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Support in-app purchases and interactions with the App Store using StoreKit.

StoreKit Documentation

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Subject: Advanced Commerce setup — one generic subscription vs per-product generics, and reporting identifiers
We’ve been approved for the Advanced Commerce API and are setting up the generic product identifiers per the guide: https://developer.apple.com/documentation/advancedcommerceapi/setting-up-your-project-for-advanced-commerce#Set-up-generic-product-identifiers We have multiple auto-renewable subscriptions (for simplicity: Product 1, Product 2, etc.). We created a new subscription group for Advanced Commerce and are about to add the subscription(s) inside that group. Should we create one auto-renewable subscription (generic, e.g. subscription.ac) to represent all of our subscriptions, or one generic per product family (e.g., product1.ac, product2.ac, …)? If the answer depends on whether subscribers can hold multiple products simultaneously, please advise which structure supports that (e.g., separate groups). Reporting identifiers / segmentation: In Sales and Trends and Payments & Financial Reports, which identifier(s) will appear after migration: the legacy StoreKit product_id, the new generic product id, and/or the SKU? If we use a single generic subscription for all products, what’s Apple’s recommended way to segment revenue by product (Product 1 vs. Product 2)? If SKUs don’t surface in these reports, should we prefer multiple generics/groups to preserve report-level segmentation?
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149
Sep ’25
Sandbox Url Not Receiving App Store Server Notifications
I have an Expo React Native application and I am using react-native-iap library. I have setup the URL for sandbox and production url to receive notifications when a something happens regarding subscriptions. I am not able to receive those notifications when I simulate the purchase on the Simulator using Xcode. I then have used the node library app-store-server-library to mock a test notification and I am receiving the test notification when I call requestTestNotification method. below is the react-native code I am using: import {useEffect, useState} from "react"; import { initConnection, Sku, Subscription, useIAP, SubscriptionIOS, requestSubscription, PurchaseError, clearTransactionIOS } from "react-native-iap"; import styles from "@/screens/IAP/IAPStyles"; import CustomText from "@/components/CustomText"; import Heading from "@/components/Heading"; import subscriptionsProducts from "@/utilities/products"; function IAPScreen() { const [isPurchasing, setIsPurchasing] = useState<boolean>(false); const [loading, setLoading] = useState<boolean>(false); const { subscriptions, currentPurchase, finishTransaction, getSubscriptions } = useIAP(); function RenderProduct({ item } : { item: Subscription }) { const iosSubscription: SubscriptionIOS = item as SubscriptionIOS; return( <View style={styles.productCard}> <CustomText customStyles={styles.productTitle} text={iosSubscription.title} size={"medium"} /> <CustomText customStyles={styles.productDescription} text={iosSubscription.description} size={"small"} /> <CustomText customStyles={styles.productPrice} text={iosSubscription.localizedPrice} size={"small"} /> <Button title="Purchase" disabled={isPurchasing} onPress={ () => HandlePurchase(iosSubscription.productId) } /> </View> ); } async function HandlePurchase(sku: Sku) { try { setIsPurchasing(true); await requestSubscription({ sku, andDangerouslyFinishTransactionAutomaticallyIOS: false }); } catch (error: any) { Alert.alert("Error", "Failed to purchase: " + error.message); } finally { setIsPurchasing(false); } } useEffect(() => { setLoading(true); console.log(`[${new Date().toISOString()}] Initializing IAP connection...`); const setupIAP = async () => { try { const result = await initConnection(); console.log(`[${new Date().toISOString()}] IAP connection initialized:`, result); await clearTransactionIOS(); await getSubscriptions({ skus: subscriptionsProducts }); } catch (error: any) { Alert.alert("Error", "Failed to load products: " + error.message); } finally { setLoading(false); } }; setupIAP() .finally(() => setLoading(false)); }, []); useEffect(() => { const checkCurrentPurchase = async () => { try { if(currentPurchase?.productId) { console.log("Current purchase: ", currentPurchase); console.log("Transaction Id: ", currentPurchase.transactionId); await finishTransaction({ purchase: currentPurchase, isConsumable: false, }); } } catch (error) { if(error instanceof PurchaseError) { console.log("Purchase error: ", error); } else { Alert.alert("Error", "Failed to finish transaction: " + error); } } } if(currentPurchase) { console.log("Finishing current purchase."); checkCurrentPurchase() .catch(error => Alert.alert("Error", "Failed to finish transaction: " + error.message)); } }, [currentPurchase, finishTransaction]); return( <View style={styles.mainContainer}> <Heading text={"Packages & Subscriptions"} type={"h2"} customStyles={styles.header} /> { loading ? <ActivityIndicator size="large" /> : subscriptions.length > 0 ? ( <> <FlatList data={subscriptions} renderItem={RenderProduct} keyExtractor={(item) => item.productId} /> </> ) : ( <CustomText customStyles={styles.productDescription} text={"No available products."} size={"small"} /> ) } </View> ); } export default IAPScreen; I am using a store kit file where I just edited the scheme of application to use that store kit file. I would be really thankful If you can help me in this matter.
