Debugging

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Posting a Crash Report
If you need help investigating a crash, please include a crash report in your post. To smooth things along, follow these guidelines: For information on how to get a crash report, see Acquiring crash reports and diagnostic logs. Include the whole crash report as a text attachment (click the paperclip icon and then choose Add File). This avoids clogging up the timeline while also preserving the wealth of information in the crash report. If you’re not able to post your crash report as an attachment, see Can’t Post Crash Report as Attachment below. If you want to highlight a section of the report, include it in the main body of your post. Put the snippet in a code block so that it renders nicely. To create a code block, add a delimiter line containing triple backquotes before and after the block, or just click the Code Block button. If possible, post an Apple crash report. Third-party crash reporters are often missing critical information and have general reliability problems (for an explanation as to why, see Implementing Your Own Crash Reporter). Symbolicate your crash report before posting it. For information on how to do this, see Adding identifiable symbol names to a crash report. If you need to redact the crash report, do so consistently. Imagine you’re building the WaffleVarnish app whose bundle ID is com.example.wafflevarnish but you want to keep your new waffle varnishing technology secret. Replace WaffleVarnish with WwwwwwVvvvvvv and com.example.wafflevarnish with com.eeeeeee.wwwwwwvvvvvvv. This keeps the text in the crash report aligned while making it possible to distinguish the human-readible name of the app (WaffleVarnish) from the bundle ID (com.example.wafflevarnish). Finally, for information on how to use a crash report to debug your own problems, see Diagnosing issues using crash reports and device logs. Can’t Post Crash Report as Attachment Crash reports have two common extensions: .crash and .ips. If you have an .ips file, please post that [1]. DevForums lets you attach a .crash file but not an .ips file (r. 117468172). To work around this, change the extension to .txt. If DevForums complains that your crash report “contains sensitive language”, leave it out of your initial post and attach it to a reply. That often avoids this roadblock. If you still can’t post your crash report, upload it to a file sharing service and include the URL in your post. Post the URL in the clear, per tip 14 in Quinn’s Top Ten DevForums Tips. Getting a Crash Report from the Xcode Organiser The Xcode organiser shows crash reports from customers. If you’re investigating such a crash and want to post a crash report: Navigate to the crash in the Xcode organiser. Note If you can’t see the right crash, check the filter popups at the top. In the list of crashes, secondary click on your crash and choose Show in Finder. That reveals the Xcode crashpoint document (.xccrashpoint) in the Finder. Secondary click on that and choose Show Package Contents. In the resulting Finder window, find a crash report (.crash) that accurately represents the crash you’re investigating and attach that to your forums post. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" [1] Because it’s easy to go from an .ips file to a .crash file. I usually do this by choosing File > Quick Look in the Finder. For more info about these file formats, see this post. Revision History: 2025-08-29 Added the Getting a Crash Report from the Xcode Organiser section. 2024-11-21 Added a recommendation to post the .ips format if possible. 2024-05-21 Added some advice regarding the “contains sensitive language” message. 2023-10-25 Added the Can’t Post Crash Report as Attachment section. Made other minor editorial changes. 2021-08-26 First posted.
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Aug ’25
Debugging Resources
General: DevForums tags: Debugging, LLDB, Graphical Debugger Xcode > Debugging documentation Diagnosing memory, thread, and crash issues early documentation Diagnosing issues using crash reports and device logs documentation Choosing a Network Debugging Tool documentation Testing a release build documentation Isolating Code Signing Problems from Build Problems DevForums post What is an exception? DevForums post Language Exception from RCTFatal DevForums post Standard Memory Debugging Tools DevForums post Using a Sysdiagnose Log to Debug a Hard-to-Reproduce Problem DevForums post Posting a Crash Report DevForums post Creating a test project DevForums post Implementing Your Own Crash Reporter DevForums post Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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Aug ’24
AVKit crash when rendering AVPlayerView controls — macOS 26.4 regression
Description Our app, Octory, allows users to create onboarding and communication workflows composed of slides containing various UI components, including embedded video players powered by AVPlayerView. Since macOS 26.4 Beta, the app crashes at launch whenever a workflow contains a video component. Workflows without video components load and render without issue, which points to a regression in AVKit's player control rendering pipeline. As anyone seen similar behaviour when using AVKit or is it something we do not do properly? Expected Behavior The app opens and renders the workflow, including the embedded video component. Actual Behavior The app briefly launches and immediately crashes with SIGABRT on the main thread. Crash Analysis Key takeaways for anyone investigating: Root cause — abort() inside NSImageSymbolConfiguration The crash occurs entirely within Apple frameworks, with no third-party code in the faulting call chain (aside from the app's entry point). The sequence is: AVPlayerItem finishes loading and fires a KVO notification that it is ready to play (_updateCanPlayAndCanStepPropertiesWhenReadyToPlayWithNotificationPayload:) This KVO chain propagates through NSKeyValueDidChange up to AVPlayerView, which calls _updateVideoGravityType AVPlayerControlsViewController responds by calling _updateZoomButtonImage, which asks AVPlayerControlsConfigurator for a configured SF Symbol via +[NSImage(AVAdditions) avkit_imageWithSymbolName:textStyle:scale:accessibilityDescription:] The symbol rendering hits -[NSImageSymbolConfiguration _getEffectivePointSize:glyphWeight:glyphSize:backfilledWithFont:scale:], which calls abort() The entire crash stack is in AppKit (NSImage / NSImageSymbolConfiguration) and AVKit — no application code is involved in the faulting path. The abort() suggests a precondition or assertion failure inside the symbol configuration logic, possibly due to an invalid or nil font/text style being passed during the zoom button image setup. This is triggered automatically the moment an AVPlayerItem becomes ready to play and AVKit attempts to render its transport controls. There is no way for the application to intercept or work around this. Relevant stack frames (Thread 0 — main thread) 3 AppKit -[NSImageSymbolConfiguration _getEffectivePointSize:glyphWeight:glyphSize:backfilledWithFont:scale:] + 440 ← abort() here 4 AppKit -[NSImageSymbolRepProvider _bestRepresentationForImage:hints:] + 404 11 AVKit +[NSImage(AVAdditions) avkit_imageWithSymbolName:textStyle:scale:accessibilityDescription:] + 332 12 AVKit -[AVPlayerControlsConfigurator configuredSymbolForImageName:] + 92 13 AVKit -[AVPlayerControlsViewController _updateZoomButtonImage] + 160 14 AVKit -[AVPlayerControlsViewController setVideoGravityType:] + 52 15 AVKit -[AVPlayerView _updateVideoGravityType] + 1056 28 AVFCore -[AVPlayerItem didChangeValueForKey:] + 56 29 AVFCore -[AVPlayerItem _updateCanPlayAndCanStepPropertiesWhenReadyToPlayWithNotificationPayload:updateStatusToReadyToPlay:] + 660 Additional Notes Removing the video component from the workflow (i.e. not instantiating AVPlayerView) resolves the crash entirely. The crash is 100% reproducible on every launch. This behavior was not present on macOS 26.3 or any prior release. The app was not recompiled — the same binary that works on 26.3 crashes on 26.4 Beta & 26.4. Environment Detail Value OS macOS 26.4 Hardware MacBook Pro M1 (MacBookPro17,1)
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UIScrollView Fast Scrolling have it scroll to the beginning when i press dpad to left while vertical scrolling
I'm triaging the issue with the fast scrolling on UIScrollView and I'm really upset how little to no info this component is on the internet. Like i disabled scrolling and yet after holding the dpad down to scroll downward eventually the fast scroll mechanism is used. The issue I have is that I have a setup where the scrollview scrolling is disabled and whenever cells are focused it'll scroll to the cell's position for that cells to focused on top left side of the scrollview. I start off with the cell placed at position x of 1000. I scroll down enough to enable fast scrolling. While fast scrolling vertically, i press left a couple of time and it somewhat scroll horizontally. Actual scrollView index is suddenly placed to x:0 instead of let say x:950-1000 Expected should be scrolled to the left of cell at position x 1000. Attached the stack trace and the log showcasing it and run it on simulator tvos 26.2. Initial properties of the scrollview we set up scroll = [UIScrollView new]; scroll.contentInsetAdjustmentBehavior = UIScrollViewContentInsetAdjustmentNever; scroll.automaticallyAdjustsScrollIndicatorInsets = false; [scroll setDirectionalLockEnabled:TRUE]; [scroll setContentInset:UIEdgeInsetsMake(0, 0, 0, 0)]; scroll.bounces = FALSE; scroll.delaysContentTouches = FALSE; scroll.showsVerticalScrollIndicator = FALSE; scroll.showsHorizontalScrollIndicator = FALSE; The plan for me at least is to somehow disable the horizontal scrolling interaction of it when fast scrolling is enabled, without accessing the private components of it.
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AXSpeech Thread Crash SEGV_ACCERR
Hi everyone, I've encountered a rare and strange crash in my app that I can't consistently reproduce. The crash seems to occur deep within Apple's internal frameworks, and I can't pinpoint which line of my own code is causing it. Here's the crash stack trace: #44 AXSpeech SIGSEGV SEGV_ACCERR 0 CoreFoundation ___CFCheckCFInfoPACSignature + 4 1 CoreFoundation _CFRunLoopSourceSignal + 28 2 Foundation _performQueueDequeue + 492 3 Foundation ___NSThreadPerformPerform + 88 4 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 5 CoreFoundation ___CFRunLoopDoSource0 + 176 6 CoreFoundation ___CFRunLoopDoSources0 + 340 7 CoreFoundation ___CFRunLoopRun + 828 8 CoreFoundation _CFRunLoopRunSpecific + 608 9 Foundation -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 10 TextToSpeech _TTSCFAttributedStringCreateStringByBracketingAttributeWithString + 776 11 Foundation ___NSThread__start__ + 732 12 libsystem_pthread.dylib __pthread_start + 136 Sometimes, instead of line 10 referencing _TTSCFAttributedStringCreateStringByBracketingAttributeWithString, it shows: 10 TextToSpeech LogWarning(char const*, ...) + 7288 Has anyone experienced a similar issue or know what might be triggering this crash? Any guidance on how to investigate or resolve this would be greatly appreciated. Thank you!
