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mTLS : Guidance on Generating SecIdentity with Existing Private Key and Certificate
Hello, I am currently working on iOS application development using Swift, targeting iOS 17 and above, and need to implement mTLS for network connections. In the registration API flow, the app generates a private key and CSR on the device, sends the CSR to the server (via the registration API), and receives back the signed client certificate (CRT) along with the intermediate/CA certificate. These certificates are then imported on the device. The challenge I am facing is pairing the received CRT with the previously generated private key in order to create a SecIdentity. Could you please suggest the correct approach to generate a SecIdentity in this scenario? If there are any sample code snippets, WWDC videos, or documentation references available, I would greatly appreciate it if you could share them. Thank you for your guidance.
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233
Aug ’25
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access?
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access? I discovered mac app store apps in release mode cannot access the ai auggie command line program and other command line programs like opengrep on your system. Debug builds fine. I came up with a workaround: Since I have an ssh client built in for connecting to remote servers, why not connect to ssh on the same local machine… Ask the user for their username and password in a popup. To do this, you have to enable remote login on your mac in system settings -> sharing. In addition you must grant full disk access to cli ssh in system settings: add /usr/libexec/sshd-keygen-wrapper It all works, but I don’t see the cli program in mac settings. To remove the cli program you must run a command line program to remove all full disk access support from all apps. No way to just undo ssh. So my question is, even though I got CodeFrog all working for a mac app store release, should I not do it because it’s insecure or too complicated with the system settings? Should I instead sell the app off the store like Panic Nova? Need some advice. I have not implemented in app purchases yet. Should I just have a reality check and sell the app off the store, or try for app store approval? Bummer… Maybe I’m ahead of my time, but perhaps Apple could review the source code for apps requesting full disk access and make sure there’s nothing fraudulent in them. Then, developer tools app store apps could be in the store with the user’s assurance that nothing is happening behind the scenes that is scary. From: https://blog.greenrobot.com/2025/11/10/i-have-a-decision-to-make/ Related post: https://developer.apple.com/forums/thread/806187 I submitted a code level tech support question for this. They directed me here.
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606
Nov ’25
Endpoint Security Framework Bug: setuid Event Incorrectly Attributed to Parent Process During posix_spawn
Feedback ticket ID: FB21797397 Summary When using posix_spawn() with posix_spawnattr_set_uid_np() to spawn a child process with a different UID, the eslogger incorrectly reports a setuid event as an event originating from the parent process instead of the child process. Steps to Reproduce Create a binary that do the following: Configure posix_spawnattr_t that set the process UIDs to some other user ID (I'll use 501 in this example). Uses posix_spawn() to spawn a child process Run eslogger with the event types setuid, fork, exec Execute the binary as root process using sudo or from root owned shell Terminate the launched eslogger Observe the process field in the setuid event Expected behavior The eslogger will report events indicating a process launch and uid changes so the child process is set to 501. i.e.: fork setuid - Done by child process exec Actual behavior The process field in the setuid event is reported as the parent process (that called posix_spawn) - indicating UID change to the parent process. Attachments I'm attaching source code for a small project with a 2 binaries: I'll add the source code for the project at the end of the file + attach filtered eslogger JSONs One that runs the descirbed posix_spawn flow One that produces the exact same sequence of events by doing different operation and reaching a different process state: Parent calls fork() Parent process calls setuid(501) Child process calls exec() Why this is problematic Both binaries in my attachment do different operations, achieving different process state (1 is parent with UID=0 and child with UID=501 while the other is parent UID=501 and child UID=0), but report the same sequence of events. Code #include <cstdio> #include <spawn.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <sys/wait.h> #include <string.h> // environ contains the current environment variables extern char **environ; extern "C" { int posix_spawnattr_set_uid_np(posix_spawnattr_t *attr, uid_t uid); int posix_spawnattr_set_gid_np(posix_spawnattr_t *attr, gid_t gid); } int main() { pid_t pid; int status; posix_spawnattr_t attr; // 1. Define the executable path and arguments const char *path = "/bin/sleep"; char *const argv[] = {(char *)"sleep", (char *)"1", NULL}; // 2. Initialize spawn attributes if ((status = posix_spawnattr_init(&attr)) != 0) { fprintf(stderr, "posix_spawnattr_init: %s\n", strerror(status)); return EXIT_FAILURE; } // 3. Set the UID for the child process (e.g., UID 501) // Note: Parent must be root to change to a different user uid_t target_uid = 501; if ((status = posix_spawnattr_set_uid_np(&attr, target_uid)) != 0) { fprintf(stderr, "posix_spawnattr_set_uid_np: %s\n", strerror(status)); posix_spawnattr_destroy(&attr); return EXIT_FAILURE; } // 4. Spawn the process printf("Spawning /bin/sleep 1 as UID %d...