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RealityKit game keeps using ~65% CPU even with empty scene
I'm trying to convert my game from SceneKit to RealityKit. I noticed that even when the scene is static (nothing moves), RealityKit keeps using CPU. In SceneKit, CPU goes down to 0% with a static scene. With this simplest of games, RealityKit keeps using about 65% CPU: class ViewController: NSViewController { override func loadView() { view = ARView(frame: NSScreen.main!.frame) } } Is this expected or a bug? I created FB22125047.
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1
109
4w
Processed internal TestFlight builds fail to install: “The requested app is not available or doesn’t exist”
Hi, I’m seeing a strange TestFlight issue. My builds process successfully in App Store Connect, appear in TestFlight, and are assigned to internal testers, but installation fails immediately with: “The requested app is not available or doesn’t exist.” What I’ve verified: • builds are processed/completed • apps are visible in TestFlight • internal tester groups are configured • agreements/banking/tax are active This affects multiple apps in the same developer account. The issue started after adding a widget extension and moving to a new Swift-based workflow, so I’m trying to isolate whether this is: • signing/provisioning/entitlements • widget extension misconfiguration • or a backend issue on Apple’s side I’ve already contacted Apple Developer Support and submitted Feedback Assistant reports. Has anyone seen this exact behavior before?
0
0
202
2w
Apple Developer Enrollment Payment Completed but Account Not Activated
Dear Apple Developer Support Team, I am writing to formally escalate an issue regarding my Apple Developer Program enrollment. On February 23rd, I completed the $100 enrollment payment for an Individual Apple Developer account. The amount has been successfully debited from my card, and I have received official payment confirmation emails from Apple confirming receipt of the funds. However, as of today (March 3rd), my account still reflects that payment needs to be completed, and the enrollment remains inactive. This is my first-time enrollment as an individual developer. Given that payment has already been processed and acknowledged by Apple, I am concerned about the lack of activation and the absence of any communication regarding the delay. Additionally, I have submitted multiple support requests over the past five days but have not received any response or update. This delay is affecting my development and release timelines. I kindly request: Immediate confirmation of payment reconciliation on your end Clarification on the current status of my enrollment An estimated timeline for activation Escalation of this case to the appropriate billing or developer enrollment team Please let me know if any further documentation (transaction ID, invoice number, Apple ID details) is required from my side. I would appreciate your urgent assistance in resolving this matter. Kind regards, Gowtham Potureddi
0
0
84
4w
UI Testing for iPadOS 26 Menu Bar items
I need to validate whether specific menu items are correctly enabled/disabled. The XCUIAutomation elements for my menu items do not appear in the tree shown by displaying the XCUIApplication object in the debugger when building and testing the iPadOS version of my application. When running the application in an iPad simulator, I can make the menu bar appear by swiping down. The testing works as expected for the MacOS build and test. I did try to use the recording feature, but was not successful in creating a series of commands that worked for a test run.
0
0
233
2w
How to initiate native cellular calls without user confirmation from a companion app (like Meta Ray-Ban glasses)
We are building an AI-powered smart glasses companion app, similar to Meta Ray-Ban. We want to provide true hands-free calling support. Right now, whenever the app tries to dial a native cellular call, iOS shows a confirmation screen that requires the user to tap to start the call. If the user always has to confirm/tap on the phone screen, there is no real point in using smart glasses for making calls. How can we initiate a native outgoing call without any confirmation dialog or extra tap, exactly like Siri does it, or like the Meta Ray-Ban glasses do when the user says “Hey Meta, call [name]” Please guide us on the correct APIs, entitlements, or integration path to achieve this behavior. Thank you.
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0
44
2w
RequestReview API does not trigger the review sheet in Xcode testing iPadOS 26.4 beta 3
Hello DTS team, the request review from StoreKit is not working in iOS 26.4 beta 3. I have filed a feedback (FB22157147). Sample code: import SwiftUI import StoreKit struct ContentView: View { @Environment(\.requestReview) private var requestReview @State private var count = 0 var body: some View { VStack { Button("Increase Count") { count += 1 } Text(count, format: .number) .font(.largeTitle) } .onChange(of: count) { if count == 3 { Task { try await Task.sleep(for: .seconds(2)) requestReview() print("Request Review triggered!") // On iPadOS 26.4 beta 2 & 3, requestReview() does not trigger any review system sheet when testing in Xcode 26.3 // Works on iOS 26.3.1 } } } } }
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3
165
3w
Apple Pay with one domain and several PSP integration
We already have an apple pay integration with a psp.
