Posts under App & System Services topic

Post

Replies

Boosts

Views

Activity

iOS 26 iPhone won't charge and keeps restarting.
I have an iPhone 14 Pro. I downloaded the iOS 26 beta and had a SERIOUS error, rendering the phone unusable. I charged it to 60% and kept it plugged in while updating. While updating, I restarted several times at the Apple logo, then at the Welcome screen, and it had quite a few bugs with low battery warnings. When I turned it on, I noticed I had 1% (I thought it was strange). When it was plugged in, it wouldn't charge; it only had 1% left, and it also restarted every 2 minutes. Off-plugged, it did exactly the same thing. In the end, I had to go back to iOS 18.5; I had no problems with this version.
4
3
1.2k
Jun ’25
CarPlay not working on iOS 26 beta
Just wanted to check here to see if anyone else is running into the issue of CarPlay not working at all on iOS 26 Beta 1, even with the update on Friday. I plug my phone in (wired) and CarPlay never shows up. I've seen a Reddit thread where other folks are seeing the same thing.
4
1
515
Dec ’25
Flutter library that basically makes a call every "x" minutes if the app is in the background.
Hi everyone, could you help us? We implemented a Flutter library that basically makes a call every x minutes if the app is in the background, but when I generate the version via TestFlight for testing, it doesn't work. Can you help us understand why? Below is a more detailed technical description. Apple Developer Technical Support Request Subject: BGTaskScheduler / Background Tasks Not Executing in TestFlight - Flutter App with workmanager Plugin Issue Summary Background tasks scheduled using BGTaskScheduler are not executing when the app is distributed via TestFlight. The same implementation works correctly when running the app locally via USB/Xcode debugging. We are developing a Flutter application that needs to perform periodic API calls when the app is in the background. We have followed all documentation and implemented the required configurations, but background tasks are not being executed in the TestFlight build. App Information Field Value App Version 3.1.15 (Build 311) iOS Minimum Deployment Target iOS 15.0 Framework Flutter Flutter SDK Version ^3.7.2 Technical Environment Flutter Dependencies (Background Task Related) Package Version Purpose workmanager ^0.9.0+3 Main background task scheduler (uses BGTaskScheduler on iOS 13+) flutter_background_service ^5.0.5 Background service management flutter_background_service_android ^6.2.4 Android-specific background service flutter_local_notifications ^19.4.2 Local notifications for background alerts timezone ^0.10.0 Timezone support for scheduling Other Relevant Flutter Dependencies Package Version firebase_core 4.0.0 firebase_messaging (via native Podfile) sfmc (Salesforce Marketing Cloud) ^9.0.0 geolocator ^14.0.0 permission_handler ^12.0.0+1 Info.plist Configuration We have added the following configurations to Info.plist: UIBackgroundModes <key>UIBackgroundModes</key> <array> <string>location</string> <string>remote-notification</string> <string>processing</string> </array> ### BGTaskSchedulerPermittedIdentifiers ```xml <key>BGTaskSchedulerPermittedIdentifiers</key> <array> <string>br.com.unidas.apprac.ios.workmanager.carrinho_api_task</string> <string>br.com.unidas.apprac.ios.workmanager</string> <string>be.tramckrijter.workmanager.BackgroundTask</string> </array> **Note:** We included multiple identifier formats as recommended by the `workmanager` Flutter plugin documentation: 1. `{bundleId}.ios.workmanager.{taskName}` - Custom task identifier 2. `{bundleId}.ios.workmanager` - Default workmanager identifier 3. `be.tramckrijter.workmanager.BackgroundTask` - Plugin's default identifier (as per plugin documentation) ## AppDelegate.swift Configuration We have configured the `AppDelegate.swift` with the following background processing setup: ```swift // In application(_:didFinishLaunchingWithOptions:) // Configuration to enable background processing via WorkManager // The "processing" mode in UIBackgroundModes allows WorkManager to use BGTaskScheduler (iOS 13+) // This is required to execute scheduled tasks in background (e.g., API calls) // Note: User still needs to have Background App Refresh enabled in iOS settings if UIApplication.shared.backgroundRefreshStatus == .available { // Allows iOS system to schedule background tasks with minimum interval UIApplication.shared.setMinimumBackgroundFetchInterval(UIApplication.backgroundFetchIntervalMinimum) } ## WorkManager Implementation (Dart/Flutter) ### Initialization ```dart /// Initializes WorkManager static Future<void> initialize() async { await Workmanager().initialize(callbackDispatcher, isInDebugMode: false); print('WorkManagerService: WorkManager initialized'); } ### Task Registration /// Schedules API execution after a specific delay ## Observed Behavior ### Works (Debug/USB Connection) - When running the app via Xcode/USB debugging - Background tasks are scheduled and executed as expected - API calls are made successfully when the app is backgrounded ### Does NOT Work (TestFlight) - When the app is distributed via TestFlight - Background tasks appear to be scheduled (no errors in code) - Tasks are **never executed** when the app is in background - We have tested with: - Background App Refresh enabled in iOS Settings - App used frequently - Device connected to WiFi and charging - Waited for extended periods (hours) ## Possible heart points 1. **Are there any additional configurations required for `BGTaskScheduler` to work in TestFlight/Production builds that are not required for debug builds?** 2. **Is the identifier format correct?** We are using: `br.com.unidas.apprac.ios.workmanager.carrinho_api_task` - Should it match exactly with the task name registered in code? 3. **Are there any known issues with Flutter's `workmanager` plugin and iOS BGTaskScheduler in production environments?** 4. **Is there any way to verify through logs or system diagnostics if the background tasks are being rejected by the system?** 5. **Could there be any conflict between our other background modes (`location`, `remote-notification`) and `processing`?** 6. **Does the Salesforce Marketing Cloud SDK (SFMC) interfere with BGTaskScheduler operations?** ## Additional Context - We have verified that `Background App Refresh` is enabled for our app in iOS Settings - The app has proper entitlements for push notifications and location services - Firebase, SFMC (Salesforce Marketing Cloud), and other SDKs are properly configured - The issue is **only** present in TestFlight builds, not in debug/USB-connected builds ## References - [Apple Documentation - BGTaskScheduler](https://developer.apple.com/documentation/backgroundtasks/bgtaskscheduler) - [Apple Documentation - Choosing Background Strategies](https://developer.apple.com/documentation/backgroundtasks/choosing_background_strategies_for_your_app) Thank you
2
0
125
Dec ’25
Testing Age Assurance in Sandbox Failed
According to Apple's documentation at https://developer.apple.com/documentation/storekit/testing-age-assurance-in-sandbox?language=objc, the testing steps and expected responses are outlined as follows: ​Test app consent revocation​ To test the notification when a parent or guardian revokes access to your app on behalf of their child, follow these steps: Start with a Sandbox account. From the Age Assurance settings, tap ​Revoke App Consent. Enter your app’s Bundle ID (for example, com.example.bundle). Tap ​Revoke Consent​ to simulate the revocation. Confirm that the system displays ​​“Notification Triggered”​​ with the message ​​“A notification will be sent to the developer server soon.”​ I followed the steps exactly as described above, but during the fifth step, instead of seeing the prompt ​​"A notification will be sent to the developer server soon,"​​ a pop-up dialog with only a confirmation button appeared. After clicking it, there was no further response, and our server did not receive any notification (neither from the Sandbox nor the Production environment).
