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Waiting for Review for a month and running
My app has been sitting in "Waiting For Review" for a month now, this coming week. I understand that it takes some time to review an app but I didn't realize it takes this long. I have deployed apps in the past and it took 1-2 days only. I just couldn't understand what's taking it that long this time. The app ID of the app I recently submitted is 6756655072. Please provide at least a specific timeframe of the review process so developers can also manage properly. It's really difficult to be patient in something that doesn't even respond properly. Please help and hope you view this post from a waiting developer‘s perspective. Thank you.
0
0
54
4w
Best approach for animating a speaking avatar in a macOS/iOS SwiftUI application
I am developing a macOS application using SwiftUI (with an iOS version as well). One feature we are exploring is displaying an avatar that reads or speaks dynamically generated text produced by an AI service. The basic flow would be: Text generated by an AI service Text converted to speech using a TTS engine An avatar (2D or 3D) rendered in the app that animates lip movement synchronized with the speech Ideally the avatar would render locally on the device. Questions: What Apple frameworks would be most appropriate for implementing a speaking avatar? SceneKit RealityKit SpriteKit (for 2D avatars) Is there any recommended way to drive lip-sync animation from speech audio using Apple frameworks? Does AVSpeechSynthesizer expose phoneme or viseme timing information that could be used for avatar animation? If such timing information is not available, what is the recommended approach for synchronizing character mouth animation with speech audio on macOS/iOS? Are there examples of real-time character animation synchronized with speech on macOS/iOS? Any architectural guidance or references would be greatly appreciated.
0
0
527
2w
Can I use metal shader if I use RealityKit to build a VisionOS app?
I asked AI to build a realistic ocean shader for a VisionOS project using RealityKit. It gave a bunch instructions and asked me to connect large amount of nodes for the ShaderGraph in the Reality Composer Pro. I am just wondering if AI can help to generate the Metal shader code directly, or build the ShaderGraph nodes for me automatically.
0
0
501
2w
Getting location in an Apple Watch widget
I have a watchOS WidgetKit complication that needs the user's location to show the nearest transit station, but the widget never gets location permission and CLLocationManager times out. Setup: NSWidgetWantsLocation = YES in Widget Extension's Info.plist NSLocationWhenInUseUsageDescription and NSLocationAlwaysAndWhenInUseUsageDescription in Widget Extension's Info.plist Watch App successfully has location authorization Problem: The system never presents a location permission prompt for my widget. Apple's own World Clock widget does get one on watchOS (see screenshot) — I can't figure out what triggers it. When the widget tries to get location via CLLocationManager, the request times out and never returns a location. Questions: What triggers the system location prompt for a watchOS widget? Is NSWidgetWantsLocation sufficient or is something else required? Why would CLLocationManager time out and never return a location inside a widget extension? Is there a specific pattern required for requesting location in a WidgetKit timeline provider? Screenshots Sorry for swedish, but it says "Do you allow widgets from World Clock to use your location services?"
0
0
86
2w
How to display 3 or more billing cycles in Apple Pay JS API `recurringPaymentRequest`?
