Steps to Reproduce
make an outbound call
cover the sensor
Actual Behavior
the screen won't go dark
device iOS Result
iphone15 17 Pass
iphone14p 18.0.1 Pass
iphoneXs_pro max 18.1.1 Pass
iphone13pro max 18.2.1 Pass
iphone16pro 18.2 Fail
iphone15pro max 18.3 Fail
iphone12 pro max 18.3 Fail
ps: Skype has the same probelm
Seems like this issue only happens on iOS18.2+ on some devices, so is there a bug for this?
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I'm preparing my submission for the Swift Student Challenge, and I have a couple of questions regarding the development environment.
Is it allowed to use Xcode to program my scene, or do I have to use Swift Playgrounds?
Can I use iPadOS 18 for development? I noticed that Swift Playgrounds currently only supports up to iPadOS 17.5, but I would like to use RealityView, which is only available starting from iPadOS 18.
I appreciate any clarification on this. Thanks in advance!
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Swift Playground
Playground Support
RealityKit
The latest Beta update 18.5.4 has caused connectivity problems with my car (Skoda Enyaq) whereby there is no connection via Bluetooth or the cars internal WiFi.
Also contacts will not download to the care which is very frustrating.
Topic:
Community
SubTopic:
Apple Developers
We have observed an issue where upgrading an iPhone to iOS 18.4 causes installed apps to revert to significantly older versions. For example, if the App Store version is 1.0.284 and the user had 1.0.283 installed before the upgrade, after updating to iOS 18.4, the app version reverts to 1.0.208—which is nearly a year old.
We suspect this may be related to iCloud backup restoration. Has Apple encountered similar cases, and is there a known resolution for this issue?
Topic:
Community
SubTopic:
Apple Developers
I'm concerned that the Apple Vision Pro is too costly for low-income developers to develop for. Any thoughts?
It's Thursday, March 27th 2025 and I'm living in the UK, I have completed my project and submitted it before February 23rd and got the confirmation email and on March 27th, it says results are out but even after I wait for a long time, I still get the same message: We’ve received your submission.
We'll send you an email when results are posted. Even after I come back 16 hours into the day which is 4PM GMT, so I want to know where to see the results anywhere else or if it's just a delay.
When I updated IOS 26.1, When someone call me over voice call phone kept vibrating after call has been picked for 15 sec. Can you please check what’s the issue
Topic:
Community
SubTopic:
Apple Developers
HiIm currently on iOS 11 Beta 2 (Build 15A5304i) With Update 1 Build 15A5304j just been released, will there be any difference since last weeks release?I can't update OTA to the new build released today.ThanksBarry
Hello everyone,
I'm a 2nd-year Computer Science student who's excited to dive into iOS development, and I'd really appreciate some guidance from the experienced developers in this community.
MY CURRENT BACKGROUND
I have a solid foundation in programming fundamentals through my university coursework (data structures, algorithms, OOP concepts), and I'm familiar with general software development principles. However, iOS development is entirely new territory for me, and I want to make sure I start on the right foot.
WHAT I'M LOOKING TO UNDERSTAND
Learning Path & Technologies
Should I start with UIKit or SwiftUI? I've heard conflicting opinions about this
How important is it to learn Objective-C in 2025, or should I focus solely on Swift?
Are there any foundational Apple frameworks I should prioritize learning early on?
Roadmap & Structured Learning
Is there a recommended roadmap or learning sequence I should follow?
What skills/topics should I master before moving to more advanced concepts?
Should I learn iOS development in a linear fashion, or is it better to learn as I build projects?
Are there any official Apple learning paths or certifications worth pursuing?
Common Mistakes to Avoid
What are the most common pitfalls beginners face when starting iOS development?
Are there any bad habits or patterns I should consciously avoid from day one?
What misconceptions did you have as a beginner that you wish someone had corrected earlier?
Project-Based Learning
What types of projects would you recommend for someone at my level?
Should I build several small apps or focus on one comprehensive project?
At what point should I start contributing to open-source iOS projects?
Best Practices & Design Patterns
Which iOS-specific design patterns (MVC, MVVM, etc.) should I learn first?
How can I develop good habits around memory management and app architecture from the beginning?
