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Live Caller ID Lookup: does iOS call /queries even when the number is in Contacts?
Hi! We’ve had Live Caller ID Lookup in production for a while. We’re seeing backend RPS on our /queries endpoint much higher than our expected incoming call volume. While testing with Console.app during an incoming call, it looks like iOS may still hit our service even when the caller number is already in the user’s Contacts - but I’m not 100% sure from logs alone. Can you confirm: Does iOS invoke Live Caller ID Lookup (i.e. call /queries) for every incoming call, including calls from saved Contacts? If yes, is this simply expected framework behavior? Thanks!
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95
4w
App stuck in "waiting for review" even after being in expedited review queue
My app has now been back and forth stuck in review for a couple weeks. This is a crucial update which we promised users weeks ago. We tried expedited review a week ago and was quickly reviewed and rejected and apple mention not to use it again. However, my next reviews have been stuck for 5 days. I have tried to expedite again but no luck. Is there something wrong with my review or is this a worldwide problem?
0
0
46
4w
[HELP] Xcode unable to connect to multiple devices, stuck on "Connecting to 's iPhone"
Hello, I've been searching online for ways to remedy this issue for the past 3 days and this is my last resort. The Issue Build on device fails to connect to the device. The prompt will permanently be stuck loading in that screen. Finder is able to connect to the device, just that Xcode is unable to. Xcode does prompt for passcode on the device, and I have entered it accordingly. I note that i AM on VPN, but even disabling VPN and turning off Wifi does not fix the issue. This was working until several days ago. Not sure what the issue is. Fixes Attempted Tried with a different cable, and USB ports Tried with different devices (multiple devices both iPad and iPhone has the same issue) Turn Off and On developer mode on devices. Clear Trusted Computers on devices. Updating both devices to the latest iOS version. Quitting Xcode Clearing derived cache Restarting Macbook Updating to the latest iOS version on Macbook Reinstalling Xcode toggling signing certificates I was trying other fixes like "pkill usbmuxd", but since I am on corporate hardware, i will be required to escalate it if i require sudo permissions. Is anyone able to provide a concrete solution or explanation why this happens?
1
0
57
4w
SwiftData Unidirectional Relationships
Hi everyone I would like to achieve having unidirectional relationships in my SwiftData project (which I believe is possible: https://developer.apple.com/documentation/updates/swiftdata?changes=_9) but I'm afraid I'm struggling to overcome the errors I'm experiencing. For example, I have the following models: @Model final class Quota { @Attribute(.unique) var id: UUID var allowance: Int @Relationship(inverse: nil) var fish: Fish init(id: UUID = UUID(), fish: Fish, allowance: Int) { self.id = id self.fish = fish self.allowance = allowance } } @Model final class Fish { @Attribute(.unique) var id: Int var name: String init(id: Int, name: String) { self.id = id, self.name = name } } However, when I attempt to save a quota as so: let quota: Quota = .init(fish: Fish(id: 2, name: "Salmon"), allowance: 50) modelContext?.insert(quota) try save() I keep getting the following error: SwiftData.DefaultStore save failed with error: Error Domain=NSCocoaErrorDomain Code=1570 "%{PROPERTY}@ is a required value." UserInfo={NSValidationErrorObject=<NSManagedObject: 0x600002217390> (entity: Fish; id: 0x83319d001151328d <x-coredata://C76A2A64-146E-432F-A565-319B5A2F23F5/Fish/p12>; data: { id = nil; }), NSLocalizedDescription=%{PROPERTY}@ is a required value., NSValidationErrorKey=id, NSValidationErrorValue=null} %{PROPERTY}@ is a required value. However, if I set up Quota and Fish with an inverse relationship then the data saves as expected, so I'm a little confused. Is there anyone out there who can provide some guidance as to why I'm seeing this error when I try to save a record in SwiftData with no inverse relationship? I do fully understand about unidirectional vs bidirectional relationships but I have a scenario where I need the relationship to be unidirectional. Also, as a side note, the Fish record already exists in my database, but if I delete it and try to save the record I still see this error. Thank you so much in advance for any help.
