Hello all!
My application written with C++ for iOS. Want to make some functionality in static library for the purpose of reuse it in different C++ projects. Want to make universal library for using StoreKit2. Global idea is to wrap StoreKit2 Swift out with CPP interoperability.
Now trying to make clear for my self how to create C++ static library with Swift interoperability for iOS in XCode. There are only Objective-C option when you creating static library in XCode for iOS. Is it correct:
Create Static Library with Objective-C in XCode
Remove all default Objective-C files
Add C++ files
Add C++/Swift interoperability in build settings
Add swift classes
Beside all of it some questions:
When C++ static library contain Swift code with interoperability will it require some special settings for project (Swift standard lib or some other settings)? Or it could be used like any other C++ libraries?
What is the optimal build settings in this case to reduce dependencies when using it different projects?
Is there any examples of the same approach for iOS development?
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Hello,
I am trying MDM apns push through curl command, the same command works on iphone XR but not on iphone 13, both device iOS version is 17
What can be the cause for this behavior.
The command is as below
curl.exe -X POST --http2 -k -v --cert PushCert.pem --cacert cacert.pem https://api.push.apple.com/3/device/9BFDFB46D48159D16E5DC80391B765EE99524CF294BB4BF9FB5AEA7A5F3FFD79 -d "{"mdm":"84F0C145-5963-4F06-9D11-DFBDB45802D5"}" -H "apns-topic: com.apple.mgmt.External.c217c1bf-ad51-42a9-9108-2e92ef705b2a" -H "apns-push-type: mdm"
Hi,
What's the difference Swift Packages Frameworks ? for me I see them the same as not an expert developer ? Which should I use ?for example for a SwiftUI UI Kit to be distributed online for sale ?
Kind Regards
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello,
Now we support Apple applications and we are building applications on Mac laptops with regular updates. Our goal is to build an iOS app entirely through the command line using xcodebuild and other tools from Xcode Command Line Tools on a server with _macOS Sonoma (14.6.1) without a graphical user interface (only the command line)!!!
We need to build and regularly update iOS applications on clients and our accounts and we are looking for a solution to fully automate the login process for these accounts. Our goal is to automate these processes on a server without involving a customer.
Here’s what I need help with building and signing the app: What are the proper commands to build and sign the app using xcodebuild and put this application in Apple Store?
Server has:
xcode-select -version
xcode-select version 2408.
xcodebuild -version
Xcode 16.1 Build version 16B40.
In the first step, the certificates have been added to the keychain. We have two keychains. We can check it by running the command:
security list-keychains:
` "/Users/ec2-user/Library/Keychains/login.keychain-db"
"/Library/Keychains/System.keychain".`
All certificates are kept in login.keychain-db.
We can check it:
security find-identity -p codesigning -v
Answer is: `'Some hash "Apple Distribution: Name. (TEAM ID)"'.`
Profision file is kept in /Users/ec2-user/Library/MobileDevice/Provisioning\ Profiles/.
In the first step, we have added a cordova platform with iOS 11 version.
Command is:
cordova platform add ios.
We tried to create a sign archive with automation but we couldn't do it because we got an error.
Our command is
xcodebuild \ -workspace "path/to/Packet-name Test.xcworkspace" \
-scheme "Packet-name Test" \
-sdk iphoneos \
-configuration Release \
-archivePath "./Packet-name Test.xcarchive" \ CODE_SIGN_STYLE=Automatic \
DEVELOPMENT_TEAM=XXXXXXXXXX \
-allowProvisioningUpdates \
archive
We get errors:
/Users/ec2-user/buildApps/MyNewApplication/packet-name.test/platforms/ios/Packet-name Test.xcodeproj: error: No Accounts: Add a new account in Accounts settings. (in target 'Packet-name Test' from project 'Packet-name Test')
/Users/ec2-user/buildApps/MyNewApplication/packet-name.test/platforms/ios/Packet-name Test.xcodeproj: error: No profiles for 'packet-name.test' were found: Xcode couldn't find any iOS App Development provisioning profiles matching 'packet-name.test'. (in target 'Packet-name Test' from project 'Packet-name Test')
We've read about this error so the decision is to create one-time passwords for this. Certainly last error is about a problem with login, but how we can fix it we don't know because we will be using different accounts for different applications. As a result, we have to use one-time passwords for different accounts.
