apple Intelligence in our aviation-focused application, I noticed that there were several times that key phases would be marked as inappropriate. I tried to stifle these using prompts and rules but couldn't get it to take hold. I was encouraged by an Apple employee to go ahead and post this so that the AI team can use the feedback. There were several terms that triggered this warning, but the two that were most prominent were: 'Tailwind' 'JFK' or 'KJFK' (NY airport ICAO/IATA codes)
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MatchMaker VC not showing existing matches after upgrade.
Updated my app to include turn-based matches. Beta testing through FlightTest and all was well between iOS 18.x and 26.2 devices. One beta tester upgraded to 26.2 during beta testing and now when the MatchMaker VC is opened, it does not show existing matches. Worse, he can create new matches and play his turn, but the new match won't even show up in MMVC, even after opponent takes turn. My app has been reviewed and is ready for release, but I'd like to know how to solve this before I release. He has tried re-installing the app, including an updated FlightTest version that is the same as the about-to-be-released reviewed version.
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Apple Developer Enrollment Payment Completed but Account Not Activated
Dear Apple Developer Support Team, I am writing to formally escalate an issue regarding my Apple Developer Program enrollment. On February 23rd, I completed the $100 enrollment payment for an Individual Apple Developer account. The amount has been successfully debited from my card, and I have received official payment confirmation emails from Apple confirming receipt of the funds. However, as of today (March 3rd), my account still reflects that payment needs to be completed, and the enrollment remains inactive. This is my first-time enrollment as an individual developer. Given that payment has already been processed and acknowledged by Apple, I am concerned about the lack of activation and the absence of any communication regarding the delay. Additionally, I have submitted multiple support requests over the past five days but have not received any response or update. This delay is affecting my development and release timelines. I kindly request: Immediate confirmation of payment reconciliation on your end Clarification on the current status of my enrollment An estimated timeline for activation Escalation of this case to the appropriate billing or developer enrollment team Please let me know if any further documentation (transaction ID, invoice number, Apple ID details) is required from my side. I would appreciate your urgent assistance in resolving this matter. Kind regards, Gowtham Potureddi
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How to display 3 or more billing cycles in Apple Pay JS API `recurringPaymentRequest`?
Hi, I am currently implementing a recurring payment feature using the Apple Pay JS API. Based on the official demo (https://applepaydemo.apple.com/apple-pay-js-api), it appears that the recurringPaymentRequest object only supports a maximum of two stages: trialBilling and regularBilling. However, our service requires a multi-stage billing model with three or more different cycles/amounts as shown below: Example Schedule: Stage 1: 2,000 JPY (2026-03-01 to 2026-04-01) Stage 2: 1,500 JPY (2026-04-01 to 2026-10-01) Stage 3: 1,000 JPY (2026-10-01 to 2027-10-01) Stage 4: 500 JPY (Thereafter) Questions: Is there any way to directly define and display three or more different billing cycles/amounts on the Apple Pay payment sheet? If the API is strictly limited to two stages, what is the Apple-recommended way to provide transparency for such complex schedules while remaining compliant with the guidelines? For instance, is it acceptable to set the final amount in regularBilling and explain the preceding stages in the billingAgreement or paymentDescription fields? I would appreciate any insights or official guidance on this. Best regards,
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61
Activity
3w
Apple Developer Program enrollment pending for 2 weeks — no charge, no response to support ticket
Hi, I enrolled in the Apple Developer Program approximately 2 weeks ago and my enrollment is still pending. I have not been charged the annual fee and I submitted a support ticket which has received no response. I'm a solo developer based in South Africa looking to publish my first iOS app. Is there anything I can do to move this along, or is this wait time normal? My support ticket has gone unanswered and I can't find a direct contact number to resolve this. Any help appreciated.
