iOS is the operating system for iPhone.

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Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
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Rejected for Guideline 4.1(c) Copycats
Hello everyone, I’m looking for some clarification and advice regarding an unexpected App Review rejection under Guideline 4.1 – Copycats. My app has been live on the App Store since May 2024, and during that time, it has maintained the same core flow, structure, UI, and feature set. There have been no major redesigns or attempts to imitate any other app. Recently, I submitted a new version (v3.2) with only minor changes related to ad logic implementation (no UI/UX changes, no branding changes, no metadata changes). However, this update was rejected with the following reason: “This app or its metadata appears to be misrepresenting itself as another popular app or game…” This has left me quite confused for a few reasons: The app has been approved and publicly available for nearly 2 years There were no significant design or branding changes in this submission The rejection seems unrelated to the actual changes made in this version My questions: Has anyone experienced a situation where an app was flagged as a copycat after being live for a long time? Is it possible that Apple updated their internal policies or comparisons, causing older apps to be re-evaluated? Could this be triggered by similar metadata (keywords, screenshots, descriptions) rather than the app itself? What would be the best way to respond in App Store Connect Resolution Center in this case? I fully respect Apple’s guidelines and have no intention of copying or misleading users. I’d really appreciate any insights or suggestions on how to resolve this properly. Thank you!
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Navigation Bar Title Hidden When Right Bar Button Title Is Long (iOS 26)
I’m developing an app that includes a navigation bar with a centered title and a single right bar button item. I’ve noticed that when both the navigation bar title and the right bar button item’s title are relatively long, the navigation bar title becomes hidden. This issue only occurs on iOS 26. When running the same code on iOS 18, the layout behaves as expected, with both elements visible. Has anyone else experienced this behavior on iOS 26? Is this a known layout change or a possible bug?
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‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same "minimum deployment" setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or memory models that older devices cannot parse? ‌Looking forward to your reply‌.
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Safari iOS 17 layout issue
Safari on iOS 17, when entering characters into text input box after deleting characters, the layout is off. Here's the HTML: <body> <div id="J001" style="display: inline-block;"> <div id="J001__0" style="display: inline-block;"> <input id="J001__0__input" style="display: inline-block; height: 28px; padding:2px; border:1px solid gray;"></div> <div id="J003__0" style="display: inline-block;"> <button id="J003__0__btn" style="display: inline-block; height:34px;">a</button> </div> </div> </body> Enter "A" into text input box. Delete "A" with the backspace(x). Enter "A" into text input box, the button position will be shifted down. iOS 17 の Safari にて、テキスト入力ボックスで文字を削除した後、文字を入力するとレイアウトが崩れます。 テキスト入力ボックスに「A」と入力します。 バックスペース(x)で「A」を削除します。 テキスト入力ボックスに「A」と入力すると、ボタンの位置が下にずれます。
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Left-flick and right-flick gestures with VoiceOver and UIAccessibilityReadingContent
Hi, I have an app that displays lines of text, that I want to make accessible with VoiceOver. It's based on a UITextView. I have implemented the UIAccessibilityReadingContent protocol, following the instructions in https://developer.apple.com/videos/play/wwdc2019/248 and now users can see the screen line by line, by moving their fingers on the screen. That works fine. However, users would also like to be able to use left-flick and right-flick to move to the previous or next line on the screen, and I haven't been able to make this work. I can see that left-flick triggers accessibilityPreviousTextNavigationElement and right-flick triggers accessibilityNextTextNavigationElement, but I don't understand what these variables should be.
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iOS 26.3.0 TextToSpeech EXC_BAD_ACCESS
Hello Apple Developer Community, I'm seeing a persistent crash in my iOS app reported via Firebase Crashlytics. The issue only started appearing on devices running iOS 26.3.0 and above (the crash does not occur on lower iOS versions, and it's unrelated to my app's version number). Key points: My app does NOT use any Text-to-Speech (TTS) features whatsoever. No AVSpeechSynthesizer, no Speech framework, no related APIs called from our code. My app is primarily written in Objective-C (with some Swift components possibly via dependencies). The crash stack is entirely within Apple's private TextToSpeech framework, specifically in ausdk::BufferAllocator::instance(). I suspect it might be indirectly triggered by a third-party ad SDK (e.g., Google Mobile Ads, AppLovin, etc.) that could be loading or interacting with accessibility features in the background — but this is just a hypothesis, as I have no direct evidence yet. Here is one representative crash log: Crashed: com.apple.root.user-initiated-qos.cooperative 0 TextToSpeech 0x6bb00 ausdk::BufferAllocator::instance() + 99800 1 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 2 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 3 TextToSpeech 0x1a0b9c ausdk::BufferAllocator::instance() + 1365620 4 libswift_Concurrency.dylib 0x628b4 swift::runJobInEstablishedExecutorContext(swift::Job*) + 288 5 libswift_Concurrency.dylib 0x63d28 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156 6 libdispatch.dylib 0x13f48 _dispatch_root_queue_drain + 364 7 libdispatch.dylib 0x146fc _dispatch_worker_thread2 + 180 8 libsystem_pthread.dylib 0x137c _pthread_wqthread + 232 9 libsystem_pthread.dylib 0x8c0 start_wqthread + 8 The crash occurs on a background cooperative queue (Swift Concurrency). Questions: Has anyone else seen crashes inside ausdk::BufferAllocator::instance() in TextToSpeech on iOS 26.3.0+ even without using TTS in their app? Could a third-party ad SDK be causing the TextToSpeech framework to load unexpectedly (e.g., via accessibility preloading)? Is this a known bug in iOS 26's Spoken Content / Speak Selection features? Any workarounds or fixes from Apple? Any insights, similar reports (especially from Objective-C based apps), or advice would be greatly appreciated! Thanks!
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Localize title and subtitle on App Clip card.
Hello, Our App Clip has recently gone live, and I’ve been testing the App Clip card across different device languages. I’ve noticed that while the action button text (e.g., “Open”) is localized automatically, the title and subtitle on the App Clip card are not being localized. Currently, they always appear in English. While configuring the advanced App Clip experience in App Store Connect, I was only able to select a single language (English). I attempted to create additional App Clip experiences for other languages, but encountered an error stating that the same App Clip Experience URL cannot be reused. Given that our users are distributed globally, I would like to understand: How can we localize the App Clip card (title and subtitle) for multiple languages while using the same App Clip Experience URL? Is there a recommended approach to support localization for a single App Clip experience across different regions/languages? Any guidance or best practices would be greatly appreciated. Thank you.
