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Xcode 26 beta stricter codesign validation rejecting Flutter.framework
While testing Flutter applications on macOS 26 beta with Xcode 26 beta, iOS builds consistently fail during Flutter.framework codesigning with: "resource fork, Finder information, or similar detritus not allowed" Investigation suggests newer Xcode beta versions now reject additional extended attributes beyond com.apple.FinderInfo during codesigning. Flutter tooling currently removes only: xattr -r -d com.apple.FinderInfo Replacing it with: xattr -cr successfully resolves the issue. Environment: macOS 26.4.1 beta Xcode 26.4.1 beta Apple Silicon (ARM64) Flutter 3.41.9 Flutter issue: https://github.com/flutter/flutter/issues/186372 Apple Feedback Assistant report: FB22756923 Interested to know whether other developers on Xcode 26 beta are seeing similar stricter codesigning validation behavior.
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May ’26
static analyzer error in std::sort
I'm getting a static analysis warning on the following code. I don't think it could be my error, but I guess it's more likely a static analysis false positive than a C++ standard library bug. The warning says "Method called on moved-from object of type 'std::basic_string'". Tested in Xcode 26.5 RC. Reported as FB22735405. #include <algorithm> #include <string> #include <vector> #include <CoreFoundation/CoreFoundation.h> template < class traits = std::char_traits<char>, class Allocator = std::allocator<char> > struct UTF8StringLess { bool operator()( const std::basic_string<char, traits, Allocator>& inFirst, const std::basic_string<char, traits, Allocator>& inSecond ) const; }; template<class traits, class Allocator> inline bool UTF8StringLess<traits, Allocator>::operator()( const std::basic_string<char, traits, Allocator>& inFirst, const std::basic_string<char, traits, Allocator>& inSecond ) const { CFStringRef theFirst = ::CFStringCreateWithCString( nullptr, inFirst.c_str(), kCFStringEncodingUTF8 ); CFStringRef theSecond = ::CFStringCreateWithCString( nullptr, inSecond.c_str(), kCFStringEncodingUTF8 ); CFComparisonResult compResult = ::CFStringCompare( theFirst, theSecond, kCFCompareCaseInsensitive ); bool isLess = (compResult == kCFCompareLessThan); ::CFRelease( theFirst ); ::CFRelease( theSecond ); return isLess; } int main(int argc, const char * argv[]) { std::vector<std::string> names{ "obey", "Zorro", "can" }; std::sort( names.begin(), names.end(), UTF8StringLess() ); return EXIT_SUCCESS; }
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May ’26
In Xcode Coding Assistant (Xcode 26.4.1), how can I make the @fileName feature work for previous projects as well? (error: The application can't be opened. -50)
In Xcode (26.4.1), when using Coding Assistant, in new project, one can reference files by @fileName, but it does not work for projects that have been created e.g. 8 months ago. How can I make the @fileName feature work for previous projects as well? Project it fails with (@ does not show any files from the Project Navigator, and when e.g. manually referencing the @fileName and then clicking on the file in the Coding Assistant chat, macOS shows): Project it works with (FriendsFavoriteMovies project from this tutorial: Navigate sample data | Apple Developer Documentation) I'd be very happy to know a solution to my question: How can I make the @fileName feature work for previous projects as well? Thank you very much, Tim :)
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May ’26
Provisioning profiles marked "Ineligible" for Contactless Pass Provisioning even though entitlement is present in profile
We are seeing what looks like a signing / managed-capability mismatch for Contactless Pass Provisioning. Environment Team ID: S7AUTD2C2B Bundle IDs: com.swiftpass.ios com.swiftpass.ios.dev Xcode: 26.4 macOS: 26.4 Problem Our app has had Contactless Pass Provisioning approved by Apple for a long time, and builds were working until a few days ago. Without any intentional signing/capability changes on our side, Xcode started failing with the following error: Provisioning profile "Swiftpass prod Appstore" doesn't include the Contactless Pass Provisioning capability. Contactless Pass Provisioning capability needs to be assigned to your team and bundle identifier by Apple in order to be included in a profile. Observed behavior Xcode marks the relevant provisioning profiles as "Ineligible" in the profile selector. This affects both development/debug and release/App Store builds. If we remove Contactless Pass Provisioning from the app entitlements/capabilities, the exact same profiles immediately become eligible and the signing error disappears. Important detail The downloaded provisioning profiles already contain the entitlement that Xcode claims is missing. We verified the downloaded profile with: security cms -D -i /Users/sergej/Downloads/Swiftpass_prod_Appstore\(1\).mobileprovision and it contains: <key>com.apple.developer.contactless-payment-pass-provisioning</key> <array> <string>shareablecredential</string> </array> So the issue appears to be that the profile contents look correct the capability is still present in the developer portal but Xcode's eligibility check still says the profile does not include the capability What we verified Contactless Pass Provisioning is still enabled for the App ID in the Apple Developer portal Newly recreated / redownloaded profiles still contain the entitlement Both dev and distribution profiles are affected The behavior is reproducible across profile refreshes and local cleanup What we already tried Reinstalled Xcode Updated Xcode and macOS Updated command line tools Cleaned DerivedData Deleted local provisioning profile cache Refreshed/redownloaded profiles from Xcode Recreated provisioning profiles in the developer portal Removed and re-added the capability in Xcode Expected behavior If the downloaded provisioning profile contains com.apple.developer.contactless-payment-pass-provisioning, Xcode should treat that profile as eligible. Actual behavior Xcode reports that the capability is missing and marks the profile as ineligible, even though the entitlement is present in the downloaded profile. Question Has anyone seen this specific mismatch with Contactless Pass Provisioning or other managed capabilities? This currently looks like either: an Apple backend/App ID capability-assignment sync problem, or an Xcode eligibility-validation bug for managed capabilities Feedback Assistant ID: FB22439399. It contains screenshots that showcase the issue as well.
