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App submitted for client launch – review timing question
Hi everyone, We recently submitted our first B2B iOS app and had a quick question about expected review timing. The application is intended for registered wholesale clients of a food distribution company and the launch is coordinated with the rollout of our ordering platform for customers. Since the launch communication with clients is already scheduled, we wanted to confirm whether there is anything missing in the submission that could delay the review. If anyone from the App Review team can take a quick look or confirm the submission is complete, we would greatly appreciate it. App ID: 6759172913 Thank you!
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After using the fskit framework to mount thecloud disk, it does not display on the Finder sidebar
I developed a cloud drive using fskit, but after mounting it, it did not appear in the Finder sidebar and the disk tool could not list it. How should I adapt? The mounting looks successful, and you can also open and see the fixed files I wrote in the code. I have also turned on the Finder sidebar settings function
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touchesEnded: not triggered on newer iOS when view is inside UIScrollView (was working on iOS 18)
Hi everyone, I’m facing an issue with touch handling on newer iOS versions. I have a custom view controller implemented in Objective-C that overrides touchesEnded:. The same code works correctly on iOS 18, but on newer iOS versions (tested on iOS 26), touchesEnded: is no longer being triggered. Important observations: touchesBegan: is triggered. touchesEnded: is NOT triggered. touchesCancelled: is also NOT triggered. No code changes were made between iOS 18 and iOS 26. Same code, same sample works fine in iOS18 device but not in iOS26 device Questions: Has gesture arbitration behavior changed in recent iOS 26 versions when views are inside UIScrollView? Any clarification on whether this is intended behavior or a regression would be greatly appreciated. Thank you.
Topic: UI Frameworks SubTopic: UIKit
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Securing XPC Daemon Communication from Authorization Plugin
I'm working on securing communication between an Authorization Plugin and an XPC daemon, and I’d appreciate some guidance on best practices and troubleshooting. The current design which, I’ve implemented a custom Authorization Plugin for step-up authentication, which is loaded by Authorization Services at the loginwindow (inside SecurityAgent). This plugin acts as an XPC client and connects to a custom XPC daemon. Setup Details 1. XPC Daemon Runs as root (LaunchDaemon) Not sandboxed (my understanding is that root daemons typically don’t run sandboxed—please correct me if this is wrong) Mach service: com.roboInc.AuthXpcDaemon Bundle identifier: com.roboInc.OfflineAuthXpcDaemon 2. Authorization Plugin Bundle identifier: com.roboInc.AuthPlugin Loaded by SecurityAgent during login 3. Code Signing Both plugin and daemon are signed using a development certificate What I’m Trying to Achieve I want to secure the XPC communication so that: The daemon only accepts connections from trusted clients The plugin only connects to the legitimate daemon Communication is protected against unauthorized access The Issue I'm facing I attempted to validate code signatures using: SecRequirementCreateWithString SecCodeCopyGuestWithAttributes SecCodeCheckValidity However, validation consistently fails with: -67050 (errSecCSReqFailed) Could you please help here What is the recommended way to securely authenticate an Authorization Plugin (running inside SecurityAgent) to a privileged XPC daemon? Since the plugin runs inside SecurityAgent, how can the daemon reliably distinguish my plugin from other plugins? What is the correct approach to building a SecRequirement in this scenario? Any guidance, examples, or pointers would be greatly appreciated. Thanks in advance!
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How to monitor heart rate in background without affecting Activity Rings?
I'm developing a watchOS nap app that detects when the user falls asleep by monitoring heart rate changes. == Technical Implementation == HKWorkoutSession (.mindAndBody) for background execution HKAnchoredObjectQuery for real-time heart rate data CoreMotion for movement detection == Battery Considerations == Heart rate monitoring ONLY active when user explicitly starts a session Monitoring continues until user is awakened OR 60-minute limit is reached If no sleep detected within 60 minutes, session auto-ends (user may have abandoned or forgotten to stop) App displays clear UI indicating monitoring is active Typical session: 15-30 minutes, keeping battery usage minimal == The Problem == HKWorkoutSession affects Activity Rings during the session. Users receive "Exercise goal reached" notifications while resting — confusing. == What I've Tried == Not using HKLiveWorkoutBuilder → Activity Rings still affected Using builder but not calling finishWorkout() (per https://developer.apple.com/forums/thread/780220) → Activity Rings still affected WKExtendedRuntimeSession (self-care type) (per https://developer.apple.com/forums/thread/721077) → Only ~10 min runtime, need up to 60 min HKObserverQuery + enableBackgroundDelivery (per https://developer.apple.com/forums/thread/779101) → ~4 updates/hour, too slow for real-time detection Audio background session for continuous processing (suggested in https://developer.apple.com/forums/thread/130287) → Concerned about App Store rejection for non-audio app; if official approves this technical route, I can implement in this direction Some online resources mention "Health Monitoring Entitlement" from WWDC 2019 Session 251, but I could not find any official documentation for this entitlement. Apple Developer Support also confirmed they cannot locate it? == My Question == Is there any supported way to: Monitor heart rate in background for up to 60 minutes WITHOUT affecting Activity Rings or creating workout records? If this requires a special entitlement or API access, please advise on the application process. Or allow me to submit a code-level support request. Any guidance would be greatly appreciated. Thank you!
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Wrong appearance of decimalPad keyboard in dark mode
Hi. The following code causes UI mismatch on iOS26. Keyboard with type decimalPad and appearance as dark is displayed as popUp with wrong colors. Before iOS26 keyboard was regular with correct color scheme. Please advice either how to make the scheme correct or force to display regular keyboard instead of popup. class ViewController: UIViewController { @IBOutlet weak var textField: UITextField! override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. textField.keyboardType = .decimalPad textField.keyboardAppearance = .dark view.backgroundColor = .darkGray } }
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Apple Support are you even here?
I’m creating a new post because the situation has gone far beyond reasonable. My Apple Developer Program enrollment has been stuck in “Pending” status for almost a month. During this time, I have sent around 10 emails to Apple Developer Program Support. Result: ZERO REPLISES. NO EXPLANATIONS NO UPDATES. NO HELP. If you are experiencing the same issue — or have faced it before — please leave a comment or upvote this thread so it gets visibility. At this point, this seems to be the only way to get Apple’s attention. Apple, this situation needs to be addressed.