1
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185
4w
Apple Wallet not showing correct amounts for grocery delivery platform
We are observing unexpected behavior in Apple Wallet for transactions processed via an online delivery platform. Here is the specific flow: Initial Authorization: The original order was placed for $22.30. Order Amendment: The user added an item 10 minutes later for $6.20, bringing the total to $28.50. The Issue: Apple Wallet only displays the $6.20 transaction. The initial $22.30 amount is not visible in the transaction list. Technical Verification: We confirmed that both backend authorization messages for the original amount and the add-on were approved. We verified that the final settlement amounts correctly reflect the sum of both charges ($28.50). We have confirmed the transaction lifecycle completed successfully on our end. Despite this, the customer only sees the $6.20 entry in their Wallet history, which creates confusion as it doesn't reflect the total spent. Has anyone encountered this sync issue between settlement totals and Wallet display, or is there a specific way we should be linking these related authorizations? Thanks!
0
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106
3w
LiveCallerId OHTTP Relay: Works in TestFlight, failing in Production (Bundle ID: no.opplysningen.bedrift.LiveCallerId)
We’ve been implementing LiveCallerId using OHTTP and have hit a wall with the production environment. The setup works perfectly in TestFlight, but the release version of the app is consistently being rejected by the Apple OHTTP Relay when trying to tunnel traffic to our gateway. Timeline & Status: Applied via the form in September 2025. Received confirmation in November 2025 that our /.well-known/ohttp-keys endpoint was correctly configured. Since then, we've struggled to get a dialogue with Apple to confirm the final production whitelisting. Technical Observations: Our ohttp-keys endpoint is being polled frequently (every few minutes). Based on the traffic, this is clearly the Apple Relay infrastructure fetching/refreshing the keys, not the devices themselves. This suggests the Relay "sees" our configuration, yet it still refuses to tunnel traffic to our gateway in the production environment. Since everything is functional in TestFlight, our implementation seems correct. It feels like there is a configuration mismatch or a missing "production flip" on the Relay side for our Bundle ID. If anyone from the Apple engineering team could verify the status for this Bundle ID, it would be a huge help. We've been stuck in this "TestFlight-only" state for quite a while now.
0
0
167
3w
TestFlight Invitation Not Working
I removed TestFlight app from old device (email is no where exists in AppStore connect in Testers) which has different email than my AppStoreConnect email. Now I am trying to get invitation to the device which has same email as my AppStoreConnect, but keep getting -> Couldn't Load App The apple Account you're currently signed in with, , doesn't match the one assiciated to this invitation. You can sign in to TestFlight with original Apple Account, , or request a ne…. Where as all other apps in the AppStore connect shows up fine in the TestFlight using appstore connect email. Followed all the reset & settings mentioned but no luck so far.
0
0
67
3w
Waiting for review for a month
Hi, I have an update on my app (904057429) that has been waiting for review for over a month. I have requested an expedited review and got the message that it was approved but that was over 2 weeks ago and it's been radio silence since. I have also tried contacting support twice and received generic responses both times. I have seen other developers have app updates reviewed within 24 hours which seems to suggest there is no queue system in place so I'm not sure how this situation will be resolved. Does anyone have any suggestions for what I can do? Thanks
0
0
32
4w
App stuck in "Waiting for Review" for 5+ days - Version 1.4
Hi everyone, I submitted a new version (1.4) of my app,last Wednesday at 9:02 AM. It has been in the "Waiting for Review" status for over 5 days now. My previous updates were usually processed within 24-48 hours, so I’m concerned if there might be an issue with this specific build or if there's a general delay in the review queue. Has anyone else experienced similar delays recently? Should I continue to wait, or is it time to contact the App Review team directly?
1
0
39
4w
Xcode 26.3 - Revert to variable editor tab width
Hi, In Xcode 26.2, editor tabs adapt their width to the number of pinned tabs: In Xcode 26.3, editor tabs have a minimal width, after which the row of tabs becomes horizontally scrollable: Notice how less tabs are visible at a time on Xcode 26.3 (second image). Yet, there is enough horizontal space to accommodate more, as shown on Xcode 26.2 (first image). This is a UX regression. How can I revert back to 26.2 tab sizing behavior? Thank you.