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Pending Termination Appeals Process doesn't work
The appeals process for when your Apple Developer account is in Pending Termination status doesn't work. The re-instate developer account form is very clear it shouldn't be used if it's pending. But the form for "I would like to appeal an app rejection or app removal" which is the correct form for pending state. Gives the error "There are no apps associated with this team." we do have apps associated. There could be thousands of developer accounts that weren't able to file an appeal correctly because of this bug. "If you would like to appeal this termination decis ion to the App Review Board, you must do so within 30 calendar days. When submitting your appeal, be sure to select "I would like to appeal an app rejection or app removal" from the drop-down menu on the Contact the App Review Team page and provide a written statement that includes the following:" Apple is very clear which to use.
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TkSmartCard transmitRequest persistently returning Cryptotokenkit error -2 on iOS/iPadOS
We are using the CryptoTokenKit framework, specifically the classes TKSmartCardSlotManager, TKSmartCardSlot, and TKSmartCard, to communicate with smart cards through external USB readers on iOS and iPadOS. In most cases, we are able to detect readers via TKSmartCardSlotManager, and send APDU commands using transmitRequest method, with the following code (where self->_slot and self->_card are previously created TkSmartCardSlot and TkSmartCard, respectively): #import <CryptoTokenKit/CryptoTokenKit.h> - (NSData *)sendCardCommand:(NSData *)command { if (!self->_card || !self->_card.valid || self->_slot.state != TKSmartCardSlotStateValidCard) return nil; NSMutableData *res = [[NSMutableData alloc] init]; NSError *sessionError = nil; [self->_card inSessionWithError:&sessionError executeBlock:^BOOL(NSError **error) { dispatch_semaphore_t semaphore = dispatch_semaphore_create(0); try { [self->_card transmitRequest:command reply:^(NSData * _Nullable response, NSError* _Nullable apduError) { if (apduError != nil) self->_error = apduError; else [res appendData: response]; dispatch_semaphore_signal(semaphore); }]; } catch (NSException *exception) { dispatch_semaphore_signal(semaphore); } dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER); if (res.length == 0) return NO; return YES; }]; return res; } However, with certain other USB smart card readers, we occasionally encounter APDU communication failures when calling transmitRequest (for instance, with a HID Global OMNIKEY 5422), which returns the following error: "Domain: CryptoTokenKit Code: -2". Once a failure occurs and transmitRequest starts returning this error, all subsequent calls to transmitRequest fail with the same error. This persists even when: A different smart card is inserted The same card is reinserted A different USB reader (previously working correctly) is connected The TKSmartCard object is recreated via makeSmartCard The slot state changes (observed via KVO) All internal objects (TKSmartCard, TKSmartCardSlot) are reset in the application At this point, the system appears to be stuck in a non-recoverable state which affects all readers and cards, including those that were previously functioning correctly. The only way to recover from this state is terminating and restarting the application which is running the code. After restarting the app, everything works normally again. We have created a bug report: FB22339746. The issue has been reproduced on iOS 26.4 and 18.5. Also on iPadOS 18.1. Anyone has already faced a similar issue? Could it be related to some internal state of TKSmartCardSlotManager?
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Crashed: com.apple.CFNetwork.LoaderQ
com.apple.main-thread 0 StarMaker 0x5c40854 _isPlatformVersionAtLeast.cold.2 + 4425680980 1 StarMaker 0x526d278 -[FPRScreenTraceTracker displayLinkStep] + 191 (FPRScreenTraceTracker.m:191) 2 QuartzCore 0xbe924 CA::Display::DisplayLinkItem::dispatch(CA::SignPost::Interval<(CA::SignPost::CAEventCode)835322056>&) + 64 3 QuartzCore 0x9bf38 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 880 4 QuartzCore 0xaf770 CA::Display::DisplayLink::dispatch_deferred_display_links(unsigned int) + 360 5 UIKitCore 0x7dee4 _UIUpdateSequenceRunNext + 128 6 UIKitCore 0x7d374 schedulerStepScheduledMainSectionContinue + 60 7 UpdateCycle 0x1560 UC::DriverCore::continueProcessing() + 84 8 CoreFoundation 0x164cc __CFMachPortPerform + 168 9 CoreFoundation 0x460b0 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 60 10 CoreFoundation 0x45fd8 __CFRunLoopDoSource1 + 508 11 CoreFoundation 0x1dc1c __CFRunLoopRun + 2168 12 CoreFoundation 0x1ca6c _CFRunLoopRunSpecificWithOptions + 532 13 GraphicsServices 0x1498 GSEventRunModal + 120 14 UIKitCore 0x9ddf8 -[UIApplication _run] + 792 15 UIKitCore 0x46e54 UIApplicationMain + 336 16 StarMaker 0x50c965c main + 18 (main.m:18) 17 ??? 0x19a9dae28 (缺少) Thread 0 libsystem_kernel.dylib 0x67f4 __semwait_signal + 8 1 libsystem_c.dylib 0xc7e4 nanosleep + 220 2 ZorroRtcEngineKit 0x1eb0f8 std::__Cr::this_thread::sleep_for(std::__Cr::chrono::duration<long long, std::__Cr::ratio<1l, 1000000000l>> const&) + 198 (pthread.h:198) 3 ZorroRtcEngineKit 0x27d30 zorro::KbLog::Loop() + 88 (kblog.cc:88) 4 ZorroRtcEngineKit 0x286e8 <deduplicated_symbol> + 4667967208 5 libsystem_pthread.dylib 0x444c _pthread_start + 136 6 libsystem_pthread.dylib 0x8cc thread_start + 8 Thread 0 libsystem_kernel.dylib 0x67f4 __semwait_signal + 8 1 libsystem_c.dylib 0xc7e4 nanosleep + 220 2 ZorroRtcEngineKit 0x1eb0f8 std::__Cr::this_thread::sleep_for(std::__Cr::chrono::duration<long long, std::__Cr::ratio<1l, 1000000000l>> const&) + 198 (pthread.h:198) 3 ZorroRtcEngineKit 0x19a4e4 zorro::ZkbLog::Loop() + 157 (zlog.cc:157) 4 ZorroRtcEngineKit 0x286e8 <deduplicated_symbol> + 4667967208 5 libsystem_pthread.dylib 0x444c _pthread_start + 136 6 libsystem_pthread.dylib 0x8cc thread_start + 8 Thread 0 libsystem_kernel.dylib 0x67f4 __semwait_signal + 8 1 libsystem_c.dylib 0xc7e4 nanosleep + 220 2 ZorroRtcEngineKit 0x1eb0f8 std::__Cr::this_thread::sleep_for(std::__Cr::chrono::duration<long long, std::__Cr::ratio<1l, 1000000000l>> const&) + 198 (pthread.h:198) 3 ZorroRtcEngineKit 0x19c4d8 zorro::QosManager::Loop() + 966 (string:966) 4 ZorroRtcEngineKit 0x286e8 <deduplicated_symbol> + 4667967208 5 libsystem_pthread.dylib 0x444c _pthread_start + 136 6 libsystem_pthread.dylib 0x8cc thread_start + 8
