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My app crashes on startup in iOS 26
I have an app with a small but devoted following. It has not been upgraded since 2022 and has been working very well. On iOS 26 it crashes almost at startup. After hooking up to Xcode and running I get this message in the console: objc[64686]: Class PSSegment is implemented in both /System/Library/PrivateFrameworks/PolarisGraph.framework/PolarisGraph (0x291ed9f78) and /private/var/containers/Bundle/Application/08486FCF-548A-467C-8BA3-D722734463FC/HikeTracker.app/HikeTracker.debug.dylib (0x101d309e8). This may cause spurious casting failures and mysterious crashes. One of the duplicates must be removed or renamed. PSSegment is the name of an entity in my Core Data managed object model. If I refactor it to P_Segment the app starts. PolarisGraph means nothing to me. The "PS" stands for Persistent Store, but in this case it seems that PolarisGraph is PSing in my sandbox. How can this happen? I'll attach the longer message that comes with the crash. error messages.txt
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Following up on Feedback Assistant reports
I have filed 27 bug reports against macOS using Feedback Assistant and none have had any sort of follow-up. I'm wondering if anyone at Apple looks at these reports? A few of these involve accessibility features that are not working (for example: speak announcements doesn't work -- and yes, my feedback is much more detailed than "doesn't work"). I would have thought issues with accessibility would be a high priority for Apple to fix quickly. Another report is that Grapher uses black text on dark gray making it very difficult to see the formula you enter. This should be a one-line code fix. These two, and 25 other bug reports have seemingly been ignored. Several of these reports indicate more than 10 similar reports, yet go unfixed. Leading me back to my opening question -- does anyone at Apple read these reports? I'd like to think I'm helping Apple to deliver a more perfect product but I feel like I'm wasting my time writing detailed bug reports. Is there another way to bring these to Apple's attention?
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Finding out what code is creating some hidden files
I'm getting reports that my application is creating hidden files with names starting with .f and having 9 or 10 numbers after that. For example: .f678501541 .f1858565508 AFAIK I don't create any files with names like that! So how to determine a) if I am creating those files and b) exactly where in my code this is happening? Unless of course someone knows what creates files like this... Thanks, David
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Quantumsort, next level of Radix Sort implementations
Hello All, I've been finally able to finish my so called Quantumsort implementation, which is basically only slightly modified Radix Sort at the basis, but utilizes the somewhat newish Apple Metal SIMD commands heavily. Or rather rather renders the threadgroup shared memory void altogether with those SIMD sharing options available. The sorting itself works "well enough" for my needs here on these Github shared main.swift and sort.metal files already, and the question relates more on it that - can someone spot would it be possible to get rid of the "sorted_temp" array memory too and use one "sorted" list only at all times..? Here's the related repository and copilots I prefer you and you and you more for haha tho : https://guthib.com/roger-more-fi/quantumsort Cheers, make it to the perfection those good last ones of '25 'aights Apple soldiers!
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Account pending
Hi everyone, I purchased an Apple Developer Program membership about three days ago. The payment has already been successfully charged to my bank account, but my account is still showing the status “Pending” with the message “Subscribe your membership.” I haven’t received any confirmation email or any request for additional information since completing the purchase. I’m curious if others have experienced a similar delay recently, and how long it took before your developer account was fully activated. Any insights or experiences would be greatly appreciated. Thanks in advance!
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Swift Student Challenge
Hey, I am looking to participate in the upcoming SSC 2026. I am confused whether I am allowed to submit an idea which is for watchOS. I know the fact that submission would be xcode project and playground correct me if I am wrong but as far as I know, we can develop prototypes for watch on playground. If anyone of you knows about this, please let me know!
