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iPhone 16 Datasheet
I am trying to find a datasheet containing information such as "Key Exchange / Key Agreement / Key Establishment Protocols Used", "Digital Signature Algorithms Used", "Hash Algorithms Used", etc. Any information would greatly appreciated.
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DMG notarization stuck In Progress 8+ hours — 12 submissions, all showing in-progress, not able to found any log related to any submission id.
Team ID: MB9VR977ND We have changed apple developer account for the our application, after changing account we have submitted app for notarization multiple times but all showing in-progress without any logs. do we need to wait until this passed from apple side ? does submitting many request has any issue ? Submission id: 8c5ac51d-bcd3-4fc4-9b38-671e5ea2bf14
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iCloud Sync not working with iPhone, works fine for Mac.
I've been working on an app. It uses iCloud syncing. 48 hours ago everything was working 100%. Make a change on the iPhone it immediately changed on the Mac. Change on the Mac, it immediately changed on the iPhone. I didn't work on it yesterday. I updated to iOS26.4 on the iPhone and 26.4 on the Mac yesterday instead. Today, I pull up the project again. I made NO changes to the code or settings. Make a change on the iPhone it immediately updates on the Mac. Make a change on the Mac, nothing happens on the iPhone. I've waited an hour, and the change never happens. If you leave the iPhone app, then return, it updates as it should. It appears that iCloud's silent notification is to being received by the iPhone. Anyone else having the issue? Is there something new with iOS 26.4 that needs to be adjusted to get this to work? Again, works flawlessly with the Mac, just not with the iPhone.
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App with shallow depth entitlement not appearing in Auto-Launch > When Submerged
I'm building a freediving app for Apple Watch Ultra using the shallow depth entitlement (com.apple.developer.submerged-shallow-depth-and-pressure). My app uses WKExtendedRuntimeSession with the underwater-depth background mode, and it works correctly — the session starts, Water Lock activates automatically, and Crown hold water ejection ends the session as expected. However, the app does not appear in Settings > General > Auto-Launch > When Submerged on the watch. Other third-party apps (including one that hasn't been updated in ~2 years and presumably only has the shallow entitlement) do appear in this list. My configuration: WKBackgroundModes: ["underwater-depth", "workout-processing"] WKSupportsAutomaticDepthLaunch: true (Boolean, in watch app Info.plist) Entitlement verified in both the signed binary and provisioning profile watchOS 26.3, Apple Watch Ultra 2 Tested with: development build, TestFlight, and direct Xcode deploy. Watch restarted after each. The app does not appear in any case. The documentation at https://developer.apple.com/documentation/coremotion/accessing-submersion-data states: "Adding the underwater-depth Background Mode capability also adds your app to the list of apps that the system can autolaunch when the wearer submerges the watch." Does auto-depth-launch require the full depth entitlement (com.apple.developer.submerged-depth-and-pressure), or should the shallow entitlement be sufficient? Is there an additional step required for the app to appear in the When Submerged list? Any guidance appreciated.
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Apple-Hosted Asset Pack Support in App Review
Does the App Review process have access to Apple-Hosted Asset Packs during review? My app uses Asset Packs to offer a library of data to the end-user (with a workaround, if unavailable), but I am frequently seeing the workaround screen in App Review with errors I haven't seen elsewhere. The latest error I encountered (via the App Review team's feedback) was: "A server with the specified hostname could not be found." thrown from (to my belief) AssetPackManager.shared.ensureLocalAvailability. This is unexpected to me, as both this code as well as the asset packs have already been released and are working reliably in production. Has anyone else experienced these issues?
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CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
Area: CoreML / Machine Learning Describe the issue: On iOS 26.4, calling MLModel(contentsOf:configuration:) to load an .mlpackage model hangs indefinitely and eventually kills the app via watchdog. The same model loads and runs inference successfully in under 1 second on iOS 26.3.1. The hang occurs inside eort_eo_compiler_compile_from_ir_program (espresso) during on-device AOT recompilation triggered by MLE5ProgramLibraryOnDeviceAOTCompilationImpl createProgramLibraryHandleWithRespecialization:error:. A C++ exception (__cxa_throw) is thrown inside libBNNS.dylib during the exception unwind, which then hangs inside __cxxabiv1::dyn_cast_slow and __class_type_info::search_below_dst. Swift's try/catch does not catch this — the exception originates in C++ and the process hangs rather than terminating cleanly. Setting config.computeUnits = .cpuOnly does not resolve the issue. MLE5ProgramLibrary initialises as shared infrastructure regardless of compute units. Steps to reproduce: Create an app with an .mlpackage CoreML model using the MLE5/espresso backend Call MLModel(contentsOf: modelURL, configuration: config) at runtime Run on a device on iOS 26.3.1 — loads successfully in <1 second Update device to iOS 26.4 — hangs indefinitely, app killed by watchdog after 60–745 seconds Expected behaviour: Model loads successfully, or throws a catchable Swift error on failure. Actual behaviour: Process hangs in MLE5ProgramLibrary.lazyInitQueue. App killed by watchdog. No Swift error thrown. Full stack trace at point of hang: Thread 1 Queue: com.apple.coreml.MLE5ProgramLibrary.lazyInitQueue (serial) frame 0: __cxxabiv1::__class_type_info::search_below_dst libc++abi.dylib frame 1: __cxxabiv1::(anonymous namespace)::dyn_cast_slow libc++abi.dylib frame 2: ___lldb_unnamed_symbol_23ab44dd4 libBNNS.dylib frame 23: eort_eo_compiler_compile_from_ir_program espresso frame 24: -[MLE5ProgramLibraryOnDeviceAOTCompilationImpl createProgramLibraryHandleWithRespecialization:error:] CoreML frame 25: -[MLE5ProgramLibrary _programLibraryHandleWithForceRespecialization:error:] CoreML frame 26: __44-[MLE5ProgramLibrary prepareAndReturnError:]_block_invoke CoreML frame 27: _dispatch_client_callout libdispatch.dylib frame 28: _dispatch_lane_barrier_sync_invoke_and_complete libdispatch.dylib frame 29: -[MLE5ProgramLibrary prepareAndReturnError:] CoreML frame 30: -[MLE5Engine initWithContainer:configuration:error:] CoreML frame 31: +[MLE5Engine loadModelFromCompiledArchive:modelVersionInfo:compilerVersionInfo:configuration:error:] CoreML frame 32: +[MLLoader _loadModelWithClass:fromArchive:modelVersionInfo:compilerVersionInfo:configuration:error:] CoreML frame 45: +[MLModel modelWithContentsOfURL:configuration:error:] CoreML frame 46: @nonobjc MLModel.