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Unable to install Metal toolchain through Xcode Cloud
We build TestFlight/App Store builds of our app through Xcode Cloud. Our app uses Metal shaders so we install the Metal toolchain through a ci_pre_xcodebuild.sh script which simply runs: xcodebuild -downloadComponent metalToolchain in our Xcode Cloud builds. This has been working well for us for the last 6 months or so, but since yesterday (March 5) we have been seeing consistent failures when running this script in our Xcode Cloud builds: Beginning asset download... 2026-03-06 04:14:34.727 xcodebuild[13315:58523] Writing error result bundle to /var/folders/6h/_32gb9js77g6c54h3q7g6q1h0000gn/T/ResultBundle_2026-06-03_04-14-0034.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17C7003j; }) Prior to Mar 5 it looks like the toolchain image which was being downloaded/installed was 17C519 but this has now changed to 17C7003j. We haven't changed anything with our Xcode Cloud workflow setup, and the same macOS/Xcode images are being used for the workflow runs (macOS Tahoe 26.2 (25C56) and Xcode 26.3 (17C529) respectively) now as when our builds were succeeding a few days ago. What's the best way to resolve this issue? Looks like we can't even pass an image identifier to xcodebuild -downloadComponent so we're a bit stuck here.
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MatchMaker VC not showing existing matches after upgrade.
Updated my app to include turn-based matches. Beta testing through FlightTest and all was well between iOS 18.x and 26.2 devices. One beta tester upgraded to 26.2 during beta testing and now when the MatchMaker VC is opened, it does not show existing matches. Worse, he can create new matches and play his turn, but the new match won't even show up in MMVC, even after opponent takes turn. My app has been reviewed and is ready for release, but I'd like to know how to solve this before I release. He has tried re-installing the app, including an updated FlightTest version that is the same as the about-to-be-released reviewed version.
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Swift Playgrounds Incompatibility with Xcode 16 Files and Swift Versions
I'm facing an issue with Swift Playgrounds and files created in Xcode 16. It seems that Swift Playgrounds does not support Swift 6, but even when I create files specifically with Swift 5, Swift Playgrounds still reports that the files are unsupported. This creates a significant problem because macOS Sequoia does not allow me to revert to Xcode 15, which might have offered better compatibility. As it stands, I can't find a solution to work seamlessly between Xcode and Swift Playgrounds. Has anyone else encountered this issue? Are there any workarounds or updates planned to address this compatibility gap? Any advice would be greatly appreciated!
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Behavior of Bookmark URLs and Files App Recently Deleted – Clarification and Potential Bug
I am developing an iOS/iPadOS application and have encountered some behavior regarding Files App and security-scoped bookmarks that I would like to clarify. Additionally, I would like to report some behavior which might include a potential issue. Question1: Accessing deleted files via bookmark (Specification clarification) Our app saves file URLs as bookmarks, which file that user has selected on Files App or app-created so to open a file which user has modified previously in the next launch. When a user deletes a file in Files App (moves a file to Recently Deleted), the app can still resolve the bookmark and access the file for read/write operations. Is this behavior intended? In other words, is it correct that a bookmark can access a file that has been deleted in Files App but not permanently removed? Question2: Overwriting a file in Recently Deleted (Potential bug) We noticed that overwriting a file in Recently Deleted behaves differently depending on the method used. Current implementation 1.Create a temporary file in the same directory 2.Write content to the temporary file 3.Delete the original file ([NSFileManager removeItemAtURL:error:]) 4.Move the temporary file to the original file path ([NSFileManager moveItemAtURL:toURL:error:]) Result: The file disappears from Files App Recently Deleted. In contrast, using [NSFileManager replaceItemAtURL:withItemAtURL:] keeps the file visible in Recently Deleted. Is this difference designed behavior? If not, this may be a bug. Question3: Detecting files in Recently Deleted We want to detect whether a file resides in Recently Deleted, but we cannot find a reliable and officially supported method. Recently Deleted files appear under .Trash, but using the path alone is not a reliable method. We have tried the following APIs without success: [NSURL getResourceValue:forKey:NSURLIsHiddenKey error:] [NSURL checkResourceIsReachableAndReturnError:] [NSFileManager fileExistsAtPath:] [NSFileManager isReadableFileAtPath:] [NSFileManager getRelationship:ofDirectory:NSTrashDirectory inDomain:NSUserDomainMask toItemAtURL:error:] We could not obtain the Recently Deleted folder URL using standard APIs. [NSFileManager URLsForDirectory:NSTrashDirectory inDomains:NSUserDomainMask] [NSFileManager URLForDirectory:NSTrashDirectory inDomain:NSUserDomainMask appropriateForURL:url create:error:] Could you advise a safe and supported way to detect Recently Deleted files properly by the app?
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Apps stuck on 'Waiting for Review' for over 14 days
Hello, I am experiencing the same severe delays as many other developers on the forum recently. I have multiple apps ( 6759218500 and 6758253704)that have been completely stuck in the "Waiting for Review" status, with one sitting there since mid-February. I have already tried reaching out via the "Contact Us" form multiple times, but my open support case (Case ID: 102828235824) has received no follow-up or resolution. Could someone from the app review team please look into this, any assistance would be greatly appreciated, as the standard support channels seem to be unresponsive. Thank you.
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Can't enable an iOS Driverkit driver when using an older app ID
Hi there, We've discovered a problem with our iOS app. We've been attempting to add a Driverkit driver to it, but any time we run the app through Testflight, the driver installs fine, but when we go to enable the driver toggle in the app's settings, the toggle stays on, but in the device logs I can see: could not insert bundle at <private> into manager: <private> As you would expect - this means the driver is not actually enabled and does not respond to a device being connected to the iPad. This does not happen when building & running the app locally, nor does it happen when installing an Ad Hoc build. We also have a different app, not yet shipped. We are able to add the driver to that app without issue. It works after going through Testflight. What we have discovered now is that everything works fine even if we just create an entirely new app with it's own bundle IDs. I should point out that in all cases, we're keeping the capabilities the same for each of these apps/IDs - including the managed capabilities. The bundle IDs that have this problem are older (5 years old or more). It seems like any newer ID will work, but trying to add the driver (and the associated managed capabilities) to an older app/ID results in this vague error message, with no further details. If we inspect the resulting dexts, we can also see that the "Internal requirements code size" is different on the ones that fail. The failing ones have a size of 204 bytes, whereas the working ones all have a size of 220 bytes. Not sure if that's related but it's strikingly consistent. Does this mean there is an issue with older app IDs, and we need Apple to manually refresh them in some way before the driverkit capabilities will work after going through Testflight? We have two apps in this state, both are of the same vintage (~5 years+). We've been battling this issue for months on and off, so would appreciate some help.