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Working Anti Virus - Apple Developer Account terminated
Hi, I created an anti virus app that worked within the sandbox. It was non commercial essentially a test to find a marketable anti virus app that could work within the sandbox. App store review kept saying it was malicious over and over again then told us our developer account was pending termination. We have a lot of others app that are my only source of income. I managed to work myself out of homelessness by being an App Developer (I've been an app developer since 2009). Now I'm facing it again for innovation. Thanks David
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Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
Is it mandatory for all developers to migrate to Xcode 26 starting from April 28, 2026? What happens if a developer submits or distributes a build created using Xcode 16 after April 28, 2026? Will it still be accepted or supported? Our app is distributed only via an internal company portal (not through the App Store). In this case, are we still required to build and distribute the app using Xcode 26 after April 28, 2026? If a hotfix is required before our next planned release (July 2026), how safe is it to use the UIDesignRequiresCompatibility flag as a temporary solution, assuming Xcode 26 becomes mandatory? Are there any risks or limitations associated with this approach? What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integration challenges in such a mixed environment? If the UIDesignRequiresCompatibility flag is used as a temporary workaround, what would be the impact if Apple later removes support for this flag, especially with newer iOS versions (e.g., iOS 26+)? For users who already have the app installed with this flag enabled For users installing the app for the first time after such changes
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Unable to download iOS simulator runtime 26.x on Xcode
Hi everyone, I'm experiencing a persistent issue for months now where I'm unable to download the iOS 26 simulator Runtime. I've tried reinstalling Xcode and also Xcode Beta but same issue. iOS 26 Simulator is also not on developers download page, so manual installation is impossible. And sadly I can't compile any code without having iOS 26 simulator installed. Anyone able to get passed this? Hardware: M1 Pro OS: Tahoe 26.1 Heres the error Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2026-01-07 11:35:35 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 60 User Info: { checkNetwork = 1; } -- System Information macOS Version 26.1 (Build 25B78) Xcode 26.2 (24553) (Build 17C52) Timestamp: 2026-01-07T12:35:35+01:00
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Scheduled events reach threshold almost immediately on iOS 26.2
Hi, we are developing a screen time management app. The app locks the device after it was used for specified amount of time. After updating to iOS 26.2, we noticed a huge issue: the events started to fire (reach the threshold) in the DeviceActivityMonitorExtension prematurely, almost immediately after scheduling. The only solution we've found is to delete the app and reboot the device, but the effect is not lasting long and this does not always help. Before updating to iOS 26, events also used to sometimes fire prematurely, but rescheduling the event often helped. Now the rescheduling happens almost every second and the events keep reaching the threshold prematurely. Can you suggest any workarounds for this issue?
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Does a Notification Service Extension continue executing network requests after calling contentHandler?
In my Notification Service Extension I'm doing two things in parallel inside didReceive(_:withContentHandler:): Downloading and attaching a rich media image (the standard content modification work) Firing a separate analytics POST request (fire-and-forget I don't wait for its response) Once the image is ready, I call contentHandler(modifiedContent). The notification renders correctly. What I've observed (via Proxyman) is that the analytics POST request completes successfully after contentHandler has already been called. My question: Why does this network request complete? Is it because: (a) The extension process is guaranteed to stay alive for the full 30-second budget, even after contentHandler is called so my URLSession task continues executing during the remaining time? (b) The extension process loses CPU time after contentHandler but remains in memory for process reuse and the request completes at the socket/OS level without my completion handler ever firing? (c) Something else entirely? I'd like to understand the documented behaviour so I can decide whether it's safe to rely on fire-and-forget network requests completing after contentHandler, or whether I need to ensure the request finishes before calling contentHandler.
