StoreKit

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Support in-app purchases and interactions with the App Store using StoreKit.

StoreKit Documentation

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InvalidRequestError on iOS 18.4
We’ve recently encountered an increased rate of purchase errors StoreKit.InvalidRequestError error 1 (https://developer.apple.com/documentation/storekit/invalidrequesterror) specifically on iOS 18.4. We suspect this might be related to the new Advanced Commerce API introduced by Apple, although we haven’t made any changes related to this API in our app. Have you experienced similar issues since the release of iOS 18.4 or when integrating the Advanced Commerce API? Any insights or suggestions would be greatly appreciated. Thanks!
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May ’25
AppStore response times for the store test environment to make purchases is very long.
I enter the payment wall, there it takes more or less 3 to 4 minutes to show the plans, when I select the monthly plan the loader is shown and from there the pop up to make the purchase in sandbox does not appear, I have waited until a maximum of 50 minutes and it is not shown, I go back and close the app I do the same steps and I am still there, without showing the pop up. Doing this same process in xcode, everything happens immediately without any interruption.
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121
May ’25
IAP Product Fetch Returns Empty Array in React Native iOS App
We're experiencing an issue with in-app purchases in our React Native iOS app where RNIap.getProducts() is consistently returning an empty array, preventing users from making purchases. Technical Details: Using react-native-iap library Product ID: '[REDACTED]' Platform: iOS Product Type: Consumable (one-time payment, NOT subscription) Error in logs: "No products returned from App Store. Check App Store Connect." Debugging shows: Products Fetched: [] Steps to Reproduce: Open app and navigate to the quiz feature Attempt to purchase additional quiz attempts Modal opens but fails to load product information What We've Confirmed: IAP Connection initializes successfully No error is thrown during product fetch, just an empty array returned App is configured with correct Bundle ID Using Apple Sandbox test account We are implementing consumable purchases (one-time payments) Potential Issues to Investigate: Product configuration in App Store Connect Ensure product is set as "Consumable" type in App Store Connect Sandbox tester account permissions/activation Bundle ID matching between app and App Store Connect Product ID case sensitivity or typos
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84
Apr ’25
Auto-renewing Subscription Updates not Arriving
This is a copy of a reply to this post. https://developer.apple.com/forums/thread/722222?page=1 I'm posting as new in the hope someone might have more up-to-date information, as I'm pulling out what little hair I have left. I'm using Storekit 2, testing in Xcode with a local Storekit config file. I have created a very minimal system to investigate this issue. I have a SwiftUI-based window using SubscriptionStoreView, and my app set up with the usual listener. I have four types of auto renewing subscription, configured in the local Storekit config file. With my app running, I subscribe to the lowest-level subscription I offer, via the SubscriptionStoreView. Notification of the inital purchase arrives, but subsequent auto-renewals do not trigger any action in my listener for Transaction.updates. They arrive as expected in the Transaction Manager. Radio silence in my listener. If I upgrade one subscription (via my SubscriptionStoreView) I see this reflected in the UI immediately, and also in the Transaction Manager, but the update that arrives in Transaction.updates refers to the old subscription, and has the isUpgraded flag set to false. Also, can anyone remind me what the grey warning triangle next to entries in the Transaction Manager means. I'm assuming it means unfinished, as that's what the sidebar indicates. Can the testing system really be this broken, or am I wildly off the mark? Unless I'm doing something fundamentally wrong this all seems extremely flakey, but happy to be proved wrong. I find this all rather unsettling if I can't test reliably, and am concerned that I my app may end up in this situation if I use storekit 2: https://stackoverflow.com/questions/73530849/storekit-renewal-transactions-missing-in-transaction-all-or-transaction-updates
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Mar ’25
SubscriptionStoreView Localization Error
Hello! The localization isn't working when using SubscriptionStoreView. The app hasn't been published yet. The subscription has been created and localization strings have been added. Status - ready to submit. Testing environment: Sandbox When calling SubscriptionStoreView, the debug console shows this error: GenerativeModelsAvailability.Parameters: Initialized with invalid language code: ru-RU. Expected to receive two-letter ISO 639 code. e.g. 'zh' or 'en'. Falling back to: ru Despite this, the subscription interface appears in English when Russian is expected. I don't use any locale setting for ru-RU anywhere in my code. The test device's region is set to Russia, and the language is Russian. Any help would be appreciated.
