App Store

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The App Store allows users around the world to discover and download your iOS and iPadOS apps.

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TESTFLIGHT: The requested app is not available or doesn t exist
Hello, I created an app using the latest version of Xcode (16.2), and I'm having a problem testing this app on my iPhones. I created this app just like all the others I've made for my clients, including one on (03/24/25), but when I went to upload another App to App Store Connect on (03/26/25) I couldn't test it on my phone. Points to consider: The app runs perfectly on the Emulator. All my terms and agreements with Apple are up to date. I tried to download the apps through Testflight on 2 different devices, iPhone 7 Plus (iOS 15.8.1) and iPhone 15 Pro Max (iOS 18.3.2), and I was unsuccessful in neither attempt. I can send my app to the internal testers, but when I click download, the following message appears: Could not install [APP NAME]. The requested App is not available or doesn't exist. I imagine this problem is with Apple itself, I have already contacted support, but I need to resolve this urgently for my customers. Has anyone experienced this and resolved it?
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Rejected under Guideline 1.1.1 (Objectionable Content) — car notification app, looking for advice
Hi everyone, I recently got rejected under Guideline 1.1.1 - Safety - Objectionable Content and I'm struggling to understand how my app falls under this category. Looking for advice from anyone who's dealt with similar rejections. What the app does: AutoSignal is a vehicle notification app designed for the Bulgarian market. It solves a very common real-world problem - needing to contact a car owner when their vehicle is double-parked, blocking you in, has its lights left on, or has been hit/damaged while parked. The core flow is: A user scans a license plate using their phone camera If the car owner is registered in the app, they receive an anonymous push notification (e.g., "Your car with plate XX 1234 XX is blocking someone" or "Your lights are on") The car owner can then take action Users can also report vehicle damage cases with temporary witness notes that auto-expire after 7 days. Why I believe it doesn't violate 1.1.1: The app does not expose any personal information. Notifications are fully anonymous - the sender never sees the car owner's identity, phone number, or any personal details. License plates are public information - they are visible on every car on every street. The app doesn't scrape or store plate databases. The use cases are entirely constructive: notifing someone their car is being towed, blocked in, damaged or has lights on. There is no messaging or direct contact between users - only predefined notification templates. Damage case witness notes are temporary (7-day expiry) and designed to help with insurance claims, not harassment (everything is opt-in model). What Apple said: "Issue Description The app includes content that could be considered defamatory or mean-spirited. Specifically, your app allows users to collect license plate information and send activity associated with the license plate. Content that is likely to humiliate, intimidate, or harm a targeted individual or group is not appropriate for the App Store." What I've tried/considered: Adding content moderation and reporting features Limiting notification frequency (rate limiting on the backend) Requiring car owners to opt-in by registering their own plates before they can receive any notifications Has anyone successfully appealed a 1.1.1 rejection for a similar use case? Should I request a call with the App Review Board? Any suggestions on what additional safeguards I could highlight or implement to address their concerns? Thanks in advance for any guidance.
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Why doesnt the Media Manager tell which devices have the required proportions?
When launching an app, AppStore Connect has some very specific requirements to the media (screenshots) used for the store listing. Right now the primary screenshots requires a 6.5 inch size. This is fine, of course, but why doesnt it list which iphones has this size, so I dont have to google my way to this answer? Its such a small thing, but would help so much
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Localize title and subtitle on App Clip card.
Hello, Our App Clip has recently gone live, and I’ve been testing the App Clip card across different device languages. I’ve noticed that while the action button text (e.g., “Open”) is localized automatically, the title and subtitle on the App Clip card are not being localized. Currently, they always appear in English. While configuring the advanced App Clip experience in App Store Connect, I was only able to select a single language (English). I attempted to create additional App Clip experiences for other languages, but encountered an error stating that the same App Clip Experience URL cannot be reused. Given that our users are distributed globally, I would like to understand: How can we localize the App Clip card (title and subtitle) for multiple languages while using the same App Clip Experience URL? Is there a recommended approach to support localization for a single App Clip experience across different regions/languages? Any guidance or best practices would be greatly appreciated. Thank you.