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Inconsistency exception regarding context menu on web view
According to our crash analytics, our application crashes while a context menu is opened on a web view. This crash takes place on iOS 26+ only. The messages states that a web view is no longer inside active window hierarchy, however we doesn't modify web view instance's parent anyhow while the context menu is opened. Can you please help with a fix or at least workaround for this issue? What's your opinion for bug localization (application or framework)? NSInternalInconsistencyException UIPreviewTarget requires that the container view is in a window, but it is not. (container: <WKTargetedPreviewContainer: 0x14b442840; name=Context Menu Hint Preview Container>) userInfo: { NSAssertFile = "UITargetedPreview.m"; NSAssertLine = 64; } Crashed: CrBrowserMain 0 CoreFoundation __exceptionPreprocess + 164 1 libobjc.A.dylib objc_exception_throw + 88 2 Foundation -[NSMutableDictionary(NSMutableDictionary) initWithContentsOfFile:] + 0 3 UIKitCore -[UIPreviewTarget initWithContainer:center:transform:] + 660 4 UIKitCore (Missing) 5 UIKitCore (Missing) 6 UIKitCore (Missing) 7 UIKitCore (Missing) 8 UIKitCore (Missing) 9 UIKitCore -[_UIContextMenuPresentation present] + 56 10 UIKitCore +[UIView(UIViewAnimationWithBlocksPrivate) _modifyAnimationsWithPreferredFrameRateRange:updateReason:animations:] + 168 11 UIKitCore (Missing) 12 UIKitCore (Missing) 13 UIKitCore (Missing) 14 UIKitCore (Missing) 15 UIKitCore +[UIView(UIViewAnimationWithBlocks) _setupAnimationWithDuration:delay:view:options:factory:animations:start:animationStateGenerator:completion:] + 516 16 UIKitCore (Missing) 17 UIKitCore (Missing) 18 UIKitCore +[UIView __animateUsingSpringWithDampingRatio:response:interactive:initialDampingRatio:initialResponse:dampingRatioSmoothing:responseSmoothing:targetSmoothing:projectionDeceleration:retargetImpulse:animations:completion:] + 192 19 UIKitCore -[_UIRapidClickPresentationAssistant _animateUsingFluidSpringWithType:animations:completion:] + 316 20 UIKitCore -[_UIRapidClickPresentationAssistant _performPresentationAnimationsFromViewController:] + 516 21 UIKitCore -[_UIRapidClickPresentationAssistant presentFromSourcePreview:lifecycleCompletion:] + 400 22 UIKitCore __55-[_UIClickPresentationInteraction _performPresentation]_block_invoke_3 + 48 23 UIKitCore +[UIViewController _performWithoutDeferringTransitionsAllowingAnimation:actions:] + 140 24 UIKitCore __55-[_UIClickPresentationInteraction _performPresentation]_block_invoke_2 + 144 25 UIKitCore -[_UIClickPresentationInteraction _performPresentation] + 836 26 UIKitCore postPreviewTransition_block_invoke_2 + 104 27 UIKitCore handleEvent + 256 28 UIKitCore -[_UIClickPresentationInteraction _driverClickedUp] + 48 29 UIKitCore -[_UIClickPresentationInteraction clickDriver:didPerformEvent:] + 400 30 UIKitCore stateMachineSpec_block_invoke_5 + 48 31 UIKitCore handleEvent + 144 32 UIKitCore -[_UILongPressClickInteractionDriver _handleGestureRecognizer:] + 140 33 UIKitCore -[UIGestureRecognizerTarget _sendActionWithGestureRecognizer:] + 128 34 UIKitCore _UIGestureRecognizerSendTargetActions + 268 35 UIKitCore _UIGestureRecognizerSendActions + 268 36 UIKitCore -[UIGestureRecognizer _updateGestureForActiveEvents] + 308 37 UIKitCore -[UIGestureRecognizer gestureNode:didUpdatePhase:] + 300 38 Gestures (Missing) 39 Gestures (Missing) 40 Gestures (Missing) 41 Gestures (Missing) 42 UIKitCore -[UIGestureEnvironment _updateForEvent:window:] + 528 43 UIKitCore -[UIWindow sendEvent:] + 2924 44 UIKitCore -[UIApplication sendEvent:] + 396
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EXC_BAD_ACCESS on WebCore::ElementContext::isSameElement at select element
According to our crash analytics, our application crashes while a context menu is closed (after being opened on a web view). This crash takes place on iOS 26+ only. Seems like WebCore::ElementContext::isSameElement is called after ElementContext has been destroyed, so it's a kind of use-after-free issue. Can you please help with a fix or at least workaround for this issue? What's your opinion for bug localization (application or framework)? EXC_BAD_ACCESS 0x0000000000000001 Crashed: CrBrowserMain 0 WebKit WebCore::ElementContext::isSameElement(WebCore::ElementContext const&) const + 12 1 WebKit __74-[WKSelectPicker contextMenuInteraction:willEndForConfiguration:animator:]_block_invoke + 84 2 UIKitCore -[_UIContextMenuAnimator performAllCompletions] + 248 3 UIKitCore (Missing) 4 UIKitCore (Missing) 5 UIKitCore (Missing) 6 UIKitCore (Missing) 7 UIKitCore (Missing) 8 UIKitCore -[_UIGroupCompletion _performAllCompletions] + 160 9 UIKitCore (Missing) 10 UIKitCore (Missing) 11 UIKitCore (Missing) 12 UIKitCore (Missing) 13 UIKitCore __UIVIEW_IS_EXECUTING_ANIMATION_COMPLETION_BLOCK__ + 36 14 UIKitCore -[UIViewAnimationBlockDelegate _sendDeferredCompletion:] + 92 15 libdispatch.dylib _dispatch_call_block_and_release + 32 16 libdispatch.dylib _dispatch_client_callout + 16 17 libdispatch.dylib _dispatch_main_queue_drain.cold.5 + 812 18 libdispatch.dylib _dispatch_main_queue_drain + 180 19 libdispatch.dylib _dispatch_main_queue_callback_4CF + 44 20 CoreFoundation __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 21 CoreFoundation __CFRunLoopRun + 1944 22 CoreFoundation _CFRunLoopRunSpecificWithOptions + 532 23 GraphicsServices GSEventRunModal + 120 24 UIKitCore -[UIApplication _run] + 792 25 UIKitCore UIApplicationMain + 336
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Expected behavior of searchDomains
Based on https://developer.apple.com/documentation/networkextension/nednssettings/searchdomains , we expect the values mentioned in searchDomains to be appended to a single label DNS query. However, we are not seeing this behavior. We have a packetTunnelProvider VPN, where we set searchDomains to a dns suffix (for ex: test.com) and we set matchDomains to applications and suffix (for ex: abc.com and test.com) . When a user tries to access https://myapp , we expect to see a DNS query packet for myapp.test.com . However, this is not happening when matchDomainsNoSearch is set to true. https://developer.apple.com/documentation/networkextension/nednssettings/matchdomainsnosearch When matchDomainsNoSearch is set to false, we see dns queries for myapp.test.com and myapp.abc.com. What is the expected behavior of searchDomains?
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App Review Issue
It has been approximately three weeks since we submitted our app for review via App Store Connect, but it remains "In Review" and the review process has not been completed. For this reason, we also requested an expedited app review to the App Review Team last week. Will the review proceed if we simply wait? Is there any way to check the detailed status of this app review?