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Invalid parameter not satisfying: parentEnvironment != nil
Since the beta releases of iPadOS 26 we have been having some crashes about Invalid parameter not satisfying: parentEnvironment != nil We got to contact a couple of users and we found out that the crash appears when entering a screen in a UINavigationController with the iPad device connected to a Magic Keyboard. If the device is not connected to the keyboard then nothing happens and everything works ok. From our end we haven't managed to reproduce the crash so I am pasting part of the stacktrace if it can be of any help. 3 UIKitCore 0x19dfd2e14 -[_UIFocusContainerGuideFallbackItemsContainer initWithParentEnvironment:childItems:] + 224 (_UIFocusContainerGuideFallbackItemsContainer.m:23) 4 UIKitCore 0x19dae3108 -[_UIFocusContainerGuideImpl _searchForFocusRegionsInContext:] + 368 (_UIFocusGuideImpl.m:246) 5 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 6 UIKitCore 0x19db28900 -[_UIFocusMapSnapshot addRegionsInContainers:] + 160 (_UIFocusMapSnapshot.m:545) 7 UIKitCore 0x19d1313dc _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 632 (_UIFocusRegion.m:143) 8 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 9 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 10 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 11 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 12 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 13 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 14 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 15 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 16 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 17 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 18 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 19 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 20 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 21 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 22 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 23 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 24 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 25 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 26 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 27 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 28 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 29 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 30 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 31 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 32 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 33 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 34 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 35 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 36 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 37 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 38 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 39 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 40 UIKitCore 0x19d132e08 -[_UIFocusMapSnapshot _capture] + 424 (_UIFocusMapSnapshot.m:403) 41 UIKitCore 0x19db2675c -[_UIFocusMapSnapshot _initWithSnapshotter:mapArea:searchArea:] + 476 (_UIFocusMapSnapshot.m:171) 42 UIKitCore 0x19d130dcc -[_UIFocusMapSnapshotter captureSnapshot] + 192 (_UIFocusMapSnapshotter.m:137) 43 UIKitCore 0x19db2045c -[_UIFocusMap _inferredDefaultFocusItemInEnvironment:] + 136 (_UIFocusMap.m:168) 44 UIKitCore 0x19daffd2c -[_UIFocusEnvironmentPreferenceEnumerationContext _inferPreferencesForEnvironment:] + 140 (_UIFocusEnvironmentPreferenceEnumerator.m:313) 45 UIKitCore 0x19d127ab4 -[_UIFocusEnvironmentPreferenceEnumerationContext _resolvePreferredFocusEnvironments] + 104 (_UIFocusEnvironmentPreferenceEnumerator.m:250) 46 UIKitCore 0x19d127394 -[_UIFocusEnvironmentPreferenceEnumerationContext preferredEnvironments] + 36 (_UIFocusEnvironmentPreferenceEnumerator.m:184) 47 UIKitCore 0x19d126e94 _enumeratePreferredFocusEnvironments + 400 (_UIFocusEnvironmentPreferenceEnumerator.m:503)
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Missing DirectX Calls for Tearing and Depth Bound Test in D3DMetal and GPTK 3
I want to address the missing or incomplete DirectX calls from D3DMetal and Game Porting Toolkit 3. These missing calls have in part caused issue with our porting process and we are reconsidering. Missing or Incomplete Calls DXGI_FEATURE_PRESENT_ALLOW_TEARING — IDXGIFactory5::CheckFeatureSupport — this calls has to do with how VSync is handled and some modern games require it to initialize. Currently D3DMetal return 0 maybe by design but most likely because it’s not integrated. Adding a stub that returns 1 can fix this. I’m my use case I simply Noped the check and forced it to continue. D3D12_FEATURE_D3D12_OPTIONS2.DepthBoundsTestSupported — this call is also not present. Which causes games to not initialize rendering. Thankfully this was fixed by once again skipping the check. But this is essential for water rendering. This could be one reason currently water is not rendering in our game. IDXGIOutput6::GetDesc1().ColorSpace — returns DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 (SDR) on external HDR compatible displays. We were able to fix this by forcing HDR to be enabled. It should return HDR support. These calls may exist but they need to be updated to return the correct values. Specifically for depth bound test you can reference MoltenVK which sets it up on top of Metal since it’s not a native feature. The water issue could be also an issue with how the shaders are compiled. But I’m unable to check because of the closed source nature of GPTK and its debuggers. What is a better way we can debug our game to see why the water isn’t rendering. Does D3DMetal have some debug options or something similar? Feedback Number FB22330617 - Missing DirectX Calls for Tearing and Depth Bound Test in D3DMetal and GPTK 3 We hope these issues are resolved quickly because we were thinking of a simultaneous release with our Windows version, but we can't ship with such large bugs.
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Official visionOS sample "Creating an interactive 3D model in visionOS" fails to restore/show the car model when relaunched from Home
Environment: Device: Apple Vision Pro visionOS: 26.3.1 Xcode: 26.2 (17C52) Sample: Creating an interactive 3D model in visionOS Repro steps: Build and run the official sample from Xcode Confirm the car model displays correctly Quit the app Relaunch the app from Home Observe that the official car model no longer appears / fails to restore correctly Expected: The official car model should display normally after relaunching from Home Actual: The sample works when launched from Xcode, but fails when relaunched from Home
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Safari shows "Fraudulent Website Warning" for clean domain — all security databases clear, Chrome works fine
Safari continues to display a "Fraudulent Website Warning" for openvan.camp despite the domain being clean across all major security databases for over a week. Chrome, Firefox, and all other browsers open the site without any warnings. Domain: openvan.camp Warning appeared: March 18, 2026 Warning type: Fraudulent Website Warning (red screen) Current security database status: Google Safe Browsing: ✅ Clean (transparencyreport.google.com) Google Search Console: ✅ No security issues Spamhaus DBL: ✅ Removed from blocklist Fortinet FortiGuard: ✅ Category "Travel" VirusTotal: ✅ 0/65 vendors URLVoid: ✅ 0/35 engines Steps taken: Removed the third-party ad network (Adsterra) that caused the original flag — March 18, 2026 Migrated hosting to Scaleway (AS12876, France), IP: 151.115.84.228 Configured SPF, DKIM, DMARC records Created functional abuse@ and postmaster@ role accounts Submitted review via websitereview.apple.com — no response after 5 days What we believe is happening: Apple's Safe Browsing database appears to have an independent entry for this domain that has not been updated despite all underlying security databases clearing the flag. Safari's warning persists even after deleting ~/Library/Safari/SafeBrowsing/ cache and re-downloading the database — which confirms this is not a local cache issue. Steps to reproduce: Open Safari on macOS or iOS Navigate to https://openvan.camp/ Safari displays "Fraudulent Website Warning" Open the same URL in Chrome — no warning Expected behavior: No warning should be shown. The domain is legitimate, clean, and verified. Has anyone experienced a similar issue? Is there any additional channel to escalate beyond websitereview.apple.com?
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Strange crash in iOS AudioToolboxCore when using AVSpeechSynthesizer in iOS 16
I'm getting Crashlytics crashes from some my users, deep in the Apple code: Crashed: AXSpeech EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x00000007ec54b360 0 libobjc.A.dylib 0x3c9c objc_retain_x8 + 16 1 AudioToolboxCore 0x99580 auoop::RenderPipeUser::~RenderPipeUser() + 112 2 AudioToolboxCore 0xe6090 -[AUAudioUnit_XPC internalDeallocateRenderResources] + 92 3 AVFAudio 0x90a0 AUInterfaceBaseV3::Uninitialize() + 60 4 AVFAudio 0x4cbe0 AVAudioEngineGraph::PerformCommand(AUGraphNodeBaseV3&, AVAudioEngineGraph::ENodeCommand, void*, unsigned int) const + 768 5 AVFAudio 0x56b0c AVAudioEngineGraph::_Uninitialize(NSError**) + 132 6 AVFAudio 0x7834 AVAudioEngineImpl::Stop(NSError**) + 388 7 AVFAudio 0x636c -[AVAudioEngine dealloc] + 52 8 TextToSpeech 0x30674 _TTSNameForVoiceInformation + 20864 9 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 10 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 11 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 12 TextToSpeech 0x2d2f4 _TTSNameForVoiceInformation + 7680 13 TextToSpeech 0x496c TTSVocalizerCopyURLForFallbackResource + 8540 14 TextToSpeech 0x26094 TTSSpeechUnitTestingMode + 5548 15 libAXSpeechManager.dylib 0x108b0 -[AXSpeechManager .cxx_destruct] + 192 16 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 17 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 18 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 19 libAXSpeechManager.dylib 0x5298 -[AXSpeechManager dealloc] + 268 20 Foundation 0x3b8a4 __NSThreadPerformPerform + 272 21 CoreFoundation 0xd3208 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 22 CoreFoundation 0xdf864 __CFRunLoopDoSource0 + 176 23 CoreFoundation 0x646c8 __CFRunLoopDoSources0 + 244 24 CoreFoundation 0x7a1c4 __CFRunLoopRun + 828 25 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612 26 Foundation 0x420c4 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 27 libAXSpeechManager.dylib 0x13390 -[AXSpeechThread main] + 552 28 Foundation 0x5b634 __NSThread__start__ + 716 29 libsystem_pthread.dylib 0x16b8 _pthread_start + 148 30 libsystem_pthread.dylib 0xb88 thread_start + 8 It's most likely related to my use of AVSpeechSynthesizer. I do change some of the utterance fields, including the voice that's being used (which is set to a value from speechVoices()). UtilAudioIos_tts = AVSpeechSynthesizer() let utterance = AVSpeechUtterance utterance.voice = AVSpeechSynthesisVoice(identifier: voice.voiceCode) utterance.volume = volume utterance.pitchMultiplier = pitch utterance.rate = rate UtilAudioIos_tts!.speak(utterance) By coincidence or not, the following sometimes appears in the device log: 2023-05-30 20:35:29.948078+0100 <appname>[466:12882] [catalog] Unable to list voice folder and also, sometimes: 2023-05-30 20:37:35.345933+0100 <appname>[466:13298] [catalog] Query for com.apple.MobileAsset.VoiceServices.VoiceResources failed: 2 2023-05-30 20:37:35.360854+0100 rehearserfree[466:13433] [AXTTSCommon] MauiVocalizer: 11006 (Can't compile rule): regularExpression=\Oviedo(?=, (\x1b\\pause=\d+\\)?Florida)\b, message=unrecognized character follows \, characterPosition=1 2023-05-30 20:37:35.363163+0100 <appname>[466:13433] [AXTTSCommon] MauiVocalizer: 16038 (Resource load failed): component=ttt/re, uri=, contentType=application/x-vocalizer-rettt+text, lhError=88602000 2023-05-30 20:37:35.363182+0100 <appname>[466:13433] [AXTTSCommon] Error loading rules: 2147483648 All of these crashes have been on the various versions of iOS 16. Edit: I can't reproduce the crash myself - it's just some (not all) app users. The log entries above appear locally on my device (with no crash) but I can't see the logs of the users who have the crashes. Any idea what this might be caused by, or how to go about tracking the problem down?
