StoreKit

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Support in-app purchases and interactions with the App Store using StoreKit.

StoreKit Documentation

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App Store Server Notification implementation in multiple environments
Hey everyone, We're looking for the best way to handle App Store Server Notifications in our development setup and would appreciate some guidance. Our Setup: We use a single App Store Connect account for development, which supports multiple environments (e.g., staging1, staging2). Our production app lives in a separate account, so that's not an issue. The Challenge: We have only one configurable sandbox notification URL. This makes it difficult to route notifications to the correct development server (staging1 vs. staging2 vs developments) when a sandbox event occurs. We're considering using a proxy server to catch all notifications and then forward them to the appropriate environment. However, we're not sure how to determine the correct destination. Our Questions: What's the recommended approach for managing a single sandbox notification URL across multiple development environments? If a proxy is the best method, which parameter in the responseBodyV2 payload should we use to route the notification? How can we differentiate between our various dev environments? Is it possible to add custom properties to the App Store Server Notification V2 body to facilitate routing? Any advice or best practices you've implemented would be greatly appreciated.
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118
Jul ’25
StoreKit access in keyboard extensions
Hello Apple team, We would like to access the user's available purchases from the keyboard extension. Making purchases directly from the keyboard is a great benefit, but we assume it is intentionally disabled to prevent abuse or fraudulent purchase attempts. What we care about the most is determining if the user has an item that contains a discount or a free trial to personalize messaging when we suggest the user go to the app and make a purchase. We hope you'd consider revising your policy around StoreKit usage.
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83
Mar ’26
Calling AppTransaction in a SpriteKit app
Hello 👋! I'm trying to switch the business model in my app from premium to freemium, gracefully so that existing users aren't bothered. I'd like to provide newly-paywalled content for original paid users. For this to work, I need to use originalAppVersion in AppTransaction, and support iOS 16 at minimum. I've asked about originalAppVersion earlier here. I've upped to iOS 16 already, but I don't exactly know how to call AppTransaction.shared to get originalAppVersion. The issue lies in the fact that my app is based on SpriteKit, so the operative areas I have available to call AppTransaction are ostensibly limited to AppDelegate and GameViewController. I'm using the code from Supporting business model changes by using the app transaction, but if I place it in either GameViewController or AppDelegate, for example in application(_:didFinishLaunchingWithOptions:) or viewDidLoad(), I get an error concerning async/await. Now, I understand the gist of it: these are not asynchronous methods. So I'm trying to understand how to do it perhaps outside of these methods. How do I call AppTransaction.shared (and fetch originalAppVersion) in a SpriteKit based app?
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145
Jul ’25
Payment screen not loading for app subscription
Hi All i have developed an app but when I go to download the paywall appears as it’s subscription only but it shows no prices for the subscription I get an endless swirl. I checked the product id etc and it’s correct but the subcription on my App Store Connect shows as approved. is there another status it needs to reach before it becomes like like ready for sale? https://apps.apple.com/gb/app/gameaware-pro/id6751592563
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127
Sep ’25
in-app purchases suddenly appear as unpurchased.
We have received reports from users that their in-app purchases suddenly appear as unpurchased. We would like to know the cause of this issue. Our implementation does not use a server; purchases are determined solely on the client side. These reports often occur after updating the app version, but we have been unable to reproduce the issue in our development environment.