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182
May ’25
Best practice to prevent users from switching between subscriptions in the same group?
Hello everyone, For example, our app currently has one subscription group in App Store Connect with 5 plans (2 annual, 2 monthly, and 1 quarterly). By default, users can go into Apple Subscriptions in Settings and freely switch between all of these plans. However, our business requirement is to only allow users to stay on one annual plan and one quarterly plan. We don’t want them to switch to the other plans. My questions are: Is there any best practice or recommended approach to restrict subscription switching within the same group? Would removing the unwanted products from sale be the correct approach, or are there any risks/downsides with this method? Has anyone faced a similar situation and found a practical solution? Any guidance or shared experience would be greatly appreciated. Thanks!
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164
Sep ’25
Subscription Cancellation
Hi Team, I’ve successfully implemented the subscription flow for my app. However, I’m currently facing challenges related to testing the cancellation behavior for auto-renewable subscriptions. Specifically: I’m unable to locate the correct payload structure for the following test endpoint: https://api.storekit-sandbox.itunes.apple.com/inApps/v1/notifications/test I’m also unclear on how to simulate or complete the full lifecycle of a subscription (including cancellation) using Apple’s sandbox environment or APIs. Could you please guide me on how to: Retrieve or construct the proper payload for the test notification API? Simulate a cancellation flow end-to-end in the sandbox for auto-renewable subscriptions?
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112
May ’25
Internal testing. Receipt not always contain last consumable purchase.
After game restart first purchase is contained in receipt but the next ones is the same as first one so new purchases is not added. I afraid players can be charged for purchase but on my server I will not receive new purchases instead receipt with old one so they can do not receive in game currency. Will in production I receive a receipts with new consumable every time player purchase it? I use Unity3d In-app purchasing 5.0.1.
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220
Sep ’25
Failed to get productIdentifier from StoreKit
I am currently developing an auto-renewal subscription in-app purchase for my app. Currently, the subscription items have already been approved in appStoreConnect, and the .store file is synced with appStoreConnect, so the subscription items are displayed well and the test is also progressing well. However, when I build without using the .store file to perform sandbox testing, the subscription items do not appear and response.invalidProductIdentifiers appears. Is there anything I need to do additionally so that the subscription items can appear in response.products? ps. The bank account item in the contract is in 'processing' status, and the paid app contract status is 'waiting for user information'.
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192
May ’25
SKAdNetwork 3.0 postbacks are not being delivered.
Hi To test SkAdNetwork, I installed the profile from the documentation (https://developer.apple.com/documentation/storekit/testing-ad-attributions-with-a-downloaded-profile) on my ios device. and turned off and on Allow Apps to Request to Track to change the idfa value. In this state, I installed the app (bundle id: id436731843) using SKAdNetwork with the following values at April 8th AM 01 (UTC) SkAdnetwork version: 3.0 fidelity fidelity=0, nonce=b3346a51-f7b5-42a2-a508-775a62317c83, timestamp=1744076349671, signature=... fidelity=1, nonce=b3346a51-f7b5-42a2-a508-775a62317c83, timestamp=1744076349672, signature=... itunesitem=436731843 network=87u5trcl3r.skadnetwork sourceapp=1220307907 I was hoping to get a postback after , but after a day, the postback is still not delivered. Any idea why the postback is not delivered? Thank you
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42
Apr ’25
Delete Offer Codes
Regarding the offer codes in https://developer.apple.com/help/app-store-connect/manage-subscriptions/set-up-offer-codes, I set up some incorrect offer codes by mistake. Currently, I can only deactivate it but I can't delete it. Is it possible to let me delete the incorrect offer codes due to the below reasons? Thank you. I can't recreate the offer code due to error message This reference name is or has been used by another offer in this subscription group. When I use the offer code redemption view in https://developer.apple.com/documentation/SwiftUI/View/offerCodeRedemption(isPresented:onCompletion:), it shows all the deactivated offer codes. I don't want them to be displayed in the page.
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Sep ’25
Sandbox apple in app purchases not working
Received error that does not have a corresponding StoreKit Error: Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase More details: Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008110-000A4DC10E51401E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-07-28 12:34:22 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase} Received error that does not have a corresponding StoreKit Error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={client-environment-type=Sandbox, storefront-country-code=IND, NSUnderlyingError=0x1276116e0 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008110-000A4DC10E51401E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-07-28 12:34:22 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase}}} Purchase did not return a transaction: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={client-environment-type=Sandbox, storefront-country-code=IND, NSUnderlyingError=0x1276116e0 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008110-000A4DC10E51401E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-07-28 12:34:22 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase}}}
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Jul ’25
Why does AppStore.requestReview(in:) require NSViewController Parameter?
