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Apple Developer Program enrollment stuck in review for 10+ days — no response from support
Hello, I enrolled in the Apple Developer Program approximately 20 days ago. My enrollment has been stuck “In Review” since then with no update, no request for additional documents, and no communication from Apple. I submitted a support request 10+ days ago and have received no response. Submit another request without update.. Here is my situation: • Enrollment status: In Review • Support case submitted: ~10+ days ago, no reply • Country: Canada I have verified that: • Two-factor authentication is enabled on my Apple ID • There are no pending agreements in the developer portal • All enrollment information was submitted correctly I kindly request that someone from the Apple Developer Program enrollment team review my case and provide an update or escalation path. Thank you.
0
0
5
45m
App with shallow depth entitlement not appearing in Auto-Launch > When Submerged
I'm building a freediving app for Apple Watch Ultra using the shallow depth entitlement (com.apple.developer.submerged-shallow-depth-and-pressure). My app uses WKExtendedRuntimeSession with the underwater-depth background mode, and it works correctly — the session starts, Water Lock activates automatically, and Crown hold water ejection ends the session as expected. However, the app does not appear in Settings > General > Auto-Launch > When Submerged on the watch. Other third-party apps (including one that hasn't been updated in ~2 years and presumably only has the shallow entitlement) do appear in this list. My configuration: WKBackgroundModes: ["underwater-depth", "workout-processing"] WKSupportsAutomaticDepthLaunch: true (Boolean, in watch app Info.plist) Entitlement verified in both the signed binary and provisioning profile watchOS 26.3, Apple Watch Ultra 2 Tested with: development build, TestFlight, and direct Xcode deploy. Watch restarted after each. The app does not appear in any case. The documentation at https://developer.apple.com/documentation/coremotion/accessing-submersion-data states: "Adding the underwater-depth Background Mode capability also adds your app to the list of apps that the system can autolaunch when the wearer submerges the watch." Does auto-depth-launch require the full depth entitlement (com.apple.developer.submerged-depth-and-pressure), or should the shallow entitlement be sufficient? Is there an additional step required for the app to appear in the When Submerged list? Any guidance appreciated.
1
0
28
59m
Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
7
4
226
1h
HealthKit Background Health Data Collection, Emergency Contacts, and Automated Alerting Feasibility
I have a few feasibility questions regarding health data processing on iOS, related to HealthKit and system capabilities: Background Health Data Collection Can an iOS app continuously collect and process health data in the background, including: Collecting health data from the Health app while the device is locked or in sleep mode Triggering user notifications when anomalies are detected in health data processing Are there any technical limitations? Do these capabilities require specific enterprise qualifications or additional fees? 2. Emergency Contacts Integration Can an app write or modify the system’s built-in Emergency Contacts (Medical ID)? If a user updates Emergency Contacts in iOS Settings, can the app receive a change notification or access the updated data? 3. Automated Alerting for Health Metrics Beyond Apple’s fall detection, can abnormal health metrics (heart rate, irregular rhythm, blood oxygen, etc.) trigger automated alerts such as SMS to preset emergency contacts—without requiring the user to manually open the app or only receive on-device notifications? This is a feasibility inquiry about API and system behavior, not a bug report. Any official guidance or documentation references would be greatly appreciated.
1
0
73
1h
IOS Swift touch screen issue
MyOwnKeyboard Pad app has 4 text views with textfields that use touch screen for editing. There is one view, Compose, that has a textfield and a textview (UIRepresentable). The app enters text into the view using textfield buttons. The app has total control of editing. When entering text if the screen is touched it conflicts the cursor position and creates an "out of bounds" failure. In that view the app does not need any touch events. I need a method in UIRepresentable to disable the touch event. I am not familiar with UIRepresentable as this code was provided by Apple to solve a 16 bit unicode character issue. What would be the code to disable touch events in the UIRepresentable compose view. The app is free for a while until this problem is fixed. It is for iPads 11"+ . The name in the app store is MyOwnKeyboard Pad. I know some great engineer will find the answer. DTS tried. Thanks to all, maybe I'll sell some. Charlie 25mar26
1
0
68
1h
About Customizing Xcode Project Navigator UI
Since I have downloaded latest Xcode version I am having Project Navigator in the Menu Style UI and not in the Tab based UI, the one earlier. Also, I am not able to find any options to change Project Navigator style. Please provide user the option to change UI to either Menu based or Tab based Project Navigator UI ( Projects, Source Control, Bookmark, find etc )
1
0
85
2h
App review stuck on the "In review" for 10 days now
Dear App Review Team, Our app – Apple ID 6755677576 has been stuck in the “In review” status for over 10 days (since March 17, 2026). Normally, reviews begin within a few days, but in our case, it seems unusually delayed. Could you please clarify: • Is there a specific reason for this extended hold? • Is any action required from our side? • When can we expect the review to proceed? Thank you very much for your time and assistance.