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Pending Termination Appeals Process doesn't work
The appeals process for when your Apple Developer account is in Pending Termination status doesn't work. The re-instate developer account form is very clear it shouldn't be used if it's pending. But the form for "I would like to appeal an app rejection or app removal" which is the correct form for pending state. Gives the error "There are no apps associated with this team." we do have apps associated. There could be thousands of developer accounts that weren't able to file an appeal correctly because of this bug. "If you would like to appeal this termination decis ion to the App Review Board, you must do so within 30 calendar days. When submitting your appeal, be sure to select "I would like to appeal an app rejection or app removal" from the drop-down menu on the Contact the App Review Team page and provide a written statement that includes the following:" Apple is very clear which to use.
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How do we analyze the .ipa file after uploading it to TestFlight?
We are having trouble analyzing our app's size. When we evaluate the app size locally, it might show a decrease, but after uploading it to TestFlight, we sometimes see the exact opposite result. Evaluating this is very complex. We suspect this discrepancy is due to server-side optimizations by Apple, but there is a lack of clear documentation and articles explaining the process. Can anyone help clarify why this happens and how to measure it accurately?
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App review rejection due to accessibility
Hi, and apologies for a long post! We have created an app that enables wireless communication with FIDO2 devices over Bluetooth by creating virtual HID devices and translating the packages. In order to do this, we use the HIDVirtualDevice class as described here: https://developer.apple.com/documentation/corehid/creatingvirtualdevices We learned the hard way that this sample code does not work without the “com.apple.developer.hid.virtual.device“ entitlement, but with it, it behaves as expected. Now, our application has been rejected during Review, both by the initial App Review and the appeal to the App Review Board. The problem is that I can’t really figure out what the issue is. The first rejection states the following: The app requests access to Accessibility features on macOS but does not use these features for accessibility purposes. Specifically, the app uses Accessibility features for non-accessibility feature. (Please see attached screenshot) The attached screenshot is of the screen the app shows when requesting permissions, with this code: else if bluetoothManager.requirePermissions { GradientTitle(text: "PERMISSIONS \nNEEDED") Text( """ This application requires additional permissions to run. Open the settings menu to allow access before restarting the application. """ ) and a button with this action: if let url = URL( string:"x-apple.systempreferences:com.apple.preference.security?Privacy_Accessibility" ) { NSWorkspace.shared.open(url) } The requirePermissions boolean is set from here, let properties = HIDVirtualDevice.Properties( descriptor: VirtualDevice.fidoDescriptor, vendorID: VirtualDevice.vendorId ) if HIDVirtualDevice(properties: properties) != nil { await MainActor.run { self.requirePermissions = false } break } else { await MainActor.run { self.requirePermissions = true } When HIDVirtualDevice(properties: properties) is called, a system pop-up with App would like to control this computer using accessibility features. Grant access to this application in Security and Privacy preferences located in System Preferences. shows. I responded to the rejection by trying to argue that allowing you to use your device wirelessly does increase accessibility, and that this is the only purpose of the app. Their response was: Regarding 2.4.5, Accessibility usage. To resolve this issue, it would be appropriate to remove Accessibility usage for non-accessibility purposes. Should you require more assistance with resolving this issue, Apple Developer Technical Support is available to provide direct one-on-one support for discrete code-level questions. Please be sure to include any crash logs, screenshots or steps to reproduce this issue in your request. I contacted technical support and tried to explain the issue again, and got the following response: Guideline 2.4.5 - Performance The app requests access to Accessibility features on macOS but does not use these features for accessibility purposes. Specifically, the app uses Accessibility features for non-accessibility feature. Accessibility features are intended to help users with different capabilities interact with their devices and app. Apps may not use features designed to increase accessibility for other purposes. We understand that the reason for using Accessibility feature on macOS. However, the usage is not compliant with the provided guideline. The last sentence is not complete, and it’s hard to understand what the issue is, given that they have not actually responded to my arguments. My best guess right now is point 2.4.5 (v): 2.4.5 Apps distributed via the Mac App Store have some additional requirements to keep in mind: (v) They may not request escalation to root privileges or use setuid attributes. If this is the case, I can understand the rejection, although it’s strange they didn’t just say so then. If that is correct, given that the system pop-up and accessibility requirement also trigger when running their sample code (which creates a virtual keyboard), does that mean that no one using this class and framework can submit apps to the App Store? I never intended to use an accessibility framework, and I was quite surprised the first time the pop-up appeared. RIght now I'm just confused and dissapointed with the level of feedback from Apple, and would appreciate any help, either in providing a solution or just explaining what the specific issue is.