Hi, I am currently implementing a recurring payment feature using the Apple Pay JS API. Based on the official demo (https://applepaydemo.apple.com/apple-pay-js-api), it appears that the recurringPaymentRequest object only supports a maximum of two stages: trialBilling and regularBilling. However, our service requires a multi-stage billing model with three or more different cycles/amounts as shown below: Example Schedule: Stage 1: 2,000 JPY (2026-03-01 to 2026-04-01) Stage 2: 1,500 JPY (2026-04-01 to 2026-10-01) Stage 3: 1,000 JPY (2026-10-01 to 2027-10-01) Stage 4: 500 JPY (Thereafter) Questions: Is there any way to directly define and display three or more different billing cycles/amounts on the Apple Pay payment sheet? If the API is strictly limited to two stages, what is the Apple-recommended way to provide transparency for such complex schedules while remaining compliant with the guidelines? For instance, is it acceptable to set the final amount in regularBilling and explain the preceding stages in the billingAgreement or paymentDescription fields? I would appreciate any insights or official guidance on this. Best regards,
0
0
61
3w
Issues with "denyAppRemoval" and "denyAppInstallation" being stuck after turned off / uninstall
Hello, according to reports from our users these two ManagedSettingsStore options seem to be stuck in the enabled state even after turning them off or removing screen time permissions and uninstalling the app that configured them. Is this possible? Has anyone seen it? The denyAppRemoval (https://developer.apple.com/documentation/managedsettings/applicationsettings/denyappremoval-swift.property) prevents the user from uninstalling any apps from their device when active. The denyAppInstallation (https://developer.apple.com/documentation/managedsettings/applicationsettings/denyappinstallation-swift.property) "hides" App Store, making it impossible to install any new apps. We haven't been able to replicate it yet. Does anyone know about workarounds when this happens? So far it seems like the only way is to reset the affected device.
0
0
662
2w
App stuck in
Hello, My app RecipePop seems to be stuck in the App Review process and I’m trying to understand if something might be wrong with the submission. App ID (Apple ID): 6758273317 Timeline: I have been submitting versions for a week and they remain in "Waiting for Review" for days.. Please help review this submission as soon as possible! My users are currently facing a bug that should have been fixed in this version. Any guidance would be greatly appreciated. Thank you.
0
0
69
2w
TestFlight Error: "The requested app is not available or doesn't exist" on Install (Internal Testing)
Hi everyone, I’m encountering a persistent issue with a visionOS app distributed through TestFlight for internal testing. The Problem: I have successfully archived and distributed the build as an Internal Test. The testers (including myself) received the invitation, accepted it, and the app is visible in the TestFlight app on Apple Vision Pro. However, the moment we click the "Install" button, an alert pops up saying: "The requested app is not available or doesn't exist." Context: Platform: visionOS (Targeting Vision Pro). App History: This is an ongoing project where the last distribution was about 5 months ago. The app has never been submitted for formal App Review or public release; it has only been used for TestFlight. Account Status: All agreements (including the Paid Applications Agreement) are active and in effect. What I have tried (but did not work): Re-uploading builds: Increased both version and build numbers and re-archived. Resetting Test Groups: Deleted the existing internal testing group, waited, and created a new group to re-invite testers. Tester Association: Removed all testers and re-added them to force a new invitation email. Device-side: Signed out and back into "Media & Purchases" on the Vision Pro. Key Observation: To determine if it was a project-level configuration error, I created a completely new App Identifier (Bundle ID) for the same project code and uploaded it as a new app record. In this case, TestFlight worked perfectly, and I could install the app without any issues. This leads me to believe that the original Bundle ID is stuck in some kind of "detached" or "stale" state on the App Store Connect backend. Has anyone experienced a specific Bundle ID being "corrupted" in the TestFlight system after a period of inactivity? Is there a way to force a full reset of the TestFlight status for an existing app record, or is this a backend bug that only Apple Support can resolve? Any insights or workarounds would be greatly appreciated.
0
1
293
3w
How should playback readiness be determined with AVSampleBufferAudioRenderer when using AirPlay?
I’m implementing a custom playback pipeline using AVSampleBufferAudioRenderer together with AVSampleBufferRenderSynchronizer. hasSufficientMediaDataForReliablePlaybackStart appears to be the intended signal for determining when enough media has been queued to start playback. For local playback, this works well in practice — the property becomes true after a reasonable amount of media is enqueued. However, when the output route is AirPlay, using this property becomes difficult: AirPlay requires significantly more buffered media before the renderer reports sufficient data. The required preroll amount is much larger than for local playback. For short assets, it is possible to enqueue the entire audio track and still never observe hasSufficientMediaDataForReliablePlaybackStart == true. In that situation there is no more media data to enqueue, but the renderer still reports that playback is not ready. Given this behavior, what is the recommended way to determine playback readiness when using AVSampleBufferAudioRenderer with AirPlay?