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MultiDatePicker bug in iOS26
Hi! I've encountered strange bug in iOS 26. The MultiDatePicker component exhibits unreliable behavior when attempting to deselect previously chosen dates. Users often need to tap a selected date multiple times (e.g., tap to deselect, tap to re-select, then tap again to deselect) for the UI to correctly register the deselection and update the displayed state. This issue does not occur on iOS 18 or Xcode 26 previews, where MultiDatePicker functions as expected, allowing single-tap deselection. The bug only occurs on physical device or simulator. I can't lie, I have multidatepicker as crucial component in my larger app and can't really find a solution to this. Has anyone encountered this problem before? Here is the code to replicate the issue: import SwiftUI struct ContentView: View {     @ State private var selectedDates: Set = []     var body: some View {         NavigationStack {             Form {                 Section {                     MultiDatePicker("Select Dates", selection: $selectedDates)                 } header: {                     Text("MultiDatePicker Bug Test")                 }                 Section {                     Text("Selected Dates Count: (selectedDates.count)")                     ForEach(Array(selectedDates).sorted(by: {                         Calendar.current.date(from: $0)! < Calendar.current.date(from: $1)!                     }), id: .self) { dateComponent in                         if let date = Calendar.current.date(from: dateComponent) {                             Text(date.formatted(date: .long, time: .omitted))                         }                     }                 } header: {                     Text("Current State of Selected Dates")                 }             }             .navigationTitle("Date Picker Bug")         }     } } #Preview {     ContentView() }
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User crash report contains ??? instead of my app's symbols and no binary image base address
A user of my app sent me a crash report. I have never seen one like this before. All of my app's symbols are replaced with three question marks (???) Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 ??? 0x10844eb40 ??? 1 CoreFoundation 0x7ff80f155518 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 137 and the binary image as 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ??? so I cannot find out where exactly the crash happened. What can cause this kind of crash report and can I do anything with it? crash.ips
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Unable to test my apps, crashing with provisioning profile validation
Since around September (iOS 26 release), i'm unable to test my app normally. It says "internet connection is required to verify [my certificate id]", or just crashing. All terms and conditions accepted, everything is valid, certificates are OK. Reinstallation via xcode does not help. Removal of provisioning profile, generating new does not help. Revoking of certificate and generating new does for around week, then it happens again, but do i need to do it every week now? In logs i see the following: default amfid validation failed because of missing trust and/or authorization (0xe8008026) error amfid not valid: 0xe8008026: The provisioning profile requires online authorization. error amfid Unexpected MISError (0xe8008026): The provisioning profile requires online authorization. default +0300 amfid /private/var/containers/Bundle/Application/5B8E560E-75B2-46EF-8606-02072D99E9CF//Frameworks/oss.dylib not valid: Error Domain=AppleMobileFileIntegrityError Code=-400 "An unknown error was encountered" UserInfo={NSURL=file:///private/var/containers/Bundle/Application/5B8E560E-75B2-46EF-8606-02072D99E9CF//Frameworks/oss.dylib, NSLocalizedDescription=An unknown error was encountered} default kernel AMFI: code signature validation failed. It looks like apple validation servers are not working, or is it iOS bug? All provisioning profiles are showing like "valid" in apple developer center. My network is not behind a proxy, connection is direct. If use EXACTLY the same app, signed with the same provisioning, same signature, on another test device, it works! When i reset current device to default settings and installing the EXACTLY same app after it, it works as well. Looking for a help from apple developer support
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iOS Resumable Uploads Troubles
I am referencing: https://developer.apple.com/documentation/foundation/pausing-and-resuming-uploads Specifically: You can’t resume all uploads. The server must support the latest resumable upload protocol draft from the HTTP Working Group at the IETF. Also, uploads that use a background configuration handle resumption automatically, so manual resuming is only needed for non-background uploads. I have control over both the app and the server, and can't seem to get it to work automatically with a background url session. In other words, making multiple requests to get the offset then upload, easy but I am trying to leverage this background configuration resume OS magic. So anyone know what spec version does the server/client need to implement? The docs reference version 3, however the standard is now at like 11. Of course, I am trying out 3. Does anyone know how exactly this resume is implemented in iOS, and what exactly it takes care of? I assumed that I can just POST to a generic end point, say /files, then the OS receives a 104 Location, and saves that. If the upload is interrupted, when the OS resumes the upload, it has enough information to figure out how to resume from the exact offset, either by making a HEAD request to get the offset, or handle a 409. I am assuming it does this, as if it doesn't, the 'uploads that use a background configuration handle resumption automatically' is useless, if it just restarts from 0. Note, of course making individual POST/HEAD/PATCH requests manually works, but at that point I'm not really leveraging any OS auto-magic, and am just consuming an API that could really implement any spec. This won't work in the background, as the OS seems to disallow random HTTP requests when it wakes the app for URLSession background resumes. As of right now, I have it 'partially' working, insofar as the app does receive the 104 didReceiveInformationalResponse url delegate call, however it seems to then hang; it stops sending bytes, seemingly when the 104 is received. However, the request does not complete. In other words, it doesn't seem to receive a client timeout or otherwise indicate the request has finished. Right now, I am starting a single request, POSTing to a /files end point, i.e. I am not getting the location first, then PATCHing to that, as if I do that, the OS 'automatic' resuming fails with a 409, i.e. it doesn't seem to make a HEAD request and/or use the 409 offset correction then continue with the PATCH. Any idea what could be going on?
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Macbook M5 Development Kernel Panic
Hi, I'm posting a boot crash here. Environment Hardware: Macbook M5 Pro OS Version: macOS 26.3.1 (25D2128) and matching version of KDK from official apple download page Kernel Version: Darwin Kernel Version 25.3.0 Reproducibility: Consistent Here is my panic log --- I truncated one field "SOCDNandContainer" as the original log is too long to post, hitting the size limit. I followed a blog post to boot the development kernel as the ReadMe file from KDK only contains instructions for Intel Macs. https://jaitechwriteups.blogspot.com/2025/10/boot-custom-macos-kernel-on-macos-apple.html I've tried a few 26.2 KDKs before 26.3.1 public launch, and they all showed same errors (26.1 and 26.0 KDKs don't have any development kernel for T8142 chip). Also, I own two fresh M5 Pro, and it is consistent across the machines. The highlight is panic(cpu 8 caller 0xfffffe0050e18010): [Exclaves] $JgOSLogServerComponent.RedactedLogServer.init(logServerNotific:OSLogServerComponent\/OSLogServerComponent_Swift.swift:815: Fatal error: invalid rawValue for TightbeamComponents.RedactedLogSer at PC ... Is this a genuine bug or am I following a wrong guide to boot the development kernel? I don't think the blog is wrong because I'm able to boot the "release" kernel included in the KDK on the same M5 Pro, and the "development" kernel on M4 Mac Mini, using the same routine. Just to be clear, I'm not compiling XNU myself, but am using the ones included in the kit.
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Xcode 26 failed in the real-device debugging process
Development environment: MacBook pro Apple M1 macOS Tahoe 26.2 (25C56) Xcode 26.x iPhone 6 Plus / iOS 12.4.4 Exception description: After I upgraded to Xcode 26, my iPhone 6 Plus had a system version of 12.4.4. I was unable to perform real-device debugging, whether for existing projects or new ones. The error message from Xcode was as follows: Could not launch “xxx” Domain: IDEDebugSessionErrorDomain Code: 3 Failure Reason: Cannot launch '/private/var/containers/Bundle/Application/A44062C1-32F5-4346-B13C-FC3F39EAF7A1/xxx.app': Unspecified Even though I have already added device support for the iOS 12.4 Has Xcode 26 stopped supporting the debugging of any devices running iOS 12 system?
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Problems with iPad Pro M4 13 inch
We have an iOS/iPadOS (mixed use of UIKit/SwiftUI) app on the App Store since a couple of years. Over the last month or so, we are receiving many user reports complaining about app freezing and behaving very bad generally. The common denominator for all of these users (~10) is that they are using iPad Pro M4, 13 inch, and they are on at least iPadOS 26.2 - some have updated to 26.2.1, 26.3 etc but the problems remain. Some of the users say that they were using our app normally, until the release of 26.2, or perhaps 26.2.1, from when the problems seem to have started. Some report the problems that go away when they "use another WiFi", or when they hold the device in portrait mode (it seems that many complaints seem to suggest that the problem is in when holding the device in landscape). Other say the app works fine if they start it without network enabled, and after enabling network, continue in the app. While we currently do not have an iPad Pro M4 13 inch to test with, we haven't been able to reproduce the problem on any other device. We haven't heard of any similar problems from users of other devices. While we have no idea what is causing these problems, my feeling is that there might be a possibility that there is some kind of problem with iPad Pro M4 and the recent iPadOS versions. Just reaching out to see if anyone else have seen anything similar.