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104
Sep ’25
Ask to buy pending state lacking transaction object
StoreKit ask to buy should have more data in pending state. When user try to purchase ask to buy, we should get at least transactionID, product itself, and time that user start the request. So we can keep track of the whole transaction flow jwsRepresentation should always available for every state, actually even failing state. And should attach state inside of it. Instead of only available after verified purchase. So we can use transactionID and everything relate to transaction for both waiting for purchase and clearing up the cancel or invalid purchase Currently we only have jwsRepresentation after complete purchase, which is very limited its usage
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122
Nov ’25
sandbox account isn't logging in on purchase window
I don't know if I am posting this in the right place. I am using xcode's phone simulator and I have setup my sandbox account on appstoreconnect under users and access/sandbox/test accounts then in my app on the simulator when I tap the subscribe button to purchase my product the a window pops up for in app purchases and I get a login prompt for my sandbox credentials, but no matter how many times I enter them after tapping ok all I get is a blank login prompt. also not this a brand new sandbox account and I've only changed the password 3 times, that seems to be important because its inconsistent with some of the errors I am getting on the error log here is error log. Purchase did not return a transaction: Error Domain=ASDErrorDomain Code=530 "(null)" UserInfo={NSUnderlyingError=0x600000d09080 {Error Domain=AMSErrorDomain Code=100 "Authentication Failed The authentication failed." UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=AMSErrorDomain Code=2 "Password reuse not available for account The account state does not support password reuse." UserInfo={NSDebugDescription=Password reuse not available for account The account state does not support password reuse., AMSDescription=Password reuse not available for account, AMSFailureReason=The account state does not support password reuse.}", "Error Domain=AMSErrorDomain Code=0 "Authentication Failed Encountered an unrecognized authentication failure." UserInfo={NSDebugDescription=Authentication Failed Encountered an unrecognized authentication failure., AMSDescription=Authentication Failed, AMSFailureReason=Encountered an unrecognized authentication failure.}" ), AMSDescription=Authentication Failed, NSDebugDescription=Authentication Failed The authentication failed., AMSFailureReason=The authentication failed.}}, client-environment-type=Sandbox}
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118
May ’25
In app purchase related doubts
My app offers auto renewable subscriptions, I have couple of questions regarding how to model the subscriptions at server side, Is originalTransactionId will ever change for a subscription? Will it stay same in case of subscription upgrade/downgrade/crossgrade? If it changes on product change then how do i keep track that the subscription was a continuous subscription and not a new one? Is the webhook payload contains any identifier of which apple account purchase the subscription? I am having issues maintaining sync between the app account's current subscription and the local apple account's subscription, is there any doc regarding this? Will be really helpful
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65
Nov ’25
Subscribe button does nothing in App Review, but In
Hello, My app "MyCourses" (bundle id: com.ahmedbaqer.mycourses) was rejected under Guideline 2.1 because "No action followed when we tapped the button to subscribe to a course" on iPadOS 26.1. When I run the same code (version 1.0.0 (11)) from Xcode on a real device using a StoreKit configuration file (In App Purchase.storekit), the purchase flow works correctly: When I tap the "Subscribe via Apple" button, the App Store purchase sheet appears. The purchase completes successfully and unlocks the course. I use the in_app_purchase Flutter plugin and queryProductDetails to load products. However, when I install the build via TestFlight (and in App Review), tapping the same "Subscribe via Apple" button does nothing – which matches the behavior described by App Review. From my logs it looks like queryProductDetails is returning an empty productDetails list in that environment. For In‑App Purchases: I created 7 non‑consumable products in App Store Connect. Their Product IDs exactly match the IDs in my In App Purchase.storekit file (used only for local Xcode testing). All IAPs are now in "Waiting for Review" status and are linked to the iOS app version 1.0.0 (11) in the “In‑App Purchases and Subscriptions” section. At the time of the original review, some IAPs were in "Developer Action Needed / Rejected" state, so I suspect queryProductDetails may have returned no products and the reviewer saw no action after tapping the button. My questions: When IAP products are in "Waiting for Review" and linked to the app version, should queryProductDetails return them during App Review / TestFlight, or do they need to be fully approved first? Is there any additional configuration required so that the subscribe button reliably shows the App Store purchase sheet for reviewers (for example, any specific StoreKit / sandbox settings)? Are there recommended best practices to show a clearer error state when queryProductDetails returns no products, so that App Review understands this is a configuration / IAP-status issue rather than a UI bug? Any guidance from Apple engineers or other developers who faced a similar situation would be greatly appreciated. Thanks in advance.
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233
Nov ’25
StoreKit2 caches local raw transactions and retrieval
FB19377002 I am looking to improve and review my subscription purchase handling logic, for the best user experience. Considering that StoreKit2 caches local raw transactions (in case user is offline), is it really necessary to persist "unlocked status" in UserDefaults or SwiftData Model or AppStorage? Are there significant delays when reading Transaction.currentEntitlements from locally stored cache, versus reading it from UserDefaults; or, as in the latest SKDemo example, even reading it from stored in SwiftData ? https://developer.apple.com/forums/thread/706450 I only have subscriptions ( I don't have noncosumable or consubale products). Do I still need to persist subscription status?
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91
Aug ’25
Is the following subscription cancellation flow possible for an iOS in-app subscription?