What resources do you recommend for learning iOS best practices, not just syntax?
Apple Ecosystem & Tools
Beyond Xcode, what tools should be in my toolkit?
How important is it to learn about TestFlight, Instruments, and other Apple developer tools early on?
Should I get comfortable with CocoaPods/SPM from the start, or wait until I'm more experienced?
MY GOALS
My goal is to build a solid foundation over the next 6-8 months, create a few portfolio-worthy apps and pursuing iOS development as a career path after graduation.
SPECIFIC QUESTIONS
How many hours per week would you recommend dedicating to learning iOS development while managing university coursework?
What's the best way to stay updated with Apple's annual changes and new frameworks?
When should I start thinking about publishing apps to the App Store?
Are there any mentorship programs or communities specifically for beginner iOS developers you'd recommend?
I know this is a lot of questions, but I genuinely want to learn the right way rather than picking up bad habits I'll have to unlearn later. Any advice, resources, or personal experiences you're willing to share would be incredibly valuable to me.
Thank you in advance for taking the time to help a beginner. I'm committed to putting in the work and learning properly!
Topic:
Community
SubTopic:
Apple Developers
I’m experiencing an issue on macOS Tahoe (Developer Beta, July 2025) related to the new “Allow in Menu Bar” section in System Settings.
After uninstalling the application Backdrop (developer: Cindori), the entry com.cindori.Backdrop.Wallpaper still appears in the list of apps allowed to show in the menu bar, even though:
— The app and all its associated files have been fully deleted.
— The LaunchAgents files in ~/Library/LaunchAgents and /Library/LaunchAgents have been removed.
— Preferences have been deleted via defaults delete com.cindori.Backdrop and defaults delete com.cindori.Backdrop.Wallpaper.
— The system has been restarted.
It seems the “Allow in Menu Bar” section keeps phantom references to apps or agents even after complete cleanup.
Could you please confirm if this is expected behavior (perhaps for future reactivation) or a bug?
Is there any official method or recommended command to permanently remove such residual entries from this list?
Thank you very much for your help and clarifications.
Topic:
Community
SubTopic:
Apple Developers
Is there a way to check whether third-party code can be inserted into parts of the ARM CPU architecture from outside? I have the paranoid impression that my MacBook Pro, M2 processor is being manipulated from outside. For example: Safari, when opened, displays pages scaled down without my conscious intervention, when clicked on the original size it scales back to normal for a short time and then implodes again; I use the navigation bar on the left excessively, it is my most important tool in Safari, today it was impossible to insert a link using drag & drop, the bar scrolls up or down very quickly; a behavior that I only know from Intel processors. For example, notes, I encrypted an important note, no problem even though photos and links are inserted, yesterday I could no longer open the note, neither on the MacBook Pro nor on the iPhone. When opening the notes app in the terminal on the MacBook Pro, an EXEC_CRASH report was generated. I have a terrible suspicion that the Apple branch in Munich is tampering with the devices and software of users in Germany. Sorry, I'm a big fan of Apple and its products, but this is very spooky. I just wanted to share my distrust with you!
Topic:
Community
SubTopic:
Apple Developers
[https://vimeo.com/manage/videos/1051990313)
We are experiencing an issue where a user is unable to open our app on their iPhone 16 Pro Max running iOS 18.3. When the user selects the app, it begins to scale to screen size but then fades away without fully opening. It is unclear whether this is a crash or another issue.
To troubleshoot, we created a simplified version of the app containing only a single screen displaying "Hello, World." The user experiences the same issue with this version, leading us to believe there may be a device-specific setting or compatibility issue at play.
Steps the User Has Tried:
Checked device storage – over 200GB available
Offloaded and reinstalled the app
Deleted and reinstalled the app
Updated to iOS 18.3
Forced restart of the device
Reset network settings
Turned off VPN
Despite these steps, the issue persists. We would appreciate any guidance on potential causes or troubleshooting steps to resolve this issue.
Topic:
Community
SubTopic:
Apple Developers
On wake from sleep the Mac Studio's Desktop picture is shown in actual resolution instead of stretched to fit screen. For example, a picture which is 2059 × 1371 is shown at that resolution on a 5K Retina screen and so only fills about 60% of the screen area. It starts with the picture positioned in the top left corner but sometimes moves down the screen. This behaviour does not change if the screen is scaled up or down – the picture size is also scaled.
