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App not showing on App Store Connect
Why is my App new build not showing on App Store Connect if it is ready for Distribution? It only shows the previous build. I received this confirmation email about 12 hours ago. Dear Our Maids, Inc., The following build has completed processing: Platform: iOS App Name: OurMaids Build Number: 10 Version Number: 1.1.1 App SKU: com.ourmaids.mobileapp App Apple ID: 6760357291 You can now use this build for TestFlight testing or submit it for distribution. If you have any questions regarding your app, contact us.
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0
32
3w
Individual to Organisation migration stuck — escalated in February, still no update
I started the process of migrating my developer account from Individual to Organisation back in December. I've signed all the required agreements and provided everything that was asked of me. The account is now stuck mid-migration and I can't do anything with it in the meantime. On 20th February I was told my request had been escalated to a senior advisor. That was three weeks ago. I've heard nothing since. I'm paying for a developer membership that I currently can't use. I can't ship, I can't manage my account, I can't do anything, I'm just waiting on a process that seems to have stalled completely with no visibility on when or if it'll move. I'm not posting here to vent. I'm posting because I don't know what else to do. The escalation path I was given has gone quiet, and there's no way for me to chase it or get a status update. Is there anyone at Apple who can look into this, or at least confirm the request is still active? A case number, a timeline, anything. I just need to know it hasn't fallen through the cracks.
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18
3w
Macbook M5 Development Kernel Panic
Hi, I'm posting a boot crash here. Environment Hardware: Macbook M5 Pro OS Version: macOS 26.3.1 (25D2128) and matching version of KDK from official apple download page Kernel Version: Darwin Kernel Version 25.3.0 Reproducibility: Consistent Here is my panic log --- I truncated one field "SOCDNandContainer" as the original log is too long to post, hitting the size limit. I followed a blog post to boot the development kernel as the ReadMe file from KDK only contains instructions for Intel Macs. https://jaitechwriteups.blogspot.com/2025/10/boot-custom-macos-kernel-on-macos-apple.html I've tried a few 26.2 KDKs before 26.3.1 public launch, and they all showed same errors (26.1 and 26.0 KDKs don't have any development kernel for T8142 chip). Also, I own two fresh M5 Pro, and it is consistent across the machines. The highlight is panic(cpu 8 caller 0xfffffe0050e18010): [Exclaves] $JgOSLogServerComponent.RedactedLogServer.init(logServerNotific:OSLogServerComponent\/OSLogServerComponent_Swift.swift:815: Fatal error: invalid rawValue for TightbeamComponents.RedactedLogSer at PC ... Is this a genuine bug or am I following a wrong guide to boot the development kernel? I don't think the blog is wrong because I'm able to boot the "release" kernel included in the KDK on the same M5 Pro, and the "development" kernel on M4 Mac Mini, using the same routine. Just to be clear, I'm not compiling XNU myself, but am using the ones included in the kit.
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0
157
3w
Prevent Live Activity from appearing on Apple Watch
Hello, I’m working on an iOS app where we have integrated ActivityKit to support Live Activities. Our app currently supports iOS 16.x and above, and we do not have an Apple Watch app or watchOS support. However, we noticed that when a Live Activity starts on the iPhone, it automatically appears on the Apple Watch as well. Since our app is not designed for Apple Watch, we would like to prevent the Live Activity UI from appearing on the watch. My questions: Is there any way to disable or prevent Live Activities from showing on Apple Watch via code? Are there any configuration options in ActivityKit or Widget configuration that can restrict Live Activities to iPhone only? Our current setup: Minimum iOS version: 16.x Using ActivityKit for Live Activities No watchOS target in the app Any guidance or recommended approach would be greatly appreciated. Thanks
0
0
109
3w
reinforcement learning from Apple?
I don't know if these forums are any good for rumors or plans, but does anybody know whether or not Apple plans to release a library for training reinforcement learning? It would be handy, implementing games in Swift, for example, to be able to train the computer players on the same code.