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Data Persistence not functioning upon refresh
Hello, I am attempting to implement a simple button that loads persistent data from a class (see below). Button("Reload Data") { while tableData2.isEmpty == false{ tableData2.remove(at: 0) } while tableView.isEmpty == false{ tableView.remove(at: 0) } //update if csvData.isEmpty == false{ for superRow in csvData[0].tableData2{ tableData2.append(superRow) } for supperRow in csvData[0].tableView{ tableView.append(supperRow) } print("Item at 0: \(csvData[0].tableData2[[0][0]])") print("\(tableData2[0][0])") } else { print("csvData is empty") } } This button DOES work to appropriately print the data stored at the printed location once loaded in initially. The problem is that it doesn’t work across app restarts, which is the whole point of the button. Below I will include the rest of the relevant code with notes: In contentView declaring the persistant variables: Query private var csvData: [csvDataPersist] Environment(\.modelContext) private var modelContext The simple class of data I’m storing/pulling to/from: @Model class csvDataPersist{ var tableView: [[String]] = [] var tableData2: [[String]] = [] init(tableView: [[String]], tableData2: [[String]]) { self.tableView = tableView self.tableData2 = tableData2 } } In (appname)App: I tried both locations of the model container but it didn’t seem to matter var body: some Scene { WindowGroup { ContentView() .modelContainer(for: csvDataPersist.self) } //.modelContainer(for: csvDataPersist.self) .modelContainer(sharedModelContainer) } How I’m attempting to save the data: let newCSVDataPersist = csvDataPersist(tableView: tableView, tableData2: tableData2) //modelContext.rollback() //for superrow in csvData.count{ // csvData[superrow].tableData2.removeAll() //} //modelContext.rollback() //csvData[0].tableData2.removeAll() //csvData[0].tableView.removeAll() if csvData.isEmpty == false { print("not empty, deleting prev data") modelContext.delete(csvData[0]) } else { print("it empty, load data.") } modelContext.insert(newCSVDataPersist) //try modelContext.save() Note that I’ve tried just about every combination of enabling and disabling the commented out lines. This is the part of the code I am the least confident in, but after trying for hours to troubleshoot on my own I would appreciate any input from the community. Something else that may be of note, in a previous attempt, upon a second startup, the terminal would print: "coredata: error: error: persistent history (random number) has to be truncated due to the following entities being removed: ( csvdatapersist )" Why is csvDataPersist getting removed? What is it getting removed by? Looking up this error was fruitless. Most sites instructed me to basically hard reset my simulators, clean the build, restart my computer, and try again. I've done all of these things about a hundred times at this point, with no results. Any help would be much appreciated!
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Standard Memory Debugging Tools
In many cases I’ll be talking to folks with a memory management problem and I’ll say “You should investigate this with the standard memory debugging tools.” They then turn around and ask me “What are those tools?” Well, this is what I mean: Zombies — This lets you quickly detect when an object is used after it’s been deallocated. Learn more about it in the Finding zombies section of the Instruments Help and in Investigating crashes for zombie objects. There was also an excellent WWDC video about this, namely, WWDC 2010 Session 311 Advanced Memory Analysis with Instruments. This is no longer available in the video archive but if you can find a copy it’s well worth a watch. Address Sanitizer — This is a lower-level tool that finds a variety of common memory management issues, including use after free and buffer overruns. Learn more about this in Diagnosing memory, thread, and crash issues early and the various articles it links to. There’s also a good discussion of this tool, and other Xcode runtime diagnostic tools, in WWDC 2017 Session 406 Finding Bugs Using Xcode Runtime Tools (also no longer available from Apple). Hardware memory tagging — If you have access to a device with hardware memory tagging — starting with the A19 or M5 processors — consider enabling Memory Integrity Enforcement (MIE). For the details, see Enabling enhanced security for your app or watch Secure your app with Memory Integrity Enforcement. Even if you don’t want to do that for your production app, enable it just for development by checking Hardware Memory Tagging in the Options tab of Xcode’s scheme editor. Older tools — There are a variety of older tools that might be useful in some specific circumstances. See the Enabling the Malloc Debugging Features section of the Memory Usage Performance Guidelines for more information about these. Of specific interest is libgmalloc, which is documented in a UNIX man page. For some practical examples of how to identity a memory management crash report and then investigate that crash with these tools, take a look at WWDC 2018 Session 414 Understanding Crashes and Crash Logs. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision History: 2026-03-02 Added a discussion of hardware memory tagging. 2023-05-09 Added a link to Investigating crashes for zombie objects. 2023-03-22 Removed another WWDC session video link. Made minor editorial changes. 2020-10-23 Fixed some formatting errors. 2019-10-30 Removed the link to WWDC 2010 Session 311 Advanced Memory Analysis with Instruments because it’s not long available in the archive. Refreshed all the other links. 2019-01-22 Fixed the link to libgmalloc. 2018-11-02 Updated to include a reference to WWDC 2018 Session 414 Understanding Crashes and Crash Logs. 2017-11-16 First posted.
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Obscure assertion crash in com.apple.NSScrollingConcurrentVBLMonitor thread
I have received a few crash reports for my app "Find Any File" with an assertion failure as follows: assertion failure: "displayTiming != ((void *)0)" -&gt; %lld Googling this turns up nothing, though. I wonder if someone has some insight into why this might happen, and how to prevent it. One reporting user suggests that it happens when my app shows a very long list of items in an NSTableView (&gt;10000 elements). I have 4 reports from 3 users, and the main thread is doing something related to the table view each time, though not the same (the few other threads are all idle): Crash 1, in macOS 14.0 (23A344: Thread 0:: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x182c69400 objc_msgSend + 0 1 AppKit 0x186f15400 -[CALayer(NSViewVisibleRect) NS_viewVisibleRectDidChange] + 40 2 AppKit 0x186900e10 NSViewHierarchyInvalidateVisibleRect + 276 3 AppKit 0x186900db0 NSViewHierarchyInvalidateVisibleRect + 180 4 AppKit 0x186900db0 NSViewHierarchyInvalidateVisibleRect + 180 5 AppKit 0x186900db0 NSViewHierarchyInvalidateVisibleRect + 180 6 AppKit 0x186900db0 NSViewHierarchyInvalidateVisibleRect + 180 7 AppKit 0x186900db0 NSViewHierarchyInvalidateVisibleRect + 180 8 AppKit 0x1869990e0 -[NSView translateOriginToPoint:] + 164 9 AppKit 0x186984108 -[NSClipView _immediateScrollToPoint:] + 420 10 AppKit 0x186983eb8 -[NSClipView scrollToPoint:] + 184 11 AppKit 0x186998d80 -[NSScrollView scrollClipView:toPoint:] + 84 12 AppKit 0x1869448dc -[NSClipView _scrollTo:animateScroll:flashScrollerKnobs:] + 480 13 AppKit 0x186b65b24 __62-[NSScrollingBehaviorConcurrentVBL _stopGestureScrollTracking]_block_invoke + 192 14 AppKit 0x186e6a6e8 ___NSMainRunLoopPerformBlockInModes_block_invoke + 44 15 CoreFoundation 0x18310b8c0 __CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 28 Crash 2, in macOS 14.1.1 (23B81): Thread 0:: Dispatch queue: com.apple.main-thread 0 CoreFoundation 0x18ba401f4 DYLD-STUB$$_Block_object_assign + 0 1 libsystem_blocks.dylib 0x18b506118 _call_copy_helpers_excp + 80 2 libsystem_blocks.dylib 0x18b505c68 _Block_copy + 376 3 libdispatch.dylib 0x18b641c7c _dispatch_Block_copy + 32 4 libdispatch.dylib 0x18b658df0 _dispatch_source_set_handler + 92 5 CoreFoundation 0x18b99e1e4 __CFRunLoopCopyMode + 540 6 CoreFoundation 0x18b8b7458 CFRunLoopAddObserver + 220 7 AppKit 0x18f0a687c _PerfAddRunLoopObserver + 192 8 AppKit 0x18f87cd60 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 368 9 AppKit 0x18f323318 -[_NSScrollingConcurrentEventMonitor startMonitoring] + 380 10 AppKit 0x18f321df8 -[NSScrollingBehaviorConcurrentVBL _scrollView:trackGestureScrollWithEvent:] + 884 11 AppKit 0x18f2e67f8 -[NSScrollingBehaviorConcurrentVBL scrollView:scrollWheelWithEvent:] + 512 12 AppKit 0x18f241770 forwardMethod + 252 13 AppKit 0x18f2e62a0 -[NSView scrollWheel:] + 408 14 AppKit 0x18f241770 forwardMethod + 252 15 AppKit 0x18f2e62a0 -[NSView scrollWheel:] + 408 16 AppKit 0x18f241770 forwardMethod + 252 17 AppKit 0x18f2e62a0 -[NSView scrollWheel:] + 408 18 AppKit 0x18f241770 forwardMethod + 252 19 AppKit 0x18f2e62a0 -[NSView scrollWheel:] + 408 20 AppKit 0x18fc45880 -[NSCollectionView scrollWheel:] + 180 21 AppKit 0x18f241770 forwardMethod + 252 22 AppKit 0x18f241770 forwardMethod + 252 23 AppKit 0x18f2e62a0 -[NSView scrollWheel:] + 408 24 AppKit 0x18f241770 forwardMethod + 252 25 AppKit 0x18f2e62a0 -[NSView scrollWheel:] + 408 26 AppKit 0x18f241770 forwardMethod + 252 27 AppKit 0x18f2e62a0 -[NSView scrollWheel:] + 408 28 AppKit 0x18f1d27b0 -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:] + 652 As you can see, there's no code of mine involved at the time of crash. The other (and older) reports are similar, in macOS 13.6.1 and macOS 13.1. All four happened on ARM architecture (which may not be significant due to small number of samples). Memory use of app was not critical (in one case it was about 9 GB total, in others below 4 GB). The "Binary Images" section only lists Apple libs, apart from my app's. So, there seems to be no 3rd party ext involved. I've attached a full report as well. Full report of Crash 1
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Postgres in Sandboxed App
Has anyone gotten Postgres to run in a sandboxed app? I am compiling Postgres 18 myself from source and have tried to patch it so it doesn't use sysv (shmem) but it apparently has all kinds of invocations of sysv and once it's sandboxed has issues, e.g.: 2026-02-24 18:26:05.014 EST [4384] FATAL: semctl(65596, 16, SETVAL, 536) failed: Operation not permitted Does anyone know of a way to either make the sandbox relax or make Postgres compatible with sandboxing? I have tried passing flags to initdb to use POSIX semaphores but it always wants to use sysv so I'm finding myself super deep in the weeds of the Postgres source code.