\n", target_uid); status = posix_spawn(&pid, path, NULL, &attr, argv, environ); if (status == 0) { printf("Successfully spawned child with PID: %d\n", pid); // Wait for the child to finish (will take 63 seconds) if (waitpid(pid, &status, 0) != -1) { printf("Child process exited with status %d\n", WEXITSTATUS(status)); } else { perror("waitpid"); } } else { fprintf(stderr, "posix_spawn: %s\n", strerror(status)); } // 5. Clean up posix_spawnattr_destroy(&attr); return (status == 0) ? EXIT_SUCCESS : EXIT_FAILURE; } #include <cstdio> #include <cstdlib> #include <unistd.h> #include <sys/wait.h> #include <errno.h> #include <string.h> // This program demonstrates fork + setuid + exec behavior for ES framework bug report // 1. Parent forks // 2. Parent does setuid(501) // 3. Child waits with sleep syscall // 4. Child performs exec int main() { printf("Parent PID: %d, UID: %d, EUID: %d\n", getpid(), getuid(), geteuid()); pid_t pid = fork(); if (pid < 0) { // Fork failed perror("fork"); return EXIT_FAILURE; } if (pid == 0) { // Child process printf("Child PID: %d, UID: %d, EUID: %d\n", getpid(), getuid(), geteuid()); // Child waits for a bit with sleep syscall printf("Child sleeping for 2 seconds...\n"); sleep(2); // Child performs exec printf("Child executing child_exec...\n"); // Get the path to child_exec (same directory as this executable) char *const argv[] = {(char *)"/bin/sleep", (char *)"2", NULL}; // Try to exec child_exec from current directory first execv("/bin/sleep", argv); // If exec fails perror("execv"); return EXIT_FAILURE; } else { // Parent process printf("Parent forked child with PID: %d\n", pid); // Parent does setuid(501) printf("Parent calling setuid(501)...\n"); if (setuid(501) != 0) { perror("setuid"); // Continue anyway to observe behavior } printf("Parent after setuid - UID: %d, EUID: %d\n", getuid(), geteuid()); // Wait for child to finish int status; if (waitpid(pid, &status, 0) != -1) { if (WIFEXITED(status)) { printf("Child exited with status %d\n", WEXITSTATUS(status)); } else if (WIFSIGNALED(status)) { printf("Child killed by signal %d\n", WTERMSIG(status)); } } else { perror("waitpid"); } } return EXIT_SUCCESS; } posix_spawn.json fork_exec.json
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710
Feb ’26
CryptoKitError
Hi, I am using CryptoKit in my app. I am getting an error sometimes with some users. I log the description to Firebase but I am not sure what is it exactly about.  CryptoKit.CryptoKitError error 2  CryptoKit.CryptoKitError error 3 I receive both of these errors. I also save debug prints to a log file and let users share them with me. Logs are line-by-line encrypted but after getting these errors in the app also decryption of log files doesn't work and it throws these errors too. I couldn't reproduce the same error by myself, and I can't reach the user's logs so I am a little blind about what triggers this. It would be helpful to understand what these errors mean. Thanks
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1.6k
May ’25
Entitlement values for the Enhanced Security and the Additional Runtime Platform Restrictions
I recently turned on the enhanced security options for my macOS app in Xcode 26.0.1 by adding the Enhanced Security capability in the Signing and Capabilities tab. Then, Xcode adds the following key-value sets (with some other key-values) to my app's entitlements file. <key>com.apple.security.hardened-process.enhanced-security-version</key> <integer>1</integer> <key>com.apple.security.hardened-process.platform-restrictions</key> <integer>2</integer> These values appear following the documentation about the enhanced security feature (Enabling enhanced security for your app) and the app works without any issues. However, when I submitted a new version to the Mac App Store, my submission was rejected, and I received the following message from the App Review team via the App Store Connect. Guideline 2.4.5(i) - Performance Your app incorrectly implements sandboxing, or it contains one or more entitlements with invalid values. Please review the included entitlements and sandboxing documentation and resolve this issue before resubmitting a new binary. Entitlement "com.apple.security.hardened-process.enhanced-security-version" value must be boolean and true. Entitlement "com.apple.security.hardened-process.platform-restrictions" value must be boolean and true. When I changed those values directly in the entitlements file based on this message, the app appears to still work. However, these settings are against the description in the documentation I mentioned above and against the settings Xcode inserted after changing the GUI setting view. So, my question is, which settings are actually correct to enable the Enhanced Security and the Additional Runtime Platform Restrictions?
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1k
Oct ’25
MFA MacOS At ScreenSaver (Lock Screen).
Hi , I did The MFA(2FA) of Email OTP For MacOS Login Screen using, Authorization Plugin, Using This git hub project. It is working For Login Screen , Im trying to Add The Same plugin for LockScreen but it is not working at lock Screen , Below is the reffrense theard For The issue , https://developer.apple.com/forums/thread/127614, please Share The Code that should Present the NSwindow at Screen Saver (Lock Screen) MacOS .
