I cannot explain how frustrating this is. Not that I want to compare to Android, but in 3 years of QA Testing my app, Android works like a dream, while iOS fights with me EVERY SINGLE STEP OF THE WAY.
Hopefully someone here can tell me what I am missing/doing wrong/which god I must appease to get this to work.
I have 3 REAL iPhones of varying iOS versions and ages. But they are all proper actual iPhones. We use google accounts at this company, so my primary email is a gmail one.
I have created MANY sandbox accounts inside App Store Connect. Currently I have 2, and 2 of my devices (both 14's one of which is a Pro) have my Primary account as the main account for the device. But they both also have a Sandbox account which is simply my main email with a +sandbox in it to make it a new unique email.
Here is the problem, nothing works as expected ever. I can install my Staging and Production apps from TestFlight, then I can make a subscription purchase as a customer would and I SHOULD see that subscription in my Sandbox right? That's the point of a Sandbox and TestFlight is it not? But in ALL cases whenever I try to view my 'Sandbox Subscriptions' it tells me I don't have any.
Now, sometimes, very occasionally, I get a specific error message inside my app when attempting to make a purchase, this one states something like 'You already have a subscription, please restore it instead...' which makes no sense. Since it clearly states that I have none. But this message has a 'Manage' button to manage my subscriptions, tapping it lads me to a windows which amazing DOES have a subscription in it. But attempting to 'Cancel' it does nothing, just refreshes the screen to be the same.
Now I think that this subscription is actually attached to the primary account on the device and NOT the sandbox account. So when this happens I cannot subscribe, I cannot restore, and I cannot manually alter the subscription within iOS. So I am stuck at this point.
What am I doing wrong, am I setting this all up in the wrong order? Do I need to install some kind of profile or security cert, do I need to give a pint of blood to Imhotep? What am I missing. I even once sat on the phone for 90 minutes with an Apple Support Rep who took me through it step by step, same result.
Also I just noticed that inside 'App Store Connect' when you look at the list of 'Sandbox' accounts there is a column for 'Last Purchase' which is entirely blank, apparently after a year of use I have NEVER purchased on the Sandbox, which is another reason I think my subs are going to the main email, not the sandbox one. I tried using the sandbox email as the main account for the whole device, I can't recall the result but it was worse and didn't work at all. So that's not it.
https://developer.apple.com/help/app-store-connect/test-in-app-purchases/create-a-sandbox-apple-account/ The instructions on this page are not detailed enough and were not helpful to me.
All I really want to know is how to fully setup a real actual iPhone for TestFlight and Sandbox testing of a app. WHat order do I create accounts, validate emails, attach to devices, login with etc etc etc. Step by step, nothing no matter how mundane missed out. A true idiots guide to making this work for me. Testing this on Android always takes 5 mins. iPhone, I'm lucky if I am done in half a day.
Please help and thanks for reading!
StoreKit
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I have created a Python app and built it with pyinstaller and codesigned everything. Now I want to Sandbox test it. In my appstore connect account i have created a subscriptions id. I read that if I am logged out from the AppStore and have codesigned my .app file with a Developer Certificate i should be able to run the app on my local mac and when i click on the "Buy" button it should connect to my app store connect setup. I have implemented StoreKit in my app and use a storekit_bridge to combine the .swift code with my python app.
However when i run the app. I get this: "25-07-24 21:01:12,557 - FEC - WARNING - StoreKit: fetchProducts returned empty result
2025-07-24 21:01:12,557 - FEC - INFO - StoreKit fetch_products returned: {"products": []}
2025-07-24 21:01:12,557 - FEC - ERROR - StoreKit: Failed to parse product info: No products returned from JSON"
And no login screen appears where I should be able to enter my Sandbox email adress and password.
Anyone here who has experience with a Python app combined with In App Purchases? Hope someone can help me out with this.
I implemented consumable in-app purchases in an iPhone app using StoreKit's ProductView().
When I tap the payment button in ProductView(), I am taken to the payment screen and once the payment is completed, the desired code appears to be executed, so there doesn't seem to be a problem, but when I tap the payment button in ProductView() again, the desired code is executed without being taken to the payment screen.
So one payment can be used any number of times.
I thought I wrote it exactly according to the reference, but
will it be okay in a production environment?
Is there any code that is necessary?
We have some users who have upgraded to iOS 26 beta3. Currently, we observe that when these users make in-app purchases, our code calls [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; method, and we clearly receive the successful removal callback in the delegate method - (void)paymentQueue:(SKPaymentQueue *)queue removedTransactions:(NSArray<SKPaymentTransaction *> *)transactions. However, when users click on products with the same productId again, the method - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions still returns information about previously removed transactions, preventing users from making further in-app purchases.
