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Your case ID is 30000003141736 and case ID is 30000003141292
Hi, Please process a refund, as I do not wish to continue with the Apple Developer Program for this year. The subscription was automatically billed starting 20 March 2027 via my personal service provider / Maxis billing account, whereas it should have been charged to my company credit card instead. Kindly assist in resolving this matter. You may contact me or email.
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Enrollment Payment Stuck in Limbo - Web Pending, Developer App Locked Out
Hi everyone, I'm completely stuck in an enrollment loop and developer support emails have gone unanswered for a week. Hoping an Apple engineer here can flag my account to get this cleared. The Issue: I attempted to enroll in the Apple Developer Program via the web portal (from Israel). The payment went into a "pending" limbo state. It has been a week, my card was never charged, and the enrollment is just stuck. I tried the recommended workaround of finishing the enrollment via the Apple Developer App on my Mac/iPhone. The app blocks me with the error: "Enrollment through the Apple Developer app is not available for this Apple Account. Visit http://developer.apple.com/programs/enroll/." I am now caught in a loop where the web portal is frozen waiting for a ghost payment, and the app refuses to let me restart the process. I am trying to launch a SaaS application and this backend bug is completely blocking my deployment schedule. Has anyone found a way to force-cancel a pending web enrollment so I can start fresh, or is there an Apple rep here who can look into my Apple ID and clear the block?
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19
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Xcode Cloud Dependency Resolution - out-of-date resolved file
When I try to build my iOS app using Xcode Cloud, it encounters an error when trying to resolve packages: an out-of-date resolved file was detected at [path to package.resolved], which is not allowed when automatic dependency resolution is disabled; please make sure to update the file to reflect the changes in dependencies Looking at my package.resolved file, it all seems to be in order. What can I do to fix it?
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The future of Rosetta
Hello, From what I have heard, macOS will soon phase out Rosetta. I was wondering if Rosetta will still be available to install separately (instead of being preinstalled). I don't use Rosetta to run applications, because all the applications I use are ARM. However, for my YouTube channel, I often use the -arch x86_64 flag with clang. I do this so I can show the result from objdump and teach x86_64 Assembly, while also running the program through Rosetta. This may be a very niche use case, however I was still curious. Thank you!
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Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
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Urgent: Family Controls Entitlement for DeviceActivityMonitorExtension (Parent app already approved)
I am developing a productivity app called "FocusPact" using the Screen Time API (Family Controls). Current Status: The parent app bundle ID (com.hayashikento.FocusPact) has already been approved for the Family Controls (Distribution) entitlement. I have recently submitted a new request for the DeviceActivityMonitorExtension bundle ID: com.hayashikento.FocusPact.FocusPActMonitor. The Issue: Currently, the extension only works while debugging with Xcode (Development entitlement). When the device is disconnected, the intervalWillEndWarning and intervalDidEnd triggers are ignored by the system because the Extension ID lacks the Distribution entitlement. This is a critical blocker for my MVP testing phase on TestFlight, as I cannot verify the core "automatic re-blocking" logic in a real-world environment. Request: Could any Apple staff or engineers help expedite the linking of this extension ID to my existing approved entitlement? Parent App ID: com.hayashikento.FocusPact Extension ID: com.hayashikento.FocusPact.FocusPActMonitor I would greatly appreciate any guidance or assistance to resolve this so I can proceed with user testing. Thank you.
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Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
Is it mandatory for all developers to migrate to Xcode 26 starting from April 28, 2026? What happens if a developer submits or distributes a build created using Xcode 16 after April 28, 2026? Will it still be accepted or supported? Our app is distributed only via an internal company portal (not through the App Store). In this case, are we still required to build and distribute the app using Xcode 26 after April 28, 2026? If a hotfix is required before our next planned release (July 2026), how safe is it to use the UIDesignRequiresCompatibility flag as a temporary solution, assuming Xcode 26 becomes mandatory? Are there any risks or limitations associated with this approach? What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integration challenges in such a mixed environment? If the UIDesignRequiresCompatibility flag is used as a temporary workaround, what would be the impact if Apple later removes support for this flag, especially with newer iOS versions (e.g., iOS 26+)? For users who already have the app installed with this flag enabled For users installing the app for the first time after such changes
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Using Xcode Coding Agents with Custom Model Endpoints (Azure Foundry, etc.)