0
0
366
2w
Pls Can You Make a New Game..
Can you Make an GLOBAL IN REAL LIFE SIMULATOR ROLEPLAY.. Try to get 8 Different Developers to Help do it.. (Similar to Sims Play others Kind of that as well.. Gta Greenfiel rp in Roblox Minigame others as well..) Family Life Simulator Make it Realistic as can be.. The Server Could Add Billionaires or More then That on the Server & Add Multiple ppl on there in Online & Offline.. They Could Play it on ALL KINDS OF DEVICES & Android IPad Google Play IOS other Stuff too) Pls Pls Pls Pls.. I will Make a Image of it then I will Show it to you Guys to See what I want to be in the Game thnxs.. they could Have Wifi/Internet Hotspots & Offline..
0
0
713
2w
UI Testing for iPadOS 26 Menu Bar items
I need to validate whether specific menu items are correctly enabled/disabled. The XCUIAutomation elements for my menu items do not appear in the tree shown by displaying the XCUIApplication object in the debugger when building and testing the iPadOS version of my application. When running the application in an iPad simulator, I can make the menu bar appear by swiping down. The testing works as expected for the MacOS build and test. I did try to use the recording feature, but was not successful in creating a series of commands that worked for a test run.
0
0
233
2w
Processed internal TestFlight builds fail to install: “The requested app is not available or doesn’t exist”
Hi, I’m seeing a strange TestFlight issue. My builds process successfully in App Store Connect, appear in TestFlight, and are assigned to internal testers, but installation fails immediately with: “The requested app is not available or doesn’t exist.” What I’ve verified: • builds are processed/completed • apps are visible in TestFlight • internal tester groups are configured • agreements/banking/tax are active This affects multiple apps in the same developer account. The issue started after adding a widget extension and moving to a new Swift-based workflow, so I’m trying to isolate whether this is: • signing/provisioning/entitlements • widget extension misconfiguration • or a backend issue on Apple’s side I’ve already contacted Apple Developer Support and submitted Feedback Assistant reports. Has anyone seen this exact behavior before?
0
0
222
2w
Nearby Interaction background ranging with Live Activity (iOS 18.4+)
We are evaluating the new behavior mentioned in the Nearby Interaction documentation for iOS 18.4+, which states: “In iOS 18.4 and later, your app can continue ranging in the background with any supported device if the app starts a Live Activity as it goes to the background." Could you clarify what situations are considered “can continue ranging” versus cases where it will not continue? Specifically, if my app: starts a NISession in the foreground starts a Live Activity with that data then the app goes to background should the NI session still deliver ranging updates so the app can update the Live Activity? also, my app already enable Background Modes capability
0
0
135
2w
Apple Wallet not showing correct amounts for grocery delivery platform
We are observing unexpected behavior in Apple Wallet for transactions processed via an online delivery platform. Here is the specific flow: Initial Authorization: The original order was placed for $22.30. Order Amendment: The user added an item 10 minutes later for $6.20, bringing the total to $28.50. The Issue: Apple Wallet only displays the $6.20 transaction. The initial $22.30 amount is not visible in the transaction list. Technical Verification: We confirmed that both backend authorization messages for the original amount and the add-on were approved. We verified that the final settlement amounts correctly reflect the sum of both charges ($28.50). We have confirmed the transaction lifecycle completed successfully on our end. Despite this, the customer only sees the $6.20 entry in their Wallet history, which creates confusion as it doesn't reflect the total spent. Has anyone encountered this sync issue between settlement totals and Wallet display, or is there a specific way we should be linking these related authorizations? Thanks!