We would appreciate detailed instructions, example commands, and references to documentation that might address this workflow.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Setup
I have 2 swift packages and I try to use stirng catalog to manage your localizations
I would like to use some specific keys in these packages and some common ones (e.g. "ok_button_tittle")
Problem statement
I really don't like the idea of creating separate (but the same) translations in these packages
I have tried using something like
String(
localized: "ok_button_title",
table: "Localizable",
bundle: .main,
comment: "Ok button title"
)
This does use translations from the main bundle, however this does not automatically create the keys in string catalog
Question
Is there any possibility to reuse the translations from the main bundle?
Maybe there is a hack to make the keys appear automatically in the correct bundle? Or is it a bug?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Swift Packages
Swift
Asset Catalog
Localization
I keep having to delete keys in com.apple.dt.Xcode.plist in order to paste in an URL to a package without having to deal with and endless spinner. Then, after I do that to bring in a package that has a macro, it's a crap shoot that it will recognize the macro when I try to import it.
What's the deal?
Hi, I am looking for work right now and not able to afford the Developer account/license, is it possible to remove all currently registered iPhone devices from my development account?
All of the devices registered are long from the past and no longer available. How do I clear these out so I can test apps out against my current iPhone?
Thanks! 😊
Hi, I'm developing an app and after I change the app icon it's appear this error. Why?
Previously I noticed, and it still does, that in the app settings it does not keep the LauncScreen.storyboard. In the drop-down menu it appears but as soon as I change screen it loses it.
I don't know what to do....
Thanks!
I have an iOS application view that contains an AVCaptureSession, AVCaptureVideoPreviewLayer (created with the AVCaptureSession), and a UIImageView (in the backend the app takes the output of the AVCaptureSession, runs it through a Semantic Segmentation model, and displays the output in the UIImageView).
When I pause the app and run the “Debug View Hierarchy”, it shows the UIImageView, the relevant buttons and labels.
However, it does not seem to show AVCaptureVideoPreviewLayer that I have set up in my application.
Is there some special set up that needs to be done to be able to view Camera Related features?
The following is part of the view code, a component that is used to render the AVCaptureVideoPreviewLayer (not sure if this is enough, please let me know if its not):
class CameraViewController: UIViewController {
var session: AVCaptureSession?
var frameRect: CGRect = CGRect()
var rootLayer: CALayer! = nil
private var previewLayer: AVCaptureVideoPreviewLayer! = nil
init(session: AVCaptureSession) {
self.session = session
super.init(nibName: nil, bundle: nil)
}
required init?(coder: NSCoder) {
super.init(coder: coder)
}
override func viewDidLoad() {
super.viewDidLoad()
setUp(session: session!)
}
private func setUp(session: AVCaptureSession) {
previewLayer = AVCaptureVideoPreviewLayer(session: session)
previewLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill
previewLayer.frame = self.frameRect
DispatchQueue.main.async { [weak self] in
self!.view.layer.addSublayer(self!.previewLayer)
//self!.view.layer.addSublayer(self!.detectionLayer)
}
}
}
struct HostedCameraViewController: UIViewControllerRepresentable{
var session: AVCaptureSession!
var frameRect: CGRect
func makeUIViewController(context: Context) -> CameraViewController {
let viewController = CameraViewController(session: session)
viewController.frameRect = frameRect
return viewController
}
func updateUIViewController(_ uiView: CameraViewController, context: Context) {
}
}
I've got an existing app which is using some 3rd party xcframeworks within its app extensions (for example within a Notification Service Extension).
Within the target for the app extensions there is a Frameworks and Libraries section where the xcframework was dragged and dropped into.
However now I want to create a new project and do a similar thing, within the app's target there is a Frameworks and Libraries section, but when an app extension target is created, Xcode is not adding a Frameworks and Libraries section.