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.contactAccessPicker shows blank sheet on iOS 26.1
I’m running into an issue using .contactAccessPicker on a device running iOS 26.1 - a blank sheet appears instead of the expected Contact Access Picker. It works on: Simulator (iOS 26.0) Device + Simulator (iOS 18.6) The issue appears specific to real devices on iOS 26.0+. Environment: Device: iPhone 16 Pro iOS Versions Tested: 26.0 and 26.1 Xcode 26.0.1 SwiftUI app, deployment target: iOS 17+ @available(iOS 18.0, *) private var contactPicker: some View { contactsSettingsButton("Title") { showContactPicker = true } .contactAccessPicker(isPresented: $showContactPicker) { _ in Task { await contactManager.fetchContacts() showSelectContacts = true } } } Filed a Feedback: FB20929400 Is there a known workaround?
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Cant add user on app store connect (A user with this email address already exists on this team.)
My account is invited to a team as admin I already accept the invitation but I can't find the team on developer.apple.com, appstoreconnect.apple.com even on XCode. My colleagues also cant find my account on the user and access tab on apple store connect but when he tried to invite me again it throw an error (A user with this email address already exists on this team.) What should I do to fix this?
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Apple Silicon calling printf
What is the proper way to pass arguments to printf with multiple variables using ARM64 Apple Silicon? Example: fOutputStr: .asciz "Element[%d] = %d\n" // formated output string for an output of: Element[4] = 9 This code (see below) works on Raspberry Pi 5, on my Mac Studio, I am getting this output, Element[9] = 1871655168 What do I need to do to use printf from an assembly language call with multiple variables? I am using the following code. ` .align 2 // memory alignment model for 64-bit ARMc #if defined(APPLE) .global _main // Provide program starting address to linker Mac OS _main: #else .global main // Raspian and Linux main: #endif // stack frame work setup START stp x29, x30, [sp, -16]! str x20, [sp, -16]! mov x29, sp // stack frame work setup END // setup printf call #if defined(APPLE) adrp x0, fOutputStr@PAGE add x0, x0, fOutputStr@PAGEOFF #else ldr x0, =fOutputStr #endif mov w1, #4 mov w2, #9 print_brk: #if defined(APPLE) stp X0, X1, [SP, #-16]! stp X2, X3, [SP, #-16]! bl _printf ldp X2, X3, [SP], #16 ldp X0, X1, [SP], #16 #else bl printf #endif done: // closing stack frame work ldr x20, [sp],16 ldp x29, x30, [sp],16 // exit mov w0, wzr ret .data .align 4 // intArrayPtr: .word 3,7,5,2,4,8 // word, each value is offset by 4 fOutputStr: .asciz "Element[%d] = %d\n" // formated output string
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Strange crash in iOS AudioToolboxCore when using AVSpeechSynthesizer in iOS 16
I'm getting Crashlytics crashes from some my users, deep in the Apple code: Crashed: AXSpeech EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x00000007ec54b360 0 libobjc.A.dylib 0x3c9c objc_retain_x8 + 16 1 AudioToolboxCore 0x99580 auoop::RenderPipeUser::~RenderPipeUser() + 112 2 AudioToolboxCore 0xe6090 -[AUAudioUnit_XPC internalDeallocateRenderResources] + 92 3 AVFAudio 0x90a0 AUInterfaceBaseV3::Uninitialize() + 60 4 AVFAudio 0x4cbe0 AVAudioEngineGraph::PerformCommand(AUGraphNodeBaseV3&, AVAudioEngineGraph::ENodeCommand, void*, unsigned int) const + 768 5 AVFAudio 0x56b0c AVAudioEngineGraph::_Uninitialize(NSError**) + 132 6 AVFAudio 0x7834 AVAudioEngineImpl::Stop(NSError**) + 388 7 AVFAudio 0x636c -[AVAudioEngine dealloc] + 52 8 TextToSpeech 0x30674 _TTSNameForVoiceInformation + 20864 9 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 10 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 11 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 12 TextToSpeech 0x2d2f4 _TTSNameForVoiceInformation + 7680 13 TextToSpeech 0x496c TTSVocalizerCopyURLForFallbackResource + 8540 14 TextToSpeech 0x26094 TTSSpeechUnitTestingMode + 5548 15 libAXSpeechManager.dylib 0x108b0 -[AXSpeechManager .cxx_destruct] + 192 16 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 17 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 18 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 19 libAXSpeechManager.dylib 0x5298 -[AXSpeechManager dealloc] + 268 20 Foundation 0x3b8a4 __NSThreadPerformPerform + 272 21 CoreFoundation 0xd3208 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 22 CoreFoundation 0xdf864 __CFRunLoopDoSource0 + 176 23 CoreFoundation 0x646c8 __CFRunLoopDoSources0 + 244 24 CoreFoundation 0x7a1c4 __CFRunLoopRun + 828 25 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612 26 Foundation 0x420c4 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 27 libAXSpeechManager.dylib 0x13390 -[AXSpeechThread main] + 552 28 Foundation 0x5b634 __NSThread__start__ + 716 29 libsystem_pthread.dylib 0x16b8 _pthread_start + 148 30 libsystem_pthread.dylib 0xb88 thread_start + 8 It's most likely related to my use of AVSpeechSynthesizer. I do change some of the utterance fields, including the voice that's being used (which is set to a value from speechVoices()). UtilAudioIos_tts = AVSpeechSynthesizer() let utterance = AVSpeechUtterance utterance.voice = AVSpeechSynthesisVoice(identifier: voice.voiceCode) utterance.volume = volume utterance.pitchMultiplier = pitch utterance.rate = rate UtilAudioIos_tts!.speak(utterance) By coincidence or not, the following sometimes appears in the device log: 2023-05-30 20:35:29.948078+0100 <appname>[466:12882] [catalog] Unable to list voice folder and also, sometimes: 2023-05-30 20:37:35.345933+0100 <appname>[466:13298] [catalog] Query for com.apple.MobileAsset.VoiceServices.VoiceResources failed: 2 2023-05-30 20:37:35.360854+0100 rehearserfree[466:13433] [AXTTSCommon] MauiVocalizer: 11006 (Can't compile rule): regularExpression=\Oviedo(?=, (\x1b\\pause=\d+\\)?Florida)\b, message=unrecognized character follows \, characterPosition=1 2023-05-30 20:37:35.363163+0100 <appname>[466:13433] [AXTTSCommon] MauiVocalizer: 16038 (Resource load failed): component=ttt/re, uri=, contentType=application/x-vocalizer-rettt+text, lhError=88602000 2023-05-30 20:37:35.363182+0100 <appname>[466:13433] [AXTTSCommon] Error loading rules: 2147483648 All of these crashes have been on the various versions of iOS 16. Edit: I can't reproduce the crash myself - it's just some (not all) app users. The log entries above appear locally on my device (with no crash) but I can't see the logs of the users who have the crashes. Any idea what this might be caused by, or how to go about tracking the problem down?