1
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74
4w
Local Updates to Live Activities ignored after push update
I'm building out a live activity that has a button which is meant to update the content state of the Live Activity. It calls a LiveActivityIntent that runs in the app process. The push server starts my live activity and the buttons work just fine. I pass the push token back to the server for further updates and when the next update is pushed by the server the buttons no longer work. With the debugger I'm able to verify the app intent code runs and passes the updated state to the activity. However the activity never updates or re-renders. There are no logs in Xcode or Console.app that indicates what the issue could be or that the update is ignored. I have also tried adding the frequent updates key to my plist with no change. I'm updating the live activity in the LiveActivityIntent like this: public func perform() async throws -> some IntentResult { let activities = Activity<WidgetExtensionAttributes>.activities for activity in activities { let currentState = activity.content.state let currentIndex = currentState.pageIndex ?? 0 let maxIndex = max(0, currentState.items.count - 1) let newIndex: Int if forward { newIndex = min(currentIndex + 1, maxIndex) } else { newIndex = max(currentIndex - 1, 0) } var newState = currentState newState.pageIndex = newIndex await activity.update( ActivityContent( state: newState, staleDate: nil ), alertConfiguration: nil, timestamp: Date() ) } return .result() } To sum up: Push to start -> tap button on activity -> All good! Push to start -> push update -> tap button -> No good...
5
0
277
3w
First Auto-Renewable Subscription – getSubscriptions returns empty in TestFlight
Hi, I am submitting auto-renewable subscriptions for the first time for a brand new iOS app (never approved before). Setup: App ID has In-App Purchase capability enabled Subscriptions created under a subscription group All metadata (pricing, localization, availability) completed Subscriptions currently show In Review Testing via TestFlight build Bundle ID matches App Store Connect Using react-native-iap (StoreKit under the hood) When calling: await getSubscriptions({ skus }) I consistently get: products fetched: 0 ProductsUnavailableError Also, the app version page does not show the “In-App Purchases and Subscriptions” section. Question: For a brand new app, will StoreKit return empty products while the first subscriptions are in review? Do the first subscriptions need to be approved and/or attached to a new app version before they become available in TestFlight sandbox? Thanks for any clarification.
1
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91
4w
Apple Developer Account Enrolment failure (Case 102822291300)
I get the message on my iphone 14 as below. "Contact Us to Continue There may be an issue with your account that needs to be resolved before you can continue. Please contact support." I raised the case no. 102822291300 to apple support and they replied to my email they can assist in identity verification and I cannot use developer account. It is very sad to see there is no support from apple to be able to resolve the issue. Their tool flagging the issue seems to have bugs and support team has expressed their inability to provide resolution. Can anyone support how this issue can be fixed? Thanks a lot for your support in advance. Kind Regards, Pradeep
0
0
40
3w
Final Cut Pro not loading my plugin
I have exhausted standard debugging approaches and need guidance on Final Cut Pro's AU plugin loading behavior. PLUGIN OVERVIEW My plugin is an AUv2 audio plugin built with JUCE 8. The plugin loads and functions correctly in: Pro Tools (AAX) Media Composer (AAX) Reaper (AU + VST3) Logic Pro (AU) GarageBand (AU) Audacity (AU) DaVinci Resolve / Fairlight (AU) Harrison Mixbus (AU) Ableton Live (AU) Cubase (VST3) Nuendo (VST3) It does NOT load in Final Cut Pro (tested on 10.8.x, macOS 14.6 and 15.2). DIAGNOSTICS COMPLETED auval passes cleanly: auval -v aufx Hwhy Manu → AU VALIDATION SUCCEEDED Plugin is notarized and stapled: xcrun stapler validate → The validate action worked spctl --assess --type exec → Note: returns 'not an app' which we understand is expected for .component bundles. Hardened Runtime is enabled on the bundle. We identified that our Info.plist contained a 'resourceUsage' dictionary in the AudioComponents entry. We found via system logs that this was setting au_componentFlags = 2 (kAudioComponentFlag_SandboxSafe), causing FCP to attempt loading the plugin in-process inside its sandbox, where our UDP networking is denied. We removed the resourceUsage dict, confirmed au_componentFlags = 0 in the CAReportingClient log, and FCP now loads the plugin out-of-process via AUHostingServiceXPC_arrow. Despite au_componentFlags = 0 and out-of-process loading confirmed, the plugin still does not appear in FCP's effects browser. We also identified and fixed a channel layout issue — our isBusesLayoutSupported was not returning true for 5-channel layouts (which FCP uses internally). This is now fixed. AU cache has been fully cleared: ~/Library/Caches/com.apple.audio.AudioComponentRegistrar /Library/Caches/com.apple.audio.AudioComponentRegistrar coreaudiod and AudioComponentRegistrar killed to force rescan auval -a run to force re-registration
0
0
215
4w
Live Caller ID Lookup: does iOS call /queries even when the number is in Contacts?