On iOS 26 beta 3, after a user purchases an item, initiating a second order for the same product fails to process payment. The system returns the same transaction ID and displays an interface message stating: "You've already purchased this In-App Purchase. It will be restored for free."
I’ve tested this – not only did the legacy StoreKit finishTransaction method fail to work, but StoreKit2 finish method also malfunctioned.
When will Apple fix this issue? If unresolved, it will prevent a large number of users from making purchases normally, leading to disastrous consequences.
有一个用户反馈7月8日充值了3笔后一直无法发起新的购买,总是提示已经购买。我们查了是之前的交易无法结束,我们使用StoreKit2,已经调用await transaction.finish()成功结束交易了,但是每次发起新支付时,Transaction.unfinished还会返回之前已完成的交易信息。
是设备或AppleID的问题么?用户尝试了重启设备、重新登录AppleID都没用。有什么办法解决呢?
用户无法结束的苹果交易id为:200002703899379、200002703900716、200002703902023。
A user reported that after making 3 purchases on July 8th, they have been unable to initiate new purchases, always receiving a prompt that the item has already been purchased. Upon investigation, we found that the previous transactions couldn't be finalized. We use StoreKit2 and have successfully called await transaction.finish() to end the transactions. However, every time a new payment is initiated, Transaction.unfinished still returns information about the previously completed transactions.
Could this be an issue with the device or Apple ID? The user has tried restarting the device and re-logging into their Apple ID, but these attempts were unsuccessful. Is there any way to resolve this?
The Apple transaction IDs that the user is unable to finalize are: 200002703899379, 200002703900716, 200002703902023.
We are facing a serious issues with in app purchases in our app.
We offer 3 IAP: auto-renewable subscription 1W, auto-renewable subscription 1Y, non-consumable one-time purchase (LifeTime access)
In our case 90-95% of transactions fail and we mostly get SKError code=2 .
Sometime purchase fails several times for the same user so it’s very hard to believe that user intentionally cancels transaction for the same product 4 or even 5 times in a row.
It happens regardless iOS version, device model, our app version.
We've checked multiple threads with the same issue but coudn't find any solution.
We do not offer any promotions, product identifiers are valid... Some users are able to make a purchases without any issues.
Hello 👋! I'm trying to switch the business model in my app from premium to freemium, gracefully so that existing users aren't bothered. I'd like to provide newly-paywalled content for original paid users. For this to work, I need to use originalAppVersion in AppTransaction, and support iOS 16 at minimum. I've asked about originalAppVersion earlier here.
I've upped to iOS 16 already, but I don't exactly know how to call AppTransaction.shared to get originalAppVersion. The issue lies in the fact that my app is based on SpriteKit, so the operative areas I have available to call AppTransaction are ostensibly limited to AppDelegate and GameViewController.
I'm using the code from Supporting business model changes by using the app transaction, but if I place it in either GameViewController or AppDelegate, for example in application(_:didFinishLaunchingWithOptions:) or viewDidLoad(), I get an error concerning async/await. Now, I understand the gist of it: these are not asynchronous methods. So I'm trying to understand how to do it perhaps outside of these methods.
How do I call AppTransaction.shared (and fetch originalAppVersion) in a SpriteKit based app?
Topic:
App & System Services
SubTopic:
StoreKit
My app has a couple of consumable IAP items. I have tested this extensively and it works in all test scenarios including loads of beta testers using testflight. However, Apple's production reviewer reports that loading of the products hangs in their setup.
This is very frustrating as I have no means of recreating the problem.
My first product was tested ok an all my IAP items are approved for release. However, I did not explicitly assign them to my build. I read somewhere that you need to do that but could not find in App Store Connect after my first product was approved.
Below is the relevant code section. What am I missing?
class DonationManager: NSObject, ObservableObject, SKProductsRequestDelegate, SKPaymentTransactionObserver {
@Published var products: [SKProduct] = [] // This is observed by a view. But apparently that view never gets populated in Apple's production review setup
@Published var isPurchasing: Bool = false
@Published var purchaseMessage: String? = nil
let productIDs: Set<String> = ["Donation_5", "Donation_10", "Donation_25", "Donation_50"]
override init() {
super.init()
SKPaymentQueue.default().add(self)
fetchProducts()
}
deinit {
SKPaymentQueue.default().remove(self)
}
func fetchProducts() {
print("Attempting to fetch products with IDs: \(productIDs)")
let request = SKProductsRequest(productIdentifiers: productIDs)
request.delegate = self
request.start()
}
func productsRequest(_ request: SKProductsRequest, didReceive response: SKProductsResponse) {
DispatchQueue.main.async {
self.products = response.products.sorted { $0.price.compare($1.price) == .orderedAscending }
print("Successfully fetched \(self.products.count) products.")