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Feb ’26
Posting a Crash Report
If you need help investigating a crash, please include a crash report in your post. To smooth things along, follow these guidelines: For information on how to get a crash report, see Acquiring crash reports and diagnostic logs. Include the whole crash report as a text attachment (click the paperclip icon and then choose Add File). This avoids clogging up the timeline while also preserving the wealth of information in the crash report. If you’re not able to post your crash report as an attachment, see Can’t Post Crash Report as Attachment below. If you want to highlight a section of the report, include it in the main body of your post. Put the snippet in a code block so that it renders nicely. To create a code block, add a delimiter line containing triple backquotes before and after the block, or just click the Code Block button. If possible, post an Apple crash report. Third-party crash reporters are often missing critical information and have general reliability problems (for an explanation as to why, see Implementing Your Own Crash Reporter). Symbolicate your crash report before posting it. For information on how to do this, see Adding identifiable symbol names to a crash report. If you need to redact the crash report, do so consistently. Imagine you’re building the WaffleVarnish app whose bundle ID is com.example.wafflevarnish but you want to keep your new waffle varnishing technology secret. Replace WaffleVarnish with WwwwwwVvvvvvv and com.example.wafflevarnish with com.eeeeeee.wwwwwwvvvvvvv. This keeps the text in the crash report aligned while making it possible to distinguish the human-readible name of the app (WaffleVarnish) from the bundle ID (com.example.wafflevarnish). Finally, for information on how to use a crash report to debug your own problems, see Diagnosing issues using crash reports and device logs. Can’t Post Crash Report as Attachment Crash reports have two common extensions: .crash and .ips. If you have an .ips file, please post that [1]. DevForums lets you attach a .crash file but not an .ips file (r. 117468172). To work around this, change the extension to .txt. If DevForums complains that your crash report “contains sensitive language”, leave it out of your initial post and attach it to a reply. That often avoids this roadblock. If you still can’t post your crash report, upload it to a file sharing service and include the URL in your post. Post the URL in the clear, per tip 14 in Quinn’s Top Ten DevForums Tips. Getting a Crash Report from the Xcode Organiser The Xcode organiser shows crash reports from customers. If you’re investigating such a crash and want to post a crash report: Navigate to the crash in the Xcode organiser. Note If you can’t see the right crash, check the filter popups at the top. In the list of crashes, secondary click on your crash and choose Show in Finder. That reveals the Xcode crashpoint document (.xccrashpoint) in the Finder. Secondary click on that and choose Show Package Contents. In the resulting Finder window, find a crash report (.crash) that accurately represents the crash you’re investigating and attach that to your forums post. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" [1] Because it’s easy to go from an .ips file to a .crash file. I usually do this by choosing File > Quick Look in the Finder. For more info about these file formats, see this post. Revision History: 2025-08-29 Added the Getting a Crash Report from the Xcode Organiser section. 2024-11-21 Added a recommendation to post the .ips format if possible. 2024-05-21 Added some advice regarding the “contains sensitive language” message. 2023-10-25 Added the Can’t Post Crash Report as Attachment section. Made other minor editorial changes. 2021-08-26 First posted.
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Aug ’25
Debugging Resources
General: DevForums tags: Debugging, LLDB, Graphical Debugger Xcode > Debugging documentation Diagnosing memory, thread, and crash issues early documentation Diagnosing issues using crash reports and device logs documentation Choosing a Network Debugging Tool documentation Testing a release build documentation Isolating Code Signing Problems from Build Problems DevForums post What is an exception? DevForums post Language Exception from RCTFatal DevForums post Standard Memory Debugging Tools DevForums post Using a Sysdiagnose Log to Debug a Hard-to-Reproduce Problem DevForums post Posting a Crash Report DevForums post Creating a test project DevForums post Implementing Your Own Crash Reporter DevForums post Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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Activity
Aug ’24
AVKit crash when rendering AVPlayerView controls — macOS 26.4 regression
Description Our app, Octory, allows users to create onboarding and communication workflows composed of slides containing various UI components, including embedded video players powered by AVPlayerView. Since macOS 26.4 Beta, the app crashes at launch whenever a workflow contains a video component. Workflows without video components load and render without issue, which points to a regression in AVKit's player control rendering pipeline. As anyone seen similar behaviour when using AVKit or is it something we do not do properly? Expected Behavior The app opens and renders the workflow, including the embedded video component. Actual Behavior The app briefly launches and immediately crashes with SIGABRT on the main thread. Crash Analysis Key takeaways for anyone investigating: Root cause — abort() inside NSImageSymbolConfiguration The crash occurs entirely within Apple frameworks, with no third-party code in the faulting call chain (aside from the app's entry point). The sequence is: AVPlayerItem finishes loading and fires a KVO notification that it is ready to play (_updateCanPlayAndCanStepPropertiesWhenReadyToPlayWithNotificationPayload:) This KVO chain propagates through NSKeyValueDidChange up to AVPlayerView, which calls _updateVideoGravityType AVPlayerControlsViewController responds by calling _updateZoomButtonImage, which asks AVPlayerControlsConfigurator for a configured SF Symbol via +[NSImage(AVAdditions) avkit_imageWithSymbolName:textStyle:scale:accessibilityDescription:] The symbol rendering hits -[NSImageSymbolConfiguration _getEffectivePointSize:glyphWeight:glyphSize:backfilledWithFont:scale:], which calls abort() The entire crash stack is in AppKit (NSImage / NSImageSymbolConfiguration) and AVKit — no application code is involved in the faulting path. The abort() suggests a precondition or assertion failure inside the symbol configuration logic, possibly due to an invalid or nil font/text style being passed during the zoom button image setup. This is triggered automatically the moment an AVPlayerItem becomes ready to play and AVKit attempts to render its transport controls. There is no way for the application to intercept or work around this. Relevant stack frames (Thread 0 — main thread) 3 AppKit -[NSImageSymbolConfiguration _getEffectivePointSize:glyphWeight:glyphSize:backfilledWithFont:scale:] + 440 ← abort() here 4 AppKit -[NSImageSymbolRepProvider _bestRepresentationForImage:hints:] + 404 11 AVKit +[NSImage(AVAdditions) avkit_imageWithSymbolName:textStyle:scale:accessibilityDescription:] + 332 12 AVKit -[AVPlayerControlsConfigurator configuredSymbolForImageName:] + 92 13 AVKit -[AVPlayerControlsViewController _updateZoomButtonImage] + 160 14 AVKit -[AVPlayerControlsViewController setVideoGravityType:] + 52 15 AVKit -[AVPlayerView _updateVideoGravityType] + 1056 28 AVFCore -[AVPlayerItem didChangeValueForKey:] + 56 29 AVFCore -[AVPlayerItem _updateCanPlayAndCanStepPropertiesWhenReadyToPlayWithNotificationPayload:updateStatusToReadyToPlay:] + 660 Additional Notes Removing the video component from the workflow (i.e. not instantiating AVPlayerView) resolves the crash entirely. The crash is 100% reproducible on every launch. This behavior was not present on macOS 26.3 or any prior release. The app was not recompiled — the same binary that works on 26.3 crashes on 26.4 Beta & 26.4. Environment Detail Value OS macOS 26.4 Hardware MacBook Pro M1 (MacBookPro17,1)
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8h
Slow launch of app on iOS Simulator 26.4
Each time I launch a Debug version of the app on iOS Simulator, I see the Launch Screen presented and then about a 30-second delay before the app is responsive and debug output appears in the console panel. Filed FB22345091
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18h
UIScrollView Fast Scrolling have it scroll to the beginning when i press dpad to left while vertical scrolling
I'm triaging the issue with the fast scrolling on UIScrollView and I'm really upset how little to no info this component is on the internet. Like i disabled scrolling and yet after holding the dpad down to scroll downward eventually the fast scroll mechanism is used. The issue I have is that I have a setup where the scrollview scrolling is disabled and whenever cells are focused it'll scroll to the cell's position for that cells to focused on top left side of the scrollview. I start off with the cell placed at position x of 1000. I scroll down enough to enable fast scrolling. While fast scrolling vertically, i press left a couple of time and it somewhat scroll horizontally. Actual scrollView index is suddenly placed to x:0 instead of let say x:950-1000 Expected should be scrolled to the left of cell at position x 1000. Attached the stack trace and the log showcasing it and run it on simulator tvos 26.2. Initial properties of the scrollview we set up scroll = [UIScrollView new]; scroll.contentInsetAdjustmentBehavior = UIScrollViewContentInsetAdjustmentNever; scroll.automaticallyAdjustsScrollIndicatorInsets = false; [scroll setDirectionalLockEnabled:TRUE]; [scroll setContentInset:UIEdgeInsetsMake(0, 0, 0, 0)]; scroll.bounces = FALSE; scroll.delaysContentTouches = FALSE; scroll.showsVerticalScrollIndicator = FALSE; scroll.showsHorizontalScrollIndicator = FALSE; The plan for me at least is to somehow disable the horizontal scrolling interaction of it when fast scrolling is enabled, without accessing the private components of it.
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1d
AXSpeech Thread Crash SEGV_ACCERR
Hi everyone, I've encountered a rare and strange crash in my app that I can't consistently reproduce. The crash seems to occur deep within Apple's internal frameworks, and I can't pinpoint which line of my own code is causing it. Here's the crash stack trace: #44 AXSpeech SIGSEGV SEGV_ACCERR 0 CoreFoundation ___CFCheckCFInfoPACSignature + 4 1 CoreFoundation _CFRunLoopSourceSignal + 28 2 Foundation _performQueueDequeue + 492 3 Foundation ___NSThreadPerformPerform + 88 4 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 5 CoreFoundation ___CFRunLoopDoSource0 + 176 6 CoreFoundation ___CFRunLoopDoSources0 + 340 7 CoreFoundation ___CFRunLoopRun + 828 8 CoreFoundation _CFRunLoopRunSpecific + 608 9 Foundation -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 10 TextToSpeech _TTSCFAttributedStringCreateStringByBracketingAttributeWithString + 776 11 Foundation ___NSThread__start__ + 732 12 libsystem_pthread.dylib __pthread_start + 136 Sometimes, instead of line 10 referencing _TTSCFAttributedStringCreateStringByBracketingAttributeWithString, it shows: 10 TextToSpeech LogWarning(char const*, ...) + 7288 Has anyone experienced a similar issue or know what might be triggering this crash? Any guidance on how to investigate or resolve this would be greatly appreciated. Thank you!