Hi! We’ve had Live Caller ID Lookup in production for a while. We’re seeing backend RPS on our /queries endpoint much higher than our expected incoming call volume. While testing with Console.app during an incoming call, it looks like iOS may still hit our service even when the caller number is already in the user’s Contacts - but I’m not 100% sure from logs alone. Can you confirm: Does iOS invoke Live Caller ID Lookup (i.e. call /queries) for every incoming call, including calls from saved Contacts? If yes, is this simply expected framework behavior? Thanks!
Replies
0
Boosts
0
Views
95
Activity
4w
Activation delay - more than 48 hours
I purchased my Apple Developer program on March 2nd, and received payment confirmations, but have not yet received a final approval email. It has been more than 48 hours. Please help check the status
Replies
0
Boosts
0
Views
57
Activity
3w
Also stuck in waiting for review
I too have been in "waiting in review" for longer than expected. What is the normal time for a review?
Replies
0
Boosts
0
Views
115
Activity
3w
App stuck in "waiting for review" even after being in expedited review queue
My app has now been back and forth stuck in review for a couple weeks. This is a crucial update which we promised users weeks ago. We tried expedited review a week ago and was quickly reviewed and rejected and apple mention not to use it again. However, my next reviews have been stuck for 5 days. I have tried to expedite again but no luck. Is there something wrong with my review or is this a worldwide problem?
Replies
0
Boosts
0
Views
46
Activity
4w
[HELP] Xcode unable to connect to multiple devices, stuck on "Connecting to 's iPhone"
Hello, I've been searching online for ways to remedy this issue for the past 3 days and this is my last resort. The Issue Build on device fails to connect to the device. The prompt will permanently be stuck loading in that screen. Finder is able to connect to the device, just that Xcode is unable to. Xcode does prompt for passcode on the device, and I have entered it accordingly. I note that i AM on VPN, but even disabling VPN and turning off Wifi does not fix the issue. This was working until several days ago. Not sure what the issue is. Fixes Attempted Tried with a different cable, and USB ports Tried with different devices (multiple devices both iPad and iPhone has the same issue) Turn Off and On developer mode on devices. Clear Trusted Computers on devices. Updating both devices to the latest iOS version. Quitting Xcode Clearing derived cache Restarting Macbook Updating to the latest iOS version on Macbook Reinstalling Xcode toggling signing certificates I was trying other fixes like "pkill usbmuxd", but since I am on corporate hardware, i will be required to escalate it if i require sudo permissions. Is anyone able to provide a concrete solution or explanation why this happens?