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199
May ’25
User charged, but .userCancelled returned
Hello, Is anyone else seeing Purchase.PurchaseResult.UserCancelled, despite a successful transaction? I had a user notify me today that he: Attempted a purchase Entered payment credentials Was asked to opt in to email subscription notifications Opted In Was shown my app's "User Canceled Purchase" UI Attempted to repurchase Was alerted that he was "Already Subscribed" I have adjusted my code to check Transaction.currentEntitlements on receiving a .userCancelled result, to avoid this in the future. Is this logically sound? Here is my code - please let me know if you see any issues: func purchase(product: Product, userId: String) async throws -> StoreKit.Transaction { let purchaseUUID = UUID() let options: Set<Product.PurchaseOption> = [.appAccountToken(purchaseUUID)] let result = try await product.purchase(options: options) switch result { case .success(let verification): guard case .verified(let tx) = verification else { throw PurchaseError.verificationFailed // Show Error UI } return try await processVerified(tx) case .userCancelled: for await result in Transaction.currentEntitlements { if case .verified(let tx) = result, tx.productID == product.id, tx.revocationDate == nil { return try await processVerified(tx) } } throw PurchaseError.cancelled // Show User Cancelled UI case .pending: throw PurchaseError.pending // Show Pending UI @unknown default: throw PurchaseError.unknown // Show Error UI } } @MainActor func processVerified(_ transaction: StoreKit.Transaction) async throws -> StoreKit.Transaction { let id = String(transaction.id) if await transactionCache.contains(id) { await transaction.finish() return transaction // Show Success UI } let (ok, error) = await notifyServer(transaction) guard ok else { throw error ?? PurchaseError.serverFailure(nil) // Show Error UI } await transaction.finish() await transactionCache.insert(id) return transaction // Show Success UI } The only place the "User Cancelled Purchase" UI is displayed on my app is after the one instance of "throw PurchaseError.cancelled" above. This happened in Production, but I have also seen userCancelled happen unexpectedly in Sandbox. Thank you for your time and help.
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May ’25
StoreKit 2 - Is it necessary to finish unverified transactions?
The sample code provided in https://developer.apple.com/wwdc21/10114 doesn't appear to call finish() on unverified transactions, and I haven't been able to find any documentation regarding what to do with unfinished transactions. However, Apple has always emphasized the importance of finishing transactions, and since a transaction object is provided even with the unverified state, I'd love some guidance!
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2.8k
May ’25
Unexpected Change in Apple Refund Handling CONSUMPTION_REQUEST - Impact on Subscription App with AI Backend
We offer a 3-day free trial, and our paywall clearly states that users will be charged after the trial ends. However, some users request refunds after the charge - even after fully using our app for days or even weeks. In some cases, refunds are approved despite the users having consumed our AI processing services for up to a month. Since our app relies on backend AI processing, each user session incurs a real cost. To prevent losses, we utilize RevenueCat’s CONSUMPTION_REQUEST system and have set our refundPreference to: "2. You prefer that Apple declines the refund". Until recently, Apple typically respected this preference, and 90% of refund requests were declined as intended. However, starting about a week ago, we observed a sudden reversal: Apple is now approving around 90% of refund requests, despite our refund preference. As a result, we are operating at a loss and have had to halt both our marketing campaigns and our 3-day free trial. We’re trying to understand whether this shift is due to a change in Apple’s refund policy, or if we need to handle CONSUMPTION_REQUEST differently on our end. Has anyone else experienced similar changes? Any insights would be greatly appreciated.
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317
May ’25
Business model change confusion: premium -> freemium (originalAppVersion)
Hi 👋! I want to switch the business model in my app from premium to freemium and do it gracefully for existing users. Essentially, I wish to provide newly-paywalled content for free to existing paid users (people who bought the original app). It seems clear that I should be using appTransaction's originalAppVersion property to check against purchases made in a previous version of the app, per the documentation. However, there seems to be broad confusion over whether originalAppVersion returns the version number or the build number and how to test for it. Examples of confusion can be found here, here and here. This lack of clarity seems especially dangerous due to the difficulty in testing these values. In the sandbox originalAppVersion returns 1.0 by default, so whether you design for version number or build number, you'll always return a positive as long as your value is more than 1. There is a real risk to unknowingly either never identify previous premium users or accidentally identify everyone as premium (essentially giving away your app for free). For example, my app's current version number is 1.4.0 and build number is 18, so 1.4.0 (18). As this is a major change, for this new update I might as well go for version number 2.0.0, and let's say I release the app with build number 5, so 2.0.0 (5). If I expect originalAppVersion to return the version number, I would match it against 2, because anything before 2.0.0 needs to be marked as premium. However, if I expect the build number, I should check against 19 and respectively bump up my build number: 5 -> 19. In the standard version/build "v.v.v (b)" format, does originalAppVersion return app version or app build? If it indeed does return build, and not version, I guess I'll start all of my future build numbers from 100 just in case: 2.0.0 (100). The only way I imagine I can test this is to print the value on the visual interface in a live version of the app, and ask a random user 🤷‍♂️.