0
0
394
3w
In-App purchases Rejected
'Guideline 2.1 - Performance - App Completeness' - "...could not be found in the submitted binary." I have checked with internal and external testers and my devices and simulators, everyone sees the in app purchases but I just had my submitted rejected for the second time with the comment that these in-app none-consumable purchases cannot be found with the submitted binary. I even attached a slow step by step screen recording for the review reply after the first rejection showing how to reach the purchasable packs by navigating through only 3 buttons: "How to access the purchase flow: Launch the app Tap the bottom-center Settings button (icon: switch.2) Tap “Customisation gallery” Scroll to find any pack listed above Tap the pack price chip Tap “Buy pack – [price]” to start the StoreKit purchase flow" I also attached a clear image along with detailed instruction (same as above) for the Review Information. and the second rejection was received today for the same reason. I'm being guided to the localization 'Developer Action Needed'. I'm not sure what more can be done? I feel like my review replies aren't even looked at.
0
0
83
4w
macOS builds stuck in "Processing" since March 5
Hi everyone, We are facing a critical blocker with our macOS app processing. Since March 5, 2026, every single build we have uploaded (8 builds total) has been stuck in the "Processing" state for over 4 days. For our project, due to the large binary size, processing usually takes about 4 to 6 hours normally. However, we now have a long queue of builds that haven't transitioned to "Ready to Submit" for up to 80+ hours. Stuck Builds List: 1.0.0 (444): Mar 8, 3:09 PM (Processing) 1.0.0 (443): Mar 8, 5:36 AM (Processing) 1.0.0 (440): Mar 7, 6:37 AM (Processing) 1.0.0 (438): Mar 6, 5:01 PM (Processing) 1.0.0 (434): Mar 6, 12:04 AM (Processing) 1.0.0 (433): Mar 5, 6:26 PM (Processing) 1.0.0 (432): Mar 5, 10:51 AM (Processing) 1.0.0 (431): Mar 5, 6:11 AM (Processing) (Note: The last successful build was 1.0.0 (429) on March 4, which processed within the expected 6-hour window.) There have been no changes to our project settings, Info.plist, or entitlements since the last successful build. This is completely halting our scheduled update release. Is anyone else experiencing a similar backlog with large macOS binaries? Or is there a known issue with the App Store Connect pipeline for the macOS platform recently? Any help or investigation from Apple engineers would be greatly appreciated. (Feedback ID: FB22156358)
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1
122
3w
App rejected by Apple Review due to Google/iCloud sign-in bug on iOS 26.3 - anyone else?
My app was rejected because Apple’s reviewers couldn’t sign in with Google or iCloud on iOS 26.3. The problem is, I can’t reproduce the issue on any iOS 26.x version, including 26.3.1, which I suspect actually fixes whatever was broken in 26.3. I’ve replied to App Review asking for more details and a screen recording, but now I’m stuck waiting 3 days for a response while Apple’s own review system is apparently still running the buggy 26.3 build. Has anyone else been rejected for this recently? And does anyone know if there’s a way to get the iOS 26.3 simulator runtime now that Components only offers 26.3.1? Any tips for speeding up the back-and-forth with App Review in a case like this would also be appreciated.
0
0
43
3w
App approved but EU distribution blocked due to DSA verification – is this normal?
Hello, I’m experiencing a situation with my app Waspp that I’m trying to understand. The app was approved by App Review on Feb 24, 2026 and is currently available on the App Store in the United States. However, distribution in the European Union (Belgium and France) is blocked due to the Digital Services Act (DSA) trader verification, which still shows “In Review” in App Store Connect. Some details: App Review completed: Feb 24 DSA compliance submitted: Feb 25 Status: Still “In Review” after more than two weeks Documents requested by Apple Support have already been uploaded via their secure link App availability shows “Cannot Sell” for Belgium and France The app is live and downloadable in the US Because of this, the launch of the app in the EU is currently blocked even though the app itself has been approved. My questions: Is it normal for the DSA trader verification to take this long? Has anyone experienced a similar delay with EU distribution? Is there anything else that can be done from the developer side to unblock the verification? Any feedback or similar experiences would be greatly appreciated. Thanks!