0
0
106
3w
How to initiate native cellular calls without user confirmation from a companion app (like Meta Ray-Ban glasses)
We are building an AI-powered smart glasses companion app, similar to Meta Ray-Ban. We want to provide true hands-free calling support. Right now, whenever the app tries to dial a native cellular call, iOS shows a confirmation screen that requires the user to tap to start the call. If the user always has to confirm/tap on the phone screen, there is no real point in using smart glasses for making calls. How can we initiate a native outgoing call without any confirmation dialog or extra tap, exactly like Siri does it, or like the Meta Ray-Ban glasses do when the user says “Hey Meta, call [name]” Please guide us on the correct APIs, entitlements, or integration path to achieve this behavior. Thank you.
0
0
44
2w
Apple Pay with one domain and several PSP integration
We already have an apple pay integration with a psp.
We have a merchant id with an identity certificate, a processing certificate and merchant domains. We are working to integrate an other psp. This psp have one csr (processing certificate) by customer. All the payment will be processed on the same domain. We have understood that it is not possible to have different processing certificates for a merchant id. So we can not reused our existing merchant id.

 On the other hand, it seems that it is not possible to have different merchant ids on the same domain (because of the domain verification). But all payments are processed on the same domain.

 Do you think there is a solution ?
Is there a recommended workaround for this scenario?
0
1
67
2w
Waiting for Review for a month and running
My app has been sitting in "Waiting For Review" for a month now, this coming week. I understand that it takes some time to review an app but I didn't realize it takes this long. I have deployed apps in the past and it took 1-2 days only. I just couldn't understand what's taking it that long this time. The app ID of the app I recently submitted is 6756655072. Please provide at least a specific timeframe of the review process so developers can also manage properly. It's really difficult to be patient in something that doesn't even respond properly. Please help and hope you view this post from a waiting developer‘s perspective. Thank you.
Replies
0
Boosts
0
Views
54
Activity
4w
I had paid Subscription amount 2 weeks till now,my account not activated
Please let me know to activate it
Replies
0
Boosts
0
Views
97
Activity
3w
Best approach for animating a speaking avatar in a macOS/iOS SwiftUI application
I am developing a macOS application using SwiftUI (with an iOS version as well). One feature we are exploring is displaying an avatar that reads or speaks dynamically generated text produced by an AI service. The basic flow would be: Text generated by an AI service Text converted to speech using a TTS engine An avatar (2D or 3D) rendered in the app that animates lip movement synchronized with the speech Ideally the avatar would render locally on the device. Questions: What Apple frameworks would be most appropriate for implementing a speaking avatar? SceneKit RealityKit SpriteKit (for 2D avatars) Is there any recommended way to drive lip-sync animation from speech audio using Apple frameworks? Does AVSpeechSynthesizer expose phoneme or viseme timing information that could be used for avatar animation? If such timing information is not available, what is the recommended approach for synchronizing character mouth animation with speech audio on macOS/iOS? Are there examples of real-time character animation synchronized with speech on macOS/iOS? Any architectural guidance or references would be greatly appreciated.
Replies
0
Boosts
0
Views
527
Activity
2w
Can I use metal shader if I use RealityKit to build a VisionOS app?
I asked AI to build a realistic ocean shader for a VisionOS project using RealityKit. It gave a bunch instructions and asked me to connect large amount of nodes for the ShaderGraph in the Reality Composer Pro. I am just wondering if AI can help to generate the Metal shader code directly, or build the ShaderGraph nodes for me automatically.
Replies
0
Boosts
0
Views
501
Activity
2w
Getting location in an Apple Watch widget
I have a watchOS WidgetKit complication that needs the user's location to show the nearest transit station, but the widget never gets location permission and CLLocationManager times out. Setup: NSWidgetWantsLocation = YES in Widget Extension's Info.plist NSLocationWhenInUseUsageDescription and NSLocationAlwaysAndWhenInUseUsageDescription in Widget Extension's Info.plist Watch App successfully has location authorization Problem: The system never presents a location permission prompt for my widget. Apple's own World Clock widget does get one on watchOS (see screenshot) — I can't figure out what triggers it. When the widget tries to get location via CLLocationManager, the request times out and never returns a location. Questions: What triggers the system location prompt for a watchOS widget? Is NSWidgetWantsLocation sufficient or is something else required? Why would CLLocationManager time out and never return a location inside a widget extension? Is there a specific pattern required for requesting location in a WidgetKit timeline provider? Screenshots Sorry for swedish, but it says "Do you allow widgets from World Clock to use your location services?"