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Mar ’25
IOS IAP initialization failed: NoProductsAvailable - No Product returned from store but this app works on Android and google play store
works perfectly on android but doesn't work at all on IOS and i have used the same bundle id and product ids on both stores. The error that i get on IOS is : "IAP initialization failed: NoProductsAvailable - No Product returned from store" Here are the things that i've done: Created an App ID on the apple developer portal with the correct capabilities I have enabled the correct capabilities on the xcode project Unity Framework is embed and signed, Storekit (do not embed) In singin and capabilities in-app purchases is there I am using testflight to submit the app with a distribution certificate that appears to be valid I've checked the the bundle identifier and it's the same everywhere (unity project, xcode project, App ID) All of the products are cleared for sale and are in the status "ready to submit" I always uninstall the old app version before testing the new one My banking updates are still processing does this effect TestFlight IAP Paid Apps Agreement is in Pending User Info state does this effect also I still haven't filled out the tax forms, so I'm wondering if I need to complete them before my app's in-app purchases (IAPs) work in TestFlight.
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Apr ’25
In-app purchases - why so frustrating?
I'm adding my first in-app purchase to an app, and I'm finding the process incredibly frustrating. Aside from the Apple Developer Documentation not being clear enough, and kind of glossing over the technical steps required (and their sample code being woefully inadequate), App Store Connect and the testing sandbox simply don't work as they say they do. For example, in my app I've purchased the IAP and now I want to request a refund. I select the purchase, I choose a refund reason, and this page says, "To set up a test for approved refunds, select any refund reason on the refund request sheet, and submit the sheet. The App Store automatically approves the refund request in the testing environment." Well, when I re-launch the app the purchase is still there. I can't request a refund again because it says this is a duplicate refund request, so it knows that the purchase has had a request, and it's supposed to have automatically refunded it, but it clearly hasn't. So, I try clearing the purchase history via the Settings app > Developer > Sandbox Apple Account. Same thing. Purchase remains. Try clearing purchase history in App Store Connect. Same thing. How on Earth does anyone get an in-app purchase to work when the entire testing environment is so badly executed? How do I get past this? The IAP is the last part of the app that needs to be implemented, and I've lost a week on this already.
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512
Feb ’25
I see purchase price instead of install app button in app store page
I've just released my first on app store. I have monthly renewing subscription on my app, there is no pay wall for few days. When I look at my app store page after release it shows me app price upfront instead of users download the app. I know I have subscription, but I don't want it to be upfront before install I know other store that have the same model and users get to download their app. What am I missing?
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171
Mar ’25
In-App Purchases rejected + Reviewer cannot complete purchase although sandbox works fine (StoreKit2)
Hi everyone, I’m experiencing an issue with In-App Purchases during App Review. What works My consumable IAP products load correctly using StoreKit2. TestFlight (sandbox) purchases work perfectly. Localizations are filled in and valid. Paid Apps Agreement, banking, and tax forms are active. IAP products are properly created in App Store Connect and marked as “Developer Action Needed” only because they wait for approval with the new binary. What fails During review I received: “We found that your in-app purchase products exhibited one or more bugs which create a poor user experience. Specifically, we were not able to complete a purchase.” They didn’t provide any more technical details. Additional context The StoreKit configuration file is not included in the app archive. Product identifiers perfectly match those in App Store Connect. StoreKit2 purchase() works as expected on TestFlight. The app does not use server-side receipt validation - purchases are handled purely through StoreKit2 APIs, as recommended. My questions What could cause a situation where TestFlight purchases work but App Review cannot complete a purchase? Does Apple expect server-side receipt validation even for simple one-time consumables? Could there be a delay or sync issue causing IAP products to not be available to the reviewer yet? Is there anything I should check on the App Store Connect side beyond what I already verified? Any help or hints would be greatly appreciated - I’m stuck because everything works in sandbox but fails only for reviewers. Thanks!
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