Is the following subscription cancellation flow possible for an iOS in-app subscription? (Note: This is during the feature planning stage, not actual app deployment.) Planned user flow: User taps the “Cancel Subscription” button Display a “Wait a moment!” screen showing how much the user has enjoyed BFLIX content (to encourage retention) User taps “Proceed to Cancel” Collect cancellation reason from the user Redirect the user to the Apple subscription management page to complete cancellation Can this flow be implemented under Apple’s current in-app purchase and App Store Review guidelines?
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Nov ’25
StoreKit Product Request Times Out in TestFlight (macOS) Despite Successful Server Connection
Product Timeout, In App purchase is approved in App Store Connect. The Product ID and Bundle ID match. Environment macOS App in TestFlight Bundle ID: com.streamtime.StreamTime App Version: 1.1 (Build 51) StoreKit 2 Product ID: com.streamtime.premium Status: App & Subscription Approved Issue StoreKit product request (Product.products(for:)) consistently times out after 60 seconds in TestFlight, despite all connectivity checks passing. The same code works perfectly in Xcode with local StoreKit configuration. Diagnostic Results ✅ Successful checks: App Store connectivity (HTTP 200 from buy.itunes.apple.com) Backend API connectivity (HTTP 200) StoreKit 2 API available AppStore.canMakePayments: true Valid receipt exists Bundle ID matches Product ID matches approved subscription ❌ Failing: Product request times out after 60 seconds No products returned Code Implementation // Direct product request (fails in TestFlight) let products = try await Product.products(for: ["com.streamtime.premium"]) Logs 🔍 App Bundle ID: com.streamtime.StreamTime 🔍 Product ID: com.streamtime.premium 🔍 AppStore.canMakePayments: true 🔍 Apple Store connectivity: HTTP 200 🔵 Direct request for product ID: 'com.streamtime.premium' ⏱️ Direct request start time: 2025-08-30 10:21:32 +0000 ❌ TIMEOUT: Product request took longer than 60 seconds What I've Tried Removed manual in-app-purchase entitlement (per Apple's guidance) Using automatic signing Verified subscription is approved in App Store Connect Using Sandbox Apple ID in TestFlight Verified all network connectivity Questions Why does StoreKit timeout only in TestFlight when all other connectivity works? Are there additional configuration steps needed for macOS apps vs iOS? Could this be related to the automatic in-app purchase entitlement? Any guidance would be greatly appreciated as this is blocking our TestFlight validation.
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77
Sep ’25
Making numerical StoreKit transaction IDs in Xcode work with app store server notifications
Hi, I have a setup using App Store Server notifications, which has worked fine for a while now. However, I've never been able to successfully verify a purchase via Xcode, only via TestFlight. The reason for this is that the StoreKit transactions have numerical IDs (e.g. starting from 0, incrementing one-by-one), instead of UUIDs like in TestFlight/production. This means that often the backend will detect an existing transaction with the same ID and not complete the purchase. What are we meant to do here? If I send a custom ID to make it unique the backend won't accept this - I can ask them to change this for our dev environment but it's not ideal. What I'm after is a way to use UUIDs for transaction IDs when running via Xcode. Thanks
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21
Nov ’25
Subscription upgrade during trial with a pending crossgrade: does remaining trial time get forfeited and is the prior plan refunded?
I’m implementing subscriptions and running tests, and I noticed a behavior I’d like to confirm. Plans in the app Basic — Monthly Basic — Annual Premium — Monthly Premium — Annual Test environment Sandbox (where ~1 day ≈ under 1 minute of real time) steps Start Basic (Monthly) using an introductory offer (free trial). Create a crossgrade to Basic (Annual) (scheduled/queued). After receiving a RENEWAL App Store Server Notification indicating the plan will move from trial to paid Basic (Annual), but before the trial actually expires, upgrade the user to Premium (Monthly). Observed behavior (Sandbox) & questions Even though there is still up to ~1 day of trial remaining (≈ under 1 minute in Sandbox), upgrading to Premium (Monthly) immediately ends the trial and activates the paid Premium plan right away. Will this same behavior occur in Production? If yes, is this the expected/acceptable behavior when upgrading during an active trial after a pending crossgrade? Note: If we upgrade to Premium before the RENEWAL notification arrives, the remaining trial time is carried over in our tests. In this flow, we see a RENEWAL notification for Basic (Annual) (moving from trial → paid), but then the user immediately upgrades to Premium (Monthly) and the trial ends at that moment. In Production, would the charge for Basic (Annual) be refunded automatically since the user effectively switches to Premium immediately (and Basic Annual does not remain active)? In Sandbox there’s no real charge, but I want to ensure we won’t see a situation in Production where Basic (Annual) is billed and not refunded, even though the subscription effectively moved to Premium right away. Thanks in advance!
