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IPhone fails to connect with Xcode in presence of multiple WebContentFilters
I am facing an intermittent problem where iPhones are failing to pair/connect with Xcode under Xcode -> Windows -> Devices and Simulators. This happens when more than one web content filters are present, for instance, I have my web content filter (FilterSockets true, FilterGrade Firewall) and there is also Sentinel One web content filter with same configuration. Note: We are not blocking any flow from remoted / remotepairingd / core device service / MDRemoteServiceSupport etc processes. But they do get paused and resumed at times for our internal traffic verification logic. So, we are trying to understand what impact our content filter may be having on this iPhone Pairing?? If we stop either one of the filters the problem goes away. I have tracked the network traffic to the phone, and it seems to be using a ethernet interface (en5/en10) over the USB-C cable. I can see endpoints like this: localEndpoint = fe80::7:afff:fea1:edb8%en5.54442 remoteEndpoint = fe80::7:afff:fea1:ed47%en5.49813 I also see remoted process has the below ports open : sudo lsof -nP -iTCP -iUDP | grep remoted remoted 376 root 4u IPv6 0xce4a89bddba37bce 0t0 TCP [fe80:15::7:afff:fea1:edb8]:57395->[fe80:15::7:afff:fea1:ed47]:58783 (ESTABLISHED) remoted 376 root 6u IPv6 0xf20811f6922613c7 0t0 TCP [fe80:15::7:afff:fea1:edb8]:57396 (LISTEN) remoted 376 root 7u IPv6 0x2c393a52251fcc56 0t0 TCP [fe80:15::7:afff:fea1:edb8]:57397 (LISTEN) remoted 376 root 8u IPv6 0xcb9c311b0ec1d6a0 0t0 TCP [fd6e:8a96:a57d::2]:57398 (LISTEN) remoted 376 root 9u IPv6 0xc582859e0623fe4e 0t0 TCP [fd6e:8a96:a57d::2]:57399 (LISTEN) remoted 376 root 10u IPv6 0x2f7d9cee24a44c5b 0t0 TCP [fd6e:8a96:a57d::2]:57400->[fd6e:8a96:a57d::1]:60448 (ESTABLISHED) remoted 376 root 11u IPv6 0xbdb7003643659de 0t0 TCP [fd07:2e7e:2a83::2]:57419 (LISTEN) remoted 376 root 12u IPv6 0x569a5b649ff8f957 0t0 TCP [fd07:2e7e:2a83::2]:57420 (LISTEN) remoted 376 root 13u IPv6 0xa034657978a7da29 0t0 TCP [fd07:2e7e:2a83::2]:57421->[fd07:2e7e:2a83::1]:61729 (ESTABLISHED) But due to the dynamic nature of port and IPs used we are not able to decide on an effective early bypass NEFilterRule. We don't want to use a very broad bypass criteria like all link local IPs etc. Any help will be greatly appreciated.
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7
35m
SecureToken Generation for AutoAdmin Created via Automated Device Enrollment
Hi Apple Community, We are using Automted Device Enrollment to Enroll macOS Devices and we used to Create AutoAdmin, PrimaryAccount using the Command Account Configuration . As a Part of Primary Account Creation while testing we see that BootStrap Token is Escrowed to MDM, and SecureToken is Created to Primary Account. The Primary Account user will enable FileVault as part of our process. As Tested internally, we seen that SecureToken is escrowed to AutoAdmin only when BootStrapToken is escrowed to MDM By device and AutoAdmin logs in then. That too After FileVault Unlock Since we Sendout the Laptop to users to setup themselves there are no chances of AutoAdmin Login to occur. And it defeats the purpose of having the AutoAdmin Account in emergency situation to login into it from Login Window. Can someone confirm if this behavior is expected and what are the expectation and recommendations from Apple on when to use AutoAdmin Account. Is there any other ways to use AutoAdmin directly from LoginWindow Before To FileVault Disk Unlock
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9
1h
launch ASWebAuthenticationSession from single sign on extenstion
I need to launch ASWebAuthenticationSession from single sign on extension, but its not launching it might issue with anchoring window, I have create custom windo and passing it in presentanchor(for session) function, custom window is launching but ASWebAuthenticationSession browser is not launching Note - flow is like this Apple PSSO register window lauched OIDC login will happen via ASWebAuthenticationSession to get accesstoken which will use in device registration but ASWebAuthenticationSession is not launching, I am using custom scheme as redirect URI iskeywindow for custom window is always false what is right approach to achieve the goal
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20
2h
Notification content extension not working
Are there some requirements to use Notification Content Extensions other than including the target to my iOS app? I have done it, configured it to match a certain category of notifications, but my custom interface doesn’t show up. is there anything I need to configure on my main app? Is that anything that should be changed there, such as disabking its botifications handling? is there any requirement concerning the payload? I tried to disable time sensitive and content-available notifications, but it didn’t help.
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8
3h
Request for Official Draggable FCPXML Structure Specification for Workflow Extensions – Needed for Subtitle/Caption Generation Tools
Hi Apple Developer Forums and Final Cut Pro team, I am developing a Final Cut Pro Workflow Extension focused on speech-to-text / subtitle recognition and generation. The extension runs inside Final Cut Pro, analyzes clips, generates accurate subtitles (often hundreds of individual elements), and allows users to drag the generated subtitles directly back into the FCP timeline as a clean, editable Compound Clip or Storyline. We are implementing this drag-and-drop functionality using the official pasteboard mechanism (com.apple.finalcutpro.xml and versioned types such as com.apple.finalcutpro.xml.v1-10). While the high-level documentation is helpful: Supporting Drag and Drop for Data Sent to Final Cut Pro FCPXML Reference Designing Workflow Extensions There is still no detailed public specification for the exact internal XML structure that Final Cut Pro expects for a drag operation to reliably result in a usable Compound Clip (or direct Storyline insertion), especially when dealing with large numbers of subtitle titles. After extensive systematic testing (multiple rounds over several weeks, with full experiment logs), we have observed the following: Short subtitle sequences work with many different structures (various combinations of , , , inline titles, etc.). Long subtitle lists (800+ individual elements) only succeed reliably when the outer structure uses a specific shell: root= containing + (often combined with a mainflow sequence and inner / layers). In all working cases, the dropped result appears as a “fake” / nested Compound Clip that requires 2–3 Break Apart (unpack) operations before the real editable Storyline with individual titles is revealed. Almost all other structures — pure as root, as root, wrapper layers, direct inline titles without the clip + gap + storyline shell, etc. — are immediately rejected by Final Cut Pro when the subtitle count is high. This undocumented behavior forces third-party Workflow Extension developers to engage in time-consuming blind guesswork and reverse-engineering just to achieve basic, reliable drag-and-drop integration. Our request: We kindly ask Apple to publish a detailed, official specification for the Draggable FCPXML Text Protocol (or expand the existing FCPXML Reference) that clearly defines: The minimal and recommended XML structure for dragging content into the timeline as a Compound Clip or Storyline. Exact roles and requirements for , , , , , and any implicit “mainflow” patterns. Best practices for handling large numbers of nested titles/subtitles. Reasons why certain nesting patterns are rejected or produce multi-level fake compounds. Any version-specific differences across FCPXML DTD versions. This specification is critically necessary for the FCPX Workflow Extension ecosystem. Reliable drag-and-drop from extensions back to the timeline is one of the most valuable integration points for subtitle/caption tools, transcription services, title generators, and other workflow utilities. Without clear guidelines, developers waste significant time on trial-and-error, leading to inconsistent user experiences and slower innovation in the Final Cut Pro community. We are more than happy to share our complete experiment logs, working and failing XML samples, and GitHub repository with the documentation or engineering team if it helps accelerate this. Thank you in advance for any official clarification or guidance. Clear documentation in this area would greatly benefit both developers and Final Cut Pro users.