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Digital Services Act: In Review for 14 days already.
Hi all, I was wondering if someone could provide more information about the Digital Services Act review process. I haven’t been able to find any details online, and I haven’t received a response to my support requests (it has been 9 days so far). I submitted the requested Digital Services Act information on February 27, but I haven’t received any update or automated confirmation email. The request is still visible under business agreements in my Apple Store Connect account. Does anyone know how long this review typically takes? Or whether I should contact support through a different channel? Thank you in advance!
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NSURL - is it intended behavior for -URLByAppendingPathComponent: to allow appending multiple path components in one call?
The documentation for NSURL -URLByAppendingPathComponent: states: "Returns a new URL by appending a path component to the original URL." Path component is singular. But this "works" : NSURL *testURL = [applicationsDirectory URLByAppendingPathComponent:@"Evil/../../" isDirectory:YES]; So my questions are: One) Was it always this way? I can't recall if it was like this before the Foundation rewrite and I just never stumbled across? and Two) Is it intended behavior? The API seems to suggest that you append one path component on the url with this method. But I guess you can append as many as you want?
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Custom icons for folder aliases not showing
Problem: custom icons for folder aliases not showing System drive and external drive custom alias folder icons don't showup on desktop or external drive (OS14.6 Sonoma 2023); they only show-up as plain folders or with an odd document icon. Alias doesn't connect to image; however it's there, easily accessible via spacebar. Finder doesn't save the custom icon to the alias. See below for workaround. Summary: I have custom alias icons on my desktop linking to their source files on the system drive and external drive.. however they do not display the custom icon. After upgrading from OS10.14 Mojave to OS14.6 Sonoma 2023, system drive & external drive custom alias icons no longer display the icon on either drive (there is a work-around for Mojave; see history section). Personal impact: hampered file navigation and workflow; I'm lost, can't tell where anything is; not having my icons makes it especially difficult to navigate my files and hampers my workflow significantly. Desired outcome: all custom icons for folder aliases linking to source files (on system & external drives) appear on the desktop, and in all directories on system & external drives (including encrypted external drives). Status.. August 2024: called apple support, they said there is no solution, and there are no plans to fix it, and no plans for a fix in OS 15 Sequoia (in public beta now) Action: ❯ leave feedback at https://www.apple.com/feedback/macos/ ❯ join this campaign to fix this once and for all! -- After 20 years of dealing with this issue.. we need to fix this. History: ▪ OS 10.14 Mojave 2018: external drive alias icons don't work; because upon startup, the icon images for these files disappear; because when system starts it loads the system drive icons but not the external drive icons because it's password protected, hence icon information does not get loaded; alias icons can't connect with unmounted external drive @ boot; however it's there, easily accessible via spacebar the FIX: alias the icons on the desktop each time after boot, however the names are altered ▪ OS X 10.11 El Cap 2015: drag the icons to a folder then back to desktop.. sometimes this works I stayed on OS9 as long as possible because of the OS10 icon problem ▪ OS 9: all custom alias folder icons worked fine Givens: space bar has fast access to icon -highlight alias and press space bar -- seems that it would be a simple solution, since the image is there -- get info for alias also has the image in preview How to make a custom icon: open a pic (typically from a screenshot; .png), select image with cursor with shift key down (for a perfect square), copy ⌘C, click target folder, get info ⌘I, click on folder icon on top left corner, paste ⌘V Fix -- How? --make a solution approach for a macOS dev? some bash process to link to icon; how to access icon Swift? process to renew the alias icon process goes through all desktop icons.. fixes them; new icon, correct name routine where all icons on desktop link to their files easily making a new alias.. as easy as making a regular alias; cammand L, etc make alias search for the image app that makes alias create custom desktop.. a GUI w links -- INTERIM FIX / WORKAROUND create a new folder on your desktop, name it, place it's alias inside the folder, fix the icon, when you open the desktop folder, you will then have to click on the alias --this is very time-consuming and tedious note: there may be easier options for OSs prior to Sonoma; review History section workflow: symbol note: ⇧ shift, ⌃ control, ⌥ option, ⌘ cammand create new folder on desktop ⌘⇧N , name it.. if the name is already taken by the alias, change the alias's name; for example.. alias it ⌘^A click on this new folder then ⌘I (get info) click on the alias, open source location ⌘R (or ⌘⌥^A on older OSs), click on source file (if not highlighted) then ⌘I (get info) , click on folder icon on top left corner, copy ⌘C click on the get-info window you opened for the new folder, click on folder icon on top left corner, paste ⌘V (if not working see ¹ below), close each of these windows with ⌘W place the associated aliased folder into the new folder you can also do this in groups of folders (3-6 seems is optimal).. for example.. move 3 alias icons to clear area on desktop, create 3 new folders and place them below the aliases, select all aliases and ⌘C, open a text document and ⌘V, fix names & name new folders, select new folders, ⌘I, select target aliases, ⌘R, ⌘I for each, move the alias windows below the new folder windows, copy/paste icons from source to new file, close these windows, place alias folders into new folders ¹ if paste function not working.. move on to the next folder and come back.. it can be moody, if it's not working at all.. restart the computer note2: some icons now have a yellow streak at the bottom let us know if you have any solutions or workarounds, or can code this (provide a script or app)
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App submitted for client launch – review timing question
Hi everyone, We recently submitted our first B2B iOS app and had a quick question about expected review timing. The application is intended for registered wholesale clients of a food distribution company and the launch is coordinated with the rollout of our ordering platform for customers. Since the launch communication with clients is already scheduled, we wanted to confirm whether there is anything missing in the submission that could delay the review. If anyone from the App Review team can take a quick look or confirm the submission is complete, we would greatly appreciate it. App ID: 6759172913 Thank you!