1
0
68
2h
TestFlight build crashes from fetch descriptor
I have a FetchDescriptor that uses starts(with:) which works fine in debug builds but crashes in TestFlight and archive. For background information I'm using iCloud and model inheritance where the property being used in fetch descriptor is defined on the superclass, the fetch descriptor is for the subclass. Implementation: static func fetchDescriptor(nameStartingWith prefix: String) -> FetchDescriptor<ColorAsset> { let predicate = #Predicate<ColorAsset> { asset in asset.name.starts(with: prefix) } return FetchDescriptor<ColorAsset>(predicate: predicate) } @Model public class Asset: Identifiable { // MARK: - Properties var name: String = "" .... } @available(macOS 26.0, *) @Model public class ColorAsset: Asset { ... }
1
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24
2h
Xcode 26.4 rc
Since 26.4 beta 3 I've been having errors after a few hours of using Claude Agent. I get an error stating that I am not authed. If I go into Xcode settings, it still shows I am signed into Claude Agent. I have click sign out and then go through the whole auth process again to start using the agent again. This is on two separate computers. Is there anything I can do to stop this behaviour and stay logged in for longer? It worked fine in 26.3.
8
4
443
2h
Shortcut - “Use Model” error handling?
I have a series of shortcuts that I’ve written that use the “Use Model” action to do various things. For example, I have a shortcut “Clipboard Markdown to Notes” that takes the content of the clipboard, creates a new note in Notes, converts the markdown content to rich text, adds it to the note etc. One key step is to analyze the markdown content with “Use Model” and generate a short descriptive title for the note. I use the on-device model for this, but sometimes the content and prompt exceed the context window size and the action fails with an error message to that effect. In that case, I’d like to either repeat the action using the Cloud model, or, if the error was a refusal, to prompt the user to enter a title to use. I‘ve tried using an IF based on whether the response had any text in it, but that didn’t work. No matter what I’ve tried, I can’t seem to find a way to catch the error from Use Model, determine what the error was, and take appropriate action. Is there a way to do this? (And by the way, a huge ”thank you” to whoever had the idea of making AppIntents visible in Shortcuts and adding the Use Model action — has made a huge difference already, and it lets us see what Siri will be able to use as well.)