Replies
1
Boosts
0
Views
134
Activity
3w
Apps stuck on 'Waiting for Review' for over a month
Hi. I've been trying to reach Apple Developer support over the past week now regarding the status of my app reviews. My apps (ID: 6759058241 & 6759189808) has been waiting for review since the start of February 2026. I raised a support request two weeks ago but did not receive any updates or follow ups. May I know how I can get some help on this please? Thank you.
Replies
1
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0
Views
68
Activity
4w
Apps Stucked in Waiting for review already a month (App ID: 6758546705, App ID: 6756194410, App ID: 6758354010)
Hi App Review Team. I understand that there are many apps from developers to review, I understand april required changes, but please, my apps are stucked in Waiting for review status too long (App ID: 6758546705, App ID: 6756194410, App ID: 6758354010), We have deadlines that we are already not met, we need to have apps in store asap. So please help. I've already posted such kind of post here and you answered that team is investigating the issue, but there is no any contact and any info. Please help, we are breaching our deadlines. Thank you
Replies
0
Boosts
0
Views
51
Activity
4w
Qwen3 VL CoreML
Looking for help with or to help with, due to the pending document enhancement, the Vibe Coders edition of cml editor. Also for more information on how to use the .mlkey whether or not my model is suppose to say IOs18 when I am planning to use it on Mac Apple Intelligence seems to think coreML is for iOS but are the capabilities extended when running NPU on the book? How to use this graph. coming in hot sorry. btw. there are 100s of feedback and crash reports sent in form me for additional info? I attached a image that might help with updating Tags
Replies
1
Boosts
0
Views
247
Activity
3w
SwipeActions-triggered reorder animation briefly removes row and re-inserts it
I’m seeing a visual glitch in SwiftUI List on iOS 26 when row order changes after a swipeActions action. Setup: List + ForEach of items Items are sorted dynamically by isSelected (unselected first, selected last) Swipe action toggles isSelected Row should animate to new position Problem: On swipe select/unselect, the row sometimes appears to disappear briefly, then reappear in the new position Most visible when unselecting an item from the bottom selected group (it should move to top) Sometimes there is a temporary “empty gap” near the top during the move In some row styling setups, row corner masking also looks wrong during animation What I tried: Different animations (default, easeInOut, spring) Adding/removing small dispatch delay before state change Moving section header content outside List Using custom row backgrounds/corners vs system row styling Keeping stable IDs in ForEach Behavior still appears with native List + swipeActions on iOS 26. So my question is: Is this a known issue/regression with List row move animations on iOS 26? Recommended pattern to keep native swipe actions but avoid this visual artifact? This worked smoothly on iOS 18 with the same approach, and the visual glitch appears only after moving to iOS 26.
Topic: UI Frameworks SubTopic: SwiftUI
Replies
0
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0
Views
102
Activity
4w
Unable to get a call back from Apple dev support
Hi, I've been trying to get a call back from apple on a couple of issues but I'm unable to do so. The "Call" button in the contact us form keeps appearing and disappearing at random times. Since I'm in India, I believe the Singaporean team handles the developer support queries. The operating hours mentioned on apple's website are 09:00–17:00 SGT but the "call" button's appearance and disappearance is NOT at all according to this. Now when I was finally able to login into apple developer support at the right time (when call button was visible), and entered my details to get a call back from them. It says "We're calling you shortly" but I receive no call at all. It's been two hours since that. Previously, when i requested a call back for other issues, I got the call immediately. Now it's been so long and there's still no call. And the thing is, I'm also unable to request a call back again for the same issue until some time passes. I think there's some sort of cooldown. The phone/call button disappears again and I'm only left with the email option. Which I NEVER got a reply from unless it's after a call back. There's also no way to call developer support directly. I tried calling back on the number i previously received the call from, but it gets connected to normal support and they say they cannot transfer or connect the call with the developer support team. I don't know what to do. I urge apple to kindly look into this issue and kindly fix it as soon as possible.