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14
4h
App Group container being recreated on app update, causing complete data loss
I'm experiencing an issue where the App Group shared container appears to be recreated (with a new creation date) during an app update, resulting in complete loss of locally stored data. Background My app uses UserDefaults, Realm, Core Data, and CloudKit, with all local data stored in the App Group container (FileManager.containerURL(forSecurityApplicationGroupIdentifier:)). The app has been available since 2016 and has a stable user base. Starting last year, I began receiving occasional reports from users saying all their data in the app had disappeared. To investigate, I added diagnostic logging that detects when an existing user's data appears to have been reset — specifically by checking the App Group container's file system creation date, and the existence and values of expected files. What the diagnostics revealed When the issue occurs, I observe the following: The App Group container has a recent creation date, far newer than the user's first launch date The Core Data store file's creation date is also immediately after the App Group container's recreation date I write the same values to both standard UserDefaults and the App Group version (UserDefaults(suiteName:)). Only the App Group version is reset — the standard side retains historical data The standard side still holds firstLaunchDate, initialVersion, and launchCount, confirming this is not a fresh install Here is a sample diagnostic log from an affected user: appGroupContainerCreationDate: 2026-03-30T18:44:10Z firstLaunchDate: 2025/01/05 4:00 initialVersion: 10.8.0 currentAppVersion: 10.14.14 previousVersion: 10.10.0 launchCount: 44 availableStorageMB: 46646 The container creation date (2026-03-30) is clearly inconsistent with the user's first launch date (2025-01-05) and launch count (44). The container creation date is obtained with the following code: let appGroupURL = FileManager.default.containerURL( forSecurityApplicationGroupIdentifier: "group.xxx.xxx" )! let attributes = try? FileManager.default.attributesOfItem(atPath: appGroupURL.path) let containerCreationDate = attributes?[.creationDate] as? Date Scale and pattern Reports began increasing in late November last year Over 85% of affected cases are on iOS 26 Most affected devices have plenty of available storage (46GB+ in the example above) This is likely occurring during a normal app update (not a fresh install or device restore) Ruled-out hypotheses Not a fresh install — firstLaunchDate, initialVersion, and launchCount are preserved in standard UserDefaults Not a storage issue — affected users typically have tens of GBs of free space, making it unlikely that iOS purged the data due to low storage Not an app-side code change — the App Group identifier and entitlements have not been changed Not triggered by silent notifications, background tasks, or widget activity — these processes do write to the App Group container, but the recreation does not appear to occur immediately after any of these operations Questions Has anyone else observed App Group containers being recreated (new creation date, empty contents) during a standard app update? Is there a known iOS behavior or bug that could cause this, particularly on iOS 26? Are there any recommended mitigations? Any insight would be greatly appreciated. This is a data loss issue affecting real users, and I'd like to understand whether this is an iOS-level problem or something I should be handling differently on my end.
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18
5h
React Native IAP: getProducts returns empty array in TestFlight despite complete configuration
Hi everyone, I’m currently developing an iOS app using React Native and implementing consumable In-App Purchases (IAP). I'm facing an issue where getProducts returns an empty array without any error messages when testing on a TestFlight build. I have already completed the following setup: Agreements, Tax, and Banking: All forms are signed and the status is "Active" in App Store Connect. Product Configuration: The Consumable product is created in App Store Connect with the status "Ready to Submit". App Store Connect Integration: The product is correctly linked under the "In-App Purchases and Subscriptions" section of the App version. Xcode Capability: The "In-App Purchase" capability has been added to the project. Implementation: The Product ID in my React Native code (using react-native-iap) matches the ID in App Store Connect exactly. Despite these steps, the product list remains empty. Are there any hidden requirements or specific configurations for TestFlight that I might have missed? Any guidance would be greatly appreciated. Thanks!
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22
5h
App Review stuck for weeks on individual account, expedite requests ignored, multiple apps affected
Hello everyone, I am trying to understand whether this is a normal delay or if there may be an account-level review issue affecting my submissions. I am an individual developer. I submitted my first app for review on March 14, 2026. It remained without a meaningful response until March 31, 2026. During this time, I sent three expedite review requests, but none of them helped. Because nothing moved, I withdrew the previous submission and uploaded a third build for the same app. However, the app is still stuck in review flow. At the same time, I submitted my second app on March 22, 2026. I also requested an expedite review for that app, but it is still in Waiting for Review as well. So currently: • App 1 was first submitted on March 14, 2026 • Multiple expedite requests were sent • The original submission was withdrawn and a new build was submitted • App 2 was submitted on March 22, 2026 • Both apps have been heavily delayed • One is still in review flow, and the other is still Waiting for Review I would like to ask: 1. Has anyone experienced this kind of delay on an individual account, especially with multiple apps at the same time? 2. Could this indicate an account-level issue, manual queue hold, or some kind of hidden review flag? 3. Is there any effective way to escalate this beyond normal expedite requests? 4. Would contacting App Review again help, or is there another correct channel for this situation? 5. If I withdraw and resubmit again, is there any chance that it makes the delay worse? I am not asking for special treatment. I am only trying to understand what may be causing such an unusual delay and what the most effective next step is. Any insight from developers who faced a similar situation would be very helpful. Thank you.