Trying to use the new built-in coding agents in Xcode (Claude / Codex), but running into a limitation with enterprise model setups. Our org accesses models through Microsoft Foundry (Azure-hosted endpoints), and we can connect to those models in Xcode using a custom endpoint / URL. That part works. However, that setup doesn’t seem to work with the built-in coding agents themselves. Those still appear to require direct account login or native API keys, with no way (that I can find) to point them at a custom endpoint or provider-backed deployment. Anyone figured out a way to get the agent experience working with enterprise setups like Foundry (or proxy layers)? Or is that not supported yet?
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Xcode's built-in AI chat feature (IDEIntelligenceChat) crashes.
According tho Claude, The crash is clearly a bug in Xcode's built-in AI chat feature (IDEIntelligenceChat), not an authentication issue or anything on your end. What the crash log shows: The crash is happening in IDEIntelligenceChat — specifically in ChatInputEditorView.updateView and SourceEditorDataSource.ideChat_gracefullyApplyChangesToReflect. It's a SIGTRAP (assertion/precondition failure) triggered while SwiftUI is trying to lay out the AI chat panel. This is an Apple bug in Xcode 26.2 itself.
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Duplicate Payment and Enrollment Not Activated
Hello, I am currently trying to enroll in the Apple Developer Program, and I seem to have encountered an issue. I completed the enrollment process and made the payment of $99. I received a payment confirmation, but my enrollment has not been activated after 46 hours. When I checked the status, it still indicated that payment was required, so I mistakenly made a second payment. I have now received confirmation for both payments. Here are my order details: First order ID: D009543166 Second order ID: D009549194 Could you please: Confirm the status of my enrollment Help activate my Apple Developer account Advise on the duplicate payment and process a refund if applicable Thank you for your assistance. Best regards, Kobe Shust
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Week 7 of Pending Enrollment
I will keep posting this every week because I simply cannot wait anymore. 7 weeks of waiting is way too much. To me, it is absolute madness in 2026 to wait for months, especially when my passport/ID was successfully verified back in week 1 or 2. To make matters worse, I can't even call the support hotline because the phone option is unavailable and the email assistants only reply with the same automated templates. P.S. If by some miracle Apple Support reads this post or rather, this cry from the soul - and actually wants to help, I have already created two support tickets. Here are the case numbers: 20000109972460 20000109363371
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Unable to download iOS simulator runtime 26.x on Xcode
Hi everyone, I'm experiencing a persistent issue for months now where I'm unable to download the iOS 26 simulator Runtime. I've tried reinstalling Xcode and also Xcode Beta but same issue. iOS 26 Simulator is also not on developers download page, so manual installation is impossible. And sadly I can't compile any code without having iOS 26 simulator installed. Anyone able to get passed this? Hardware: M1 Pro OS: Tahoe 26.1 Heres the error Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2026-01-07 11:35:35 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 60 User Info: { checkNetwork = 1; } -- System Information macOS Version 26.1 (Build 25B78) Xcode 26.2 (24553) (Build 17C52) Timestamp: 2026-01-07T12:35:35+01:00
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When will my developer account be activated?
I have already paid the 99 USD for the enrollment, that was 8 days ago, I don't understand what is happening on the page it says that everything is managed in 48 hours... is there a problem? Additionally, I have generated a claim in Apple Support with caseID 102850171298 4 days ago, and it was not responded to in any way. I'm a little angry, it's not a cheap service and I have to work.