Replies
0
Boosts
0
Views
97
Activity
3w
False Positive "Shared Device" Flag blocking Enrolment (Case 102822291300)
Dear All, I am writing to report what appears to be a bug in the Apple Developer App’s enrollment verification system that is incorrectly flagging personal hardware. Problem Statement: I am unable to complete enrollment for the Apple Developer Program. On the "Personal Information" or "Identity Verification" stage, the app displays: "Contact Us to Continue. There may be an issue with your account that needs to be resolved..." Hardware History: Device: iPhone 14 (iOS latest) The device was previously owned by a family member who never enrolled in the Developer Program. The device was factory reset/wiped before my account was added. Despite this, Support (Case 102822291300) states the device is flagged as a "shared device" and refuses to proceed with identity verification. The Impasse: Support has indicated they cannot provide further assistance. However, as an individual developer, this is my primary device. If the system is flagging a reset device as "shared" when there is no history of developer use, it suggests a flaw in the automated verification logic. Request: Can a moderator or support representative look into Case 102822291300 to verify why this specific hardware is being restricted? Is there a manual path for identity verification (Passport/National ID) that doesn't rely on the Apple Developer App's automated device check? Allow me to do manual verification and provide the resolution to the issue. I am eager to bring my app to the platform and would appreciate a path to resolution. Kind Regards, Pradeep Bangalore
Replies
0
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0
Views
38
Activity
3w
In-App Subscription Works in Xcode Sandbox but Not Appearing for App Review Testers
Hello, I’m having an issue with my first subscription for my app WealthSlices, where the subscription appears correctly when testing locally from Xcode, but App Store reviewers appear unable to retrieve the product. Symptoms When I run the app from Xcode on my iPhone using the Sandbox environment: The subscription loads successfully. The purchase sheet appears. I can complete a sandbox purchase. However, when App Review tests the app, the paywall fails to load products and the app shows the following message: "No Products found. Purchases are temporarily unavailable on this device." Environment App: WealthSlices Platform: iOS Testing locally via Xcode → Sandbox Apple ID Subscription type: Auto-renewable subscription Product: WealthSlices Basic ($9.99/month) StoreKit: StoreKit 2 Current build: 1.0.7 (Build 32) What works locally When running via Xcode: StoreKit successfully fetches products. The subscription sheet appears with the correct pricing. Sandbox purchase flow completes normally. What appears to happen during App Review It appears that Product.products(for:) returns an empty list when the reviewers test the app. Things I have already verified The subscription is created in App Store Connect. It is attached to the current app version under In-App Purchases and Subscriptions. The subscription has pricing and localization configured. The subscription is in Ready to Submit status. The bundle ID and product ID match the code. Paid Apps Agreement is active. I uploaded a new build after creating the subscription. Question Is there something specific required for first-time subscription submissions that might cause the product not to appear during App Review but still work in local sandbox testing? Is there a known delay or propagation requirement for subscriptions before they can be fetched by Product.products(for:) in TestFlight/App Review environments? Any guidance would be greatly appreciated. also there doesn't seem to be an option to select the subscription over at https://appstoreconnect.apple.com/apps/6754225986/distribution/ios/version/inflight but there is no option to add it Thank you!
Replies
2
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0
Views
122
Activity
3w
Beta Update Killed Mini M4
I dutifully upgraded my software (beta) on Feb. 24 when prompted. I could not get the computer to reboot, then after about 5 hours on the phone with, I think, 4 techs, they told me the only solution was to wait for the next update - I could not go backwards to the regular version. So $1,299 later I have a new Mac Mini M4! I have to work, so it was the only solution. What do I win?
Replies
0
Boosts
0
Views
135
Activity
3w
Waiting for Review for 21 Days, Need Assistance
One of my apps has been stuck in “Waiting for Review” for the past 21 days. App ID: 6758734829. I have contacted other support channels over the past few weeks but have not received any response. I also have three additional apps, App IDs 6758755469, 6759047311, and 6759095185, that have been in review for the last 14 days. All of these apps have already been live on the Google Play Store for months. I am trying to launch them on the App Store so I can move forward with my marketing plans. I kindly request Apple to review these submissions and help resolve whatever is causing the delay.
