How can I allow the popup I am encountering while I run my UI tests with video recording in the Github actions.
Since these tests are running on VMs, it's not possible to manually click Allow. Also the remote robot cannot interact with OS-level dialogs.
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Hi, I’m currently developing a watchOS app and ran into an issue where I can’t enable Developer Mode on my Apple Watch.
Device info:
Apple Watch Series 9 (watchOS 10.4)
Paired with iPhone 14 Pro (iOS 17.4.1)
Xcode 15.3 (macOS 15.5, Apple Silicon)
Issue:
When I try to run the app on my physical watch device, Xcode prompts that Developer Mode needs to be enabled. However, there is no approval request on the Apple Watch, and no Developer Mode option appears under Settings → Privacy & Security.
I’ve already tried the following:
Rebooting both devices
Unpairing and re-pairing the watch
Erasing and setting up the watch again
Signing out and back into my Apple ID
Using the latest Xcode version (15.3 and 16.3 both tested)
Running clean builds and checking provisioning profiles
Attempting install via both simulator and physical device
Still no luck — the app will not launch on the Apple Watch due to Developer Mode being disabled, and the option is missing entirely from Settings.
I visited an Apple Store Genius Bar, but they couldn’t help and told me to contact Developer Support. I’ve already submitted a support request, but in the meantime I wanted to ask here in case anyone else has experienced this and found a workaround.
Thanks in advance.
In MetricKit, a metric payload comes in with a time range which usually means it contains multiple launches/sessions. How can we relate things that will change between launches or sessions such as pid and lowPowerModeEnabled from the metadata. Will there be multiple payloads for each unique value or is there some other way to use this?
My App is not compatible with iPhone 15 but can run on iPhone 14 perfectly fine, what could be the problem?
I am new to App development.
I want to upload my App logo. I am using Expo and I am not sure how to get my logo up? Please help.
Topic:
Developer Tools & Services
SubTopic:
General
First time user here. Trying to build my React-Native app on xcode. I keep getting "Could not build Module" and "missing package product" and tried many combination for my Podfile.
I am on macbook pro M2, XCode version 16.2, building on iphone 16 v18.3.1. Pod version 1.16.2, react-native-cli:2.0.1,
Here is my Podfile. I tried to assign modular_headers to individual Firebase packages but then I cant pod install.
require_relative '../node_modules/react-native/scripts/react_native_pods'
require_relative '../node_modules/@react-native-community/cli-platform-ios/native_modules'
use_modular_headers!
platform :ios, '18.0'
prepare_react_native_project!
target 'plana' do
config = use_native_modules!
use_react_native!(
:path => config[:reactNativePath],
:fabric_enabled => false,
:app_path => "#{Pod::Config.instance.installation_root}/.."
)
post_install do |installer|
react_native_post_install(
installer,
config[:reactNativePath],
:mac_catalyst_enabled => false,
)
end
end
Hi developers,
I'm searching for a kind of way of working to develop my apps on a different machine than testing and final building.
For development I have a MacBook Pro m4 and for testing I want to outsource this to a Mac mini m1. I was searching for a solution and also contacted the support, but the answer wasn't really helpful.
Any ideas how to setup this configuration to automate this kind of tests?
Thanks a lot!
We're facing critical stability issues with a Xamarin-based iOS warehouse management app and need expert validation of our crash log analysis.
We’re seeing recurring issues related to:
Auto Layout Threading Violations
Memory Pressure Terminations
CPU Resource Usage Violations
These are causing app crashes and performance degradation in production. We've attached representative crash logs to this post.
Technical Validation Questions:
Do the crash logs point to app-level defects (e.g., threading/memory management), or could user behavior be a contributing factor?
Is ~1.8GB memory usage acceptable for enterprise apps on iOS, or does it breach platform best practices?
Do the threading violations suggest a fundamental architectural or concurrency design flaw in the codebase?
Would you classify these as enterprise-grade stability concerns requiring immediate architectural refactoring?
Do the memory logs indicate potential leaks, or are the spikes consistent with expected usage patterns under load?
Could resolving the threading violation eliminate or reduce the memory and CPU issues (i.e., a cascading failure)?
Are these issues rooted in Xamarin framework limitations, or do they point more toward app-specific implementation problems?
Documentation & UX Questions:
What Apple-recommended solutions exist for these specific issues? (e.g., memory management, thread safety, layout handling)
From your experience, how would these issues manifest for users? (e.g., crashes, slow performance, logout events, unresponsive UI, etc.
JetsamEvent-2025-05-27-123434_REDACTED.ips
)
WarehouseApp.iOS.cpu_resource-2025-05-30-142737_REDACTED.ips
WarehouseApp.iOS-2025-05-27-105134_REDACTED.ips
Any insights, analysis, or references would be incredibly helpful.
Thanks in advance!
Topic:
Developer Tools & Services
SubTopic:
General
I have been trying to get into my account for several days now and I have tried everything.
First of you cannot get support because you need to be logged in so had to make another account to be able to post this. And even then the support is not working. Send an email a while ago and tried the call option and I have gotten no response from both.
I was supposed to launch my app last week and I have just not be able to log into my account. I keep getting the 'Too many verification codes have been sent. Enter the last code you received or try again later.' I didn't even do that, I just tried to log in and had that there. I have waited days and it's still there. I have tried changing the number for which I waited a day and now it's told me to wait another 6 days. This has caused so many problem and the lack of support is unbelievable.
Can anyone please help me get into my account or advise on what I can do ASAP.