Replies
1
Boosts
0
Views
57
Activity
4w
SwiftData Unidirectional Relationships
Hi everyone I would like to achieve having unidirectional relationships in my SwiftData project (which I believe is possible: https://developer.apple.com/documentation/updates/swiftdata?changes=_9) but I'm afraid I'm struggling to overcome the errors I'm experiencing. For example, I have the following models: @Model final class Quota { @Attribute(.unique) var id: UUID var allowance: Int @Relationship(inverse: nil) var fish: Fish init(id: UUID = UUID(), fish: Fish, allowance: Int) { self.id = id self.fish = fish self.allowance = allowance } } @Model final class Fish { @Attribute(.unique) var id: Int var name: String init(id: Int, name: String) { self.id = id, self.name = name } } However, when I attempt to save a quota as so: let quota: Quota = .init(fish: Fish(id: 2, name: "Salmon"), allowance: 50) modelContext?.insert(quota) try save() I keep getting the following error: SwiftData.DefaultStore save failed with error: Error Domain=NSCocoaErrorDomain Code=1570 "%{PROPERTY}@ is a required value." UserInfo={NSValidationErrorObject=<NSManagedObject: 0x600002217390> (entity: Fish; id: 0x83319d001151328d <x-coredata://C76A2A64-146E-432F-A565-319B5A2F23F5/Fish/p12>; data: { id = nil; }), NSLocalizedDescription=%{PROPERTY}@ is a required value., NSValidationErrorKey=id, NSValidationErrorValue=null} %{PROPERTY}@ is a required value. However, if I set up Quota and Fish with an inverse relationship then the data saves as expected, so I'm a little confused. Is there anyone out there who can provide some guidance as to why I'm seeing this error when I try to save a record in SwiftData with no inverse relationship? I do fully understand about unidirectional vs bidirectional relationships but I have a scenario where I need the relationship to be unidirectional. Also, as a side note, the Fish record already exists in my database, but if I delete it and try to save the record I still see this error. Thank you so much in advance for any help.
Replies
1
Boosts
0
Views
185
Activity
4w
Apple Wallet not showing correct amounts for grocery delivery platform
We are observing unexpected behavior in Apple Wallet for transactions processed via an online delivery platform. Here is the specific flow: Initial Authorization: The original order was placed for $22.30. Order Amendment: The user added an item 10 minutes later for $6.20, bringing the total to $28.50. The Issue: Apple Wallet only displays the $6.20 transaction. The initial $22.30 amount is not visible in the transaction list. Technical Verification: We confirmed that both backend authorization messages for the original amount and the add-on were approved. We verified that the final settlement amounts correctly reflect the sum of both charges ($28.50). We have confirmed the transaction lifecycle completed successfully on our end. Despite this, the customer only sees the $6.20 entry in their Wallet history, which creates confusion as it doesn't reflect the total spent. Has anyone encountered this sync issue between settlement totals and Wallet display, or is there a specific way we should be linking these related authorizations? Thanks!
Replies
0
Boosts
0
Views
106
Activity
3w
LiveCallerId OHTTP Relay: Works in TestFlight, failing in Production (Bundle ID: no.opplysningen.bedrift.LiveCallerId)
We’ve been implementing LiveCallerId using OHTTP and have hit a wall with the production environment. The setup works perfectly in TestFlight, but the release version of the app is consistently being rejected by the Apple OHTTP Relay when trying to tunnel traffic to our gateway. Timeline & Status: Applied via the form in September 2025. Received confirmation in November 2025 that our /.well-known/ohttp-keys endpoint was correctly configured. Since then, we've struggled to get a dialogue with Apple to confirm the final production whitelisting. Technical Observations: Our ohttp-keys endpoint is being polled frequently (every few minutes). Based on the traffic, this is clearly the Apple Relay infrastructure fetching/refreshing the keys, not the devices themselves. This suggests the Relay "sees" our configuration, yet it still refuses to tunnel traffic to our gateway in the production environment. Since everything is functional in TestFlight, our implementation seems correct. It feels like there is a configuration mismatch or a missing "production flip" on the Relay side for our Bundle ID. If anyone from the Apple engineering team could verify the status for this Bundle ID, it would be a huge help. We've been stuck in this "TestFlight-only" state for quite a while now.
Replies
0
Boosts
0
Views
167
Activity
3w
TestFlight Invitation Not Working
I removed TestFlight app from old device (email is no where exists in AppStore connect in Testers) which has different email than my AppStoreConnect email. Now I am trying to get invitation to the device which has same email as my AppStoreConnect, but keep getting -> Couldn't Load App The apple Account you're currently signed in with, , doesn't match the one assiciated to this invitation. You can sign in to TestFlight with original Apple Account, , or request a ne…. Where as all other apps in the AppStore connect shows up fine in the TestFlight using appstore connect email. Followed all the reset & settings mentioned but no luck so far.