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168
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After using the fskit framework to mount thecloud disk, it does not display on the Finder sidebar
I developed a cloud drive using fskit, but after mounting it, it did not appear in the Finder sidebar and the disk tool could not list it. How should I adapt? The mounting looks successful, and you can also open and see the fixed files I wrote in the code. I have also turned on the Finder sidebar settings function
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170
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touchesEnded: not triggered on newer iOS when view is inside UIScrollView (was working on iOS 18)
Hi everyone, I’m facing an issue with touch handling on newer iOS versions. I have a custom view controller implemented in Objective-C that overrides touchesEnded:. The same code works correctly on iOS 18, but on newer iOS versions (tested on iOS 26), touchesEnded: is no longer being triggered. Important observations: touchesBegan: is triggered. touchesEnded: is NOT triggered. touchesCancelled: is also NOT triggered. No code changes were made between iOS 18 and iOS 26. Same code, same sample works fine in iOS18 device but not in iOS26 device Questions: Has gesture arbitration behavior changed in recent iOS 26 versions when views are inside UIScrollView? Any clarification on whether this is intended behavior or a regression would be greatly appreciated. Thank you.
Topic: UI Frameworks SubTopic: UIKit
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Securing XPC Daemon Communication from Authorization Plugin
I'm working on securing communication between an Authorization Plugin and an XPC daemon, and I’d appreciate some guidance on best practices and troubleshooting. The current design which, I’ve implemented a custom Authorization Plugin for step-up authentication, which is loaded by Authorization Services at the loginwindow (inside SecurityAgent). This plugin acts as an XPC client and connects to a custom XPC daemon. Setup Details 1. XPC Daemon Runs as root (LaunchDaemon) Not sandboxed (my understanding is that root daemons typically don’t run sandboxed—please correct me if this is wrong) Mach service: com.roboInc.AuthXpcDaemon Bundle identifier: com.roboInc.OfflineAuthXpcDaemon 2. Authorization Plugin Bundle identifier: com.roboInc.AuthPlugin Loaded by SecurityAgent during login 3. Code Signing Both plugin and daemon are signed using a development certificate What I’m Trying to Achieve I want to secure the XPC communication so that: The daemon only accepts connections from trusted clients The plugin only connects to the legitimate daemon Communication is protected against unauthorized access The Issue I'm facing I attempted to validate code signatures using: SecRequirementCreateWithString SecCodeCopyGuestWithAttributes SecCodeCheckValidity However, validation consistently fails with: -67050 (errSecCSReqFailed) Could you please help here What is the recommended way to securely authenticate an Authorization Plugin (running inside SecurityAgent) to a privileged XPC daemon? Since the plugin runs inside SecurityAgent, how can the daemon reliably distinguish my plugin from other plugins? What is the correct approach to building a SecRequirement in this scenario? Any guidance, examples, or pointers would be greatly appreciated. Thanks in advance!
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1w
How to monitor heart rate in background without affecting Activity Rings?
I'm developing a watchOS nap app that detects when the user falls asleep by monitoring heart rate changes. == Technical Implementation == HKWorkoutSession (.mindAndBody) for background execution HKAnchoredObjectQuery for real-time heart rate data CoreMotion for movement detection == Battery Considerations == Heart rate monitoring ONLY active when user explicitly starts a session Monitoring continues until user is awakened OR 60-minute limit is reached If no sleep detected within 60 minutes, session auto-ends (user may have abandoned or forgotten to stop) App displays clear UI indicating monitoring is active Typical session: 15-30 minutes, keeping battery usage minimal == The Problem == HKWorkoutSession affects Activity Rings during the session. Users receive "Exercise goal reached" notifications while resting — confusing. == What I've Tried == Not using HKLiveWorkoutBuilder → Activity Rings still affected Using builder but not calling finishWorkout() (per https://developer.apple.com/forums/thread/780220) → Activity Rings still affected WKExtendedRuntimeSession (self-care type) (per https://developer.apple.com/forums/thread/721077) → Only ~10 min runtime, need up to 60 min HKObserverQuery + enableBackgroundDelivery (per https://developer.apple.com/forums/thread/779101) → ~4 updates/hour, too slow for real-time detection Audio background session for continuous processing (suggested in https://developer.apple.com/forums/thread/130287) → Concerned about App Store rejection for non-audio app; if official approves this technical route, I can implement in this direction Some online resources mention "Health Monitoring Entitlement" from WWDC 2019 Session 251, but I could not find any official documentation for this entitlement. Apple Developer Support also confirmed they cannot locate it? == My Question == Is there any supported way to: Monitor heart rate in background for up to 60 minutes WITHOUT affecting Activity Rings or creating workout records? If this requires a special entitlement or API access, please advise on the application process. Or allow me to submit a code-level support request. Any guidance would be greatly appreciated. Thank you!
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2w
Wrong appearance of decimalPad keyboard in dark mode
Hi. The following code causes UI mismatch on iOS26. Keyboard with type decimalPad and appearance as dark is displayed as popUp with wrong colors. Before iOS26 keyboard was regular with correct color scheme. Please advice either how to make the scheme correct or force to display regular keyboard instead of popup. class ViewController: UIViewController { @IBOutlet weak var textField: UITextField! override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. textField.keyboardType = .decimalPad textField.keyboardAppearance = .dark view.backgroundColor = .darkGray } }
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2w
Apple Support are you even here?
I’m creating a new post because the situation has gone far beyond reasonable. My Apple Developer Program enrollment has been stuck in “Pending” status for almost a month. During this time, I have sent around 10 emails to Apple Developer Program Support. Result: ZERO REPLISES. NO EXPLANATIONS NO UPDATES. NO HELP. If you are experiencing the same issue — or have faced it before — please leave a comment or upvote this thread so it gets visibility. At this point, this seems to be the only way to get Apple’s attention. Apple, this situation needs to be addressed.