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6d
Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
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7
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4
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233
Activity
2h
Rejected for Guideline 4.1(c) Copycats
Hello everyone, I’m looking for some clarification and advice regarding an unexpected App Review rejection under Guideline 4.1 – Copycats. My app has been live on the App Store since May 2024, and during that time, it has maintained the same core flow, structure, UI, and feature set. There have been no major redesigns or attempts to imitate any other app. Recently, I submitted a new version (v3.2) with only minor changes related to ad logic implementation (no UI/UX changes, no branding changes, no metadata changes). However, this update was rejected with the following reason: “This app or its metadata appears to be misrepresenting itself as another popular app or game…” This has left me quite confused for a few reasons: The app has been approved and publicly available for nearly 2 years There were no significant design or branding changes in this submission The rejection seems unrelated to the actual changes made in this version My questions: Has anyone experienced a situation where an app was flagged as a copycat after being live for a long time? Is it possible that Apple updated their internal policies or comparisons, causing older apps to be re-evaluated? Could this be triggered by similar metadata (keywords, screenshots, descriptions) rather than the app itself? What would be the best way to respond in App Store Connect Resolution Center in this case? I fully respect Apple’s guidelines and have no intention of copying or misleading users. I’d really appreciate any insights or suggestions on how to resolve this properly. Thank you!
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2
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0
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26
Activity
8h
Navigation Bar Title Hidden When Right Bar Button Title Is Long (iOS 26)
I’m developing an app that includes a navigation bar with a centered title and a single right bar button item. I’ve noticed that when both the navigation bar title and the right bar button item’s title are relatively long, the navigation bar title becomes hidden. This issue only occurs on iOS 26. When running the same code on iOS 18, the layout behaves as expected, with both elements visible. Has anyone else experienced this behavior on iOS 26? Is this a known layout change or a possible bug?
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2
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0
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655
Activity
12h
‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same "minimum deployment" setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or memory models that older devices cannot parse? ‌Looking forward to your reply‌.
Replies
6
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4
Views
336
Activity
13h
Safari iOS 17 layout issue
Safari on iOS 17, when entering characters into text input box after deleting characters, the layout is off. Here's the HTML: <body> <div id="J001" style="display: inline-block;"> <div id="J001__0" style="display: inline-block;"> <input id="J001__0__input" style="display: inline-block; height: 28px; padding:2px; border:1px solid gray;"></div> <div id="J003__0" style="display: inline-block;"> <button id="J003__0__btn" style="display: inline-block; height:34px;">a</button> </div> </div> </body> Enter "A" into text input box. Delete "A" with the backspace(x). Enter "A" into text input box, the button position will be shifted down. iOS 17 の Safari にて、テキスト入力ボックスで文字を削除した後、文字を入力するとレイアウトが崩れます。 テキスト入力ボックスに「A」と入力します。 バックスペース(x)で「A」を削除します。 テキスト入力ボックスに「A」と入力すると、ボタンの位置が下にずれます。
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1
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1
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1.1k
Activity
13h
Left-flick and right-flick gestures with VoiceOver and UIAccessibilityReadingContent
Hi, I have an app that displays lines of text, that I want to make accessible with VoiceOver. It's based on a UITextView. I have implemented the UIAccessibilityReadingContent protocol, following the instructions in https://developer.apple.com/videos/play/wwdc2019/248 and now users can see the screen line by line, by moving their fingers on the screen. That works fine. However, users would also like to be able to use left-flick and right-flick to move to the previous or next line on the screen, and I haven't been able to make this work. I can see that left-flick triggers accessibilityPreviousTextNavigationElement and right-flick triggers accessibilityNextTextNavigationElement, but I don't understand what these variables should be.
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0
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0
Views
82
Activity
16h
iOS 26.3.0 TextToSpeech EXC_BAD_ACCESS
Hello Apple Developer Community, I'm seeing a persistent crash in my iOS app reported via Firebase Crashlytics. The issue only started appearing on devices running iOS 26.3.0 and above (the crash does not occur on lower iOS versions, and it's unrelated to my app's version number). Key points: My app does NOT use any Text-to-Speech (TTS) features whatsoever. No AVSpeechSynthesizer, no Speech framework, no related APIs called from our code. My app is primarily written in Objective-C (with some Swift components possibly via dependencies). The crash stack is entirely within Apple's private TextToSpeech framework, specifically in ausdk::BufferAllocator::instance(). I suspect it might be indirectly triggered by a third-party ad SDK (e.g., Google Mobile Ads, AppLovin, etc.) that could be loading or interacting with accessibility features in the background — but this is just a hypothesis, as I have no direct evidence yet. Here is one representative crash log: Crashed: com.apple.root.user-initiated-qos.cooperative 0 TextToSpeech 0x6bb00 ausdk::BufferAllocator::instance() + 99800 1 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 2 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 3 TextToSpeech 0x1a0b9c ausdk::BufferAllocator::instance() + 1365620 4 libswift_Concurrency.dylib 0x628b4 swift::runJobInEstablishedExecutorContext(swift::Job*) + 288 5 libswift_Concurrency.dylib 0x63d28 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156 6 libdispatch.dylib 0x13f48 _dispatch_root_queue_drain + 364 7 libdispatch.dylib 0x146fc _dispatch_worker_thread2 + 180 8 libsystem_pthread.dylib 0x137c _pthread_wqthread + 232 9 libsystem_pthread.dylib 0x8c0 start_wqthread + 8 The crash occurs on a background cooperative queue (Swift Concurrency). Questions: Has anyone else seen crashes inside ausdk::BufferAllocator::instance() in TextToSpeech on iOS 26.3.0+ even without using TTS in their app? Could a third-party ad SDK be causing the TextToSpeech framework to load unexpectedly (e.g., via accessibility preloading)? Is this a known bug in iOS 26's Spoken Content / Speak Selection features? Any workarounds or fixes from Apple? Any insights, similar reports (especially from Objective-C based apps), or advice would be greatly appreciated! Thanks!
Replies
3
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4
Views
205
Activity
1d
Localize title and subtitle on App Clip card.
Hello, Our App Clip has recently gone live, and I’ve been testing the App Clip card across different device languages. I’ve noticed that while the action button text (e.g., “Open”) is localized automatically, the title and subtitle on the App Clip card are not being localized. Currently, they always appear in English. While configuring the advanced App Clip experience in App Store Connect, I was only able to select a single language (English). I attempted to create additional App Clip experiences for other languages, but encountered an error stating that the same App Clip Experience URL cannot be reused. Given that our users are distributed globally, I would like to understand: How can we localize the App Clip card (title and subtitle) for multiple languages while using the same App Clip Experience URL? Is there a recommended approach to support localization for a single App Clip experience across different regions/languages? Any guidance or best practices would be greatly appreciated. Thank you.