We have a merchant id with an identity certificate, a processing certificate and merchant domains. We are working to integrate an other psp. This psp have one csr (processing certificate) by customer. All the payment will be processed on the same domain. We have understood that it is not possible to have different processing certificates for a merchant id. So we can not reused our existing merchant id.

 On the other hand, it seems that it is not possible to have different merchant ids on the same domain (because of the domain verification). But all payments are processed on the same domain.

 Do you think there is a solution ?
Is there a recommended workaround for this scenario?
0
1
67
2w
visionOS TestFlight Error: "The requested app is not available or doesn't exist" on Install (Internal Testing)
Hi everyone, I’m encountering a persistent issue with a visionOS app distributed through TestFlight for internal testing. The Problem: I have successfully archived and distributed the build as an Internal Test. The testers (including myself) received the invitation, accepted it, and the app is visible in the TestFlight app on Apple Vision Pro. However, the moment we click the "Install" button, an alert pops up saying: "The requested app is not available or doesn't exist." Context: Platform: visionOS (Targeting Vision Pro). App History: This is an ongoing project where the last distribution was about 5 months ago. The app has never been submitted for formal App Review or public release; it has only been used for TestFlight. Account Status: All agreements (including the Paid Applications Agreement) are active and in effect. What I have tried (but did not work): Re-uploading builds: Increased both version and build numbers and re-archived. Resetting Test Groups: Deleted the existing internal testing group, waited, and created a new group to re-invite testers. Tester Association: Removed all testers and re-added them to force a new invitation email. Device-side: Signed out and back into "Media & Purchases" on the Vision Pro. Key Observation: To determine if it was a project-level configuration error, I created a completely new App Identifier (Bundle ID) for the same project code and uploaded it as a new app record. In this case, TestFlight worked perfectly, and I could install the app without any issues. This leads me to believe that the original Bundle ID is stuck in some kind of "detached" or "stale" state on the App Store Connect backend. Has anyone experienced a specific Bundle ID being "corrupted" in the TestFlight system after a period of inactivity? Is there a way to force a full reset of the TestFlight status for an existing app record, or is this a backend bug that only Apple Support can resolve? Any insights or workarounds would be greatly appreciated.
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0
89
3w
沙盒测试
<Apple Developer Program许可协议>已更新并需要查阅。若要更新现有App和提交新 App,账户持有人必须登录账户,查看并接受更新后的协议。 app开发者会费 续费以后 app内购获取不到商品了,经排查可能是这个协议需要重新签署,签署以后多久可以重新在沙盒测试中获取到商品信息。
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0
34
4w
RealityKit equivalent of ARGeoAnchor?
In ARKit there is ARGeoAnchor, which lets you anchor content using latitude and longitude so objects stay fixed to a real-world location. Is there an equivalent feature in RealityKit? I want to place points in the world and make sure they don't move or drift after placement. If RealityKit doesn't support this directly, what is the recommended approach?
0
0
464
2w
沙盒测试
<Apple Developer Program许可协议>已更新并需要查阅。若要更新现有App和提交新 App,账户持有人必须登录账户,查看并接受更新后的协议。 apple 会费到期 续费以后 无法获取app内购数据,经排查可能是这个协议没有签署,签署后多久可以重新获取到app内购数据。
0
0
56
4w
Xcode 26.3 incompatible with FireBase and WeTest?
Popular automated testing systems like FireBase [1] and WeTest [2] expect the uploaded test to include the Debug-iphoneos directory generated by Xcode. However, in all of our builds on Xcode 26.3, this folder is created but remains empty. There are some other folders with the same name in subdirectories, but these only contain intermediate build files. Now we're looking for configuration or settings in Xcode to restore the original behavior, where the top-level Debug-iphoneos directory gets populated with a complete image of the test target, include the binary and resource files. Any suggestions would be much appreciated! [1] https://firebase.google.com/docs/test-lab/ios/run-xctest [2] https://www.wetest.net/documents/detail/automation/d8yaA7yz
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0
36
2w
Can video reflections in immersive space work with VideoMaterial, or is AVPlayerViewController with dockingRegion required?