__allocating_init(contentsOf:configuration:) GKPersonalV2 frame 47: MDNA_GaitEncoder_v1_3.__allocating_init(contentsOf:configuration:) frame 48: MDNA_GaitEncoder_v1_3.__allocating_init(configuration:) frame 50: GaitModelInference.loadModel() frame 51: GaitModelInference.init() iOS version: Reproduced on iOS 26.4. Works correctly on iOS 26.3.1. Xcode version: 26.2 Device: iPhone (model used in testing) Model format: .mlpackage
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SecureToken Generation for AutoAdmin Created via Automated Device Enrollment
Hi Apple Community, We are using Automted Device Enrollment to Enroll macOS Devices and we used to Create AutoAdmin, PrimaryAccount using the Command Account Configuration . As a Part of Primary Account Creation while testing we see that BootStrap Token is Escrowed to MDM, and SecureToken is Created to Primary Account. The Primary Account user will enable FileVault as part of our process. As Tested internally, we seen that SecureToken is escrowed to AutoAdmin only when BootStrapToken is escrowed to MDM By device and AutoAdmin logs in then. That too After FileVault Unlock Since we Sendout the Laptop to users to setup themselves there are no chances of AutoAdmin Login to occur. And it defeats the purpose of having the AutoAdmin Account in emergency situation to login into it from Login Window. Can someone confirm if this behavior is expected and what are the expectation and recommendations from Apple on when to use AutoAdmin Account. Is there any other ways to use AutoAdmin directly from LoginWindow Before To FileVault Disk Unlock
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Ad Hoc .ipa for iOS 12.5.8
Hi, We're having problems starting an Ad Hoc ipa on an iPad with iOS 12.7.7 and 12.7.8, probably iOS 12 in general. The iPad's UUID is added to the certificate. And we don't have problems with iOS versions > iOS 12. Here is the anonymized Console Log: default 09:05:12.088994+0100 SpringBoard immediate edge swipe: failed default 09:05:12.095189+0100 SpringBoard Icon touch began: <private> default 09:05:12.096204+0100 SpringBoard Found a reasonable launch image for <private>, not pre-warming SplashBoard. Load image into the snapshot instance. default 09:05:12.117737+0100 powerd Activity changes from 0x2 to 0x1. UseActiveState:1 default 09:05:12.118572+0100 powerd hidActive:1 displayOff:0 assertionActivityValid:0 now:0xcb6 hid_ts:0xcb6 assertion_ts:0x0 default 09:05:12.145354+0100 backboardd [HID] [MT] dispatchEvent Dispatching event with 1 children, _eventMask=0x23 _childEventMask=0x3 Cancel=0 Touching=0 inRange=0 default 09:05:12.152820+0100 SpringBoard Icon tapped: <private> default 09:05:12.158236+0100 dasd Trigger: <private> is now [1] default 09:05:12.159538+0100 dasd Don't have <private> for type 1 default 09:05:12.170128+0100 trustd cert[0]: SubjectCommonName =(leaf)[]> 0 default 09:05:12.170407+0100 trustd cert[0]: LeafMarkerOid =(leaf)[]> 0 default 09:05:12.182388+0100 trustd OCSPSingleResponse: nextUpdate 0.54 days ago default 09:05:12.186084+0100 trustd OCSPSingleResponse: nextUpdate 0.62 days ago default 09:05:12.187067+0100 SpringBoard Trust evaluate failure: [leaf IssuerCommonName LeafMarkerOid SubjectCommonName] default 09:05:12.238604+0100 trustd Task <TASK_UUID_REDACTED_1>.<1> resuming, QOS(0x19) default 09:05:12.240650+0100 trustd TIC TCP Conn Start [12:0xADDR_REDACTED] default 09:05:12.241136+0100 trustd [C12 Hostname#HASH_REDACTED:80 tcp, pid: PID_REDACTED, url hash: HASH_REDACTED] start default 09:05:12.245884+0100 trustd TIC TCP Conn Start [13:0xADDR_REDACTED] default 09:05:12.246361+0100 trustd [C13 Hostname#HASH_REDACTED:80 tcp, pid: PID_REDACTED, url hash: HASH_REDACTED] start default 09:05:12.256520+0100 trustd nw_connection_report_state_with_handler_locked [C12] reporting state failed error Network is down error 09:05:12.256978+0100 trustd TIC TCP Conn Failed [12:0xADDR_REDACTED]: 1:50 Err(50) error 09:05:12.262697+0100 trustd Task <TASK_UUID_REDACTED_1>.<1> HTTP load failed (error code: -1009 [1:50]) error 09:05:12.271646+0100 trustd Task <TASK_UUID_REDACTED_1>.<1> load failed with error Error Domain=NSURLErrorDomain Code=-1009 "The Internet connection appears to be offline." default 09:05:12.271898+0100 trustd Failed to download ocsp response http://ocsp.apple.com/ocsp03-wwdrg311/... with error Error Domain=NSURLErrorDomain Code=-1009 "The Internet connection appears to be offline." default 09:05:12.280643+0100 SpringBoard Activating <private> from icon default 09:05:12.281399+0100 CommCenter #I CTServerConnection from pid PID_REDACTED has closed (conn=0xADDR_REDACTED) default 09:05:12.513629+0100 SpringBoard Bootstrapping com.example.myapp with intent foreground-interactive default 09:05:12.514084+0100 assertiond Submitting new job for "com.example.myapp" on behalf of <BKProcess: 0xADDR_REDACTED; SpringBoard; com.apple.springboard; pid: PID_REDACTED; ...> default 09:05:12.514909+0100 assertiond Submitted job with label: UIKitApplication:com.example.myapp[REDACTED][REDACTED] error 09:05:12.516769+0100 SpringBoard [com.example.myapp] Bootstrap failed with error: <NSError: 0xADDR_REDACTED; domain: BKSProcessErrorDomain; code: 1 (bootstrap-failed); reason: "Failed to start job"> error 09:05:12.516935+0100 SpringBoard Bootstrapping failed for <FBApplicationProcess: 0xADDR_REDACTED; com.example.myapp; pid: -1> with error: Error Domain=BKSProcessErrorDomain Code=1 "Unable to bootstrap process with bundleID com.example.myapp" default 09:05:12.517589+0100 SpringBoard <FBApplicationProcess: 0xADDR_REDACTED; com.example.myapp; pid: -1> exited. default 09:05:12.542638+0100 SpringBoard Application process state changed for com.example.myapp: <SBApplicationProcessState: 0xADDR_REDACTED; pid: -1; taskState: Not Running; visibility: Unknown> default 09:05:13.072994+0100 SpringBoard Front display did change: <SBApplication: 0xADDR_REDACTED; com.example.myapp> Is there any know problem with running Ad Hoc ipas on iOS 12? Thanks Christian