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310
Sep ’25
SKAdNetwork 3.0 postbacks are not being delivered.
Hi To test SkAdNetwork, I installed the profile from the documentation (https://developer.apple.com/documentation/storekit/testing-ad-attributions-with-a-downloaded-profile) on my ios device. and turned off and on Allow Apps to Request to Track to change the idfa value. In this state, I installed the app (bundle id: id436731843) using SKAdNetwork with the following values at April 8th AM 01 (UTC) SkAdnetwork version: 3.0 fidelity fidelity=0, nonce=b3346a51-f7b5-42a2-a508-775a62317c83, timestamp=1744076349671, signature=... fidelity=1, nonce=b3346a51-f7b5-42a2-a508-775a62317c83, timestamp=1744076349672, signature=... itunesitem=436731843 network=87u5trcl3r.skadnetwork sourceapp=1220307907 I was hoping to get a postback after , but after a day, the postback is still not delivered. Any idea why the postback is not delivered? Thank you
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Apr ’25
App Store Server Notifications Update
Hello Apple Support Team, We're a developer team that has created an app with subscription-based features, and we've been using App Store Server Notifications to receive updates about user subscription status changes. I'm reaching out to inquire about potential modifications to the App Store Server Notifications approach that might have improved notification delivery times for my app. So on our appstore app, when a user purchases a subscription, the apple server notifications reach our server and send us the complete detail of that user’s purchase for eg he upgraded or downgraded etc. And then based on the data we receive from app store server notifications, we save it in our database, along with updating the users subscription table in the database. Previously, we experienced delays in receiving the real time notifications from apple on our server, sometimes taking a few minutes, while other times they would arrive immediately. And because of this issue, the users faced delay in seeing their subscription updates, as our db was updated only after the app store server notification reached our server. However, recently, we've noticed a significant improvement, and notifications are now being delivered still in real-time, but without any noticeable delays. I'm wondering if Apple has made any changes to the App Store Server Notifications system that might have resolved the delay issue. Could you please confirm if any modifications were made in 2025, specifically from January onwards, that might have improved notification delivery times? Additionally, I'd like to know if these changes apply to both sandbox testing and production environments. If possible, could you please provide more information about the changes or direct me to a resource that might explain the updates? I'd appreciate your assistance in confirming this information, and I'm looking forward to hearing back from you.
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139
May ’25
Problem with Family sharing on live build.
Hello, Our app supports family sharing skus, we successfully ran tests on family sharing features in sandbox, we noticed the feature does not work on live builds. The family member (child account) do see the subscription as "Shared with you". We attempted to restore multiple time and there is nothing to restore.
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90
Aug ’25
storekit_no_response
Our app cannot retrieve in-app purchase products from the App Store. We're getting a "storekit_no_response" error when attempting to fetch product information, despite having all products properly configured in App Store Connect. Error: IAPError(code: storekit_no_response, source: app_store, message: StoreKit: Failed to get response from platform., details: null) Verified product IDs match exactly what's in App Store Connect Confirmed we're using a Sandbox Test Account Checked that In-App Purchase capability is enabled Waited over 24 hours for product availability Tried multiple product ID formats This issue is preventing us from implementing subscription functionality in our app. We need assistance determining why StoreKit isn't responding to our product queries. Thank you for your help.
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231
Sep ’25
AppDistributor.current never returning
I try to access the AppDistributor.current (using try await) and the property never seem to return nor throw. The code I'm using looks like this: do { print("accessing current") let current = try await AppDistributor.current print("current obtained") switch(current) { case .appStore: return "AppStore" default: return "Unknown" } } catch { return "Exception: \(error)" } But the log only shows the accessing current and never the current obtained. Trying to step in the property starts with some assembly, but at some point, the debugger just never returned. I join a full Swift file of a sample test I'm using: SwiftMarketplaceTests.swift
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150
Jun ’25
App Store Server Notification implementation in multiple environments
Hey everyone, We're looking for the best way to handle App Store Server Notifications in our development setup and would appreciate some guidance. Our Setup: We use a single App Store Connect account for development, which supports multiple environments (e.g., staging1, staging2). Our production app lives in a separate account, so that's not an issue. The Challenge: We have only one configurable sandbox notification URL. This makes it difficult to route notifications to the correct development server (staging1 vs. staging2 vs developments) when a sandbox event occurs. We're considering using a proxy server to catch all notifications and then forward them to the appropriate environment. However, we're not sure how to determine the correct destination. Our Questions: What's the recommended approach for managing a single sandbox notification URL across multiple development environments? If a proxy is the best method, which parameter in the responseBodyV2 payload should we use to route the notification? How can we differentiate between our various dev environments? Is it possible to add custom properties to the App Store Server Notification V2 body to facilitate routing? Any advice or best practices you've implemented would be greatly appreciated.