There is a Link Library with Binary section, however this doesn't have an embed section (where you can select to embed, don't embed, embed without signing etc.) and I get build error trying to drag and drop the xcframework in here.
Where id the Framewoks and Libraries section go for app extensions for projects created with Xcode 16? How can this section be added?
Hello all !
I am starting to explore UI testing with XCode and was wondering if there's a simple way to access application logs directly in XCode after the session ends. We currently have access to many things (captures, video, xctest logs) in report UI (see capture) but I am surprised we don't also have the app logs.
I know there's a way of accessing it via terminal in .xcresult via a custom script (https://github.com/ChrisMash/XCResultExtractor) but I find it a little tedious and unfriendly as it gives raw .txt
I also noticed I can switch processes in XCode console to see app logs but it switches back to xctest logs once the test ends ^^'
Is there some "see app logs" button I missed in XCode UI or is XCResultExtractor our only option ?
Thank you in advance !
I have developed an app that I had been testing on the hardware device with the developer profile signed builds, I had setup a CloudKit container in development mode and also had tested with Production mode and they are working as expected. I have also tested storekit auto renewal subscriptions using Storekit Config file and all of that is working on the hardware device with the developer profile signed builds.
Now comes the Fun Part, I want to use the Distribution profile to test the app for production readiness, I had created a distribution profile and had set that up in the Release under target of the app in Xcode, I have also created sandbox tester account (which is showing inactive even after 7 days - though I am also logged in with this sandbox tester account on a hardware device and under developer setting it shows as a sandbox tester account)
All the subscriptions are showing Ready to Submit in the App Store Connect.
I need help understand this whole flow, how to ensure I can test CloudKit and storekit for production readiness and then publish my app for the review.
Thank you.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Subscriptions
Developer Tools
CloudKit
StoreKit
I'm receiving this error when attempting to log into my game and authenticating via Firebase and Game Center. I am using Unity to develop my game and have been able to successfully authenticate with Google Play and Apple Sign In but Game Center is giving some trouble. The error seems easy enough except I have triple checked that I am signed in to Game Center with the profile that is set up in Sandbox Testing.
Other things I have verified:
I have a provisioning profile and game center is on it.
In xCode I have Game Center on my signing capabilities, entitlements, and have the GameKit.framework in my Link Binary with Libraries.
Any ideas as to what may be causing this error to throw? Maybe another step I missed somewhere?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hola
Como están? Quisiera saber cuando se demora un apple en enviar el correo en respuesta a la solicitud de paquete de implementaron para la licencia Fairplay ya que se hizo hace 5-6 días
Muchas gracias
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hey,
I wanted to create a Mac-OS application. Normally I only code iPhone apps. But as soon as I want to display anything on the preview, it loads, just as normal, and then the throbber/progress indicator disappears and the preview canvas stays gray like it used to be before. I also don't get any error messages. Only one time after trying different things I got one message saying: "Could not launch Preview Shell." and "Could not create FBSOpenApplicationService." I also searched for a few solutions and tried some but none of them seemed to work. In the DiagnosticReports were some files of the time but I didn't seem to find anything helpful in there and they don't appear when I reopen my project or switch from PreviewMode "My Mac" to "iPhone 16 Pro".
When I launch the app on a simulator it works perfectly fine but this is quite annoying.
Thanks for trying to help me!
I'm trying to use Xcode UI tests for the first time. I added a UI Tests target and set up the signing, then opened the default AppnameUITests.swift file. I added a new function named testAboutPage(), clicked inside the block and clicked the Record UI Test button (red circle) at the bottom of the editor window. If the app is already running when I do this, Xcode crashes immediately. If the app is not running, Xcode builds and runs the app, then crashes.
I've seen reports of this going back years, but none of the posts have a solution. I do have a crash log to share. Does anyone know how to get past this?