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Xcode 26.4: Regressions in Intelligence features
Just installed the new Xcode 26.4 RC build (17E192) after happily using 26.3 for a few months. I'm noticing some immediate regressions in the Intelligence features: Frequent losing of OAuth token (Claude Agent). This had previously been fixed and now is back. Agent "Thinking" is constrained to thought bubble windows, which are (a) too small to read, (b) not scrollable when thinking goes beyond a few paragraphs. Yes they are tappable when thinking is finished, but this doesn't help. Due to (2), in deep thinking, it's impossible to follow progress beyond the visible window, so impossible to know if the agent is going off the rails. I'm noticing just more general slowness to complete tasks. Not just complete them -- it seems like it takes longer to START tasks, which is really weird. It sits there thinking for longer. Same project, same model as before. Every time you tap "New Chat" it presents both Claude and Codex choices, even if you're only signed into one. This turned a simple single tap into now a required two taps. Overall this feels like a frustrating setback after a very positive user experience in 26.3.
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Are there known issues with aggressive optimization (-O) affecting third-party libraries?
We are encountering an issue in an iOS application where functionality works correctly in Debug builds but fails in Release builds distributed via TestFlight. Details Debug (No Optimization -Onone): Works correctly Release (Optimize for Speed -O): Fails Release with -Onone: Works, but app size nearly doubles Context The issue is related to integration with the Microsoft ONNX runtime library. It appears that the Swift/Clang compiler is aggressively optimizing certain parts of the code in Release builds, possibly removing or altering required logic. Observations The issue started appearing with recent iOS/Xcode updates. No code changes affecting this logic were made recently. Behavior strongly suggests optimization-related side effects. Questions Are there known issues with aggressive optimization (-O) affecting third-party libraries? Are there recommended flags to selectively disable optimization for specific modules or functions? Any tools or diagnostics to identify what is being optimized out? Temporary Workaround Using -Onone resolves the issue but is not viable for production due to significant increase in app size. Any guidance would be greatly appreciated.
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Notification content extension not working
Are there some requirements to use Notification Content Extensions other than including the target to my iOS app? I have done it, configured it to match a certain category of notifications, but my custom interface doesn’t show up. is there anything I need to configure on my main app? Is that anything that should be changed there, such as disabking its botifications handling? is there any requirement concerning the payload? I tried to disable time sensitive and content-available notifications, but it didn’t help.
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Core Bluetooth Events when enabling State Restoration
Hello dear Apple Platform Engineers, I'm working on an iOS App that connects to a Bluetooth Low Energy Peripheral in the foreground. Whenever the App moves into Background, we want to continue syncing data & therefore implemented State Restoration to be informed about Discovery, Connect, Disconnect or Characteristic changes in the Background in order to wake the App up whenever it was "Terminated due to memory issue". I consulted https://developer.apple.com/library/archive/documentation/NetworkingInternetWeb/Conceptual/CoreBluetooth_concepts/CoreBluetoothBackgroundProcessingForIOSApps/PerformingTasksWhileYourAppIsInTheBackground.html#//apple_ref/doc/uid/TP40013257-CH7-SW1 for this & assigned: CBCentralManagerOptionRestoreIdentifierKey Reinstantiate the dedicated CentralManager & implemented the centralManager(_ central: CBCentralManager, willRestoreState dict: [String : Any]) Delegate Additionally, I assigned the following keys on connect(_ peripheral: CBPeripheral, options: [String : Any]? = nil) CBConnectPeripheralOptionNotifyOnConnectionKey CBConnectPeripheralOptionNotifyOnDisconnectionKey CBConnectPeripheralOptionNotifyOnNotificationKey However, from my experience the App gets woken up, but neither the willRestoreState nor the didDiscover, didConnect or didDisconnectPeripheral is called even though launchOptions?[UIApplication.LaunchOptionsKey.bluetoothCentrals] as? [String] is not empty. What might I be missing when trying to make this approach work? Thanks a lot for any insights & support!
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iOS 26.4 breaks when loading WkWebview domain subresources from a loopback localhost in-app GCDWebserver +self signed cert with TLSv1_ALERT_UNKNOWN_CA
Hello All, I have a app which has a WKWebview loading some code from a remote origin - https://my-company.example.com When WKWebview loads remote origin, that page does load some of the sub-resources from in-app localhost server (GCDWebserver), i.e. reach out to a loopback based in-app GCDWebserver, now to provide a secure context I had an existing setup with self signed cert, CORS and everything needed for https on localhost. And the sub-resources used to load fine from https localhost till 26.4 Starting with iOS 26.4 it started breaking with TLSv1_ALERT_UNKNOWN_CA Is there any known guidance for this? Technically as per w3c spec, localhost is considered secure context by default right? and no special things need to be done. But ios/Webkit seem to be different in this regard. Is this a known issue, and is there any mitigation here? I'll try to provide a sample app soon if possible.