2
2
187
Dec ’25
StoreKit2
Hello, I use Storekit2 to test the purchase of subscription products. After purchasing a subscription product in the sandbox, it will automatically renew 12 times, and then it will no longer automatically renew. When I click to purchase again, calling the try await product.purchase() method does not pop up the purchase pop-up window. In fact, it will directly go to the case let .success(.verified(transaction)): step, and the Transaction.currentEntitlements is empty
1
3
317
Jun ’25
Clarification on Offer-Code Redemption When Streamlined Purchasing Is Turned Off
Background We sell a suite of iPadOS/macOS apps that share a single auto-renewable subscription using this architecture. Per “Offering a Subscription Across Multiple Apps” we require users to sign in before purchasing so we can propagate the entitlement and avoid duplicate subscriptions across apps. To enforce that sign-in step we plan to turn off Streamlined Purchasing in App Store Connect. Question We also want to distribute subscription offer codes (for promotion, retention, appeasing dissatisfied customers, etc.). After Streamlined Purchasing is turned off, will customers still be able to redeem offer codes outside the app (App Store “Redeem Code” UI or redemption URL)? If outside-app redemption remains possible, it bypasses our sign-in gate and could let the same customer buy the suite twice (once via each app). Is there an approved method to limit offer-code redemption to the in-app flow only, or otherwise prevent such duplicate subscriptions? If no such limitation exists, what best-practice workaround does Apple recommend for multi-app suites that must turn off Streamlined Purchasing yet still wish to use offer codes without duplication risk? Environment StoreKit 2; server-side receipt validation & cross-app entitlement propagation. Apps support the in-app presentCodeRedemptionSheet flow. We expect to use both one-time-use and custom offer codes.
2
3
136
Apr ’25
How to mount custom FSKit-based file system in Finder?
Hi, I'm working with the new FSKit framework and have successfully implemented a custom file system using FSUnaryFileSystem. Mounting the file system via Terminal works perfectly — I can create, delete, and browse files and directories as expected. Since /Volumes is protected on modern macOS systems, I cannot mount my file system there directly. Instead, I mount it into a different writable directory (e.g., /tmp/MyFS) and then create a symbolic link to it in a user-visible location such as ~/Downloads/MyFS. Finder does see the symlink and displays it with a "Volume" icon, but clicking it results in an error — it cannot be opened. It seems like Finder does not treat the symlinked mount as a fully functional volume. Is there a proper way to register or announce a FSKit-mounted file system so that Finder lists it as a real volume and allows access to it? Are there additional steps (APIs, notifications, entitlements, or Info.plist keys) required to integrate with Finder? Any insight would be greatly appreciated. Thanks!
4
3
365
Jun ’25
Xcode 16.4 and above build error with Network Extension and WireGuard library
I have added a Network Extension to my iOS project to use the WireGuard library. Everything was working fine up to Xcode 16, but after updating, I’m facing a build issue. The build fails with the following error: No such file or directory: '@rpath/WireGuardNetworkExtensioniOS.debug.dylib' I haven’t explicitly added any .dylib to my project. The Network Extension target builds and runs fine on Xcode 16.
2
3
195
Sep ’25
Unable to upload an app with ExtensionFoundation
I have an iOS app with ExtensionFoundation. It runs well on my local device, but when I upload on the AppStore it gets rejected with: Validation failed Invalid Info.plist value. The value of the EXExtensionPointIdentifier key, AsheKube.app.a-Shell.localWebServer, in the Info.plist of “a-Shell.app/Extensions/localWebServer.appex” is invalid. Please refer to the App Extension Programming Guide at https://developer.apple.com/library/content/documentation/General/Conceptual/ExtensibilityPG/Action.html#/apple_ref/doc/uid/TP40014214-CH13-SW1. (ID: ae8dd1dd-8caf-4a48-9651-7a225faed4eb) The Info.plist in my Extension is: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>EXAppExtensionAttributes</key> <dict> <key>EXExtensionPointIdentifier</key> <string>com.example.example-extension</string> </dict> </dict> </plist> so the Info.plist that causes the issue has been automatically generated by Xcode. I can access it as well, and it says: { "BuildMachineOSBuild" => "25A354" "CFBundleDevelopmentRegion" => "en" "CFBundleDisplayName" => "localWebServerExtension" "CFBundleExecutable" => "localWebServer" "CFBundleIdentifier" => "AsheKube.app.a-Shell.localWebServerExtension" "CFBundleInfoDictionaryVersion" => "6.0" "CFBundleName" => "localWebServer" "CFBundlePackageType" => "XPC!" "CFBundleShortVersionString" => "1.0" "CFBundleSupportedPlatforms" => [ 0 => "iPhoneOS" ] "CFBundleVersion" => "1" "DTCompiler" => "com.apple.compilers.llvm.clang.1_0" "DTPlatformBuild" => "23A339" "DTPlatformName" => "iphoneos" "DTPlatformVersion" => "26.0" "DTSDKBuild" => "23A339" "DTSDKName" => "iphoneos26.0" "DTXcode" => "2601" "DTXcodeBuild" => "17A400" "EXAppExtensionAttributes" => { "EXExtensionPointIdentifier" => "AsheKube.app.a-Shell.localWebServer" } "MinimumOSVersion" => "26.0" "NSHumanReadableCopyright" => "Copyright © 2025 AsheKube. All rights reserved." "UIDeviceFamily" => [ 0 => 1 1 => 2 ] "UIRequiredDeviceCapabilities" => [ 0 => "arm64" ] } What should I do to be able to upload on the AppStore?
13
1
680
Nov ’25
iOS 26 - Widget not updated with respect to main app's system preferred language
Hi, My iOS app's home screen widget content was implemented to base on the preferred language of my main app (e.g. my app has the following preferred language options with this order English, Japanese, Traditional Chinese, Korean, Simplify Chinese). Say the main app is currently using English as their preferred language, I can change the preferred language in the iOS Settings -> Apps -> My App -> Preferred Language. My widget's content will respect to the preferred language option that I selected with only exception if I switch back to English language and my Widget's content won't get updated. The Main app content is always update with respect to the selected preferred language. My app and widget is working without any issue in iOS 18. Other things that I had discovered during my testing under iOS 26, the "first" language appeared in my preferred language always being the issue (e.g. if the first language is Japanese , once I change to other languages and than switch back to Japanese, my widget content won't respect to this but the main app content are ok). Any one has a similar issues regarding the preferred language?
