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Payment Services Exception when trying to create an Apple Pay Session
I'm trying to create an Apple Pay session for my website. I'm starting with curl for now, just to get proof of concept. curl --cert cert.pem --pass {passphrase} --header "Content-Type: application/json" --request POST --data '{"merchantIdentifier":"{merchantIdentifier}","displayName":"testDisplayName", "initiative": "web", "initiativeContext": "{domain}"}' https://apple-pay-gateway.apple.com/paymentservices/paymentSession This is the response I get back { "statusMessage": "Payment Services Exception merchantId={VERY-LONG-ID} not registered for domain={domain}", "statusCode": "400" } I'm not sure why this is happening. {domain} is in the form of sub.site.tld with no protocol, such as https, which matches what I see in the list of the domains in the merchant identity dashboard. The {merchantIdentifier} also matches what I see in the top right, but the merchantId in the response is something I don't recognize. It's a long string of characters that appears to be hexadecimal. I added the apple-developer-merchantid-domain-association file to my .well-known directory and the dashboard does report that the domain is verified. I am making the request from the web server that the domain resolves to, if that matters. I can't think of any reason this would be happening. I'm not sure where the long merchantId in the response is coming from. Does it matter that it doesn't match what I supplied in the request? As far as I can tell, I am using the correct merchantIdentifier. It matches the dashboard and the CN field of the certificate. I found this other post that seems to have a similar error: https://forums.developer.apple.com/forums/thread/671227 The main difference is a 417 status code instead of the 400 I got. But the problem here was that there was no payment processing certificate and I do have one of those. I haven't checked with my processor to verify that the certificate is published, but I will do that soon. I wouldn't expect that to matter. Maybe it does? What other reason could I be getting this error? Could it be a problem with my merchant identity certificate? It took a lot of effort to make it work. But I suspect it's fine, otherwise I wouldn't be getting a response from Apple at all. I can't think of any other possible problems.
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428
Jan ’25
Detecting Driving State with Core Motion Framework - Automotive Accuracy Issues
I am working on an iOS app where I need to detect when a user starts and stops driving using the Apple Core Motion framework. I've implemented the following MotionActivityManager class to handle activity updates and display the detected states in a SwiftUI view. While I can accurately detect "Stationary" and "Walking" states, detecting the "Driving" (Automotive) state has been unreliable. The accuracy often fails, and the framework frequently misclassifies driving as other states like "Unknown" or "Walking." Here's the implementation: @Published var motionStates: [MotionState] = [] @Published var startDate: String = "" @Published var confidence: String = "" init() { setupDefaultStates() startActivityUpdates() } private func setupDefaultStates() { motionStates = [ MotionState(label: "Stationary", value: false), MotionState(label: "Walking", value: false), MotionState(label: "Running", value: false), MotionState(label: "Automotive", value: false), MotionState(label: "Cycling", value: false), MotionState(label: "Unknown", value: false) ] } func startActivityUpdates() { guard CMMotionActivityManager.isActivityAvailable() else { print("Motion activity is not available.") return } motionActivityManager.startActivityUpdates(to: .main) { [weak self] motion in guard let self = self, let motion = motion else { return } DispatchQueue.main.async { self.updateProperties(with: motion) } } } private func updateProperties(with motion: CMMotionActivity) { motionStates = [ MotionState(label: "Stationary", value: motion.stationary), MotionState(label: "Walking", value: motion.walking), MotionState(label: "Running", value: motion.running), MotionState(label: "Automotive", value: motion.automotive), MotionState(label: "Cycling", value: motion.cycling), MotionState(label: "Unknown", value: motion.unknown) ] startDate = dateFormatter.string(from: motion.startDate) switch motion.confidence { case .low: confidence = "Low" case .medium: confidence = "Medium" case .high: confidence = "High" @unknown default: confidence = "Unknown" } } } struct MotionState: Identifiable { let id = UUID() let label: String let value: Bool } struct ContentView: View { @StateObject private var motionManager = MotionActivityManager() var body: some View { ScrollView { VStack(spacing: 16) { ForEach(motionManager.motionStates) { state in LabelView(label: state.label, value: state.value ? "True" : "False") } LabelView(label: "Confidence", value: motionManager.confidence) } .padding() } .onAppear { UIApplication.shared.isIdleTimerDisabled = true motionManager.startActivityUpdates() } .navigationTitle("Motion Activity") } } Issues: The motion.automotive state is often not detected accurately. The confidence level remains low for the automotive state, even when the device is clearly in a car. How can I improve the detection accuracy of the "Driving" state using the Core Motion framework?