0
0
82
3w
Final Cut Pro not loading my plugin
I have exhausted standard debugging approaches and need guidance on Final Cut Pro's AU plugin loading behavior. PLUGIN OVERVIEW My plugin is an AUv2 audio plugin built with JUCE 8. The plugin loads and functions correctly in: Pro Tools (AAX) Media Composer (AAX) Reaper (AU + VST3) Logic Pro (AU) GarageBand (AU) Audacity (AU) DaVinci Resolve / Fairlight (AU) Harrison Mixbus (AU) Ableton Live (AU) Cubase (VST3) Nuendo (VST3) It does NOT load in Final Cut Pro (tested on 10.8.x, macOS 14.6 and 15.2). DIAGNOSTICS COMPLETED auval passes cleanly: auval -v aufx Hwhy Manu → AU VALIDATION SUCCEEDED Plugin is notarized and stapled: xcrun stapler validate → The validate action worked spctl --assess --type exec → Note: returns 'not an app' which we understand is expected for .component bundles. Hardened Runtime is enabled on the bundle. We identified that our Info.plist contained a 'resourceUsage' dictionary in the AudioComponents entry. We found via system logs that this was setting au_componentFlags = 2 (kAudioComponentFlag_SandboxSafe), causing FCP to attempt loading the plugin in-process inside its sandbox, where our UDP networking is denied. We removed the resourceUsage dict, confirmed au_componentFlags = 0 in the CAReportingClient log, and FCP now loads the plugin out-of-process via AUHostingServiceXPC_arrow. Despite au_componentFlags = 0 and out-of-process loading confirmed, the plugin still does not appear in FCP's effects browser. We also identified and fixed a channel layout issue — our isBusesLayoutSupported was not returning true for 5-channel layouts (which FCP uses internally). This is now fixed. AU cache has been fully cleared: ~/Library/Caches/com.apple.audio.AudioComponentRegistrar /Library/Caches/com.apple.audio.AudioComponentRegistrar coreaudiod and AudioComponentRegistrar killed to force rescan auval -a run to force re-registration
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215
4w
Report inactivity
Hey has someone figured out how or when does a report request become inactive? Is there like a fixed time period for how long an ONGOING accessType stays active? And does the same rule apply for ONE_TIME_SNAPSHOP? Has someone managed to create multiple active reports for both accessTypes per one app? And can you have multiple inactive ones?
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0
69
3w
App Review
Dear App Review Team, Our app – Apple ID 6741708449 has been stuck in the “Waiting for Review” status for over 10 days (since Feb 21, 2026). Normally, reviews begin within a few days, but in our case, it seems unusually delayed. Could you please clarify: • Is there a specific reason for this extended hold? • Is any action required from our side? • When can we expect the review to proceed? Thank you very much for your time and assistance.
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33
4w
Enrollement issues
Hello everyone, I wanted to know if any of you are experiencing difficulties creating an Apple Developer account and accessing the Apple Store. As for me, I still can’t manage to complete my registration; it always shows the same message: “Your enrollment could not be completed at this time.” Of course, I am over 18 and I have fully completed my Apple ID profile. It has already been a week. can anyone advise ? TIA
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0
34
3w
沙盒测试
<Apple Developer Program许可协议>已更新并需要查阅。若要更新现有App和提交新 App,账户持有人必须登录账户,查看并接受更新后的协议。 apple 会费到期 续费以后 无法获取app内购数据,经排查可能是这个协议没有签署,签署后多久可以重新获取到app内购数据。
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0
56
4w
Apple developer program payment failure - "Your payment authorisation failed on card"
Hi team, I am having an issue with paying for my apple developer enrolment program. Error message is: Your payment authorisation failed on card XXXX. Please verify your information and try again, or try another payment method. Things I have tried and has not worked: Multiple company visa card Multiple personal visa card Ensuring billing address matches my visa cards Turn off VPN Try my personal IOS device My company and personal cards should work because I have paid for other products and apple products with it. I do not think this is an isolated incident and that Apple should look into this immediately to prevent blocking developer enrolment. Other similar threads: https://developer.apple.com/forums/thread/817892?page=1#878707022 https://www.reddit.com/r/applehelp/comments/1m5fj6q/how_to_fix_your_payment_authorization_failed_on/ https://developer.apple.com/forums/thread/814065
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1
64
3w
Waiting for review for a month
Hi, I have an update on my app (904057429) that has been waiting for review for over a month. I have requested an expedited review and got the message that it was approved but that was over 2 weeks ago and it's been radio silence since. I have also tried contacting support twice and received generic responses both times. I have seen other developers have app updates reviewed within 24 hours which seems to suggest there is no queue system in place so I'm not sure how this situation will be resolved. Does anyone have any suggestions for what I can do? Thanks
0
0
32
4w
rejected app submission fix?