This forum won't let me upload the complete crash log because it exceeds the size limit, but here's the first part through the stack trace of the crashed thread:
Process: Xcode [46652]
Path: /Applications/Xcode.app/Contents/MacOS/Xcode
Identifier: com.apple.dt.Xcode
Version: 16.2 (23507)
Build Info: IDEApplication-23507000000000000~2 (16C5032a)
App Item ID: 497799835
App External ID: 870964517
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
User ID: 503
Date/Time: 2025-02-04 12:58:05.5200 -0800
OS Version: macOS 15.3 (24D60)
Report Version: 12
Anonymous UUID: 144B0B99-8D44-736B-0D9A-1F6FA6DF85F7
Time Awake Since Boot: 48000 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6
Terminating Process: Xcode [46652]
Application Specific Information:
abort() called
Application Specific Signatures:
((result)) != nil
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x18a3b3720 __pthread_kill + 8
1 libsystem_pthread.dylib 0x18a3ebf70 pthread_kill + 288
2 libsystem_c.dylib 0x18a2f8908 abort + 128
3 IDEKit 0x109e81554 +[IDEAssertionHandler _handleAssertionWithLogString:assertionSignature:assertionReason:extraBacktrace:] + 964
4 IDEKit 0x109e819e4 -[IDEAssertionHandler handleFailureInMethod:object:fileName:lineNumber:assertionSignature:messageFormat:arguments:] + 876
5 DVTFoundation 0x10600d358 _DVTAssertionHandler + 424
6 DVTFoundation 0x10600d4d8 _DVTAssertionFailureHandler + 196
7 IDEKit 0x10a1f99e4 -[IDEUIRecordingManager _workspaceTabController] + 176
8 IDEKit 0x10a1fa528 __94-[IDEUIRecordingManager _startRecordingWithLaunchSession:alwaysAskForAPIAccess:reservedNames:]_block_invoke_3 + 252
9 DVTFoundation 0x10611fc9c __DVT_CALLING_CLIENT_BLOCK__ + 16
10 DVTFoundation 0x1061206c4 __DVTDispatchAsync_block_invoke + 152
11 libdispatch.dylib 0x18a237854 _dispatch_call_block_and_release + 32
12 libdispatch.dylib 0x18a2395b4 _dispatch_client_callout + 20
13 libdispatch.dylib 0x18a248040 _dispatch_main_queue_drain + 984
14 libdispatch.dylib 0x18a247c58 _dispatch_main_queue_callback_4CF + 44
15 CoreFoundation 0x18a5139d0 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
16 CoreFoundation 0x18a4d35bc __CFRunLoopRun + 1996
17 CoreFoundation 0x18a4d2734 CFRunLoopRunSpecific + 588
18 HIToolbox 0x195a41530 RunCurrentEventLoopInMode + 292
19 HIToolbox 0x195a47348 ReceiveNextEventCommon + 676
20 HIToolbox 0x195a47508 _BlockUntilNextEventMatchingListInModeWithFilter + 76
21 AppKit 0x18e04a848 _DPSNextEvent + 660
22 AppKit 0x18e9b0c24 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 688
23 AppKit 0x18e03d874 -[NSApplication run] + 480
24 IDEKit 0x109e50f14 -[IDEApplication run] + 192
25 AppKit 0x18e014068 NSApplicationMain + 888
26 dyld 0x18a06c274 start + 2840
Production build on eas failing for a couple of days. Submitted a request for information day before yesterday, but I was wondering if anyone else has been having this problem. I will post any update from Apple if/when I get it.
Topic:
Developer Tools & Services
SubTopic:
General
We have developed a custom iOS framework called PaySDK. Earlier we distributed the framework as PaySDK.xcframework.zip through GitHub (Private repo) with two dependent xcframeworks.
Now, one of the clients asking to distribute the framework through Swift Package Manager.
I have created a new Private repo in the GitHub, created the new release (iOSSDK_SPM_Test) tag 1.0.0. Uploaded the below frameworks as Assets and updated the downloadable path in the Package.Swift and pushed to the GitHub Main branch.