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6h
Crash in NetConnection::dequeue When Spawning URLSessionTasks in Loop
I'm encountering a null pointer dereference crash pointing to the internals of CFNetwork library code on iOS. I'm spawning URLSessionTasks at a decently fast rate (~1-5 per second), with the goal being to generate application layer network traffic. I can reliably encounter this crash pointing to NetConnection::dequeue right after a new task has been spawned and had the resume method called. I suspect that this is perhaps a race condition or some delegate/session object lifecycle bug. The crash appears to be more easily reproduced with a higher rate of spawning URLSessionTasks. I've included the JSON crash file, the lldb stack trace, and the source code of my URLSession(Task) usage. urlsession_stuff_stacktrace.txt urlsession_stuff_source.txt urlsession_crash_report.txt
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7h
Apple Developer Program enrollment stuck in review for 10+ days — no response from support
Hello, I enrolled in the Apple Developer Program approximately 20 days ago. My enrollment has been stuck “In Review” since then with no update, no request for additional documents, and no communication from Apple. I submitted a support request 10+ days ago and have received no response. Submit another request without update.. Here is my situation: • Enrollment status: In Review • Support case submitted: ~10+ days ago, no reply • Country: Canada I have verified that: • Two-factor authentication is enabled on my Apple ID • There are no pending agreements in the developer portal • All enrollment information was submitted correctly I kindly request that someone from the Apple Developer Program enrollment team review my case and provide an update or escalation path. Thank you.
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8h
UITextView cursor sometimes jumps up when pressing arrow down key and setting typingAttributes
My app uses TextKit 1 and unfortunately still cannot migrate to TextKit 2 because of some bugs (for instance in FB17103305 I show how NSTextView.shouldDrawInsertionPoint has no effect, but I opened that feedback exactly one year ago and it still has no answer). Unfortunately TextKit 1 has another bug which causes the text cursor to jump unpredictably up or down when pressing the arrow keys and setting UITextView.typingAttributes. Run the code below on iPhone 17 Pro Max Simulator. Scroll the text down until you see “Header 2”. Place the text cursor after “# “. Press the arrow down key twice to move the cursor two lines down. The cursor moves to the top of the view instead. Continuing to press the arrow keys up and down results in the cursor sometimes moving as expected, other times jumping around wildly. Does anyone know a workaround? I created FB22382453. class TextView: UITextView, UITextViewDelegate { override func awakeFromNib() { let _ = layoutManager delegate = self let header = textAttributes(fontSize: 30) let body = textAttributes(fontSize: 15) let string = NSMutableAttributedString(string: String(repeating: "a", count: 2681) + "\n", attributes: body) string.append(NSAttributedString(string: """ # Header 1 """, attributes: header)) string.append(NSMutableAttributedString(string: String(repeating: "a", count: 5198) + "\n", attributes: body)) string.append(NSAttributedString(string: """ # Header 2 """, attributes: header)) string.append(NSMutableAttributedString(string: String(repeating: "a", count: 7048) + "\n", attributes: body)) textStorage.setAttributedString(string) } func textViewDidChangeSelection(_ textView: UITextView) { typingAttributes = textStorage.attributes(at: selectedRange.location - 1, effectiveRange: nil) } private func textAttributes(fontSize: Double) -> [NSAttributedString.Key: Any] { var textAttributes = [NSAttributedString.Key: Any]() textAttributes[.font] = UIFont(name: "Courier", size: fontSize) let paragraphStyle = NSMutableParagraphStyle() paragraphStyle.minimumLineHeight = round(fontSize * 1.3) paragraphStyle.maximumLineHeight = paragraphStyle.minimumLineHeight textAttributes[.paragraphStyle] = paragraphStyle return textAttributes } }
Topic: UI Frameworks SubTopic: UIKit Tags:
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49
9h
TestFlight build crashes from fetch descriptor
I have a FetchDescriptor that uses starts(with:) which works fine in debug builds but crashes in TestFlight and archive. For background information I'm using iCloud and model inheritance where the property being used in fetch descriptor is defined on the superclass, the fetch descriptor is for the subclass. Implementation: static func fetchDescriptor(nameStartingWith prefix: String) -> FetchDescriptor<ColorAsset> { let predicate = #Predicate<ColorAsset> { asset in asset.name.starts(with: prefix) } return FetchDescriptor<ColorAsset>(predicate: predicate) } @Model public class Asset: Identifiable { // MARK: - Properties var name: String = "" .... } @available(macOS 26.0, *) @Model public class ColorAsset: Asset { ... }
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10h
iPhone 16 Datasheet
I am trying to find a datasheet containing information such as "Key Exchange / Key Agreement / Key Establishment Protocols Used", "Digital Signature Algorithms Used", "Hash Algorithms Used", etc. Any information would greatly appreciated.
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10h
Liquid Glass buttons are a disaster!
Does anyone know if Apple is addressing the issue with buttons. They break the fundamental clarity stressed by Human guidelines by exposing an area around an element that is to be tapped. If that area is then defined as a part of the button it should by default then respond to the tap. But it doesn't. My app when you tap on those elements before Liquid Glass ALWAYS RESPONDS. With Liquid Glass, a glancing tap will get the requisite reaction but doesn't trigger the event it should. Also it's confusing that Liquid Glass but not a show stopper that Liquid Glass elements that are disabled respond by flashing at all instead being visible/inert even though nothing happens. It's unnecessary and confusing eye candy. How did the folly of this get passed Apple's UI team and when is it gonna be rectified. I've tried a number of ways to fix it and it just makes the buttons look like crap and then they become more opaque and stuff. Does anyone have a fix for this or is anyone aware of when a fix for this will be released as a part of an OS update? It could be as simple as a setting that defaults to on that says the area/circumference of the circle button (that you NEVER asked for) fully responds to touch events of the target area and it should default to YES!!