I have an app build that was rejected. I believe the necessary corrections have been made. But, it will require uploading a new version or ?. I'm not sure how to fix this. It says an app in this stage can't be deleted. I can't figure out how to upload the new version. Anyone have this issue or know of any fixes.
0
0
205
2w
Apple Developer enrolment, ID verification issue
Hello, I'm trying to enroll in the Apple Developer Program but I'm running into an ID verification issue. I'm in Canada and my ids are Canadian but I think my apple account still thinks my region is France (I changed back to Canada a few months ago and it shows Canada in Settings) since I had set it to France for when I was there. Also my phone number is still French. On Mac: my Canadian passport and Canadian driver's license are rejected as not valid for my region. On iPhone: the app just tells me to contact support. I've already reached out to Apple Developer Support but I have had no response for a few days. Is there a fix for this? I have already tried uninstalling and reinstalling the developer app.
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4w
Error Domain=NSOSStatusErrorDomain Code=-1 "kCFStreamErrorHTTPParseFailure / kCFSocketError / kCFStreamErrorDomainCustom / kCSIdentityUnknownAuthorityErr / qErr / telGenericError / dsNoExtsMacsBug / kMovieLoadStateError / cdevGenErr: Could not parse
Can't able to run the Create ML for training and I upgraded to MacOS 26.3 beta and I have tried older and newer
Replies
0
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0
Views
229
Activity
3w
App not showing on App Store Connect
Why is my App new build not showing on App Store Connect if it is ready for Distribution? It only shows the previous build. I received this confirmation email about 12 hours ago. Dear Our Maids, Inc., The following build has completed processing: Platform: iOS App Name: OurMaids Build Number: 10 Version Number: 1.1.1 App SKU: com.ourmaids.mobileapp App Apple ID: 6760357291 You can now use this build for TestFlight testing or submit it for distribution. If you have any questions regarding your app, contact us.
Replies
0
Boosts
0
Views
32
Activity
3w
Individual to Organisation migration stuck — escalated in February, still no update
I started the process of migrating my developer account from Individual to Organisation back in December. I've signed all the required agreements and provided everything that was asked of me. The account is now stuck mid-migration and I can't do anything with it in the meantime. On 20th February I was told my request had been escalated to a senior advisor. That was three weeks ago. I've heard nothing since. I'm paying for a developer membership that I currently can't use. I can't ship, I can't manage my account, I can't do anything, I'm just waiting on a process that seems to have stalled completely with no visibility on when or if it'll move. I'm not posting here to vent. I'm posting because I don't know what else to do. The escalation path I was given has gone quiet, and there's no way for me to chase it or get a status update. Is there anyone at Apple who can look into this, or at least confirm the request is still active? A case number, a timeline, anything. I just need to know it hasn't fallen through the cracks.
Replies
0
Boosts
0
Views
18
Activity
3w
Macbook M5 Development Kernel Panic
Hi, I'm posting a boot crash here. Environment Hardware: Macbook M5 Pro OS Version: macOS 26.3.1 (25D2128) and matching version of KDK from official apple download page Kernel Version: Darwin Kernel Version 25.3.0 Reproducibility: Consistent Here is my panic log --- I truncated one field "SOCDNandContainer" as the original log is too long to post, hitting the size limit. I followed a blog post to boot the development kernel as the ReadMe file from KDK only contains instructions for Intel Macs. https://jaitechwriteups.blogspot.com/2025/10/boot-custom-macos-kernel-on-macos-apple.html I've tried a few 26.2 KDKs before 26.3.1 public launch, and they all showed same errors (26.1 and 26.0 KDKs don't have any development kernel for T8142 chip). Also, I own two fresh M5 Pro, and it is consistent across the machines. The highlight is panic(cpu 8 caller 0xfffffe0050e18010): [Exclaves] $JgOSLogServerComponent.RedactedLogServer.init(logServerNotific:OSLogServerComponent\/OSLogServerComponent_Swift.swift:815: Fatal error: invalid rawValue for TightbeamComponents.RedactedLogSer at PC ... Is this a genuine bug or am I following a wrong guide to boot the development kernel? I don't think the blog is wrong because I'm able to boot the "release" kernel included in the KDK on the same M5 Pro, and the "development" kernel on M4 Mac Mini, using the same routine. Just to be clear, I'm not compiling XNU myself, but am using the ones included in the kit.