Looking to update one of my apps that uses SKStoreReviewController +requestReview (deprecated) to AppStore.requestReview(in:) umm...I have a few of questions... Why is an NSViewController parameter required? It's really not so uncommon for an AppKit app to just use NSWindowController with a window that does not use NSViewController... It should be possible to present the review request in a standalone alert (attached to a window is preferred IMO but it still should be possible to ask in separate window). 3)...why Swift..(err nevermind) Ideally: AppStore requestReview should take a NSWindow parameter but that parameter should be optional. If nil the request should be presented in a standalone window (like an alert). If non nil..present as a sheet on the window. Why a view controller? Maybe I'm missing something.
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Oct ’25
storekit2_products_error
Cannot retrieve products for iap or subscription on simulator iPhone 16 and real device iPhone XR also. lutter: IAPError(code: storekit2_products_error, source: app_store, message: The operation couldn’t be completed. (NSURLErrorDomain error -1009.), details: The operation couldn’t be completed. (NSURLErrorDomain error -1009.)) flutter: Error fetching IAP products: IAPError(code: storekit2_products_error, source: app_store, message: The operation couldn’t be completed. (NSURLErrorDomain error -1009.), details: The operation couldn’t be completed. (NSURLErrorDomain error -1009.))
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144
Jun ’25
Unexpected notificationType in App Store Server Notifications V2 when free trial ends
In my app’s IAP products, before enabling free trials, the App Store Server Notifications V2 callbacks all returned the correct notificationType. For auto-renewable subscriptions, when they were about to expire, the notificationType was either DID_RENEW or EXPIRED. A small number of cases(DID_FAIL_TO_RENEW) failed to renew due to billing issues, which was expected. However, after I enabled a 7-day free trial for the auto-renewable products, I noticed that in the App Store Server Notifications V2 callbacks, almost all users (except those who manually turned off auto-renewal) received notificationType = DID_FAIL_TO_RENEW. According to the documentation, DID_FAIL_TO_RENEW indicates a billing issue renewal failure, but in this case it seems like all renewals are being marked as failed. I’ve observed that for users who cancel during the free trial, the callbacks look normal: first a DID_CHANGE_RENEWAL_STATUS notification, then an EXPIRED notification when the trial ends. That flow seems correct. However, for users who do not cancel the trial, almost all callbacks show DID_FAIL_TO_RENEW. Does this mean every remaining user has a billing issue? I also noticed on the Developer Forums that other developers have reported the same issue — receiving a large number of DID_FAIL_TO_RENEW notifications specifically when free trials convert to paid subscriptions: https://developer.apple.com/forums/search?q=DID_FAIL_TO_RENEW Could someone clarify: under normal circumstances, when a free trial transitions to a paid subscription and fails, should the App Store Server Notifications V2 notificationType indeed be DID_FAIL_TO_RENEW, or should it be a different type(e.g. EXPIRED)? And is it expected behavior that almost all free trial conversions return DID_FAIL_TO_RENEW?
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Sep ’25
All transaction in my current entitlement returns as .unverified
Im building a small iphone app with StoreKit and currently testing it in testflight right on my mac, not on iphone. StoreKit part almost exactly copied from SKDemo from one of the Apple's WWDC. For some users and for myself Transaction.currentEntitlements always returns .unverified results. I double-checked Apple Connect settings, i checked my internet connection and everything is fine. Is there some pitfalls for testflight on mac? How can I find out what is causing this problem?
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558
May ’25
Making numerical StoreKit transaction IDs in Xcode work with app store server notifications
Hi, I have a setup using App Store Server notifications, which has worked fine for a while now. However, I've never been able to successfully verify a purchase via Xcode, only via TestFlight. The reason for this is that the StoreKit transactions have numerical IDs (e.g. starting from 0, incrementing one-by-one), instead of UUIDs like in TestFlight/production. This means that often the backend will detect an existing transaction with the same ID and not complete the purchase. What are we meant to do here? If I send a custom ID to make it unique the backend won't accept this - I can ask them to change this for our dev environment but it's not ideal. What I'm after is a way to use UUIDs for transaction IDs when running via Xcode. Thanks
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21
Nov ’25
Strange Pattern of Subscriptions + Refunds — Possible Abuse?