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App Attest Issue in Production - Attestation Object Size Increased
Hi Apple Team and Community, We encountered a sudden and widespread failure related to the App Attest service on Friday, July 25, starting at around 9:22 AM UTC. After an extended investigation, our network engineers noted that the size of the attestation objects received from the attestKey call grew in size notably starting at that time. As a result, our firewall began blocking the requests from our app made to our servers with the Base64-encoded attestation objects in the payload, as these requests began triggering our firewall's max request length rule. Could Apple engineers please confirm whether there was any change rolled out by Apple at or around that time that would cause the attestation object size to increase? Can anyone else confirm seeing this? Any insights from Apple or others would be appreciated to ensure continued stability. Thanks!
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334
Jul ’25
Unexpected errSecInteractionNotAllowed (-25308) When Reading Keychain Item with kSecAttrAccessibleAfterFirstUnlock in Background
Hi everyone, I’m encountering an unexpected Keychain behavior in a production environment and would like to confirm whether this is expected or if I’m missing something. In my app, I store a deviceId in the Keychain based on the classic KeychainItemWrapper implementation. I extended it by explicitly setting: kSecAttrAccessible = kSecAttrAccessibleAfterFirstUnlock My understanding is that kSecAttrAccessibleAfterFirstUnlock should allow Keychain access while the app is running in the background, as long as the device has been unlocked at least once after reboot. However, after the app went live, I observed that when the app performs background execution (e.g., triggered by background tasks / silent push), Keychain read attempts intermittently fail with: errSecInteractionNotAllowed (-25308) This seems inconsistent with the documented behavior of kSecAttrAccessibleAfterFirstUnlock. Additional context: The issue never occurs in foreground. The issue does not appear on development devices. User devices are not freshly rebooted when this happens. The Keychain item is created successfully; only background reads fail. Setting the accessibility to kSecAttrAccessibleAfterFirstUnlockThisDeviceOnly produces the same result. Questions: Under what circumstances can kSecAttrAccessibleAfterFirstUnlock still cause a -25308 error? Is there any known restriction when accessing Keychain while the app is running in background execution contexts? Could certain system states (Low Power Mode, Background App Refresh conditions, device lock state, etc.) cause Keychain reads to be blocked unexpectedly? Any insights or similar experiences would be greatly appreciated. Thank you!
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705
Dec ’25
macOS App Keychain errSecAuthFailed after long run, restart fixes
I'm writing an app on macOS that stores passwords in the Keychain and later retrieves them using SecItemCopyMatching(). This works fine 90% of the time. However, occasionally, the call to SecItemCopyMatching() fails with errSecAuthFailed (-25293). When this occurs, simply restarting the app resolves the issue; otherwise, it will consistently fail with errSecAuthFailed. What I suspect is that the Keychain access permission has a time limitation for a process. This issue always seems to arise when I keep my app running for an extended period.
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136
Apr ’25
Secure Enclave Cryptokit
I am using the CryptoKit SecureEnclave enum to generate Secure Enclave keys. I've got a couple of questions: What is the lifetime of these keys? When I don't store them somewhere, how does the Secure Enclave know they are gone? Do backups impact these keys? I.e. can I lose access to the key when I restore a backup? Do these keys count to the total storage capacity of the Secure Enclave? If I recall correctly, the Secure Enclave has a limited storage capacity. Do the SecureEnclave key instances count towards this storage capacity? What is the dataRepresentation and how can I use this? I'd like to store the Secure Enclave (preferably not in the Keychain due to its limitations). Is it "okay" to store this elsewhere, for instance in a file or in the UserDefaults? Can the dataRepresentation be used in other apps? If I had the capability of extracting the dataRepresentation as an attacker, could I then rebuild that key in my malicious app, as the key can be rebuilt with the Secure Enclave on the same device, or are there measures in place to prevent this (sandbox, bundle id, etc.)
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Jun ’25
Understanding deep sleep
Hi Team, We are trying to understand deep sleep behaviour, can you please help us clarifying on the below questions: When will we configure Hibernate 25, is it valid for M series MacBooks? Is Hibernate 25 called deep sleep mode? What are the settings I need to do on Mac, to make my Mac go in to deep sleep? When awakening from deep sleep , what would be macOS system behaviour? If we have custom SFAuthorization plug in at system.login.screensaver, what would be the behaviour with deep sleep?