3
0
534
2h
Apple Developer Program Enrollment Still Pending (Paid on March 20)
Hi everyone, I recently enrolled in the Apple Developer Program and completed my payment on Friday, March 20, 2026. However, my account is still showing as pending and hasn't been approved or activated yet. I'm really eager to get my personal finance app, set up for testing, so I wanted to ask if this processing time is normal, or if there is any additional information or document I need to provide to complete the process. Could anyone from the Apple team assist in checking the status of my enrollment? Thank you in advance for your help
2
1
46
2h
UITextView cursor sometimes jumps up when pressing arrow down key and setting typingAttributes
My app uses TextKit 1 and unfortunately still cannot migrate to TextKit 2 because of some bugs (for instance in FB17103305 I show how NSTextView.shouldDrawInsertionPoint has no effect, but I opened that feedback exactly one year ago and it still has no answer). Unfortunately TextKit 1 has another bug which causes the text cursor to jump unpredictably up or down when pressing the arrow keys and setting UITextView.typingAttributes. Run the code below on iPhone 17 Pro Max Simulator. Scroll the text down until you see “Header 2”. Place the text cursor after “# “. Press the arrow down key twice to move the cursor two lines down. The cursor moves to the top of the view instead. Continuing to press the arrow keys up and down results in the cursor sometimes moving as expected, other times jumping around wildly. Does anyone know a workaround? I created FB22382453. class TextView: UITextView, UITextViewDelegate { override func awakeFromNib() { let _ = layoutManager delegate = self let header = textAttributes(fontSize: 30) let body = textAttributes(fontSize: 15) let string = NSMutableAttributedString(string: String(repeating: "a", count: 2681) + "\n", attributes: body) string.append(NSAttributedString(string: """ # Header 1 """, attributes: header)) string.append(NSMutableAttributedString(string: String(repeating: "a", count: 5198) + "\n", attributes: body)) string.append(NSAttributedString(string: """ # Header 2 """, attributes: header)) string.append(NSMutableAttributedString(string: String(repeating: "a", count: 7048) + "\n", attributes: body)) textStorage.setAttributedString(string) } func textViewDidChangeSelection(_ textView: UITextView) { typingAttributes = textStorage.attributes(at: selectedRange.location - 1, effectiveRange: nil) } private func textAttributes(fontSize: Double) -> [NSAttributedString.Key: Any] { var textAttributes = [NSAttributedString.Key: Any]() textAttributes[.font] = UIFont(name: "Courier", size: fontSize) let paragraphStyle = NSMutableParagraphStyle() paragraphStyle.minimumLineHeight = round(fontSize * 1.3) paragraphStyle.maximumLineHeight = paragraphStyle.minimumLineHeight textAttributes[.paragraphStyle] = paragraphStyle return textAttributes } }
Topic: UI Frameworks SubTopic: UIKit Tags:
0
0
21
2h
App stuck in "Waiting for Review" for over a month with no response
Hello, I would really appreciate if someone from Apple could take a look at this, as I believe there may be an issue with my submission or account. I submitted my app for review for the first time over a month ago, and it has been stuck in “Waiting for Review” ever since, with absolutely no updates. This delay is far beyond the typical review timeframes (which are usually just a few days). I have not received any rejection, feedback, or request for additional information. So far, I have already: Resubmitted the build Sent multiple support requests through App Store Connect Requested an expedited review (which was approved) Despite all of this, there has been no progress at all. I have also sent several support messages and emails, but unfortunately I have not received any response so far. It feels like my case is not being reviewed at all, which makes it very difficult to understand what is going wrong. The app is quite standard and does not contain anything that should require extended review. At this point, I am concerned that there might be: An issue with my developer account A submission stuck in the review queue Or some kind of internal flag that I am not aware of Has anyone experienced a similar situation where an app remained in “Waiting for Review” for over a month? And if anyone from Apple is reading this, could you please check if there is any issue with my submission? Any help or guidance would be greatly appreciated. Thank you.
1
0
135
3h
App stuck in "Waiting for Review" for over two weeks
Hello, I would really appreciate if someone from Apple could take a look at this, as I believe there may be an issue with my submission or account. I submitted my app for review for the first time over a month ago, and it has been stuck in “Waiting for Review” ever since, with absolutely no updates. This delay is far beyond the typical review timeframes (which are usually just a few days). I have not received any rejection, feedback, or request for additional information. So far, I have already: Resubmitted the build Sent multiple support requests through App Store Connect Requested an expedited review (which was approved) Despite all of this, there has been no progress at all. I have also sent several support messages and emails, but unfortunately I have not received any response so far. It feels like my case is not being reviewed at all, which makes it very difficult to understand what is going wrong. The app is quite standard and does not contain anything that should require extended review. At this point, I am concerned that there might be: An issue with my developer account A submission stuck in the review queue Or some kind of internal flag that I am not aware of Has anyone experienced a similar situation where an app remained in “Waiting for Review” for over a month? And if anyone from Apple is reading this, could you please check if there is any issue with my submission? Any help or guidance would be greatly appreciated. Thank you.
1
0
149
3h
iPhone 16 Datasheet
I am trying to find a datasheet containing information such as "Key Exchange / Key Agreement / Key Establishment Protocols Used", "Digital Signature Algorithms Used", "Hash Algorithms Used", etc. Any information would greatly appreciated.
