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App stuck on “Ready for Distribution” – Trader status not provided / DSA in review
Hi, My app status is currently “Ready for Distribution”, but it still hasn’t appeared on the App Store and I’m not sure what is blocking the release. In App Store Connect, I have already completed: • Agreements, Tax, and Banking (all active) • Pricing and Availability (countries selected) • Automatic release is enabled However: • My Digital Services Act (DSA) status is still “In Review” • I am also in the process of changing my account from Individual to Organization At this point, I’m not sure if the delay is caused by DSA review, account type change, or something else. Has anyone experienced a similar situation? Is there anything else I should check or complete to make sure the app goes live? Apple ID: 6760753842 Thank you.
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About Customizing Xcode Project Navigator UI
Since I have downloaded latest Xcode version I am having Project Navigator in the Menu Style UI and not in the Tab based UI, the one earlier. Also, I am not able to find any options to change Project Navigator style. Please provide user the option to change UI to either Menu based or Tab based Project Navigator UI ( Projects, Source Control, Bookmark, find etc )
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Are there known issues with aggressive optimization (-O) affecting third-party libraries?
We are encountering an issue in an iOS application where functionality works correctly in Debug builds but fails in Release builds distributed via TestFlight. Details Debug (No Optimization -Onone): Works correctly Release (Optimize for Speed -O): Fails Release with -Onone: Works, but app size nearly doubles Context The issue is related to integration with the Microsoft ONNX runtime library. It appears that the Swift/Clang compiler is aggressively optimizing certain parts of the code in Release builds, possibly removing or altering required logic. Observations The issue started appearing with recent iOS/Xcode updates. No code changes affecting this logic were made recently. Behavior strongly suggests optimization-related side effects. Questions Are there known issues with aggressive optimization (-O) affecting third-party libraries? Are there recommended flags to selectively disable optimization for specific modules or functions? Any tools or diagnostics to identify what is being optimized out? Temporary Workaround Using -Onone resolves the issue but is not viable for production due to significant increase in app size. Any guidance would be greatly appreciated.
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Understanding '.waiting' state in NWConnection.State for UDP
While going through the documentation for NWConnection, there seems to be state known as .waiting which means that the connection is waiting for a path change. For TCP, the state is understandable and can occur under some scenarios. But for the case of UDP, I have following queries: Why do we need .waiting state for the case of UDP? Even if we do need .waiting state for UDP, when all does this state occurs?
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Rejected for Guideline 4.1(c) Copycats
Hello everyone, I’m looking for some clarification and advice regarding an unexpected App Review rejection under Guideline 4.1 – Copycats. My app has been live on the App Store since May 2024, and during that time, it has maintained the same core flow, structure, UI, and feature set. There have been no major redesigns or attempts to imitate any other app. Recently, I submitted a new version (v3.2) with only minor changes related to ad logic implementation (no UI/UX changes, no branding changes, no metadata changes). However, this update was rejected with the following reason: “This app or its metadata appears to be misrepresenting itself as another popular app or game…” This has left me quite confused for a few reasons: The app has been approved and publicly available for nearly 2 years There were no significant design or branding changes in this submission The rejection seems unrelated to the actual changes made in this version My questions: Has anyone experienced a situation where an app was flagged as a copycat after being live for a long time? Is it possible that Apple updated their internal policies or comparisons, causing older apps to be re-evaluated? Could this be triggered by similar metadata (keywords, screenshots, descriptions) rather than the app itself? What would be the best way to respond in App Store Connect Resolution Center in this case? I fully respect Apple’s guidelines and have no intention of copying or misleading users. I’d really appreciate any insights or suggestions on how to resolve this properly. Thank you!
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Request for Clearer App Review Feedback and Faster Review
Hello Apple Developer Forums team, I would like to ask for help with my app review (App ID: 6755685130). I first submitted my app on February 14, 2026, and it has been almost 50 days. However, I still have not received clear feedback on what needs to be fixed. If there are issues with my app, I sincerely ask the review team not to provide only general guideline references. I still cannot tell which page, feature, or user flow is causing the problem. If possible, I would really appreciate screenshots, screen recordings, or a written description of the specific issue so I can make the right changes. I also want to clarify that this app is not AI-generated. It is a carefully planned app built with real effort using multiple native Swift frameworks. Thank you very much for your time and help.
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70
1d
Apps cannot launch on iOS 9-12 devices after recent build - "The process failed to exec"
We found that our apps (and other apps from different companies) cannot launch on iOS 9 to iOS 12 devices. The app can be installed successfully but crashes immediately on launch. From the device syslog: assertiond: The process failed to exec SpringBoard: Bootstrapping failed - Unable to bootstrap process Our distribution certificate was issued on Feb 2, 2026, signed by WWDR G3 intermediate certificate. This issue affects all apps under our Apple Developer account on iOS 9-12 devices. iOS 13 and above works fine.