Hi everyone, I'm an indie developer and recently noticed some odd behavior in my app's subscription metrics. There’s been a sudden spike in annual subscriptions, which is very unusual for my app — historically, users rarely choose that option. What’s more concerning is that these subscriptions are almost immediately canceled and refunded. Upon checking analytics (RevenueCat + App Store Connect), I also noticed inconsistencies in user location data: users appear to be from one region (like Singapore), but deeper tracking shows actual usage from Vietnam, a market I’ve never targeted and where I do no advertising. This behavior seems coordinated and is affecting my app’s refund rate, which I worry could raise red flags on the App Store side. Has anyone experienced anything similar? Is there a recommended way to report suspicious subscription/refund activity to Apple or prevent potential abuse like this? Any advice would be really appreciated. Thanks!
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82
Jun ’25
Python App. Sandbox testing IAP Auto Renewal Subscription
I have created a Python app and built it with pyinstaller and codesigned everything. Now I want to Sandbox test it. In my appstore connect account i have created a subscriptions id. I read that if I am logged out from the AppStore and have codesigned my .app file with a Developer Certificate i should be able to run the app on my local mac and when i click on the "Buy" button it should connect to my app store connect setup. I have implemented StoreKit in my app and use a storekit_bridge to combine the .swift code with my python app. However when i run the app. I get this: "25-07-24 21:01:12,557 - FEC - WARNING - StoreKit: fetchProducts returned empty result 2025-07-24 21:01:12,557 - FEC - INFO - StoreKit fetch_products returned: {"products": []} 2025-07-24 21:01:12,557 - FEC - ERROR - StoreKit: Failed to parse product info: No products returned from JSON" And no login screen appears where I should be able to enter my Sandbox email adress and password. Anyone here who has experience with a Python app combined with In App Purchases? Hope someone can help me out with this.
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152
Jul ’25
Not receiving App Store Server Notifications for failed transactions
We are currently integrating In-App Purchases for our app and have configured App Store Server Notifications (v2) in the Sandbox environment. During testing, we observed the following issue: When a transaction is cancelled, declined, or pending (e.g., Ask to Buy flows or authorization pending), No App Store Server Notification is sent to our webhook endpoint. We only receive webhook events where the status is "purchased". This becomes a critical problem for us because our backend must accurately track transaction states including failed and pending purchases, especially for wallet top-up use cases. Additionally, we tried mocking failed transactions (via Xcode local environment and turning off In-App Purchases from Developer Settings) to simulate a technical failure scenario. Even in these cases, no webhook notification was received when the purchase failed server-side. Is it expected behavior in Sandbox that only successful transactions ("purchased") trigger webhooks? Are failed or pending transactions suppressed in Sandbox intentionally? Will webhook behavior be different in Production (i.e., will we receive webhook notifications for failures there)? Is there any extra configuration or entitlement needed to fully test failure scenarios via webhooks in Sandbox?
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89
Apr ’25
Subscription upgrade during trial with a pending crossgrade: does remaining trial time get forfeited and is the prior plan refunded?
I’m implementing subscriptions and running tests, and I noticed a behavior I’d like to confirm. Plans in the app Basic — Monthly Basic — Annual Premium — Monthly Premium — Annual Test environment Sandbox (where ~1 day ≈ under 1 minute of real time) steps Start Basic (Monthly) using an introductory offer (free trial). Create a crossgrade to Basic (Annual) (scheduled/queued). 3.After receiving a RENEWAL App Store Server Notification indicating the plan will move from trial to paid Basic (Annual), but before the trial actually expires, upgrade the user to Premium (Monthly). Observed behavior (Sandbox) & questions Even though there is still up to ~1 day of trial remaining (≈ under 1 minute in Sandbox), upgrading to Premium (Monthly) immediately ends the trial and activates the paid Premium plan right away. Will this same behavior occur in Production? If yes, is this the expected/acceptable behavior when upgrading during an active trial after a pending crossgrade? Note: If we upgrade to Premium before the RENEWAL notification arrives, the remaining trial time is carried over in our tests. In this flow, we see a RENEWAL notification for Basic (Annual) (moving from trial → paid), but then the user immediately upgrades to Premium (Monthly) and the trial ends at that moment. In Production, would the charge for Basic (Annual) be refunded automatically since the user effectively switches to Premium immediately (and Basic Annual does not remain active)? In Sandbox there’s no real charge, but I want to ensure we won’t see a situation in Production where Basic (Annual) is billed and not refunded, even though the subscription effectively moved to Premium right away. Thanks in advance!