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1d
Invalid parameter not satisfying: parentEnvironment != nil
Since the beta releases of iPadOS 26 we have been having some crashes about Invalid parameter not satisfying: parentEnvironment != nil We got to contact a couple of users and we found out that the crash appears when entering a screen in a UINavigationController with the iPad device connected to a Magic Keyboard. If the device is not connected to the keyboard then nothing happens and everything works ok. From our end we haven't managed to reproduce the crash so I am pasting part of the stacktrace if it can be of any help. 3 UIKitCore 0x19dfd2e14 -[_UIFocusContainerGuideFallbackItemsContainer initWithParentEnvironment:childItems:] + 224 (_UIFocusContainerGuideFallbackItemsContainer.m:23) 4 UIKitCore 0x19dae3108 -[_UIFocusContainerGuideImpl _searchForFocusRegionsInContext:] + 368 (_UIFocusGuideImpl.m:246) 5 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 6 UIKitCore 0x19db28900 -[_UIFocusMapSnapshot addRegionsInContainers:] + 160 (_UIFocusMapSnapshot.m:545) 7 UIKitCore 0x19d1313dc _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 632 (_UIFocusRegion.m:143) 8 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 9 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 10 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 11 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 12 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 13 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 14 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 15 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 16 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 17 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 18 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 19 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 20 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 21 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 22 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 23 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 24 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 25 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 26 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 27 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 28 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 29 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 30 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 31 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 32 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 33 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 34 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 35 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183) 36 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108) 37 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140) 38 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184) 39 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531) 40 UIKitCore 0x19d132e08 -[_UIFocusMapSnapshot _capture] + 424 (_UIFocusMapSnapshot.m:403) 41 UIKitCore 0x19db2675c -[_UIFocusMapSnapshot _initWithSnapshotter:mapArea:searchArea:] + 476 (_UIFocusMapSnapshot.m:171) 42 UIKitCore 0x19d130dcc -[_UIFocusMapSnapshotter captureSnapshot] + 192 (_UIFocusMapSnapshotter.m:137) 43 UIKitCore 0x19db2045c -[_UIFocusMap _inferredDefaultFocusItemInEnvironment:] + 136 (_UIFocusMap.m:168) 44 UIKitCore 0x19daffd2c -[_UIFocusEnvironmentPreferenceEnumerationContext _inferPreferencesForEnvironment:] + 140 (_UIFocusEnvironmentPreferenceEnumerator.m:313) 45 UIKitCore 0x19d127ab4 -[_UIFocusEnvironmentPreferenceEnumerationContext _resolvePreferredFocusEnvironments] + 104 (_UIFocusEnvironmentPreferenceEnumerator.m:250) 46 UIKitCore 0x19d127394 -[_UIFocusEnvironmentPreferenceEnumerationContext preferredEnvironments] + 36 (_UIFocusEnvironmentPreferenceEnumerator.m:184) 47 UIKitCore 0x19d126e94 _enumeratePreferredFocusEnvironments + 400 (_UIFocusEnvironmentPreferenceEnumerator.m:503)
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Missing DirectX Calls for Tearing and Depth Bound Test in D3DMetal and GPTK 3
I want to address the missing or incomplete DirectX calls from D3DMetal and Game Porting Toolkit 3. These missing calls have in part caused issue with our porting process and we are reconsidering. Missing or Incomplete Calls DXGI_FEATURE_PRESENT_ALLOW_TEARING — IDXGIFactory5::CheckFeatureSupport — this calls has to do with how VSync is handled and some modern games require it to initialize. Currently D3DMetal return 0 maybe by design but most likely because it’s not integrated. Adding a stub that returns 1 can fix this. I’m my use case I simply Noped the check and forced it to continue. D3D12_FEATURE_D3D12_OPTIONS2.DepthBoundsTestSupported — this call is also not present. Which causes games to not initialize rendering. Thankfully this was fixed by once again skipping the check. But this is essential for water rendering. This could be one reason currently water is not rendering in our game. IDXGIOutput6::GetDesc1().ColorSpace — returns DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 (SDR) on external HDR compatible displays. We were able to fix this by forcing HDR to be enabled. It should return HDR support. These calls may exist but they need to be updated to return the correct values. Specifically for depth bound test you can reference MoltenVK which sets it up on top of Metal since it’s not a native feature. The water issue could be also an issue with how the shaders are compiled. But I’m unable to check because of the closed source nature of GPTK and its debuggers. What is a better way we can debug our game to see why the water isn’t rendering. Does D3DMetal have some debug options or something similar? Feedback Number FB22330617 - Missing DirectX Calls for Tearing and Depth Bound Test in D3DMetal and GPTK 3 We hope these issues are resolved quickly because we were thinking of a simultaneous release with our Windows version, but we can't ship with such large bugs.
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6d
Official visionOS sample "Creating an interactive 3D model in visionOS" fails to restore/show the car model when relaunched from Home
Environment: Device: Apple Vision Pro visionOS: 26.3.1 Xcode: 26.2 (17C52) Sample: Creating an interactive 3D model in visionOS Repro steps: Build and run the official sample from Xcode Confirm the car model displays correctly Quit the app Relaunch the app from Home Observe that the official car model no longer appears / fails to restore correctly Expected: The official car model should display normally after relaunching from Home Actual: The sample works when launched from Xcode, but fails when relaunched from Home
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6d
Safari shows "Fraudulent Website Warning" for clean domain — all security databases clear, Chrome works fine
Safari continues to display a "Fraudulent Website Warning" for openvan.camp despite the domain being clean across all major security databases for over a week. Chrome, Firefox, and all other browsers open the site without any warnings. Domain: openvan.camp Warning appeared: March 18, 2026 Warning type: Fraudulent Website Warning (red screen) Current security database status: Google Safe Browsing: ✅ Clean (transparencyreport.google.com) Google Search Console: ✅ No security issues Spamhaus DBL: ✅ Removed from blocklist Fortinet FortiGuard: ✅ Category "Travel" VirusTotal: ✅ 0/65 vendors URLVoid: ✅ 0/35 engines Steps taken: Removed the third-party ad network (Adsterra) that caused the original flag — March 18, 2026 Migrated hosting to Scaleway (AS12876, France), IP: 151.115.84.228 Configured SPF, DKIM, DMARC records Created functional abuse@ and postmaster@ role accounts Submitted review via websitereview.apple.com — no response after 5 days What we believe is happening: Apple's Safe Browsing database appears to have an independent entry for this domain that has not been updated despite all underlying security databases clearing the flag. Safari's warning persists even after deleting ~/Library/Safari/SafeBrowsing/ cache and re-downloading the database — which confirms this is not a local cache issue. Steps to reproduce: Open Safari on macOS or iOS Navigate to https://openvan.camp/ Safari displays "Fraudulent Website Warning" Open the same URL in Chrome — no warning Expected behavior: No warning should be shown. The domain is legitimate, clean, and verified. Has anyone experienced a similar issue? Is there any additional channel to escalate beyond websitereview.apple.com?
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1w
Strange crash in iOS AudioToolboxCore when using AVSpeechSynthesizer in iOS 16
I'm getting Crashlytics crashes from some my users, deep in the Apple code: Crashed: AXSpeech EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x00000007ec54b360 0 libobjc.A.dylib 0x3c9c objc_retain_x8 + 16 1 AudioToolboxCore 0x99580 auoop::RenderPipeUser::~RenderPipeUser() + 112 2 AudioToolboxCore 0xe6090 -[AUAudioUnit_XPC internalDeallocateRenderResources] + 92 3 AVFAudio 0x90a0 AUInterfaceBaseV3::Uninitialize() + 60 4 AVFAudio 0x4cbe0 AVAudioEngineGraph::PerformCommand(AUGraphNodeBaseV3&, AVAudioEngineGraph::ENodeCommand, void*, unsigned int) const + 768 5 AVFAudio 0x56b0c AVAudioEngineGraph::_Uninitialize(NSError**) + 132 6 AVFAudio 0x7834 AVAudioEngineImpl::Stop(NSError**) + 388 7 AVFAudio 0x636c -[AVAudioEngine dealloc] + 52 8 TextToSpeech 0x30674 _TTSNameForVoiceInformation + 20864 9 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 10 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 11 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 12 TextToSpeech 0x2d2f4 _TTSNameForVoiceInformation + 7680 13 TextToSpeech 0x496c TTSVocalizerCopyURLForFallbackResource + 8540 14 TextToSpeech 0x26094 TTSSpeechUnitTestingMode + 5548 15 libAXSpeechManager.dylib 0x108b0 -[AXSpeechManager .cxx_destruct] + 192 16 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 17 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 18 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 19 libAXSpeechManager.dylib 0x5298 -[AXSpeechManager dealloc] + 268 20 Foundation 0x3b8a4 __NSThreadPerformPerform + 272 21 CoreFoundation 0xd3208 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 22 CoreFoundation 0xdf864 __CFRunLoopDoSource0 + 176 23 CoreFoundation 0x646c8 __CFRunLoopDoSources0 + 244 24 CoreFoundation 0x7a1c4 __CFRunLoopRun + 828 25 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612 26 Foundation 0x420c4 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 27 libAXSpeechManager.dylib 0x13390 -[AXSpeechThread main] + 552 28 Foundation 0x5b634 __NSThread__start__ + 716 29 libsystem_pthread.dylib 0x16b8 _pthread_start + 148 30 libsystem_pthread.dylib 0xb88 thread_start + 8 It's most likely related to my use of AVSpeechSynthesizer. I do change some of the utterance fields, including the voice that's being used (which is set to a value from speechVoices()). UtilAudioIos_tts = AVSpeechSynthesizer() let utterance = AVSpeechUtterance utterance.voice = AVSpeechSynthesisVoice(identifier: voice.voiceCode) utterance.volume = volume utterance.pitchMultiplier = pitch utterance.rate = rate UtilAudioIos_tts!.speak(utterance) By coincidence or not, the following sometimes appears in the device log: 2023-05-30 20:35:29.948078+0100 <appname>[466:12882] [catalog] Unable to list voice folder and also, sometimes: 2023-05-30 20:37:35.345933+0100 <appname>[466:13298] [catalog] Query for com.apple.MobileAsset.VoiceServices.VoiceResources failed: 2 2023-05-30 20:37:35.360854+0100 rehearserfree[466:13433] [AXTTSCommon] MauiVocalizer: 11006 (Can't compile rule): regularExpression=\Oviedo(?=, (\x1b\\pause=\d+\\)?Florida)\b, message=unrecognized character follows \, characterPosition=1 2023-05-30 20:37:35.363163+0100 <appname>[466:13433] [AXTTSCommon] MauiVocalizer: 16038 (Resource load failed): component=ttt/re, uri=, contentType=application/x-vocalizer-rettt+text, lhError=88602000 2023-05-30 20:37:35.363182+0100 <appname>[466:13433] [AXTTSCommon] Error loading rules: 2147483648 All of these crashes have been on the various versions of iOS 16. Edit: I can't reproduce the crash myself - it's just some (not all) app users. The log entries above appear locally on my device (with no crash) but I can't see the logs of the users who have the crashes. Any idea what this might be caused by, or how to go about tracking the problem down?