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Submitted app over 72h ago, still not showing for most users
Hello. My app is here: https://apps.apple.com/us/app/the-path-ai-coaching/id6759060774 We got approved and went into "Ready for Distribution" status on Friday at 6pm PT. It's now Monday at 8pm PT, so 74h later. However, when I share the direct link with friends, about 60-70% of them say that the app comes up saying "This app is currently not available in your country or region" They are in the US app store, and the app is available in all countries other than China (mainland) We have some major promptions scheduled for Wednesday that are very hard to move, so this is rather urgent for our team. Any possible solution that solves this would be amazingly appreciated!
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PDFView left-anchors to window edge instead of centering between sidebar and inspector (macOS Tahoe)
I'm building a document viewer on macOS Tahoe with a 3-column NSSplitViewController (sidebar | detail | inspector), trying to replicate how Preview displays PDFs with the page centered in the visible gap between the panels, with content bleeding under them when panning or zooming. I'm using the approach from Build an AppKit app with the new design (WWDC25): detailItem.automaticallyAdjustsSafeAreaInsets = true safeAreaInsets reports the correct values (e.g. left: 208, right: 240), and the frame does extend under both panels. But PDFView with autoScales = true anchors the page to the left edge of the window instead of centering it in the visible gap between the sidebar and inspector. I can get the page to center correctly by constraining PDFView to view.safeAreaLayoutGuide, but then content no longer extends under the panels when panning or zooming, which defeats the whole purpose. What's the correct way to center PDFView content within the visible gap while keeping the frame full-width so content bleeds under the panels? I've attached pictures of how Preview does it.
Topic: UI Frameworks SubTopic: AppKit
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Exploring Secure Enclave–backed biometric authorization between macOS and iPhone using public APIs (FaceBridge prototype)
Hi everyone, I’ve been working on an experimental prototype called FaceBridge that explores whether Secure Enclave–backed biometric authorization can be delegated between macOS and iPhone using only public Apple APIs. The goal of the project was to better understand the architectural boundaries of cross-device trust and approval flows that resemble Apple’s built-in Touch ID / Continuity authorization experiences. FaceBridge implements a local authorization pipeline where: macOS generates a signed authorization request the request is delivered to a trusted nearby iPhone over BLE / Network framework the iPhone verifies sender identity Face ID approval is requested using LocalAuthentication the iPhone signs the approval response using Secure Enclave–backed keys macOS validates the response and unlocks a protected action Security properties currently implemented: • Secure Enclave–backed signing identities per device • cryptographic device pairing and trust persistence • replay protection using nonce + timestamp binding • structured authorization request/response envelopes • signed responder identity verification • trusted-device registry model • local encrypted transport over BLE and local network This is intentionally not attempting to intercept or replace system-level Touch ID dialogs (App Store installs, Keychain prompts, loginwindow, etc.), but instead explores what is possible within application-level authorization boundaries using public APIs only. The project is open source: https://github.com/wesleysfavarin/facebridge Technical architecture write-up: https://medium.com/@wesleysfavarin/facebridge I’m particularly interested in feedback around: • recommended Secure Enclave identity lifecycle patterns • best practices for cross-device trust persistence • LocalAuthentication usage in delegated approval scenarios • whether similar authorization models are expected to become more formally supported across Apple platforms in the future Thanks in advance for any guidance or suggestions.
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Certificates valid if account is changed?
My company only needed an Apple Developer Program account in order to sign macOS binaries. Because our scope was very limited, we enrolled with an individual account. Now our scope may grow, supporting more Apple features. As a result, we may need to change to an Organization account. If we change the account type, will this invalidate the certificate we use to sign the macOS binaries?
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Simulator fails to boot
Im working on my laptop with Mac OS 15.7.5 and Im using Xcode 26.0.1 and Im trying to simulate the code I've written. It only allows me to simulate on iPhone 16e but it never finishes loading, I also tried using my personal iPhone as a simulator but that doesn't work either. Could it possibly be my storage on why the simulators don't work?