3
3
447
Nov ’25
Question about testing the Declared Age Range feature
I’m integrating the Declared Age Range feature to tailor our app’s experience based on a user’s age range. I’m currently in the testing phase and would like to repeatedly test the consent flow and different outcomes from AgeRangeService.shared.requestAgeRange(...). However, once I go through the consent flow and choose to share, the age-range sharing sheet no longer appears on subsequent attempts—so it’s hard to validate edge cases (e.g., changed gates, declined flow, re-prompt behavior). Could you advise on the recommended way to reset or re-prompt during development? In particular: Is there a supported way to clear per-app consent so the system prompts again? Under what conditions should the “Share Age Range Again” control appear in Settings, and is there an equivalent way to trigger it for testing? Are there best practices for QA (e.g., using Ask First at the system level, testing on real devices vs. Simulator, using a separate bundle ID for dev builds, or other steps)? Any other guidance for validating different requestAgeRange results (e.g., declined/not available) would be appreciated.
3
1
457
Nov ’25
Issues with Family Control API: App Blocking & Screen Time for Multiple Children
We are developing a parental control application in SwiftUI with features like app blocking and screen time management. We are using the Family Control API along with Apple Family Sharing, allowing parents to add multiple children to the family group. We have followed the apple documentation still we are facing following issues: App Blocking Issue: The family picker does not display each child's name separately or their apps individually. Instead, it shows all children's apps together, making it difficult to block apps for a specific child. Screen Time Data Issue: We receive the total screen time usage for all children combined rather than separate screen time data for each child. Syncing Delay: When a new child is added to the Family Sharing group, we are unsure how long it takes for their apps to sync and appear on the parent’s device.
2
3
558
Sep ’25
Issue with DeviceActivityMonitor - eventDidReachThreshold Callback Not Triggering Properly
Hello, I'm currently experiencing an issue with the DeviceActivityMonitor extension in my code, specifically with the eventDidReachThreshold callback. I'm hoping to get some insights into why this problem occurs and how to resolve it. Problem: Issue 1: The eventDidReachThreshold callback is not triggering as expected. It appears that the callback is not being invoked when the threshold is reached. Issue 2: After a few seconds, the eventDidReachThreshold callback starts to trigger multiple times. This unexpected behavior is causing problems in my code, as it results in incorrect actions being taken. iOS version: iOS16.7.2 and iOS17.1 Xcode version: 15.0.1 Swift version: 5.9 Here is my code to start the monitoring: func startMonitoring() { var startTime : DateComponents = DateComponents(hour: 0, minute: 0) let endTime : DateComponents = DateComponents(hour: 23, minute: 59) /// Creates the schedule for the activity, specifying the start and end times, and setting it to repeat. let schedule = DeviceActivitySchedule(intervalStart: startTime, intervalEnd: endTime, repeats: true, warningTime: nil) /// Defines the event that should trigger the encouragement. let event = DeviceActivityEvent(applications: socialActivitySelection.applicationTokens, categories: socialActivitySelection.categoryTokens, webDomains: socialActivitySelection.webDomainTokens, threshold: DateComponents(minute: 2)) let events: [DeviceActivityEvent.Name: DeviceActivityEvent] = [.socialScreenTimeEvent : event] do { activityCenter.stopMonitoring([.socialScreenTime]) /// Tries to start monitoring the activity using the specified schedule and events. try activityCenter.startMonitoring(.socialScreenTime, during: schedule, events: events) } catch { /// Prints an error message if the activity could not be started. print("Could not start monitoring: \(error)") } } If there are any known workarounds or potential solutions, please share them. Thank you for your help in resolving this problem.
1
3
1.1k
Nov ’25
How to open parent app from `ShieldActionDelegate`
Hello, I think it is quite a common use-case to open the parent app that owns the ShieldActionDelegate when the user selects an action in the Shield. There are only three options available that we can do in response to an action: ShieldActionResponse.none ShieldActionResponse.close ShieldActionResponse.defer It would be great if this new one would be added as well: ShieldActionResponse.openParentApp While finding a workaround for now, the problem is that the ShieldActionDelegate is not a normal app extension. That means, normal tricks do not work to open the parent app from here. For example, UIApplication.shared.open(url) does not work because we can’t access UIApplication from the ShieldActionDelegate unfortunately. NSExtensionContext is also not available in the ShieldActionDelegate unfortunately, so that’s also not possible. There are apps however, that managed to find a workaround, in my research I stumbled across these two: https://apps.apple.com/de/app/applocker-passcode-lock-apps/id1132845904?l=en-GB https://apps.apple.com/us/app/app-lock/id6448239603 Please find a screen recording (gif) attached. Their workaround is 100% what I’m looking for, so there MUST be a way to do so that is compliant with the App Store guidelines (after all, the apps are available on the App Store!). I had documented my feature request more than 2 years ago in this radar as well: FB10393561
8
3
1.8k
Nov ’25
SwiftData crash on fetch
I have a strange crash which I have problems understanding. It only happens on a few devices, after a ModelContainer migration, and it doesn't seem to crash on the migration itself. The fetch is done in onAppear, and shouldn't necessarily result in a crash, as it is an optional try: let request = FetchDescriptor<Rifle>() let data = try? modelContext.fetch(request) if let data, !data.isEmpty { rifle = data.first(where: { $0.uuid.uuidString == settings.selectedRifleId }) ?? data.first! } When I get logs from users, there seems to be an error in encoding? Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x000000018e8bfd78 Termination Reason: SIGNAL 5 Trace/BPT trap: 5 Terminating Process: exc handler [71687] Triggered by Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libswiftCore.dylib 0x18e8bfd78 _assertionFailure(_:_:file:line:flags:) + 264 1 SwiftData 0x24e18b480 0x24e14c000 + 259200 2 SwiftData 0x24e193968 0x24e14c000 + 293224 3 SwiftData 0x24e195a78 0x24e14c000 + 301688 4 libswiftCore.dylib 0x18e8e4084 _KeyedEncodingContainerBox.encodeNil<A>(forKey:) + 352 5 libswiftCore.dylib 0x18e8d79f0 KeyedEncodingContainer.encodeNil(forKey:) + 64 6 SwiftData 0x24e19f09c 0x24e14c000 + 340124 7 SwiftData 0x24e1a3dec 0x24e14c000 + 359916 8 libswiftCore.dylib 0x18ec10be8 dispatch thunk of Encodable.encode(to:) + 32 9 SwiftData 0x24e1cd500 0x24e14c000 + 529664 10 SwiftData 0x24e1cd0c8 0x24e14c000 + 528584 11 SwiftData 0x24e1da960 0x24e14c000 + 584032 12 SwiftData 0x24e1ee2ec 0x24e14c000 + 664300 13 SwiftData 0x24e1d97d8 0x24e14c000 + 579544 14 SwiftData 0x24e1eada0 0x24e14c000 + 650656 15 SwiftData 0x24e1d989c 0x24e14c000 + 579740 16 SwiftData 0x24e1eee78 0x24e14c000 + 667256 17 Impact 0x1027403bc 0x10268c000 + 738236