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0
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28
Activity
4d
Pending Termination Appeals Process doesn't work
The appeals process for when your Apple Developer account is in Pending Termination status doesn't work. The re-instate developer account form is very clear it shouldn't be used if it's pending. But the form for "I would like to appeal an app rejection or app removal" which is the correct form for pending state. Gives the error "There are no apps associated with this team." we do have apps associated. There could be thousands of developer accounts that weren't able to file an appeal correctly because of this bug. "If you would like to appeal this termination decis ion to the App Review Board, you must do so within 30 calendar days. When submitting your appeal, be sure to select "I would like to appeal an app rejection or app removal" from the drop-down menu on the Contact the App Review Team page and provide a written statement that includes the following:" Apple is very clear which to use.
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0
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42
Activity
4d
TkSmartCard transmitRequest persistently returning Cryptotokenkit error -2 on iOS/iPadOS
We are using the CryptoTokenKit framework, specifically the classes TKSmartCardSlotManager, TKSmartCardSlot, and TKSmartCard, to communicate with smart cards through external USB readers on iOS and iPadOS. In most cases, we are able to detect readers via TKSmartCardSlotManager, and send APDU commands using transmitRequest method, with the following code (where self->_slot and self->_card are previously created TkSmartCardSlot and TkSmartCard, respectively): #import <CryptoTokenKit/CryptoTokenKit.h> - (NSData *)sendCardCommand:(NSData *)command { if (!self->_card || !self->_card.valid || self->_slot.state != TKSmartCardSlotStateValidCard) return nil; NSMutableData *res = [[NSMutableData alloc] init]; NSError *sessionError = nil; [self->_card inSessionWithError:&sessionError executeBlock:^BOOL(NSError **error) { dispatch_semaphore_t semaphore = dispatch_semaphore_create(0); try { [self->_card transmitRequest:command reply:^(NSData * _Nullable response, NSError* _Nullable apduError) { if (apduError != nil) self->_error = apduError; else [res appendData: response]; dispatch_semaphore_signal(semaphore); }]; } catch (NSException *exception) { dispatch_semaphore_signal(semaphore); } dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER); if (res.length == 0) return NO; return YES; }]; return res; } However, with certain other USB smart card readers, we occasionally encounter APDU communication failures when calling transmitRequest (for instance, with a HID Global OMNIKEY 5422), which returns the following error: "Domain: CryptoTokenKit Code: -2". Once a failure occurs and transmitRequest starts returning this error, all subsequent calls to transmitRequest fail with the same error. This persists even when: A different smart card is inserted The same card is reinserted A different USB reader (previously working correctly) is connected The TKSmartCard object is recreated via makeSmartCard The slot state changes (observed via KVO) All internal objects (TKSmartCard, TKSmartCardSlot) are reset in the application At this point, the system appears to be stuck in a non-recoverable state which affects all readers and cards, including those that were previously functioning correctly. The only way to recover from this state is terminating and restarting the application which is running the code. After restarting the app, everything works normally again. We have created a bug report: FB22339746. The issue has been reproduced on iOS 26.4 and 18.5. Also on iPadOS 18.1. Anyone has already faced a similar issue? Could it be related to some internal state of TKSmartCardSlotManager?
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2
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0
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251
Activity
4d
Crashed: com.apple.CFNetwork.LoaderQ
com.apple.main-thread 0 StarMaker 0x5c40854 _isPlatformVersionAtLeast.cold.2 + 4425680980 1 StarMaker 0x526d278 -[FPRScreenTraceTracker displayLinkStep] + 191 (FPRScreenTraceTracker.m:191) 2 QuartzCore 0xbe924 CA::Display::DisplayLinkItem::dispatch(CA::SignPost::Interval<(CA::SignPost::CAEventCode)835322056>&) + 64 3 QuartzCore 0x9bf38 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 880 4 QuartzCore 0xaf770 CA::Display::DisplayLink::dispatch_deferred_display_links(unsigned int) + 360 5 UIKitCore 0x7dee4 _UIUpdateSequenceRunNext + 128 6 UIKitCore 0x7d374 schedulerStepScheduledMainSectionContinue + 60 7 UpdateCycle 0x1560 UC::DriverCore::continueProcessing() + 84 8 CoreFoundation 0x164cc __CFMachPortPerform + 168 9 CoreFoundation 0x460b0 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 60 10 CoreFoundation 0x45fd8 __CFRunLoopDoSource1 + 508 11 CoreFoundation 0x1dc1c __CFRunLoopRun + 2168 12 CoreFoundation 0x1ca6c _CFRunLoopRunSpecificWithOptions + 532 13 GraphicsServices 0x1498 GSEventRunModal + 120 14 UIKitCore 0x9ddf8 -[UIApplication _run] + 792 15 UIKitCore 0x46e54 UIApplicationMain + 336 16 StarMaker 0x50c965c main + 18 (main.m:18) 17 ??? 0x19a9dae28 (缺少) Thread 0 libsystem_kernel.dylib 0x67f4 __semwait_signal + 8 1 libsystem_c.dylib 0xc7e4 nanosleep + 220 2 ZorroRtcEngineKit 0x1eb0f8 std::__Cr::this_thread::sleep_for(std::__Cr::chrono::duration<long long, std::__Cr::ratio<1l, 1000000000l>> const&) + 198 (pthread.h:198) 3 ZorroRtcEngineKit 0x27d30 zorro::KbLog::Loop() + 88 (kblog.cc:88) 4 ZorroRtcEngineKit 0x286e8 <deduplicated_symbol> + 4667967208 5 libsystem_pthread.dylib 0x444c _pthread_start + 136 6 libsystem_pthread.dylib 0x8cc thread_start + 8 Thread 0 libsystem_kernel.dylib 0x67f4 __semwait_signal + 8 1 libsystem_c.dylib 0xc7e4 nanosleep + 220 2 ZorroRtcEngineKit 0x1eb0f8 std::__Cr::this_thread::sleep_for(std::__Cr::chrono::duration<long long, std::__Cr::ratio<1l, 1000000000l>> const&) + 198 (pthread.h:198) 3 ZorroRtcEngineKit 0x19a4e4 zorro::ZkbLog::Loop() + 157 (zlog.cc:157) 4 ZorroRtcEngineKit 0x286e8 <deduplicated_symbol> + 4667967208 5 libsystem_pthread.dylib 0x444c _pthread_start + 136 6 libsystem_pthread.dylib 0x8cc thread_start + 8 Thread 0 libsystem_kernel.dylib 0x67f4 __semwait_signal + 8 1 libsystem_c.dylib 0xc7e4 nanosleep + 220 2 ZorroRtcEngineKit 0x1eb0f8 std::__Cr::this_thread::sleep_for(std::__Cr::chrono::duration<long long, std::__Cr::ratio<1l, 1000000000l>> const&) + 198 (pthread.h:198) 3 ZorroRtcEngineKit 0x19c4d8 zorro::QosManager::Loop() + 966 (string:966) 4 ZorroRtcEngineKit 0x286e8 <deduplicated_symbol> + 4667967208 5 libsystem_pthread.dylib 0x444c _pthread_start + 136 6 libsystem_pthread.dylib 0x8cc thread_start + 8