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28
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After loading my custom model - unsupportedTokenizer error
In Oct25, using mlx_lm.lora I created an adapter and a fused model uploaded to Huggingface. I was able to incorporate this model into my SwiftUI app using the mlx package. MLX-libraries 2.25.8. My base LLM was mlx-community/Mistral-7B-Instruct-v0.3-4bit. Looking at LLMModelFactory.swift the current version 2.29.1 the only changes are the addition of a few models. The earlier model was called: pharmpk/pk-mistral-7b-v0.3-4bit The new model is called: pharmpk/pk-mistral-2026-03-29 The base model (mlx-community/Mistral-7B-Instruct-v0.3-4bit.) must still be available. Could the error 'unsupportedTokenizer' be related to changes in the mlx package? I noticed mention of splitting the package into two parts but don't see anything at github. Feeling rather lost. Does anone have any thoguths and/or suggestions. Thanks, David
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CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
Area: CoreML / Machine Learning Describe the issue: On iOS 26.4, calling MLModel(contentsOf:configuration:) to load an .mlpackage model hangs indefinitely and eventually kills the app via watchdog. The same model loads and runs inference successfully in under 1 second on iOS 26.3.1. The hang occurs inside eort_eo_compiler_compile_from_ir_program (espresso) during on-device AOT recompilation triggered by MLE5ProgramLibraryOnDeviceAOTCompilationImpl createProgramLibraryHandleWithRespecialization:error:. A C++ exception (__cxa_throw) is thrown inside libBNNS.dylib during the exception unwind, which then hangs inside __cxxabiv1::dyn_cast_slow and __class_type_info::search_below_dst. Swift's try/catch does not catch this — the exception originates in C++ and the process hangs rather than terminating cleanly. Setting config.computeUnits = .cpuOnly does not resolve the issue. MLE5ProgramLibrary initialises as shared infrastructure regardless of compute units. Steps to reproduce: Create an app with an .mlpackage CoreML model using the MLE5/espresso backend Call MLModel(contentsOf: modelURL, configuration: config) at runtime Run on a device on iOS 26.3.1 — loads successfully in <1 second Update device to iOS 26.4 — hangs indefinitely, app killed by watchdog after 60–745 seconds Expected behaviour: Model loads successfully, or throws a catchable Swift error on failure. Actual behaviour: Process hangs in MLE5ProgramLibrary.lazyInitQueue. App killed by watchdog. No Swift error thrown. Full stack trace at point of hang: Thread 1 Queue: com.apple.coreml.MLE5ProgramLibrary.lazyInitQueue (serial) frame 0: __cxxabiv1::__class_type_info::search_below_dst libc++abi.dylib frame 1: __cxxabiv1::(anonymous namespace)::dyn_cast_slow libc++abi.dylib frame 2: ___lldb_unnamed_symbol_23ab44dd4 libBNNS.dylib frame 23: eort_eo_compiler_compile_from_ir_program espresso frame 24: -[MLE5ProgramLibraryOnDeviceAOTCompilationImpl createProgramLibraryHandleWithRespecialization:error:] CoreML frame 25: -[MLE5ProgramLibrary _programLibraryHandleWithForceRespecialization:error:] CoreML frame 26: __44-[MLE5ProgramLibrary prepareAndReturnError:]_block_invoke CoreML frame 27: _dispatch_client_callout libdispatch.dylib frame 28: _dispatch_lane_barrier_sync_invoke_and_complete libdispatch.dylib frame 29: -[MLE5ProgramLibrary prepareAndReturnError:] CoreML frame 30: -[MLE5Engine initWithContainer:configuration:error:] CoreML frame 31: +[MLE5Engine loadModelFromCompiledArchive:modelVersionInfo:compilerVersionInfo:configuration:error:] CoreML frame 32: +[MLLoader _loadModelWithClass:fromArchive:modelVersionInfo:compilerVersionInfo:configuration:error:] CoreML frame 45: +[MLModel modelWithContentsOfURL:configuration:error:] CoreML frame 46: @nonobjc MLModel.__allocating_init(contentsOf:configuration:) GKPersonalV2 frame 47: MDNA_GaitEncoder_v1_3.__allocating_init(contentsOf:configuration:) frame 48: MDNA_GaitEncoder_v1_3.__allocating_init(configuration:) frame 50: GaitModelInference.loadModel() frame 51: GaitModelInference.init() iOS version: Reproduced on iOS 26.4. Works correctly on iOS 26.3.1. Xcode version: 26.2 Device: iPhone (model used in testing) Model format: .mlpackage
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Different app behavior when running on device from Xcode
I have an app I am working on that makes a REST call, updates the UI with the info, and sends a notification. When I run Build and Run my app from Xcode using my iPhone as the destination, it works exactly as I want it to - my REST calls and notifications continue to work when the app is in the background. However, when I run my app that has been installed on my iPhone from the Xcode build/run directly (without Xcode in the picture), it does NOT behave correctly and only works when my app is in the foreground. What am I missing?