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Title: Clipboard manager rejected under Guideline 2.4.5 for using CGEvent.post — what is the correct approach?
I'm developing a sandboxed clipboard history manager for macOS. When a user selects an item from their clipboard history, the app: Writes the data to NSPasteboard.general Posts a ⌘V keystroke via CGEvent.post(tap: .cgSessionEventTap) This requires the user to grant permission under System Settings > Privacy & Security > Accessibility (kTCCServicePostEvent). The app does not use any Accessibility framework APIs (AXUIElement, AXIsProcessTrusted, etc.) — only Core Graphics event posting. The app has been rejected twice under Guideline 2.4.5, with the reviewer stating that Accessibility features should not be used for non-accessibility purposes. My understanding is that kTCCServicePostEvent (used by CGEvent.post) is a separate TCC service from kTCCServiceAccessibility (used by AXUIElement APIs), but both appear under "Accessibility" in System Settings, which may be causing confusion. My questions: Is there an approved way for a sandboxed Mac App Store app to simulate a keystroke (specifically ⌘V) after writing to the pasteboard? If CGEvent.post is not appropriate for App Store apps, what alternative API should clipboard managers use to provide a "paste" action? Is there a way to use CGEvent.post that is compliant with Guideline 2.4.5? I have a minimal sample project (single Swift file, sandboxed) that demonstrates the behavior. I can share it if helpful. I was referred here by DTS (Case-ID: 19088416).
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DSA "In Review" for 41 days — App blocked in all 27 EU countries — No response to support case
Hi, My Digital Services Act compliance submission has been stuck "In Review" since February 13, 2026 — that is 41 days with no update. As a result, my app Move Together (Move Club) is completely blocked in all 27 EU App Store territories during this entire period. What I've done: Submitted DSA trader information on Feb 13, 2026 Submitted support request on March 19 → Case ID: 102848525554 → zero response Submitted second support request today (March 26) via App Setup → Availability and Pricing Phone callback option is not available for this topic App Store Connect Business → Agreements → Compliance still shows: Digital Services Act | 27 Countries | Last Updated: Feb 13, 2026 | Status: In Review I've seen multiple threads here with the same issue. One developer confirmed their DSA was already approved on Apple's backend but not reflecting in App Store Connect — this was resolved via a phone callback. I am unable to get a phone callback for this topic. Can someone from Apple please manually check the status of this submission and update App Store Connect accordingly? This has caused 41 days of lost EU distribution. Thank you.
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Your first subscription must be submitted with a new app version
I have been submitting the app multiple times and I keep getting rejected for: Guideline 2.1 - Performance - App Completeness Specifically, the in-app purchase is not available and the app is unresponsive when we tap the Upgrade button. I feel like I am stuck in a circle since it is showing me the pricing is unavailalbe on my subscription page. I have checked and it is wired correctly and works in the google play store. The issue is that my subriptions are not approved yet. But I can't get my subscriptions approved without the app being approved for the first time. So the Upgrade button cannot work, since the subscriptions are not approved, and they can't be approved without the app being approved. I can't test it in the sandbox, since the application is not approved. Anyone know what to do with this issue?
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Apps stuck in "Waiting for Review" for over a month – no response from support
Hello, I’m experiencing an unusual issue with App Store review and would appreciate any guidance. I currently have two apps in the review queue: • Tendre – submitted on February 4 • After Midnight – submitted on February 19 The first app has now been stuck in "Waiting for Review" for over a month, and the second one has also not progressed at all since submission. During this time: • I contacted Apple Developer Support multiple times • I submitted support requests (including escalation) • I requested an expedited review However, I have not received any meaningful response or update. What makes this concerning is that typical review times are usually much shorter (often within a few days), and there are no visible issues or rejections. This situation is currently blocking our release, and we are unable to move forward. As these are our first app releases, this delay is critical and is significantly affecting our planned launch. Could this be related to: • an account-level issue • a review queue problem • or something else on Apple’s side? If anyone from Apple or other developers has experienced something similar, I would really appreciate any insight or advice. Thank you in advance.