9
3
862
Jun ’25
Network Extension App for MacOS with 3 Extensions
Hi All, I am currently working on a Network Extension App for MacOS using 3 types of extensions provided by Apple's Network Extension Framework. Content Filter, App Proxy (Want to get/capture/log all HTTP/HTTPS traffic), DNS Proxy (Want to get/capture/log all DNS records). Later parse into human readable format. Is my selection of network extension types correct for the intended logs I need? I am able to run with one extension: Main App(Xcode Target1) <-> Content Filter Extension. Here there is a singleton class IPCConnection between App(ViewController.swift) which is working fine with NEMachServiceName from Info.plist of ContentFilter Extension(Xcode Target2) However, when I add an App Proxy extension as a new Xcode Target3, I think the App and extension's communication getting messed up and App not getting started/Crashing. Here, In the same Main App, I am adding new separate IPCConnection for this extension. Here is the project organization/folder structure. MyNetworkExtension ├──MyNetworkExtension(Xcode Target1) │ ├── AppDelegate.swift │ ├── Assets.xcassets │ ├── Info.plist │ ├── MyNetworkExtension.entitlement │ | ── Main │ |-----ViewController.swift │ └── Base.lproj │ └── Main.storyboard ├── ContentFilterExtension(Xcode Target2) │ ├── ContentFilterExtension.entitlement │ │ ├── FilterDataProvider.swift │ │ ├── Info.plist │ │ ├── IPCConnection.swift │ │ └── main.swift ├── AppProxyProviderExtension(Xcode Target3) │ ├── AppProxyProviderExtension.entitlement │ │ ├── AppProxyIPCConnection.swift │ │ ├── AppProxyProvider.swift │ │ ├── Info.plist │ │ └── main.swift └── Frameworks ├── libbsm.tbd └── NetworkExtension.framework Is my Approach for creating a single Network Extension App with Multiple extensions correct or is there any better approach of project organization that will make future modifications/working easier and makes the maintenance better? I want to keep the logic for each extension separate while having the same, single Main App that manages everything(installing, activating, managing identifiers, extensions, etc). What's the best approach to establish a Communication from MainApp to each extension separately, without affecting one another? Is it good idea to establish 3 separate IPC Connections(each is a singleton class) for each extension? Are there any suggestions you can provide that relates to my use case of capturing all the network traffic logs(including HTTP/HTTPS, DNS Records, etc), especially on App to Extension Communication, where my app unable to keep multiple IPC Connections and maintain them separately? I've been working on it for a while, and still unable to make the Network Extension App work with multiple extensions(each as a new Xcode target). Main App with single extension is working fine, but if I add new extension, App getting crashed. I suspect it's due to XPC/IPC connection things! I really appreciate any support on this either directly or by any suggestions/resources that will help me get better understand and make some progress. Please reach out if in case any clarifications or specific information that's needed to better understand my questions. Thank you very much
4
0
358
Sep ’25
Performance degradation of HTTP/3 requests in iOS app under specific network conditions
Hello Apple Support Team, We are experiencing a performance issue with HTTP/3 in our iOS application during testing. Problem Description: Network requests using HTTP/3 are significantly slower than expected. This issue occurs on both Wi-Fi and 4G networks, with both IPv4 and IPv6. The same setup worked correctly in an earlier experiment. Key Observations: The slowdown disappears when the device uses: · A personal hotspot. · Network Link Conditioner (with no limitations applied). · Internet sharing from a MacBook via USB (where traffic was also inspected with Wireshark without issues). The problem is specific to HTTP/3 and does not occur with HTTP/2. The issue is reproducible on iOS 15, 18.7, and the latest iOS 26 beta. HTTP/3 is confirmed to be active (via assumeHttp3Capable and Alt-Svc header). Crucially, the same backend endpoint works with normal performance on Android devices and using curl with HTTP/3 support from the same network. I've checked the CFNetwork logs in the Console but haven't found any suspicious errors or obvious clues that explain the slowdown. We are using a standard URLSession with basic configuration. Attempted to collect qlog diagnostics by setting the QUIC_LOG_DIRECTORY=~/ tmp environment variable, but the logs were not generated. Question: What could cause HTTP/3 performance to improve only when the device is connected through a hotspot, unrestricted Network Link Conditioner, or USB-tethered connection? The fact that Android and curl work correctly points to an issue specific to the iOS network stack. Are there known conditions or policies (e.g., related to network interface handling, QoS, or specific packet processing) that could lead to this behavior? Additionally, why might the qlog environment variable fail to produce logs, and are there other ways to obtain detailed HTTP/3 diagnostic information from iOS? Any guidance on further diagnostic steps or specific system logs to examine would be greatly appreciated. Thank you for your assistance.
6
0
456
Nov ’25
There were problems encountered during the development of core spotlight.
In IOS17 and IOS18, core spotlight can only match app contents by searching for the displayName, but cannot hit the contents by using keywords. Moreover, when matching the app content by searching for the "displayName", it requires inputting four consecutive characters to achieve a match.These issues did not occur in iOS 16. What is the reason for this? Here is my code. func addItemToIndex(_ item: QSpotlightItem) { let attributeSet = CSSearchableItemAttributeSet(contentType: .item) attributeSet.title = item.title attributeSet.displayName = item.title attributeSet.contentDescription = item.contentDescription attributeSet.keywords = item.keywords attributeSet.thumbnailData = item.thumbnailImage attributeSet.contactKeywords = item.keywords attributeSet.supportsNavigation = true let searchableItem = CSSearchableItem(uniqueIdentifier: item.id, domainIdentifier: "xxx", attributeSet: attributeSet) searchableItem.expirationDate = .distantFuture CSSearchableIndex.default().indexSearchableItems([searchableItem]) { error in if let error = error { } else { } } }
9
3
366
May ’25
iOS 26 update error
Hello. I have a problem with update check ! Say “ error to Check update” update section on my iPhone 16 pro. what Is the solution to fix?
Replies
6
Boosts
3
Views
867
Activity
Jun ’25
iOS 26 iPhone won't charge and keeps restarting.