Replies
0
Boosts
0
Views
67
Activity
3w
Waiting for review for a month
Hi, I have an update on my app (904057429) that has been waiting for review for over a month. I have requested an expedited review and got the message that it was approved but that was over 2 weeks ago and it's been radio silence since. I have also tried contacting support twice and received generic responses both times. I have seen other developers have app updates reviewed within 24 hours which seems to suggest there is no queue system in place so I'm not sure how this situation will be resolved. Does anyone have any suggestions for what I can do? Thanks
Replies
0
Boosts
0
Views
32
Activity
4w
App stuck in "Waiting for Review" for 5+ days - Version 1.4
Hi everyone, I submitted a new version (1.4) of my app,last Wednesday at 9:02 AM. It has been in the "Waiting for Review" status for over 5 days now. My previous updates were usually processed within 24-48 hours, so I’m concerned if there might be an issue with this specific build or if there's a general delay in the review queue. Has anyone else experienced similar delays recently? Should I continue to wait, or is it time to contact the App Review team directly?
Replies
1
Boosts
0
Views
39
Activity
4w
API usage keeps increasing even after revoking a WeatherKit key
We are operating an application that uses WeatherKit. Despite revoking a specific WeatherKit key on the Apple Developer website, the number of API calls associated with that key continues to increase. We are looking for a way to completely disable this particular key. Any advice or suggestions would be greatly appreciated.
Replies
0
Boosts
0
Views
46
Activity
4w
Display Zoom
Looking for any guidance on how to duplicate the Display Settings under "Display & Brightness" more specifically the Display Zoom.
Replies
0
Boosts
0
Views
85
Activity
4w
Xcode 26.3 - Revert to variable editor tab width
Hi, In Xcode 26.2, editor tabs adapt their width to the number of pinned tabs: In Xcode 26.3, editor tabs have a minimal width, after which the row of tabs becomes horizontally scrollable: Notice how less tabs are visible at a time on Xcode 26.3 (second image). Yet, there is enough horizontal space to accommodate more, as shown on Xcode 26.2 (first image). This is a UX regression. How can I revert back to 26.2 tab sizing behavior? Thank you.
Replies
1
Boosts
0
Views
74
Activity
4w
Local Updates to Live Activities ignored after push update
I'm building out a live activity that has a button which is meant to update the content state of the Live Activity. It calls a LiveActivityIntent that runs in the app process. The push server starts my live activity and the buttons work just fine. I pass the push token back to the server for further updates and when the next update is pushed by the server the buttons no longer work. With the debugger I'm able to verify the app intent code runs and passes the updated state to the activity. However the activity never updates or re-renders. There are no logs in Xcode or Console.app that indicates what the issue could be or that the update is ignored. I have also tried adding the frequent updates key to my plist with no change. I'm updating the live activity in the LiveActivityIntent like this: public func perform() async throws -> some IntentResult { let activities = Activity<WidgetExtensionAttributes>.activities for activity in activities { let currentState = activity.content.state let currentIndex = currentState.pageIndex ?? 0 let maxIndex = max(0, currentState.items.count - 1) let newIndex: Int if forward { newIndex = min(currentIndex + 1, maxIndex) } else { newIndex = max(currentIndex - 1, 0) } var newState = currentState newState.pageIndex = newIndex await activity.update( ActivityContent( state: newState, staleDate: nil ), alertConfiguration: nil, timestamp: Date() ) } return .result() } To sum up: Push to start -> tap button on activity -> All good! Push to start -> push update -> tap button -> No good...