Topic: Design SubTopic: General
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69
14h
Your enrollment could not be completed error
I'm trying to enroll in the Apple Developer Program as an individual, but I keep hitting a dead end. Every time I attempt to enroll, I get a generic error saying my enrollment could not be completed at this time, with no detail on why. I've reached out to Apple Developer Program Support by email about this but haven't received any response, which is why I'm turning to the community here. On my end, I've ruled out all the common issues. Two-factor authentication is on, I have a valid major credit card on file, I'm enrolling through the web rather than the Developer app, no VPN is active, and my Apple ID is email-based. If anyone from Apple can take a look at my account, or if someone in the community has run into this same error and found a fix, I'd really appreciate the help. Thanks in advance.
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26
15h
Tahoe 26.4 breaks custom paths with NetFSMountURLSync?
Just wondering if anyone ran into this issue. I use NetFSMountURLSync for my application with which I allow the user to use a custom path as a mount point (instead of "/Volumes"). This has worked just fine for at least a decade now, but ... since the Tahoe 26.4 "update" mounting to a custom path only generates errors. Note: Mounting to "/Volumes" works correctly (mountpoint = NIL). Since I'm unaware of any changes; is this a bug introduced by Tahoe 26.4, or should I be using a different function to mount a network share?
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15h
App with shallow depth entitlement not appearing in Auto-Launch > When Submerged
I'm building a freediving app for Apple Watch Ultra using the shallow depth entitlement (com.apple.developer.submerged-shallow-depth-and-pressure). My app uses WKExtendedRuntimeSession with the underwater-depth background mode, and it works correctly — the session starts, Water Lock activates automatically, and Crown hold water ejection ends the session as expected. However, the app does not appear in Settings > General > Auto-Launch > When Submerged on the watch. Other third-party apps (including one that hasn't been updated in ~2 years and presumably only has the shallow entitlement) do appear in this list. My configuration: WKBackgroundModes: ["underwater-depth", "workout-processing"] WKSupportsAutomaticDepthLaunch: true (Boolean, in watch app Info.plist) Entitlement verified in both the signed binary and provisioning profile watchOS 26.3, Apple Watch Ultra 2 Tested with: development build, TestFlight, and direct Xcode deploy. Watch restarted after each. The app does not appear in any case. The documentation at https://developer.apple.com/documentation/coremotion/accessing-submersion-data states: "Adding the underwater-depth Background Mode capability also adds your app to the list of apps that the system can autolaunch when the wearer submerges the watch." Does auto-depth-launch require the full depth entitlement (com.apple.developer.submerged-depth-and-pressure), or should the shallow entitlement be sufficient? Is there an additional step required for the app to appear in the When Submerged list? Any guidance appreciated.
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15h
AVKit crash when rendering AVPlayerView controls — macOS 26.4 regression
Description Our app, Octory, allows users to create onboarding and communication workflows composed of slides containing various UI components, including embedded video players powered by AVPlayerView. Since macOS 26.4 Beta, the app crashes at launch whenever a workflow contains a video component. Workflows without video components load and render without issue, which points to a regression in AVKit's player control rendering pipeline. As anyone seen similar behaviour when using AVKit or is it something we do not do properly? Expected Behavior The app opens and renders the workflow, including the embedded video component. Actual Behavior The app briefly launches and immediately crashes with SIGABRT on the main thread. Crash Analysis Key takeaways for anyone investigating: Root cause — abort() inside NSImageSymbolConfiguration The crash occurs entirely within Apple frameworks, with no third-party code in the faulting call chain (aside from the app's entry point). The sequence is: AVPlayerItem finishes loading and fires a KVO notification that it is ready to play (_updateCanPlayAndCanStepPropertiesWhenReadyToPlayWithNotificationPayload:) This KVO chain propagates through NSKeyValueDidChange up to AVPlayerView, which calls _updateVideoGravityType AVPlayerControlsViewController responds by calling _updateZoomButtonImage, which asks AVPlayerControlsConfigurator for a configured SF Symbol via +[NSImage(AVAdditions) avkit_imageWithSymbolName:textStyle:scale:accessibilityDescription:] The symbol rendering hits -[NSImageSymbolConfiguration _getEffectivePointSize:glyphWeight:glyphSize:backfilledWithFont:scale:], which calls abort() The entire crash stack is in AppKit (NSImage / NSImageSymbolConfiguration) and AVKit — no application code is involved in the faulting path. The abort() suggests a precondition or assertion failure inside the symbol configuration logic, possibly due to an invalid or nil font/text style being passed during the zoom button image setup. This is triggered automatically the moment an AVPlayerItem becomes ready to play and AVKit attempts to render its transport controls. There is no way for the application to intercept or work around this. Relevant stack frames (Thread 0 — main thread) 3 AppKit -[NSImageSymbolConfiguration _getEffectivePointSize:glyphWeight:glyphSize:backfilledWithFont:scale:] + 440 ← abort() here 4 AppKit -[NSImageSymbolRepProvider _bestRepresentationForImage:hints:] + 404 11 AVKit +[NSImage(AVAdditions) avkit_imageWithSymbolName:textStyle:scale:accessibilityDescription:] + 332 12 AVKit -[AVPlayerControlsConfigurator configuredSymbolForImageName:] + 92 13 AVKit -[AVPlayerControlsViewController _updateZoomButtonImage] + 160 14 AVKit -[AVPlayerControlsViewController setVideoGravityType:] + 52 15 AVKit -[AVPlayerView _updateVideoGravityType] + 1056 28 AVFCore -[AVPlayerItem didChangeValueForKey:] + 56 29 AVFCore -[AVPlayerItem _updateCanPlayAndCanStepPropertiesWhenReadyToPlayWithNotificationPayload:updateStatusToReadyToPlay:] + 660 Additional Notes Removing the video component from the workflow (i.e. not instantiating AVPlayerView) resolves the crash entirely. The crash is 100% reproducible on every launch. This behavior was not present on macOS 26.3 or any prior release. The app was not recompiled — the same binary that works on 26.3 crashes on 26.4 Beta & 26.4. Environment Detail Value OS macOS 26.4 Hardware MacBook Pro M1 (MacBookPro17,1)
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15h
IPhone fails to connect with Xcode in presence of multiple WebContentFilters