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Sporadic crash in xzm_main_malloc_zone_init_range_groups when spawning large binaries (macOS 26.3.1)
We're seeing a sporadic crash (~2-3% of spawns) when launching a large Mach-O binary via posix_spawn(). The crash happens inside libsystem_malloc.dylib during __malloc_init, before any application code runs. The process never reaches main(). Environment: macOS 26.3.1 (25D2128), Apple Silicon (ARM64) Crash signature BUG IN LIBMALLOC: pointer range initial reservation failed, Abort Cause 3 #0 libsystem_malloc.dylib: xzm_main_malloc_zone_init_range_groups.cold.1 #1 libsystem_malloc.dylib: xzm_main_malloc_zone_init_range_groups #2 libsystem_malloc.dylib: xzm_main_malloc_zone_create #3 libsystem_malloc.dylib: __malloc_init #4 libSystem.B.dylib: libSystem_initializer #5 dyld: dyld4::Loader::findAndRunAllInitializers The binary It's a Chromium component-build test binary (browser_tests): ~1.5 GiB on disk, 5.54 GiB total VA footprint (__TEXT 517 MiB, __LINKEDIT 1.04 GiB, __PAGEZERO 4 GiB) Links 527 dylibs via @rpath All images span ~16.4 GiB of VA when loaded A simple loop that spawns this binary 200 times via posix_spawn() reliably shows 2-5 crashes. Spawning /bin/cat 1000 times produces zero failures. Investigation We did extensive analysis to understand the root cause: ASLR is irrelevant. We disabled ASLR using _POSIX_SPAWN_DISABLE_ASLR (flag 0x0100) and the failure rate is unchanged (~2% with or without). With ASLR disabled, the library addresses are identical across all crashes, confirming the VA layout itself isn't the problem. Plenty of free VA space is available. We compared the memory layout of crashing processes (from crash reports) with successful ones (via vmmap): In successful spawns, XZone places its MALLOC zones (SMALL, LARGE, metadata) in the large free regions after the loaded dylibs — for example at 0x784400000 and 0xD32000000, with 13-22 GiB contiguous free gaps available. In crashing processes, the same free regions exist (the image layout is identical), but xzm_main_malloc_zone_init_range_groups fails to reserve into them. Based on libmalloc/tests/memory_pressure.c, XZone needs 8 GiB for pointer ranges and 10 GiB for data ranges. The free gaps after the dylibs are far larger than this, yet the reservation sporadically fails. No workarounds exist. MallocNanoZone=0 has no effect (the crash is before zone configuration). The crash is entirely within system code. Questions Is this a known issue in XZone malloc on macOS 26.x? Is there any environment variable or entitlement that could work around this? Any guidance on what makes xzm_main_malloc_zone_init_range_groups fail non-deterministically when contiguous VA space is clearly available?
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Urgent
I am developing a productivity app called "FocusPact" using the Screen Time API (Family Controls). Current Status: The parent app bundle ID (com.hayashikento.FocusPact) has already been approved for the Family Controls (Distribution) entitlement. I have recently submitted a new request for the DeviceActivityMonitorExtension bundle ID: com.hayashikento.FocusPact.FocusPActMonitor. The Issue: Currently, the extension only works while debugging with Xcode (Development entitlement). When the device is disconnected, the intervalWillEndWarning and intervalDidEnd triggers are ignored by the system because the Extension ID lacks the Distribution entitlement. This is a critical blocker for my MVP testing phase on TestFlight, as I cannot verify the core "automatic re-blocking" logic in a real-world environment. Request: Could any Apple staff or engineers help expedite the linking of this extension ID to my existing approved entitlement? Parent App ID: com.hayashikento.FocusPact Extension ID: com.hayashikento.FocusPact.FocusPActMonitor I would greatly appreciate any guidance or assistance to resolve this so I can proceed with user testing. Thank you.
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The requested app is not available or does not exist
Hi, I’m new here and trying to upload my first two apps to the App Store, but I’m getting stuck in TestFlight. I’ve tried several different ways to export my apps, both with Expo and Xcode, but it makes no difference. My apps get stuck in Ready to Submit. When I add Internal Testing (my self) I receive an email saying I can start testing the app, and I can see it in TestFlight, but when I tap on it I get the following error: Unable to install AppName. The requested app is not available or does not exist. I contacted Apple Support over a week ago, but I haven’t received any response. Any suggenstions? Thanks, Jonas
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Installation of XCode CLT on Tahoe 26.1
I am unable to install due to the following error: "can't install the software because it is not currently available from the software update server" Mac OS: Tahoe 26.1 CLI: Iterm2 Command : xcode-select --install Output: Command transitions to a GUI installer and attempts to download but fails with the attached error. As a result I am unable to proceed with installing Homebrew from CLI or downloaded pkg
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Please check my last app update
Hello, I hope you’re doing well. I recently submitted an update for my app, and I would really appreciate it if you could review it when possible. The latest version includes important fixes and improvements. Please let me know if anything else is needed from my side. Thank you for your time and support.