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Request for Official Draggable FCPXML Structure Specification for Workflow Extensions – Needed for Subtitle/Caption Generation Tools
Hi Apple Developer Forums and Final Cut Pro team, I am developing a Final Cut Pro Workflow Extension focused on speech-to-text / subtitle recognition and generation. The extension runs inside Final Cut Pro, analyzes clips, generates accurate subtitles (often hundreds of individual elements), and allows users to drag the generated subtitles directly back into the FCP timeline as a clean, editable Compound Clip or Storyline. We are implementing this drag-and-drop functionality using the official pasteboard mechanism (com.apple.finalcutpro.xml and versioned types such as com.apple.finalcutpro.xml.v1-10). While the high-level documentation is helpful: Supporting Drag and Drop for Data Sent to Final Cut Pro FCPXML Reference Designing Workflow Extensions There is still no detailed public specification for the exact internal XML structure that Final Cut Pro expects for a drag operation to reliably result in a usable Compound Clip (or direct Storyline insertion), especially when dealing with large numbers of subtitle titles. After extensive systematic testing (multiple rounds over several weeks, with full experiment logs), we have observed the following: Short subtitle sequences work with many different structures (various combinations of , , , inline titles, etc.). Long subtitle lists (800+ individual elements) only succeed reliably when the outer structure uses a specific shell: root= containing + (often combined with a mainflow sequence and inner / layers). In all working cases, the dropped result appears as a “fake” / nested Compound Clip that requires 2–3 Break Apart (unpack) operations before the real editable Storyline with individual titles is revealed. Almost all other structures — pure as root, as root, wrapper layers, direct inline titles without the clip + gap + storyline shell, etc. — are immediately rejected by Final Cut Pro when the subtitle count is high. This undocumented behavior forces third-party Workflow Extension developers to engage in time-consuming blind guesswork and reverse-engineering just to achieve basic, reliable drag-and-drop integration. Our request: We kindly ask Apple to publish a detailed, official specification for the Draggable FCPXML Text Protocol (or expand the existing FCPXML Reference) that clearly defines: The minimal and recommended XML structure for dragging content into the timeline as a Compound Clip or Storyline. Exact roles and requirements for , , , , , and any implicit “mainflow” patterns. Best practices for handling large numbers of nested titles/subtitles. Reasons why certain nesting patterns are rejected or produce multi-level fake compounds. Any version-specific differences across FCPXML DTD versions. This specification is critically necessary for the FCPX Workflow Extension ecosystem. Reliable drag-and-drop from extensions back to the timeline is one of the most valuable integration points for subtitle/caption tools, transcription services, title generators, and other workflow utilities. Without clear guidelines, developers waste significant time on trial-and-error, leading to inconsistent user experiences and slower innovation in the Final Cut Pro community. We are more than happy to share our complete experiment logs, working and failing XML samples, and GitHub repository with the documentation or engineering team if it helps accelerate this. Thank you in advance for any official clarification or guidance. Clear documentation in this area would greatly benefit both developers and Final Cut Pro users.
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App Review stuck for weeks on individual account, expedite requests ignored, multiple apps affected
Hello everyone, I am trying to understand whether this is a normal delay or if there may be an account-level review issue affecting my submissions. I am an individual developer. I submitted my first app for review on March 14, 2026. It remained without a meaningful response until March 31, 2026. During this time, I sent three expedite review requests, but none of them helped. Because nothing moved, I withdrew the previous submission and uploaded a third build for the same app. However, the app is still stuck in review flow. At the same time, I submitted my second app on March 22, 2026. I also requested an expedite review for that app, but it is still in Waiting for Review as well. So currently: • App 1 was first submitted on March 14, 2026 • Multiple expedite requests were sent • The original submission was withdrawn and a new build was submitted • App 2 was submitted on March 22, 2026 • Both apps have been heavily delayed • One is still in review flow, and the other is still Waiting for Review I would like to ask: 1. Has anyone experienced this kind of delay on an individual account, especially with multiple apps at the same time? 2. Could this indicate an account-level issue, manual queue hold, or some kind of hidden review flag? 3. Is there any effective way to escalate this beyond normal expedite requests? 4. Would contacting App Review again help, or is there another correct channel for this situation? 5. If I withdraw and resubmit again, is there any chance that it makes the delay worse? I am not asking for special treatment. I am only trying to understand what may be causing such an unusual delay and what the most effective next step is. Any insight from developers who faced a similar situation would be very helpful. Thank you.
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Upload new binary for In-App Purchase(s) review?
Hello,I got the following message the second time. I dont know what to do.My app is reviewed and live, but my in app purchases are rejected. I read the message and was wondering about that. This did not happend with my non subscription iaps. I submitted a new "fake" binary with new version and in app purchases again.My app is reviewed and live with new version. My purchases not. I got this message again.We have begun the review of your In-App Purchase(s) but aren't able to continue because your submitted In-App Purchase(s) indicate a change of business model for your app. Therefore, we need to verify the implementation of your submitted In-App Purchase(s) in the app to ensure your app, and its In-App Purchase(s), are in compliance with the App Store Review Guidelines.Specifically, you have submitted auto-renewing subscriptions for review.Please upload a new binary for review and resubmit your In-App Purchase(s) with the binary so that we can continue the review.What to do?
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iPhone 16 Datasheet
I am trying to find a datasheet containing information such as "Key Exchange / Key Agreement / Key Establishment Protocols Used", "Digital Signature Algorithms Used", "Hash Algorithms Used", etc. Any information would greatly appreciated.
Replies
1
Boosts
0
Views
31
Activity
3h
DMG notarization stuck In Progress 8+ hours — 12 submissions, all showing in-progress, not able to found any log related to any submission id.
Team ID: MB9VR977ND We have changed apple developer account for the our application, after changing account we have submitted app for notarization multiple times but all showing in-progress without any logs. do we need to wait until this passed from apple side ? does submitting many request has any issue ? Submission id: 8c5ac51d-bcd3-4fc4-9b38-671e5ea2bf14
Replies
2
Boosts
1
Views
96
Activity
3h
iCloud Sync not working with iPhone, works fine for Mac.