Replies
0
Boosts
0
Views
157
Activity
3w
Prevent Live Activity from appearing on Apple Watch
Hello, I’m working on an iOS app where we have integrated ActivityKit to support Live Activities. Our app currently supports iOS 16.x and above, and we do not have an Apple Watch app or watchOS support. However, we noticed that when a Live Activity starts on the iPhone, it automatically appears on the Apple Watch as well. Since our app is not designed for Apple Watch, we would like to prevent the Live Activity UI from appearing on the watch. My questions: Is there any way to disable or prevent Live Activities from showing on Apple Watch via code? Are there any configuration options in ActivityKit or Widget configuration that can restrict Live Activities to iPhone only? Our current setup: Minimum iOS version: 16.x Using ActivityKit for Live Activities No watchOS target in the app Any guidance or recommended approach would be greatly appreciated. Thanks
Replies
0
Boosts
0
Views
109
Activity
3w
reinforcement learning from Apple?
I don't know if these forums are any good for rumors or plans, but does anybody know whether or not Apple plans to release a library for training reinforcement learning? It would be handy, implementing games in Swift, for example, to be able to train the computer players on the same code.
Replies
0
Boosts
0
Views
394
Activity
3w
In-App purchases Rejected
'Guideline 2.1 - Performance - App Completeness' - "...could not be found in the submitted binary." I have checked with internal and external testers and my devices and simulators, everyone sees the in app purchases but I just had my submitted rejected for the second time with the comment that these in-app none-consumable purchases cannot be found with the submitted binary. I even attached a slow step by step screen recording for the review reply after the first rejection showing how to reach the purchasable packs by navigating through only 3 buttons: "How to access the purchase flow: Launch the app Tap the bottom-center Settings button (icon: switch.2) Tap “Customisation gallery” Scroll to find any pack listed above Tap the pack price chip Tap “Buy pack – [price]” to start the StoreKit purchase flow" I also attached a clear image along with detailed instruction (same as above) for the Review Information. and the second rejection was received today for the same reason. I'm being guided to the localization 'Developer Action Needed'. I'm not sure what more can be done? I feel like my review replies aren't even looked at.
Replies
0
Boosts
0
Views
83
Activity
4w
macOS builds stuck in "Processing" since March 5
Hi everyone, We are facing a critical blocker with our macOS app processing. Since March 5, 2026, every single build we have uploaded (8 builds total) has been stuck in the "Processing" state for over 4 days. For our project, due to the large binary size, processing usually takes about 4 to 6 hours normally. However, we now have a long queue of builds that haven't transitioned to "Ready to Submit" for up to 80+ hours. Stuck Builds List: 1.0.0 (444): Mar 8, 3:09 PM (Processing) 1.0.0 (443): Mar 8, 5:36 AM (Processing) 1.0.0 (440): Mar 7, 6:37 AM (Processing) 1.0.0 (438): Mar 6, 5:01 PM (Processing) 1.0.0 (434): Mar 6, 12:04 AM (Processing) 1.0.0 (433): Mar 5, 6:26 PM (Processing) 1.0.0 (432): Mar 5, 10:51 AM (Processing) 1.0.0 (431): Mar 5, 6:11 AM (Processing) (Note: The last successful build was 1.0.0 (429) on March 4, which processed within the expected 6-hour window.) There have been no changes to our project settings, Info.plist, or entitlements since the last successful build. This is completely halting our scheduled update release. Is anyone else experiencing a similar backlog with large macOS binaries? Or is there a known issue with the App Store Connect pipeline for the macOS platform recently? Any help or investigation from Apple engineers would be greatly appreciated. (Feedback ID: FB22156358)
Replies
0
Boosts
1
Views
122
Activity
3w
App rejected by Apple Review due to Google/iCloud sign-in bug on iOS 26.3 - anyone else?