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May ’26
Xcode 26.4: Regressions in Intelligence features
Just installed the new Xcode 26.4 RC build (17E192) after happily using 26.3 for a few months. I'm noticing some immediate regressions in the Intelligence features: Frequent losing of OAuth token (Claude Agent). This had previously been fixed and now is back. Agent "Thinking" is constrained to thought bubble windows, which are (a) too small to read, (b) not scrollable when thinking goes beyond a few paragraphs. Yes they are tappable when thinking is finished, but this doesn't help. Due to (2), in deep thinking, it's impossible to follow progress beyond the visible window, so impossible to know if the agent is going off the rails. I'm noticing just more general slowness to complete tasks. Not just complete them -- it seems like it takes longer to START tasks, which is really weird. It sits there thinking for longer. Same project, same model as before. Every time you tap "New Chat" it presents both Claude and Codex choices, even if you're only signed into one. This turned a simple single tap into now a required two taps. Overall this feels like a frustrating setback after a very positive user experience in 26.3.
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May ’26
Xcode hangs with iig
Xcode iig hangs. In the best case, the project will be in error - and Xcode cannot recover. To recover restarting Xcode may not help (force quit Xcode) - most of the time a restart of the Mac is required. Its speaks to software quality when "Clean build folder" is your best friend. Xcode iig hangs, and while its only using two of my MacStudio's 10 cores - the whole mac hangs (Activity monitor confirms, if it opens at all). If you are not quick enough to reboot the Mac will hang and require power down using power button. Don't use Finder to reboot because Finder hangs too and will not reboot - use terminal (sudo shutdown -r now). see screen dump below: super useful! After restart, Xode may refuse to launch. This is something I notice with my Java apps (jar launcher): If the app ends with an exit code (1, not 0 like normally) - it will not launch until I restart the Mac, in the meantime must launch the app from Eclipse. After restart, the crash reporter comes up - asking me to type a reason. When I type "iig" the auto-correct will change that to "big". This is so totally useful! MacOS 26.4.1 Xcode 26.3 apologies - its a lousy day when your Mac hangs and requires a restart - repeatedly; until I got my iig fixed up and Xcode fully aware with the actual content. iig error reporting is lousy; which makes fixing so extra hard.
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May ’26
Xcode/codesign login keychain password issue
I’m trying to build and run a brand-new Xcode project created from the Audio Unit Extension App template for local macOS development on a brand-new Mac, and I’m blocked by a signing/keychain issue. Environment: macOS on a brand-new Mac Xcode 26.4.1 Build version 17E202 Personal Team Targeting My Mac Project type: Audio Unit Extension App Main symptom: During build/run, Xcode repeatedly shows this prompt: codesign wants to access key "Apple Development: Sam Magnant (...)" in your keychain It asks for the login keychain password. Important detail My current Mac password successfully unlocks the login keychain manually in Keychain Access every time. So the issue seems specific to Xcode / codesign using the Apple Development private key, not a general inability to unlock the keychain. What I’ve already tried Reset the default keychain Logged out and back in after reset Changed my Mac account password to a new password Confirmed the login keychain unlocks manually with the current Mac password Deleted and recreated local Apple Development certificate/private key where possible Removed and re-added my Apple account in Xcode Checked the private key in Keychain Access Confirmed the private key exists under the Apple Development certificate Confirmed Allow all applications to access this item is already checked on the private key Removed App Groups and other extra capabilities to simplify the project Tried security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k '' ~/Library/Keychains/login.keychain-db Tried switching the project to simpler signing configurations, then switched back to standard Apple Development signing What’s confusing Xcode appears to know about an Apple Development certificate/private key Keychain Access shows the identity under login > My Certificates The login keychain unlocks fine manually But codesign still prompts, and the machine reports 0 valid identities found Questions What would cause Keychain Access to show the Apple Development identity, but security find-identity -v -p codesigning to report 0 valid identities found? Is this most likely a broken certificate/private key pairing, trust chain issue, or something specific to Personal Team signing? Is there a recommended way to fully repair the local Apple Development signing identity on the current macOS user account without creating a new macOS user? Are there known issues with the Audio Unit Extension App template and Personal Team local development on macOS?
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May ’26
Xcode won't sign into ChatGPT Codex account anymore
As of May 8th, 2026, after I upgraded to "codex-cli 0.129.0" via Xcode, I can no longer sign into my ChatGPT account in Xcode Intelligence Settings. The Log In window is always successful, but the settings never update to show the login being successful. It's a constant loop. Perhaps a hand-shake fail. Versions: Tahoe 26.3.1, Xcode 26.4.1, codex-cli 0.129.0.
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May ’26
Prevent Xcode from downloading Simulators
It annoys me that Xcode keeps downloading Simulators automatically, even though I haven't asked for them. Under Settings > Components > Other Installed Platforms I see iOS Simulator iOS 18.0 uptil 18.5. These are eating space in /Library/Developer/CoreSimulator/Caches/dyld/25E253. Is there a way to prevent these automatic downloads?
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May ’26
Error downloading the Predictive Code Completion Model
Hi, I'm setting up Xcode and after updating MacOS to 15.2 and Xcode to 16.2, I cannot download the Predictive Code Completion Model. I've done some research and I haven't found any solution, specially since most people suggest that it randomly fixed itself, which for me hasn't been the case. I've tried restarting my Mac, uninstalling and reinstalling Xcode multiple times, I've also reinstalled MacOS from Recovery and haven't found any success (I'm also not running Xcode inside a VM, as I've seen this can cause some problems in this case). This is the error that I receive when I attempt to download the model: And here are the details: The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11eba9a90).DownloadError error 3.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11eba9a90).DownloadError Code: 3 User Info: { DVTErrorCreationDateKey = "2024-12-26 23:09:25 +0000"; } -- There was an error processing the asset. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11eba9a90).DownloadError Code: 3 -- System Information macOS Version 15.2 (Build 24C101) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2024-12-26T17:09:25-06:00 For the record, I'm a new developer and I'm still learning, so thank you very much!