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1
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0
Views
34
Activity
1d
App stuck on “Ready for Distribution” – Trader status not provided / DSA in review
Hi, My app status is currently “Ready for Distribution”, but it still hasn’t appeared on the App Store and I’m not sure what is blocking the release. In App Store Connect, I have already completed: • Agreements, Tax, and Banking (all active) • Pricing and Availability (countries selected) • Automatic release is enabled However: • My Digital Services Act (DSA) status is still “In Review” • I am also in the process of changing my account from Individual to Organization At this point, I’m not sure if the delay is caused by DSA review, account type change, or something else. Has anyone experienced a similar situation? Is there anything else I should check or complete to make sure the app goes live? Apple ID: 6760753842 Thank you.
Replies
0
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0
Views
18
Activity
1d
About Customizing Xcode Project Navigator UI
Since I have downloaded latest Xcode version I am having Project Navigator in the Menu Style UI and not in the Tab based UI, the one earlier. Also, I am not able to find any options to change Project Navigator style. Please provide user the option to change UI to either Menu based or Tab based Project Navigator UI ( Projects, Source Control, Bookmark, find etc )
Replies
1
Boosts
0
Views
205
Activity
1d
Are there known issues with aggressive optimization (-O) affecting third-party libraries?
We are encountering an issue in an iOS application where functionality works correctly in Debug builds but fails in Release builds distributed via TestFlight. Details Debug (No Optimization -Onone): Works correctly Release (Optimize for Speed -O): Fails Release with -Onone: Works, but app size nearly doubles Context The issue is related to integration with the Microsoft ONNX runtime library. It appears that the Swift/Clang compiler is aggressively optimizing certain parts of the code in Release builds, possibly removing or altering required logic. Observations The issue started appearing with recent iOS/Xcode updates. No code changes affecting this logic were made recently. Behavior strongly suggests optimization-related side effects. Questions Are there known issues with aggressive optimization (-O) affecting third-party libraries? Are there recommended flags to selectively disable optimization for specific modules or functions? Any tools or diagnostics to identify what is being optimized out? Temporary Workaround Using -Onone resolves the issue but is not viable for production due to significant increase in app size. Any guidance would be greatly appreciated.
Replies
2
Boosts
0
Views
75
Activity
1d
Understanding '.waiting' state in NWConnection.State for UDP
While going through the documentation for NWConnection, there seems to be state known as .waiting which means that the connection is waiting for a path change. For TCP, the state is understandable and can occur under some scenarios. But for the case of UDP, I have following queries: Why do we need .waiting state for the case of UDP? Even if we do need .waiting state for UDP, when all does this state occurs?
Replies
1
Boosts
0
Views
44
Activity
1d
Rejected for Guideline 4.1(c) Copycats
Hello everyone, I’m looking for some clarification and advice regarding an unexpected App Review rejection under Guideline 4.1 – Copycats. My app has been live on the App Store since May 2024, and during that time, it has maintained the same core flow, structure, UI, and feature set. There have been no major redesigns or attempts to imitate any other app. Recently, I submitted a new version (v3.2) with only minor changes related to ad logic implementation (no UI/UX changes, no branding changes, no metadata changes). However, this update was rejected with the following reason: “This app or its metadata appears to be misrepresenting itself as another popular app or game…” This has left me quite confused for a few reasons: The app has been approved and publicly available for nearly 2 years There were no significant design or branding changes in this submission The rejection seems unrelated to the actual changes made in this version My questions: Has anyone experienced a situation where an app was flagged as a copycat after being live for a long time? Is it possible that Apple updated their internal policies or comparisons, causing older apps to be re-evaluated? Could this be triggered by similar metadata (keywords, screenshots, descriptions) rather than the app itself? What would be the best way to respond in App Store Connect Resolution Center in this case? I fully respect Apple’s guidelines and have no intention of copying or misleading users. I’d really appreciate any insights or suggestions on how to resolve this properly. Thank you!
Replies
2
Boosts
0
Views
34
Activity
1d
Request for Clearer App Review Feedback and Faster Review
Hello Apple Developer Forums team, I would like to ask for help with my app review (App ID: 6755685130). I first submitted my app on February 14, 2026, and it has been almost 50 days. However, I still have not received clear feedback on what needs to be fixed. If there are issues with my app, I sincerely ask the review team not to provide only general guideline references. I still cannot tell which page, feature, or user flow is causing the problem. If possible, I would really appreciate screenshots, screen recordings, or a written description of the specific issue so I can make the right changes. I also want to clarify that this app is not AI-generated. It is a carefully planned app built with real effort using multiple native Swift frameworks. Thank you very much for your time and help.
Replies
1
Boosts
0
Views
70
Activity
1d
Apps cannot launch on iOS 9-12 devices after recent build - "The process failed to exec"
We found that our apps (and other apps from different companies) cannot launch on iOS 9 to iOS 12 devices. The app can be installed successfully but crashes immediately on launch. From the device syslog: assertiond: The process failed to exec SpringBoard: Bootstrapping failed - Unable to bootstrap process Our distribution certificate was issued on Feb 2, 2026, signed by WWDR G3 intermediate certificate. This issue affects all apps under our Apple Developer account on iOS 9-12 devices. iOS 13 and above works fine.