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118
Activity
Jul ’25
StoreKit access in keyboard extensions
Hello Apple team, We would like to access the user's available purchases from the keyboard extension. Making purchases directly from the keyboard is a great benefit, but we assume it is intentionally disabled to prevent abuse or fraudulent purchase attempts. What we care about the most is determining if the user has an item that contains a discount or a free trial to personalize messaging when we suggest the user go to the app and make a purchase. We hope you'd consider revising your policy around StoreKit usage.
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0
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83
Activity
Mar ’26
Calling AppTransaction in a SpriteKit app
Hello 👋! I'm trying to switch the business model in my app from premium to freemium, gracefully so that existing users aren't bothered. I'd like to provide newly-paywalled content for original paid users. For this to work, I need to use originalAppVersion in AppTransaction, and support iOS 16 at minimum. I've asked about originalAppVersion earlier here. I've upped to iOS 16 already, but I don't exactly know how to call AppTransaction.shared to get originalAppVersion. The issue lies in the fact that my app is based on SpriteKit, so the operative areas I have available to call AppTransaction are ostensibly limited to AppDelegate and GameViewController. I'm using the code from Supporting business model changes by using the app transaction, but if I place it in either GameViewController or AppDelegate, for example in application(_:didFinishLaunchingWithOptions:) or viewDidLoad(), I get an error concerning async/await. Now, I understand the gist of it: these are not asynchronous methods. So I'm trying to understand how to do it perhaps outside of these methods. How do I call AppTransaction.shared (and fetch originalAppVersion) in a SpriteKit based app?
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145
Activity
Jul ’25
Payment screen not loading for app subscription
Hi All i have developed an app but when I go to download the paywall appears as it’s subscription only but it shows no prices for the subscription I get an endless swirl. I checked the product id etc and it’s correct but the subcription on my App Store Connect shows as approved. is there another status it needs to reach before it becomes like like ready for sale? https://apps.apple.com/gb/app/gameaware-pro/id6751592563
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0
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127
Activity
Sep ’25
in-app purchases suddenly appear as unpurchased.
We have received reports from users that their in-app purchases suddenly appear as unpurchased. We would like to know the cause of this issue. Our implementation does not use a server; purchases are determined solely on the client side. These reports often occur after updating the app version, but we have been unable to reproduce the issue in our development environment.
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0
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104
Activity
Sep ’25
Ask to buy pending state lacking transaction object
StoreKit ask to buy should have more data in pending state. When user try to purchase ask to buy, we should get at least transactionID, product itself, and time that user start the request. So we can keep track of the whole transaction flow jwsRepresentation should always available for every state, actually even failing state. And should attach state inside of it. Instead of only available after verified purchase. So we can use transactionID and everything relate to transaction for both waiting for purchase and clearing up the cancel or invalid purchase Currently we only have jwsRepresentation after complete purchase, which is very limited its usage
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122
Activity
Nov ’25
sandbox account isn't logging in on purchase window
I don't know if I am posting this in the right place. I am using xcode's phone simulator and I have setup my sandbox account on appstoreconnect under users and access/sandbox/test accounts then in my app on the simulator when I tap the subscribe button to purchase my product the a window pops up for in app purchases and I get a login prompt for my sandbox credentials, but no matter how many times I enter them after tapping ok all I get is a blank login prompt. also not this a brand new sandbox account and I've only changed the password 3 times, that seems to be important because its inconsistent with some of the errors I am getting on the error log here is error log. Purchase did not return a transaction: Error Domain=ASDErrorDomain Code=530 "(null)" UserInfo={NSUnderlyingError=0x600000d09080 {Error Domain=AMSErrorDomain Code=100 "Authentication Failed The authentication failed." UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=AMSErrorDomain Code=2 "Password reuse not available for account The account state does not support password reuse." UserInfo={NSDebugDescription=Password reuse not available for account The account state does not support password reuse., AMSDescription=Password reuse not available for account, AMSFailureReason=The account state does not support password reuse.}", "Error Domain=AMSErrorDomain Code=0 "Authentication Failed Encountered an unrecognized authentication failure." UserInfo={NSDebugDescription=Authentication Failed Encountered an unrecognized authentication failure., AMSDescription=Authentication Failed, AMSFailureReason=Encountered an unrecognized authentication failure.}" ), AMSDescription=Authentication Failed, NSDebugDescription=Authentication Failed The authentication failed., AMSFailureReason=The authentication failed.}}, client-environment-type=Sandbox}
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118
Activity
May ’25
SKAdNetwork Postback URL Check
Hi folks, How can I check the URL we have configured for SKAdNetwork install postback requests? Sadly we've lost any record of this via email on our end, and Apple developer support have asked that I reach out via the forums.