I am facing an intermittent problem where iPhones are failing to pair/connect with Xcode under Xcode -> Windows -> Devices and Simulators. This happens when more than one web content filters are present, for instance, I have my web content filter (FilterSockets true, FilterGrade Firewall) and there is also Sentinel One web content filter with same configuration. Note: We are not blocking any flow from remoted / remotepairingd / core device service / MDRemoteServiceSupport etc processes. But they do get paused and resumed at times for our internal traffic verification logic. So, we are trying to understand what impact our content filter may be having on this iPhone Pairing?? If we stop either one of the filters the problem goes away. I have tracked the network traffic to the phone, and it seems to be using a ethernet interface (en5/en10) over the USB-C cable. I can see endpoints like this: localEndpoint = fe80::7:afff:fea1:edb8%en5.54442 remoteEndpoint = fe80::7:afff:fea1:ed47%en5.49813 I also see remoted process has the below ports open : sudo lsof -nP -iTCP -iUDP | grep remoted remoted 376 root 4u IPv6 0xce4a89bddba37bce 0t0 TCP [fe80:15::7:afff:fea1:edb8]:57395->[fe80:15::7:afff:fea1:ed47]:58783 (ESTABLISHED) remoted 376 root 6u IPv6 0xf20811f6922613c7 0t0 TCP [fe80:15::7:afff:fea1:edb8]:57396 (LISTEN) remoted 376 root 7u IPv6 0x2c393a52251fcc56 0t0 TCP [fe80:15::7:afff:fea1:edb8]:57397 (LISTEN) remoted 376 root 8u IPv6 0xcb9c311b0ec1d6a0 0t0 TCP [fd6e:8a96:a57d::2]:57398 (LISTEN) remoted 376 root 9u IPv6 0xc582859e0623fe4e 0t0 TCP [fd6e:8a96:a57d::2]:57399 (LISTEN) remoted 376 root 10u IPv6 0x2f7d9cee24a44c5b 0t0 TCP [fd6e:8a96:a57d::2]:57400->[fd6e:8a96:a57d::1]:60448 (ESTABLISHED) remoted 376 root 11u IPv6 0xbdb7003643659de 0t0 TCP [fd07:2e7e:2a83::2]:57419 (LISTEN) remoted 376 root 12u IPv6 0x569a5b649ff8f957 0t0 TCP [fd07:2e7e:2a83::2]:57420 (LISTEN) remoted 376 root 13u IPv6 0xa034657978a7da29 0t0 TCP [fd07:2e7e:2a83::2]:57421->[fd07:2e7e:2a83::1]:61729 (ESTABLISHED) But due to the dynamic nature of port and IPs used we are not able to decide on an effective early bypass NEFilterRule. We don't want to use a very broad bypass criteria like all link local IPs etc. Any help will be greatly appreciated.
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7
Activity
35m
SecureToken Generation for AutoAdmin Created via Automated Device Enrollment
Hi Apple Community, We are using Automted Device Enrollment to Enroll macOS Devices and we used to Create AutoAdmin, PrimaryAccount using the Command Account Configuration . As a Part of Primary Account Creation while testing we see that BootStrap Token is Escrowed to MDM, and SecureToken is Created to Primary Account. The Primary Account user will enable FileVault as part of our process. As Tested internally, we seen that SecureToken is escrowed to AutoAdmin only when BootStrapToken is escrowed to MDM By device and AutoAdmin logs in then. That too After FileVault Unlock Since we Sendout the Laptop to users to setup themselves there are no chances of AutoAdmin Login to occur. And it defeats the purpose of having the AutoAdmin Account in emergency situation to login into it from Login Window. Can someone confirm if this behavior is expected and what are the expectation and recommendations from Apple on when to use AutoAdmin Account. Is there any other ways to use AutoAdmin directly from LoginWindow Before To FileVault Disk Unlock
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Boosts
0
Views
9
Activity
1h
launch ASWebAuthenticationSession from single sign on extenstion
I need to launch ASWebAuthenticationSession from single sign on extension, but its not launching it might issue with anchoring window, I have create custom windo and passing it in presentanchor(for session) function, custom window is launching but ASWebAuthenticationSession browser is not launching Note - flow is like this Apple PSSO register window lauched OIDC login will happen via ASWebAuthenticationSession to get accesstoken which will use in device registration but ASWebAuthenticationSession is not launching, I am using custom scheme as redirect URI iskeywindow for custom window is always false what is right approach to achieve the goal
Replies
0
Boosts
0
Views
20
Activity
2h
Notification content extension not working
Are there some requirements to use Notification Content Extensions other than including the target to my iOS app? I have done it, configured it to match a certain category of notifications, but my custom interface doesn’t show up. is there anything I need to configure on my main app? Is that anything that should be changed there, such as disabking its botifications handling? is there any requirement concerning the payload? I tried to disable time sensitive and content-available notifications, but it didn’t help.
Replies
0
Boosts
0
Views
8
Activity
3h
Request for Official Draggable FCPXML Structure Specification for Workflow Extensions – Needed for Subtitle/Caption Generation Tools
Hi Apple Developer Forums and Final Cut Pro team, I am developing a Final Cut Pro Workflow Extension focused on speech-to-text / subtitle recognition and generation. The extension runs inside Final Cut Pro, analyzes clips, generates accurate subtitles (often hundreds of individual elements), and allows users to drag the generated subtitles directly back into the FCP timeline as a clean, editable Compound Clip or Storyline. We are implementing this drag-and-drop functionality using the official pasteboard mechanism (com.apple.finalcutpro.xml and versioned types such as com.apple.finalcutpro.xml.v1-10). While the high-level documentation is helpful: Supporting Drag and Drop for Data Sent to Final Cut Pro FCPXML Reference Designing Workflow Extensions There is still no detailed public specification for the exact internal XML structure that Final Cut Pro expects for a drag operation to reliably result in a usable Compound Clip (or direct Storyline insertion), especially when dealing with large numbers of subtitle titles. After extensive systematic testing (multiple rounds over several weeks, with full experiment logs), we have observed the following: Short subtitle sequences work with many different structures (various combinations of , , , inline titles, etc.). Long subtitle lists (800+ individual elements) only succeed reliably when the outer structure uses a specific shell: root= containing + (often combined with a mainflow sequence and inner / layers). In all working cases, the dropped result appears as a “fake” / nested Compound Clip that requires 2–3 Break Apart (unpack) operations before the real editable Storyline with individual titles is revealed. Almost all other structures — pure as root, as root, wrapper layers, direct inline titles without the clip + gap + storyline shell, etc. — are immediately rejected by Final Cut Pro when the subtitle count is high. This undocumented behavior forces third-party Workflow Extension developers to engage in time-consuming blind guesswork and reverse-engineering just to achieve basic, reliable drag-and-drop integration. Our request: We kindly ask Apple to publish a detailed, official specification for the Draggable FCPXML Text Protocol (or expand the existing FCPXML Reference) that clearly defines: The minimal and recommended XML structure for dragging content into the timeline as a Compound Clip or Storyline. Exact roles and requirements for , , , , , and any implicit “mainflow” patterns. Best practices for handling large numbers of nested titles/subtitles. Reasons why certain nesting patterns are rejected or produce multi-level fake compounds. Any version-specific differences across FCPXML DTD versions. This specification is critically necessary for the FCPX Workflow Extension ecosystem. Reliable drag-and-drop from extensions back to the timeline is one of the most valuable integration points for subtitle/caption tools, transcription services, title generators, and other workflow utilities. Without clear guidelines, developers waste significant time on trial-and-error, leading to inconsistent user experiences and slower innovation in the Final Cut Pro community. We are more than happy to share our complete experiment logs, working and failing XML samples, and GitHub repository with the documentation or engineering team if it helps accelerate this. Thank you in advance for any official clarification or guidance. Clear documentation in this area would greatly benefit both developers and Final Cut Pro users.