0
0
14
3h
Tahoe 26.4 breaks custom paths with NetFSMountURLSync?
Just wondering if anyone ran into this issue. I use NetFSMountURLSync for my application with which I allow the user to use a custom path as a mount point (instead of "/Volumes"). This has worked just fine for at least a decade now, but ... since the Tahoe 26.4 "update" mounting to a custom path only generates errors. Note: Mounting to "/Volumes" works correctly (mountpoint = NIL). Since I'm unaware of any changes; is this a bug introduced by Tahoe 26.4, or should I be using a different function to mount a network share?
1
0
42
3h
TESTFLIGHT: The requested app is not available or doesn t exist
Hello, I created an app using the latest version of Xcode (16.2), and I'm having a problem testing this app on my iPhones. I created this app just like all the others I've made for my clients, including one on (03/24/25), but when I went to upload another App to App Store Connect on (03/26/25) I couldn't test it on my phone. Points to consider: The app runs perfectly on the Emulator. All my terms and agreements with Apple are up to date. I tried to download the apps through Testflight on 2 different devices, iPhone 7 Plus (iOS 15.8.1) and iPhone 15 Pro Max (iOS 18.3.2), and I was unsuccessful in neither attempt. I can send my app to the internal testers, but when I click download, the following message appears: Could not install [APP NAME]. The requested App is not available or doesn't exist. I imagine this problem is with Apple itself, I have already contacted support, but I need to resolve this urgently for my customers. Has anyone experienced this and resolved it?
14
8
1k
3h
Apple Developer Program enrollment stuck in review for 10+ days — no response from support
Hello, I enrolled in the Apple Developer Program approximately 20 days ago. My enrollment has been stuck “In Review” since then with no update, no request for additional documents, and no communication from Apple. I submitted a support request 10+ days ago and have received no response. Submit another request without update.. Here is my situation: • Enrollment status: In Review • Support case submitted: ~10+ days ago, no reply • Country: Canada I have verified that: • Two-factor authentication is enabled on my Apple ID • There are no pending agreements in the developer portal • All enrollment information was submitted correctly I kindly request that someone from the Apple Developer Program enrollment team review my case and provide an update or escalation path. Thank you.
Replies
0
Boosts
0
Views
5
Activity
45m
App with shallow depth entitlement not appearing in Auto-Launch > When Submerged
I'm building a freediving app for Apple Watch Ultra using the shallow depth entitlement (com.apple.developer.submerged-shallow-depth-and-pressure). My app uses WKExtendedRuntimeSession with the underwater-depth background mode, and it works correctly — the session starts, Water Lock activates automatically, and Crown hold water ejection ends the session as expected. However, the app does not appear in Settings > General > Auto-Launch > When Submerged on the watch. Other third-party apps (including one that hasn't been updated in ~2 years and presumably only has the shallow entitlement) do appear in this list. My configuration: WKBackgroundModes: ["underwater-depth", "workout-processing"] WKSupportsAutomaticDepthLaunch: true (Boolean, in watch app Info.plist) Entitlement verified in both the signed binary and provisioning profile watchOS 26.3, Apple Watch Ultra 2 Tested with: development build, TestFlight, and direct Xcode deploy. Watch restarted after each. The app does not appear in any case. The documentation at https://developer.apple.com/documentation/coremotion/accessing-submersion-data states: "Adding the underwater-depth Background Mode capability also adds your app to the list of apps that the system can autolaunch when the wearer submerges the watch." Does auto-depth-launch require the full depth entitlement (com.apple.developer.submerged-depth-and-pressure), or should the shallow entitlement be sufficient? Is there an additional step required for the app to appear in the When Submerged list? Any guidance appreciated.