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771
Sep ’25
Login Keychain Access Autmation
I have been trying to find a way to be able to sign some data with private key of an identity in login keychain without raising any prompts. I am able to do this with system keychain (obviously with correct permissions and checks) but not with login keychain. It always ends up asking user for their login password. Here is how the code looks, roughly, NSDictionary *query = @{ (__bridge id)kSecClass: (__bridge id)kSecClassIdentity, (__bridge id)kSecReturnRef: @YES, (__bridge id)kSecMatchLimit: (__bridge id)kSecMatchLimitAll }; CFTypeRef result = NULL; OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)query, (CFTypeRef *)&amp;amp;result); NSArray *identities = ( NSArray *)result; SecIdentityRef identity = NULL; for (id _ident in identities) { // pick one as required } SecKeyRef privateKey = NULL; OSStatus status = SecIdentityCopyPrivateKey(identity, &amp;amp;privateKey); NSData *strData = [string dataUsingEncoding:NSUTF8StringEncoding]; unsigned char hash[CC_SHA256_DIGEST_LENGTH]; CC_SHA256(strData.bytes, (CC_LONG)strData.length, hash); NSData *digestData = [NSData dataWithBytes:hash length:CC_SHA256_DIGEST_LENGTH]; CFErrorRef cfError = NULL; NSData *signature = (__bridge_transfer NSData *)SecKeyCreateSignature(privateKey, kSecKeyAlgorithmRSASignatureDigestPKCS1v15SHA256, (__bridge CFDataRef)digestData, &amp;amp;cfError); Above code raises these system logs in console default 08:44:52.781024+0000 securityd client is valid, proceeding default 08:44:52.781172+0000 securityd code requirement check failed (-67050), client is not Apple-signed default 08:44:52.781233+0000 securityd displaying keychain prompt for /Applications/Demo.app(81692) If the key is in login keychain, is there any way to do SecKeyCreateSignature without raising prompts? What does client is not Apple-signed mean? PS: Identities are pre-installed either manually or via some device management solution, the application is not installing them.
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Apr ’25
Invalid Persona Issue
Has anyone here encountered this? It's driving me crazy. It appears on launch. App Sandbox is enabled. The proper entitlement is selected (com.apple.security.files.user-selected.read-write) I believe this is causing an issue with app functionality for users on different machines. There is zero documentation across the internet on this problem. I am on macOS 26 beta. This error appears in both Xcode and Xcode-beta. Please help! Thank you, Logan
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514
Jul ’25
Keychain values preserved even when using ksecattraccessibleafterfirstunlockthisdeviceonly
Hello, I’m storing some values in the Keychain with the attribute ‘ksecattraccessibleafterfirstunlockthisdeviceonly’ (https://developer.apple.com/documentation/security/ksecattraccessibleafterfirstunlockthisdeviceonly). When I migrate user data between iPhones via iCloud, this behaves as expected and the keys are not preserved. However, when I migrate using a direct connection between two devices, the keys are preserved, which seems to contradict the attribute’s intent. Is this a known behavior, and if so, is there a workaround?
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683
Oct ’25
Critical iOS Activation Vulnerability
There’s a critical, actively exploited vulnerability in Apple’s iOS activation servers allowing unauthenticated XML payload injection: https://cyberpress.org/apple-ios-activation-vulnerability/ This flaw targets the core activation process, bypassing normal security checks. Despite the severity, it’s barely discussed in public security channels. Why is this not being addressed or publicly acknowledged? Apple developers and security researchers should urgently review and audit activation flows—this is a direct attack vector on device trust integrity. Any insights or official response appreciated.
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Jun ’25
Certificate Trust Failing in Latest OS Releases
Trying to apply 'always trust' to certificate added to keychain using both SecItemAdd() and SecPKCS12Import() with SecTrustSettingsSetTrustSettings(). I created a launchdaemon for this purpose. AuthorizationDB is modified so that any process running in root can apply trust to certificate. let option = SecTrustSettingsResult.trustRoot.rawValue // SecTrustSettingsResult.trustAsRoot.rawValue for non-root certificates let status = SecTrustSettingsSetTrustSettings(secCertificate, SecTrustSettingsDomain.admin, [kSecTrustSettingsResult: NSNumber(value: option.rawValue)] as CFTypeRef). Above code is used to trust certificates and it was working on os upto 14.7.4. In 14.7.5 SecTrustSettingsSetTrustSettings() returns errAuthorizationInteractionNotAllowed. In 15.5 modifying authorization db with AuthorizationRightSet() itself is returning errAuthorizationDenied.Tried manually editing authorization db via terminal and same error occurred. Did apple update anything on Security framework? Any other way to trust certificates?
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193
Jun ’25
Can child processes inherit Info.plist properties of a parent app (such as LSSupportsGameMode)?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool). I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here. I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums. The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that? (The rest of this post is copied from my other forums post to provide additional context.) Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game. I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set: LSApplicationCategoryType set to public.app-category.games LSSupportsGameMode set to true (for macOS 26+) GCSupportsGameMode set to true The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened. Is there a way to get Game Mode to activate in the latter case? ** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
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Jun ’25
Display certificate content like Keychain Access app does
Hi, I have a certificate, how can I display the certificate content in my Mac app just like Keychain Access app does. Can I popup the certificate content dialog just like Keychain Access app?