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Sep ’25
Subject: Advanced Commerce setup — one generic subscription vs per-product generics, and reporting identifiers
We’ve been approved for the Advanced Commerce API and are setting up the generic product identifiers per the guide: https://developer.apple.com/documentation/advancedcommerceapi/setting-up-your-project-for-advanced-commerce#Set-up-generic-product-identifiers We have multiple auto-renewable subscriptions (for simplicity: Product 1, Product 2, etc.). We created a new subscription group for Advanced Commerce and are about to add the subscription(s) inside that group. Should we create one auto-renewable subscription (generic, e.g. subscription.ac) to represent all of our subscriptions, or one generic per product family (e.g., product1.ac, product2.ac, …)? If the answer depends on whether subscribers can hold multiple products simultaneously, please advise which structure supports that (e.g., separate groups). Reporting identifiers / segmentation: In Sales and Trends and Payments & Financial Reports, which identifier(s) will appear after migration: the legacy StoreKit product_id, the new generic product id, and/or the SKU? If we use a single generic subscription for all products, what’s Apple’s recommended way to segment revenue by product (Product 1 vs. Product 2)? If SKUs don’t surface in these reports, should we prefer multiple generics/groups to preserve report-level segmentation?
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149
Activity
Sep ’25
Sandbox Url Not Receiving App Store Server Notifications
I have an Expo React Native application and I am using react-native-iap library. I have setup the URL for sandbox and production url to receive notifications when a something happens regarding subscriptions. I am not able to receive those notifications when I simulate the purchase on the Simulator using Xcode. I then have used the node library app-store-server-library to mock a test notification and I am receiving the test notification when I call requestTestNotification method. below is the react-native code I am using: import {useEffect, useState} from "react"; import { initConnection, Sku, Subscription, useIAP, SubscriptionIOS, requestSubscription, PurchaseError, clearTransactionIOS } from "react-native-iap"; import styles from "@/screens/IAP/IAPStyles"; import CustomText from "@/components/CustomText"; import Heading from "@/components/Heading"; import subscriptionsProducts from "@/utilities/products"; function IAPScreen() { const [isPurchasing, setIsPurchasing] = useState<boolean>(false); const [loading, setLoading] = useState<boolean>(false); const { subscriptions, currentPurchase, finishTransaction, getSubscriptions } = useIAP(); function RenderProduct({ item } : { item: Subscription }) { const iosSubscription: SubscriptionIOS = item as SubscriptionIOS; return( <View style={styles.productCard}> <CustomText customStyles={styles.productTitle} text={iosSubscription.title} size={"medium"} /> <CustomText customStyles={styles.productDescription} text={iosSubscription.description} size={"small"} /> <CustomText customStyles={styles.productPrice} text={iosSubscription.localizedPrice} size={"small"} /> <Button title="Purchase" disabled={isPurchasing} onPress={ () => HandlePurchase(iosSubscription.productId) } /> </View> ); } async function HandlePurchase(sku: Sku) { try { setIsPurchasing(true); await requestSubscription({ sku, andDangerouslyFinishTransactionAutomaticallyIOS: false }); } catch (error: any) { Alert.alert("Error", "Failed to purchase: " + error.message); } finally { setIsPurchasing(false); } } useEffect(() => { setLoading(true); console.log(`[${new Date().toISOString()}] Initializing IAP connection...`); const setupIAP = async () => { try { const result = await initConnection(); console.log(`[${new Date().toISOString()}] IAP connection initialized:`, result); await clearTransactionIOS(); await getSubscriptions({ skus: subscriptionsProducts }); } catch (error: any) { Alert.alert("Error", "Failed to load products: " + error.message); } finally { setLoading(false); } }; setupIAP() .finally(() => setLoading(false)); }, []); useEffect(() => { const checkCurrentPurchase = async () => { try { if(currentPurchase?.productId) { console.log("Current purchase: ", currentPurchase); console.log("Transaction Id: ", currentPurchase.transactionId); await finishTransaction({ purchase: currentPurchase, isConsumable: false, }); } } catch (error) { if(error instanceof PurchaseError) { console.log("Purchase error: ", error); } else { Alert.alert("Error", "Failed to finish transaction: " + error); } } } if(currentPurchase) { console.log("Finishing current purchase."); checkCurrentPurchase() .catch(error => Alert.alert("Error", "Failed to finish transaction: " + error.message)); } }, [currentPurchase, finishTransaction]); return( <View style={styles.mainContainer}> <Heading text={"Packages & Subscriptions"} type={"h2"} customStyles={styles.header} /> { loading ? <ActivityIndicator size="large" /> : subscriptions.length > 0 ? ( <> <FlatList data={subscriptions} renderItem={RenderProduct} keyExtractor={(item) => item.productId} /> </> ) : ( <CustomText customStyles={styles.productDescription} text={"No available products."} size={"small"} /> ) } </View> ); } export default IAPScreen; I am using a store kit file where I just edited the scheme of application to use that store kit file. I would be really thankful If you can help me in this matter.
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1
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182
Activity
May ’25
Best practice to prevent users from switching between subscriptions in the same group?