Replies
0
Boosts
0
Views
86
Activity
2w
Stage Feed is on the Tarmac (Test Flight)
Stage Feed - Test Flight Link Tracking your favorite Artists, does NOT need to be so cumbersome! Please try our app, we would really love to have you! Any and all feedback would greatly be appreciated!
Replies
0
Boosts
0
Views
28
Activity
2w
How to display 3 or more billing cycles in Apple Pay JS API `recurringPaymentRequest`?
Hi, I am currently implementing a recurring payment feature using the Apple Pay JS API. Based on the official demo (https://applepaydemo.apple.com/apple-pay-js-api), it appears that the recurringPaymentRequest object only supports a maximum of two stages: trialBilling and regularBilling. However, our service requires a multi-stage billing model with three or more different cycles/amounts as shown below: Example Schedule: Stage 1: 2,000 JPY (2026-03-01 to 2026-04-01) Stage 2: 1,500 JPY (2026-04-01 to 2026-10-01) Stage 3: 1,000 JPY (2026-10-01 to 2027-10-01) Stage 4: 500 JPY (Thereafter) Questions: Is there any way to directly define and display three or more different billing cycles/amounts on the Apple Pay payment sheet? If the API is strictly limited to two stages, what is the Apple-recommended way to provide transparency for such complex schedules while remaining compliant with the guidelines? For instance, is it acceptable to set the final amount in regularBilling and explain the preceding stages in the billingAgreement or paymentDescription fields? I would appreciate any insights or official guidance on this. Best regards,
Replies
0
Boosts
0
Views
61
Activity
3w
Issues with "denyAppRemoval" and "denyAppInstallation" being stuck after turned off / uninstall
Hello, according to reports from our users these two ManagedSettingsStore options seem to be stuck in the enabled state even after turning them off or removing screen time permissions and uninstalling the app that configured them. Is this possible? Has anyone seen it? The denyAppRemoval (https://developer.apple.com/documentation/managedsettings/applicationsettings/denyappremoval-swift.property) prevents the user from uninstalling any apps from their device when active. The denyAppInstallation (https://developer.apple.com/documentation/managedsettings/applicationsettings/denyappinstallation-swift.property) "hides" App Store, making it impossible to install any new apps. We haven't been able to replicate it yet. Does anyone know about workarounds when this happens? So far it seems like the only way is to reset the affected device.
Replies
0
Boosts
0
Views
662
Activity
2w
The Digital Services Act (DSA) Spinning forever
Hey guys I been trying to complete the compliance reqs to distribute my apps in the EU, but after I insert my information it's just loading indefinitely, I have tried with safari, chrome, incognito. nothing seems to help. anyone had this problem before? Thanks have a great day! :)
Replies
0
Boosts
0
Views
84
Activity
4w
App stuck in
Hello, My app RecipePop seems to be stuck in the App Review process and I’m trying to understand if something might be wrong with the submission. App ID (Apple ID): 6758273317 Timeline: I have been submitting versions for a week and they remain in "Waiting for Review" for days.. Please help review this submission as soon as possible! My users are currently facing a bug that should have been fixed in this version. Any guidance would be greatly appreciated. Thank you.