Replies
5
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1
Views
203
Activity
4d
Working Anti Virus - Apple Developer Account terminated
Hi, I created an anti virus app that worked within the sandbox. It was non commercial essentially a test to find a marketable anti virus app that could work within the sandbox. App store review kept saying it was malicious over and over again then told us our developer account was pending termination. We have a lot of others app that are my only source of income. I managed to work myself out of homelessness by being an App Developer (I've been an app developer since 2009). Now I'm facing it again for innovation. Thanks David
Replies
2
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0
Views
123
Activity
4d
Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
Is it mandatory for all developers to migrate to Xcode 26 starting from April 28, 2026? What happens if a developer submits or distributes a build created using Xcode 16 after April 28, 2026? Will it still be accepted or supported? Our app is distributed only via an internal company portal (not through the App Store). In this case, are we still required to build and distribute the app using Xcode 26 after April 28, 2026? If a hotfix is required before our next planned release (July 2026), how safe is it to use the UIDesignRequiresCompatibility flag as a temporary solution, assuming Xcode 26 becomes mandatory? Are there any risks or limitations associated with this approach? What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integration challenges in such a mixed environment? If the UIDesignRequiresCompatibility flag is used as a temporary workaround, what would be the impact if Apple later removes support for this flag, especially with newer iOS versions (e.g., iOS 26+)? For users who already have the app installed with this flag enabled For users installing the app for the first time after such changes
Replies
1
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0
Views
47
Activity
5d
Unable to download iOS simulator runtime 26.x on Xcode
Hi everyone, I'm experiencing a persistent issue for months now where I'm unable to download the iOS 26 simulator Runtime. I've tried reinstalling Xcode and also Xcode Beta but same issue. iOS 26 Simulator is also not on developers download page, so manual installation is impossible. And sadly I can't compile any code without having iOS 26 simulator installed. Anyone able to get passed this? Hardware: M1 Pro OS: Tahoe 26.1 Heres the error Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2026-01-07 11:35:35 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 60 User Info: { checkNetwork = 1; } -- System Information macOS Version 26.1 (Build 25B78) Xcode 26.2 (24553) (Build 17C52) Timestamp: 2026-01-07T12:35:35+01:00
Replies
7
Boosts
4
Views
1.2k
Activity
5d
Scheduled events reach threshold almost immediately on iOS 26.2
Hi, we are developing a screen time management app. The app locks the device after it was used for specified amount of time. After updating to iOS 26.2, we noticed a huge issue: the events started to fire (reach the threshold) in the DeviceActivityMonitorExtension prematurely, almost immediately after scheduling. The only solution we've found is to delete the app and reboot the device, but the effect is not lasting long and this does not always help. Before updating to iOS 26, events also used to sometimes fire prematurely, but rescheduling the event often helped. Now the rescheduling happens almost every second and the events keep reaching the threshold prematurely. Can you suggest any workarounds for this issue?
Replies
4
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2
Views
372
Activity
5d
Does a Notification Service Extension continue executing network requests after calling contentHandler?
In my Notification Service Extension I'm doing two things in parallel inside didReceive(_:withContentHandler:): Downloading and attaching a rich media image (the standard content modification work) Firing a separate analytics POST request (fire-and-forget I don't wait for its response) Once the image is ready, I call contentHandler(modifiedContent). The notification renders correctly. What I've observed (via Proxyman) is that the analytics POST request completes successfully after contentHandler has already been called. My question: Why does this network request complete? Is it because: (a) The extension process is guaranteed to stay alive for the full 30-second budget, even after contentHandler is called so my URLSession task continues executing during the remaining time? (b) The extension process loses CPU time after contentHandler but remains in memory for process reuse and the request completes at the socket/OS level without my completion handler ever firing? (c) Something else entirely? I'd like to understand the documented behaviour so I can decide whether it's safe to rely on fire-and-forget network requests completing after contentHandler, or whether I need to ensure the request finishes before calling contentHandler.