I have an iPhone 14 Pro. I downloaded the iOS 26 beta and had a SERIOUS error, rendering the phone unusable. I charged it to 60% and kept it plugged in while updating. While updating, I restarted several times at the Apple logo, then at the Welcome screen, and it had quite a few bugs with low battery warnings. When I turned it on, I noticed I had 1% (I thought it was strange). When it was plugged in, it wouldn't charge; it only had 1% left, and it also restarted every 2 minutes. Off-plugged, it did exactly the same thing. In the end, I had to go back to iOS 18.5; I had no problems with this version.
Replies
4
Boosts
3
Views
1.2k
Activity
Jun ’25
CarPlay not working on iOS 26 beta
Just wanted to check here to see if anyone else is running into the issue of CarPlay not working at all on iOS 26 Beta 1, even with the update on Friday. I plug my phone in (wired) and CarPlay never shows up. I've seen a Reddit thread where other folks are seeing the same thing.
Replies
4
Boosts
1
Views
515
Activity
Dec ’25
Flutter library that basically makes a call every "x" minutes if the app is in the background.
Hi everyone, could you help us? We implemented a Flutter library that basically makes a call every x minutes if the app is in the background, but when I generate the version via TestFlight for testing, it doesn't work. Can you help us understand why? Below is a more detailed technical description. Apple Developer Technical Support Request Subject: BGTaskScheduler / Background Tasks Not Executing in TestFlight - Flutter App with workmanager Plugin Issue Summary Background tasks scheduled using BGTaskScheduler are not executing when the app is distributed via TestFlight. The same implementation works correctly when running the app locally via USB/Xcode debugging. We are developing a Flutter application that needs to perform periodic API calls when the app is in the background. We have followed all documentation and implemented the required configurations, but background tasks are not being executed in the TestFlight build. App Information Field Value App Version 3.1.15 (Build 311) iOS Minimum Deployment Target iOS 15.0 Framework Flutter Flutter SDK Version ^3.7.2 Technical Environment Flutter Dependencies (Background Task Related) Package Version Purpose workmanager ^0.9.0+3 Main background task scheduler (uses BGTaskScheduler on iOS 13+) flutter_background_service ^5.0.5 Background service management flutter_background_service_android ^6.2.4 Android-specific background service flutter_local_notifications ^19.4.2 Local notifications for background alerts timezone ^0.10.0 Timezone support for scheduling Other Relevant Flutter Dependencies Package Version firebase_core 4.0.0 firebase_messaging (via native Podfile) sfmc (Salesforce Marketing Cloud) ^9.0.0 geolocator ^14.0.0 permission_handler ^12.0.0+1 Info.plist Configuration We have added the following configurations to Info.plist: UIBackgroundModes <key>UIBackgroundModes</key> <array> <string>location</string> <string>remote-notification</string> <string>processing</string> </array> ### BGTaskSchedulerPermittedIdentifiers ```xml <key>BGTaskSchedulerPermittedIdentifiers</key> <array> <string>br.com.unidas.apprac.ios.workmanager.carrinho_api_task</string> <string>br.com.unidas.apprac.ios.workmanager</string> <string>be.tramckrijter.workmanager.BackgroundTask</string> </array> **Note:** We included multiple identifier formats as recommended by the `workmanager` Flutter plugin documentation: 1. `{bundleId}.ios.workmanager.{taskName}` - Custom task identifier 2. `{bundleId}.ios.workmanager` - Default workmanager identifier 3. `be.tramckrijter.workmanager.BackgroundTask` - Plugin's default identifier (as per plugin documentation) ## AppDelegate.swift Configuration We have configured the `AppDelegate.swift` with the following background processing setup: ```swift // In application(_:didFinishLaunchingWithOptions:) // Configuration to enable background processing via WorkManager // The "processing" mode in UIBackgroundModes allows WorkManager to use BGTaskScheduler (iOS 13+) // This is required to execute scheduled tasks in background (e.g., API calls) // Note: User still needs to have Background App Refresh enabled in iOS settings if UIApplication.shared.backgroundRefreshStatus == .available { // Allows iOS system to schedule background tasks with minimum interval UIApplication.shared.setMinimumBackgroundFetchInterval(UIApplication.backgroundFetchIntervalMinimum) } ## WorkManager Implementation (Dart/Flutter) ### Initialization ```dart /// Initializes WorkManager static Future<void> initialize() async { await Workmanager().initialize(callbackDispatcher, isInDebugMode: false); print('WorkManagerService: WorkManager initialized'); } ### Task Registration /// Schedules API execution after a specific delay ## Observed Behavior ### Works (Debug/USB Connection) - When running the app via Xcode/USB debugging - Background tasks are scheduled and executed as expected - API calls are made successfully when the app is backgrounded ### Does NOT Work (TestFlight) - When the app is distributed via TestFlight - Background tasks appear to be scheduled (no errors in code) - Tasks are **never executed** when the app is in background - We have tested with: - Background App Refresh enabled in iOS Settings - App used frequently - Device connected to WiFi and charging - Waited for extended periods (hours) ## Possible heart points 1. **Are there any additional configurations required for `BGTaskScheduler` to work in TestFlight/Production builds that are not required for debug builds?** 2. **Is the identifier format correct?** We are using: `br.com.unidas.apprac.ios.workmanager.carrinho_api_task` - Should it match exactly with the task name registered in code? 3. **Are there any known issues with Flutter's `workmanager` plugin and iOS BGTaskScheduler in production environments?** 4. **Is there any way to verify through logs or system diagnostics if the background tasks are being rejected by the system?** 5. **Could there be any conflict between our other background modes (`location`, `remote-notification`) and `processing`?** 6. **Does the Salesforce Marketing Cloud SDK (SFMC) interfere with BGTaskScheduler operations?** ## Additional Context - We have verified that `Background App Refresh` is enabled for our app in iOS Settings - The app has proper entitlements for push notifications and location services - Firebase, SFMC (Salesforce Marketing Cloud), and other SDKs are properly configured - The issue is **only** present in TestFlight builds, not in debug/USB-connected builds ## References - [Apple Documentation - BGTaskScheduler](https://developer.apple.com/documentation/backgroundtasks/bgtaskscheduler) - [Apple Documentation - Choosing Background Strategies](https://developer.apple.com/documentation/backgroundtasks/choosing_background_strategies_for_your_app) Thank you
Replies
2
Boosts
0
Views
125
Activity
Dec ’25
I can’t log out of the beta test iOS26
when I go to software and update it says can’t check for updateS.
Replies
2
Boosts
3
Views
189
Activity
Jun ’25
Testing Age Assurance in Sandbox Failed
According to Apple's documentation at https://developer.apple.com/documentation/storekit/testing-age-assurance-in-sandbox?language=objc, the testing steps and expected responses are outlined as follows: ​Test app consent revocation​ To test the notification when a parent or guardian revokes access to your app on behalf of their child, follow these steps: Start with a Sandbox account. From the Age Assurance settings, tap ​Revoke App Consent. Enter your app’s Bundle ID (for example, com.example.bundle). Tap ​Revoke Consent​ to simulate the revocation. Confirm that the system displays ​​“Notification Triggered”​​ with the message ​​“A notification will be sent to the developer server soon.”​ I followed the steps exactly as described above, but during the fifth step, instead of seeing the prompt ​​"A notification will be sent to the developer server soon,"​​ a pop-up dialog with only a confirmation button appeared. After clicking it, there was no further response, and our server did not receive any notification (neither from the Sandbox nor the Production environment).