Notice that icons on the Desktop are displayed in the correct position.
At the same time, the Dock is shown at the bottom of the picture instead of at the bottom of the screen.
Usually, the Desktop redisplays correctly. But increasingly, the only solution is to log out and in again.
This might be related to my other question on the Desktop picture Pref Pane.
See attached example which is a full screen capture i.e. command-shift-3 (with my personal details obscured):
For the last week or i no longer receive text verification codes from outside sources like my bank, credit card issuers etc. I’m on the iPhone beta testing OS software…
Topic:
Community
SubTopic:
Apple Developers
Hey team,
I have an app in CarPlay where i was pushing the CPNowPlayingTemplate as follows:
self.interfaceController.pushTemplate(CPNowPlayingTemplate.shared(), animated: true)
This used to work perfectly, but suddenly I have started to get this error
NSInvalidArgumentException: Unsupported object <CPNowPlayingTemplate: 0x119a0b5c0> <identifier: 6EE4E5A9-B1FB-4341-A485-78D7DDEBD8D0, userInfo: (null), tabTitle: (null), tabImage: (null), showsTabBadge: 0> passed to pushTemplate:animated:completion:. Allowed classes: {(
CPActionSheetTemplate,
CPAlertTemplate,
CPVoiceControlTemplate,
CPTabBarTemplate,
CPListTemplate,
CPInformationTemplate,
CPContactTemplate,
CPMapTemplate,
CPGridTemplate,
CPSearchTemplate
)}
How is this possible? Even on Apple docs, it says to pushTemplate
Refer
https://developer.apple.com/download/files/CarPlay-Developer-Guide.pdf
https://developer.apple.com/documentation/carplay/cpnowplayingtemplate/
Hello,
i am currently running iOS 18.4 Public Beta (22E5232a) on an iPhone 16 Pro and i have problems with getting emails in the native mail app. i cannot receive any email from some of my email addresses. there is an “account error“ message that says:
“Cannot get mail, The connection to the server failed.”
When i enter my password again in settings it works for 1-2 days then stop working. On my iPhone X running iOS 16.7.10 it works perfectly. Only bugs on my iPhone 16 Pro.
Topic:
Community
SubTopic:
Apple Developers
Dear Apple Developer Community,
I hope this message finds you well. I'm seeking guidance regarding an issue with my Apple Developer account and the future status of my app.
Issue Summary:
Account Status: My Apple Developer account has been locked (cannot be used) without any clear reason. Despite contacting both Apple Support and Apple Developer Support, I haven't received a workable solution to regain access.
App Status: Currently, my mobile app remains visible and downloadable on the Apple App Store.
Concerns:
Future of the App: I'm concerned about the future availability of my app. I've heard that apps associated with locked or inactive developer accounts might be archived or removed after a certain period. Is this accurate? If so, what is the typical timeframe for such actions?
Similar Experiences: Has anyone in the community encountered a similar situation with their developer account being locked and cannot be used? If so, were you able to resolve it, and how?
I appreciate any insights or advice from those who have faced similar challenges or have knowledge in this area. Your assistance would be invaluable in helping me navigate this situation.
Topic:
Community
SubTopic:
Apple Developers
I intend to participate in the Swift Student Challenge 25. I see Rules, It is mentioned that Playgrounds works should be a work that can be experienced in three minutes. However, my work does not meet this requirement.
Create an interactive scene in an app playground that can be experienced within three minutes.
Initially, my work was not intended for the Challenge but for the App Store. However, I decided to submit it to the Challenge, and my work and I met the requirements of the Challenge. Therefore, my work is a complete application, which makes it impossible for the judges to experience it within three minutes. It may take more time. Does this have any impact?
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Swift
Swift Playground
SwiftUI
I have a iPhone 16 pro for two months and since have put 26 beta my batTrey is draining much quicker
so far the only issue I’m having since the update yesterday is my Bluetooth. Every time I try to use my Bluetooth headphones since the update, they either just stop working midway through playing a song or watching a video, etc., or they play a super high pitched noise that causes me to have to rip my headphones out of my ears.