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503
Jan ’25
Screen Time issues after transferring App developer account ownership
After transferring the App ownership to a different account, if you update the app on iOS, two identical apps will show up in Settings > Screen Time. Users can't control the blocking settings from before the update - the only fix is to restart the phone. After the next execution of manageStore.shield.applications, users still can't manually disable the restrictions - their only option is to uninstall and reinstall the app. I believe this is related to how Screen Time API's authentication works - it's not just tied to the app's bundle ID, but also linked to the developer account's organization ID. Any suggestions for a clean solution that would allow smooth app updates after the transfer without running into these issues?
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446
Jan ’25
UIViewController.view.backgroundColor auto changed when present
This is easy to reproduce,in dark mode, 2 UIViewControllers A and B, A present B. code: class AAA: UIViewController { override func viewDidLoad() { super.viewDidLoad() navigationItem.title = "AAA" view.backgroundColor = .systemBackground } override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { present(UINavigationController(rootViewController: BBB()), animated: true) } } class BBB: UIViewController { override func viewDidLoad() { super.viewDidLoad() navigationItem.title = "BBB" view.backgroundColor = .systemBackground } override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { dismiss(animated: true) } } before present: after present: Obviously, the backgroundColor of the view has changed. I guess it's because view's backgroundColor is the same as the the window, so changed the color to distinguish between the controller and the background, but this brought unexpected changes which is confusing. I want to know how this happened and how I can manually control it
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305
Jan ’25
Apple Pay testing in Sandbox for Austria
Dear Team, we are from Austria and want to test our apple pay on the web implementation via Apple Sandbox. As far as we can see Austria is not on the list that sandbox supports Apple Pay testing for. Can you please advise how can we move forward with testing? We have already created and also tried out our Sandbox account on iPhone 11 and successfully added test cards to the Wallet. Can we expect please in later stage some restrictions due to our region? Thank you in advance. Iveta
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202
Jan ’25
Skipping Notifications permission alert on sequoia
Hello, it seems like starting from iOS 18.0, it is possible to entirely skip the notifications permission request alert by swiping up from the bottom of the screen. It doesn't work this way with any other kinds of system alerts, nor in iOS 17.4 (tested it in the Simulator though). So, is it a bug? Or is it intended? Either way, I haven't found any information regarding that. The problem with that is when you skip the alert, notifications are missing from the app preferences.
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364
Jan ’25
swiftdata model polymorphism?
I have a SwiftData model where I need to customize behavior based on the value of a property (connectorType). Here’s a simplified version of my model: @Model public final class ConnectorModel { public var connectorType: String ... func doSomethingDifferentForEveryConnectorType() { ... } } I’d like to implement doSomethingDifferentForEveryConnectorType in a way that allows the behavior to vary depending on connectorType, and I want to follow best practices for scalability and maintainability. I’ve come up with three potential solutions, each with pros and cons, and I’d love to hear your thoughts on which one makes the most sense or if there’s a better approach: **Option 1: Use switch Statements ** func doSomethingDifferentForEveryConnectorType() { switch connectorType { case "HTTP": // HTTP-specific logic case "WebSocket": // WebSocket-specific logic default: // Fallback logic } } Pros: Simple to implement and keeps the SwiftData model observable by SwiftUI without any additional wrapping. Cons: If more behaviors or methods are added, the code could become messy and harder to maintain. **Option 2: Use a Wrapper with Inheritance around swiftdata model ** @Observable class ParentConnector { var connectorModel: ConnectorModel init(connectorModel: ConnectorModel) { self.connectorModel = connectorModel } func doSomethingDifferentForEveryConnectorType() { fatalError("Not implemented") } } @Observable class HTTPConnector: ParentConnector { override func doSomethingDifferentForEveryConnectorType() { // HTTP-specific logic } } Pros: Logic for each connector type is cleanly organized in subclasses, making it easy to extend and maintain. Cons: Requires introducing additional