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3w
Google log-in not working on my App
Users report being able to log-in on the website and everywhere else, using google sign-in credentials, just not working on the app.
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155
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I had paid Subscription amount 2 weeks till now,my account not activated
Please let me know to activate it
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97
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3w
controller.textDocumentProxy.documentContext not detecting pasted text in Gmail or Email apps
I found an issue related to Gmail and Email apps. When I try to fetch text using controller.textDocumentProxy.documentContext, it works fine every time in my original app and in the Messages app. However, in Gmail or Email apps, after pasting text, controller.textDocumentProxy.documentContext returns nil until the pasted text is edited. The same scenario works correctly in Messages and my original app. i'm trying it from my keyboard extension and my keyboard builded bases on KeyboardKit SDK when i jump to text Document Proxy it's referring me to UITextDocumentProxy
Topic: UI Frameworks SubTopic: UIKit
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304
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4w
Final Cut Pro not loading my plugin
I have exhausted standard debugging approaches and need guidance on Final Cut Pro's AU plugin loading behavior. PLUGIN OVERVIEW My plugin is an AUv2 audio plugin built with JUCE 8. The plugin loads and functions correctly in: Pro Tools (AAX) Media Composer (AAX) Reaper (AU + VST3) Logic Pro (AU) GarageBand (AU) Audacity (AU) DaVinci Resolve / Fairlight (AU) Harrison Mixbus (AU) Ableton Live (AU) Cubase (VST3) Nuendo (VST3) It does NOT load in Final Cut Pro (tested on 10.8.x, macOS 14.6 and 15.2). DIAGNOSTICS COMPLETED auval passes cleanly: auval -v aufx Hwhy Manu → AU VALIDATION SUCCEEDED Plugin is notarized and stapled: xcrun stapler validate → The validate action worked spctl --assess --type exec → Note: returns 'not an app' which we understand is expected for .component bundles. Hardened Runtime is enabled on the bundle. We identified that our Info.plist contained a 'resourceUsage' dictionary in the AudioComponents entry. We found via system logs that this was setting au_componentFlags = 2 (kAudioComponentFlag_SandboxSafe), causing FCP to attempt loading the plugin in-process inside its sandbox, where our UDP networking is denied. We removed the resourceUsage dict, confirmed au_componentFlags = 0 in the CAReportingClient log, and FCP now loads the plugin out-of-process via AUHostingServiceXPC_arrow. Despite au_componentFlags = 0 and out-of-process loading confirmed, the plugin still does not appear in FCP's effects browser. We also identified and fixed a channel layout issue — our isBusesLayoutSupported was not returning true for 5-channel layouts (which FCP uses internally). This is now fixed. AU cache has been fully cleared: ~/Library/Caches/com.apple.audio.AudioComponentRegistrar /Library/Caches/com.apple.audio.AudioComponentRegistrar coreaudiod and AudioComponentRegistrar killed to force rescan auval -a run to force re-registration
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215
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XCode 26 build app run iOS12.5 device crash
undle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified User Info: { DVTErrorCreationDateKey = "2026-03-04 03:05:58 +0000"; DVTRadarComponentKey = 855031; IDERunOperationFailingWorker = DBGLLDBLauncher; RawUnderlyingErrorMessage = "Cannot launch '/private/var/containers/Bundle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified"; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = d13ba5c93db94daa55ae177b1822998b675939a8; "device_model" = "iPhone7,2"; "device_osBuild" = "12.5.3 (16H41)"; "device_osBuild_monotonic" = 1607004100; "device_os_variant" = 1; "device_platform" = "com.apple.platform.iphoneos"; "device_platform_family" = 2; "device_reality" = 1; "device_thinningType" = "iPhone7,2"; "device_transport" = 1; "launchSession_schemeCommand" = Run; "launchSession_schemeCommand_enum" = 1; "launchSession_targetArch" = arm64; "launchSession_targetArch_enum" = 6; "operation_duration_ms" = 12938; "operation_errorCode" = 3; "operation_errorDomain" = IDEDebugSessionErrorDomain; "operation_errorWorker" = DBGLLDBLauncher; "operation_error_reportable" = 1; "operation_name" = IDEiPhoneRunOperationWorkerGroup; "param_consoleMode" = 1; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 5; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_MTE_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_mtc_enable" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 3; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 1; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_lldbVersion_component_idx_1" = 0; "param_lldbVersion_monotonic" = 170302360103; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos26.2"; "sdk_osVersion" = "26.2"; "sdk_platformID" = 2; "sdk_variant" = iphoneos; "sdk_version_monotonic" = 2302005700; } System Information macOS Version 26.3 (Build 25D125) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-04T11:05:58+08:00