I've been working on an app. It uses iCloud syncing. 48 hours ago everything was working 100%. Make a change on the iPhone it immediately changed on the Mac. Change on the Mac, it immediately changed on the iPhone. I didn't work on it yesterday. I updated to iOS26.4 on the iPhone and 26.4 on the Mac yesterday instead. Today, I pull up the project again. I made NO changes to the code or settings. Make a change on the iPhone it immediately updates on the Mac. Make a change on the Mac, nothing happens on the iPhone. I've waited an hour, and the change never happens. If you leave the iPhone app, then return, it updates as it should. It appears that iCloud's silent notification is to being received by the iPhone. Anyone else having the issue? Is there something new with iOS 26.4 that needs to be adjusted to get this to work? Again, works flawlessly with the Mac, just not with the iPhone.
Replies
26
Boosts
12
Views
4.4k
Activity
4h
App with shallow depth entitlement not appearing in Auto-Launch > When Submerged
I'm building a freediving app for Apple Watch Ultra using the shallow depth entitlement (com.apple.developer.submerged-shallow-depth-and-pressure). My app uses WKExtendedRuntimeSession with the underwater-depth background mode, and it works correctly — the session starts, Water Lock activates automatically, and Crown hold water ejection ends the session as expected. However, the app does not appear in Settings > General > Auto-Launch > When Submerged on the watch. Other third-party apps (including one that hasn't been updated in ~2 years and presumably only has the shallow entitlement) do appear in this list. My configuration: WKBackgroundModes: ["underwater-depth", "workout-processing"] WKSupportsAutomaticDepthLaunch: true (Boolean, in watch app Info.plist) Entitlement verified in both the signed binary and provisioning profile watchOS 26.3, Apple Watch Ultra 2 Tested with: development build, TestFlight, and direct Xcode deploy. Watch restarted after each. The app does not appear in any case. The documentation at https://developer.apple.com/documentation/coremotion/accessing-submersion-data states: "Adding the underwater-depth Background Mode capability also adds your app to the list of apps that the system can autolaunch when the wearer submerges the watch." Does auto-depth-launch require the full depth entitlement (com.apple.developer.submerged-depth-and-pressure), or should the shallow entitlement be sufficient? Is there an additional step required for the app to appear in the When Submerged list? Any guidance appreciated.
Replies
2
Boosts
0
Views
48
Activity
4h
NEURLFilter Not Blocking URLs
I've been able to run this sample project with the PIRServer. But the urls are still not blocked. https://developer.apple.com/documentation/networkextension/filtering-traffic-by-url https://github.com/apple/pir-service-example I got this on the log Received filter status change: <FilterStatus: 'running'>
Replies
1
Boosts
0
Views
89
Activity
4h
Apple-Hosted Asset Pack Support in App Review
Does the App Review process have access to Apple-Hosted Asset Packs during review? My app uses Asset Packs to offer a library of data to the end-user (with a workaround, if unavailable), but I am frequently seeing the workaround screen in App Review with errors I haven't seen elsewhere. The latest error I encountered (via the App Review team's feedback) was: "A server with the specified hostname could not be found." thrown from (to my belief) AssetPackManager.shared.ensureLocalAvailability. This is unexpected to me, as both this code as well as the asset packs have already been released and are working reliably in production. Has anyone else experienced these issues?
Replies
6
Boosts
0
Views
354
Activity
4h
Clipboard issues with simulators
After updating to Xcode 26.4 the pasteboard sharing feature in the simulators doesn't work.
Replies
24
Boosts
23
Views
2.4k
Activity
5h
CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
Area: CoreML / Machine Learning Describe the issue: On iOS 26.4, calling MLModel(contentsOf:configuration:) to load an .mlpackage model hangs indefinitely and eventually kills the app via watchdog. The same model loads and runs inference successfully in under 1 second on iOS 26.3.1. The hang occurs inside eort_eo_compiler_compile_from_ir_program (espresso) during on-device AOT recompilation triggered by MLE5ProgramLibraryOnDeviceAOTCompilationImpl createProgramLibraryHandleWithRespecialization:error:. A C++ exception (__cxa_throw) is thrown inside libBNNS.dylib during the exception unwind, which then hangs inside __cxxabiv1::dyn_cast_slow and __class_type_info::search_below_dst. Swift's try/catch does not catch this — the exception originates in C++ and the process hangs rather than terminating cleanly. Setting config.computeUnits = .cpuOnly does not resolve the issue. MLE5ProgramLibrary initialises as shared infrastructure regardless of compute units. Steps to reproduce: Create an app with an .mlpackage CoreML model using the MLE5/espresso backend Call MLModel(contentsOf: modelURL, configuration: config) at runtime Run on a device on iOS 26.3.1 — loads successfully in <1 second Update device to iOS 26.4 — hangs indefinitely, app killed by watchdog after 60–745 seconds Expected behaviour: Model loads successfully, or throws a catchable Swift error on failure. Actual behaviour: Process hangs in MLE5ProgramLibrary.lazyInitQueue. App killed by watchdog. No Swift error thrown. Full stack trace at point of hang: Thread 1 Queue: com.apple.coreml.MLE5ProgramLibrary.lazyInitQueue (serial) frame 0: __cxxabiv1::__class_type_info::search_below_dst libc++abi.dylib frame 1: __cxxabiv1::(anonymous namespace)::dyn_cast_slow libc++abi.dylib frame 2: ___lldb_unnamed_symbol_23ab44dd4 libBNNS.dylib frame 23: eort_eo_compiler_compile_from_ir_program espresso frame 24: -[MLE5ProgramLibraryOnDeviceAOTCompilationImpl createProgramLibraryHandleWithRespecialization:error:] CoreML frame 25: -[MLE5ProgramLibrary _programLibraryHandleWithForceRespecialization:error:] CoreML frame 26: __44-[MLE5ProgramLibrary prepareAndReturnError:]_block_invoke CoreML frame 27: _dispatch_client_callout libdispatch.dylib frame 28: _dispatch_lane_barrier_sync_invoke_and_complete libdispatch.dylib frame 29: -[MLE5ProgramLibrary prepareAndReturnError:] CoreML frame 30: -[MLE5Engine initWithContainer:configuration:error:] CoreML frame 31: +[MLE5Engine loadModelFromCompiledArchive:modelVersionInfo:compilerVersionInfo:configuration:error:] CoreML frame 32: +[MLLoader _loadModelWithClass:fromArchive:modelVersionInfo:compilerVersionInfo:configuration:error:] CoreML frame 45: +[MLModel modelWithContentsOfURL:configuration:error:] CoreML frame 46: @nonobjc MLModel.__allocating_init(contentsOf:configuration:) GKPersonalV2 frame 47: MDNA_GaitEncoder_v1_3.__allocating_init(contentsOf:configuration:) frame 48: MDNA_GaitEncoder_v1_3.__allocating_init(configuration:) frame 50: GaitModelInference.loadModel() frame 51: GaitModelInference.init() iOS version: Reproduced on iOS 26.4. Works correctly on iOS 26.3.1. Xcode version: 26.2 Device: iPhone (model used in testing) Model format: .mlpackage
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147
Activity
5h
After upgrade to iOS 26.4, averagePowerLevel and peakHoldLevel are stuck -120
We have an application that capture audio and video. App captures audio PCM on internal or external microphone and displays audio level on the screen. App was working fine for many years but after iOS 26.4 upgrade, averagePowerLevel and peakHoldLevel are stuck to -120 values. Any suggestion?