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May ’26
Xcode 16.2 : Unable to install Platform Support Runtimes + Predictive Code Completion Model
Summary : I tried everything from uninstalling completely XCODE to upgrading the macOS without any success. Cleanup Xcode & Upgrade macOS to 15.3.1 This scripts were used to clean up the xcode and residual files. Also used CleanMyMac for the rest ! VERSION="" # "-16.2.0" ## Xcode Deep Clean # 1. Delete Xcode Itself sudo rm -rf /Applications/"Xcode${VERSION}".app # 2. Remove Xcode Cache and Derived Data sudo rm -rf ~/Library/Caches/com.apple.dt.Xcode sudo rm -rf ~/Library/Developer/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode sudo rm -rf ~/Library/Developer/CoreSimulator sudo rm -rf ~/Library/Developer/Shared # 3. Remove Command Line Tools (CLT) sudo rm -rf /Library/Developer/CommandLineTools # 4. Remove Xcode Preferences and Supporting Files sudo rm -rf ~/Library/Preferences/com.apple.dt.Xcode.plist sudo rm -rf ~/Library/Logs/CoreSimulator sudo rm -rf ~/Library/Saved\ Application\ State/com.apple.dt.Xcode.savedState # 5. Remove Simulator Data sudo rm -rf ~/Library/Developer/CoreSimulator # 6. Remove Swift & Code Completion Models sudo rm -rf ~/Library/Application\ Support/Developer/Shared/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode Problem : When i try to press the button "Get" from Xcode -> Settings -> Components i receive systematically these issues : For Predictive Code Completion Model : The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:36:06\U202fPM +0000"; } -- There was an error transferring over the network. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:36:06+01:00 For Platform Support (ex. iOS 18.2 + iOS 18.3.1 Simulator) Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:24:03\U202fPM +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22D8075; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:24:03+01:00 More Details : By the way im on a MacBook Pro with M1 Max 32GB and 1TB storage. I still have more than 100 GB of Storage. I also switched to RJ45 to be sure its not network issue !
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May ’26
FamilyActivitySelection token stability, are stored tokens long-term reliable?
We came across reports on Medium and Apple Developer Forums suggesting that ApplicationToken and ActivityCategoryToken values issued by the FamilyControls framework are not guaranteed to be stable, that iOS may silently re-issue new tokens for the same apps after OS or app updates, making any previously stored tokens invalid. We are storing FamilyActivitySelection tokens encoded via JSONEncoder to a backend for long-term use, and relying on them inside a DeviceActivityMonitorExtension to restore and apply shields when a schedule fires. What we're trying to understand is: is this token instability still an active problem in iOS 16/17/18/26, and when a token does become invalid, does JSONDecoder actually throw a DecodingError giving us a clear signal, or does it decode successfully and ManagedSettingsStore just silently ignore the stale tokens with no error at all? On Medium, We Found That The Token Mutation Problem One of the more painful bugs in real production apps: application tokens are not guaranteed to be stable forever. iOS can silently issue new, different tokens for the same app. If your store contains the old token and the Shield delegate receives a new one, the delegate has no way to match them — it doesn’t know which store is responsible for the shield, or which blocking “profile” caused it. This has been reported by multiple developers of real Screen Time apps and confirmed across several Apple Developer Forum threads. There is no official fix yet. The workaround is defensive: when the ShieldConfigurationDataSource or ShieldActionDelegate receives a token you don't recognise, fall back to a generic shield UI rather than crashing or returning empty data. And never rely on token identity as a long-term stable key in your persistence layer — always re-derive from a fresh FamilyActivityPicker selection when the user re-activates a profile.
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May ’26
Xcode 26.4.1 Crashes on Launch with Code Signature Invalid on macOS 26.4.1 and All Higher Versions (26.5 / 26.6 beta)
Description Xcode 26.4.1 crashes immediately on launch with a code signature error. The issue exists on macOS 26.4.1 and persists after upgrading to macOS 26.5 (25F5058e) and attempting 26.6 beta. Crash Details: Exception Type: EXC_BAD_ACCESS (SIGKILL (Code Signature Invalid)) Termination Reason: Namespace CODESIGNING, Code 2, Invalid Page Key symbols: dyld3::MachOFile::trieWalk, dyld4::JustInTimeLoader::applyFixups, dyld4::Loader::forEachBindTarget All Steps Tried (All Failed): Fresh reinstall from Mac App Store and .xip from Developer website Multiple sudo xattr -cr + sudo codesign --force --deep --strict --options=runtime --sign - Deleted all Xcode caches, DerivedData, and preferences Tested in a brand new user account (same crash) Downgraded Xcode to older versions macOS remains on 26.4.1 (issue existed here) and upgraded to 26.5 / attempted 26.6 beta — still same crash Refreshed Apple Worldwide Developer Relations certificates Multiple restarts The crash report is identical every time. System Information Model: MacBook Pro (M1 Pro, MacBookPro18,1) macOS: 26.5 (25F5058e) — issue started after upgrade from 26.4.1 Xcode: 26.4.1 (24909.0.3) SIP: Enabled Developer Mode: Enabled Additional Notes Other applications launch normally. This appears to be a system-level compatibility issue introduced in macOS 26.5's stricter code signing validation on mapped files / chained fixups. Request Is there a known workaround? Is Apple preparing a fix in a future macOS 26.5 patch or Xcode update? What additional information would help? Thank you!