Hi Apple Developer Forums, I'm developing a visionOS video streaming app that uses a custom immersive cinema experience with RealityKit. I have a question about enabling video reflections in an immersive environment. My Current Implementation I'm using VideoMaterial with AVPlayer to display video on a ModelEntity plane in an immersive space: // Create screen mesh let screenMesh = MeshResource.generatePlane( width: VideoTheater.screenWidth, height: VideoTheater.screenHeight, cornerRadius: 0.0 ) let screenEntity = ModelEntity(mesh: screenMesh) // Apply VideoMaterial with AVPlayer screenEntity.model?.materials = [VideoMaterial(avPlayer: player)] The video renders correctly in the immersive space, but I don't see any video reflections on surrounding surfaces. Apple's Documentation Approach According to the documentation at https://developer.apple.com/documentation/visionos/enabling-vid eo-reflections-in-an-immersive-environment, the recommended approach uses: AVPlayerViewController for video playback dockingRegion modifier to specify where the video should appear The system automatically handles reflections My Question Is using AVPlayerViewController with dockingRegion the only way to get video reflections in an immersive environment? Or is it possible to enable reflections when using VideoMaterial directly with RealityKit's ModelEntity? My app requires a custom immersive cinema experience with: Custom screen positioning and scaling Danmaku (bullet comments) overlay Custom gesture controls HDR/Dolby Vision support Switching to AVPlayerViewController would require significant architectural changes, so I'd prefer to keep my current VideoMaterial approach if reflections can be enabled somehow. If VideoMaterial cannot produce reflections, are there any alternative approaches to achieve diffuse video reflections with a custom RealityKit setup? Environment visionOS 2.x RealityKit AVPlayer with custom resource loader (for DASH streams) Thank you for any guidance!
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0
592
2w
Apple Developer Program (I NEED HELP)
Hello i ordered on Apple Developer Program on 26 Feb. I got an Email ( Thank you for your order. Here's a summary of your order request, which will be processed within 2 business days) but its been 2 weeks already and no reply. I opened 2 support cases already thru support from the apple developer support site and no answer either . I dont know what else to do, i dont want to have to dispute thru my bank because i want to be an apple developer, but im losing hope at this point. Please help me to activate my account
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42
2w
Apple: The Tech Giant Crushing Developers with "Technical Incompetence" and Silent Support
While Apple prides itself on providing the ultimate experience for both users and developers, many find themselves trapped in a technical "black hole" with no exit. The issue isn't just the complexity of the systems, but the sheer inability of these systems to handle a developer’s most basic need: accessing their account to manage their business. The Dead-End Loop: "Too Many Verification Codes" The disaster begins with a seemingly harmless but business-destroying message: "You have sent too many verification codes. Please try again later." At this point, Apple’s system—with its supposed "intelligence"—decides to freeze your account for two days or more. You wait patiently, return after 48 hours to log in, only to be met by the exact same message. This isn’t "security"; it’s primitive technical failure. How can a company of Apple’s magnitude fail to program a smart system that distinguishes between a breach attempt and a developer trying to access their work tools? Persistent failure for over a month without a root solution raises serious questions about the software infrastructure of this giant. Customer Support: Total Absence and Disregard for Time The greatest agony lies in the "Non-Response." You email technical support, and the answer either arrives a month later—long after the damage is done—or never arrives at all. In the business world, every second translates to money and reputation, but in Apple’s dictionary, it seems a developer’s time has no value. It is ironic that a trillion-dollar company fails to provide a human support agent who can, with a single click, verify a developer's identity and bypass a stuck OTP. This blatant lack of effective human support is the pinnacle of negligence toward the developer community—the very backbone of their App Store. Paralyzed Apps and Users Left Stranded Behind this "technical incompetence" lies a painful reality: an app with technical bugs requiring urgent fixes, thousands of users waiting for an update that never comes, and business operations completely halted. The developer stands handcuffed, unable to push a single update because the "fortress gates" are locked due to a glitch in sending a text message! How has Apple managed to reach this size while operating with such technical bureaucracy? The answer may lie in its market monopoly, which has made it indifferent to the collateral damage inflicted on startups by its software errors and the absence of its support staff. Final Word What is happening is not just a passing technical glitch; it is an "administrative catastrophe" wrapped in technology. Apple must realize that its continued success depends not just on selling devices, but on respecting the minds and time of the developers who build its ecosystem. We aren’t asking for miracles; we are simply asking for a login system that works and human beings who respond to emails before it’s too late.