Replies
2
Boosts
2
Views
187
Activity
Dec ’25
StoreKit2
Hello, I use Storekit2 to test the purchase of subscription products. After purchasing a subscription product in the sandbox, it will automatically renew 12 times, and then it will no longer automatically renew. When I click to purchase again, calling the try await product.purchase() method does not pop up the purchase pop-up window. In fact, it will directly go to the case let .success(.verified(transaction)): step, and the Transaction.currentEntitlements is empty
Replies
1
Boosts
3
Views
317
Activity
Jun ’25
Clarification on Offer-Code Redemption When Streamlined Purchasing Is Turned Off
Background We sell a suite of iPadOS/macOS apps that share a single auto-renewable subscription using this architecture. Per “Offering a Subscription Across Multiple Apps” we require users to sign in before purchasing so we can propagate the entitlement and avoid duplicate subscriptions across apps. To enforce that sign-in step we plan to turn off Streamlined Purchasing in App Store Connect. Question We also want to distribute subscription offer codes (for promotion, retention, appeasing dissatisfied customers, etc.). After Streamlined Purchasing is turned off, will customers still be able to redeem offer codes outside the app (App Store “Redeem Code” UI or redemption URL)? If outside-app redemption remains possible, it bypasses our sign-in gate and could let the same customer buy the suite twice (once via each app). Is there an approved method to limit offer-code redemption to the in-app flow only, or otherwise prevent such duplicate subscriptions? If no such limitation exists, what best-practice workaround does Apple recommend for multi-app suites that must turn off Streamlined Purchasing yet still wish to use offer codes without duplication risk? Environment StoreKit 2; server-side receipt validation & cross-app entitlement propagation. Apps support the in-app presentCodeRedemptionSheet flow. We expect to use both one-time-use and custom offer codes.
Replies
2
Boosts
3
Views
136
Activity
Apr ’25
How to mount custom FSKit-based file system in Finder?
Hi, I'm working with the new FSKit framework and have successfully implemented a custom file system using FSUnaryFileSystem. Mounting the file system via Terminal works perfectly — I can create, delete, and browse files and directories as expected. Since /Volumes is protected on modern macOS systems, I cannot mount my file system there directly. Instead, I mount it into a different writable directory (e.g., /tmp/MyFS) and then create a symbolic link to it in a user-visible location such as ~/Downloads/MyFS. Finder does see the symlink and displays it with a "Volume" icon, but clicking it results in an error — it cannot be opened. It seems like Finder does not treat the symlinked mount as a fully functional volume. Is there a proper way to register or announce a FSKit-mounted file system so that Finder lists it as a real volume and allows access to it? Are there additional steps (APIs, notifications, entitlements, or Info.plist keys) required to integrate with Finder? Any insight would be greatly appreciated. Thanks!
Replies
4
Boosts
3
Views
365
Activity
Jun ’25
Xcode 16.4 and above build error with Network Extension and WireGuard library
I have added a Network Extension to my iOS project to use the WireGuard library. Everything was working fine up to Xcode 16, but after updating, I’m facing a build issue. The build fails with the following error: No such file or directory: '@rpath/WireGuardNetworkExtensioniOS.debug.dylib' I haven’t explicitly added any .dylib to my project. The Network Extension target builds and runs fine on Xcode 16.
Replies
2
Boosts
3
Views
195
Activity
Sep ’25
Unable to upload an app with ExtensionFoundation
I have an iOS app with ExtensionFoundation. It runs well on my local device, but when I upload on the AppStore it gets rejected with: Validation failed Invalid Info.plist value. The value of the EXExtensionPointIdentifier key, AsheKube.app.a-Shell.localWebServer, in the Info.plist of “a-Shell.app/Extensions/localWebServer.appex” is invalid. Please refer to the App Extension Programming Guide at https://developer.apple.com/library/content/documentation/General/Conceptual/ExtensibilityPG/Action.html#/apple_ref/doc/uid/TP40014214-CH13-SW1. (ID: ae8dd1dd-8caf-4a48-9651-7a225faed4eb) The Info.plist in my Extension is: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>EXAppExtensionAttributes</key> <dict> <key>EXExtensionPointIdentifier</key> <string>com.example.example-extension</string> </dict> </dict> </plist> so the Info.plist that causes the issue has been automatically generated by Xcode. I can access it as well, and it says: { "BuildMachineOSBuild" => "25A354" "CFBundleDevelopmentRegion" => "en" "CFBundleDisplayName" => "localWebServerExtension" "CFBundleExecutable" => "localWebServer" "CFBundleIdentifier" => "AsheKube.app.a-Shell.localWebServerExtension" "CFBundleInfoDictionaryVersion" => "6.0" "CFBundleName" => "localWebServer" "CFBundlePackageType" => "XPC!" "CFBundleShortVersionString" => "1.0" "CFBundleSupportedPlatforms" => [ 0 => "iPhoneOS" ] "CFBundleVersion" => "1" "DTCompiler" => "com.apple.compilers.llvm.clang.1_0" "DTPlatformBuild" => "23A339" "DTPlatformName" => "iphoneos" "DTPlatformVersion" => "26.0" "DTSDKBuild" => "23A339" "DTSDKName" => "iphoneos26.0" "DTXcode" => "2601" "DTXcodeBuild" => "17A400" "EXAppExtensionAttributes" => { "EXExtensionPointIdentifier" => "AsheKube.app.a-Shell.localWebServer" } "MinimumOSVersion" => "26.0" "NSHumanReadableCopyright" => "Copyright © 2025 AsheKube. All rights reserved." "UIDeviceFamily" => [ 0 => 1 1 => 2 ] "UIRequiredDeviceCapabilities" => [ 0 => "arm64" ] } What should I do to be able to upload on the AppStore?
Replies
13
Boosts
1
Views
680
Activity
Nov ’25
iOS 26 - Widget not updated with respect to main app's system preferred language
Hi, My iOS app's home screen widget content was implemented to base on the preferred language of my main app (e.g. my app has the following preferred language options with this order English, Japanese, Traditional Chinese, Korean, Simplify Chinese). Say the main app is currently using English as their preferred language, I can change the preferred language in the iOS Settings -> Apps -> My App -> Preferred Language. My widget's content will respect to the preferred language option that I selected with only exception if I switch back to English language and my Widget's content won't get updated. The Main app content is always update with respect to the selected preferred language. My app and widget is working without any issue in iOS 18. Other things that I had discovered during my testing under iOS 26, the "first" language appeared in my preferred language always being the issue (e.g. if the first language is Japanese , once I change to other languages and than switch back to Japanese, my widget content won't respect to this but the main app content are ok). Any one has a similar issues regarding the preferred language?