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46
Activity
Nov ’25
In app purchase related doubts
My app offers auto renewable subscriptions, I have couple of questions regarding how to model the subscriptions at server side, Is originalTransactionId will ever change for a subscription? Will it stay same in case of subscription upgrade/downgrade/crossgrade? If it changes on product change then how do i keep track that the subscription was a continuous subscription and not a new one? Is the webhook payload contains any identifier of which apple account purchase the subscription? I am having issues maintaining sync between the app account's current subscription and the local apple account's subscription, is there any doc regarding this? Will be really helpful
Replies
0
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0
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65
Activity
Nov ’25
Subscribe button does nothing in App Review, but In
Hello, My app "MyCourses" (bundle id: com.ahmedbaqer.mycourses) was rejected under Guideline 2.1 because "No action followed when we tapped the button to subscribe to a course" on iPadOS 26.1. When I run the same code (version 1.0.0 (11)) from Xcode on a real device using a StoreKit configuration file (In App Purchase.storekit), the purchase flow works correctly: When I tap the "Subscribe via Apple" button, the App Store purchase sheet appears. The purchase completes successfully and unlocks the course. I use the in_app_purchase Flutter plugin and queryProductDetails to load products. However, when I install the build via TestFlight (and in App Review), tapping the same "Subscribe via Apple" button does nothing – which matches the behavior described by App Review. From my logs it looks like queryProductDetails is returning an empty productDetails list in that environment. For In‑App Purchases: I created 7 non‑consumable products in App Store Connect. Their Product IDs exactly match the IDs in my In App Purchase.storekit file (used only for local Xcode testing). All IAPs are now in "Waiting for Review" status and are linked to the iOS app version 1.0.0 (11) in the “In‑App Purchases and Subscriptions” section. At the time of the original review, some IAPs were in "Developer Action Needed / Rejected" state, so I suspect queryProductDetails may have returned no products and the reviewer saw no action after tapping the button. My questions: When IAP products are in "Waiting for Review" and linked to the app version, should queryProductDetails return them during App Review / TestFlight, or do they need to be fully approved first? Is there any additional configuration required so that the subscribe button reliably shows the App Store purchase sheet for reviewers (for example, any specific StoreKit / sandbox settings)? Are there recommended best practices to show a clearer error state when queryProductDetails returns no products, so that App Review understands this is a configuration / IAP-status issue rather than a UI bug? Any guidance from Apple engineers or other developers who faced a similar situation would be greatly appreciated. Thanks in advance.
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0
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233
Activity
Nov ’25
StoreKit2 caches local raw transactions and retrieval
FB19377002 I am looking to improve and review my subscription purchase handling logic, for the best user experience. Considering that StoreKit2 caches local raw transactions (in case user is offline), is it really necessary to persist "unlocked status" in UserDefaults or SwiftData Model or AppStorage? Are there significant delays when reading Transaction.currentEntitlements from locally stored cache, versus reading it from UserDefaults; or, as in the latest SKDemo example, even reading it from stored in SwiftData ? https://developer.apple.com/forums/thread/706450 I only have subscriptions ( I don't have noncosumable or consubale products). Do I still need to persist subscription status?
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91
Activity
Aug ’25
Is the following subscription cancellation flow possible for an iOS in-app subscription?