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May ’26
iOS 26.3.0 TextToSpeech EXC_BAD_ACCESS
Hello Apple Developer Community, I'm seeing a persistent crash in my iOS app reported via Firebase Crashlytics. The issue only started appearing on devices running iOS 26.3.0 and above (the crash does not occur on lower iOS versions, and it's unrelated to my app's version number). Key points: My app does NOT use any Text-to-Speech (TTS) features whatsoever. No AVSpeechSynthesizer, no Speech framework, no related APIs called from our code. My app is primarily written in Objective-C (with some Swift components possibly via dependencies). The crash stack is entirely within Apple's private TextToSpeech framework, specifically in ausdk::BufferAllocator::instance(). I suspect it might be indirectly triggered by a third-party ad SDK (e.g., Google Mobile Ads, AppLovin, etc.) that could be loading or interacting with accessibility features in the background — but this is just a hypothesis, as I have no direct evidence yet. Here is one representative crash log: Crashed: com.apple.root.user-initiated-qos.cooperative 0 TextToSpeech 0x6bb00 ausdk::BufferAllocator::instance() + 99800 1 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 2 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 3 TextToSpeech 0x1a0b9c ausdk::BufferAllocator::instance() + 1365620 4 libswift_Concurrency.dylib 0x628b4 swift::runJobInEstablishedExecutorContext(swift::Job*) + 288 5 libswift_Concurrency.dylib 0x63d28 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156 6 libdispatch.dylib 0x13f48 _dispatch_root_queue_drain + 364 7 libdispatch.dylib 0x146fc _dispatch_worker_thread2 + 180 8 libsystem_pthread.dylib 0x137c _pthread_wqthread + 232 9 libsystem_pthread.dylib 0x8c0 start_wqthread + 8 The crash occurs on a background cooperative queue (Swift Concurrency). Questions: Has anyone else seen crashes inside ausdk::BufferAllocator::instance() in TextToSpeech on iOS 26.3.0+ even without using TTS in their app? Could a third-party ad SDK be causing the TextToSpeech framework to load unexpectedly (e.g., via accessibility preloading)? Is this a known bug in iOS 26's Spoken Content / Speak Selection features? Any workarounds or fixes from Apple? Any insights, similar reports (especially from Objective-C based apps), or advice would be greatly appreciated! Thanks!
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May ’26
Run iOS simulator, mediaanalysisd hogs my CPU
Any idea why this might happen and how to stop it? I try to run a simple iOS app from Xcode, in the iOS Simulator, and it takes a very long time to start. I see "mediaanalysisd" in the Activity Monitor, taking a lot of CPU, fans are blowing. When I quit the simulator, the mediaanalysisd process goes away and the fans stop. Maybe related: I have a 2020 MacBook Pro with Intel chips, and general it's been having more bogged down performance and fans blowing that in years past. My suspicion is the latest macOS updates are not caring much about Intel CPUs...
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May ’26
XCUItest - Accessing page content when using deeply nested React Navigation navigators on iOS Using
Hello! I've been trying to automate tests using Appium/XCUITests in a React Native APP, but I'm finding many blockers. They are related to the amount of nested elements in the "DOM" in which the XCUItest can not go deeper to get all the elements we need. snapshotMaxDepth -> The XCUITest does not support more than 60 value, otherwise it returns the following error: Got response with status 404: {"value":{"error":"stale element reference","message":"The previously found element "Application 'xyz.xxx.xxx'" is not present in the current view anymore. Make sure the application UI has the expected state. Original error: Error kAXErrorIllegalArgument getting snapshot for element <AXUIElementRef 0x600003aaf750> {pid=95967} {uid=[ID:1 hash:0x0]}","traceback":"(\n\t0 CoreFoundation 0x00007fff20405604 __exceptionPreprocess + 242\n\t1 libobjc.A.dylib 0x00007fff201a4a45 objc_exception_throw + 48\n\t2 WebDriverAgentLib 0x000000010a3caa53 -[XCUIElement(FBUtilities) fb_takeSnapshot] + 723\n\t3 WebDriverAgentLib 0x000000010a3cad07 -[XCUIElement(FBUtilities) fb_snapshotWithAttributes:maxDepth:] + 183\n\t4 WebDriverAgentLib 0x000000010a37baea +[FBXPath writeXmlWithRootElement:indexPath:elementStore:includedAttributes:writer:] + 778\n\t5 WebDriverAgentLib 0x000000010a37b12c +[FBXPath xmlRep... But if I inform less than 60, the XCUITest is not able to get all the elements we need to automate: There are many threads about this, all of them the issue is in the XCUITest: https://github.com/appium/appium/issues/14825 https://discuss.appium.io/t/handling-staleelementreferenceexception/35095/11 https://github.com/appium/appium/issues/18085 https://discuss.appium.io/t/error-in-appium-desktop-refreshing-source-after-adding-snapshotmaxdepth-greater-than-62/34058 https://stackoverflow.com/questions/74235441/appium-cant-reach-elements-in-ios-source-tree-they-are-too-deep-works-fine-in Tested all possible solutions suggested in the threads, but I will have the issue.
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May ’26
Xcode 26 beta stricter codesign validation rejecting Flutter.framework
While testing Flutter applications on macOS 26 beta with Xcode 26 beta, iOS builds consistently fail during Flutter.framework codesigning with: "resource fork, Finder information, or similar detritus not allowed" Investigation suggests newer Xcode beta versions now reject additional extended attributes beyond com.apple.FinderInfo during codesigning. Flutter tooling currently removes only: xattr -r -d com.apple.FinderInfo Replacing it with: xattr -cr successfully resolves the issue. Environment: macOS 26.4.1 beta Xcode 26.4.1 beta Apple Silicon (ARM64) Flutter 3.41.9 Flutter issue: https://github.com/flutter/flutter/issues/186372 Apple Feedback Assistant report: FB22756923 Interested to know whether other developers on Xcode 26 beta are seeing similar stricter codesigning validation behavior.