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Safari/WebKit Crashes on Johnson Controls Website Across Multiple iOS Versions (Actual devices only)
Here we are facing issue, which is mentioned in detail below: Safari on iOS consistently crashes when loading https://johnsoncontrols.com/. The error shown is: “A Problem repeatedly occurred on https://johnsoncontrols.com/” This happens with multiple iPhone models and iOS versions, suggesting a WebKit rendering or JavaScript execution issue. This occurs occasionally similar behavior on Android, iPhone (Chrome) Environment • Devices: Any iPhone model, we are tested on available models like iPhone 12 mini, iPhone 14, iPhone 15 • iOS Versions: Latest stable releases, occasional occurrence on iOS 13 • Browser: Safari (WebKit) • Network: Both Wi-Fi and cellular tested • Additional Occurrences: Rarely reproduced on Chrome (iPhone, Narzo Android) • Occurs only on physical devices (not observed in Simulator) Steps to Reproduce Open Safari on any affected iOS device. Navigate to https://johnsoncontrols.com/. Sroll page up and down for some time Observe page automatically get reloads, crashed and show error message (A problem repeatedly occurred on “https://johnsoncontrols.com/"). Expected Result Page should be rendered normally without crashing. Actual Result Safari reloads page / blank / crashed and displays errors. Troubleshooting Done • Cleared cache and cookies • Disabled content blockers • Tested in Private mode • Reset Experimental Features • Issue persists across different networks Technical Notes • Suspect JavaScript memory leak or DOM manipulation causing WebKit crash. • Intelligent Tracking Prevention (ITP) or site scripts may conflict. Questions for Community • Can Apple confirm whether this aligns with any known WebKit bugs? • Are there recommended diagnostic steps (e.g., Web Inspector, crash logs, sysdiagnose specifics) for reproducing Safari scroll-related site crashes? • Should the site’s development team adjust JavaScript, rendering approach, or resource handling to improve stability on WebKit?
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[iOS] Clicking Back to Top reloads the page in actual iPhone/ iOS devices
Here we are facing issue, which is mentioned below: On https://johnsoncontrols.com/, tapping the blue “Scroll to Top” button (up arrow icon) causes the entire page to reload instead of smoothly scrolling back to the top. This issue occurs only on physical iOS devices and is reproducible across multiple models and iOS versions. Similar behavior is rarely/occasionally seen in Chrome on iPhone and some Android devices. Environment • Devices: Any iPhone model, we are tested on available models like iPhone 12 mini, iPhone 14, iPhone 15 • iOS Versions: Latest stable releases • Browser: Safari (WebKit) • Network: Both Wi-Fi and cellular tested • Additional Occurrences: Rarely reproduced on Chrome (iPhone, Narzo Android) • Occurs only on physical devices (not observed in Simulator) Steps to Reproduce Open Safari on a physical iPhone. Navigate to https://johnsoncontrols.com/. Scroll down until the blue “Scroll to Top” button appears on the right side. Then tap on ‘Scroll to top’ button. The page reloads instead of scrolling to the top. Expected Result Tapping the Scroll to Top button should smoothly move the user to the top of the page without reloading. Actual Result Safari reloads the entire page when the button is tapped. Troubleshooting Done • Replaced # with javascript:void(0) in the button’s anchor tag • Tested with e.stopPropagation() • Switched button position from fixed to sticky • Tried overflow-y: scroll; and -webkit-overflow-scrolling: touch; on body • Updated scrollTop logic to match iOS‑compatible standards. Questions for Community • Is this a known WebKit issue on physical iOS devices? • Any recommended debugging or profiling steps to better understand the cause? • Are there best practices or example implementations to improve Safari compatibility for scroll to top interactions?
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prorated refund and upgrade of tier
Hi all, I'm encountering an issue with auto-renewable subscription upgrades in the App Store. Here's my setup: Context: Plan A: Base Plan (yearly auto-renewable subscription) Plan B: Pro Plan (monthly auto-renewable subscription) B is configured as an upgrade from A. Issue: When a user with an active Plan A subscription upgrades to Plan B, I correctly receive an App Store Server Notification v2 with DID_CHANGE_RENEWAL_PREF and UPGRADE subtype. According to Apple's documentation, a prorated refund is issued automatically in this scenario, and no separate REFUND event is sent, the refund information should be retrievable through the upgrade event itself. Testing in Sandbox: In my sandbox tests, Plan A has a 1-hour duration and Plan B has a 5-minute duration. After the user upgrades to Plan B, I immediately cancel the subscription to prevent auto-renewal. Expected vs. Actual Behavior: After the 5 minutes expire, Plan A still appears as the active current entitlement. I initially thought this might be because the prorated refund hadn't been processed yet. However, even after waiting the full hour (the original duration of Plan A), it continues to show as an active entitlement—which shouldn't be the case. As a result, when I attempt to restore purchases, Plan A is still identified as valid and the subscription gets reactivated. Question: Is this behavior expected in the sandbox environment, or am I missing something in how the prorated refund and entitlement expiration should be handled?