Replies
4
Boosts
6
Views
362
Activity
1d
Submitted app over 72h ago, still not showing for most users
Hello. My app is here: https://apps.apple.com/us/app/the-path-ai-coaching/id6759060774 We got approved and went into "Ready for Distribution" status on Friday at 6pm PT. It's now Monday at 8pm PT, so 74h later. However, when I share the direct link with friends, about 60-70% of them say that the app comes up saying "This app is currently not available in your country or region" They are in the US app store, and the app is available in all countries other than China (mainland) We have some major promptions scheduled for Wednesday that are very hard to move, so this is rather urgent for our team. Any possible solution that solves this would be amazingly appreciated!
Replies
0
Boosts
0
Views
35
Activity
1d
PDFView left-anchors to window edge instead of centering between sidebar and inspector (macOS Tahoe)
I'm building a document viewer on macOS Tahoe with a 3-column NSSplitViewController (sidebar | detail | inspector), trying to replicate how Preview displays PDFs with the page centered in the visible gap between the panels, with content bleeding under them when panning or zooming. I'm using the approach from Build an AppKit app with the new design (WWDC25): detailItem.automaticallyAdjustsSafeAreaInsets = true safeAreaInsets reports the correct values (e.g. left: 208, right: 240), and the frame does extend under both panels. But PDFView with autoScales = true anchors the page to the left edge of the window instead of centering it in the visible gap between the sidebar and inspector. I can get the page to center correctly by constraining PDFView to view.safeAreaLayoutGuide, but then content no longer extends under the panels when panning or zooming, which defeats the whole purpose. What's the correct way to center PDFView content within the visible gap while keeping the frame full-width so content bleeds under the panels? I've attached pictures of how Preview does it.
Topic: UI Frameworks SubTopic: AppKit
Replies
0
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0
Views
54
Activity
1d
Exploring Secure Enclave–backed biometric authorization between macOS and iPhone using public APIs (FaceBridge prototype)
Hi everyone, I’ve been working on an experimental prototype called FaceBridge that explores whether Secure Enclave–backed biometric authorization can be delegated between macOS and iPhone using only public Apple APIs. The goal of the project was to better understand the architectural boundaries of cross-device trust and approval flows that resemble Apple’s built-in Touch ID / Continuity authorization experiences. FaceBridge implements a local authorization pipeline where: macOS generates a signed authorization request the request is delivered to a trusted nearby iPhone over BLE / Network framework the iPhone verifies sender identity Face ID approval is requested using LocalAuthentication the iPhone signs the approval response using Secure Enclave–backed keys macOS validates the response and unlocks a protected action Security properties currently implemented: • Secure Enclave–backed signing identities per device • cryptographic device pairing and trust persistence • replay protection using nonce + timestamp binding • structured authorization request/response envelopes • signed responder identity verification • trusted-device registry model • local encrypted transport over BLE and local network This is intentionally not attempting to intercept or replace system-level Touch ID dialogs (App Store installs, Keychain prompts, loginwindow, etc.), but instead explores what is possible within application-level authorization boundaries using public APIs only. The project is open source: https://github.com/wesleysfavarin/facebridge Technical architecture write-up: https://medium.com/@wesleysfavarin/facebridge I’m particularly interested in feedback around: • recommended Secure Enclave identity lifecycle patterns • best practices for cross-device trust persistence • LocalAuthentication usage in delegated approval scenarios • whether similar authorization models are expected to become more formally supported across Apple platforms in the future Thanks in advance for any guidance or suggestions.
Replies
1
Boosts
0
Views
62
Activity
1d
Certificates valid if account is changed?
My company only needed an Apple Developer Program account in order to sign macOS binaries. Because our scope was very limited, we enrolled with an individual account. Now our scope may grow, supporting more Apple features. As a result, we may need to change to an Organization account. If we change the account type, will this invalidate the certificate we use to sign the macOS binaries?
Replies
3
Boosts
0
Views
140
Activity
1d
Simulator fails to boot
Im working on my laptop with Mac OS 15.7.5 and Im using Xcode 26.0.1 and Im trying to simulate the code I've written. It only allows me to simulate on iPhone 16e but it never finishes loading, I also tried using my personal iPhone as a simulator but that doesn't work either. Could it possibly be my storage on why the simulators don't work?