if !response.invalidProductIdentifiers.isEmpty {
print("Invalid Product Identifiers: \(response.invalidProductIdentifiers)")
self.purchaseMessage = NSLocalizedString("Some products could not be loaded. Please check App Store Connect.", comment: "")
} else if self.products.isEmpty {
print("No products were fetched. This could indicate a problem with App Store Connect configuration or network.")
self.purchaseMessage = NSLocalizedString("No products available. Please try again later.", comment: "")
}
}
}
...and the view showing the items:
@StateObject private var donationManager = DonationManager()
var body: some View {
VStack(spacing: 24) {
Spacer()
// Donation options -------------------
if donationManager.products.isEmpty {
ProgressView(NSLocalizedString("Loading donation options...", comment: ""))
.foregroundColor(DARK_BROWN)
.italic()
.font(.title3)
.padding(.top, 16)
} else {
ForEach(donationManager.products, id: \.self) { product in
Button(action: {
donationManager.buy(product: product)
}) {
HStack {
Image(systemName: "cup.and.saucer.fill")
.foregroundColor(.pink)
Text("\(product.localizedTitle) \(product.priceLocale.currencySymbol ?? "$")\(product.price)")
}
.buttonStyle()
}
.disabled(donationManager.isPurchasing)
}
}
Hello,
I am consistently receiving the error message "In-app purchases are not allowed on this device" whenever I try to make an in-app purchase on my iOS device. Despite following all the recommended solutions I could find online, the issue remains unresolved.
Here is a list of the steps I have already taken:
Checked Screen Time Settings:
I navigated to Settings > Screen Time > Content & Privacy Restrictions > iTunes & App Store Purchases.
I have confirmed that "In-App Purchases" is set to "Allow." I have also tried toggling this setting off and on again.
Signed Out & In of Apple ID:
I signed out of my Apple ID via Settings > [Your Name] > Media & Purchases, restarted the device, and then signed back in.
Restarted the Device:
I have force-restarted my device multiple times.
Updated iOS:
I have ensured my device is running the latest version of iOS (checked via Settings > General > Software Update).
Verified Payment Method:
I have confirmed that my payment method on file is valid and up-to-date.
Created a New Sandbox Account:
I also created a new Sandbox Tester account in App Store Connect and tested with it, but the result was the same.
Device Information:
Device Model: iPhone 15, iPhone 13
iOS Version: iOS 17.5, iOS 18
Even after performing all of these steps, the problem persists. Has anyone else encountered such a stubborn issue, or does anyone have a different solution I could try?
Thank you in advance for your help.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
StoreKit Test
StoreKit
In-App Purchase
I am trying to launch a PWA as an application on App Store, and got rejected cause of In-App Purchases. Application is about content generation and selling subscriptions for premium content. So thats why needed to implement In-App Purchases.
I have created wrapper via PWABuilder. And it is looking great so far, now my question is about How can I implement In-App Purchases in the bundle which is already created.
Any suggestions will be appreciated.
More clarification:-
I have that product running on Web right now, we have integrated Stripe for payment handling for subscriptions. If there is nothing we can do for In-App Purchases then we have to make purchases on website and then user will be able to experience the changes. We tried that, but then we got rejected for showing locked premium content on user's feed. Also can't show any CTA or Subscribe text or button.
I'm encountering a crash on app launch. The crash is observed in iOS version 17.6 but not in iOS version 18.5. The only new notable thing I added to this app version was migrate to store kit 2.
Below is the error message from Xcode:
Referenced from: <DCC68597-D1F6-32AA-8635-FB975BD853FE> /private/var/containers/Bundle/Application/6FB3DDE4-6AD5-4778-AD8A-896F99E744E8/callbreak.app/callbreak
Expected in: <A0C8B407-0ABF-3C28-A54C-FE8B1D3FA7AC> /usr/lib/swift/libswift_Concurrency.dylib
Symbol not found: _$sScIsE4next9isolation7ElementQzSgScA_pSgYi_tYa7FailureQzYKFTu
Referenced from: <DCC68597-D1F6-32AA-8635-FB975BD853FE> /private/var/containers/Bundle/Application/6FB3DDE4-6AD5-4778-AD8A-896F99E744E8/callbreak.app/callbreak
Expected in: <A0C8B407-0ABF-3C28-A54C-FE8B1D3FA7AC> /usr/lib/swift/libswift_Concurrency.dylib
dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture:/usr/lib/libViewDebuggerSupport.dylib```
and Stack Trace:
```* thread #1, stop reason = signal SIGABRT
* frame #0: 0x00000001c73716f8 dyld`__abort_with_payload + 8
frame #1: 0x00000001c737ce34 dyld`abort_with_payload_wrapper_internal + 104
frame #2: 0x00000001c737ce68 dyld`abort_with_payload + 16
frame #3: 0x00000001c7309dd4 dyld`dyld4::halt(char const*, dyld4::StructuredError const*) + 304
frame #4: 0x00000001c73176a8 dyld`dyld4::prepare(...) + 4088
frame #5: 0x00000001c733bef4 dyld`start + 1748```
Note: My app is a Godot App and uses objc static libraries. I am using swift with bridging headers for interoperability. This issue wasn't observed until my last version in which the migration to storekit2 was the only notable change.