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1.1k
Activity
Oct ’25
mTLS : Guidance on Generating SecIdentity with Existing Private Key and Certificate
Hello, I am currently working on iOS application development using Swift, targeting iOS 17 and above, and need to implement mTLS for network connections. In the registration API flow, the app generates a private key and CSR on the device, sends the CSR to the server (via the registration API), and receives back the signed client certificate (CRT) along with the intermediate/CA certificate. These certificates are then imported on the device. The challenge I am facing is pairing the received CRT with the previously generated private key in order to create a SecIdentity. Could you please suggest the correct approach to generate a SecIdentity in this scenario? If there are any sample code snippets, WWDC videos, or documentation references available, I would greatly appreciate it if you could share them. Thank you for your guidance.
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4
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233
Activity
Aug ’25
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access?
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access? I discovered mac app store apps in release mode cannot access the ai auggie command line program and other command line programs like opengrep on your system. Debug builds fine. I came up with a workaround: Since I have an ssh client built in for connecting to remote servers, why not connect to ssh on the same local machine… Ask the user for their username and password in a popup. To do this, you have to enable remote login on your mac in system settings -> sharing. In addition you must grant full disk access to cli ssh in system settings: add /usr/libexec/sshd-keygen-wrapper It all works, but I don’t see the cli program in mac settings. To remove the cli program you must run a command line program to remove all full disk access support from all apps. No way to just undo ssh. So my question is, even though I got CodeFrog all working for a mac app store release, should I not do it because it’s insecure or too complicated with the system settings? Should I instead sell the app off the store like Panic Nova? Need some advice. I have not implemented in app purchases yet. Should I just have a reality check and sell the app off the store, or try for app store approval? Bummer… Maybe I’m ahead of my time, but perhaps Apple could review the source code for apps requesting full disk access and make sure there’s nothing fraudulent in them. Then, developer tools app store apps could be in the store with the user’s assurance that nothing is happening behind the scenes that is scary. From: https://blog.greenrobot.com/2025/11/10/i-have-a-decision-to-make/ Related post: https://developer.apple.com/forums/thread/806187 I submitted a code level tech support question for this. They directed me here.
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4
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606
Activity
Nov ’25
Endpoint Security Framework Bug: setuid Event Incorrectly Attributed to Parent Process During posix_spawn
Feedback ticket ID: FB21797397 Summary When using posix_spawn() with posix_spawnattr_set_uid_np() to spawn a child process with a different UID, the eslogger incorrectly reports a setuid event as an event originating from the parent process instead of the child process. Steps to Reproduce Create a binary that do the following: Configure posix_spawnattr_t that set the process UIDs to some other user ID (I'll use 501 in this example). Uses posix_spawn() to spawn a child process Run eslogger with the event types setuid, fork, exec Execute the binary as root process using sudo or from root owned shell Terminate the launched eslogger Observe the process field in the setuid event Expected behavior The eslogger will report events indicating a process launch and uid changes so the child process is set to 501. i.e.: fork setuid - Done by child process exec Actual behavior The process field in the setuid event is reported as the parent process (that called posix_spawn) - indicating UID change to the parent process. Attachments I'm attaching source code for a small project with a 2 binaries: I'll add the source code for the project at the end of the file + attach filtered eslogger JSONs One that runs the descirbed posix_spawn flow One that produces the exact same sequence of events by doing different operation and reaching a different process state: Parent calls fork() Parent process calls setuid(501) Child process calls exec() Why this is problematic Both binaries in my attachment do different operations, achieving different process state (1 is parent with UID=0 and child with UID=501 while the other is parent UID=501 and child UID=0), but report the same sequence of events. Code #include <cstdio> #include <spawn.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <sys/wait.h> #include <string.h> // environ contains the current environment variables extern char **environ; extern "C" { int posix_spawnattr_set_uid_np(posix_spawnattr_t *attr, uid_t uid); int posix_spawnattr_set_gid_np(posix_spawnattr_t *attr, gid_t gid); } int main() { pid_t pid; int status; posix_spawnattr_t attr; // 1. Define the executable path and arguments const char *path = "/bin/sleep"; char *const argv[] = {(char *)"sleep", (char *)"1", NULL}; // 2. Initialize spawn attributes if ((status = posix_spawnattr_init(&attr)) != 0) { fprintf(stderr, "posix_spawnattr_init: %s\n", strerror(status)); return EXIT_FAILURE; } // 3. Set the UID for the child process (e.g., UID 501) // Note: Parent must be root to change to a different user uid_t target_uid = 501; if ((status = posix_spawnattr_set_uid_np(&attr, target_uid)) != 0) { fprintf(stderr, "posix_spawnattr_set_uid_np: %s\n", strerror(status)); posix_spawnattr_destroy(&attr); return EXIT_FAILURE; } // 4. Spawn the process printf("Spawning /bin/sleep 1 as UID %d...