Replies
0
Boosts
0
Views
28
Activity
1d
After loading my custom model - unsupportedTokenizer error
In Oct25, using mlx_lm.lora I created an adapter and a fused model uploaded to Huggingface. I was able to incorporate this model into my SwiftUI app using the mlx package. MLX-libraries 2.25.8. My base LLM was mlx-community/Mistral-7B-Instruct-v0.3-4bit. Looking at LLMModelFactory.swift the current version 2.29.1 the only changes are the addition of a few models. The earlier model was called: pharmpk/pk-mistral-7b-v0.3-4bit The new model is called: pharmpk/pk-mistral-2026-03-29 The base model (mlx-community/Mistral-7B-Instruct-v0.3-4bit.) must still be available. Could the error 'unsupportedTokenizer' be related to changes in the mlx package? I noticed mention of splitting the package into two parts but don't see anything at github. Feeling rather lost. Does anone have any thoguths and/or suggestions. Thanks, David
Replies
1
Boosts
0
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149
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CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
Area: CoreML / Machine Learning Describe the issue: On iOS 26.4, calling MLModel(contentsOf:configuration:) to load an .mlpackage model hangs indefinitely and eventually kills the app via watchdog. The same model loads and runs inference successfully in under 1 second on iOS 26.3.1. The hang occurs inside eort_eo_compiler_compile_from_ir_program (espresso) during on-device AOT recompilation triggered by MLE5ProgramLibraryOnDeviceAOTCompilationImpl createProgramLibraryHandleWithRespecialization:error:. A C++ exception (__cxa_throw) is thrown inside libBNNS.dylib during the exception unwind, which then hangs inside __cxxabiv1::dyn_cast_slow and __class_type_info::search_below_dst. Swift's try/catch does not catch this — the exception originates in C++ and the process hangs rather than terminating cleanly. Setting config.computeUnits = .cpuOnly does not resolve the issue. MLE5ProgramLibrary initialises as shared infrastructure regardless of compute units. Steps to reproduce: Create an app with an .mlpackage CoreML model using the MLE5/espresso backend Call MLModel(contentsOf: modelURL, configuration: config) at runtime Run on a device on iOS 26.3.1 — loads successfully in <1 second Update device to iOS 26.4 — hangs indefinitely, app killed by watchdog after 60–745 seconds Expected behaviour: Model loads successfully, or throws a catchable Swift error on failure. Actual behaviour: Process hangs in MLE5ProgramLibrary.lazyInitQueue. App killed by watchdog. No Swift error thrown. Full stack trace at point of hang: Thread 1 Queue: com.apple.coreml.MLE5ProgramLibrary.lazyInitQueue (serial) frame 0: __cxxabiv1::__class_type_info::search_below_dst libc++abi.dylib frame 1: __cxxabiv1::(anonymous namespace)::dyn_cast_slow libc++abi.dylib frame 2: ___lldb_unnamed_symbol_23ab44dd4 libBNNS.dylib frame 23: eort_eo_compiler_compile_from_ir_program espresso frame 24: -[MLE5ProgramLibraryOnDeviceAOTCompilationImpl createProgramLibraryHandleWithRespecialization:error:] CoreML frame 25: -[MLE5ProgramLibrary _programLibraryHandleWithForceRespecialization:error:] CoreML frame 26: __44-[MLE5ProgramLibrary prepareAndReturnError:]_block_invoke CoreML frame 27: _dispatch_client_callout libdispatch.dylib frame 28: _dispatch_lane_barrier_sync_invoke_and_complete libdispatch.dylib frame 29: -[MLE5ProgramLibrary prepareAndReturnError:] CoreML frame 30: -[MLE5Engine initWithContainer:configuration:error:] CoreML frame 31: +[MLE5Engine loadModelFromCompiledArchive:modelVersionInfo:compilerVersionInfo:configuration:error:] CoreML frame 32: +[MLLoader _loadModelWithClass:fromArchive:modelVersionInfo:compilerVersionInfo:configuration:error:] CoreML frame 45: +[MLModel modelWithContentsOfURL:configuration:error:] CoreML frame 46: @nonobjc MLModel.__allocating_init(contentsOf:configuration:) GKPersonalV2 frame 47: MDNA_GaitEncoder_v1_3.__allocating_init(contentsOf:configuration:) frame 48: MDNA_GaitEncoder_v1_3.__allocating_init(configuration:) frame 50: GaitModelInference.loadModel() frame 51: GaitModelInference.init() iOS version: Reproduced on iOS 26.4. Works correctly on iOS 26.3.1. Xcode version: 26.2 Device: iPhone (model used in testing) Model format: .mlpackage
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Different app behavior when running on device from Xcode
I have an app I am working on that makes a REST call, updates the UI with the info, and sends a notification. When I run Build and Run my app from Xcode using my iPhone as the destination, it works exactly as I want it to - my REST calls and notifications continue to work when the app is in the background. However, when I run my app that has been installed on my iPhone from the Xcode build/run directly (without Xcode in the picture), it does NOT behave correctly and only works when my app is in the foreground. What am I missing?