Replies
1
Boosts
0
Views
28
Activity
59m
Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
Replies
7
Boosts
4
Views
226
Activity
1h
HealthKit Background Health Data Collection, Emergency Contacts, and Automated Alerting Feasibility
I have a few feasibility questions regarding health data processing on iOS, related to HealthKit and system capabilities: Background Health Data Collection Can an iOS app continuously collect and process health data in the background, including: Collecting health data from the Health app while the device is locked or in sleep mode Triggering user notifications when anomalies are detected in health data processing Are there any technical limitations? Do these capabilities require specific enterprise qualifications or additional fees? 2. Emergency Contacts Integration Can an app write or modify the system’s built-in Emergency Contacts (Medical ID)? If a user updates Emergency Contacts in iOS Settings, can the app receive a change notification or access the updated data? 3. Automated Alerting for Health Metrics Beyond Apple’s fall detection, can abnormal health metrics (heart rate, irregular rhythm, blood oxygen, etc.) trigger automated alerts such as SMS to preset emergency contacts—without requiring the user to manually open the app or only receive on-device notifications? This is a feasibility inquiry about API and system behavior, not a bug report. Any official guidance or documentation references would be greatly appreciated.
Replies
1
Boosts
0
Views
73
Activity
1h
IOS Swift touch screen issue
MyOwnKeyboard Pad app has 4 text views with textfields that use touch screen for editing. There is one view, Compose, that has a textfield and a textview (UIRepresentable). The app enters text into the view using textfield buttons. The app has total control of editing. When entering text if the screen is touched it conflicts the cursor position and creates an "out of bounds" failure. In that view the app does not need any touch events. I need a method in UIRepresentable to disable the touch event. I am not familiar with UIRepresentable as this code was provided by Apple to solve a 16 bit unicode character issue. What would be the code to disable touch events in the UIRepresentable compose view. The app is free for a while until this problem is fixed. It is for iPads 11"+ . The name in the app store is MyOwnKeyboard Pad. I know some great engineer will find the answer. DTS tried. Thanks to all, maybe I'll sell some. Charlie 25mar26
Replies
1
Boosts
0
Views
68
Activity
1h
Feedback Hub Error When Forgot Password
I am not able to use Feedback because the app can not reset my password.
Replies
1
Boosts
0
Views
80
Activity
1h
About Customizing Xcode Project Navigator UI
Since I have downloaded latest Xcode version I am having Project Navigator in the Menu Style UI and not in the Tab based UI, the one earlier. Also, I am not able to find any options to change Project Navigator style. Please provide user the option to change UI to either Menu based or Tab based Project Navigator UI ( Projects, Source Control, Bookmark, find etc )
Replies
1
Boosts
0
Views
85
Activity
2h
App review stuck on the "In review" for 10 days now
Dear App Review Team, Our app – Apple ID 6755677576 has been stuck in the “In review” status for over 10 days (since March 17, 2026). Normally, reviews begin within a few days, but in our case, it seems unusually delayed. Could you please clarify: • Is there a specific reason for this extended hold? • Is any action required from our side? • When can we expect the review to proceed? Thank you very much for your time and assistance.
Replies
1
Boosts
0
Views
68
Activity
2h
TestFlight build crashes from fetch descriptor
I have a FetchDescriptor that uses starts(with:) which works fine in debug builds but crashes in TestFlight and archive. For background information I'm using iCloud and model inheritance where the property being used in fetch descriptor is defined on the superclass, the fetch descriptor is for the subclass. Implementation: static func fetchDescriptor(nameStartingWith prefix: String) -> FetchDescriptor<ColorAsset> { let predicate = #Predicate<ColorAsset> { asset in asset.name.starts(with: prefix) } return FetchDescriptor<ColorAsset>(predicate: predicate) } @Model public class Asset: Identifiable { // MARK: - Properties var name: String = "" .... } @available(macOS 26.0, *) @Model public class ColorAsset: Asset { ... }
Replies
1
Boosts
0
Views
24
Activity
2h
Xcode 26.4 rc
Since 26.4 beta 3 I've been having errors after a few hours of using Claude Agent. I get an error stating that I am not authed. If I go into Xcode settings, it still shows I am signed into Claude Agent. I have click sign out and then go through the whole auth process again to start using the agent again. This is on two separate computers. Is there anything I can do to stop this behaviour and stay logged in for longer? It worked fine in 26.3.
Replies
8
Boosts
4
Views
443
Activity
2h
Shortcut - “Use Model” error handling?