Hello,
I recently saw this error from StoreKit in the Console - 'Invalid value for purchase intake' - while debugging a SKPayment subscription issue (where a valid receipt should be verified and restored, but isn't for one user).
I haven't been able to find any documentation about this message and wondered if it was related at all.
There were two other logs from StoreKit right before saying:
'Found 3 products in receipt with ID'
'Processing ad attribution purchase intake'
Does anyone know what 'invalid value for purchase intake' is referencing?
We don't have the AdAttributionKit implemented. It sounds like it might be related to that instead?
Thank you
I implemented consumable in-app purchases in an iPhone app using ProductView().
When I tap the payment button in ProductView(), I am taken to the payment screen and once the payment is completed the next code seems to be executed, so there doesn't seem to be a problem, but if I tap the payment button in ProductView() again, the next code is executed without taking me to the payment screen.
This means that a single payment can be made multiple times.
Can someone help?
ProductView(id: "geminiOneMatch")
.productViewStyle(.compact)
.padding()
.onInAppPurchaseCompletion { product, result in
if case .success(.success(_)) = result {
// 課金が成功した場合の処理
gemini.addOneMatch(amount: 20)
popUpVM.geminiOneMatchPopUp = false
dataManageVM.generateRespons(locale: locale)
}
}
Hey everyone,
We're looking for the best way to handle App Store Server Notifications in our development setup and would appreciate some guidance.
Our Setup:
We use a single App Store Connect account for development, which supports multiple environments (e.g., staging1, staging2). Our production app lives in a separate account, so that's not an issue.
The Challenge:
We have only one configurable sandbox notification URL. This makes it difficult to route notifications to the correct development server (staging1 vs. staging2 vs developments) when a sandbox event occurs.
We're considering using a proxy server to catch all notifications and then forward them to the appropriate environment. However, we're not sure how to determine the correct destination.
Our Questions:
What's the recommended approach for managing a single sandbox notification URL across multiple development environments?
If a proxy is the best method, which parameter in the responseBodyV2 payload should we use to route the notification? How can we differentiate between our various dev environments?
Is it possible to add custom properties to the App Store Server Notification V2 body to facilitate routing?
Any advice or best practices you've implemented would be greatly appreciated.
Is there an API Endpoint that I can call to check if user still have valid subscription?
I want to be sure that his subscription renewal was succesful (ie: I dont want to give him another month/year/.. if his latest renewal wasnt successful)
Would GET https://api.storekit.itunes.apple.com/inApps/v1/transactions/{transactionId} be the correct API endpoint to call?
But I wonder, after subscription auto-renews, do we still use the same transactionId to check whether his subs is still valid?
Topic:
App & System Services
SubTopic:
StoreKit
We have some users who have upgraded to iOS 26 beta3. Currently, we observe that when these users make in-app purchases, our code calls [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; method, and we clearly receive the successful removal callback in the delegate method - (void)paymentQueue:(SKPaymentQueue *)queue removedTransactions:(NSArray<SKPaymentTransaction *> *)transactions. However, when users click on products with the same productId again, the method - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions still returns information about previously removed transactions, preventing users from making further in-app purchases.
I want to add in-app purchasing to my app, but I can't figure out what part of my workflow is wrong.
I created a product for my app in iTunes Connect (the product ID is com.mycompany.products.***) and it's in "Ready to submit" status.
I created a sandbox test user for this app.
I connected to iTunes on a real device using the sandbox AppleID.
I went back to XCode and added in-app purchasing to my app.
I turned on developer mode on the real device and logged in as the sandbox user.
I built the app and ran it on a real device (not the simulator).
I tried to get product information (com.mycompany.products.***) but nothing was returned.
In-app purchasing is registered in App Store Connect and the status is "Ready to submit".
The code only retrieves product information in a simple way, so I don't think there's a problem.
inAppPurchase.getProducts(["com.mycompany.products.***"]).then(console.log).catch(console.error);
But it only returns an empty array.
What could be wrong?
Any help would be much appreciated.
I had a two CS from customers that they couldn't buy a cookies(IAP). they got an alert "Purchases in this app are already purchased items."
I was wondering if anyone has any similar experiences.
Topic:
App & System Services
SubTopic:
StoreKit
Hello,
Since updating to iOS 26 Beta 3, I’ve been experiencing an issue where transactions purchased through the normal in-app purchase flow continue to be reported as updated and unfinished—even after calling the finish() function. Please resolve this promptly.