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199
Activity
May ’26
Can’t paste into Simulator after updating to Xcode 26.4
After updating to Xcode 26.4 (public release), I’m no longer able to paste from the Mac clipboard into the Simulator. Automatically Sync Pasteboard is on, and I have content on the clipboard, but paste doesn’t work—Cmd+V does nothing, and there’s no Paste option in the context menu. Is anyone else seeing this?
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42
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41
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9.5k
Activity
May ’26
Clipboard issues with simulators
After updating to Xcode 26.4 the pasteboard sharing feature in the simulators doesn't work.
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34
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40
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8.7k
Activity
May ’26
static analyzer error in std::sort
I'm getting a static analysis warning on the following code. I don't think it could be my error, but I guess it's more likely a static analysis false positive than a C++ standard library bug. The warning says "Method called on moved-from object of type 'std::basic_string'". Tested in Xcode 26.5 RC. Reported as FB22735405. #include <algorithm> #include <string> #include <vector> #include <CoreFoundation/CoreFoundation.h> template < class traits = std::char_traits<char>, class Allocator = std::allocator<char> > struct UTF8StringLess { bool operator()( const std::basic_string<char, traits, Allocator>& inFirst, const std::basic_string<char, traits, Allocator>& inSecond ) const; }; template<class traits, class Allocator> inline bool UTF8StringLess<traits, Allocator>::operator()( const std::basic_string<char, traits, Allocator>& inFirst, const std::basic_string<char, traits, Allocator>& inSecond ) const { CFStringRef theFirst = ::CFStringCreateWithCString( nullptr, inFirst.c_str(), kCFStringEncodingUTF8 ); CFStringRef theSecond = ::CFStringCreateWithCString( nullptr, inSecond.c_str(), kCFStringEncodingUTF8 ); CFComparisonResult compResult = ::CFStringCompare( theFirst, theSecond, kCFCompareCaseInsensitive ); bool isLess = (compResult == kCFCompareLessThan); ::CFRelease( theFirst ); ::CFRelease( theSecond ); return isLess; } int main(int argc, const char * argv[]) { std::vector<std::string> names{ "obey", "Zorro", "can" }; std::sort( names.begin(), names.end(), UTF8StringLess() ); return EXIT_SUCCESS; }
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6
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122
Activity
May ’26
In Xcode Coding Assistant (Xcode 26.4.1), how can I make the @fileName feature work for previous projects as well? (error: The application can't be opened. -50)
In Xcode (26.4.1), when using Coding Assistant, in new project, one can reference files by @fileName, but it does not work for projects that have been created e.g. 8 months ago. How can I make the @fileName feature work for previous projects as well? Project it fails with (@ does not show any files from the Project Navigator, and when e.g. manually referencing the @fileName and then clicking on the file in the Coding Assistant chat, macOS shows): Project it works with (FriendsFavoriteMovies project from this tutorial: Navigate sample data | Apple Developer Documentation) I'd be very happy to know a solution to my question: How can I make the @fileName feature work for previous projects as well? Thank you very much, Tim :)
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61
Activity
May ’26
Provisioning profiles marked "Ineligible" for Contactless Pass Provisioning even though entitlement is present in profile
We are seeing what looks like a signing / managed-capability mismatch for Contactless Pass Provisioning. Environment Team ID: S7AUTD2C2B Bundle IDs: com.swiftpass.ios com.swiftpass.ios.dev Xcode: 26.4 macOS: 26.4 Problem Our app has had Contactless Pass Provisioning approved by Apple for a long time, and builds were working until a few days ago. Without any intentional signing/capability changes on our side, Xcode started failing with the following error: Provisioning profile "Swiftpass prod Appstore" doesn't include the Contactless Pass Provisioning capability. Contactless Pass Provisioning capability needs to be assigned to your team and bundle identifier by Apple in order to be included in a profile. Observed behavior Xcode marks the relevant provisioning profiles as "Ineligible" in the profile selector. This affects both development/debug and release/App Store builds. If we remove Contactless Pass Provisioning from the app entitlements/capabilities, the exact same profiles immediately become eligible and the signing error disappears. Important detail The downloaded provisioning profiles already contain the entitlement that Xcode claims is missing. We verified the downloaded profile with: security cms -D -i /Users/sergej/Downloads/Swiftpass_prod_Appstore\(1\).mobileprovision and it contains: <key>com.apple.developer.contactless-payment-pass-provisioning</key> <array> <string>shareablecredential</string> </array> So the issue appears to be that the profile contents look correct the capability is still present in the developer portal but Xcode's eligibility check still says the profile does not include the capability What we verified Contactless Pass Provisioning is still enabled for the App ID in the Apple Developer portal Newly recreated / redownloaded profiles still contain the entitlement Both dev and distribution profiles are affected The behavior is reproducible across profile refreshes and local cleanup What we already tried Reinstalled Xcode Updated Xcode and macOS Updated command line tools Cleaned DerivedData Deleted local provisioning profile cache Refreshed/redownloaded profiles from Xcode Recreated provisioning profiles in the developer portal Removed and re-added the capability in Xcode Expected behavior If the downloaded provisioning profile contains com.apple.developer.contactless-payment-pass-provisioning, Xcode should treat that profile as eligible. Actual behavior Xcode reports that the capability is missing and marks the profile as ineligible, even though the entitlement is present in the downloaded profile. Question Has anyone seen this specific mismatch with Contactless Pass Provisioning or other managed capabilities? This currently looks like either: an Apple backend/App ID capability-assignment sync problem, or an Xcode eligibility-validation bug for managed capabilities Feedback Assistant ID: FB22439399. It contains screenshots that showcase the issue as well.