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iPhone 17 Pro on iOS 26.3 stays unavailable in xcrun devicectl list devices even with Xcode 26.4 beta 2
I am unable to use my iPhone 17 Pro as a run destination in Xcode. The device appears at a low level, but CoreDevice / devicectl keeps reporting it as unavailable. Environment • Mac mini (Apple Silicon) • macOS 26.3 (Build 25D125) • iPhone 17 Pro • iOS 26.3 • Xcode 26.3 (Build 17C529) • Xcode 26.4 beta 2 (Build 17E5170d) Symptoms • The iPhone appears in Finder • On the iPhone, I tapped “Trust This Computer” • Developer Mode is enabled • Apple ID is added in Xcode Accounts • Team is configured in Signing & Capabilities • iOS Platform Support is installed • The device still does not become available as a run destination • Devices and Simulators does not show it in a usable state • xcrun devicectl list devices still shows unavailable Output of xcrun devicectl list devices Failed to load provisioning paramter list due to error: Error Domain=com.apple.dt.CoreDeviceError Code=1002 "No provider was found." UserInfo={NSLocalizedDescription=No provider was found.}. devicectl manage create may support a reduced set of arguments. Name Hostname Identifier State Model CAC1B56A-C3B4-59FF-8F9D-659277C7C76C.coredevice.local CAC1B56A-C3B4-59FF-8F9D-659277C7C76C unavailable iPhone18,1 What I already tried • Apple cable • Different USB/Thunderbolt ports • Direct connection to rear ports • Restarted both Mac and iPhone • Restarted Xcode • Ran sudo killall usbmuxd • Ran sudo pkill -9 remoted • Upgraded Xcode from 26.2 to 26.3, then to 26.4 beta 2 • Ran sudo xcode-select -s /Applications/Xcode-beta.app • Ran sudo xcodebuild -runFirstLaunch • Reset “Location & Privacy” on the iPhone, then trusted the Mac again • Still remains unavailable Additional note ioreg shows the iPhone, so the physical USB connection seems to exist. However, at the CoreDevice / devicectl layer the device remains unavailable, and Xcode cannot use it for on-device build/run. Is this a known issue with macOS 26.3 / iOS 26.3 / Xcode 26.4 beta 2? Any workaround or additional debugging steps would be appreciated.
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Upgrading Python that ships with Xcode from 3.9.6
Hi. Our IT security team have flagged that on many developer machines they see a deprecated version of Python - 3.9.6. I've done some research on this and the general line is, feel free to upgrade the main version of Python on the Mac, but the version of Python which is internally used by Xcode (3.9.6) must be left unchanged. Our IT security team reached out to Apple and have received conflicting information as to if this Ruby 3.9.6 version can be upgraded. One response for example was "I asked my Solutions Engineer and he has come back with the following: We don’t include Python within macOS anymore, we install 3.9.6 with Xcode to support some of the internal tools - but there’s nothing preventing a customer updating that version: https://mac.install.guide/python/update". Does anyone know if it is possible to upgrade to a supported version? Kind regards, Kai.
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Our migration process was recently closed
regarding Enrollment ID 5UU6P6TKR6 (Case Number 102837952198). Our migration process was recently closed because a Developer Support Senior Advisor falsely claimed that our company website was inaccessible. The website is fully operational. We urgently request that you reopen our migration process to resolve this error.
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18
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5d
Your case ID is 30000003141736 and case ID is 30000003141292
Hi, Please process a refund, as I do not wish to continue with the Apple Developer Program for this year. The subscription was automatically billed starting 20 March 2027 via my personal service provider / Maxis billing account, whereas it should have been charged to my company credit card instead. Kindly assist in resolving this matter. You may contact me or email.