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14
Activity
4h
App Group container being recreated on app update, causing complete data loss
I'm experiencing an issue where the App Group shared container appears to be recreated (with a new creation date) during an app update, resulting in complete loss of locally stored data. Background My app uses UserDefaults, Realm, Core Data, and CloudKit, with all local data stored in the App Group container (FileManager.containerURL(forSecurityApplicationGroupIdentifier:)). The app has been available since 2016 and has a stable user base. Starting last year, I began receiving occasional reports from users saying all their data in the app had disappeared. To investigate, I added diagnostic logging that detects when an existing user's data appears to have been reset — specifically by checking the App Group container's file system creation date, and the existence and values of expected files. What the diagnostics revealed When the issue occurs, I observe the following: The App Group container has a recent creation date, far newer than the user's first launch date The Core Data store file's creation date is also immediately after the App Group container's recreation date I write the same values to both standard UserDefaults and the App Group version (UserDefaults(suiteName:)). Only the App Group version is reset — the standard side retains historical data The standard side still holds firstLaunchDate, initialVersion, and launchCount, confirming this is not a fresh install Here is a sample diagnostic log from an affected user: appGroupContainerCreationDate: 2026-03-30T18:44:10Z firstLaunchDate: 2025/01/05 4:00 initialVersion: 10.8.0 currentAppVersion: 10.14.14 previousVersion: 10.10.0 launchCount: 44 availableStorageMB: 46646 The container creation date (2026-03-30) is clearly inconsistent with the user's first launch date (2025-01-05) and launch count (44). The container creation date is obtained with the following code: let appGroupURL = FileManager.default.containerURL( forSecurityApplicationGroupIdentifier: "group.xxx.xxx" )! let attributes = try? FileManager.default.attributesOfItem(atPath: appGroupURL.path) let containerCreationDate = attributes?[.creationDate] as? Date Scale and pattern Reports began increasing in late November last year Over 85% of affected cases are on iOS 26 Most affected devices have plenty of available storage (46GB+ in the example above) This is likely occurring during a normal app update (not a fresh install or device restore) Ruled-out hypotheses Not a fresh install — firstLaunchDate, initialVersion, and launchCount are preserved in standard UserDefaults Not a storage issue — affected users typically have tens of GBs of free space, making it unlikely that iOS purged the data due to low storage Not an app-side code change — the App Group identifier and entitlements have not been changed Not triggered by silent notifications, background tasks, or widget activity — these processes do write to the App Group container, but the recreation does not appear to occur immediately after any of these operations Questions Has anyone else observed App Group containers being recreated (new creation date, empty contents) during a standard app update? Is there a known iOS behavior or bug that could cause this, particularly on iOS 26? Are there any recommended mitigations? Any insight would be greatly appreciated. This is a data loss issue affecting real users, and I'd like to understand whether this is an iOS-level problem or something I should be handling differently on my end.
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18
Activity
5h
React Native IAP: getProducts returns empty array in TestFlight despite complete configuration
Hi everyone, I’m currently developing an iOS app using React Native and implementing consumable In-App Purchases (IAP). I'm facing an issue where getProducts returns an empty array without any error messages when testing on a TestFlight build. I have already completed the following setup: Agreements, Tax, and Banking: All forms are signed and the status is "Active" in App Store Connect. Product Configuration: The Consumable product is created in App Store Connect with the status "Ready to Submit". App Store Connect Integration: The product is correctly linked under the "In-App Purchases and Subscriptions" section of the App version. Xcode Capability: The "In-App Purchase" capability has been added to the project. Implementation: The Product ID in my React Native code (using react-native-iap) matches the ID in App Store Connect exactly. Despite these steps, the product list remains empty. Are there any hidden requirements or specific configurations for TestFlight that I might have missed? Any guidance would be greatly appreciated. Thanks!
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22
Activity
5h
App Review stuck for weeks on individual account, expedite requests ignored, multiple apps affected
Hello everyone, I am trying to understand whether this is a normal delay or if there may be an account-level review issue affecting my submissions. I am an individual developer. I submitted my first app for review on March 14, 2026. It remained without a meaningful response until March 31, 2026. During this time, I sent three expedite review requests, but none of them helped. Because nothing moved, I withdrew the previous submission and uploaded a third build for the same app. However, the app is still stuck in review flow. At the same time, I submitted my second app on March 22, 2026. I also requested an expedite review for that app, but it is still in Waiting for Review as well. So currently: • App 1 was first submitted on March 14, 2026 • Multiple expedite requests were sent • The original submission was withdrawn and a new build was submitted • App 2 was submitted on March 22, 2026 • Both apps have been heavily delayed • One is still in review flow, and the other is still Waiting for Review I would like to ask: 1. Has anyone experienced this kind of delay on an individual account, especially with multiple apps at the same time? 2. Could this indicate an account-level issue, manual queue hold, or some kind of hidden review flag? 3. Is there any effective way to escalate this beyond normal expedite requests? 4. Would contacting App Review again help, or is there another correct channel for this situation? 5. If I withdraw and resubmit again, is there any chance that it makes the delay worse? I am not asking for special treatment. I am only trying to understand what may be causing such an unusual delay and what the most effective next step is. Any insight from developers who faced a similar situation would be very helpful. Thank you.