\n", target_uid); status = posix_spawn(&pid, path, NULL, &attr, argv, environ); if (status == 0) { printf("Successfully spawned child with PID: %d\n", pid); // Wait for the child to finish (will take 63 seconds) if (waitpid(pid, &status, 0) != -1) { printf("Child process exited with status %d\n", WEXITSTATUS(status)); } else { perror("waitpid"); } } else { fprintf(stderr, "posix_spawn: %s\n", strerror(status)); } // 5. Clean up posix_spawnattr_destroy(&attr); return (status == 0) ? EXIT_SUCCESS : EXIT_FAILURE; } #include <cstdio> #include <cstdlib> #include <unistd.h> #include <sys/wait.h> #include <errno.h> #include <string.h> // This program demonstrates fork + setuid + exec behavior for ES framework bug report // 1. Parent forks // 2. Parent does setuid(501) // 3. Child waits with sleep syscall // 4. Child performs exec int main() { printf("Parent PID: %d, UID: %d, EUID: %d\n", getpid(), getuid(), geteuid()); pid_t pid = fork(); if (pid < 0) { // Fork failed perror("fork"); return EXIT_FAILURE; } if (pid == 0) { // Child process printf("Child PID: %d, UID: %d, EUID: %d\n", getpid(), getuid(), geteuid()); // Child waits for a bit with sleep syscall printf("Child sleeping for 2 seconds...\n"); sleep(2); // Child performs exec printf("Child executing child_exec...\n"); // Get the path to child_exec (same directory as this executable) char *const argv[] = {(char *)"/bin/sleep", (char *)"2", NULL}; // Try to exec child_exec from current directory first execv("/bin/sleep", argv); // If exec fails perror("execv"); return EXIT_FAILURE; } else { // Parent process printf("Parent forked child with PID: %d\n", pid); // Parent does setuid(501) printf("Parent calling setuid(501)...\n"); if (setuid(501) != 0) { perror("setuid"); // Continue anyway to observe behavior } printf("Parent after setuid - UID: %d, EUID: %d\n", getuid(), geteuid()); // Wait for child to finish int status; if (waitpid(pid, &status, 0) != -1) { if (WIFEXITED(status)) { printf("Child exited with status %d\n", WEXITSTATUS(status)); } else if (WIFSIGNALED(status)) { printf("Child killed by signal %d\n", WTERMSIG(status)); } } else { perror("waitpid"); } } return EXIT_SUCCESS; } posix_spawn.json fork_exec.json
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710
Activity
Feb ’26
CryptoKitError
Hi, I am using CryptoKit in my app. I am getting an error sometimes with some users. I log the description to Firebase but I am not sure what is it exactly about.  CryptoKit.CryptoKitError error 2  CryptoKit.CryptoKitError error 3 I receive both of these errors. I also save debug prints to a log file and let users share them with me. Logs are line-by-line encrypted but after getting these errors in the app also decryption of log files doesn't work and it throws these errors too. I couldn't reproduce the same error by myself, and I can't reach the user's logs so I am a little blind about what triggers this. It would be helpful to understand what these errors mean. Thanks
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1.6k
Activity
May ’25
Apply MacOS OS updated without password prompt
Hello, I am currently researching to develop an application where I want to apply the MacOS updates without the password prompt shown to the users. I did some research on this and understand that an MDM solution can apply these patches without user intervention. Are there any other ways we can achieve this? Any leads are much appreciated.
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310
Activity
Jul ’25
Entitlement values for the Enhanced Security and the Additional Runtime Platform Restrictions
I recently turned on the enhanced security options for my macOS app in Xcode 26.0.1 by adding the Enhanced Security capability in the Signing and Capabilities tab. Then, Xcode adds the following key-value sets (with some other key-values) to my app's entitlements file. <key>com.apple.security.hardened-process.enhanced-security-version</key> <integer>1</integer> <key>com.apple.security.hardened-process.platform-restrictions</key> <integer>2</integer> These values appear following the documentation about the enhanced security feature (Enabling enhanced security for your app) and the app works without any issues. However, when I submitted a new version to the Mac App Store, my submission was rejected, and I received the following message from the App Review team via the App Store Connect. Guideline 2.4.5(i) - Performance Your app incorrectly implements sandboxing, or it contains one or more entitlements with invalid values. Please review the included entitlements and sandboxing documentation and resolve this issue before resubmitting a new binary. Entitlement "com.apple.security.hardened-process.enhanced-security-version" value must be boolean and true. Entitlement "com.apple.security.hardened-process.platform-restrictions" value must be boolean and true. When I changed those values directly in the entitlements file based on this message, the app appears to still work. However, these settings are against the description in the documentation I mentioned above and against the settings Xcode inserted after changing the GUI setting view. So, my question is, which settings are actually correct to enable the Enhanced Security and the Additional Runtime Platform Restrictions?
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1k
Activity
Oct ’25
MFA MacOS At ScreenSaver (Lock Screen).
Hi , I did The MFA(2FA) of Email OTP For MacOS Login Screen using, Authorization Plugin, Using This git hub project. It is working For Login Screen , Im trying to Add The Same plugin for LockScreen but it is not working at lock Screen , Below is the reffrense theard For The issue , https://developer.apple.com/forums/thread/127614, please Share The Code that should Present the NSwindow at Screen Saver (Lock Screen) MacOS .