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52
2w
Report inactivity
Hey has someone figured out how or when does a report request become inactive? Is there like a fixed time period for how long an ONGOING accessType stays active? And does the same rule apply for ONE_TIME_SNAPSHOP? Has someone managed to create multiple active reports for both accessTypes per one app? And can you have multiple inactive ones? Sadly couldn't find answers to my questions from the App Store Connect API documentation :(
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46
3w
StoreKit / react-native-iap – Payment deducted but no transaction returned (India UPI users)
Hello, We are facing an issue with In-App Purchases (subscriptions) in two iOS apps built with React Native + react-native-iap. Issue Some users receive the error: E_CONNECTION_CLOSED during the purchase flow. However: The payment is successfully deducted via the App Store. The subscription appears in the user's Apple ID subscription list. But on our side: The app does not receive the StoreKit transaction callback No receipt or transaction ID is delivered Our backend cannot validate the purchase. Restore Purchases When affected users try Restore Purchases, StoreKit returns: No purchases found even though the subscription is visible in their Apple ID. Most affected users are from India, and many payments are made via UPI through App Store billing. Has anyone experienced a case where: *the user is charged *the subscription exists in Apple ID *but StoreKit never returns the transaction or receipt? Any suggestions on how to recover these transactions would be greatly appreciated. Thanks!
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52
2w
RealityKit game keeps using ~65% CPU even with empty scene
I'm trying to convert my game from SceneKit to RealityKit. I noticed that even when the scene is static (nothing moves), RealityKit keeps using CPU. In SceneKit, CPU goes down to 0% with a static scene. With this simplest of games, RealityKit keeps using about 65% CPU: class ViewController: NSViewController { override func loadView() { view = ARView(frame: NSScreen.main!.frame) } } Is this expected or a bug? I created FB22125047.
Replies
0
Boosts
1
Views
109
Activity
4w
Processed internal TestFlight builds fail to install: “The requested app is not available or doesn’t exist”
Hi, I’m seeing a strange TestFlight issue. My builds process successfully in App Store Connect, appear in TestFlight, and are assigned to internal testers, but installation fails immediately with: “The requested app is not available or doesn’t exist.” What I’ve verified: • builds are processed/completed • apps are visible in TestFlight • internal tester groups are configured • agreements/banking/tax are active This affects multiple apps in the same developer account. The issue started after adding a widget extension and moving to a new Swift-based workflow, so I’m trying to isolate whether this is: • signing/provisioning/entitlements • widget extension misconfiguration • or a backend issue on Apple’s side I’ve already contacted Apple Developer Support and submitted Feedback Assistant reports. Has anyone seen this exact behavior before?
Replies
0
Boosts
0
Views
202
Activity
2w
Apple Developer Enrollment Payment Completed but Account Not Activated
Dear Apple Developer Support Team, I am writing to formally escalate an issue regarding my Apple Developer Program enrollment. On February 23rd, I completed the $100 enrollment payment for an Individual Apple Developer account. The amount has been successfully debited from my card, and I have received official payment confirmation emails from Apple confirming receipt of the funds. However, as of today (March 3rd), my account still reflects that payment needs to be completed, and the enrollment remains inactive. This is my first-time enrollment as an individual developer. Given that payment has already been processed and acknowledged by Apple, I am concerned about the lack of activation and the absence of any communication regarding the delay. Additionally, I have submitted multiple support requests over the past five days but have not received any response or update. This delay is affecting my development and release timelines. I kindly request: Immediate confirmation of payment reconciliation on your end Clarification on the current status of my enrollment An estimated timeline for activation Escalation of this case to the appropriate billing or developer enrollment team Please let me know if any further documentation (transaction ID, invoice number, Apple ID details) is required from my side. I would appreciate your urgent assistance in resolving this matter. Kind regards, Gowtham Potureddi
Replies
0
Boosts
0
Views
84
Activity
4w
UI Testing for iPadOS 26 Menu Bar items
I need to validate whether specific menu items are correctly enabled/disabled. The XCUIAutomation elements for my menu items do not appear in the tree shown by displaying the XCUIApplication object in the debugger when building and testing the iPadOS version of my application. When running the application in an iPad simulator, I can make the menu bar appear by swiping down. The testing works as expected for the MacOS build and test. I did try to use the recording feature, but was not successful in creating a series of commands that worked for a test run.