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1w
MultiDatePicker bug in iOS26
Hi! I've encountered strange bug in iOS 26. The MultiDatePicker component exhibits unreliable behavior when attempting to deselect previously chosen dates. Users often need to tap a selected date multiple times (e.g., tap to deselect, tap to re-select, then tap again to deselect) for the UI to correctly register the deselection and update the displayed state. This issue does not occur on iOS 18 or Xcode 26 previews, where MultiDatePicker functions as expected, allowing single-tap deselection. The bug only occurs on physical device or simulator. I can't lie, I have multidatepicker as crucial component in my larger app and can't really find a solution to this. Has anyone encountered this problem before? Here is the code to replicate the issue: import SwiftUI struct ContentView: View {     @ State private var selectedDates: Set = []     var body: some View {         NavigationStack {             Form {                 Section {                     MultiDatePicker("Select Dates", selection: $selectedDates)                 } header: {                     Text("MultiDatePicker Bug Test")                 }                 Section {                     Text("Selected Dates Count: (selectedDates.count)")                     ForEach(Array(selectedDates).sorted(by: {                         Calendar.current.date(from: $0)! < Calendar.current.date(from: $1)!                     }), id: .self) { dateComponent in                         if let date = Calendar.current.date(from: dateComponent) {                             Text(date.formatted(date: .long, time: .omitted))                         }                     }                 } header: {                     Text("Current State of Selected Dates")                 }             }             .navigationTitle("Date Picker Bug")         }     } } #Preview {     ContentView() }
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2w
User crash report contains ??? instead of my app's symbols and no binary image base address
A user of my app sent me a crash report. I have never seen one like this before. All of my app's symbols are replaced with three question marks (???) Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 ??? 0x10844eb40 ??? 1 CoreFoundation 0x7ff80f155518 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 137 and the binary image as 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ??? so I cannot find out where exactly the crash happened. What can cause this kind of crash report and can I do anything with it? crash.ips
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2w
Unable to test my apps, crashing with provisioning profile validation
Since around September (iOS 26 release), i'm unable to test my app normally. It says "internet connection is required to verify [my certificate id]", or just crashing. All terms and conditions accepted, everything is valid, certificates are OK. Reinstallation via xcode does not help. Removal of provisioning profile, generating new does not help. Revoking of certificate and generating new does for around week, then it happens again, but do i need to do it every week now? In logs i see the following: default amfid validation failed because of missing trust and/or authorization (0xe8008026) error amfid not valid: 0xe8008026: The provisioning profile requires online authorization. error amfid Unexpected MISError (0xe8008026): The provisioning profile requires online authorization. default +0300 amfid /private/var/containers/Bundle/Application/5B8E560E-75B2-46EF-8606-02072D99E9CF//Frameworks/oss.dylib not valid: Error Domain=AppleMobileFileIntegrityError Code=-400 "An unknown error was encountered" UserInfo={NSURL=file:///private/var/containers/Bundle/Application/5B8E560E-75B2-46EF-8606-02072D99E9CF//Frameworks/oss.dylib, NSLocalizedDescription=An unknown error was encountered} default kernel AMFI: code signature validation failed. It looks like apple validation servers are not working, or is it iOS bug? All provisioning profiles are showing like "valid" in apple developer center. My network is not behind a proxy, connection is direct. If use EXACTLY the same app, signed with the same provisioning, same signature, on another test device, it works! When i reset current device to default settings and installing the EXACTLY same app after it, it works as well. Looking for a help from apple developer support
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2w
iOS Resumable Uploads Troubles
I am referencing: https://developer.apple.com/documentation/foundation/pausing-and-resuming-uploads Specifically: You can’t resume all uploads. The server must support the latest resumable upload protocol draft from the HTTP Working Group at the IETF. Also, uploads that use a background configuration handle resumption automatically, so manual resuming is only needed for non-background uploads. I have control over both the app and the server, and can't seem to get it to work automatically with a background url session. In other words, making multiple requests to get the offset then upload, easy but I am trying to leverage this background configuration resume OS magic. So anyone know what spec version does the server/client need to implement? The docs reference version 3, however the standard is now at like 11. Of course, I am trying out 3. Does anyone know how exactly this resume is implemented in iOS, and what exactly it takes care of? I assumed that I can just POST to a generic end point, say /files, then the OS receives a 104 Location, and saves that. If the upload is interrupted, when the OS resumes the upload, it has enough information to figure out how to resume from the exact offset, either by making a HEAD request to get the offset, or handle a 409. I am assuming it does this, as if it doesn't, the 'uploads that use a background configuration handle resumption automatically' is useless, if it just restarts from 0. Note, of course making individual POST/HEAD/PATCH requests manually works, but at that point I'm not really leveraging any OS auto-magic, and am just consuming an API that could really implement any spec. This won't work in the background, as the OS seems to disallow random HTTP requests when it wakes the app for URLSession background resumes. As of right now, I have it 'partially' working, insofar as the app does receive the 104 didReceiveInformationalResponse url delegate call, however it seems to then hang; it stops sending bytes, seemingly when the 104 is received. However, the request does not complete. In other words, it doesn't seem to receive a client timeout or otherwise indicate the request has finished. Right now, I am starting a single request, POSTing to a /files end point, i.e. I am not getting the location first, then PATCHing to that, as if I do that, the OS 'automatic' resuming fails with a 409, i.e. it doesn't seem to make a HEAD request and/or use the 409 offset correction then continue with the PATCH. Any idea what could be going on?
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3w
Macbook M5 Development Kernel Panic
Hi, I'm posting a boot crash here. Environment Hardware: Macbook M5 Pro OS Version: macOS 26.3.1 (25D2128) and matching version of KDK from official apple download page Kernel Version: Darwin Kernel Version 25.3.0 Reproducibility: Consistent Here is my panic log --- I truncated one field "SOCDNandContainer" as the original log is too long to post, hitting the size limit. I followed a blog post to boot the development kernel as the ReadMe file from KDK only contains instructions for Intel Macs. https://jaitechwriteups.blogspot.com/2025/10/boot-custom-macos-kernel-on-macos-apple.html I've tried a few 26.2 KDKs before 26.3.1 public launch, and they all showed same errors (26.1 and 26.0 KDKs don't have any development kernel for T8142 chip). Also, I own two fresh M5 Pro, and it is consistent across the machines. The highlight is panic(cpu 8 caller 0xfffffe0050e18010): [Exclaves] $JgOSLogServerComponent.RedactedLogServer.init(logServerNotific:OSLogServerComponent\/OSLogServerComponent_Swift.swift:815: Fatal error: invalid rawValue for TightbeamComponents.RedactedLogSer at PC ... Is this a genuine bug or am I following a wrong guide to boot the development kernel? I don't think the blog is wrong because I'm able to boot the "release" kernel included in the KDK on the same M5 Pro, and the "development" kernel on M4 Mac Mini, using the same routine. Just to be clear, I'm not compiling XNU myself, but am using the ones included in the kit.
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3w
Xcode 26 failed in the real-device debugging process
Development environment: MacBook pro Apple M1 macOS Tahoe 26.2 (25C56) Xcode 26.x iPhone 6 Plus / iOS 12.4.4 Exception description: After I upgraded to Xcode 26, my iPhone 6 Plus had a system version of 12.4.4. I was unable to perform real-device debugging, whether for existing projects or new ones. The error message from Xcode was as follows: Could not launch “xxx” Domain: IDEDebugSessionErrorDomain Code: 3 Failure Reason: Cannot launch '/private/var/containers/Bundle/Application/A44062C1-32F5-4346-B13C-FC3F39EAF7A1/xxx.app': Unspecified Even though I have already added device support for the iOS 12.4 Has Xcode 26 stopped supporting the debugging of any devices running iOS 12 system?
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3w
Problems with iPad Pro M4 13 inch
We have an iOS/iPadOS (mixed use of UIKit/SwiftUI) app on the App Store since a couple of years. Over the last month or so, we are receiving many user reports complaining about app freezing and behaving very bad generally. The common denominator for all of these users (~10) is that they are using iPad Pro M4, 13 inch, and they are on at least iPadOS 26.2 - some have updated to 26.2.1, 26.3 etc but the problems remain. Some of the users say that they were using our app normally, until the release of 26.2, or perhaps 26.2.1, from when the problems seem to have started. Some report the problems that go away when they "use another WiFi", or when they hold the device in portrait mode (it seems that many complaints seem to suggest that the problem is in when holding the device in landscape). Other say the app works fine if they start it without network enabled, and after enabling network, continue in the app. While we currently do not have an iPad Pro M4 13 inch to test with, we haven't been able to reproduce the problem on any other device. We haven't heard of any similar problems from users of other devices. While we have no idea what is causing these problems, my feeling is that there might be a possibility that there is some kind of problem with iPad Pro M4 and the recent iPadOS versions. Just reaching out to see if anyone else have seen anything similar.