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26
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7
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2.3k
Activity
May ’26
Xcode 26.4: Regressions in Intelligence features
Just installed the new Xcode 26.4 RC build (17E192) after happily using 26.3 for a few months. I'm noticing some immediate regressions in the Intelligence features: Frequent losing of OAuth token (Claude Agent). This had previously been fixed and now is back. Agent "Thinking" is constrained to thought bubble windows, which are (a) too small to read, (b) not scrollable when thinking goes beyond a few paragraphs. Yes they are tappable when thinking is finished, but this doesn't help. Due to (2), in deep thinking, it's impossible to follow progress beyond the visible window, so impossible to know if the agent is going off the rails. I'm noticing just more general slowness to complete tasks. Not just complete them -- it seems like it takes longer to START tasks, which is really weird. It sits there thinking for longer. Same project, same model as before. Every time you tap "New Chat" it presents both Claude and Codex choices, even if you're only signed into one. This turned a simple single tap into now a required two taps. Overall this feels like a frustrating setback after a very positive user experience in 26.3.
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16
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9
Views
1.1k
Activity
May ’26
Xcode hangs with iig
Xcode iig hangs. In the best case, the project will be in error - and Xcode cannot recover. To recover restarting Xcode may not help (force quit Xcode) - most of the time a restart of the Mac is required. Its speaks to software quality when "Clean build folder" is your best friend. Xcode iig hangs, and while its only using two of my MacStudio's 10 cores - the whole mac hangs (Activity monitor confirms, if it opens at all). If you are not quick enough to reboot the Mac will hang and require power down using power button. Don't use Finder to reboot because Finder hangs too and will not reboot - use terminal (sudo shutdown -r now). see screen dump below: super useful! After restart, Xode may refuse to launch. This is something I notice with my Java apps (jar launcher): If the app ends with an exit code (1, not 0 like normally) - it will not launch until I restart the Mac, in the meantime must launch the app from Eclipse. After restart, the crash reporter comes up - asking me to type a reason. When I type "iig" the auto-correct will change that to "big". This is so totally useful! MacOS 26.4.1 Xcode 26.3 apologies - its a lousy day when your Mac hangs and requires a restart - repeatedly; until I got my iig fixed up and Xcode fully aware with the actual content. iig error reporting is lousy; which makes fixing so extra hard.
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0
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0
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61
Activity
May ’26
Xcode/codesign login keychain password issue
I’m trying to build and run a brand-new Xcode project created from the Audio Unit Extension App template for local macOS development on a brand-new Mac, and I’m blocked by a signing/keychain issue. Environment: macOS on a brand-new Mac Xcode 26.4.1 Build version 17E202 Personal Team Targeting My Mac Project type: Audio Unit Extension App Main symptom: During build/run, Xcode repeatedly shows this prompt: codesign wants to access key "Apple Development: Sam Magnant (...)" in your keychain It asks for the login keychain password. Important detail My current Mac password successfully unlocks the login keychain manually in Keychain Access every time. So the issue seems specific to Xcode / codesign using the Apple Development private key, not a general inability to unlock the keychain. What I’ve already tried Reset the default keychain Logged out and back in after reset Changed my Mac account password to a new password Confirmed the login keychain unlocks manually with the current Mac password Deleted and recreated local Apple Development certificate/private key where possible Removed and re-added my Apple account in Xcode Checked the private key in Keychain Access Confirmed the private key exists under the Apple Development certificate Confirmed Allow all applications to access this item is already checked on the private key Removed App Groups and other extra capabilities to simplify the project Tried security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k '' ~/Library/Keychains/login.keychain-db Tried switching the project to simpler signing configurations, then switched back to standard Apple Development signing What’s confusing Xcode appears to know about an Apple Development certificate/private key Keychain Access shows the identity under login > My Certificates The login keychain unlocks fine manually But codesign still prompts, and the machine reports 0 valid identities found Questions What would cause Keychain Access to show the Apple Development identity, but security find-identity -v -p codesigning to report 0 valid identities found? Is this most likely a broken certificate/private key pairing, trust chain issue, or something specific to Personal Team signing? Is there a recommended way to fully repair the local Apple Development signing identity on the current macOS user account without creating a new macOS user? Are there known issues with the Audio Unit Extension App template and Personal Team local development on macOS?
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0
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0
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93
Activity
May ’26
Xcode won't sign into ChatGPT Codex account anymore
As of May 8th, 2026, after I upgraded to "codex-cli 0.129.0" via Xcode, I can no longer sign into my ChatGPT account in Xcode Intelligence Settings. The Log In window is always successful, but the settings never update to show the login being successful. It's a constant loop. Perhaps a hand-shake fail. Versions: Tahoe 26.3.1, Xcode 26.4.1, codex-cli 0.129.0.
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6
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0
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639
Activity
May ’26
Type 'class' does not conform to protocol 'protocol'
I inherit from a protocol that implements in its extension those functions, that should not be required by the adopting class and instead I get those errors. Could someone explain why those errors appear and how to fix it.
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5
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0
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229
Activity
May ’26
Prevent Xcode from downloading Simulators
It annoys me that Xcode keeps downloading Simulators automatically, even though I haven't asked for them. Under Settings > Components > Other Installed Platforms I see iOS Simulator iOS 18.0 uptil 18.5. These are eating space in /Library/Developer/CoreSimulator/Caches/dyld/25E253. Is there a way to prevent these automatic downloads?
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0
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0
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181
Activity
May ’26
Error downloading the Predictive Code Completion Model
Hi, I'm setting up Xcode and after updating MacOS to 15.2 and Xcode to 16.2, I cannot download the Predictive Code Completion Model. I've done some research and I haven't found any solution, specially since most people suggest that it randomly fixed itself, which for me hasn't been the case. I've tried restarting my Mac, uninstalling and reinstalling Xcode multiple times, I've also reinstalled MacOS from Recovery and haven't found any success (I'm also not running Xcode inside a VM, as I've seen this can cause some problems in this case). This is the error that I receive when I attempt to download the model: And here are the details: The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11eba9a90).DownloadError error 3.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11eba9a90).DownloadError Code: 3 User Info: { DVTErrorCreationDateKey = "2024-12-26 23:09:25 +0000"; } -- There was an error processing the asset. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11eba9a90).DownloadError Code: 3 -- System Information macOS Version 15.2 (Build 24C101) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2024-12-26T17:09:25-06:00 For the record, I'm a new developer and I'm still learning, so thank you very much!
