I have sent in a feedback report (FB18222398) but I have no idea if anyone has looked at it. I know from past experiences that Apple devs do look at these forums.
This applies to each of the betas, 1, 2 and 3. I have created a new Personal Voice with each beta. I create a personal voice in English. When it's done processing, I tap Preview and it says in English what is expected. But after some time, an hour or a day, the language of the voice file changes languages and no longer works properly. If I press Preview it is no longer intelligible. I have a text to speech app and initially the created voice works but then when the language of the file changes, it no longer works. I have run an app on my iphone through Xcode that prints to the console the voices installed on the device with the language. Currently this is the voice file:
Voice Identifier: com.apple.speech.personalvoice.AAA9C6F2-9125-475F-BA2F-22C63274991D
Language: es-MX
and on a second device the same personal voice is in a different language:
Voice Identifier: com.apple.speech.personalvoice.AAA9C6F2-9125-475F-BA2F-22C63274991D
Language: zh-CN
Although, a previous personal voice file that listed as Spanish-Mexican played in English with a Spanish accent or when playing Spanish text, it sounded almost perfect. This current personal voice doesn't do that, and is unintelligible. Previous attempts have converted to Chinese.
I hope someone can look into this.
Media Accessibility
RSS for tagCoordinate the presentation of closed-captioned data for your app's media files using Media Accessibility.
Posts under Media Accessibility tag
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Hi, Is it possible to create an App in USB portable flash drive, which can automatically call iPhone file app, to allow iPhone file app access the content of flash drive, when USB portable flash plug into iPhone?
Topic:
App & System Services
SubTopic:
Core OS
Tags:
File Provider
Multipeer Connectivity
Media Accessibility
Hi I have a monitoring app, that will take input video from uvc and process it using Metal, and eventually get a MTLTexture.
The problem I'm facing is I have to convert MTLTexture to CGImage then call TextureResource.replace, which is super slow. Metal processing speed is same as input frame rate(50pfs), but MTLTexture -> CGImage -> TextureResource only got 7fps...
Is there any way I can make it faster?
Topic:
Spatial Computing
SubTopic:
General
Tags:
Media Player
Frameworks
Media Accessibility
Core Media
Is there any way we can detect the status of the Show When Muted and Show on Skip Back device settings in code ?
I'm developing a tennis ball tracking feature using Vision Framework in Swift, specifically utilizing VNDetectedObjectObservation and VNTrackObjectRequest.
Occasionally (but not always), I receive the following runtime error:
Failed to perform SequenceRequest: Error Domain=com.apple.Vision Code=9 "Internal error: unexpected tracked object bounding box size" UserInfo={NSLocalizedDescription=Internal error: unexpected tracked object bounding box size}
From my investigation, I suspect the issue arises when the bounding box from the initial observation (VNDetectedObjectObservation) is too small. However, Apple's documentation doesn't clearly define the minimum bounding box size that's considered valid by VNTrackObjectRequest.
Could someone clarify:
What is the minimum acceptable bounding box width and height (normalized) that Vision Framework's VNTrackObjectRequest expects?
Is there any recommended practice or official guidance for bounding box size validation before creating a tracking request?
This information would be extremely helpful to reliably avoid this internal error.
Thank you!
I wanted to ask if I can use Camera Capture Extension with AVMultiCamPiP, because the LockedCameraCaptureUIScene only return in the closure one session and I can't use the same session for both the front and back at the same time