Replies
0
Boosts
0
Views
25
Activity
5d
Enrollment Payment Stuck in Limbo - Web Pending, Developer App Locked Out
Hi everyone, I'm completely stuck in an enrollment loop and developer support emails have gone unanswered for a week. Hoping an Apple engineer here can flag my account to get this cleared. The Issue: I attempted to enroll in the Apple Developer Program via the web portal (from Israel). The payment went into a "pending" limbo state. It has been a week, my card was never charged, and the enrollment is just stuck. I tried the recommended workaround of finishing the enrollment via the Apple Developer App on my Mac/iPhone. The app blocks me with the error: "Enrollment through the Apple Developer app is not available for this Apple Account. Visit http://developer.apple.com/programs/enroll/." I am now caught in a loop where the web portal is frozen waiting for a ghost payment, and the app refuses to let me restart the process. I am trying to launch a SaaS application and this backend bug is completely blocking my deployment schedule. Has anyone found a way to force-cancel a pending web enrollment so I can start fresh, or is there an Apple rep here who can look into my Apple ID and clear the block?
Replies
0
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0
Views
19
Activity
5d
Xcode Cloud Dependency Resolution - out-of-date resolved file
When I try to build my iOS app using Xcode Cloud, it encounters an error when trying to resolve packages: an out-of-date resolved file was detected at [path to package.resolved], which is not allowed when automatic dependency resolution is disabled; please make sure to update the file to reflect the changes in dependencies Looking at my package.resolved file, it all seems to be in order. What can I do to fix it?
Replies
11
Boosts
4
Views
8k
Activity
5d
The future of Rosetta
Hello, From what I have heard, macOS will soon phase out Rosetta. I was wondering if Rosetta will still be available to install separately (instead of being preinstalled). I don't use Rosetta to run applications, because all the applications I use are ARM. However, for my YouTube channel, I often use the -arch x86_64 flag with clang. I do this so I can show the result from objdump and teach x86_64 Assembly, while also running the program through Rosetta. This may be a very niche use case, however I was still curious. Thank you!
Replies
2
Boosts
0
Views
51
Activity
5d
Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
Replies
9
Boosts
4
Views
835
Activity
5d
Urgent: Family Controls Entitlement for DeviceActivityMonitorExtension (Parent app already approved)
I am developing a productivity app called "FocusPact" using the Screen Time API (Family Controls). Current Status: The parent app bundle ID (com.hayashikento.FocusPact) has already been approved for the Family Controls (Distribution) entitlement. I have recently submitted a new request for the DeviceActivityMonitorExtension bundle ID: com.hayashikento.FocusPact.FocusPActMonitor. The Issue: Currently, the extension only works while debugging with Xcode (Development entitlement). When the device is disconnected, the intervalWillEndWarning and intervalDidEnd triggers are ignored by the system because the Extension ID lacks the Distribution entitlement. This is a critical blocker for my MVP testing phase on TestFlight, as I cannot verify the core "automatic re-blocking" logic in a real-world environment. Request: Could any Apple staff or engineers help expedite the linking of this extension ID to my existing approved entitlement? Parent App ID: com.hayashikento.FocusPact Extension ID: com.hayashikento.FocusPact.FocusPActMonitor I would greatly appreciate any guidance or assistance to resolve this so I can proceed with user testing. Thank you.
Replies
0
Boosts
0
Views
26
Activity
5d
Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
Is it mandatory for all developers to migrate to Xcode 26 starting from April 28, 2026? What happens if a developer submits or distributes a build created using Xcode 16 after April 28, 2026? Will it still be accepted or supported? Our app is distributed only via an internal company portal (not through the App Store). In this case, are we still required to build and distribute the app using Xcode 26 after April 28, 2026? If a hotfix is required before our next planned release (July 2026), how safe is it to use the UIDesignRequiresCompatibility flag as a temporary solution, assuming Xcode 26 becomes mandatory? Are there any risks or limitations associated with this approach? What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integration challenges in such a mixed environment? If the UIDesignRequiresCompatibility flag is used as a temporary workaround, what would be the impact if Apple later removes support for this flag, especially with newer iOS versions (e.g., iOS 26+)? For users who already have the app installed with this flag enabled For users installing the app for the first time after such changes
Replies
1
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0
Views
49
Activity
5d
Using Xcode Coding Agents with Custom Model Endpoints (Azure Foundry, etc.)