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5
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5
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1.3k
Activity
May ’26
Xcode 16.2 : Unable to install Platform Support Runtimes + Predictive Code Completion Model
Summary : I tried everything from uninstalling completely XCODE to upgrading the macOS without any success. Cleanup Xcode & Upgrade macOS to 15.3.1 This scripts were used to clean up the xcode and residual files. Also used CleanMyMac for the rest ! VERSION="" # "-16.2.0" ## Xcode Deep Clean # 1. Delete Xcode Itself sudo rm -rf /Applications/"Xcode${VERSION}".app # 2. Remove Xcode Cache and Derived Data sudo rm -rf ~/Library/Caches/com.apple.dt.Xcode sudo rm -rf ~/Library/Developer/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode sudo rm -rf ~/Library/Developer/CoreSimulator sudo rm -rf ~/Library/Developer/Shared # 3. Remove Command Line Tools (CLT) sudo rm -rf /Library/Developer/CommandLineTools # 4. Remove Xcode Preferences and Supporting Files sudo rm -rf ~/Library/Preferences/com.apple.dt.Xcode.plist sudo rm -rf ~/Library/Logs/CoreSimulator sudo rm -rf ~/Library/Saved\ Application\ State/com.apple.dt.Xcode.savedState # 5. Remove Simulator Data sudo rm -rf ~/Library/Developer/CoreSimulator # 6. Remove Swift & Code Completion Models sudo rm -rf ~/Library/Application\ Support/Developer/Shared/Xcode sudo rm -rf ~/Library/Application\ Support/Xcode Problem : When i try to press the button "Get" from Xcode -> Settings -> Components i receive systematically these issues : For Predictive Code Completion Model : The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:36:06\U202fPM +0000"; } -- There was an error transferring over the network. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError Code: 2 -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:36:06+01:00 For Platform Support (ex. iOS 18.2 + iOS 18.3.1 Simulator) Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-02-20 2:24:03\U202fPM +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22D8075; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-20T15:24:03+01:00 More Details : By the way im on a MacBook Pro with M1 Max 32GB and 1TB storage. I still have more than 100 GB of Storage. I also switched to RJ45 to be sure its not network issue !
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13
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2
Views
1.4k
Activity
May ’26
Please upgrade Xcode to continue using Codex
Codex will no longer be available in Xcode 26.3 starting on Friday, May 8th. Please upgrade to Xcode 26.4 or later to continue using Codex.
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0
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0
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511
Activity
May ’26
FamilyActivitySelection token stability, are stored tokens long-term reliable?
We came across reports on Medium and Apple Developer Forums suggesting that ApplicationToken and ActivityCategoryToken values issued by the FamilyControls framework are not guaranteed to be stable, that iOS may silently re-issue new tokens for the same apps after OS or app updates, making any previously stored tokens invalid. We are storing FamilyActivitySelection tokens encoded via JSONEncoder to a backend for long-term use, and relying on them inside a DeviceActivityMonitorExtension to restore and apply shields when a schedule fires. What we're trying to understand is: is this token instability still an active problem in iOS 16/17/18/26, and when a token does become invalid, does JSONDecoder actually throw a DecodingError giving us a clear signal, or does it decode successfully and ManagedSettingsStore just silently ignore the stale tokens with no error at all? On Medium, We Found That The Token Mutation Problem One of the more painful bugs in real production apps: application tokens are not guaranteed to be stable forever. iOS can silently issue new, different tokens for the same app. If your store contains the old token and the Shield delegate receives a new one, the delegate has no way to match them — it doesn’t know which store is responsible for the shield, or which blocking “profile” caused it. This has been reported by multiple developers of real Screen Time apps and confirmed across several Apple Developer Forum threads. There is no official fix yet. The workaround is defensive: when the ShieldConfigurationDataSource or ShieldActionDelegate receives a token you don't recognise, fall back to a generic shield UI rather than crashing or returning empty data. And never rely on token identity as a long-term stable key in your persistence layer — always re-derive from a fresh FamilyActivityPicker selection when the user re-activates a profile.
Replies
2
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0
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451
Activity
May ’26
Xcode 26.4.1 Crashes on Launch with Code Signature Invalid on macOS 26.4.1 and All Higher Versions (26.5 / 26.6 beta)
Description Xcode 26.4.1 crashes immediately on launch with a code signature error. The issue exists on macOS 26.4.1 and persists after upgrading to macOS 26.5 (25F5058e) and attempting 26.6 beta. Crash Details: Exception Type: EXC_BAD_ACCESS (SIGKILL (Code Signature Invalid)) Termination Reason: Namespace CODESIGNING, Code 2, Invalid Page Key symbols: dyld3::MachOFile::trieWalk, dyld4::JustInTimeLoader::applyFixups, dyld4::Loader::forEachBindTarget All Steps Tried (All Failed): Fresh reinstall from Mac App Store and .xip from Developer website Multiple sudo xattr -cr + sudo codesign --force --deep --strict --options=runtime --sign - Deleted all Xcode caches, DerivedData, and preferences Tested in a brand new user account (same crash) Downgraded Xcode to older versions macOS remains on 26.4.1 (issue existed here) and upgraded to 26.5 / attempted 26.6 beta — still same crash Refreshed Apple Worldwide Developer Relations certificates Multiple restarts The crash report is identical every time. System Information Model: MacBook Pro (M1 Pro, MacBookPro18,1) macOS: 26.5 (25F5058e) — issue started after upgrade from 26.4.1 Xcode: 26.4.1 (24909.0.3) SIP: Enabled Developer Mode: Enabled Additional Notes Other applications launch normally. This appears to be a system-level compatibility issue introduced in macOS 26.5's stricter code signing validation on mapped files / chained fixups. Request Is there a known workaround? Is Apple preparing a fix in a future macOS 26.5 patch or Xcode update? What additional information would help? Thank you!