My app was rejected because Apple’s reviewers couldn’t sign in with Google or iCloud on iOS 26.3. The problem is, I can’t reproduce the issue on any iOS 26.x version, including 26.3.1, which I suspect actually fixes whatever was broken in 26.3. I’ve replied to App Review asking for more details and a screen recording, but now I’m stuck waiting 3 days for a response while Apple’s own review system is apparently still running the buggy 26.3 build. Has anyone else been rejected for this recently? And does anyone know if there’s a way to get the iOS 26.3 simulator runtime now that Components only offers 26.3.1? Any tips for speeding up the back-and-forth with App Review in a case like this would also be appreciated.
Replies
0
Boosts
0
Views
43
Activity
3w
App approved but EU distribution blocked due to DSA verification – is this normal?
Hello, I’m experiencing a situation with my app Waspp that I’m trying to understand. The app was approved by App Review on Feb 24, 2026 and is currently available on the App Store in the United States. However, distribution in the European Union (Belgium and France) is blocked due to the Digital Services Act (DSA) trader verification, which still shows “In Review” in App Store Connect. Some details: App Review completed: Feb 24 DSA compliance submitted: Feb 25 Status: Still “In Review” after more than two weeks Documents requested by Apple Support have already been uploaded via their secure link App availability shows “Cannot Sell” for Belgium and France The app is live and downloadable in the US Because of this, the launch of the app in the EU is currently blocked even though the app itself has been approved. My questions: Is it normal for the DSA trader verification to take this long? Has anyone experienced a similar delay with EU distribution? Is there anything else that can be done from the developer side to unblock the verification? Any feedback or similar experiences would be greatly appreciated. Thanks!
Replies
0
Boosts
0
Views
82
Activity
3w
Final Cut Pro not loading my plugin
I have exhausted standard debugging approaches and need guidance on Final Cut Pro's AU plugin loading behavior. PLUGIN OVERVIEW My plugin is an AUv2 audio plugin built with JUCE 8. The plugin loads and functions correctly in: Pro Tools (AAX) Media Composer (AAX) Reaper (AU + VST3) Logic Pro (AU) GarageBand (AU) Audacity (AU) DaVinci Resolve / Fairlight (AU) Harrison Mixbus (AU) Ableton Live (AU) Cubase (VST3) Nuendo (VST3) It does NOT load in Final Cut Pro (tested on 10.8.x, macOS 14.6 and 15.2). DIAGNOSTICS COMPLETED auval passes cleanly: auval -v aufx Hwhy Manu → AU VALIDATION SUCCEEDED Plugin is notarized and stapled: xcrun stapler validate → The validate action worked spctl --assess --type exec → Note: returns 'not an app' which we understand is expected for .component bundles. Hardened Runtime is enabled on the bundle. We identified that our Info.plist contained a 'resourceUsage' dictionary in the AudioComponents entry. We found via system logs that this was setting au_componentFlags = 2 (kAudioComponentFlag_SandboxSafe), causing FCP to attempt loading the plugin in-process inside its sandbox, where our UDP networking is denied. We removed the resourceUsage dict, confirmed au_componentFlags = 0 in the CAReportingClient log, and FCP now loads the plugin out-of-process via AUHostingServiceXPC_arrow. Despite au_componentFlags = 0 and out-of-process loading confirmed, the plugin still does not appear in FCP's effects browser. We also identified and fixed a channel layout issue — our isBusesLayoutSupported was not returning true for 5-channel layouts (which FCP uses internally). This is now fixed. AU cache has been fully cleared: ~/Library/Caches/com.apple.audio.AudioComponentRegistrar /Library/Caches/com.apple.audio.AudioComponentRegistrar coreaudiod and AudioComponentRegistrar killed to force rescan auval -a run to force re-registration
Replies
0
Boosts
0
Views
215
Activity
4w
Report inactivity
Hey has someone figured out how or when does a report request become inactive? Is there like a fixed time period for how long an ONGOING accessType stays active? And does the same rule apply for ONE_TIME_SNAPSHOP? Has someone managed to create multiple active reports for both accessTypes per one app? And can you have multiple inactive ones?