Hello everyone, For example, our app currently has one subscription group in App Store Connect with 5 plans (2 annual, 2 monthly, and 1 quarterly). By default, users can go into Apple Subscriptions in Settings and freely switch between all of these plans. However, our business requirement is to only allow users to stay on one annual plan and one quarterly plan. We don’t want them to switch to the other plans. My questions are: Is there any best practice or recommended approach to restrict subscription switching within the same group? Would removing the unwanted products from sale be the correct approach, or are there any risks/downsides with this method? Has anyone faced a similar situation and found a practical solution? Any guidance or shared experience would be greatly appreciated. Thanks!
Replies
4
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0
Views
164
Activity
Sep ’25
Subscription Cancellation
Hi Team, I’ve successfully implemented the subscription flow for my app. However, I’m currently facing challenges related to testing the cancellation behavior for auto-renewable subscriptions. Specifically: I’m unable to locate the correct payload structure for the following test endpoint: https://api.storekit-sandbox.itunes.apple.com/inApps/v1/notifications/test I’m also unclear on how to simulate or complete the full lifecycle of a subscription (including cancellation) using Apple’s sandbox environment or APIs. Could you please guide me on how to: Retrieve or construct the proper payload for the test notification API? Simulate a cancellation flow end-to-end in the sandbox for auto-renewable subscriptions?
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0
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0
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112
Activity
May ’25
Internal testing. Receipt not always contain last consumable purchase.
After game restart first purchase is contained in receipt but the next ones is the same as first one so new purchases is not added. I afraid players can be charged for purchase but on my server I will not receive new purchases instead receipt with old one so they can do not receive in game currency. Will in production I receive a receipts with new consumable every time player purchase it? I use Unity3d In-app purchasing 5.0.1.
Replies
4
Boosts
0
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220
Activity
Sep ’25
Failed to get productIdentifier from StoreKit
I am currently developing an auto-renewal subscription in-app purchase for my app. Currently, the subscription items have already been approved in appStoreConnect, and the .store file is synced with appStoreConnect, so the subscription items are displayed well and the test is also progressing well. However, when I build without using the .store file to perform sandbox testing, the subscription items do not appear and response.invalidProductIdentifiers appears. Is there anything I need to do additionally so that the subscription items can appear in response.products? ps. The bank account item in the contract is in 'processing' status, and the paid app contract status is 'waiting for user information'.
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1
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192
Activity
May ’25
SKAdNetwork 3.0 postbacks are not being delivered.
Hi To test SkAdNetwork, I installed the profile from the documentation (https://developer.apple.com/documentation/storekit/testing-ad-attributions-with-a-downloaded-profile) on my ios device. and turned off and on Allow Apps to Request to Track to change the idfa value. In this state, I installed the app (bundle id: id436731843) using SKAdNetwork with the following values at April 8th AM 01 (UTC) SkAdnetwork version: 3.0 fidelity fidelity=0, nonce=b3346a51-f7b5-42a2-a508-775a62317c83, timestamp=1744076349671, signature=... fidelity=1, nonce=b3346a51-f7b5-42a2-a508-775a62317c83, timestamp=1744076349672, signature=... itunesitem=436731843 network=87u5trcl3r.skadnetwork sourceapp=1220307907 I was hoping to get a postback after , but after a day, the postback is still not delivered. Any idea why the postback is not delivered? Thank you
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42
Activity
Apr ’25
Delete Offer Codes
Regarding the offer codes in https://developer.apple.com/help/app-store-connect/manage-subscriptions/set-up-offer-codes, I set up some incorrect offer codes by mistake. Currently, I can only deactivate it but I can't delete it. Is it possible to let me delete the incorrect offer codes due to the below reasons? Thank you. I can't recreate the offer code due to error message This reference name is or has been used by another offer in this subscription group. When I use the offer code redemption view in https://developer.apple.com/documentation/SwiftUI/View/offerCodeRedemption(isPresented:onCompletion:), it shows all the deactivated offer codes. I don't want them to be displayed in the page.
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73
Activity
Sep ’25
Sandbox apple in app purchases not working
Received error that does not have a corresponding StoreKit Error: Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase More details: Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008110-000A4DC10E51401E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-07-28 12:34:22 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase} Received error that does not have a corresponding StoreKit Error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={client-environment-type=Sandbox, storefront-country-code=IND, NSUnderlyingError=0x1276116e0 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008110-000A4DC10E51401E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-07-28 12:34:22 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase}}} Purchase did not return a transaction: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={client-environment-type=Sandbox, storefront-country-code=IND, NSUnderlyingError=0x1276116e0 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008110-000A4DC10E51401E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-07-28 12:34:22 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase}}}
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231
Activity
Jul ’25
Why does AppStore.requestReview(in:) require NSViewController Parameter?