Is the following subscription cancellation flow possible for an iOS in-app subscription? (Note: This is during the feature planning stage, not actual app deployment.) Planned user flow: User taps the “Cancel Subscription” button Display a “Wait a moment!” screen showing how much the user has enjoyed BFLIX content (to encourage retention) User taps “Proceed to Cancel” Collect cancellation reason from the user Redirect the user to the Apple subscription management page to complete cancellation Can this flow be implemented under Apple’s current in-app purchase and App Store Review guidelines?
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34
Activity
Nov ’25
StoreKit Product Request Times Out in TestFlight (macOS) Despite Successful Server Connection
Product Timeout, In App purchase is approved in App Store Connect. The Product ID and Bundle ID match. Environment macOS App in TestFlight Bundle ID: com.streamtime.StreamTime App Version: 1.1 (Build 51) StoreKit 2 Product ID: com.streamtime.premium Status: App & Subscription Approved Issue StoreKit product request (Product.products(for:)) consistently times out after 60 seconds in TestFlight, despite all connectivity checks passing. The same code works perfectly in Xcode with local StoreKit configuration. Diagnostic Results ✅ Successful checks: App Store connectivity (HTTP 200 from buy.itunes.apple.com) Backend API connectivity (HTTP 200) StoreKit 2 API available AppStore.canMakePayments: true Valid receipt exists Bundle ID matches Product ID matches approved subscription ❌ Failing: Product request times out after 60 seconds No products returned Code Implementation // Direct product request (fails in TestFlight) let products = try await Product.products(for: ["com.streamtime.premium"]) Logs 🔍 App Bundle ID: com.streamtime.StreamTime 🔍 Product ID: com.streamtime.premium 🔍 AppStore.canMakePayments: true 🔍 Apple Store connectivity: HTTP 200 🔵 Direct request for product ID: 'com.streamtime.premium' ⏱️ Direct request start time: 2025-08-30 10:21:32 +0000 ❌ TIMEOUT: Product request took longer than 60 seconds What I've Tried Removed manual in-app-purchase entitlement (per Apple's guidance) Using automatic signing Verified subscription is approved in App Store Connect Using Sandbox Apple ID in TestFlight Verified all network connectivity Questions Why does StoreKit timeout only in TestFlight when all other connectivity works? Are there additional configuration steps needed for macOS apps vs iOS? Could this be related to the automatic in-app purchase entitlement? Any guidance would be greatly appreciated as this is blocking our TestFlight validation.
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77
Activity
Sep ’25
Making numerical StoreKit transaction IDs in Xcode work with app store server notifications
Hi, I have a setup using App Store Server notifications, which has worked fine for a while now. However, I've never been able to successfully verify a purchase via Xcode, only via TestFlight. The reason for this is that the StoreKit transactions have numerical IDs (e.g. starting from 0, incrementing one-by-one), instead of UUIDs like in TestFlight/production. This means that often the backend will detect an existing transaction with the same ID and not complete the purchase. What are we meant to do here? If I send a custom ID to make it unique the backend won't accept this - I can ask them to change this for our dev environment but it's not ideal. What I'm after is a way to use UUIDs for transaction IDs when running via Xcode. Thanks
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21
Activity
Nov ’25
Subscription upgrade during trial with a pending crossgrade: does remaining trial time get forfeited and is the prior plan refunded?
I’m implementing subscriptions and running tests, and I noticed a behavior I’d like to confirm. Plans in the app Basic — Monthly Basic — Annual Premium — Monthly Premium — Annual Test environment Sandbox (where ~1 day ≈ under 1 minute of real time) steps Start Basic (Monthly) using an introductory offer (free trial). Create a crossgrade to Basic (Annual) (scheduled/queued). After receiving a RENEWAL App Store Server Notification indicating the plan will move from trial to paid Basic (Annual), but before the trial actually expires, upgrade the user to Premium (Monthly). Observed behavior (Sandbox) & questions Even though there is still up to ~1 day of trial remaining (≈ under 1 minute in Sandbox), upgrading to Premium (Monthly) immediately ends the trial and activates the paid Premium plan right away. Will this same behavior occur in Production? If yes, is this the expected/acceptable behavior when upgrading during an active trial after a pending crossgrade? Note: If we upgrade to Premium before the RENEWAL notification arrives, the remaining trial time is carried over in our tests. In this flow, we see a RENEWAL notification for Basic (Annual) (moving from trial → paid), but then the user immediately upgrades to Premium (Monthly) and the trial ends at that moment. In Production, would the charge for Basic (Annual) be refunded automatically since the user effectively switches to Premium immediately (and Basic Annual does not remain active)? In Sandbox there’s no real charge, but I want to ensure we won’t see a situation in Production where Basic (Annual) is billed and not refunded, even though the subscription effectively moved to Premium right away. Thanks in advance!