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972
Activity
4d
App Attest Issue in Production - Attestation Object Size Increased
Hi Apple Team and Community, We encountered a sudden and widespread failure related to the App Attest service on Friday, July 25, starting at around 9:22 AM UTC. After an extended investigation, our network engineers noted that the size of the attestation objects received from the attestKey call grew in size notably starting at that time. As a result, our firewall began blocking the requests from our app made to our servers with the Base64-encoded attestation objects in the payload, as these requests began triggering our firewall's max request length rule. Could Apple engineers please confirm whether there was any change rolled out by Apple at or around that time that would cause the attestation object size to increase? Can anyone else confirm seeing this? Any insights from Apple or others would be appreciated to ensure continued stability. Thanks!
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334
Activity
Jul ’25
Unexpected errSecInteractionNotAllowed (-25308) When Reading Keychain Item with kSecAttrAccessibleAfterFirstUnlock in Background
Hi everyone, I’m encountering an unexpected Keychain behavior in a production environment and would like to confirm whether this is expected or if I’m missing something. In my app, I store a deviceId in the Keychain based on the classic KeychainItemWrapper implementation. I extended it by explicitly setting: kSecAttrAccessible = kSecAttrAccessibleAfterFirstUnlock My understanding is that kSecAttrAccessibleAfterFirstUnlock should allow Keychain access while the app is running in the background, as long as the device has been unlocked at least once after reboot. However, after the app went live, I observed that when the app performs background execution (e.g., triggered by background tasks / silent push), Keychain read attempts intermittently fail with: errSecInteractionNotAllowed (-25308) This seems inconsistent with the documented behavior of kSecAttrAccessibleAfterFirstUnlock. Additional context: The issue never occurs in foreground. The issue does not appear on development devices. User devices are not freshly rebooted when this happens. The Keychain item is created successfully; only background reads fail. Setting the accessibility to kSecAttrAccessibleAfterFirstUnlockThisDeviceOnly produces the same result. Questions: Under what circumstances can kSecAttrAccessibleAfterFirstUnlock still cause a -25308 error? Is there any known restriction when accessing Keychain while the app is running in background execution contexts? Could certain system states (Low Power Mode, Background App Refresh conditions, device lock state, etc.) cause Keychain reads to be blocked unexpectedly? Any insights or similar experiences would be greatly appreciated. Thank you!
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705
Activity
Dec ’25
macOS App Keychain errSecAuthFailed after long run, restart fixes
I'm writing an app on macOS that stores passwords in the Keychain and later retrieves them using SecItemCopyMatching(). This works fine 90% of the time. However, occasionally, the call to SecItemCopyMatching() fails with errSecAuthFailed (-25293). When this occurs, simply restarting the app resolves the issue; otherwise, it will consistently fail with errSecAuthFailed. What I suspect is that the Keychain access permission has a time limitation for a process. This issue always seems to arise when I keep my app running for an extended period.
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136
Activity
Apr ’25
Secure Enclave Cryptokit
I am using the CryptoKit SecureEnclave enum to generate Secure Enclave keys. I've got a couple of questions: What is the lifetime of these keys? When I don't store them somewhere, how does the Secure Enclave know they are gone? Do backups impact these keys? I.e. can I lose access to the key when I restore a backup? Do these keys count to the total storage capacity of the Secure Enclave? If I recall correctly, the Secure Enclave has a limited storage capacity. Do the SecureEnclave key instances count towards this storage capacity? What is the dataRepresentation and how can I use this? I'd like to store the Secure Enclave (preferably not in the Keychain due to its limitations). Is it "okay" to store this elsewhere, for instance in a file or in the UserDefaults? Can the dataRepresentation be used in other apps? If I had the capability of extracting the dataRepresentation as an attacker, could I then rebuild that key in my malicious app, as the key can be rebuilt with the Secure Enclave on the same device, or are there measures in place to prevent this (sandbox, bundle id, etc.)
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377
Activity
Jun ’25
Understanding deep sleep
Hi Team, We are trying to understand deep sleep behaviour, can you please help us clarifying on the below questions: When will we configure Hibernate 25, is it valid for M series MacBooks? Is Hibernate 25 called deep sleep mode? What are the settings I need to do on Mac, to make my Mac go in to deep sleep? When awakening from deep sleep , what would be macOS system behaviour? If we have custom SFAuthorization plug in at system.login.screensaver, what would be the behaviour with deep sleep?