Replies
0
Boosts
0
Views
233
Activity
2w
Can't add third party payment gateway
Am trying to setup a third party payment gateway that accepts our currency because we have a restriction on payments in foreign currencies. The review team rejected the app because of it even though there are released apps with the same provider on the app store.
Replies
0
Boosts
0
Views
26
Activity
2w
How to initiate native cellular calls without user confirmation from a companion app (like Meta Ray-Ban glasses)
We are building an AI-powered smart glasses companion app, similar to Meta Ray-Ban. We want to provide true hands-free calling support. Right now, whenever the app tries to dial a native cellular call, iOS shows a confirmation screen that requires the user to tap to start the call. If the user always has to confirm/tap on the phone screen, there is no real point in using smart glasses for making calls. How can we initiate a native outgoing call without any confirmation dialog or extra tap, exactly like Siri does it, or like the Meta Ray-Ban glasses do when the user says “Hey Meta, call [name]” Please guide us on the correct APIs, entitlements, or integration path to achieve this behavior. Thank you.
Replies
0
Boosts
0
Views
44
Activity
2w
RequestReview API does not trigger the review sheet in Xcode testing iPadOS 26.4 beta 3
Hello DTS team, the request review from StoreKit is not working in iOS 26.4 beta 3. I have filed a feedback (FB22157147). Sample code: import SwiftUI import StoreKit struct ContentView: View { @Environment(\.requestReview) private var requestReview @State private var count = 0 var body: some View { VStack { Button("Increase Count") { count += 1 } Text(count, format: .number) .font(.largeTitle) } .onChange(of: count) { if count == 3 { Task { try await Task.sleep(for: .seconds(2)) requestReview() print("Request Review triggered!") // On iPadOS 26.4 beta 2 & 3, requestReview() does not trigger any review system sheet when testing in Xcode 26.3 // Works on iOS 26.3.1 } } } } }
Replies
0
Boosts
3
Views
165
Activity
3w
Apple Pay with one domain and several PSP integration
We already have an apple pay integration with a psp.
We have a merchant id with an identity certificate, a processing certificate and merchant domains. We are working to integrate an other psp. This psp have one csr (processing certificate) by customer. All the payment will be processed on the same domain. We have understood that it is not possible to have different processing certificates for a merchant id. So we can not reused our existing merchant id.

 On the other hand, it seems that it is not possible to have different merchant ids on the same domain (because of the domain verification). But all payments are processed on the same domain.

 Do you think there is a solution ?
Is there a recommended workaround for this scenario?
Replies
0
Boosts
1
Views
67
Activity
2w
Display Zoom
Looking for any guidance on how to duplicate the Display Settings under "Display & Brightness" more specifically the Display Zoom.
Replies
0
Boosts
0
Views
85
Activity
4w
visionOS TestFlight Error: "The requested app is not available or doesn't exist" on Install (Internal Testing)
Hi everyone, I’m encountering a persistent issue with a visionOS app distributed through TestFlight for internal testing. The Problem: I have successfully archived and distributed the build as an Internal Test. The testers (including myself) received the invitation, accepted it, and the app is visible in the TestFlight app on Apple Vision Pro. However, the moment we click the "Install" button, an alert pops up saying: "The requested app is not available or doesn't exist." Context: Platform: visionOS (Targeting Vision Pro). App History: This is an ongoing project where the last distribution was about 5 months ago. The app has never been submitted for formal App Review or public release; it has only been used for TestFlight. Account Status: All agreements (including the Paid Applications Agreement) are active and in effect. What I have tried (but did not work): Re-uploading builds: Increased both version and build numbers and re-archived. Resetting Test Groups: Deleted the existing internal testing group, waited, and created a new group to re-invite testers. Tester Association: Removed all testers and re-added them to force a new invitation email. Device-side: Signed out and back into "Media & Purchases" on the Vision Pro. Key Observation: To determine if it was a project-level configuration error, I created a completely new App Identifier (Bundle ID) for the same project code and uploaded it as a new app record. In this case, TestFlight worked perfectly, and I could install the app without any issues. This leads me to believe that the original Bundle ID is stuck in some kind of "detached" or "stale" state on the App Store Connect backend. Has anyone experienced a specific Bundle ID being "corrupted" in the TestFlight system after a period of inactivity? Is there a way to force a full reset of the TestFlight status for an existing app record, or is this a backend bug that only Apple Support can resolve? Any insights or workarounds would be greatly appreciated.