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102
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3w
Remote control of DRM audio - need to customise
I'm using MusicKit for DRM track playback in my iOS app and a third party library to play local user-owned music on the file system and from the music library. This app is also supporting accessory devices that offer Bluetooth remote media control. The wish is to achieve parity between how the remote interacts with user owned music and the DRM / cloud / Apple Music tracks in my application music player. Track navigation, app volume (rather than system volume), and scrubbing need to work consistently on a mix of tracks which could alternate DRM and cloud status within one album or playlist. Apple Music queue and track pickers are not useful tools in my app. How can I support playing DRM and Apple Music tracks while not surrendering the remote control features to the system?
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118
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4w
Apple Intelligence Naughty Naughty
When doing some exploratory research into using Apple Intelligence in our aviation-focused application, I noticed that there were several times that key phases would be marked as inappropriate. I tried to stifle these using prompts and rules but couldn't get it to take hold. I was encouraged by an Apple employee to go ahead and post this so that the AI team can use the feedback. There were several terms that triggered this warning, but the two that were most prominent were: 'Tailwind' 'JFK' or 'KJFK' (NY airport ICAO/IATA codes)
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2
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576
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MatchMaker VC not showing existing matches after upgrade.
Updated my app to include turn-based matches. Beta testing through FlightTest and all was well between iOS 18.x and 26.2 devices. One beta tester upgraded to 26.2 during beta testing and now when the MatchMaker VC is opened, it does not show existing matches. Worse, he can create new matches and play his turn, but the new match won't even show up in MMVC, even after opponent takes turn. My app has been reviewed and is ready for release, but I'd like to know how to solve this before I release. He has tried re-installing the app, including an updated FlightTest version that is the same as the about-to-be-released reviewed version.
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856
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Apple Developer Enrollment Payment Completed but Account Not Activated
Dear Apple Developer Support Team, I am writing to formally escalate an issue regarding my Apple Developer Program enrollment. On February 23rd, I completed the $100 enrollment payment for an Individual Apple Developer account. The amount has been successfully debited from my card, and I have received official payment confirmation emails from Apple confirming receipt of the funds. However, as of today (March 3rd), my account still reflects that payment needs to be completed, and the enrollment remains inactive. This is my first-time enrollment as an individual developer. Given that payment has already been processed and acknowledged by Apple, I am concerned about the lack of activation and the absence of any communication regarding the delay. Additionally, I have submitted multiple support requests over the past five days but have not received any response or update. This delay is affecting my development and release timelines. I kindly request: Immediate confirmation of payment reconciliation on your end Clarification on the current status of my enrollment An estimated timeline for activation Escalation of this case to the appropriate billing or developer enrollment team Please let me know if any further documentation (transaction ID, invoice number, Apple ID details) is required from my side. I would appreciate your urgent assistance in resolving this matter. Kind regards, Gowtham Potureddi
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