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3w
Data Persistence not functioning upon refresh
Hello, I am attempting to implement a simple button that loads persistent data from a class (see below). Button("Reload Data") { while tableData2.isEmpty == false{ tableData2.remove(at: 0) } while tableView.isEmpty == false{ tableView.remove(at: 0) } //update if csvData.isEmpty == false{ for superRow in csvData[0].tableData2{ tableData2.append(superRow) } for supperRow in csvData[0].tableView{ tableView.append(supperRow) } print("Item at 0: \(csvData[0].tableData2[[0][0]])") print("\(tableData2[0][0])") } else { print("csvData is empty") } } This button DOES work to appropriately print the data stored at the printed location once loaded in initially. The problem is that it doesn’t work across app restarts, which is the whole point of the button. Below I will include the rest of the relevant code with notes: In contentView declaring the persistant variables: Query private var csvData: [csvDataPersist] Environment(\.modelContext) private var modelContext The simple class of data I’m storing/pulling to/from: @Model class csvDataPersist{ var tableView: [[String]] = [] var tableData2: [[String]] = [] init(tableView: [[String]], tableData2: [[String]]) { self.tableView = tableView self.tableData2 = tableData2 } } In (appname)App: I tried both locations of the model container but it didn’t seem to matter var body: some Scene { WindowGroup { ContentView() .modelContainer(for: csvDataPersist.self) } //.modelContainer(for: csvDataPersist.self) .modelContainer(sharedModelContainer) } How I’m attempting to save the data: let newCSVDataPersist = csvDataPersist(tableView: tableView, tableData2: tableData2) //modelContext.rollback() //for superrow in csvData.count{ // csvData[superrow].tableData2.removeAll() //} //modelContext.rollback() //csvData[0].tableData2.removeAll() //csvData[0].tableView.removeAll() if csvData.isEmpty == false { print("not empty, deleting prev data") modelContext.delete(csvData[0]) } else { print("it empty, load data.") } modelContext.insert(newCSVDataPersist) //try modelContext.save() Note that I’ve tried just about every combination of enabling and disabling the commented out lines. This is the part of the code I am the least confident in, but after trying for hours to troubleshoot on my own I would appreciate any input from the community. Something else that may be of note, in a previous attempt, upon a second startup, the terminal would print: "coredata: error: error: persistent history (random number) has to be truncated due to the following entities being removed: ( csvdatapersist )" Why is csvDataPersist getting removed? What is it getting removed by? Looking up this error was fruitless. Most sites instructed me to basically hard reset my simulators, clean the build, restart my computer, and try again. I've done all of these things about a hundred times at this point, with no results. Any help would be much appreciated!
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Standard Memory Debugging Tools
In many cases I’ll be talking to folks with a memory management problem and I’ll say “You should investigate this with the standard memory debugging tools.” They then turn around and ask me “What are those tools?” Well, this is what I mean: Zombies — This lets you quickly detect when an object is used after it’s been deallocated. Learn more about it in the Finding zombies section of the Instruments Help and in Investigating crashes for zombie objects. There was also an excellent WWDC video about this, namely, WWDC 2010 Session 311 Advanced Memory Analysis with Instruments. This is no longer available in the video archive but if you can find a copy it’s well worth a watch. Address Sanitizer — This is a lower-level tool that finds a variety of common memory management issues, including use after free and buffer overruns. Learn more about this in Diagnosing memory, thread, and crash issues early and the various articles it links to. There’s also a good discussion of this tool, and other Xcode runtime diagnostic tools, in WWDC 2017 Session 406 Finding Bugs Using Xcode Runtime Tools (also no longer available from Apple). Hardware memory tagging — If you have access to a device with hardware memory tagging — starting with the A19 or M5 processors — consider enabling Memory Integrity Enforcement (MIE). For the details, see Enabling enhanced security for your app or watch Secure your app with Memory Integrity Enforcement. Even if you don’t want to do that for your production app, enable it just for development by checking Hardware Memory Tagging in the Options tab of Xcode’s scheme editor. Older tools — There are a variety of older tools that might be useful in some specific circumstances. See the Enabling the Malloc Debugging Features section of the Memory Usage Performance Guidelines for more information about these. Of specific interest is libgmalloc, which is documented in a UNIX man page. For some practical examples of how to identity a memory management crash report and then investigate that crash with these tools, take a look at WWDC 2018 Session 414 Understanding Crashes and Crash Logs. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision History: 2026-03-02 Added a discussion of hardware memory tagging. 2023-05-09 Added a link to Investigating crashes for zombie objects. 2023-03-22 Removed another WWDC session video link. Made minor editorial changes. 2020-10-23 Fixed some formatting errors. 2019-10-30 Removed the link to WWDC 2010 Session 311 Advanced Memory Analysis with Instruments because it’s not long available in the archive. Refreshed all the other links. 2019-01-22 Fixed the link to libgmalloc. 2018-11-02 Updated to include a reference to WWDC 2018 Session 414 Understanding Crashes and Crash Logs. 2017-11-16 First posted.
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Obscure assertion crash in com.apple.NSScrollingConcurrentVBLMonitor thread
I have received a few crash reports for my app "Find Any File" with an assertion failure as follows: assertion failure: "displayTiming != ((void *)0)" -&gt; %lld Googling this turns up nothing, though. I wonder if someone has some insight into why this might happen, and how to prevent it. One reporting user suggests that it happens when my app shows a very long list of items in an NSTableView (&gt;10000 elements). I have 4 reports from 3 users, and the main thread is doing something related to the table view each time, though not the same (the few other threads are all idle): Crash 1, in macOS 14.0 (23A344: Thread 0:: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x182c69400 objc_msgSend + 0 1 AppKit 0x186f15400 -[CALayer(NSViewVisibleRect) NS_viewVisibleRectDidChange] + 40 2 AppKit 0x186900e10 NSViewHierarchyInvalidateVisibleRect + 276 3 AppKit 0x186900db0 NSViewHierarchyInvalidateVisibleRect + 180 4 AppKit 0x186900db0 NSViewHierarchyInvalidateVisibleRect + 180 5 AppKit 0x186900db0 NSViewHierarchyInvalidateVisibleRect + 180 6 AppKit 0x186900db0 NSViewHierarchyInvalidateVisibleRect + 180 7 AppKit 0x186900db0 NSViewHierarchyInvalidateVisibleRect + 180 8 AppKit 0x1869990e0 -[NSView translateOriginToPoint:] + 164 9 AppKit 0x186984108 -[NSClipView _immediateScrollToPoint:] + 420 10 AppKit 0x186983eb8 -[NSClipView scrollToPoint:] + 184 11 AppKit 0x186998d80 -[NSScrollView scrollClipView:toPoint:] + 84 12 AppKit 0x1869448dc -[NSClipView _scrollTo:animateScroll:flashScrollerKnobs:] + 480 13 AppKit 0x186b65b24 __62-[NSScrollingBehaviorConcurrentVBL _stopGestureScrollTracking]_block_invoke + 192 14 AppKit 0x186e6a6e8 ___NSMainRunLoopPerformBlockInModes_block_invoke + 44 15 CoreFoundation 0x18310b8c0 __CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 28 Crash 2, in macOS 14.1.1 (23B81): Thread 0:: Dispatch queue: com.apple.main-thread 0 CoreFoundation 0x18ba401f4 DYLD-STUB$$_Block_object_assign + 0 1 libsystem_blocks.dylib 0x18b506118 _call_copy_helpers_excp + 80 2 libsystem_blocks.dylib 0x18b505c68 _Block_copy + 376 3 libdispatch.dylib 0x18b641c7c _dispatch_Block_copy + 32 4 libdispatch.dylib 0x18b658df0 _dispatch_source_set_handler + 92 5 CoreFoundation 0x18b99e1e4 __CFRunLoopCopyMode + 540 6 CoreFoundation 0x18b8b7458 CFRunLoopAddObserver + 220 7 AppKit 0x18f0a687c _PerfAddRunLoopObserver + 192 8 AppKit 0x18f87cd60 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 368 9 AppKit 0x18f323318 -[_NSScrollingConcurrentEventMonitor startMonitoring] + 380 10 AppKit 0x18f321df8 -[NSScrollingBehaviorConcurrentVBL _scrollView:trackGestureScrollWithEvent:] + 884 11 AppKit 0x18f2e67f8 -[NSScrollingBehaviorConcurrentVBL scrollView:scrollWheelWithEvent:] + 512 12 AppKit 0x18f241770 forwardMethod + 252 13 AppKit 0x18f2e62a0 -[NSView scrollWheel:] + 408 14 AppKit 0x18f241770 forwardMethod + 252 15 AppKit 0x18f2e62a0 -[NSView scrollWheel:] + 408 16 AppKit 0x18f241770 forwardMethod + 252 17 AppKit 0x18f2e62a0 -[NSView scrollWheel:] + 408 18 AppKit 0x18f241770 forwardMethod + 252 19 AppKit 0x18f2e62a0 -[NSView scrollWheel:] + 408 20 AppKit 0x18fc45880 -[NSCollectionView scrollWheel:] + 180 21 AppKit 0x18f241770 forwardMethod + 252 22 AppKit 0x18f241770 forwardMethod + 252 23 AppKit 0x18f2e62a0 -[NSView scrollWheel:] + 408 24 AppKit 0x18f241770 forwardMethod + 252 25 AppKit 0x18f2e62a0 -[NSView scrollWheel:] + 408 26 AppKit 0x18f241770 forwardMethod + 252 27 AppKit 0x18f2e62a0 -[NSView scrollWheel:] + 408 28 AppKit 0x18f1d27b0 -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:] + 652 As you can see, there's no code of mine involved at the time of crash. The other (and older) reports are similar, in macOS 13.6.1 and macOS 13.1. All four happened on ARM architecture (which may not be significant due to small number of samples). Memory use of app was not critical (in one case it was about 9 GB total, in others below 4 GB). The "Binary Images" section only lists Apple libs, apart from my app's. So, there seems to be no 3rd party ext involved. I've attached a full report as well. Full report of Crash 1
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Postgres in Sandboxed App
Has anyone gotten Postgres to run in a sandboxed app? I am compiling Postgres 18 myself from source and have tried to patch it so it doesn't use sysv (shmem) but it apparently has all kinds of invocations of sysv and once it's sandboxed has issues, e.g.: 2026-02-24 18:26:05.014 EST [4384] FATAL: semctl(65596, 16, SETVAL, 536) failed: Operation not permitted Does anyone know of a way to either make the sandbox relax or make Postgres compatible with sandboxing? I have tried passing flags to initdb to use POSIX semaphores but it always wants to use sysv so I'm finding myself super deep in the weeds of the Postgres source code.
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Feb ’26