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4
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2
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408
Activity
May ’26
iOS 26.3.0 TextToSpeech EXC_BAD_ACCESS
Hello Apple Developer Community, I'm seeing a persistent crash in my iOS app reported via Firebase Crashlytics. The issue only started appearing on devices running iOS 26.3.0 and above (the crash does not occur on lower iOS versions, and it's unrelated to my app's version number). Key points: My app does NOT use any Text-to-Speech (TTS) features whatsoever. No AVSpeechSynthesizer, no Speech framework, no related APIs called from our code. My app is primarily written in Objective-C (with some Swift components possibly via dependencies). The crash stack is entirely within Apple's private TextToSpeech framework, specifically in ausdk::BufferAllocator::instance(). I suspect it might be indirectly triggered by a third-party ad SDK (e.g., Google Mobile Ads, AppLovin, etc.) that could be loading or interacting with accessibility features in the background — but this is just a hypothesis, as I have no direct evidence yet. Here is one representative crash log: Crashed: com.apple.root.user-initiated-qos.cooperative 0 TextToSpeech 0x6bb00 ausdk::BufferAllocator::instance() + 99800 1 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 2 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 3 TextToSpeech 0x1a0b9c ausdk::BufferAllocator::instance() + 1365620 4 libswift_Concurrency.dylib 0x628b4 swift::runJobInEstablishedExecutorContext(swift::Job*) + 288 5 libswift_Concurrency.dylib 0x63d28 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156 6 libdispatch.dylib 0x13f48 _dispatch_root_queue_drain + 364 7 libdispatch.dylib 0x146fc _dispatch_worker_thread2 + 180 8 libsystem_pthread.dylib 0x137c _pthread_wqthread + 232 9 libsystem_pthread.dylib 0x8c0 start_wqthread + 8 The crash occurs on a background cooperative queue (Swift Concurrency). Questions: Has anyone else seen crashes inside ausdk::BufferAllocator::instance() in TextToSpeech on iOS 26.3.0+ even without using TTS in their app? Could a third-party ad SDK be causing the TextToSpeech framework to load unexpectedly (e.g., via accessibility preloading)? Is this a known bug in iOS 26's Spoken Content / Speak Selection features? Any workarounds or fixes from Apple? Any insights, similar reports (especially from Objective-C based apps), or advice would be greatly appreciated! Thanks!
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7
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7
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798
Activity
May ’26
Run iOS simulator, mediaanalysisd hogs my CPU
Any idea why this might happen and how to stop it? I try to run a simple iOS app from Xcode, in the iOS Simulator, and it takes a very long time to start. I see "mediaanalysisd" in the Activity Monitor, taking a lot of CPU, fans are blowing. When I quit the simulator, the mediaanalysisd process goes away and the fans stop. Maybe related: I have a 2020 MacBook Pro with Intel chips, and general it's been having more bogged down performance and fans blowing that in years past. My suspicion is the latest macOS updates are not caring much about Intel CPUs...
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1
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0
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305
Activity
May ’26
XCUItest - Accessing page content when using deeply nested React Navigation navigators on iOS Using
Hello! I've been trying to automate tests using Appium/XCUITests in a React Native APP, but I'm finding many blockers. They are related to the amount of nested elements in the "DOM" in which the XCUItest can not go deeper to get all the elements we need. snapshotMaxDepth -> The XCUITest does not support more than 60 value, otherwise it returns the following error: Got response with status 404: {"value":{"error":"stale element reference","message":"The previously found element "Application 'xyz.xxx.xxx'" is not present in the current view anymore. Make sure the application UI has the expected state. Original error: Error kAXErrorIllegalArgument getting snapshot for element <AXUIElementRef 0x600003aaf750> {pid=95967} {uid=[ID:1 hash:0x0]}","traceback":"(\n\t0 CoreFoundation 0x00007fff20405604 __exceptionPreprocess + 242\n\t1 libobjc.A.dylib 0x00007fff201a4a45 objc_exception_throw + 48\n\t2 WebDriverAgentLib 0x000000010a3caa53 -[XCUIElement(FBUtilities) fb_takeSnapshot] + 723\n\t3 WebDriverAgentLib 0x000000010a3cad07 -[XCUIElement(FBUtilities) fb_snapshotWithAttributes:maxDepth:] + 183\n\t4 WebDriverAgentLib 0x000000010a37baea +[FBXPath writeXmlWithRootElement:indexPath:elementStore:includedAttributes:writer:] + 778\n\t5 WebDriverAgentLib 0x000000010a37b12c +[FBXPath xmlRep... But if I inform less than 60, the XCUITest is not able to get all the elements we need to automate: There are many threads about this, all of them the issue is in the XCUITest: https://github.com/appium/appium/issues/14825 https://discuss.appium.io/t/handling-staleelementreferenceexception/35095/11 https://github.com/appium/appium/issues/18085 https://discuss.appium.io/t/error-in-appium-desktop-refreshing-source-after-adding-snapshotmaxdepth-greater-than-62/34058 https://stackoverflow.com/questions/74235441/appium-cant-reach-elements-in-ios-source-tree-they-are-too-deep-works-fine-in Tested all possible solutions suggested in the threads, but I will have the issue.
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16
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13
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5.1k
Activity
May ’26