Looking to update one of my apps that uses SKStoreReviewController +requestReview (deprecated) to AppStore.requestReview(in:) umm...I have a few of questions... Why is an NSViewController parameter required? It's really not so uncommon for an AppKit app to just use NSWindowController with a window that does not use NSViewController... It should be possible to present the review request in a standalone alert (attached to a window is preferred IMO but it still should be possible to ask in separate window). 3)...why Swift..(err nevermind) Ideally: AppStore requestReview should take a NSWindow parameter but that parameter should be optional. If nil the request should be presented in a standalone window (like an alert). If non nil..present as a sheet on the window. Why a view controller? Maybe I'm missing something.
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178
Activity
Oct ’25
storekit2_products_error
Cannot retrieve products for iap or subscription on simulator iPhone 16 and real device iPhone XR also. lutter: IAPError(code: storekit2_products_error, source: app_store, message: The operation couldn’t be completed. (NSURLErrorDomain error -1009.), details: The operation couldn’t be completed. (NSURLErrorDomain error -1009.)) flutter: Error fetching IAP products: IAPError(code: storekit2_products_error, source: app_store, message: The operation couldn’t be completed. (NSURLErrorDomain error -1009.), details: The operation couldn’t be completed. (NSURLErrorDomain error -1009.))
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144
Activity
Jun ’25
Unexpected notificationType in App Store Server Notifications V2 when free trial ends
In my app’s IAP products, before enabling free trials, the App Store Server Notifications V2 callbacks all returned the correct notificationType. For auto-renewable subscriptions, when they were about to expire, the notificationType was either DID_RENEW or EXPIRED. A small number of cases(DID_FAIL_TO_RENEW) failed to renew due to billing issues, which was expected. However, after I enabled a 7-day free trial for the auto-renewable products, I noticed that in the App Store Server Notifications V2 callbacks, almost all users (except those who manually turned off auto-renewal) received notificationType = DID_FAIL_TO_RENEW. According to the documentation, DID_FAIL_TO_RENEW indicates a billing issue renewal failure, but in this case it seems like all renewals are being marked as failed. I’ve observed that for users who cancel during the free trial, the callbacks look normal: first a DID_CHANGE_RENEWAL_STATUS notification, then an EXPIRED notification when the trial ends. That flow seems correct. However, for users who do not cancel the trial, almost all callbacks show DID_FAIL_TO_RENEW. Does this mean every remaining user has a billing issue? I also noticed on the Developer Forums that other developers have reported the same issue — receiving a large number of DID_FAIL_TO_RENEW notifications specifically when free trials convert to paid subscriptions: https://developer.apple.com/forums/search?q=DID_FAIL_TO_RENEW Could someone clarify: under normal circumstances, when a free trial transitions to a paid subscription and fails, should the App Store Server Notifications V2 notificationType indeed be DID_FAIL_TO_RENEW, or should it be a different type(e.g. EXPIRED)? And is it expected behavior that almost all free trial conversions return DID_FAIL_TO_RENEW?
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194
Activity
Sep ’25
All transaction in my current entitlement returns as .unverified
Im building a small iphone app with StoreKit and currently testing it in testflight right on my mac, not on iphone. StoreKit part almost exactly copied from SKDemo from one of the Apple's WWDC. For some users and for myself Transaction.currentEntitlements always returns .unverified results. I double-checked Apple Connect settings, i checked my internet connection and everything is fine. Is there some pitfalls for testflight on mac? How can I find out what is causing this problem?
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558
Activity
May ’25
Making numerical StoreKit transaction IDs in Xcode work with app store server notifications
Hi, I have a setup using App Store Server notifications, which has worked fine for a while now. However, I've never been able to successfully verify a purchase via Xcode, only via TestFlight. The reason for this is that the StoreKit transactions have numerical IDs (e.g. starting from 0, incrementing one-by-one), instead of UUIDs like in TestFlight/production. This means that often the backend will detect an existing transaction with the same ID and not complete the purchase. What are we meant to do here? If I send a custom ID to make it unique the backend won't accept this - I can ask them to change this for our dev environment but it's not ideal. What I'm after is a way to use UUIDs for transaction IDs when running via Xcode. Thanks
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21
Activity
Nov ’25
Strange Pattern of Subscriptions + Refunds — Possible Abuse?