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28
Activity
6h
Crash in NetConnection::dequeue When Spawning URLSessionTasks in Loop
I'm encountering a null pointer dereference crash pointing to the internals of CFNetwork library code on iOS. I'm spawning URLSessionTasks at a decently fast rate (~1-5 per second), with the goal being to generate application layer network traffic. I can reliably encounter this crash pointing to NetConnection::dequeue right after a new task has been spawned and had the resume method called. I suspect that this is perhaps a race condition or some delegate/session object lifecycle bug. The crash appears to be more easily reproduced with a higher rate of spawning URLSessionTasks. I've included the JSON crash file, the lldb stack trace, and the source code of my URLSession(Task) usage. urlsession_stuff_stacktrace.txt urlsession_stuff_source.txt urlsession_crash_report.txt
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27
Activity
7h
Apple Developer Program enrollment stuck in review for 10+ days — no response from support
Hello, I enrolled in the Apple Developer Program approximately 20 days ago. My enrollment has been stuck “In Review” since then with no update, no request for additional documents, and no communication from Apple. I submitted a support request 10+ days ago and have received no response. Submit another request without update.. Here is my situation: • Enrollment status: In Review • Support case submitted: ~10+ days ago, no reply • Country: Canada I have verified that: • Two-factor authentication is enabled on my Apple ID • There are no pending agreements in the developer portal • All enrollment information was submitted correctly I kindly request that someone from the Apple Developer Program enrollment team review my case and provide an update or escalation path. Thank you.
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22
Activity
8h
UITextView cursor sometimes jumps up when pressing arrow down key and setting typingAttributes
My app uses TextKit 1 and unfortunately still cannot migrate to TextKit 2 because of some bugs (for instance in FB17103305 I show how NSTextView.shouldDrawInsertionPoint has no effect, but I opened that feedback exactly one year ago and it still has no answer). Unfortunately TextKit 1 has another bug which causes the text cursor to jump unpredictably up or down when pressing the arrow keys and setting UITextView.typingAttributes. Run the code below on iPhone 17 Pro Max Simulator. Scroll the text down until you see “Header 2”. Place the text cursor after “# “. Press the arrow down key twice to move the cursor two lines down. The cursor moves to the top of the view instead. Continuing to press the arrow keys up and down results in the cursor sometimes moving as expected, other times jumping around wildly. Does anyone know a workaround? I created FB22382453. class TextView: UITextView, UITextViewDelegate { override func awakeFromNib() { let _ = layoutManager delegate = self let header = textAttributes(fontSize: 30) let body = textAttributes(fontSize: 15) let string = NSMutableAttributedString(string: String(repeating: "a", count: 2681) + "\n", attributes: body) string.append(NSAttributedString(string: """ # Header 1 """, attributes: header)) string.append(NSMutableAttributedString(string: String(repeating: "a", count: 5198) + "\n", attributes: body)) string.append(NSAttributedString(string: """ # Header 2 """, attributes: header)) string.append(NSMutableAttributedString(string: String(repeating: "a", count: 7048) + "\n", attributes: body)) textStorage.setAttributedString(string) } func textViewDidChangeSelection(_ textView: UITextView) { typingAttributes = textStorage.attributes(at: selectedRange.location - 1, effectiveRange: nil) } private func textAttributes(fontSize: Double) -> [NSAttributedString.Key: Any] { var textAttributes = [NSAttributedString.Key: Any]() textAttributes[.font] = UIFont(name: "Courier", size: fontSize) let paragraphStyle = NSMutableParagraphStyle() paragraphStyle.minimumLineHeight = round(fontSize * 1.3) paragraphStyle.maximumLineHeight = paragraphStyle.minimumLineHeight textAttributes[.paragraphStyle] = paragraphStyle return textAttributes } }
Topic: UI Frameworks SubTopic: UIKit Tags:
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49
Activity
9h
TestFlight build crashes from fetch descriptor
I have a FetchDescriptor that uses starts(with:) which works fine in debug builds but crashes in TestFlight and archive. For background information I'm using iCloud and model inheritance where the property being used in fetch descriptor is defined on the superclass, the fetch descriptor is for the subclass. Implementation: static func fetchDescriptor(nameStartingWith prefix: String) -> FetchDescriptor<ColorAsset> { let predicate = #Predicate<ColorAsset> { asset in asset.name.starts(with: prefix) } return FetchDescriptor<ColorAsset>(predicate: predicate) } @Model public class Asset: Identifiable { // MARK: - Properties var name: String = "" .... } @available(macOS 26.0, *) @Model public class ColorAsset: Asset { ... }
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32
Activity
10h
iPhone 16 Datasheet
I am trying to find a datasheet containing information such as "Key Exchange / Key Agreement / Key Establishment Protocols Used", "Digital Signature Algorithms Used", "Hash Algorithms Used", etc. Any information would greatly appreciated.
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19
Activity
10h
Bootable ssd
Hi all my apologies for being a little inexperienced. how do I install Tahoe 26.5 on an external SSD? I have downloaded the .IPSW but it won't instal. Dev
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23
Activity
12h
Liquid Glass buttons are a disaster!
Does anyone know if Apple is addressing the issue with buttons. They break the fundamental clarity stressed by Human guidelines by exposing an area around an element that is to be tapped. If that area is then defined as a part of the button it should by default then respond to the tap. But it doesn't. My app when you tap on those elements before Liquid Glass ALWAYS RESPONDS. With Liquid Glass, a glancing tap will get the requisite reaction but doesn't trigger the event it should. Also it's confusing that Liquid Glass but not a show stopper that Liquid Glass elements that are disabled respond by flashing at all instead being visible/inert even though nothing happens. It's unnecessary and confusing eye candy. How did the folly of this get passed Apple's UI team and when is it gonna be rectified. I've tried a number of ways to fix it and it just makes the buttons look like crap and then they become more opaque and stuff. Does anyone have a fix for this or is anyone aware of when a fix for this will be released as a part of an OS update? It could be as simple as a setting that defaults to on that says the area/circumference of the circle button (that you NEVER asked for) fully responds to touch events of the target area and it should default to YES!!