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Sporadic crash in xzm_main_malloc_zone_init_range_groups when spawning large binaries (macOS 26.3.1)
We're seeing a sporadic crash (~2-3% of spawns) when launching a large Mach-O binary via posix_spawn(). The crash happens inside libsystem_malloc.dylib during __malloc_init, before any application code runs. The process never reaches main(). Environment: macOS 26.3.1 (25D2128), Apple Silicon (ARM64) Crash signature BUG IN LIBMALLOC: pointer range initial reservation failed, Abort Cause 3 #0 libsystem_malloc.dylib: xzm_main_malloc_zone_init_range_groups.cold.1 #1 libsystem_malloc.dylib: xzm_main_malloc_zone_init_range_groups #2 libsystem_malloc.dylib: xzm_main_malloc_zone_create #3 libsystem_malloc.dylib: __malloc_init #4 libSystem.B.dylib: libSystem_initializer #5 dyld: dyld4::Loader::findAndRunAllInitializers The binary It's a Chromium component-build test binary (browser_tests): ~1.5 GiB on disk, 5.54 GiB total VA footprint (__TEXT 517 MiB, __LINKEDIT 1.04 GiB, __PAGEZERO 4 GiB) Links 527 dylibs via @rpath All images span ~16.4 GiB of VA when loaded A simple loop that spawns this binary 200 times via posix_spawn() reliably shows 2-5 crashes. Spawning /bin/cat 1000 times produces zero failures. Investigation We did extensive analysis to understand the root cause: ASLR is irrelevant. We disabled ASLR using _POSIX_SPAWN_DISABLE_ASLR (flag 0x0100) and the failure rate is unchanged (~2% with or without). With ASLR disabled, the library addresses are identical across all crashes, confirming the VA layout itself isn't the problem. Plenty of free VA space is available. We compared the memory layout of crashing processes (from crash reports) with successful ones (via vmmap): In successful spawns, XZone places its MALLOC zones (SMALL, LARGE, metadata) in the large free regions after the loaded dylibs — for example at 0x784400000 and 0xD32000000, with 13-22 GiB contiguous free gaps available. In crashing processes, the same free regions exist (the image layout is identical), but xzm_main_malloc_zone_init_range_groups fails to reserve into them. Based on libmalloc/tests/memory_pressure.c, XZone needs 8 GiB for pointer ranges and 10 GiB for data ranges. The free gaps after the dylibs are far larger than this, yet the reservation sporadically fails. No workarounds exist. MallocNanoZone=0 has no effect (the crash is before zone configuration). The crash is entirely within system code. Questions Is this a known issue in XZone malloc on macOS 26.x? Is there any environment variable or entitlement that could work around this? Any guidance on what makes xzm_main_malloc_zone_init_range_groups fail non-deterministically when contiguous VA space is clearly available?
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Urgent
I am developing a productivity app called "FocusPact" using the Screen Time API (Family Controls). Current Status: The parent app bundle ID (com.hayashikento.FocusPact) has already been approved for the Family Controls (Distribution) entitlement. I have recently submitted a new request for the DeviceActivityMonitorExtension bundle ID: com.hayashikento.FocusPact.FocusPActMonitor. The Issue: Currently, the extension only works while debugging with Xcode (Development entitlement). When the device is disconnected, the intervalWillEndWarning and intervalDidEnd triggers are ignored by the system because the Extension ID lacks the Distribution entitlement. This is a critical blocker for my MVP testing phase on TestFlight, as I cannot verify the core "automatic re-blocking" logic in a real-world environment. Request: Could any Apple staff or engineers help expedite the linking of this extension ID to my existing approved entitlement? Parent App ID: com.hayashikento.FocusPact Extension ID: com.hayashikento.FocusPact.FocusPActMonitor I would greatly appreciate any guidance or assistance to resolve this so I can proceed with user testing. Thank you.
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The requested app is not available or does not exist
Hi, I’m new here and trying to upload my first two apps to the App Store, but I’m getting stuck in TestFlight. I’ve tried several different ways to export my apps, both with Expo and Xcode, but it makes no difference. My apps get stuck in Ready to Submit. When I add Internal Testing (my self) I receive an email saying I can start testing the app, and I can see it in TestFlight, but when I tap on it I get the following error: Unable to install AppName. The requested app is not available or does not exist. I contacted Apple Support over a week ago, but I haven’t received any response. Any suggenstions? Thanks, Jonas
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Installation of XCode CLT on Tahoe 26.1
I am unable to install due to the following error: "can't install the software because it is not currently available from the software update server" Mac OS: Tahoe 26.1 CLI: Iterm2 Command : xcode-select --install Output: Command transitions to a GUI installer and attempts to download but fails with the attached error. As a result I am unable to proceed with installing Homebrew from CLI or downloaded pkg
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