Replies
3
Boosts
3
Views
447
Activity
Nov ’25
Question about testing the Declared Age Range feature
I’m integrating the Declared Age Range feature to tailor our app’s experience based on a user’s age range. I’m currently in the testing phase and would like to repeatedly test the consent flow and different outcomes from AgeRangeService.shared.requestAgeRange(...). However, once I go through the consent flow and choose to share, the age-range sharing sheet no longer appears on subsequent attempts—so it’s hard to validate edge cases (e.g., changed gates, declined flow, re-prompt behavior). Could you advise on the recommended way to reset or re-prompt during development? In particular: Is there a supported way to clear per-app consent so the system prompts again? Under what conditions should the “Share Age Range Again” control appear in Settings, and is there an equivalent way to trigger it for testing? Are there best practices for QA (e.g., using Ask First at the system level, testing on real devices vs. Simulator, using a separate bundle ID for dev builds, or other steps)? Any other guidance for validating different requestAgeRange results (e.g., declined/not available) would be appreciated.
Replies
3
Boosts
1
Views
457
Activity
Nov ’25
Issues with Family Control API: App Blocking & Screen Time for Multiple Children
We are developing a parental control application in SwiftUI with features like app blocking and screen time management. We are using the Family Control API along with Apple Family Sharing, allowing parents to add multiple children to the family group. We have followed the apple documentation still we are facing following issues: App Blocking Issue: The family picker does not display each child's name separately or their apps individually. Instead, it shows all children's apps together, making it difficult to block apps for a specific child. Screen Time Data Issue: We receive the total screen time usage for all children combined rather than separate screen time data for each child. Syncing Delay: When a new child is added to the Family Sharing group, we are unsure how long it takes for their apps to sync and appear on the parent’s device.
Replies
2
Boosts
3
Views
558
Activity
Sep ’25
Issue with DeviceActivityMonitor - eventDidReachThreshold Callback Not Triggering Properly
Hello, I'm currently experiencing an issue with the DeviceActivityMonitor extension in my code, specifically with the eventDidReachThreshold callback. I'm hoping to get some insights into why this problem occurs and how to resolve it. Problem: Issue 1: The eventDidReachThreshold callback is not triggering as expected. It appears that the callback is not being invoked when the threshold is reached. Issue 2: After a few seconds, the eventDidReachThreshold callback starts to trigger multiple times. This unexpected behavior is causing problems in my code, as it results in incorrect actions being taken. iOS version: iOS16.7.2 and iOS17.1 Xcode version: 15.0.1 Swift version: 5.9 Here is my code to start the monitoring: func startMonitoring() { var startTime : DateComponents = DateComponents(hour: 0, minute: 0) let endTime : DateComponents = DateComponents(hour: 23, minute: 59) /// Creates the schedule for the activity, specifying the start and end times, and setting it to repeat. let schedule = DeviceActivitySchedule(intervalStart: startTime, intervalEnd: endTime, repeats: true, warningTime: nil) /// Defines the event that should trigger the encouragement. let event = DeviceActivityEvent(applications: socialActivitySelection.applicationTokens, categories: socialActivitySelection.categoryTokens, webDomains: socialActivitySelection.webDomainTokens, threshold: DateComponents(minute: 2)) let events: [DeviceActivityEvent.Name: DeviceActivityEvent] = [.socialScreenTimeEvent : event] do { activityCenter.stopMonitoring([.socialScreenTime]) /// Tries to start monitoring the activity using the specified schedule and events. try activityCenter.startMonitoring(.socialScreenTime, during: schedule, events: events) } catch { /// Prints an error message if the activity could not be started. print("Could not start monitoring: \(error)") } } If there are any known workarounds or potential solutions, please share them. Thank you for your help in resolving this problem.
Replies
1
Boosts
3
Views
1.1k
Activity
Nov ’25
How to open parent app from `ShieldActionDelegate`
Hello, I think it is quite a common use-case to open the parent app that owns the ShieldActionDelegate when the user selects an action in the Shield. There are only three options available that we can do in response to an action: ShieldActionResponse.none ShieldActionResponse.close ShieldActionResponse.defer It would be great if this new one would be added as well: ShieldActionResponse.openParentApp While finding a workaround for now, the problem is that the ShieldActionDelegate is not a normal app extension. That means, normal tricks do not work to open the parent app from here. For example, UIApplication.shared.open(url) does not work because we can’t access UIApplication from the ShieldActionDelegate unfortunately. NSExtensionContext is also not available in the ShieldActionDelegate unfortunately, so that’s also not possible. There are apps however, that managed to find a workaround, in my research I stumbled across these two: https://apps.apple.com/de/app/applocker-passcode-lock-apps/id1132845904?l=en-GB https://apps.apple.com/us/app/app-lock/id6448239603 Please find a screen recording (gif) attached. Their workaround is 100% what I’m looking for, so there MUST be a way to do so that is compliant with the App Store guidelines (after all, the apps are available on the App Store!). I had documented my feature request more than 2 years ago in this radar as well: FB10393561
Replies
8
Boosts
3
Views
1.8k
Activity
Nov ’25
SwiftData crash on fetch
I have a strange crash which I have problems understanding. It only happens on a few devices, after a ModelContainer migration, and it doesn't seem to crash on the migration itself. The fetch is done in onAppear, and shouldn't necessarily result in a crash, as it is an optional try: let request = FetchDescriptor<Rifle>() let data = try? modelContext.fetch(request) if let data, !data.isEmpty { rifle = data.first(where: { $0.uuid.uuidString == settings.selectedRifleId }) ?? data.first! } When I get logs from users, there seems to be an error in encoding? Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x000000018e8bfd78 Termination Reason: SIGNAL 5 Trace/BPT trap: 5 Terminating Process: exc handler [71687] Triggered by Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libswiftCore.dylib 0x18e8bfd78 _assertionFailure(_:_:file:line:flags:) + 264 1 SwiftData 0x24e18b480 0x24e14c000 + 259200 2 SwiftData 0x24e193968 0x24e14c000 + 293224 3 SwiftData 0x24e195a78 0x24e14c000 + 301688 4 libswiftCore.dylib 0x18e8e4084 _KeyedEncodingContainerBox.encodeNil<A>(forKey:) + 352 5 libswiftCore.dylib 0x18e8d79f0 KeyedEncodingContainer.encodeNil(forKey:) + 64 6 SwiftData 0x24e19f09c 0x24e14c000 + 340124 7 SwiftData 0x24e1a3dec 0x24e14c000 + 359916 8 libswiftCore.dylib 0x18ec10be8 dispatch thunk of Encodable.encode(to:) + 32 9 SwiftData 0x24e1cd500 0x24e14c000 + 529664 10 SwiftData 0x24e1cd0c8 0x24e14c000 + 528584 11 SwiftData 0x24e1da960 0x24e14c000 + 584032 12 SwiftData 0x24e1ee2ec 0x24e14c000 + 664300 13 SwiftData 0x24e1d97d8 0x24e14c000 + 579544 14 SwiftData 0x24e1eada0 0x24e14c000 + 650656 15 SwiftData 0x24e1d989c 0x24e14c000 + 579740 16 SwiftData 0x24e1eee78 0x24e14c000 + 667256 17 Impact 0x1027403bc 0x10268c000 + 738236