I have a series of shortcuts that I’ve written that use the “Use Model” action to do various things. For example, I have a shortcut “Clipboard Markdown to Notes” that takes the content of the clipboard, creates a new note in Notes, converts the markdown content to rich text, adds it to the note etc. One key step is to analyze the markdown content with “Use Model” and generate a short descriptive title for the note. I use the on-device model for this, but sometimes the content and prompt exceed the context window size and the action fails with an error message to that effect. In that case, I’d like to either repeat the action using the Cloud model, or, if the error was a refusal, to prompt the user to enter a title to use. I‘ve tried using an IF based on whether the response had any text in it, but that didn’t work. No matter what I’ve tried, I can’t seem to find a way to catch the error from Use Model, determine what the error was, and take appropriate action. Is there a way to do this? (And by the way, a huge ”thank you” to whoever had the idea of making AppIntents visible in Shortcuts and adding the Use Model action — has made a huge difference already, and it lets us see what Siri will be able to use as well.)
Replies
3
Boosts
0
Views
534
Activity
2h
Apple Developer Program Enrollment Still Pending (Paid on March 20)
Hi everyone, I recently enrolled in the Apple Developer Program and completed my payment on Friday, March 20, 2026. However, my account is still showing as pending and hasn't been approved or activated yet. I'm really eager to get my personal finance app, set up for testing, so I wanted to ask if this processing time is normal, or if there is any additional information or document I need to provide to complete the process. Could anyone from the Apple team assist in checking the status of my enrollment? Thank you in advance for your help
Replies
2
Boosts
1
Views
46
Activity
2h
UITextView cursor sometimes jumps up when pressing arrow down key and setting typingAttributes
My app uses TextKit 1 and unfortunately still cannot migrate to TextKit 2 because of some bugs (for instance in FB17103305 I show how NSTextView.shouldDrawInsertionPoint has no effect, but I opened that feedback exactly one year ago and it still has no answer). Unfortunately TextKit 1 has another bug which causes the text cursor to jump unpredictably up or down when pressing the arrow keys and setting UITextView.typingAttributes. Run the code below on iPhone 17 Pro Max Simulator. Scroll the text down until you see “Header 2”. Place the text cursor after “# “. Press the arrow down key twice to move the cursor two lines down. The cursor moves to the top of the view instead. Continuing to press the arrow keys up and down results in the cursor sometimes moving as expected, other times jumping around wildly. Does anyone know a workaround? I created FB22382453. class TextView: UITextView, UITextViewDelegate { override func awakeFromNib() { let _ = layoutManager delegate = self let header = textAttributes(fontSize: 30) let body = textAttributes(fontSize: 15) let string = NSMutableAttributedString(string: String(repeating: "a", count: 2681) + "\n", attributes: body) string.append(NSAttributedString(string: """ # Header 1 """, attributes: header)) string.append(NSMutableAttributedString(string: String(repeating: "a", count: 5198) + "\n", attributes: body)) string.append(NSAttributedString(string: """ # Header 2 """, attributes: header)) string.append(NSMutableAttributedString(string: String(repeating: "a", count: 7048) + "\n", attributes: body)) textStorage.setAttributedString(string) } func textViewDidChangeSelection(_ textView: UITextView) { typingAttributes = textStorage.attributes(at: selectedRange.location - 1, effectiveRange: nil) } private func textAttributes(fontSize: Double) -> [NSAttributedString.Key: Any] { var textAttributes = [NSAttributedString.Key: Any]() textAttributes[.font] = UIFont(name: "Courier", size: fontSize) let paragraphStyle = NSMutableParagraphStyle() paragraphStyle.minimumLineHeight = round(fontSize * 1.3) paragraphStyle.maximumLineHeight = paragraphStyle.minimumLineHeight textAttributes[.paragraphStyle] = paragraphStyle return textAttributes } }
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
0
Boosts
0
Views
21
Activity
2h
App review
Hi! Good afternoon how much time is it taking for you to get the app approved? I’m waiting since wednesay for the response of a review update from the apple team, my app was supposed to lunch on Monday
Replies
1
Boosts
0
Views
58
Activity
2h
App stuck in "Waiting for Review" for over a month with no response
Hello, I would really appreciate if someone from Apple could take a look at this, as I believe there may be an issue with my submission or account. I submitted my app for review for the first time over a month ago, and it has been stuck in “Waiting for Review” ever since, with absolutely no updates. This delay is far beyond the typical review timeframes (which are usually just a few days). I have not received any rejection, feedback, or request for additional information. So far, I have already: Resubmitted the build Sent multiple support requests through App Store Connect Requested an expedited review (which was approved) Despite all of this, there has been no progress at all. I have also sent several support messages and emails, but unfortunately I have not received any response so far. It feels like my case is not being reviewed at all, which makes it very difficult to understand what is going wrong. The app is quite standard and does not contain anything that should require extended review. At this point, I am concerned that there might be: An issue with my developer account A submission stuck in the review queue Or some kind of internal flag that I am not aware of Has anyone experienced a similar situation where an app remained in “Waiting for Review” for over a month? And if anyone from Apple is reading this, could you please check if there is any issue with my submission? Any help or guidance would be greatly appreciated. Thank you.