Hi everyone, I'm an indie developer and recently noticed some odd behavior in my app's subscription metrics. There’s been a sudden spike in annual subscriptions, which is very unusual for my app — historically, users rarely choose that option. What’s more concerning is that these subscriptions are almost immediately canceled and refunded. Upon checking analytics (RevenueCat + App Store Connect), I also noticed inconsistencies in user location data: users appear to be from one region (like Singapore), but deeper tracking shows actual usage from Vietnam, a market I’ve never targeted and where I do no advertising. This behavior seems coordinated and is affecting my app’s refund rate, which I worry could raise red flags on the App Store side. Has anyone experienced anything similar? Is there a recommended way to report suspicious subscription/refund activity to Apple or prevent potential abuse like this? Any advice would be really appreciated. Thanks!
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82
Activity
Jun ’25
Python App. Sandbox testing IAP Auto Renewal Subscription
I have created a Python app and built it with pyinstaller and codesigned everything. Now I want to Sandbox test it. In my appstore connect account i have created a subscriptions id. I read that if I am logged out from the AppStore and have codesigned my .app file with a Developer Certificate i should be able to run the app on my local mac and when i click on the "Buy" button it should connect to my app store connect setup. I have implemented StoreKit in my app and use a storekit_bridge to combine the .swift code with my python app. However when i run the app. I get this: "25-07-24 21:01:12,557 - FEC - WARNING - StoreKit: fetchProducts returned empty result 2025-07-24 21:01:12,557 - FEC - INFO - StoreKit fetch_products returned: {"products": []} 2025-07-24 21:01:12,557 - FEC - ERROR - StoreKit: Failed to parse product info: No products returned from JSON" And no login screen appears where I should be able to enter my Sandbox email adress and password. Anyone here who has experience with a Python app combined with In App Purchases? Hope someone can help me out with this.
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152
Activity
Jul ’25
Invalid or missing subscription expiry date from server for auto subscription renewal
Hi, I am trying to obtain the subscription expiry date or purchase date from server using Storekit2 for my project. I have an account which is already having an active subscription but it still says no purchase found. Thanks
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61
Activity
Jul ’25
SKAN Postback received after 6 months
Hello All, We continue to receive post backs for campaigns which were run 6 months back. Our understanding is post back window is only 3 months, so checking to see if this is expected or any documentation will help. We are on SKAN4.0
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68
Activity
Sep ’25
Not receiving App Store Server Notifications for failed transactions
We are currently integrating In-App Purchases for our app and have configured App Store Server Notifications (v2) in the Sandbox environment. During testing, we observed the following issue: When a transaction is cancelled, declined, or pending (e.g., Ask to Buy flows or authorization pending), No App Store Server Notification is sent to our webhook endpoint. We only receive webhook events where the status is "purchased". This becomes a critical problem for us because our backend must accurately track transaction states including failed and pending purchases, especially for wallet top-up use cases. Additionally, we tried mocking failed transactions (via Xcode local environment and turning off In-App Purchases from Developer Settings) to simulate a technical failure scenario. Even in these cases, no webhook notification was received when the purchase failed server-side. Is it expected behavior in Sandbox that only successful transactions ("purchased") trigger webhooks? Are failed or pending transactions suppressed in Sandbox intentionally? Will webhook behavior be different in Production (i.e., will we receive webhook notifications for failures there)? Is there any extra configuration or entitlement needed to fully test failure scenarios via webhooks in Sandbox?
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89
Activity
Apr ’25
Subscription upgrade during trial with a pending crossgrade: does remaining trial time get forfeited and is the prior plan refunded?
I’m implementing subscriptions and running tests, and I noticed a behavior I’d like to confirm. Plans in the app Basic — Monthly Basic — Annual Premium — Monthly Premium — Annual Test environment Sandbox (where ~1 day ≈ under 1 minute of real time) steps Start Basic (Monthly) using an introductory offer (free trial). Create a crossgrade to Basic (Annual) (scheduled/queued). 3.After receiving a RENEWAL App Store Server Notification indicating the plan will move from trial to paid Basic (Annual), but before the trial actually expires, upgrade the user to Premium (Monthly). Observed behavior (Sandbox) & questions Even though there is still up to ~1 day of trial remaining (≈ under 1 minute in Sandbox), upgrading to Premium (Monthly) immediately ends the trial and activates the paid Premium plan right away. Will this same behavior occur in Production? If yes, is this the expected/acceptable behavior when upgrading during an active trial after a pending crossgrade? Note: If we upgrade to Premium before the RENEWAL notification arrives, the remaining trial time is carried over in our tests. In this flow, we see a RENEWAL notification for Basic (Annual) (moving from trial → paid), but then the user immediately upgrades to Premium (Monthly) and the trial ends at that moment. In Production, would the charge for Basic (Annual) be refunded automatically since the user effectively switches to Premium immediately (and Basic Annual does not remain active)? In Sandbox there’s no real charge, but I want to ensure we won’t see a situation in Production where Basic (Annual) is billed and not refunded, even though the subscription effectively moved to Premium right away. Thanks in advance!
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70
Activity
Sep ’25