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How to quickly trigger background backup in iOS 26.1
I'm developing a new feature for iOS 26.1 to upload photos in the background, but I'm finding it difficult to trigger background upload tasks efficiently. Are there any methods to quickly force the device to execute background backup tasks? Additionally, I've already completed backups, but when using the API: (PHFetchResult<PHAssetResourceUploadJob *> *)fetchJobsWithAction:(PHAssetResourceUploadJobAction)action options:(nullable PHFetchOptions *)options NS_SWIFT_NAME(fetchJobs(action:options:)); I frequently get no results—neither successful nor failed jobs—and I'm unable to retrieve pending UploadJobs. Could the Apple development team improve these functionalities and provide a debugging method to quickly trigger background backup tasks? Thanks.
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How to design a simple app with BLE ?
I need to design an iOS app but have no experience (I only know embedded C). The app should be fairly simple, it just needs to create a binary file based on options (enable/disable) and then send that binary file using BLE. I already have a Python script which runs on Windows/Mac that generates the binary file and sends the binary file over BLE. But now I need to get this working on an iOS app. I can connect to the bluetooth receiver (BT401) using the Lightblue app to send and receive commands via UART pass through. A similar app already exists (VOG-Altimeter) where altitudes are enabled/disabled.... I need to do the same sort of thing and once the settings have been made, generate the binary file and send it via BLE. So the steps are: Create a bluetooth connection (to the BT401) like the LIghtblue app does Create a binary file based on the settings like I currently do with the Python script Send the binary file via BLE connection (to the BT401) like I currently do with the Python script. I already have this working with the Python script, but don't know how to develop an app to do the same. Can anyone help or give me pointers on how to proceed ? I tried ChatGPT but it couldn't even get the BLE connection to work.
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iOS 26.3 failed update…. Help
Hello even after factory reset I’m still facing issue getting update 26.2 and 26.3 beta cant get anything to update and install. Ran diagnostics and shows issue with current software outdated And hardware issue. I’ll attach screenshots for reference. Also have seceral case ID #’s if needed. Anyone able to provide a solid solution for this or is it a phone issue.
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iPhone 17 Pro Max Cannot install iOS 26 Developer Beta Updates OTA or IPSW
I’m a registered iOS developer, and I’ve been facing an issue with installing iOS developer updates for the past couple of years. I can download the updates, but they get stuck at 99.9% complete and don’t finish. I’ve tried following the instructions to force restart the phone, but it stays on the Apple logo screen until it dies. I’m able to update official iOS updates, but not the beta ones. To update, I have to put the phone in DFU mode and install the update that way. This is frustrating and causes issues with making timely updates to my app and diagnosing new issues during testing. I’d like to request that Apple look into this issue and find a solution. For reference, I’ve installed a barebones installation with no new apps, and this problem persists. I would like to have a resolution that allows me to update normally without having to DFU the phone every time.
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tvOS 26.2 Glitch
Hi @DTS Engineer in tvOS 26.2 Beta is still this annoying Shadow Glitch… 😔 I have submitted an Bug-Report, but dont get an Answer… FB18719371 The Animation is not smooth and the Shadow is abruptly „jumping“… I don’t get any Response from the Apple Engineers. But this GUI Glitch makes the otherwise very high-quality tvOS GUI appear very unprofessional. Could you please help me? 🤔
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Metal not working in Swift Playgrounds (SSC Scene)
Hi everyone, I'm currently working on a Swift Playgrounds project where I need to incorporate a Metal shader file. However, when I tried to include my shader file (PincushionShader.metal), I encountered the following error: Is it possible to use Metal shader files within Swift Playgrounds, it is really important for my swift student challenge scene? If not, are there any workarounds or recommended approaches for testing Metal shaders in a similar environment? Any guidance or suggestions would be greatly appreciated!
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