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new rsync version not working as expected
after upgrade macos version to 15.4 the rsync start failing that cause the xcodebuild fail and not generate ipa rsync: on remote machine: --extended-attributes: unknown option rsync error: syntax or usage error (code 1) at main.c(1802) [server=3.4.1] rsync(73444): error: unexpected end of file rsync(73444): error: io_read_nonblocking rsync(73444): error: io_read_buf rsync(73444): error: io_read_int rsync(73444): warning: child 73445 exited with status 1
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App Review Issue
It has been approximately three weeks since we submitted our app for review via App Store Connect, but it remains "In Review" and the review process has not been completed. For this reason, we also requested an expedited app review to the App Review Team last week. Will the review proceed if we simply wait? Is there any way to check the detailed status of this app review?
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PPO, are re-downloaders included in tests and tests results?
I would like to confirm this one way or another. I believe that re-downloaders are not included based on those links: https://developer.apple.com/help/app-store-connect/view-app-analytics/view-product-page-optimization-results https://developer.apple.com/help/app-store-connect/reference/reporting/app-metrics (Download metrics section). In our apps 20-30% of downloads are from re-downloaders. Thank you!
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Product ID conflict for IAP across staging/production apps
I’m working on a Flutter application that implements subscriptions using in-app purchases (IAP). I currently have two apps under the same developer account: One for staging One for production In App A (staging), I successfully created a monthly subscription with the product ID: rc_1299_monthly However, when I try to create a subscription with the same product ID (rc_1299_monthly) in App B (production), I encounter the following error: "The Product ID you entered is already being used by another subscription." My understanding was that product IDs are scoped per app, but this error suggests there may be account-level constraints. Has anyone encountered this before? Is it required to use unique product IDs across all apps under the same account, or is there a recommended approach for handling staging vs production setups? Any clarification or best practices would be appreciated.
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2 Apps Stuck in "Waiting for Review" (6 & 23+ Days) — Expedited Review Approved but No Movement (2026)
Hello iOS Developer Community, I have two apps stuck in "Waiting for Review" and would appreciate any advice from developers who have faced a similar situation. 📱 App 1 — BookAstors (User App) Submission ID: 33bc446c-42aa-425d-9eba-2b79e88e9c9f Version: iOS 1.0.4 (Build 15) Date Submitted: March 17, 2026 Waiting since: 6+ days 📱 App 2 — Admin BookAstors (Admin Panel) Submission ID: c8af128f-0666-492a-bd88-3a2cad64d74c Version: iOS 1.0.5 (Build 8) Date Submitted: February 28, 2026 Waiting since: 23+ days Both apps are live on the App Store with an active user base. These updates contain critical bug fixes that our users and business operators are waiting on. The delay is directly impacting user experience and platform operations. I submitted an Expedited Review Request for both apps and received Apple's confirmation: "We'll expedite review for BookAstors / Admin BookAstors." However, even after the expedited request was accepted, neither app has moved from "Waiting for Review" to "In Review". Has anyone experienced such long delays in 2026 even after an expedited review was approved? How long did it eventually take to move forward? Any advice or shared experience would be greatly appreciated. Thank you, Setu Hariyani
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After launching my first iOS app as an indie developer, what actions matter most now? 🚀📱
Hey everyone 👋 I have 14 years of experience in iOS development, starting in my mid-teens and later working as a senior and lead developer with Fortune 50 companies. Around 1.5 years ago I began my indie journey as a side hustle, and for the past 3 months I have been building apps full time with a growing portfolio and increasing revenue 📈 I currently handle everything myself including development, ASO, and design, with marketing planned for later 🚀 I just shipped a major release last week and taking a relaxed week now, so feel free to ask anything about iOS development, indie life, ASO, monetization, or related topics 💬
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What’s the best way to improve my app’s rating and get more positive reviews?
My iOS app currently holds a 3.5★ rating with limited reviews, and I’d like to raise it by motivating happy users to share feedback. I’m looking for ethical ways to do this without being pushy. What are the best strategies and timing for review prompts to boost ratings while keeping users satisfied?
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My app is off to a good start with early revenue. How do I optimize retention and increase user spending?
Focus on improving onboarding, reducing friction, and delivering quick value so users form a habit early. Use analytics to identify drop-off points and continuously refine the experience. Increase spending by introducing clear value-driven upgrades, limited-time offers, and personalized recommendations. Reward loyal users and test pricing strategies to find what converts best.