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2w
Unable to install Metal toolchain through Xcode Cloud
We build TestFlight/App Store builds of our app through Xcode Cloud. Our app uses Metal shaders so we install the Metal toolchain through a ci_pre_xcodebuild.sh script which simply runs: xcodebuild -downloadComponent metalToolchain in our Xcode Cloud builds. This has been working well for us for the last 6 months or so, but since yesterday (March 5) we have been seeing consistent failures when running this script in our Xcode Cloud builds: Beginning asset download... 2026-03-06 04:14:34.727 xcodebuild[13315:58523] Writing error result bundle to /var/folders/6h/_32gb9js77g6c54h3q7g6q1h0000gn/T/ResultBundle_2026-06-03_04-14-0034.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17C7003j; }) Prior to Mar 5 it looks like the toolchain image which was being downloaded/installed was 17C519 but this has now changed to 17C7003j. We haven't changed anything with our Xcode Cloud workflow setup, and the same macOS/Xcode images are being used for the workflow runs (macOS Tahoe 26.2 (25C56) and Xcode 26.3 (17C529) respectively) now as when our builds were succeeding a few days ago. What's the best way to resolve this issue? Looks like we can't even pass an image identifier to xcodebuild -downloadComponent so we're a bit stuck here.
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2w
MatchMaker VC not showing existing matches after upgrade.
Updated my app to include turn-based matches. Beta testing through FlightTest and all was well between iOS 18.x and 26.2 devices. One beta tester upgraded to 26.2 during beta testing and now when the MatchMaker VC is opened, it does not show existing matches. Worse, he can create new matches and play his turn, but the new match won't even show up in MMVC, even after opponent takes turn. My app has been reviewed and is ready for release, but I'd like to know how to solve this before I release. He has tried re-installing the app, including an updated FlightTest version that is the same as the about-to-be-released reviewed version.
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Swift Playgrounds Incompatibility with Xcode 16 Files and Swift Versions
I'm facing an issue with Swift Playgrounds and files created in Xcode 16. It seems that Swift Playgrounds does not support Swift 6, but even when I create files specifically with Swift 5, Swift Playgrounds still reports that the files are unsupported. This creates a significant problem because macOS Sequoia does not allow me to revert to Xcode 15, which might have offered better compatibility. As it stands, I can't find a solution to work seamlessly between Xcode and Swift Playgrounds. Has anyone else encountered this issue? Are there any workarounds or updates planned to address this compatibility gap? Any advice would be greatly appreciated!
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2w
Behavior of Bookmark URLs and Files App Recently Deleted – Clarification and Potential Bug
I am developing an iOS/iPadOS application and have encountered some behavior regarding Files App and security-scoped bookmarks that I would like to clarify. Additionally, I would like to report some behavior which might include a potential issue. Question1: Accessing deleted files via bookmark (Specification clarification) Our app saves file URLs as bookmarks, which file that user has selected on Files App or app-created so to open a file which user has modified previously in the next launch. When a user deletes a file in Files App (moves a file to Recently Deleted), the app can still resolve the bookmark and access the file for read/write operations. Is this behavior intended? In other words, is it correct that a bookmark can access a file that has been deleted in Files App but not permanently removed? Question2: Overwriting a file in Recently Deleted (Potential bug) We noticed that overwriting a file in Recently Deleted behaves differently depending on the method used. Current implementation 1.Create a temporary file in the same directory 2.Write content to the temporary file 3.Delete the original file ([NSFileManager removeItemAtURL:error:]) 4.Move the temporary file to the original file path ([NSFileManager moveItemAtURL:toURL:error:]) Result: The file disappears from Files App Recently Deleted. In contrast, using [NSFileManager replaceItemAtURL:withItemAtURL:] keeps the file visible in Recently Deleted. Is this difference designed behavior? If not, this may be a bug. Question3: Detecting files in Recently Deleted We want to detect whether a file resides in Recently Deleted, but we cannot find a reliable and officially supported method. Recently Deleted files appear under .Trash, but using the path alone is not a reliable method. We have tried the following APIs without success: [NSURL getResourceValue:forKey:NSURLIsHiddenKey error:] [NSURL checkResourceIsReachableAndReturnError:] [NSFileManager fileExistsAtPath:] [NSFileManager isReadableFileAtPath:] [NSFileManager getRelationship:ofDirectory:NSTrashDirectory inDomain:NSUserDomainMask toItemAtURL:error:] We could not obtain the Recently Deleted folder URL using standard APIs. [NSFileManager URLsForDirectory:NSTrashDirectory inDomains:NSUserDomainMask] [NSFileManager URLForDirectory:NSTrashDirectory inDomain:NSUserDomainMask appropriateForURL:url create:error:] Could you advise a safe and supported way to detect Recently Deleted files properly by the app?
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2w
Apps stuck on 'Waiting for Review' for over 14 days
Hello, I am experiencing the same severe delays as many other developers on the forum recently. I have multiple apps ( 6759218500 and 6758253704)that have been completely stuck in the "Waiting for Review" status, with one sitting there since mid-February. I have already tried reaching out via the "Contact Us" form multiple times, but my open support case (Case ID: 102828235824) has received no follow-up or resolution. Could someone from the app review team please look into this, any assistance would be greatly appreciated, as the standard support channels seem to be unresponsive. Thank you.
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3w
Can't enable an iOS Driverkit driver when using an older app ID
Hi there, We've discovered a problem with our iOS app. We've been attempting to add a Driverkit driver to it, but any time we run the app through Testflight, the driver installs fine, but when we go to enable the driver toggle in the app's settings, the toggle stays on, but in the device logs I can see: could not insert bundle at <private> into manager: <private> As you would expect - this means the driver is not actually enabled and does not respond to a device being connected to the iPad. This does not happen when building & running the app locally, nor does it happen when installing an Ad Hoc build. We also have a different app, not yet shipped. We are able to add the driver to that app without issue. It works after going through Testflight. What we have discovered now is that everything works fine even if we just create an entirely new app with it's own bundle IDs. I should point out that in all cases, we're keeping the capabilities the same for each of these apps/IDs - including the managed capabilities. The bundle IDs that have this problem are older (5 years old or more). It seems like any newer ID will work, but trying to add the driver (and the associated managed capabilities) to an older app/ID results in this vague error message, with no further details. If we inspect the resulting dexts, we can also see that the "Internal requirements code size" is different on the ones that fail. The failing ones have a size of 204 bytes, whereas the working ones all have a size of 220 bytes. Not sure if that's related but it's strikingly consistent. Does this mean there is an issue with older app IDs, and we need Apple to manually refresh them in some way before the driverkit capabilities will work after going through Testflight? We have two apps in this state, both are of the same vintage (~5 years+). We've been battling this issue for months on and off, so would appreciate some help.