Replies
0
Boosts
0
Views
89
Activity
3w
沙盒测试
<Apple Developer Program许可协议>已更新并需要查阅。若要更新现有App和提交新 App,账户持有人必须登录账户,查看并接受更新后的协议。 app开发者会费 续费以后 app内购获取不到商品了,经排查可能是这个协议需要重新签署,签署以后多久可以重新在沙盒测试中获取到商品信息。
Replies
0
Boosts
0
Views
34
Activity
4w
RealityKit equivalent of ARGeoAnchor?
In ARKit there is ARGeoAnchor, which lets you anchor content using latitude and longitude so objects stay fixed to a real-world location. Is there an equivalent feature in RealityKit? I want to place points in the world and make sure they don't move or drift after placement. If RealityKit doesn't support this directly, what is the recommended approach?
Replies
0
Boosts
0
Views
464
Activity
2w
沙盒测试
<Apple Developer Program许可协议>已更新并需要查阅。若要更新现有App和提交新 App,账户持有人必须登录账户,查看并接受更新后的协议。 apple 会费到期 续费以后 无法获取app内购数据,经排查可能是这个协议没有签署,签署后多久可以重新获取到app内购数据。
Replies
0
Boosts
0
Views
56
Activity
4w
Xcode 26.3 incompatible with FireBase and WeTest?
Popular automated testing systems like FireBase [1] and WeTest [2] expect the uploaded test to include the Debug-iphoneos directory generated by Xcode. However, in all of our builds on Xcode 26.3, this folder is created but remains empty. There are some other folders with the same name in subdirectories, but these only contain intermediate build files. Now we're looking for configuration or settings in Xcode to restore the original behavior, where the top-level Debug-iphoneos directory gets populated with a complete image of the test target, include the binary and resource files. Any suggestions would be much appreciated! [1] https://firebase.google.com/docs/test-lab/ios/run-xctest [2] https://www.wetest.net/documents/detail/automation/d8yaA7yz
Replies
0
Boosts
0
Views
36
Activity
2w
Apple developer enrollment issue
I want to enroll into the Apple developer program but it keep showing me: Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time. I am from iraq I contacted the support but they did not give me any solution
Replies
0
Boosts
0
Views
54
Activity
4w
Can video reflections in immersive space work with VideoMaterial, or is AVPlayerViewController with dockingRegion required?
Hi Apple Developer Forums, I'm developing a visionOS video streaming app that uses a custom immersive cinema experience with RealityKit. I have a question about enabling video reflections in an immersive environment. My Current Implementation I'm using VideoMaterial with AVPlayer to display video on a ModelEntity plane in an immersive space: // Create screen mesh let screenMesh = MeshResource.generatePlane( width: VideoTheater.screenWidth, height: VideoTheater.screenHeight, cornerRadius: 0.0 ) let screenEntity = ModelEntity(mesh: screenMesh) // Apply VideoMaterial with AVPlayer screenEntity.model?.materials = [VideoMaterial(avPlayer: player)] The video renders correctly in the immersive space, but I don't see any video reflections on surrounding surfaces. Apple's Documentation Approach According to the documentation at https://developer.apple.com/documentation/visionos/enabling-vid eo-reflections-in-an-immersive-environment, the recommended approach uses: AVPlayerViewController for video playback dockingRegion modifier to specify where the video should appear The system automatically handles reflections My Question Is using AVPlayerViewController with dockingRegion the only way to get video reflections in an immersive environment? Or is it possible to enable reflections when using VideoMaterial directly with RealityKit's ModelEntity? My app requires a custom immersive cinema experience with: Custom screen positioning and scaling Danmaku (bullet comments) overlay Custom gesture controls HDR/Dolby Vision support Switching to AVPlayerViewController would require significant architectural changes, so I'd prefer to keep my current VideoMaterial approach if reflections can be enabled somehow. If VideoMaterial cannot produce reflections, are there any alternative approaches to achieve diffuse video reflections with a custom RealityKit setup? Environment visionOS 2.x RealityKit AVPlayer with custom resource loader (for DASH streams) Thank you for any guidance!