Trying to use the new built-in coding agents in Xcode (Claude / Codex), but running into a limitation with enterprise model setups. Our org accesses models through Microsoft Foundry (Azure-hosted endpoints), and we can connect to those models in Xcode using a custom endpoint / URL. That part works. However, that setup doesn’t seem to work with the built-in coding agents themselves. Those still appear to require direct account login or native API keys, with no way (that I can find) to point them at a custom endpoint or provider-backed deployment. Anyone figured out a way to get the agent experience working with enterprise setups like Foundry (or proxy layers)? Or is that not supported yet?
Replies
0
Boosts
0
Views
28
Activity
5d
Xcode's built-in AI chat feature (IDEIntelligenceChat) crashes.
According tho Claude, The crash is clearly a bug in Xcode's built-in AI chat feature (IDEIntelligenceChat), not an authentication issue or anything on your end. What the crash log shows: The crash is happening in IDEIntelligenceChat — specifically in ChatInputEditorView.updateView and SourceEditorDataSource.ideChat_gracefullyApplyChangesToReflect. It's a SIGTRAP (assertion/precondition failure) triggered while SwiftUI is trying to lay out the AI chat panel. This is an Apple bug in Xcode 26.2 itself.
Replies
1
Boosts
0
Views
35
Activity
5d
Duplicate Payment and Enrollment Not Activated
Hello, I am currently trying to enroll in the Apple Developer Program, and I seem to have encountered an issue. I completed the enrollment process and made the payment of $99. I received a payment confirmation, but my enrollment has not been activated after 46 hours. When I checked the status, it still indicated that payment was required, so I mistakenly made a second payment. I have now received confirmation for both payments. Here are my order details: First order ID: D009543166 Second order ID: D009549194 Could you please: Confirm the status of my enrollment Help activate my Apple Developer account Advise on the duplicate payment and process a refund if applicable Thank you for your assistance. Best regards, Kobe Shust
Replies
0
Boosts
0
Views
56
Activity
6d
Enrollment frustration
"Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time." I have an open ticket with Apple Support, but getting a reply from 'Bernardo' is taking forever. Anybody else in the same situation?
Replies
4
Boosts
1
Views
170
Activity
6d
Week 7 of Pending Enrollment
I will keep posting this every week because I simply cannot wait anymore. 7 weeks of waiting is way too much. To me, it is absolute madness in 2026 to wait for months, especially when my passport/ID was successfully verified back in week 1 or 2. To make matters worse, I can't even call the support hotline because the phone option is unavailable and the email assistants only reply with the same automated templates. P.S. If by some miracle Apple Support reads this post or rather, this cry from the soul - and actually wants to help, I have already created two support tickets. Here are the case numbers: 20000109972460 20000109363371
Replies
1
Boosts
0
Views
72
Activity
6d
Unable to download iOS simulator runtime 26.x on Xcode
Hi everyone, I'm experiencing a persistent issue for months now where I'm unable to download the iOS 26 simulator Runtime. I've tried reinstalling Xcode and also Xcode Beta but same issue. iOS 26 Simulator is also not on developers download page, so manual installation is impossible. And sadly I can't compile any code without having iOS 26 simulator installed. Anyone able to get passed this? Hardware: M1 Pro OS: Tahoe 26.1 Heres the error Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2026-01-07 11:35:35 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 60 User Info: { checkNetwork = 1; } -- System Information macOS Version 26.1 (Build 25B78) Xcode 26.2 (24553) (Build 17C52) Timestamp: 2026-01-07T12:35:35+01:00
Replies
7
Boosts
4
Views
1.2k
Activity
6d
When will my developer account be activated?
I have already paid the 99 USD for the enrollment, that was 8 days ago, I don't understand what is happening on the page it says that everything is managed in 48 hours... is there a problem? Additionally, I have generated a claim in Apple Support with caseID 102850171298 4 days ago, and it was not responded to in any way. I'm a little angry, it's not a cheap service and I have to work.