Replies
0
Boosts
0
Views
69
Activity
3w
App Review
Dear App Review Team, Our app – Apple ID 6741708449 has been stuck in the “Waiting for Review” status for over 10 days (since Feb 21, 2026). Normally, reviews begin within a few days, but in our case, it seems unusually delayed. Could you please clarify: • Is there a specific reason for this extended hold? • Is any action required from our side? • When can we expect the review to proceed? Thank you very much for your time and assistance.
Replies
0
Boosts
0
Views
33
Activity
4w
Enrollement issues
Hello everyone, I wanted to know if any of you are experiencing difficulties creating an Apple Developer account and accessing the Apple Store. As for me, I still can’t manage to complete my registration; it always shows the same message: “Your enrollment could not be completed at this time.” Of course, I am over 18 and I have fully completed my Apple ID profile. It has already been a week. can anyone advise ? TIA
Replies
0
Boosts
0
Views
34
Activity
3w
沙盒测试
<Apple Developer Program许可协议>已更新并需要查阅。若要更新现有App和提交新 App,账户持有人必须登录账户,查看并接受更新后的协议。 apple 会费到期 续费以后 无法获取app内购数据,经排查可能是这个协议没有签署,签署后多久可以重新获取到app内购数据。
Replies
0
Boosts
0
Views
56
Activity
4w
Apple developer program payment failure - "Your payment authorisation failed on card"
Hi team, I am having an issue with paying for my apple developer enrolment program. Error message is: Your payment authorisation failed on card XXXX. Please verify your information and try again, or try another payment method. Things I have tried and has not worked: Multiple company visa card Multiple personal visa card Ensuring billing address matches my visa cards Turn off VPN Try my personal IOS device My company and personal cards should work because I have paid for other products and apple products with it. I do not think this is an isolated incident and that Apple should look into this immediately to prevent blocking developer enrolment. Other similar threads: https://developer.apple.com/forums/thread/817892?page=1#878707022 https://www.reddit.com/r/applehelp/comments/1m5fj6q/how_to_fix_your_payment_authorization_failed_on/ https://developer.apple.com/forums/thread/814065
Replies
0
Boosts
1
Views
64
Activity
3w
Will AI change Swift Student Challenge in future years?
With AI getting so powerful, do you think Swift Student Challenge will change a lot next year? Will Apple update the rules or change what they're judging? Would love to hear thoughts from anyone who's followed SSC for a while.
Replies
0
Boosts
0
Views
190
Activity
4w
Waiting for review for a month
Hi, I have an update on my app (904057429) that has been waiting for review for over a month. I have requested an expedited review and got the message that it was approved but that was over 2 weeks ago and it's been radio silence since. I have also tried contacting support twice and received generic responses both times. I have seen other developers have app updates reviewed within 24 hours which seems to suggest there is no queue system in place so I'm not sure how this situation will be resolved. Does anyone have any suggestions for what I can do? Thanks
Replies
0
Boosts
0
Views
32
Activity
4w
rejected app submission fix?
I have an app build that was rejected. I believe the necessary corrections have been made. But, it will require uploading a new version or ?. I'm not sure how to fix this. It says an app in this stage can't be deleted. I can't figure out how to upload the new version. Anyone have this issue or know of any fixes.
Replies
0
Boosts
0
Views
205
Activity
2w
Apple Developer enrolment, ID verification issue
Hello, I'm trying to enroll in the Apple Developer Program but I'm running into an ID verification issue. I'm in Canada and my ids are Canadian but I think my apple account still thinks my region is France (I changed back to Canada a few months ago and it shows Canada in Settings) since I had set it to France for when I was there. Also my phone number is still French. On Mac: my Canadian passport and Canadian driver's license are rejected as not valid for my region. On iPhone: the app just tells me to contact support. I've already reached out to Apple Developer Support but I have had no response for a few days. Is there a fix for this? I have already tried uninstalling and reinstalling the developer app.
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