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TESTFLIGHT: The requested app is not available or doesn t exist
Hello, I created an app using the latest version of Xcode (16.2), and I'm having a problem testing this app on my iPhones. I created this app just like all the others I've made for my clients, including one on (03/24/25), but when I went to upload another App to App Store Connect on (03/26/25) I couldn't test it on my phone. Points to consider: The app runs perfectly on the Emulator. All my terms and agreements with Apple are up to date. I tried to download the apps through Testflight on 2 different devices, iPhone 7 Plus (iOS 15.8.1) and iPhone 15 Pro Max (iOS 18.3.2), and I was unsuccessful in neither attempt. I can send my app to the internal testers, but when I click download, the following message appears: Could not install [APP NAME]. The requested App is not available or doesn't exist. I imagine this problem is with Apple itself, I have already contacted support, but I need to resolve this urgently for my customers. Has anyone experienced this and resolved it?
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12h
Rejected under Guideline 1.1.1 (Objectionable Content) — car notification app, looking for advice
Hi everyone, I recently got rejected under Guideline 1.1.1 - Safety - Objectionable Content and I'm struggling to understand how my app falls under this category. Looking for advice from anyone who's dealt with similar rejections. What the app does: AutoSignal is a vehicle notification app designed for the Bulgarian market. It solves a very common real-world problem - needing to contact a car owner when their vehicle is double-parked, blocking you in, has its lights left on, or has been hit/damaged while parked. The core flow is: A user scans a license plate using their phone camera If the car owner is registered in the app, they receive an anonymous push notification (e.g., "Your car with plate XX 1234 XX is blocking someone" or "Your lights are on") The car owner can then take action Users can also report vehicle damage cases with temporary witness notes that auto-expire after 7 days. Why I believe it doesn't violate 1.1.1: The app does not expose any personal information. Notifications are fully anonymous - the sender never sees the car owner's identity, phone number, or any personal details. License plates are public information - they are visible on every car on every street. The app doesn't scrape or store plate databases. The use cases are entirely constructive: notifing someone their car is being towed, blocked in, damaged or has lights on. There is no messaging or direct contact between users - only predefined notification templates. Damage case witness notes are temporary (7-day expiry) and designed to help with insurance claims, not harassment (everything is opt-in model). What Apple said: "Issue Description The app includes content that could be considered defamatory or mean-spirited. Specifically, your app allows users to collect license plate information and send activity associated with the license plate. Content that is likely to humiliate, intimidate, or harm a targeted individual or group is not appropriate for the App Store." What I've tried/considered: Adding content moderation and reporting features Limiting notification frequency (rate limiting on the backend) Requiring car owners to opt-in by registering their own plates before they can receive any notifications Has anyone successfully appealed a 1.1.1 rejection for a similar use case? Should I request a call with the App Review Board? Any suggestions on what additional safeguards I could highlight or implement to address their concerns? Thanks in advance for any guidance.
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16h
Why doesnt the Media Manager tell which devices have the required proportions?
When launching an app, AppStore Connect has some very specific requirements to the media (screenshots) used for the store listing. Right now the primary screenshots requires a 6.5 inch size. This is fine, of course, but why doesnt it list which iphones has this size, so I dont have to google my way to this answer? Its such a small thing, but would help so much
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17h
Localize title and subtitle on App Clip card.
Hello, Our App Clip has recently gone live, and I’ve been testing the App Clip card across different device languages. I’ve noticed that while the action button text (e.g., “Open”) is localized automatically, the title and subtitle on the App Clip card are not being localized. Currently, they always appear in English. While configuring the advanced App Clip experience in App Store Connect, I was only able to select a single language (English). I attempted to create additional App Clip experiences for other languages, but encountered an error stating that the same App Clip Experience URL cannot be reused. Given that our users are distributed globally, I would like to understand: How can we localize the App Clip card (title and subtitle) for multiple languages while using the same App Clip Experience URL? Is there a recommended approach to support localization for a single App Clip experience across different regions/languages? Any guidance or best practices would be greatly appreciated. Thank you.
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Pending Termination Appeals Process doesn't work
The appeals process for when your Apple Developer account is in Pending Termination status doesn't work. The re-instate developer account form is very clear it shouldn't be used if it's pending. But the form for "I would like to appeal an app rejection or app removal" which is the correct form for pending state. Gives the error "There are no apps associated with this team." we do have apps associated. There could be thousands of developer accounts that weren't able to file an appeal correctly because of this bug. "If you would like to appeal this termination decis ion to the App Review Board, you must do so within 30 calendar days. When submitting your appeal, be sure to select "I would like to appeal an app rejection or app removal" from the drop-down menu on the Contact the App Review Team page and provide a written statement that includes the following:" Apple is very clear which to use.