Replies
0
Boosts
0
Views
28
Activity
6d
iPhone 17 Pro on iOS 26.3 stays unavailable in xcrun devicectl list devices even with Xcode 26.4 beta 2
I am unable to use my iPhone 17 Pro as a run destination in Xcode. The device appears at a low level, but CoreDevice / devicectl keeps reporting it as unavailable. Environment • Mac mini (Apple Silicon) • macOS 26.3 (Build 25D125) • iPhone 17 Pro • iOS 26.3 • Xcode 26.3 (Build 17C529) • Xcode 26.4 beta 2 (Build 17E5170d) Symptoms • The iPhone appears in Finder • On the iPhone, I tapped “Trust This Computer” • Developer Mode is enabled • Apple ID is added in Xcode Accounts • Team is configured in Signing & Capabilities • iOS Platform Support is installed • The device still does not become available as a run destination • Devices and Simulators does not show it in a usable state • xcrun devicectl list devices still shows unavailable Output of xcrun devicectl list devices Failed to load provisioning paramter list due to error: Error Domain=com.apple.dt.CoreDeviceError Code=1002 "No provider was found." UserInfo={NSLocalizedDescription=No provider was found.}. devicectl manage create may support a reduced set of arguments. Name Hostname Identifier State Model CAC1B56A-C3B4-59FF-8F9D-659277C7C76C.coredevice.local CAC1B56A-C3B4-59FF-8F9D-659277C7C76C unavailable iPhone18,1 What I already tried • Apple cable • Different USB/Thunderbolt ports • Direct connection to rear ports • Restarted both Mac and iPhone • Restarted Xcode • Ran sudo killall usbmuxd • Ran sudo pkill -9 remoted • Upgraded Xcode from 26.2 to 26.3, then to 26.4 beta 2 • Ran sudo xcode-select -s /Applications/Xcode-beta.app • Ran sudo xcodebuild -runFirstLaunch • Reset “Location & Privacy” on the iPhone, then trusted the Mac again • Still remains unavailable Additional note ioreg shows the iPhone, so the physical USB connection seems to exist. However, at the CoreDevice / devicectl layer the device remains unavailable, and Xcode cannot use it for on-device build/run. Is this a known issue with macOS 26.3 / iOS 26.3 / Xcode 26.4 beta 2? Any workaround or additional debugging steps would be appreciated.
Replies
12
Boosts
2
Views
461
Activity
6d
Upgrading Python that ships with Xcode from 3.9.6
Hi. Our IT security team have flagged that on many developer machines they see a deprecated version of Python - 3.9.6. I've done some research on this and the general line is, feel free to upgrade the main version of Python on the Mac, but the version of Python which is internally used by Xcode (3.9.6) must be left unchanged. Our IT security team reached out to Apple and have received conflicting information as to if this Ruby 3.9.6 version can be upgraded. One response for example was "I asked my Solutions Engineer and he has come back with the following: We don’t include Python within macOS anymore, we install 3.9.6 with Xcode to support some of the internal tools - but there’s nothing preventing a customer updating that version: https://mac.install.guide/python/update". Does anyone know if it is possible to upgrade to a supported version? Kind regards, Kai.
Replies
2
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0
Views
73
Activity
6d
Allow editing posts for longer on the Developer Forums
It would be helpful to be able to edit forum posts for longer (ideally indefinitely) after posting and to have a GitHub issues style edit history. FB22328001 https://github.com/feedback-assistant/reports/issues/783
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2
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1
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140
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6d
How to uncheck "Connect via network" on physical device in Xcode 15
It looks like the other thread got locked. I would still like to be able to uncheck the box for "Connect via network" so I can develop with my iOS 17+ devices normally with Xcode 15. Or a method to use Xcode 14 with iOS 17+ without CoreDevice or whatever the problematic API is.
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4
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1
Views
691
Activity
6d
Payment Confirmed but Apple Account Still Locked – No Support Response
I received the email confirming that I paid for my Apple account, but my account was never unlocked. I’ve already sent emails and requested phone support, but I haven’t been able to get help through any of these methods. I paid with my Visa card. Does anyone know what to do? Has anyone experienced this?
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0
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0
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132
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