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771
Activity
Sep ’25
Login Keychain Access Autmation
I have been trying to find a way to be able to sign some data with private key of an identity in login keychain without raising any prompts. I am able to do this with system keychain (obviously with correct permissions and checks) but not with login keychain. It always ends up asking user for their login password. Here is how the code looks, roughly, NSDictionary *query = @{ (__bridge id)kSecClass: (__bridge id)kSecClassIdentity, (__bridge id)kSecReturnRef: @YES, (__bridge id)kSecMatchLimit: (__bridge id)kSecMatchLimitAll }; CFTypeRef result = NULL; OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)query, (CFTypeRef *)&amp;amp;result); NSArray *identities = ( NSArray *)result; SecIdentityRef identity = NULL; for (id _ident in identities) { // pick one as required } SecKeyRef privateKey = NULL; OSStatus status = SecIdentityCopyPrivateKey(identity, &amp;amp;privateKey); NSData *strData = [string dataUsingEncoding:NSUTF8StringEncoding]; unsigned char hash[CC_SHA256_DIGEST_LENGTH]; CC_SHA256(strData.bytes, (CC_LONG)strData.length, hash); NSData *digestData = [NSData dataWithBytes:hash length:CC_SHA256_DIGEST_LENGTH]; CFErrorRef cfError = NULL; NSData *signature = (__bridge_transfer NSData *)SecKeyCreateSignature(privateKey, kSecKeyAlgorithmRSASignatureDigestPKCS1v15SHA256, (__bridge CFDataRef)digestData, &amp;amp;cfError); Above code raises these system logs in console default 08:44:52.781024+0000 securityd client is valid, proceeding default 08:44:52.781172+0000 securityd code requirement check failed (-67050), client is not Apple-signed default 08:44:52.781233+0000 securityd displaying keychain prompt for /Applications/Demo.app(81692) If the key is in login keychain, is there any way to do SecKeyCreateSignature without raising prompts? What does client is not Apple-signed mean? PS: Identities are pre-installed either manually or via some device management solution, the application is not installing them.
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178
Activity
Apr ’25
Airdrop logging on iOS
Is there any way for an iOS app to get a log of all Airdrop transfers originating in all apps on the iOS device e.g. from the last week?
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166
Activity
Jan ’26
Invalid Persona Issue
Has anyone here encountered this? It's driving me crazy. It appears on launch. App Sandbox is enabled. The proper entitlement is selected (com.apple.security.files.user-selected.read-write) I believe this is causing an issue with app functionality for users on different machines. There is zero documentation across the internet on this problem. I am on macOS 26 beta. This error appears in both Xcode and Xcode-beta. Please help! Thank you, Logan
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514
Activity
Jul ’25
Keychain values preserved even when using ksecattraccessibleafterfirstunlockthisdeviceonly
Hello, I’m storing some values in the Keychain with the attribute ‘ksecattraccessibleafterfirstunlockthisdeviceonly’ (https://developer.apple.com/documentation/security/ksecattraccessibleafterfirstunlockthisdeviceonly). When I migrate user data between iPhones via iCloud, this behaves as expected and the keys are not preserved. However, when I migrate using a direct connection between two devices, the keys are preserved, which seems to contradict the attribute’s intent. Is this a known behavior, and if so, is there a workaround?
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683
Activity
Oct ’25
Critical iOS Activation Vulnerability
There’s a critical, actively exploited vulnerability in Apple’s iOS activation servers allowing unauthenticated XML payload injection: https://cyberpress.org/apple-ios-activation-vulnerability/ This flaw targets the core activation process, bypassing normal security checks. Despite the severity, it’s barely discussed in public security channels. Why is this not being addressed or publicly acknowledged? Apple developers and security researchers should urgently review and audit activation flows—this is a direct attack vector on device trust integrity. Any insights or official response appreciated.
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233
Activity
Jun ’25
Certificate Trust Failing in Latest OS Releases
Trying to apply 'always trust' to certificate added to keychain using both SecItemAdd() and SecPKCS12Import() with SecTrustSettingsSetTrustSettings(). I created a launchdaemon for this purpose. AuthorizationDB is modified so that any process running in root can apply trust to certificate. let option = SecTrustSettingsResult.trustRoot.rawValue // SecTrustSettingsResult.trustAsRoot.rawValue for non-root certificates let status = SecTrustSettingsSetTrustSettings(secCertificate, SecTrustSettingsDomain.admin, [kSecTrustSettingsResult: NSNumber(value: option.rawValue)] as CFTypeRef). Above code is used to trust certificates and it was working on os upto 14.7.4. In 14.7.5 SecTrustSettingsSetTrustSettings() returns errAuthorizationInteractionNotAllowed. In 15.5 modifying authorization db with AuthorizationRightSet() itself is returning errAuthorizationDenied.Tried manually editing authorization db via terminal and same error occurred. Did apple update anything on Security framework? Any other way to trust certificates?
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193
Activity
Jun ’25
Can child processes inherit Info.plist properties of a parent app (such as LSSupportsGameMode)?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool). I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here. I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums. The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that? (The rest of this post is copied from my other forums post to provide additional context.) Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game. I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set: LSApplicationCategoryType set to public.app-category.games LSSupportsGameMode set to true (for macOS 26+) GCSupportsGameMode set to true The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened. Is there a way to get Game Mode to activate in the latter case? ** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
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Activity
Jun ’25