observable classes, which could add unnecessary complexity. **Option 3: Use a @Transient class that customizes behavior ** protocol ConnectorProtocol { func doSomethingDifferentForEveryConnectorType(connectorModel: ConnectorModel) } class HTTPConnectorImplementation: ConnectorProtocol { func doSomethingDifferentForEveryConnectorType(connectorModel: ConnectorModel) { // HTTP-specific logic } } Then add this to the model: @Model public final class ConnectorModel { public var connectorType: String @Transient public var connectorImplementation: ConnectorProtocol? // Or alternatively from swiftui I could call myModel.connectorImplementation.doSomethingDifferentForEveryConnectorType() to avoid this wrapper func doSomethingDifferentForEveryConnectorType() { connectorImplementation?.doSomethingDifferentForEveryConnectorType(connectorModel: self) } } Pros: Decouples model logic from connector-specific behavior. Avoids creating additional observable classes and allows for easy extension. Cons: Requires explicitly passing the model to the protocol implementation, and setup for determining the correct implementation needs to be handled elsewhere. My Questions Which approach aligns best with SwiftData and SwiftUI best practices, especially for scalable and maintainable apps? Are there better alternatives that I haven’t considered? If Option 3 (protocol with dependency injection) is preferred, what’s the best way to a)manage the transient property 2) set the correct implementation and 3) pass reference to swiftdata model? Thanks in advance for your advice!
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480
Jan ’25
Missing addresses of name servers
In our iOS networking related app for the app store (with network extension using packet tunnel provider), we are supposed to read the list of nameservers for the network. We use res_ninit function. This function returns only 3 items (but in reality the network has more dns servers. In my case 5. Some ipv4 and some ipv6) Looking at the header file at iOS 18.2 -> user/include/resolve.h, it shows that the __res_state struct has a maximum limit of 3 for the nsaddr_list array. It seems that the reason the res_ninit function returns only 3 values is because of this. For our code to work correctly, it needs to know all the dns servers, but we only get partial results. Is there any other api that can get us all the dns servers ?
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258
Jan ’25
Message Filter Extension and multiple servers
In the documentation for a Message Filter Extension it states: If you have servers that can help your app extension determine how to handle a message, you must add the Associated Domains capability to your Xcode project and specify those domains. (https://developer.apple.com/documentation/sms_and_call_reporting/sms_and_mms_message_filtering/creating_a_message_filter_app_extension) The words servers and domains are in the plural. If it's possible to specify multiple servers/domains for a Message Filter Extension then how is that done? There's no documentation nor reference for that. If multiple domains can be added to the info.plist then what is the iOS behavior in that case? Can the extension supply/change which domain is used at run time?
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465
Jan ’25
WeatherKit forecast API throws 400 Bad Request intermittently
I have been using the hourly weather forecast API, for some reason sometimes the API fails with 400 Bad Request, but on retrying just a minute later the call successfully returns data. The start and end time are 2 days apart so I don't think it's an issue with the time frame. The failed calls also don't return any reason so not sure what is the exact failure. Has anyone encountered this issue or knows why this might be happening?? Thanks!!
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341
Jan ’25
Network connection works in cmd Line app but not SwiftUI app
I'm writing a SwiftUI LDAP Browser. I built a command line swift app to do some testing and it works fine. I had to add the certificates from the LDAP server to the system keychain before it would work with TLS/SSL. Then I ported the same code into a SwiftUI app but I cannot get it to connect via TLS/SSL. On the same machine with the same certs it errors with: An unexpected error occurred: message("Can't contact LDAP server") It connect fine with our TLS/SSL. I suspect this may have to do with App Transport Security. Can anyone point me in the right direction to resolve this? App is MacOS only.
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274
Jan ’25
Automation for message received
I would like to run an automation that sends a text message to my personal phone whenever my work phone receives a text message. In the “Message Contains” field of the message automation, an input is required. I put in a space, but that won’t work if someone sends me a one word text. Any suggestions?