Replies
0
Boosts
0
Views
69
Activity
2w
TestFlight Error: "The requested app is not available or doesn't exist" on Install (Internal Testing)
Hi everyone, I’m encountering a persistent issue with a visionOS app distributed through TestFlight for internal testing. The Problem: I have successfully archived and distributed the build as an Internal Test. The testers (including myself) received the invitation, accepted it, and the app is visible in the TestFlight app on Apple Vision Pro. However, the moment we click the "Install" button, an alert pops up saying: "The requested app is not available or doesn't exist." Context: Platform: visionOS (Targeting Vision Pro). App History: This is an ongoing project where the last distribution was about 5 months ago. The app has never been submitted for formal App Review or public release; it has only been used for TestFlight. Account Status: All agreements (including the Paid Applications Agreement) are active and in effect. What I have tried (but did not work): Re-uploading builds: Increased both version and build numbers and re-archived. Resetting Test Groups: Deleted the existing internal testing group, waited, and created a new group to re-invite testers. Tester Association: Removed all testers and re-added them to force a new invitation email. Device-side: Signed out and back into "Media & Purchases" on the Vision Pro. Key Observation: To determine if it was a project-level configuration error, I created a completely new App Identifier (Bundle ID) for the same project code and uploaded it as a new app record. In this case, TestFlight worked perfectly, and I could install the app without any issues. This leads me to believe that the original Bundle ID is stuck in some kind of "detached" or "stale" state on the App Store Connect backend. Has anyone experienced a specific Bundle ID being "corrupted" in the TestFlight system after a period of inactivity? Is there a way to force a full reset of the TestFlight status for an existing app record, or is this a backend bug that only Apple Support can resolve? Any insights or workarounds would be greatly appreciated.
Replies
0
Boosts
1
Views
293
Activity
3w
How should playback readiness be determined with AVSampleBufferAudioRenderer when using AirPlay?
I’m implementing a custom playback pipeline using AVSampleBufferAudioRenderer together with AVSampleBufferRenderSynchronizer. hasSufficientMediaDataForReliablePlaybackStart appears to be the intended signal for determining when enough media has been queued to start playback. For local playback, this works well in practice — the property becomes true after a reasonable amount of media is enqueued. However, when the output route is AirPlay, using this property becomes difficult: AirPlay requires significantly more buffered media before the renderer reports sufficient data. The required preroll amount is much larger than for local playback. For short assets, it is possible to enqueue the entire audio track and still never observe hasSufficientMediaDataForReliablePlaybackStart == true. In that situation there is no more media data to enqueue, but the renderer still reports that playback is not ready. Given this behavior, what is the recommended way to determine playback readiness when using AVSampleBufferAudioRenderer with AirPlay?
Replies
0
Boosts
0
Views
366
Activity
2w
Pls Can You Make a New Game..
Can you Make an GLOBAL IN REAL LIFE SIMULATOR ROLEPLAY.. Try to get 8 Different Developers to Help do it.. (Similar to Sims Play others Kind of that as well.. Gta Greenfiel rp in Roblox Minigame others as well..) Family Life Simulator Make it Realistic as can be.. The Server Could Add Billionaires or More then That on the Server & Add Multiple ppl on there in Online & Offline.. They Could Play it on ALL KINDS OF DEVICES & Android IPad Google Play IOS other Stuff too) Pls Pls Pls Pls.. I will Make a Image of it then I will Show it to you Guys to See what I want to be in the Game thnxs.. they could Have Wifi/Internet Hotspots & Offline..
Replies
0
Boosts
0
Views
713
Activity
2w
UI Testing for iPadOS 26 Menu Bar items
I need to validate whether specific menu items are correctly enabled/disabled. The XCUIAutomation elements for my menu items do not appear in the tree shown by displaying the XCUIApplication object in the debugger when building and testing the iPadOS version of my application. When running the application in an iPad simulator, I can make the menu bar appear by swiping down. The testing works as expected for the MacOS build and test. I did try to use the recording feature, but was not successful in creating a series of commands that worked for a test run.