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4w
.contactAccessPicker shows blank sheet on iOS 26.1
I’m running into an issue using .contactAccessPicker on a device running iOS 26.1 - a blank sheet appears instead of the expected Contact Access Picker. It works on: Simulator (iOS 26.0) Device + Simulator (iOS 18.6) The issue appears specific to real devices on iOS 26.0+. Environment: Device: iPhone 16 Pro iOS Versions Tested: 26.0 and 26.1 Xcode 26.0.1 SwiftUI app, deployment target: iOS 17+ @available(iOS 18.0, *) private var contactPicker: some View { contactsSettingsButton("Title") { showContactPicker = true } .contactAccessPicker(isPresented: $showContactPicker) { _ in Task { await contactManager.fetchContacts() showSelectContacts = true } } } Filed a Feedback: FB20929400 Is there a known workaround?
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2w
Cant add user on app store connect (A user with this email address already exists on this team.)
My account is invited to a team as admin I already accept the invitation but I can't find the team on developer.apple.com, appstoreconnect.apple.com even on XCode. My colleagues also cant find my account on the user and access tab on apple store connect but when he tried to invite me again it throw an error (A user with this email address already exists on this team.) What should I do to fix this?
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2w
Apple Silicon calling printf
What is the proper way to pass arguments to printf with multiple variables using ARM64 Apple Silicon? Example: fOutputStr: .asciz "Element[%d] = %d\n" // formated output string for an output of: Element[4] = 9 This code (see below) works on Raspberry Pi 5, on my Mac Studio, I am getting this output, Element[9] = 1871655168 What do I need to do to use printf from an assembly language call with multiple variables? I am using the following code. ` .align 2 // memory alignment model for 64-bit ARMc #if defined(APPLE) .global _main // Provide program starting address to linker Mac OS _main: #else .global main // Raspian and Linux main: #endif // stack frame work setup START stp x29, x30, [sp, -16]! str x20, [sp, -16]! mov x29, sp // stack frame work setup END // setup printf call #if defined(APPLE) adrp x0, fOutputStr@PAGE add x0, x0, fOutputStr@PAGEOFF #else ldr x0, =fOutputStr #endif mov w1, #4 mov w2, #9 print_brk: #if defined(APPLE) stp X0, X1, [SP, #-16]! stp X2, X3, [SP, #-16]! bl _printf ldp X2, X3, [SP], #16 ldp X0, X1, [SP], #16 #else bl printf #endif done: // closing stack frame work ldr x20, [sp],16 ldp x29, x30, [sp],16 // exit mov w0, wzr ret .data .align 4 // intArrayPtr: .word 3,7,5,2,4,8 // word, each value is offset by 4 fOutputStr: .asciz "Element[%d] = %d\n" // formated output string
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2w
Strange crash in iOS AudioToolboxCore when using AVSpeechSynthesizer in iOS 16
I'm getting Crashlytics crashes from some my users, deep in the Apple code: Crashed: AXSpeech EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x00000007ec54b360 0 libobjc.A.dylib 0x3c9c objc_retain_x8 + 16 1 AudioToolboxCore 0x99580 auoop::RenderPipeUser::~RenderPipeUser() + 112 2 AudioToolboxCore 0xe6090 -[AUAudioUnit_XPC internalDeallocateRenderResources] + 92 3 AVFAudio 0x90a0 AUInterfaceBaseV3::Uninitialize() + 60 4 AVFAudio 0x4cbe0 AVAudioEngineGraph::PerformCommand(AUGraphNodeBaseV3&, AVAudioEngineGraph::ENodeCommand, void*, unsigned int) const + 768 5 AVFAudio 0x56b0c AVAudioEngineGraph::_Uninitialize(NSError**) + 132 6 AVFAudio 0x7834 AVAudioEngineImpl::Stop(NSError**) + 388 7 AVFAudio 0x636c -[AVAudioEngine dealloc] + 52 8 TextToSpeech 0x30674 _TTSNameForVoiceInformation + 20864 9 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 10 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 11 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 12 TextToSpeech 0x2d2f4 _TTSNameForVoiceInformation + 7680 13 TextToSpeech 0x496c TTSVocalizerCopyURLForFallbackResource + 8540 14 TextToSpeech 0x26094 TTSSpeechUnitTestingMode + 5548 15 libAXSpeechManager.dylib 0x108b0 -[AXSpeechManager .cxx_destruct] + 192 16 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 17 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 18 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 19 libAXSpeechManager.dylib 0x5298 -[AXSpeechManager dealloc] + 268 20 Foundation 0x3b8a4 __NSThreadPerformPerform + 272 21 CoreFoundation 0xd3208 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 22 CoreFoundation 0xdf864 __CFRunLoopDoSource0 + 176 23 CoreFoundation 0x646c8 __CFRunLoopDoSources0 + 244 24 CoreFoundation 0x7a1c4 __CFRunLoopRun + 828 25 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612 26 Foundation 0x420c4 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 27 libAXSpeechManager.dylib 0x13390 -[AXSpeechThread main] + 552 28 Foundation 0x5b634 __NSThread__start__ + 716 29 libsystem_pthread.dylib 0x16b8 _pthread_start + 148 30 libsystem_pthread.dylib 0xb88 thread_start + 8 It's most likely related to my use of AVSpeechSynthesizer. I do change some of the utterance fields, including the voice that's being used (which is set to a value from speechVoices()). UtilAudioIos_tts = AVSpeechSynthesizer() let utterance = AVSpeechUtterance utterance.voice = AVSpeechSynthesisVoice(identifier: voice.voiceCode) utterance.volume = volume utterance.pitchMultiplier = pitch utterance.rate = rate UtilAudioIos_tts!.speak(utterance) By coincidence or not, the following sometimes appears in the device log: 2023-05-30 20:35:29.948078+0100 <appname>[466:12882] [catalog] Unable to list voice folder and also, sometimes: 2023-05-30 20:37:35.345933+0100 <appname>[466:13298] [catalog] Query for com.apple.MobileAsset.VoiceServices.VoiceResources failed: 2 2023-05-30 20:37:35.360854+0100 rehearserfree[466:13433] [AXTTSCommon] MauiVocalizer: 11006 (Can't compile rule): regularExpression=\Oviedo(?=, (\x1b\\pause=\d+\\)?Florida)\b, message=unrecognized character follows \, characterPosition=1 2023-05-30 20:37:35.363163+0100 <appname>[466:13433] [AXTTSCommon] MauiVocalizer: 16038 (Resource load failed): component=ttt/re, uri=, contentType=application/x-vocalizer-rettt+text, lhError=88602000 2023-05-30 20:37:35.363182+0100 <appname>[466:13433] [AXTTSCommon] Error loading rules: 2147483648 All of these crashes have been on the various versions of iOS 16. Edit: I can't reproduce the crash myself - it's just some (not all) app users. The log entries above appear locally on my device (with no crash) but I can't see the logs of the users who have the crashes. Any idea what this might be caused by, or how to go about tracking the problem down?