PaySDK.xcframework.zip
PaySDKDependentOne.xcframework.zip
PaySDKDependentTwo.xcframework.zip
When I try to integrate (testing) the (https://github.com/YuvaRepo/iOSSDK_SPM_Test) in Xcode, am not able to download the frameworks, the downloadable path is pointing to some old path (may be cache - https://github.com/YuvaRepo/iOSSDK_SPM/releases/download/1.2.0/PaySDK.xcframework.zip).
Package.Swift:
// swift-tools-version:5.3
import PackageDescription
let package = Package(
name: "iOSSDK_SPM_Test",
platforms: [
.iOS(.v13)
],
products: [
// Products define the executables and libraries a package produces, making them visible to other packages.
.library(
name: "iOSSDK_SPM_Test",
targets: ["PaySDK", "PaySDKDependentOne", "PaySDKDependentTwo"]
)
],
targets: [
// Targets are the basic building blocks of a package, defining a module or a test suite.
// Targets can depend on other targets in this package and products from dependencies.
.binaryTarget(
name: "PaySDK",
url: "https://github.com/YuvaRepo/iOSSDK_SPM_Test/releases/download/1.0.0/PaySDK.xcframework.zip",
checksum: " checksum "
),
.binaryTarget(
name: "PaySDKDependentOne",
url: "https://github.com/YuvaRepo/iOSSDK_SPM_Test/releases/download/1.0.0/PaySDKDependentOne.xcframework.zip",
checksum: " checksum "
),
.binaryTarget(
name: "PaySDKDependentTwo",
url: "https://github.com/YuvaRepo/iOSSDK_SPM_Test/releases/download/1.0.0/PaySDKDependentTwo.xcframework.zip",
checksum: " checksum "
),
.testTarget(
name: "iOSSDK_SPM_TestTests",
dependencies: ["PaySDK", "PaySDKDependentOne", "PaySDKDependentTwo"]
)
]
)
Steps I followed:
I have tried below steps,
Removed the local repo and cloned new
rm -rf ~/Library/Caches/org.swift.swiftpm/
rm -rf ~/Library/Developer/Xcode/DerivedData/*
Can anyone help to identify the issue and resolve? Thanks in advance.
I am trying to update my AboutView.xib file (https://git.callpipe.com/AccelerateNetworks/an-mobile-ios/-/blob/main/Classes/Base.lproj/AboutView.xib) through the xcode interface builder, and the changes that I make are correctly reflected in the wysiwyg, as well as in the file itself. However, I whenever the app is built and installed, it shows an older version of the about page.
Things I have tried to resolve this are (not listed in order):
Product > Clean Build Folder
Uninstall and reinstall the app
Restart the phone
Restart xcode
Restart the computer
Test a build created through xcode cloud
rm -rv ~/Library/Developer/Xcode/DerivedData
rm -rf ~/Library/Caches/com.apple.dt.Xcode
rm -rf "$(getconf DARWIN_USER_CACHE_DIR)/org.llvm.clang/ModuleCache"
Changing something in the xib file (hoping it will recognize a change)
The only time the about page has shown something different is when I deleted the xib entirely. The project still built and deployed to the test device, but the about page was completely blank. This tells me I am working with the correct file, and when I look at the xml contents of the file, I can't find any of the old strings that are showing up.
What the editor shows:
What the app shows:
Topic:
Developer Tools & Services
SubTopic:
Xcode
Since updating to Apple Pay SDK 1.2.0, the Apple Pay button is no longer being rendered. Could you please fix this as soon as possible? From my perspective, the issue is clearly on Apple's side because the button renders correctly when I use Apple Pay SDK 1.1.0. So, the problem lies in your update to:
https://applepay.cdn-apple.com/jsapi/1.latest/apple-pay-sdk.js.
Additionally, I urgently need a contact option regarding the "AbortError", which has recently started occurring for all our customers. Yes, our Apple Pay integration is web-based and has worked flawlessly until now. In the sandbox, Apple Pay still works perfectly!
So why, why, why does it no longer work in the production environment? Could you please provide some indication of the cause? An "AbortError" when calling show() on paymentRequest is not helpful at all.