Replies
0
Boosts
0
Views
592
Activity
2w
Apple Developer Program (I NEED HELP)
Hello i ordered on Apple Developer Program on 26 Feb. I got an Email ( Thank you for your order. Here's a summary of your order request, which will be processed within 2 business days) but its been 2 weeks already and no reply. I opened 2 support cases already thru support from the apple developer support site and no answer either . I dont know what else to do, i dont want to have to dispute thru my bank because i want to be an apple developer, but im losing hope at this point. Please help me to activate my account
Replies
0
Boosts
0
Views
42
Activity
2w
Apple: The Tech Giant Crushing Developers with "Technical Incompetence" and Silent Support
While Apple prides itself on providing the ultimate experience for both users and developers, many find themselves trapped in a technical "black hole" with no exit. The issue isn't just the complexity of the systems, but the sheer inability of these systems to handle a developer’s most basic need: accessing their account to manage their business. The Dead-End Loop: "Too Many Verification Codes" The disaster begins with a seemingly harmless but business-destroying message: "You have sent too many verification codes. Please try again later." At this point, Apple’s system—with its supposed "intelligence"—decides to freeze your account for two days or more. You wait patiently, return after 48 hours to log in, only to be met by the exact same message. This isn’t "security"; it’s primitive technical failure. How can a company of Apple’s magnitude fail to program a smart system that distinguishes between a breach attempt and a developer trying to access their work tools? Persistent failure for over a month without a root solution raises serious questions about the software infrastructure of this giant. Customer Support: Total Absence and Disregard for Time The greatest agony lies in the "Non-Response." You email technical support, and the answer either arrives a month later—long after the damage is done—or never arrives at all. In the business world, every second translates to money and reputation, but in Apple’s dictionary, it seems a developer’s time has no value. It is ironic that a trillion-dollar company fails to provide a human support agent who can, with a single click, verify a developer's identity and bypass a stuck OTP. This blatant lack of effective human support is the pinnacle of negligence toward the developer community—the very backbone of their App Store. Paralyzed Apps and Users Left Stranded Behind this "technical incompetence" lies a painful reality: an app with technical bugs requiring urgent fixes, thousands of users waiting for an update that never comes, and business operations completely halted. The developer stands handcuffed, unable to push a single update because the "fortress gates" are locked due to a glitch in sending a text message! How has Apple managed to reach this size while operating with such technical bureaucracy? The answer may lie in its market monopoly, which has made it indifferent to the collateral damage inflicted on startups by its software errors and the absence of its support staff. Final Word What is happening is not just a passing technical glitch; it is an "administrative catastrophe" wrapped in technology. Apple must realize that its continued success depends not just on selling devices, but on respecting the minds and time of the developers who build its ecosystem. We aren’t asking for miracles; we are simply asking for a login system that works and human beings who respond to emails before it’s too late.
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Report inactivity
Hey has someone figured out how or when does a report request become inactive? Is there like a fixed time period for how long an ONGOING accessType stays active? And does the same rule apply for ONE_TIME_SNAPSHOP? Has someone managed to create multiple active reports for both accessTypes per one app? And can you have multiple inactive ones? Sadly couldn't find answers to my questions from the App Store Connect API documentation :(
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StoreKit / react-native-iap – Payment deducted but no transaction returned (India UPI users)
Hello, We are facing an issue with In-App Purchases (subscriptions) in two iOS apps built with React Native + react-native-iap. Issue Some users receive the error: E_CONNECTION_CLOSED during the purchase flow. However: The payment is successfully deducted via the App Store. The subscription appears in the user's Apple ID subscription list. But on our side: The app does not receive the StoreKit transaction callback No receipt or transaction ID is delivered Our backend cannot validate the purchase. Restore Purchases When affected users try Restore Purchases, StoreKit returns: No purchases found even though the subscription is visible in their Apple ID. Most affected users are from India, and many payments are made via UPI through App Store billing. Has anyone experienced a case where: *the user is charged *the subscription exists in Apple ID *but StoreKit never returns the transaction or receipt? Any suggestions on how to recover these transactions would be greatly appreciated. Thanks!
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