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1
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74
Activity
6d
Inconsistency exception regarding context menu on web view
According to our crash analytics, our application crashes while a context menu is opened on a web view. This crash takes place on iOS 26+ only. The messages states that a web view is no longer inside active window hierarchy, however we doesn't modify web view instance's parent anyhow while the context menu is opened. Can you please help with a fix or at least workaround for this issue? What's your opinion for bug localization (application or framework)? NSInternalInconsistencyException UIPreviewTarget requires that the container view is in a window, but it is not. (container: <WKTargetedPreviewContainer: 0x14b442840; name=Context Menu Hint Preview Container>) userInfo: { NSAssertFile = "UITargetedPreview.m"; NSAssertLine = 64; } Crashed: CrBrowserMain 0 CoreFoundation __exceptionPreprocess + 164 1 libobjc.A.dylib objc_exception_throw + 88 2 Foundation -[NSMutableDictionary(NSMutableDictionary) initWithContentsOfFile:] + 0 3 UIKitCore -[UIPreviewTarget initWithContainer:center:transform:] + 660 4 UIKitCore (Missing) 5 UIKitCore (Missing) 6 UIKitCore (Missing) 7 UIKitCore (Missing) 8 UIKitCore (Missing) 9 UIKitCore -[_UIContextMenuPresentation present] + 56 10 UIKitCore +[UIView(UIViewAnimationWithBlocksPrivate) _modifyAnimationsWithPreferredFrameRateRange:updateReason:animations:] + 168 11 UIKitCore (Missing) 12 UIKitCore (Missing) 13 UIKitCore (Missing) 14 UIKitCore (Missing) 15 UIKitCore +[UIView(UIViewAnimationWithBlocks) _setupAnimationWithDuration:delay:view:options:factory:animations:start:animationStateGenerator:completion:] + 516 16 UIKitCore (Missing) 17 UIKitCore (Missing) 18 UIKitCore +[UIView __animateUsingSpringWithDampingRatio:response:interactive:initialDampingRatio:initialResponse:dampingRatioSmoothing:responseSmoothing:targetSmoothing:projectionDeceleration:retargetImpulse:animations:completion:] + 192 19 UIKitCore -[_UIRapidClickPresentationAssistant _animateUsingFluidSpringWithType:animations:completion:] + 316 20 UIKitCore -[_UIRapidClickPresentationAssistant _performPresentationAnimationsFromViewController:] + 516 21 UIKitCore -[_UIRapidClickPresentationAssistant presentFromSourcePreview:lifecycleCompletion:] + 400 22 UIKitCore __55-[_UIClickPresentationInteraction _performPresentation]_block_invoke_3 + 48 23 UIKitCore +[UIViewController _performWithoutDeferringTransitionsAllowingAnimation:actions:] + 140 24 UIKitCore __55-[_UIClickPresentationInteraction _performPresentation]_block_invoke_2 + 144 25 UIKitCore -[_UIClickPresentationInteraction _performPresentation] + 836 26 UIKitCore postPreviewTransition_block_invoke_2 + 104 27 UIKitCore handleEvent + 256 28 UIKitCore -[_UIClickPresentationInteraction _driverClickedUp] + 48 29 UIKitCore -[_UIClickPresentationInteraction clickDriver:didPerformEvent:] + 400 30 UIKitCore stateMachineSpec_block_invoke_5 + 48 31 UIKitCore handleEvent + 144 32 UIKitCore -[_UILongPressClickInteractionDriver _handleGestureRecognizer:] + 140 33 UIKitCore -[UIGestureRecognizerTarget _sendActionWithGestureRecognizer:] + 128 34 UIKitCore _UIGestureRecognizerSendTargetActions + 268 35 UIKitCore _UIGestureRecognizerSendActions + 268 36 UIKitCore -[UIGestureRecognizer _updateGestureForActiveEvents] + 308 37 UIKitCore -[UIGestureRecognizer gestureNode:didUpdatePhase:] + 300 38 Gestures (Missing) 39 Gestures (Missing) 40 Gestures (Missing) 41 Gestures (Missing) 42 UIKitCore -[UIGestureEnvironment _updateForEvent:window:] + 528 43 UIKitCore -[UIWindow sendEvent:] + 2924 44 UIKitCore -[UIApplication sendEvent:] + 396
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1
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0
Views
499
Activity
6d
EXC_BAD_ACCESS on WebCore::ElementContext::isSameElement at select element
According to our crash analytics, our application crashes while a context menu is closed (after being opened on a web view). This crash takes place on iOS 26+ only. Seems like WebCore::ElementContext::isSameElement is called after ElementContext has been destroyed, so it's a kind of use-after-free issue. Can you please help with a fix or at least workaround for this issue? What's your opinion for bug localization (application or framework)? EXC_BAD_ACCESS 0x0000000000000001 Crashed: CrBrowserMain 0 WebKit WebCore::ElementContext::isSameElement(WebCore::ElementContext const&) const + 12 1 WebKit __74-[WKSelectPicker contextMenuInteraction:willEndForConfiguration:animator:]_block_invoke + 84 2 UIKitCore -[_UIContextMenuAnimator performAllCompletions] + 248 3 UIKitCore (Missing) 4 UIKitCore (Missing) 5 UIKitCore (Missing) 6 UIKitCore (Missing) 7 UIKitCore (Missing) 8 UIKitCore -[_UIGroupCompletion _performAllCompletions] + 160 9 UIKitCore (Missing) 10 UIKitCore (Missing) 11 UIKitCore (Missing) 12 UIKitCore (Missing) 13 UIKitCore __UIVIEW_IS_EXECUTING_ANIMATION_COMPLETION_BLOCK__ + 36 14 UIKitCore -[UIViewAnimationBlockDelegate _sendDeferredCompletion:] + 92 15 libdispatch.dylib _dispatch_call_block_and_release + 32 16 libdispatch.dylib _dispatch_client_callout + 16 17 libdispatch.dylib _dispatch_main_queue_drain.cold.5 + 812 18 libdispatch.dylib _dispatch_main_queue_drain + 180 19 libdispatch.dylib _dispatch_main_queue_callback_4CF + 44 20 CoreFoundation __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 21 CoreFoundation __CFRunLoopRun + 1944 22 CoreFoundation _CFRunLoopRunSpecificWithOptions + 532 23 GraphicsServices GSEventRunModal + 120 24 UIKitCore -[UIApplication _run] + 792 25 UIKitCore UIApplicationMain + 336
Replies
1
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0
Views
480
Activity
6d
Expected behavior of searchDomains
Based on https://developer.apple.com/documentation/networkextension/nednssettings/searchdomains , we expect the values mentioned in searchDomains to be appended to a single label DNS query. However, we are not seeing this behavior. We have a packetTunnelProvider VPN, where we set searchDomains to a dns suffix (for ex: test.com) and we set matchDomains to applications and suffix (for ex: abc.com and test.com) . When a user tries to access https://myapp , we expect to see a DNS query packet for myapp.test.com . However, this is not happening when matchDomainsNoSearch is set to true. https://developer.apple.com/documentation/networkextension/nednssettings/matchdomainsnosearch When matchDomainsNoSearch is set to false, we see dns queries for myapp.test.com and myapp.abc.com. What is the expected behavior of searchDomains?
Replies
10
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0
Views
320
Activity
6d
App Review Issue
It has been approximately three weeks since we submitted our app for review via App Store Connect, but it remains "In Review" and the review process has not been completed. For this reason, we also requested an expedited app review to the App Review Team last week. Will the review proceed if we simply wait? Is there any way to check the detailed status of this app review?
Replies
7
Boosts
2
Views
387
Activity
6d