Replies
9
Boosts
3
Views
862
Activity
Jun ’25
Network Extension App for MacOS with 3 Extensions
Hi All, I am currently working on a Network Extension App for MacOS using 3 types of extensions provided by Apple's Network Extension Framework. Content Filter, App Proxy (Want to get/capture/log all HTTP/HTTPS traffic), DNS Proxy (Want to get/capture/log all DNS records). Later parse into human readable format. Is my selection of network extension types correct for the intended logs I need? I am able to run with one extension: Main App(Xcode Target1) <-> Content Filter Extension. Here there is a singleton class IPCConnection between App(ViewController.swift) which is working fine with NEMachServiceName from Info.plist of ContentFilter Extension(Xcode Target2) However, when I add an App Proxy extension as a new Xcode Target3, I think the App and extension's communication getting messed up and App not getting started/Crashing. Here, In the same Main App, I am adding new separate IPCConnection for this extension. Here is the project organization/folder structure. MyNetworkExtension ├──MyNetworkExtension(Xcode Target1) │ ├── AppDelegate.swift │ ├── Assets.xcassets │ ├── Info.plist │ ├── MyNetworkExtension.entitlement │ | ── Main │ |-----ViewController.swift │ └── Base.lproj │ └── Main.storyboard ├── ContentFilterExtension(Xcode Target2) │ ├── ContentFilterExtension.entitlement │ │ ├── FilterDataProvider.swift │ │ ├── Info.plist │ │ ├── IPCConnection.swift │ │ └── main.swift ├── AppProxyProviderExtension(Xcode Target3) │ ├── AppProxyProviderExtension.entitlement │ │ ├── AppProxyIPCConnection.swift │ │ ├── AppProxyProvider.swift │ │ ├── Info.plist │ │ └── main.swift └── Frameworks ├── libbsm.tbd └── NetworkExtension.framework Is my Approach for creating a single Network Extension App with Multiple extensions correct or is there any better approach of project organization that will make future modifications/working easier and makes the maintenance better? I want to keep the logic for each extension separate while having the same, single Main App that manages everything(installing, activating, managing identifiers, extensions, etc). What's the best approach to establish a Communication from MainApp to each extension separately, without affecting one another? Is it good idea to establish 3 separate IPC Connections(each is a singleton class) for each extension? Are there any suggestions you can provide that relates to my use case of capturing all the network traffic logs(including HTTP/HTTPS, DNS Records, etc), especially on App to Extension Communication, where my app unable to keep multiple IPC Connections and maintain them separately? I've been working on it for a while, and still unable to make the Network Extension App work with multiple extensions(each as a new Xcode target). Main App with single extension is working fine, but if I add new extension, App getting crashed. I suspect it's due to XPC/IPC connection things! I really appreciate any support on this either directly or by any suggestions/resources that will help me get better understand and make some progress. Please reach out if in case any clarifications or specific information that's needed to better understand my questions. Thank you very much
Replies
4
Boosts
0
Views
358
Activity
Sep ’25
Performance degradation of HTTP/3 requests in iOS app under specific network conditions
Hello Apple Support Team, We are experiencing a performance issue with HTTP/3 in our iOS application during testing. Problem Description: Network requests using HTTP/3 are significantly slower than expected. This issue occurs on both Wi-Fi and 4G networks, with both IPv4 and IPv6. The same setup worked correctly in an earlier experiment. Key Observations: The slowdown disappears when the device uses: · A personal hotspot. · Network Link Conditioner (with no limitations applied). · Internet sharing from a MacBook via USB (where traffic was also inspected with Wireshark without issues). The problem is specific to HTTP/3 and does not occur with HTTP/2. The issue is reproducible on iOS 15, 18.7, and the latest iOS 26 beta. HTTP/3 is confirmed to be active (via assumeHttp3Capable and Alt-Svc header). Crucially, the same backend endpoint works with normal performance on Android devices and using curl with HTTP/3 support from the same network. I've checked the CFNetwork logs in the Console but haven't found any suspicious errors or obvious clues that explain the slowdown. We are using a standard URLSession with basic configuration. Attempted to collect qlog diagnostics by setting the QUIC_LOG_DIRECTORY=~/ tmp environment variable, but the logs were not generated. Question: What could cause HTTP/3 performance to improve only when the device is connected through a hotspot, unrestricted Network Link Conditioner, or USB-tethered connection? The fact that Android and curl work correctly points to an issue specific to the iOS network stack. Are there known conditions or policies (e.g., related to network interface handling, QoS, or specific packet processing) that could lead to this behavior? Additionally, why might the qlog environment variable fail to produce logs, and are there other ways to obtain detailed HTTP/3 diagnostic information from iOS? Any guidance on further diagnostic steps or specific system logs to examine would be greatly appreciated. Thank you for your assistance.
Replies
6
Boosts
0
Views
456
Activity
Nov ’25
There were problems encountered during the development of core spotlight.
In IOS17 and IOS18, core spotlight can only match app contents by searching for the displayName, but cannot hit the contents by using keywords. Moreover, when matching the app content by searching for the "displayName", it requires inputting four consecutive characters to achieve a match.These issues did not occur in iOS 16. What is the reason for this? Here is my code. func addItemToIndex(_ item: QSpotlightItem) { let attributeSet = CSSearchableItemAttributeSet(contentType: .item) attributeSet.title = item.title attributeSet.displayName = item.title attributeSet.contentDescription = item.contentDescription attributeSet.keywords = item.keywords attributeSet.thumbnailData = item.thumbnailImage attributeSet.contactKeywords = item.keywords attributeSet.supportsNavigation = true let searchableItem = CSSearchableItem(uniqueIdentifier: item.id, domainIdentifier: "xxx", attributeSet: attributeSet) searchableItem.expirationDate = .distantFuture CSSearchableIndex.default().indexSearchableItems([searchableItem]) { error in if let error = error { } else { } } }
Replies
9
Boosts
3
Views
366
Activity
May ’25