Topic: Design SubTopic: General
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69
Activity
14h
Your enrollment could not be completed error
I'm trying to enroll in the Apple Developer Program as an individual, but I keep hitting a dead end. Every time I attempt to enroll, I get a generic error saying my enrollment could not be completed at this time, with no detail on why. I've reached out to Apple Developer Program Support by email about this but haven't received any response, which is why I'm turning to the community here. On my end, I've ruled out all the common issues. Two-factor authentication is on, I have a valid major credit card on file, I'm enrolling through the web rather than the Developer app, no VPN is active, and my Apple ID is email-based. If anyone from Apple can take a look at my account, or if someone in the community has run into this same error and found a fix, I'd really appreciate the help. Thanks in advance.
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26
Activity
15h
Tahoe 26.4 breaks custom paths with NetFSMountURLSync?
Just wondering if anyone ran into this issue. I use NetFSMountURLSync for my application with which I allow the user to use a custom path as a mount point (instead of "/Volumes"). This has worked just fine for at least a decade now, but ... since the Tahoe 26.4 "update" mounting to a custom path only generates errors. Note: Mounting to "/Volumes" works correctly (mountpoint = NIL). Since I'm unaware of any changes; is this a bug introduced by Tahoe 26.4, or should I be using a different function to mount a network share?
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67
Activity
15h
App with shallow depth entitlement not appearing in Auto-Launch > When Submerged
I'm building a freediving app for Apple Watch Ultra using the shallow depth entitlement (com.apple.developer.submerged-shallow-depth-and-pressure). My app uses WKExtendedRuntimeSession with the underwater-depth background mode, and it works correctly — the session starts, Water Lock activates automatically, and Crown hold water ejection ends the session as expected. However, the app does not appear in Settings > General > Auto-Launch > When Submerged on the watch. Other third-party apps (including one that hasn't been updated in ~2 years and presumably only has the shallow entitlement) do appear in this list. My configuration: WKBackgroundModes: ["underwater-depth", "workout-processing"] WKSupportsAutomaticDepthLaunch: true (Boolean, in watch app Info.plist) Entitlement verified in both the signed binary and provisioning profile watchOS 26.3, Apple Watch Ultra 2 Tested with: development build, TestFlight, and direct Xcode deploy. Watch restarted after each. The app does not appear in any case. The documentation at https://developer.apple.com/documentation/coremotion/accessing-submersion-data states: "Adding the underwater-depth Background Mode capability also adds your app to the list of apps that the system can autolaunch when the wearer submerges the watch." Does auto-depth-launch require the full depth entitlement (com.apple.developer.submerged-depth-and-pressure), or should the shallow entitlement be sufficient? Is there an additional step required for the app to appear in the When Submerged list? Any guidance appreciated.
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43
Activity
15h
AVKit crash when rendering AVPlayerView controls — macOS 26.4 regression
Description Our app, Octory, allows users to create onboarding and communication workflows composed of slides containing various UI components, including embedded video players powered by AVPlayerView. Since macOS 26.4 Beta, the app crashes at launch whenever a workflow contains a video component. Workflows without video components load and render without issue, which points to a regression in AVKit's player control rendering pipeline. As anyone seen similar behaviour when using AVKit or is it something we do not do properly? Expected Behavior The app opens and renders the workflow, including the embedded video component. Actual Behavior The app briefly launches and immediately crashes with SIGABRT on the main thread. Crash Analysis Key takeaways for anyone investigating: Root cause — abort() inside NSImageSymbolConfiguration The crash occurs entirely within Apple frameworks, with no third-party code in the faulting call chain (aside from the app's entry point). The sequence is: AVPlayerItem finishes loading and fires a KVO notification that it is ready to play (_updateCanPlayAndCanStepPropertiesWhenReadyToPlayWithNotificationPayload:) This KVO chain propagates through NSKeyValueDidChange up to AVPlayerView, which calls _updateVideoGravityType AVPlayerControlsViewController responds by calling _updateZoomButtonImage, which asks AVPlayerControlsConfigurator for a configured SF Symbol via +[NSImage(AVAdditions) avkit_imageWithSymbolName:textStyle:scale:accessibilityDescription:] The symbol rendering hits -[NSImageSymbolConfiguration _getEffectivePointSize:glyphWeight:glyphSize:backfilledWithFont:scale:], which calls abort() The entire crash stack is in AppKit (NSImage / NSImageSymbolConfiguration) and AVKit — no application code is involved in the faulting path. The abort() suggests a precondition or assertion failure inside the symbol configuration logic, possibly due to an invalid or nil font/text style being passed during the zoom button image setup. This is triggered automatically the moment an AVPlayerItem becomes ready to play and AVKit attempts to render its transport controls. There is no way for the application to intercept or work around this. Relevant stack frames (Thread 0 — main thread) 3 AppKit -[NSImageSymbolConfiguration _getEffectivePointSize:glyphWeight:glyphSize:backfilledWithFont:scale:] + 440 ← abort() here 4 AppKit -[NSImageSymbolRepProvider _bestRepresentationForImage:hints:] + 404 11 AVKit +[NSImage(AVAdditions) avkit_imageWithSymbolName:textStyle:scale:accessibilityDescription:] + 332 12 AVKit -[AVPlayerControlsConfigurator configuredSymbolForImageName:] + 92 13 AVKit -[AVPlayerControlsViewController _updateZoomButtonImage] + 160 14 AVKit -[AVPlayerControlsViewController setVideoGravityType:] + 52 15 AVKit -[AVPlayerView _updateVideoGravityType] + 1056 28 AVFCore -[AVPlayerItem didChangeValueForKey:] + 56 29 AVFCore -[AVPlayerItem _updateCanPlayAndCanStepPropertiesWhenReadyToPlayWithNotificationPayload:updateStatusToReadyToPlay:] + 660 Additional Notes Removing the video component from the workflow (i.e. not instantiating AVPlayerView) resolves the crash entirely. The crash is 100% reproducible on every launch. This behavior was not present on macOS 26.3 or any prior release. The app was not recompiled — the same binary that works on 26.3 crashes on 26.4 Beta & 26.4. Environment Detail Value OS macOS 26.4 Hardware MacBook Pro M1 (MacBookPro17,1)
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59
Activity
15h
Demora en aprobación de cuenta de desarrollador
Hola, compre el 25 de marzo la membresía de desarrollador, pero aun mi cuenta sale pendiente, no subo datos de empresa ya que soy freelance. Cuanto podría tardar la aprobación de la cuenta. Ya mande dos ticket a soporte pero nada responden
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16
Activity
16h