Replies
0
Boosts
0
Views
233
Activity
2w
Processed internal TestFlight builds fail to install: “The requested app is not available or doesn’t exist”
Hi, I’m seeing a strange TestFlight issue. My builds process successfully in App Store Connect, appear in TestFlight, and are assigned to internal testers, but installation fails immediately with: “The requested app is not available or doesn’t exist.” What I’ve verified: • builds are processed/completed • apps are visible in TestFlight • internal tester groups are configured • agreements/banking/tax are active This affects multiple apps in the same developer account. The issue started after adding a widget extension and moving to a new Swift-based workflow, so I’m trying to isolate whether this is: • signing/provisioning/entitlements • widget extension misconfiguration • or a backend issue on Apple’s side I’ve already contacted Apple Developer Support and submitted Feedback Assistant reports. Has anyone seen this exact behavior before?
Replies
0
Boosts
0
Views
222
Activity
2w
Nearby Interaction background ranging with Live Activity (iOS 18.4+)
We are evaluating the new behavior mentioned in the Nearby Interaction documentation for iOS 18.4+, which states: “In iOS 18.4 and later, your app can continue ranging in the background with any supported device if the app starts a Live Activity as it goes to the background." Could you clarify what situations are considered “can continue ranging” versus cases where it will not continue? Specifically, if my app: starts a NISession in the foreground starts a Live Activity with that data then the app goes to background should the NI session still deliver ranging updates so the app can update the Live Activity? also, my app already enable Background Modes capability
Replies
0
Boosts
0
Views
135
Activity
2w
Apple Wallet not showing correct amounts for grocery delivery platform
We are observing unexpected behavior in Apple Wallet for transactions processed via an online delivery platform. Here is the specific flow: Initial Authorization: The original order was placed for $22.30. Order Amendment: The user added an item 10 minutes later for $6.20, bringing the total to $28.50. The Issue: Apple Wallet only displays the $6.20 transaction. The initial $22.30 amount is not visible in the transaction list. Technical Verification: We confirmed that both backend authorization messages for the original amount and the add-on were approved. We verified that the final settlement amounts correctly reflect the sum of both charges ($28.50). We have confirmed the transaction lifecycle completed successfully on our end. Despite this, the customer only sees the $6.20 entry in their Wallet history, which creates confusion as it doesn't reflect the total spent. Has anyone encountered this sync issue between settlement totals and Wallet display, or is there a specific way we should be linking these related authorizations? Thanks!
Replies
0
Boosts
0
Views
106
Activity
3w
How to initiate native cellular calls without user confirmation from a companion app (like Meta Ray-Ban glasses)
We are building an AI-powered smart glasses companion app, similar to Meta Ray-Ban. We want to provide true hands-free calling support. Right now, whenever the app tries to dial a native cellular call, iOS shows a confirmation screen that requires the user to tap to start the call. If the user always has to confirm/tap on the phone screen, there is no real point in using smart glasses for making calls. How can we initiate a native outgoing call without any confirmation dialog or extra tap, exactly like Siri does it, or like the Meta Ray-Ban glasses do when the user says “Hey Meta, call [name]” Please guide us on the correct APIs, entitlements, or integration path to achieve this behavior. Thank you.
Replies
0
Boosts
0
Views
44
Activity
2w
Purchase your membership.
Hello. Despite making my membership payment (and accidentally twice!), my membership is still not activated even after 62 hours. I contacted their support system but received no response. Does anyone have any suggestions?
Replies
0
Boosts
0
Views
96
Activity
3w
Apple Pay with one domain and several PSP integration
We already have an apple pay integration with a psp.
We have a merchant id with an identity certificate, a processing certificate and merchant domains. We are working to integrate an other psp. This psp have one csr (processing certificate) by customer. All the payment will be processed on the same domain. We have understood that it is not possible to have different processing certificates for a merchant id. So we can not reused our existing merchant id.

 On the other hand, it seems that it is not possible to have different merchant ids on the same domain (because of the domain verification). But all payments are processed on the same domain.

 Do you think there is a solution ?
Is there a recommended workaround for this scenario?
Replies
0
Boosts
1
Views
67
Activity
2w