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How do we analyze the .ipa file after uploading it to TestFlight?
We are having trouble analyzing our app's size. When we evaluate the app size locally, it might show a decrease, but after uploading it to TestFlight, we sometimes see the exact opposite result. Evaluating this is very complex. We suspect this discrepancy is due to server-side optimizations by Apple, but there is a lack of clear documentation and articles explaining the process. Can anyone help clarify why this happens and how to measure it accurately?
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App review rejection due to accessibility
Hi, and apologies for a long post! We have created an app that enables wireless communication with FIDO2 devices over Bluetooth by creating virtual HID devices and translating the packages. In order to do this, we use the HIDVirtualDevice class as described here: https://developer.apple.com/documentation/corehid/creatingvirtualdevices We learned the hard way that this sample code does not work without the “com.apple.developer.hid.virtual.device“ entitlement, but with it, it behaves as expected. Now, our application has been rejected during Review, both by the initial App Review and the appeal to the App Review Board. The problem is that I can’t really figure out what the issue is. The first rejection states the following: The app requests access to Accessibility features on macOS but does not use these features for accessibility purposes. Specifically, the app uses Accessibility features for non-accessibility feature. (Please see attached screenshot) The attached screenshot is of the screen the app shows when requesting permissions, with this code: else if bluetoothManager.requirePermissions { GradientTitle(text: "PERMISSIONS \nNEEDED") Text( """ This application requires additional permissions to run. Open the settings menu to allow access before restarting the application. """ ) and a button with this action: if let url = URL( string:"x-apple.systempreferences:com.apple.preference.security?Privacy_Accessibility" ) { NSWorkspace.shared.open(url) } The requirePermissions boolean is set from here, let properties = HIDVirtualDevice.Properties( descriptor: VirtualDevice.fidoDescriptor, vendorID: VirtualDevice.vendorId ) if HIDVirtualDevice(properties: properties) != nil { await MainActor.run { self.requirePermissions = false } break } else { await MainActor.run { self.requirePermissions = true } When HIDVirtualDevice(properties: properties) is called, a system pop-up with App would like to control this computer using accessibility features. Grant access to this application in Security and Privacy preferences located in System Preferences. shows. I responded to the rejection by trying to argue that allowing you to use your device wirelessly does increase accessibility, and that this is the only purpose of the app. Their response was: Regarding 2.4.5, Accessibility usage. To resolve this issue, it would be appropriate to remove Accessibility usage for non-accessibility purposes. Should you require more assistance with resolving this issue, Apple Developer Technical Support is available to provide direct one-on-one support for discrete code-level questions. Please be sure to include any crash logs, screenshots or steps to reproduce this issue in your request. I contacted technical support and tried to explain the issue again, and got the following response: Guideline 2.4.5 - Performance The app requests access to Accessibility features on macOS but does not use these features for accessibility purposes. Specifically, the app uses Accessibility features for non-accessibility feature. Accessibility features are intended to help users with different capabilities interact with their devices and app. Apps may not use features designed to increase accessibility for other purposes. We understand that the reason for using Accessibility feature on macOS. However, the usage is not compliant with the provided guideline. The last sentence is not complete, and it’s hard to understand what the issue is, given that they have not actually responded to my arguments. My best guess right now is point 2.4.5 (v): 2.4.5 Apps distributed via the Mac App Store have some additional requirements to keep in mind: (v) They may not request escalation to root privileges or use setuid attributes. If this is the case, I can understand the rejection, although it’s strange they didn’t just say so then. If that is correct, given that the system pop-up and accessibility requirement also trigger when running their sample code (which creates a virtual keyboard), does that mean that no one using this class and framework can submit apps to the App Store? I never intended to use an accessibility framework, and I was quite surprised the first time the pop-up appeared. RIght now I'm just confused and dissapointed with the level of feedback from Apple, and would appreciate any help, either in providing a solution or just explaining what the specific issue is.
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5d
Title: Clipboard manager rejected under Guideline 2.4.5 for using CGEvent.post — what is the correct approach?