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309
Jan ’25
What is ImmersiveSpaceAppModel in BOT-anist?
I would like to implement an expression that pops out from the window to Immersive based on the following WWDC video. This video introduces the new features of visionOS 2.0 in the form of refurbishing Apple's sample app BOT-anist. https://developer.apple.com/jp/videos/play/wwdc2024/10153/?time=1252 In the video, it looks like ImmersiveSpaceAppModel is newly implemented. However, the key code is not mentioned anywhere. You pass appModel.robot as the from argument to the transform method of RealityViewContent. It seems that BOT-anist has been updated once and can be downloaded from the following URL, but there is no class such as ImmersiveSpaceAppModel implemented in this app either. https://developer.apple.com/documentation/visionos/bot-anist Has it been further updated again? Frankly, I'm not sure if it is possible to proceed as per the WWDC video. Translated with DeepL.com (free version)
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461
Jan ’25
Persist and deliver scheduled local notifications after app update
I have an app available for download in the Apple App Store. The app sends local notifications, which are scheduled at the user's request once the app launches. I've recently learned that when new versions of my app are deployed and automatically update on the user's device, previously scheduled local notifications are deleted. Given my app design, the user can re-launch the app in order to re-schedule the local notifications. This is a bit of a problem, though, because part of my app's value is in reminding the user - so after requesting a local notification, the user expects to receive a local notification and then launch the app, not the other way around. Given this, I've been exploring solutions so my app continues to function as expected (including delivering local notifications, even if the app hasn't yet been launched) after an app update. I've explored .backgroundTasks(), but they too are apparently deleted with an app update and require the app to be re-launched first to work as expected. Another solution might be to use push notifications instead of local notifications, but that seems like a very involved solution if I'm just looking to make sure that local notifications persist after an app update. I can't be the only person to have this dilemma - am I overlooking a simple solution?
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Jan ’25
How do win-back offers displayed for discounted subscriptions?
In all the illustrations of win-back offers, I see an example of "Get 3 months off, then $X/month", as seen below. First, I'm not exactly clear how each configuration translates into an actual offer in practice: If I want to offer 3 months off on an annual subscription, ie. only if the user pays for the annual offer (basically a 25% discount), is that possible? If I set a "Free" type, of 3 months, I guess that would allow the user to cancel before paying for the annual, correct? If I set a "Pay up front" type, with a 25% discount, how would that show up to the user on the App Store? Secondly, is eligibility to an offer determined by the user elapsing on the same subscription or any subscription in the same subscription group? Thank you
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Jan ’25
How can I create a AppIntent with SwiftData correctly?
I currently create a AppIntent that contains a custom AppEntity, it shows like this struct GetTimerIntent: AppIntent { static let title: LocalizedStringResource = "Get Timer" @Parameter(title: "Timer") var timer: TimerEntity func perform() async throws -> some IntentResult { .result(value: timerText(timer.entity)) } static var parameterSummary: some ParameterSummary { Summary("Get time of \(\.$timer)") } func timerText(_ timer: ETimer) -> String { // Implementation Folded } } struct TimerEntity: AppEntity { var entity: ETimer static let defaultQuery: TimerQuery = .init() static var typeDisplayRepresentation: TypeDisplayRepresentation { TypeDisplayRepresentation(name: "Timer") } var id: UUID { entity.identifier } var displayRepresentation: DisplayRepresentation { DisplayRepresentation(title: "\(entity.title)") } } To get the timers, I create a TimerQuery type to fetch them from SwiftData containers. struct TimerQuery: EntityQuery, Sendable { func entities(for identifiers: [UUID]) async throws -> [TimerEntity] { print(identifiers) let context = ModelContext(ModelMigration.sharedContainer) let descriptor = FetchDescriptor<ETimer>( predicate: #Predicate { identifiers.contains($0.identifier) }, sortBy: [.init(\.index)] ) let timers = try context.fetch(descriptor) print(timers.map(\.title)) return timers.map { TimerEntity(entity: $0) } } } Everything looks make sense since I code it. When I'm testing, the console jump No ConnectionContext found for 105553169752832 and I can't get my datas. How can I solve this issue?
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926
Jan ’25