Thanks,
Usama
Topic:
Developer Tools & Services
SubTopic:
General
I'm experiencing an inconsistent behavior with the App Tracking Transparency (ATT) prompt in my Cordova iOS app using the admob-plus-cordova and cordova-plugin-consent plugins.
Environment:
Cordova iOS app
Plugins: admob-plus-cordova, cordova-plugin-consent
iOS Simulator: 16.0
Physical device: iphone 12 17.5.1
Xcode version: 16.2
Issue:
The ATT permission prompt appears correctly in the iOS Simulator but fails to show on physical devices. I've verified that:
Info.plist includes NSUserTrackingUsageDescription
The ATT request is triggered before initializing AdMob
The device is running iOS 14.5 or later
Expected behavior:
ATT prompt should appear on first launch on physical devices (as it does in the simulator)
Actual behavior:
ATT prompt appears correctly in simulator [attach your screenshot]
ATT prompt never appears on physical device
Troubleshooting steps tried:
Verified app hasn't previously requested ATT permission
Confirmed tracking is enabled in device Settings -> Privacy -> Tracking
Verified implementation order (ATT request before AdMob initialization)
Any insights on why this might be happening or additional debugging steps would be greatly appreciated.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
iOS
Simulator
Privacy
App Tracking Transparency
In Simulator Korean character system has not working well.
I want to type "", however, if I type the same thing on the simulator's virtual keyboard (Korean), it comes out as ''.
I think this is caused by IME system in ios simulator bug. I think this has been happening since IOS 17.
Hello,
I'm doing an update to my app already IN the app store.
The app is built using .Net Maui targeting iOS, Windows and Android.
All works fine in debug and in release on Android and Windows.
However, the app launches on my iOS devices and crashes immediately.
I really have no idea what the crash report on the device is telling me.
Attached is the .ips file if anyone can at least point me in the right direction...
Thanks
MyApp-2025-03-01-202630.ips
I received this message when trying to submit a build using Rork.com. Can anyone tell me what this is and how to fix it?
There is a problem with the request entity - You are not allowed to create 'iOS' profile with App ID 'XXXXXXXX'.
✖ Failed to create Apple provisioning profile
Error: build command failed.
Topic:
Developer Tools & Services
SubTopic:
General
I developed an app using Unity and exported it as an iOS project file so that I could package it in Xcode. Now, I’m facing an issue where users who previously installed version 1.0 are still seeing the old version after installing the updated version 2.0. Although the installation process for version 2.0 appears to complete (with the installation animation), the app still opens as version 1.0. I am an individual developer but used enterprise signing for distribution. I’m quite confused and have looked into the issue—some sources mention it might be related to CFBundleVersion, but modifying it didn’t help. I’d really appreciate some help with this. o(╥﹏╥)o
Topic:
Developer Tools & Services
SubTopic:
General
I try to distribute my App again, but receive now the error that the Minimum IOS is not supported by Info.plist with Runner.
i have latest XCode and the error stays whatever IOS I Set in General and in the building rules.
Any one has an idea or had same issue since recent Xcode / project Updates ?
thanks so much
Topic:
Developer Tools & Services
SubTopic:
General
% mkdir /tmp/test
% cd /tmp/test
% touch {a,b,c}{1,2,3,4,5,6}.txt
% lf
a1.txt a3.txt a5.txt b1.txt b3.txt b5.txt c1.txt c3.txt c5.txt
a2.txt a4.txt a6.txt b2.txt b4.txt b6.txt c2.txt c4.txt c6.txt
% echo [b-z]*.txt
a1.txt a2.txt a3.txt a4.txt a5.txt a6.txt b1.txt b2.txt b3.txt b4.txt b5.txt b6.txt c1.txt c2.txt c3.txt c4.txt c5.txt c6.txt
I filed FB16715590 about this. I have a vague memory this might be related to some code to pretend to be case insensitive, but I can't find it now.
In our App we have a need to open Apple Developer App from our iOS App to guide user to Developer App.
But looks like there is no confirmed URL Scheme provided.
Can you help on this.
Topic:
Developer Tools & Services
SubTopic:
General
Hello,
PrivacyInfo.xcprivacy Is primordial and without it the app is rejected from the Store I believe.
All 5 ressources I had found related to it, mention XCODE, or explain how to add the code to langages that I don't use (Switf i think?) etc.
I am building the app thought CI/CD, so prior to building it the app does not have privacy manifest and there is not way to generate it automatically without xcode it seems.
My app is written in Flutter prior to becoming an iOS app.
I am seeking for a method to do that. Thanks.
i am trying to create key for apn file to use it in firebase fcm for my app but when click on download this error occured
Download Failed Auth Key can only be downloaded once. This auth key has already been downloaded.
what should i do ?
Topic:
Developer Tools & Services
SubTopic:
General
Hello,
My app often crashes when I use simulators. I would like some help with reading the crash report that is generated. Especially with the part below Thread 0 Crashed. Based on other posts I understand that the 0x8BADF00D in the crash report is a WatchDog crash that basically says that WatchDog terminated the app because the main thread was blocked for a significant time. Many processes can block the main thread so it's hard to find out what it is in our specific case. Can someone help me reading through the crash report?
Short_crash_report.txt
Background information
The application is Xamarin Native and I use Rider as an IDE. When I use Visual Studio, the simulators run just fine. No crash occurs while using my app on a device.
The crash happens on multiple simulators with different OS versions. I already deleted XCode cache, erased content and settings of several simulators and deleted iOS DeviceSupport files.