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310
Activity
Sep ’25
SKAdNetwork 3.0 postbacks are not being delivered.
Hi To test SkAdNetwork, I installed the profile from the documentation (https://developer.apple.com/documentation/storekit/testing-ad-attributions-with-a-downloaded-profile) on my ios device. and turned off and on Allow Apps to Request to Track to change the idfa value. In this state, I installed the app (bundle id: id436731843) using SKAdNetwork with the following values at April 8th AM 01 (UTC) SkAdnetwork version: 3.0 fidelity fidelity=0, nonce=b3346a51-f7b5-42a2-a508-775a62317c83, timestamp=1744076349671, signature=... fidelity=1, nonce=b3346a51-f7b5-42a2-a508-775a62317c83, timestamp=1744076349672, signature=... itunesitem=436731843 network=87u5trcl3r.skadnetwork sourceapp=1220307907 I was hoping to get a postback after , but after a day, the postback is still not delivered. Any idea why the postback is not delivered? Thank you
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42
Activity
Apr ’25
App Store Server Notifications Update
Hello Apple Support Team, We're a developer team that has created an app with subscription-based features, and we've been using App Store Server Notifications to receive updates about user subscription status changes. I'm reaching out to inquire about potential modifications to the App Store Server Notifications approach that might have improved notification delivery times for my app. So on our appstore app, when a user purchases a subscription, the apple server notifications reach our server and send us the complete detail of that user’s purchase for eg he upgraded or downgraded etc. And then based on the data we receive from app store server notifications, we save it in our database, along with updating the users subscription table in the database. Previously, we experienced delays in receiving the real time notifications from apple on our server, sometimes taking a few minutes, while other times they would arrive immediately. And because of this issue, the users faced delay in seeing their subscription updates, as our db was updated only after the app store server notification reached our server. However, recently, we've noticed a significant improvement, and notifications are now being delivered still in real-time, but without any noticeable delays. I'm wondering if Apple has made any changes to the App Store Server Notifications system that might have resolved the delay issue. Could you please confirm if any modifications were made in 2025, specifically from January onwards, that might have improved notification delivery times? Additionally, I'd like to know if these changes apply to both sandbox testing and production environments. If possible, could you please provide more information about the changes or direct me to a resource that might explain the updates? I'd appreciate your assistance in confirming this information, and I'm looking forward to hearing back from you.
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139
Activity
May ’25
Problem with Family sharing on live build.
Hello, Our app supports family sharing skus, we successfully ran tests on family sharing features in sandbox, we noticed the feature does not work on live builds. The family member (child account) do see the subscription as "Shared with you". We attempted to restore multiple time and there is nothing to restore.
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90
Activity
Aug ’25
storekit_no_response
Our app cannot retrieve in-app purchase products from the App Store. We're getting a "storekit_no_response" error when attempting to fetch product information, despite having all products properly configured in App Store Connect. Error: IAPError(code: storekit_no_response, source: app_store, message: StoreKit: Failed to get response from platform., details: null) Verified product IDs match exactly what's in App Store Connect Confirmed we're using a Sandbox Test Account Checked that In-App Purchase capability is enabled Waited over 24 hours for product availability Tried multiple product ID formats This issue is preventing us from implementing subscription functionality in our app. We need assistance determining why StoreKit isn't responding to our product queries. Thank you for your help.
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231
Activity
Sep ’25
AppDistributor.current never returning
I try to access the AppDistributor.current (using try await) and the property never seem to return nor throw. The code I'm using looks like this: do { print("accessing current") let current = try await AppDistributor.current print("current obtained") switch(current) { case .appStore: return "AppStore" default: return "Unknown" } } catch { return "Exception: \(error)" } But the log only shows the accessing current and never the current obtained. Trying to step in the property starts with some assembly, but at some point, the debugger just never returned. I join a full Swift file of a sample test I'm using: SwiftMarketplaceTests.swift
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150
Activity
Jun ’25