I'm developing a sandboxed clipboard history manager for macOS. When a user selects an item from their clipboard history, the app: Writes the data to NSPasteboard.general Posts a ⌘V keystroke via CGEvent.post(tap: .cgSessionEventTap) This requires the user to grant permission under System Settings > Privacy & Security > Accessibility (kTCCServicePostEvent). The app does not use any Accessibility framework APIs (AXUIElement, AXIsProcessTrusted, etc.) — only Core Graphics event posting. The app has been rejected twice under Guideline 2.4.5, with the reviewer stating that Accessibility features should not be used for non-accessibility purposes. My understanding is that kTCCServicePostEvent (used by CGEvent.post) is a separate TCC service from kTCCServiceAccessibility (used by AXUIElement APIs), but both appear under "Accessibility" in System Settings, which may be causing confusion. My questions: Is there an approved way for a sandboxed Mac App Store app to simulate a keystroke (specifically ⌘V) after writing to the pasteboard? If CGEvent.post is not appropriate for App Store apps, what alternative API should clipboard managers use to provide a "paste" action? Is there a way to use CGEvent.post that is compliant with Guideline 2.4.5? I have a minimal sample project (single Swift file, sandboxed) that demonstrates the behavior. I can share it if helpful. I was referred here by DTS (Case-ID: 19088416).
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5d
DSA "In Review" for 41 days — App blocked in all 27 EU countries — No response to support case
Hi, My Digital Services Act compliance submission has been stuck "In Review" since February 13, 2026 — that is 41 days with no update. As a result, my app Move Together (Move Club) is completely blocked in all 27 EU App Store territories during this entire period. What I've done: Submitted DSA trader information on Feb 13, 2026 Submitted support request on March 19 → Case ID: 102848525554 → zero response Submitted second support request today (March 26) via App Setup → Availability and Pricing Phone callback option is not available for this topic App Store Connect Business → Agreements → Compliance still shows: Digital Services Act | 27 Countries | Last Updated: Feb 13, 2026 | Status: In Review I've seen multiple threads here with the same issue. One developer confirmed their DSA was already approved on Apple's backend but not reflecting in App Store Connect — this was resolved via a phone callback. I am unable to get a phone callback for this topic. Can someone from Apple please manually check the status of this submission and update App Store Connect accordingly? This has caused 41 days of lost EU distribution. Thank you.
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75
Activity
6d
Your first subscription must be submitted with a new app version
I have been submitting the app multiple times and I keep getting rejected for: Guideline 2.1 - Performance - App Completeness Specifically, the in-app purchase is not available and the app is unresponsive when we tap the Upgrade button. I feel like I am stuck in a circle since it is showing me the pricing is unavailalbe on my subscription page. I have checked and it is wired correctly and works in the google play store. The issue is that my subriptions are not approved yet. But I can't get my subscriptions approved without the app being approved for the first time. So the Upgrade button cannot work, since the subscriptions are not approved, and they can't be approved without the app being approved. I can't test it in the sandbox, since the application is not approved. Anyone know what to do with this issue?
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4
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161
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6d
Apps stuck in "Waiting for Review" for over a month – no response from support
Hello, I’m experiencing an unusual issue with App Store review and would appreciate any guidance. I currently have two apps in the review queue: • Tendre – submitted on February 4 • After Midnight – submitted on February 19 The first app has now been stuck in "Waiting for Review" for over a month, and the second one has also not progressed at all since submission. During this time: • I contacted Apple Developer Support multiple times • I submitted support requests (including escalation) • I requested an expedited review However, I have not received any meaningful response or update. What makes this concerning is that typical review times are usually much shorter (often within a few days), and there are no visible issues or rejections. This situation is currently blocking our release, and we are unable to move forward. As these are our first app releases, this delay is critical and is significantly affecting our planned launch. Could this be related to: • an account-level issue • a review queue problem • or something else on Apple’s side? If anyone from Apple or other developers has experienced something similar, I would really appreciate any insight or advice. Thank you in advance.
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1
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46
Activity
6d
new rsync version not working as expected
after upgrade macos version to 15.4 the rsync start failing that cause the xcodebuild fail and not generate ipa rsync: on remote machine: --extended-attributes: unknown option rsync error: syntax or usage error (code 1) at main.c(1802) [server=3.4.1] rsync(73444): error: unexpected end of file rsync(73444): error: io_read_nonblocking rsync(73444): error: io_read_buf rsync(73444): error: io_read_int rsync(73444): warning: child 73445 exited with status 1
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2
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1
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282
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6d
App Review Issue
It has been approximately three weeks since we submitted our app for review via App Store Connect, but it remains "In Review" and the review process has not been completed. For this reason, we also requested an expedited app review to the App Review Team last week. Will the review proceed if we simply wait? Is there any way to check the detailed status of this app review?