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135
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3h
App stuck in "Waiting for Review" for over two weeks
Hello, I would really appreciate if someone from Apple could take a look at this, as I believe there may be an issue with my submission or account. I submitted my app for review for the first time over a month ago, and it has been stuck in “Waiting for Review” ever since, with absolutely no updates. This delay is far beyond the typical review timeframes (which are usually just a few days). I have not received any rejection, feedback, or request for additional information. So far, I have already: Resubmitted the build Sent multiple support requests through App Store Connect Requested an expedited review (which was approved) Despite all of this, there has been no progress at all. I have also sent several support messages and emails, but unfortunately I have not received any response so far. It feels like my case is not being reviewed at all, which makes it very difficult to understand what is going wrong. The app is quite standard and does not contain anything that should require extended review. At this point, I am concerned that there might be: An issue with my developer account A submission stuck in the review queue Or some kind of internal flag that I am not aware of Has anyone experienced a similar situation where an app remained in “Waiting for Review” for over a month? And if anyone from Apple is reading this, could you please check if there is any issue with my submission? Any help or guidance would be greatly appreciated. Thank you.
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149
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3h
iPhone 16 Datasheet
I am trying to find a datasheet containing information such as "Key Exchange / Key Agreement / Key Establishment Protocols Used", "Digital Signature Algorithms Used", "Hash Algorithms Used", etc. Any information would greatly appreciated.
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14
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3h
Tahoe 26.4 breaks custom paths with NetFSMountURLSync?
Just wondering if anyone ran into this issue. I use NetFSMountURLSync for my application with which I allow the user to use a custom path as a mount point (instead of "/Volumes"). This has worked just fine for at least a decade now, but ... since the Tahoe 26.4 "update" mounting to a custom path only generates errors. Note: Mounting to "/Volumes" works correctly (mountpoint = NIL). Since I'm unaware of any changes; is this a bug introduced by Tahoe 26.4, or should I be using a different function to mount a network share?
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TESTFLIGHT: The requested app is not available or doesn t exist
Hello, I created an app using the latest version of Xcode (16.2), and I'm having a problem testing this app on my iPhones. I created this app just like all the others I've made for my clients, including one on (03/24/25), but when I went to upload another App to App Store Connect on (03/26/25) I couldn't test it on my phone. Points to consider: The app runs perfectly on the Emulator. All my terms and agreements with Apple are up to date. I tried to download the apps through Testflight on 2 different devices, iPhone 7 Plus (iOS 15.8.1) and iPhone 15 Pro Max (iOS 18.3.2), and I was unsuccessful in neither attempt. I can send my app to the internal testers, but when I click download, the following message appears: Could not install [APP NAME]. The requested App is not available or doesn't exist. I imagine this problem is with Apple itself, I have already contacted support, but I need to resolve this urgently for my customers. Has anyone experienced this and resolved it?
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Bootable ssd
Hi all my apologies for being a little inexperienced. how do I install Tahoe 26.5 on an external SSD? I have downloaded the .IPSW but it won't instal. Dev
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3h