Replies
5
Boosts
0
Views
277
Activity
3w
The Digital Services Act (DSA) Spinning forever
Hey guys I been trying to complete the compliance reqs to distribute my apps in the EU, but after I insert my information it's just loading indefinitely, I have tried with safari, chrome, incognito. nothing seems to help. anyone had this problem before? Thanks have a great day! :)
Replies
0
Boosts
0
Views
84
Activity
3w
First Auto-Renewable Subscription – getSubscriptions returns empty in TestFlight
Hi, I am submitting auto-renewable subscriptions for the first time for a brand new iOS app (never approved before). Setup: App ID has In-App Purchase capability enabled Subscriptions created under a subscription group All metadata (pricing, localization, availability) completed Subscriptions currently show In Review Testing via TestFlight build Bundle ID matches App Store Connect Using react-native-iap (StoreKit under the hood) When calling: await getSubscriptions({ skus }) I consistently get: products fetched: 0 ProductsUnavailableError Also, the app version page does not show the “In-App Purchases and Subscriptions” section. Question: For a brand new app, will StoreKit return empty products while the first subscriptions are in review? Do the first subscriptions need to be approved and/or attached to a new app version before they become available in TestFlight sandbox? Thanks for any clarification.
Replies
1
Boosts
0
Views
91
Activity
4w
Apple Developer Account Enrolment failure (Case 102822291300)
I get the message on my iphone 14 as below. "Contact Us to Continue There may be an issue with your account that needs to be resolved before you can continue. Please contact support." I raised the case no. 102822291300 to apple support and they replied to my email they can assist in identity verification and I cannot use developer account. It is very sad to see there is no support from apple to be able to resolve the issue. Their tool flagging the issue seems to have bugs and support team has expressed their inability to provide resolution. Can anyone support how this issue can be fixed? Thanks a lot for your support in advance. Kind Regards, Pradeep
Replies
0
Boosts
0
Views
40
Activity
3w
Stuck in loop of stupid
I'm unable to complete the process of getting my app into the store because every time I click on a link in my user portal I'm taken to a login page - which then brings me back to the start. Indeed almost everything is as f'd up as this. It's been an extremely frustrating morning.
Replies
1
Boosts
0
Views
92
Activity
3w
Final Cut Pro not loading my plugin
I have exhausted standard debugging approaches and need guidance on Final Cut Pro's AU plugin loading behavior. PLUGIN OVERVIEW My plugin is an AUv2 audio plugin built with JUCE 8. The plugin loads and functions correctly in: Pro Tools (AAX) Media Composer (AAX) Reaper (AU + VST3) Logic Pro (AU) GarageBand (AU) Audacity (AU) DaVinci Resolve / Fairlight (AU) Harrison Mixbus (AU) Ableton Live (AU) Cubase (VST3) Nuendo (VST3) It does NOT load in Final Cut Pro (tested on 10.8.x, macOS 14.6 and 15.2). DIAGNOSTICS COMPLETED auval passes cleanly: auval -v aufx Hwhy Manu → AU VALIDATION SUCCEEDED Plugin is notarized and stapled: xcrun stapler validate → The validate action worked spctl --assess --type exec → Note: returns 'not an app' which we understand is expected for .component bundles. Hardened Runtime is enabled on the bundle. We identified that our Info.plist contained a 'resourceUsage' dictionary in the AudioComponents entry. We found via system logs that this was setting au_componentFlags = 2 (kAudioComponentFlag_SandboxSafe), causing FCP to attempt loading the plugin in-process inside its sandbox, where our UDP networking is denied. We removed the resourceUsage dict, confirmed au_componentFlags = 0 in the CAReportingClient log, and FCP now loads the plugin out-of-process via AUHostingServiceXPC_arrow. Despite au_componentFlags = 0 and out-of-process loading confirmed, the plugin still does not appear in FCP's effects browser. We also identified and fixed a channel layout issue — our isBusesLayoutSupported was not returning true for 5-channel layouts (which FCP uses internally). This is now fixed. AU cache has been fully cleared: ~/Library/Caches/com.apple.audio.AudioComponentRegistrar /Library/Caches/com.apple.audio.AudioComponentRegistrar coreaudiod and AudioComponentRegistrar killed to force rescan auval -a run to force re-registration
Replies
0
Boosts
0
Views
215
Activity
4w