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7
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387
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1w
PPO, are re-downloaders included in tests and tests results?
I would like to confirm this one way or another. I believe that re-downloaders are not included based on those links: https://developer.apple.com/help/app-store-connect/view-app-analytics/view-product-page-optimization-results https://developer.apple.com/help/app-store-connect/reference/reporting/app-metrics (Download metrics section). In our apps 20-30% of downloads are from re-downloaders. Thank you!
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15
Activity
1w
Product ID conflict for IAP across staging/production apps
I’m working on a Flutter application that implements subscriptions using in-app purchases (IAP). I currently have two apps under the same developer account: One for staging One for production In App A (staging), I successfully created a monthly subscription with the product ID: rc_1299_monthly However, when I try to create a subscription with the same product ID (rc_1299_monthly) in App B (production), I encounter the following error: "The Product ID you entered is already being used by another subscription." My understanding was that product IDs are scoped per app, but this error suggests there may be account-level constraints. Has anyone encountered this before? Is it required to use unique product IDs across all apps under the same account, or is there a recommended approach for handling staging vs production setups? Any clarification or best practices would be appreciated.
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1
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90
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1w
Long App Review
Hello, our app has been stuck in Waiting for Review for 9 days already, which is unusually long in my experience. I also opened a support ticket (Case ID 102845782608), but still haven’t received any response. Could someone from App Review please take a look? Thank you
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2
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80
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1w
2 Apps Stuck in "Waiting for Review" (6 & 23+ Days) — Expedited Review Approved but No Movement (2026)
Hello iOS Developer Community, I have two apps stuck in "Waiting for Review" and would appreciate any advice from developers who have faced a similar situation. 📱 App 1 — BookAstors (User App) Submission ID: 33bc446c-42aa-425d-9eba-2b79e88e9c9f Version: iOS 1.0.4 (Build 15) Date Submitted: March 17, 2026 Waiting since: 6+ days 📱 App 2 — Admin BookAstors (Admin Panel) Submission ID: c8af128f-0666-492a-bd88-3a2cad64d74c Version: iOS 1.0.5 (Build 8) Date Submitted: February 28, 2026 Waiting since: 23+ days Both apps are live on the App Store with an active user base. These updates contain critical bug fixes that our users and business operators are waiting on. The delay is directly impacting user experience and platform operations. I submitted an Expedited Review Request for both apps and received Apple's confirmation: "We'll expedite review for BookAstors / Admin BookAstors." However, even after the expedited request was accepted, neither app has moved from "Waiting for Review" to "In Review". Has anyone experienced such long delays in 2026 even after an expedited review was approved? How long did it eventually take to move forward? Any advice or shared experience would be greatly appreciated. Thank you, Setu Hariyani
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26
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1w
After launching my first iOS app as an indie developer, what actions matter most now? 🚀📱
Hey everyone 👋 I have 14 years of experience in iOS development, starting in my mid-teens and later working as a senior and lead developer with Fortune 50 companies. Around 1.5 years ago I began my indie journey as a side hustle, and for the past 3 months I have been building apps full time with a growing portfolio and increasing revenue 📈 I currently handle everything myself including development, ASO, and design, with marketing planned for later 🚀 I just shipped a major release last week and taking a relaxed week now, so feel free to ask anything about iOS development, indie life, ASO, monetization, or related topics 💬
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1w
What’s the best way to improve my app’s rating and get more positive reviews?
My iOS app currently holds a 3.5★ rating with limited reviews, and I’d like to raise it by motivating happy users to share feedback. I’m looking for ethical ways to do this without being pushy. What are the best strategies and timing for review prompts to boost ratings while keeping users satisfied?
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6
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1w
My app is off to a good start with early revenue. How do I optimize retention and increase user spending?
Focus on improving onboarding, reducing friction, and delivering quick value so users form a habit early. Use analytics to identify drop-off points and continuously refine the experience. Increase spending by introducing clear value-driven upgrades, limited-time offers, and personalized recommendations. Reward loyal users and test pricing strategies to find what converts best.
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21
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1w