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1w
Digital Services Act: In Review for 14 days already.
Hi all, I was wondering if someone could provide more information about the Digital Services Act review process. I haven’t been able to find any details online, and I haven’t received a response to my support requests (it has been 9 days so far). I submitted the requested Digital Services Act information on February 27, but I haven’t received any update or automated confirmation email. The request is still visible under business agreements in my Apple Store Connect account. Does anyone know how long this review typically takes? Or whether I should contact support through a different channel? Thank you in advance!
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2d
NSURL - is it intended behavior for -URLByAppendingPathComponent: to allow appending multiple path components in one call?
The documentation for NSURL -URLByAppendingPathComponent: states: "Returns a new URL by appending a path component to the original URL." Path component is singular. But this "works" : NSURL *testURL = [applicationsDirectory URLByAppendingPathComponent:@"Evil/../../" isDirectory:YES]; So my questions are: One) Was it always this way? I can't recall if it was like this before the Foundation rewrite and I just never stumbled across? and Two) Is it intended behavior? The API seems to suggest that you append one path component on the url with this method. But I guess you can append as many as you want?
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2d
Custom icons for folder aliases not showing
Problem: custom icons for folder aliases not showing System drive and external drive custom alias folder icons don't showup on desktop or external drive (OS14.6 Sonoma 2023); they only show-up as plain folders or with an odd document icon. Alias doesn't connect to image; however it's there, easily accessible via spacebar. Finder doesn't save the custom icon to the alias. See below for workaround. Summary: I have custom alias icons on my desktop linking to their source files on the system drive and external drive.. however they do not display the custom icon. After upgrading from OS10.14 Mojave to OS14.6 Sonoma 2023, system drive & external drive custom alias icons no longer display the icon on either drive (there is a work-around for Mojave; see history section). Personal impact: hampered file navigation and workflow; I'm lost, can't tell where anything is; not having my icons makes it especially difficult to navigate my files and hampers my workflow significantly. Desired outcome: all custom icons for folder aliases linking to source files (on system & external drives) appear on the desktop, and in all directories on system & external drives (including encrypted external drives). Status.. August 2024: called apple support, they said there is no solution, and there are no plans to fix it, and no plans for a fix in OS 15 Sequoia (in public beta now) Action: ❯ leave feedback at https://www.apple.com/feedback/macos/ ❯ join this campaign to fix this once and for all! -- After 20 years of dealing with this issue.. we need to fix this. History: ▪ OS 10.14 Mojave 2018: external drive alias icons don't work; because upon startup, the icon images for these files disappear; because when system starts it loads the system drive icons but not the external drive icons because it's password protected, hence icon information does not get loaded; alias icons can't connect with unmounted external drive @ boot; however it's there, easily accessible via spacebar the FIX: alias the icons on the desktop each time after boot, however the names are altered ▪ OS X 10.11 El Cap 2015: drag the icons to a folder then back to desktop.. sometimes this works I stayed on OS9 as long as possible because of the OS10 icon problem ▪ OS 9: all custom alias folder icons worked fine Givens: space bar has fast access to icon -highlight alias and press space bar -- seems that it would be a simple solution, since the image is there -- get info for alias also has the image in preview How to make a custom icon: open a pic (typically from a screenshot; .png), select image with cursor with shift key down (for a perfect square), copy ⌘C, click target folder, get info ⌘I, click on folder icon on top left corner, paste ⌘V Fix -- How? --make a solution approach for a macOS dev? some bash process to link to icon; how to access icon Swift? process to renew the alias icon process goes through all desktop icons.. fixes them; new icon, correct name routine where all icons on desktop link to their files easily making a new alias.. as easy as making a regular alias; cammand L, etc make alias search for the image app that makes alias create custom desktop.. a GUI w links -- INTERIM FIX / WORKAROUND create a new folder on your desktop, name it, place it's alias inside the folder, fix the icon, when you open the desktop folder, you will then have to click on the alias --this is very time-consuming and tedious note: there may be easier options for OSs prior to Sonoma; review History section workflow: symbol note: ⇧ shift, ⌃ control, ⌥ option, ⌘ cammand create new folder on desktop ⌘⇧N , name it.. if the name is already taken by the alias, change the alias's name; for example.. alias it ⌘^A click on this new folder then ⌘I (get info) click on the alias, open source location ⌘R (or ⌘⌥^A on older OSs), click on source file (if not highlighted) then ⌘I (get info) , click on folder icon on top left corner, copy ⌘C click on the get-info window you opened for the new folder, click on folder icon on top left corner, paste ⌘V (if not working see ¹ below), close each of these windows with ⌘W place the associated aliased folder into the new folder you can also do this in groups of folders (3-6 seems is optimal).. for example.. move 3 alias icons to clear area on desktop, create 3 new folders and place them below the aliases, select all aliases and ⌘C, open a text document and ⌘V, fix names & name new folders, select new folders, ⌘I, select target aliases, ⌘R, ⌘I for each, move the alias windows below the new folder windows, copy/paste icons from source to new file, close these windows, place alias folders into new folders ¹ if paste function not working.. move on to the next folder and come back.. it can be moody, if it's not working at all.. restart the computer note2: some icons now have a yellow streak at the bottom let us know if you have any solutions or workarounds, or can code this (provide a script or app)
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5d