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3
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2
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197
Activity
5h
SecureToken Generation for AutoAdmin Created via Automated Device Enrollment
Hi Apple Community, We are using Automted Device Enrollment to Enroll macOS Devices and we used to Create AutoAdmin, PrimaryAccount using the Command Account Configuration . As a Part of Primary Account Creation while testing we see that BootStrap Token is Escrowed to MDM, and SecureToken is Created to Primary Account. The Primary Account user will enable FileVault as part of our process. As Tested internally, we seen that SecureToken is escrowed to AutoAdmin only when BootStrapToken is escrowed to MDM By device and AutoAdmin logs in then. That too After FileVault Unlock Since we Sendout the Laptop to users to setup themselves there are no chances of AutoAdmin Login to occur. And it defeats the purpose of having the AutoAdmin Account in emergency situation to login into it from Login Window. Can someone confirm if this behavior is expected and what are the expectation and recommendations from Apple on when to use AutoAdmin Account. Is there any other ways to use AutoAdmin directly from LoginWindow Before To FileVault Disk Unlock
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0
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31
Activity
6h
The iOS CallKit end my call without user action.
By analysis the log, seems the following 3 calls has been ended by system callkit (Not mainly trigger the end call): @apple Do you have similar report that the iOS CallKit End the call withtour user action? Device info: iPhone18,1(iPhone 16 Pro) iOS 26.2 RCAppMobile/25.4.30.995 CTRadioAccessTechnologyNR(5G NR)
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6
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176
Activity
6h
Ad Hoc .ipa for iOS 12.5.8
Hi, We're having problems starting an Ad Hoc ipa on an iPad with iOS 12.7.7 and 12.7.8, probably iOS 12 in general. The iPad's UUID is added to the certificate. And we don't have problems with iOS versions > iOS 12. Here is the anonymized Console Log: default 09:05:12.088994+0100 SpringBoard immediate edge swipe: failed default 09:05:12.095189+0100 SpringBoard Icon touch began: <private> default 09:05:12.096204+0100 SpringBoard Found a reasonable launch image for <private>, not pre-warming SplashBoard. Load image into the snapshot instance. default 09:05:12.117737+0100 powerd Activity changes from 0x2 to 0x1. UseActiveState:1 default 09:05:12.118572+0100 powerd hidActive:1 displayOff:0 assertionActivityValid:0 now:0xcb6 hid_ts:0xcb6 assertion_ts:0x0 default 09:05:12.145354+0100 backboardd [HID] [MT] dispatchEvent Dispatching event with 1 children, _eventMask=0x23 _childEventMask=0x3 Cancel=0 Touching=0 inRange=0 default 09:05:12.152820+0100 SpringBoard Icon tapped: <private> default 09:05:12.158236+0100 dasd Trigger: <private> is now [1] default 09:05:12.159538+0100 dasd Don't have <private> for type 1 default 09:05:12.170128+0100 trustd cert[0]: SubjectCommonName =(leaf)[]> 0 default 09:05:12.170407+0100 trustd cert[0]: LeafMarkerOid =(leaf)[]> 0 default 09:05:12.182388+0100 trustd OCSPSingleResponse: nextUpdate 0.54 days ago default 09:05:12.186084+0100 trustd OCSPSingleResponse: nextUpdate 0.62 days ago default 09:05:12.187067+0100 SpringBoard Trust evaluate failure: [leaf IssuerCommonName LeafMarkerOid SubjectCommonName] default 09:05:12.238604+0100 trustd Task <TASK_UUID_REDACTED_1>.<1> resuming, QOS(0x19) default 09:05:12.240650+0100 trustd TIC TCP Conn Start [12:0xADDR_REDACTED] default 09:05:12.241136+0100 trustd [C12 Hostname#HASH_REDACTED:80 tcp, pid: PID_REDACTED, url hash: HASH_REDACTED] start default 09:05:12.245884+0100 trustd TIC TCP Conn Start [13:0xADDR_REDACTED] default 09:05:12.246361+0100 trustd [C13 Hostname#HASH_REDACTED:80 tcp, pid: PID_REDACTED, url hash: HASH_REDACTED] start default 09:05:12.256520+0100 trustd nw_connection_report_state_with_handler_locked [C12] reporting state failed error Network is down error 09:05:12.256978+0100 trustd TIC TCP Conn Failed [12:0xADDR_REDACTED]: 1:50 Err(50) error 09:05:12.262697+0100 trustd Task <TASK_UUID_REDACTED_1>.<1> HTTP load failed (error code: -1009 [1:50]) error 09:05:12.271646+0100 trustd Task <TASK_UUID_REDACTED_1>.<1> load failed with error Error Domain=NSURLErrorDomain Code=-1009 "The Internet connection appears to be offline." default 09:05:12.271898+0100 trustd Failed to download ocsp response http://ocsp.apple.com/ocsp03-wwdrg311/... with error Error Domain=NSURLErrorDomain Code=-1009 "The Internet connection appears to be offline." default 09:05:12.280643+0100 SpringBoard Activating <private> from icon default 09:05:12.281399+0100 CommCenter #I CTServerConnection from pid PID_REDACTED has closed (conn=0xADDR_REDACTED) default 09:05:12.513629+0100 SpringBoard Bootstrapping com.example.myapp with intent foreground-interactive default 09:05:12.514084+0100 assertiond Submitting new job for "com.example.myapp" on behalf of <BKProcess: 0xADDR_REDACTED; SpringBoard; com.apple.springboard; pid: PID_REDACTED; ...> default 09:05:12.514909+0100 assertiond Submitted job with label: UIKitApplication:com.example.myapp[REDACTED][REDACTED] error 09:05:12.516769+0100 SpringBoard [com.example.myapp] Bootstrap failed with error: <NSError: 0xADDR_REDACTED; domain: BKSProcessErrorDomain; code: 1 (bootstrap-failed); reason: "Failed to start job"> error 09:05:12.516935+0100 SpringBoard Bootstrapping failed for <FBApplicationProcess: 0xADDR_REDACTED; com.example.myapp; pid: -1> with error: Error Domain=BKSProcessErrorDomain Code=1 "Unable to bootstrap process with bundleID com.example.myapp" default 09:05:12.517589+0100 SpringBoard <FBApplicationProcess: 0xADDR_REDACTED; com.example.myapp; pid: -1> exited. default 09:05:12.542638+0100 SpringBoard Application process state changed for com.example.myapp: <SBApplicationProcessState: 0xADDR_REDACTED; pid: -1; taskState: Not Running; visibility: Unknown> default 09:05:13.072994+0100 SpringBoard Front display did change: <SBApplication: 0xADDR_REDACTED; com.example.myapp> Is there any know problem with running Ad Hoc ipas on iOS 12? Thanks Christian
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5
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1
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2.0k
Activity
6h
Xcode 26.4: Regressions in Intelligence features
Just installed the new Xcode 26.4 RC build (17E192) after happily using 26.3 for a few months. I'm noticing some immediate regressions in the Intelligence features: Frequent losing of OAuth token (Claude Agent). This had previously been fixed and now is back. Agent "Thinking" is constrained to thought bubble windows, which are (a) too small to read, (b) not scrollable when thinking goes beyond a few paragraphs. Yes they are tappable when thinking is finished, but this doesn't help. Due to (2), in deep thinking, it's impossible to follow progress beyond the visible window, so impossible to know if the agent is going off the rails. I'm noticing just more general slowness to complete tasks. Not just complete them -- it seems like it takes longer to START tasks, which is really weird. It sits there thinking for longer. Same project, same model as before. Every time you tap "New Chat" it presents both Claude and Codex choices, even if you're only signed into one. This turned a simple single tap into now a required two taps. Overall this feels like a frustrating setback after a very positive user experience in 26.3.
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12
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8
Views
449
Activity
6h
Are there known issues with aggressive optimization (-O) affecting third-party libraries?
We are encountering an issue in an iOS application where functionality works correctly in Debug builds but fails in Release builds distributed via TestFlight. Details Debug (No Optimization -Onone): Works correctly Release (Optimize for Speed -O): Fails Release with -Onone: Works, but app size nearly doubles Context The issue is related to integration with the Microsoft ONNX runtime library. It appears that the Swift/Clang compiler is aggressively optimizing certain parts of the code in Release builds, possibly removing or altering required logic. Observations The issue started appearing with recent iOS/Xcode updates. No code changes affecting this logic were made recently. Behavior strongly suggests optimization-related side effects. Questions Are there known issues with aggressive optimization (-O) affecting third-party libraries? Are there recommended flags to selectively disable optimization for specific modules or functions? Any tools or diagnostics to identify what is being optimized out? Temporary Workaround Using -Onone resolves the issue but is not viable for production due to significant increase in app size. Any guidance would be greatly appreciated.
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2
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73
Activity
6h
Notification content extension not working
Are there some requirements to use Notification Content Extensions other than including the target to my iOS app? I have done it, configured it to match a certain category of notifications, but my custom interface doesn’t show up. is there anything I need to configure on my main app? Is that anything that should be changed there, such as disabking its botifications handling? is there any requirement concerning the payload? I tried to disable time sensitive and content-available notifications, but it didn’t help.
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16
Activity
7h
Core Bluetooth Events when enabling State Restoration
Hello dear Apple Platform Engineers, I'm working on an iOS App that connects to a Bluetooth Low Energy Peripheral in the foreground. Whenever the App moves into Background, we want to continue syncing data & therefore implemented State Restoration to be informed about Discovery, Connect, Disconnect or Characteristic changes in the Background in order to wake the App up whenever it was "Terminated due to memory issue". I consulted https://developer.apple.com/library/archive/documentation/NetworkingInternetWeb/Conceptual/CoreBluetooth_concepts/CoreBluetoothBackgroundProcessingForIOSApps/PerformingTasksWhileYourAppIsInTheBackground.html#//apple_ref/doc/uid/TP40013257-CH7-SW1 for this & assigned: CBCentralManagerOptionRestoreIdentifierKey Reinstantiate the dedicated CentralManager & implemented the centralManager(_ central: CBCentralManager, willRestoreState dict: [String : Any]) Delegate Additionally, I assigned the following keys on connect(_ peripheral: CBPeripheral, options: [String : Any]? = nil) CBConnectPeripheralOptionNotifyOnConnectionKey CBConnectPeripheralOptionNotifyOnDisconnectionKey CBConnectPeripheralOptionNotifyOnNotificationKey However, from my experience the App gets woken up, but neither the willRestoreState nor the didDiscover, didConnect or didDisconnectPeripheral is called even though launchOptions?[UIApplication.LaunchOptionsKey.bluetoothCentrals] as? [String] is not empty. What might I be missing when trying to make this approach work? Thanks a lot for any insights & support!
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2
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50
Activity
8h
iOS 26.4 breaks when loading WkWebview domain subresources from a loopback localhost in-app GCDWebserver +self signed cert with TLSv1_ALERT_UNKNOWN_CA
Hello All, I have a app which has a WKWebview loading some code from a remote origin - https://my-company.example.com When WKWebview loads remote origin, that page does load some of the sub-resources from in-app localhost server (GCDWebserver), i.e. reach out to a loopback based in-app GCDWebserver, now to provide a secure context I had an existing setup with self signed cert, CORS and everything needed for https on localhost. And the sub-resources used to load fine from https localhost till 26.4 Starting with iOS 26.4 it started breaking with TLSv1_ALERT_UNKNOWN_CA Is there any known guidance for this? Technically as per w3c spec, localhost is considered secure context by default right? and no special things need to be done. But ios/Webkit seem to be different in this regard. Is this a known issue, and is there any mitigation here? I'll try to provide a sample app soon if possible.
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1
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91
Activity
8h
Request for Official Draggable FCPXML Structure Specification for Workflow Extensions – Needed for Subtitle/Caption Generation Tools
Hi Apple Developer Forums and Final Cut Pro team, I am developing a Final Cut Pro Workflow Extension focused on speech-to-text / subtitle recognition and generation. The extension runs inside Final Cut Pro, analyzes clips, generates accurate subtitles (often hundreds of individual elements), and allows users to drag the generated subtitles directly back into the FCP timeline as a clean, editable Compound Clip or Storyline. We are implementing this drag-and-drop functionality using the official pasteboard mechanism (com.apple.finalcutpro.xml and versioned types such as com.apple.finalcutpro.xml.v1-10). While the high-level documentation is helpful: Supporting Drag and Drop for Data Sent to Final Cut Pro FCPXML Reference Designing Workflow Extensions There is still no detailed public specification for the exact internal XML structure that Final Cut Pro expects for a drag operation to reliably result in a usable Compound Clip (or direct Storyline insertion), especially when dealing with large numbers of subtitle titles. After extensive systematic testing (multiple rounds over several weeks, with full experiment logs), we have observed the following: Short subtitle sequences work with many different structures (various combinations of , , , inline titles, etc.). Long subtitle lists (800+ individual elements) only succeed reliably when the outer structure uses a specific shell: root= containing + (often combined with a mainflow sequence and inner / layers). In all working cases, the dropped result appears as a “fake” / nested Compound Clip that requires 2–3 Break Apart (unpack) operations before the real editable Storyline with individual titles is revealed. Almost all other structures — pure as root, as root, wrapper layers, direct inline titles without the clip + gap + storyline shell, etc. — are immediately rejected by Final Cut Pro when the subtitle count is high. This undocumented behavior forces third-party Workflow Extension developers to engage in time-consuming blind guesswork and reverse-engineering just to achieve basic, reliable drag-and-drop integration. Our request: We kindly ask Apple to publish a detailed, official specification for the Draggable FCPXML Text Protocol (or expand the existing FCPXML Reference) that clearly defines: The minimal and recommended XML structure for dragging content into the timeline as a Compound Clip or Storyline. Exact roles and requirements for , , , , , and any implicit “mainflow” patterns. Best practices for handling large numbers of nested titles/subtitles. Reasons why certain nesting patterns are rejected or produce multi-level fake compounds. Any version-specific differences across FCPXML DTD versions. This specification is critically necessary for the FCPX Workflow Extension ecosystem. Reliable drag-and-drop from extensions back to the timeline is one of the most valuable integration points for subtitle/caption tools, transcription services, title generators, and other workflow utilities. Without clear guidelines, developers waste significant time on trial-and-error, leading to inconsistent user experiences and slower innovation in the Final Cut Pro community. We are more than happy to share our complete experiment logs, working and failing XML samples, and GitHub repository with the documentation or engineering team if it helps accelerate this. Thank you in advance for any official clarification or guidance. Clear documentation in this area would greatly benefit both developers and Final Cut Pro users.
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14
Activity
8h
App Review stuck for weeks on individual account, expedite requests ignored, multiple apps affected
Hello everyone, I am trying to understand whether this is a normal delay or if there may be an account-level review issue affecting my submissions. I am an individual developer. I submitted my first app for review on March 14, 2026. It remained without a meaningful response until March 31, 2026. During this time, I sent three expedite review requests, but none of them helped. Because nothing moved, I withdrew the previous submission and uploaded a third build for the same app. However, the app is still stuck in review flow. At the same time, I submitted my second app on March 22, 2026. I also requested an expedite review for that app, but it is still in Waiting for Review as well. So currently: • App 1 was first submitted on March 14, 2026 • Multiple expedite requests were sent • The original submission was withdrawn and a new build was submitted • App 2 was submitted on March 22, 2026 • Both apps have been heavily delayed • One is still in review flow, and the other is still Waiting for Review I would like to ask: 1. Has anyone experienced this kind of delay on an individual account, especially with multiple apps at the same time? 2. Could this indicate an account-level issue, manual queue hold, or some kind of hidden review flag? 3. Is there any effective way to escalate this beyond normal expedite requests? 4. Would contacting App Review again help, or is there another correct channel for this situation? 5. If I withdraw and resubmit again, is there any chance that it makes the delay worse? I am not asking for special treatment. I am only trying to understand what may be causing such an unusual delay and what the most effective next step is. Any insight from developers who faced a similar situation would be very helpful. Thank you.
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1
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41
Activity
8h
Upload new binary for In-App Purchase(s) review?
Hello,I got the following message the second time. I dont know what to do.My app is reviewed and live, but my in app purchases are rejected. I read the message and was wondering about that. This did not happend with my non subscription iaps. I submitted a new "fake" binary with new version and in app purchases again.My app is reviewed and live with new version. My purchases not. I got this message again.We have begun the review of your In-App Purchase(s) but aren't able to continue because your submitted In-App Purchase(s) indicate a change of business model for your app. Therefore, we need to verify the implementation of your submitted In-App Purchase(s) in the app to ensure your app, and its In-App Purchase(s), are in compliance with the App Store Review Guidelines.Specifically, you have submitted auto-renewing subscriptions for review.Please upload a new binary for review and resubmit your In-App Purchase(s) with the binary so that we can continue the review.What to do?
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15
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2
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21k
Activity
8h