Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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[iOSAppOnMac] ShareKit: Crashes in SHKItemIsPDF() or -[SHKSaveToFilesSharingService saveFileURL:completion:]
I have a custom document-based iOS app that also runs on macOS. After implementing -activityItemsConfiguration to enable sharing from the context menu, I found that the app crashes on macOS when selecting Share… from the context menu and then selecting Save (i.e. Save to Files under iOS). This problem does not occur on iOS, which behaves correctly. - (id<UIActivityItemsConfigurationReading>)activityItemsConfiguration { NSItemProvider * provider = [[NSItemProvider alloc] initWithContentsOfURL:self.document.presentedItemURL]; UIActivityItemsConfiguration * configuration = [UIActivityItemsConfiguration activityItemsConfigurationWithItemProviders:@[ provider ]]; // XXX crashes with com.apple.share.System.SaveToFiles return configuration; } Additionally, I found that to even reach this crash, the workaround implemented in the NSItemProvider (FBxxx) category of the sample project is needed. Without this, the app will crash much earlier, due to SHKItemIsPDF() erroneously invoking -pathExtension on an NSItemProvider. This appears to be a second bug in Apple’s private ShareKit framework. #import <UniformTypeIdentifiers/UniformTypeIdentifiers.h> @implementation NSItemProvider (FBxxx) // XXX SHKItemIsPDF() invokes -pathExtension on an NSItemProvider (when running under macOS, anyway) -> crash - (NSString *)pathExtension { return self.registeredContentTypes.firstObject.preferredFilenameExtension; } @end Again, this all works fine on iOS (17.5) but crashes when the exact same app build is running on macOS (14.5). I believe these bugs are Apple's. Any idea how to avoid the crash? Is there a way to disable the "Save to Files" option in the sharing popup? I filed FB13819800 with a sample project that demonstrates the crash on macOS. I was going to file a TSI to get this resolved, but I see that DTS is not responding to tech support incidents until after WWDC.
Topic: UI Frameworks SubTopic: UIKit
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636
Jul ’25
Animating UIHostingController size change with SwiftUI view size change
I have a UIKit app with a UIHostingController embedded as a child controller. In this UIHostingController there's a SwiftUI view which expands and collapses with an animation to show/hide content within it. The hosting controller uses .intrinsicContentSize sizing option. This all works fine, and the animation of the expand/collapse looks good so far as the SwiftUI view, in a preview for example. But running the app the hosting controller doesn't animate its view's size alongside the SwiftUI view animating its size. Instead the hosting controller jumps from the correct start/end sizes without any animation. So technically although it has the right size when the SwiftUI view is expanded/collapsed, this not a nice UX as the hosting controller jumps immediately from its small size to its larger one on expanding and vice versa for collapsing while the SwiftUI contents animates nicely. I'm assuming there's somewhere I should be calling (in some form or another) a: UIView.animate(withDuration: 0.4) { hostingController.view.layoutIfNeeded() } alongside the SwiftUI animations - but I can't see any hook between my SwiftUI view .animation(value:) function and somewhere that hosting controller could jump in alongside this animation and animate its view's frame.
Topic: UI Frameworks SubTopic: SwiftUI
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435
Mar ’25
Swipe to go back still broken with Zoom navigation transition.
When you use .navigationTransition(.zoom(sourceID: "placeholder", in: placehoder)) for navigation animation, going back using the swipe gesture is still very buggy on IOS26. I know it has been mentioned in other places like here: https://developer.apple.com/forums/thread/796805?answerId=856846022#856846022 but nothing seems to have been done to fix this issue. Here is a video showing the bug comparing when the back button is used vs swipe to go back: https://imgur.com/a/JgEusRH I wish there was a way to at least disable the swipe back gesture until this bug is fixed.
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3w
PKPaymentButtonType.plain renders blank on iOS 26.1 when built with Xcode 26 (snapshot returns transparent image)
Hello Apple Team, I’ve encountered a regression in iOS 26.1 when building my app with Xcode 26 (iOS 26 SDK). The issue affects PKPaymentButtonType.plain, which now renders as fully invisible and produces transparent snapshots, even though the same code worked correctly in previous Xcode/iOS versions. This has a real-world impact because many apps generate static images from PKPaymentButton for payment selection UIs using UIGraphicsImageRenderer, layer.render(in:), or custom snapshot utilities. When using PKPaymentButton(paymentButtonType: .plain, paymentButtonStyle: .black) on iOS 26.1, when built with Xcode 26, the button: Appears blank / invisible Cannot be snapshotted Produces a fully transparent UIImage, even though the CGImage object exists Behaves differently than older SDKs (Xcode 16.x / iOS < 26.1 This regression only appears when compiling with the new SDK. Other button types work fine. Expected Behavior .plain button should render glyphs as documented snapshot generated via UIGraphicsImageRenderer or drawHierarchy(in:) should produce a visible image Behavior should be consistent with older SDKs unless explicitly deprecated in release notes Expected Behavior .plain button should render glyphs as documented Snapshot generated via UIGraphicsImageRenderer or drawHierarchy(in:) should produce a visible image Behavior should be consistent with older SDKs unless explicitly deprecated in release notes Actual Behavior .plain button renders no glyph at all Snapshot image is fully transparent (alpha = 0), even though size and CGImage metadata are correct Only happens when built with Xcode 26 SDK Same build from Xcode 16.x does not reproduce the issue Steps to Reproduce Create a minimal sample project in Xcode 26 Add the following code: let button = PKPaymentButton(paymentButtonType: .plain, paymentButtonStyle: .black) button.frame = CGRect(x: 0, y: 0, width: 180, height: 48) let renderer = UIGraphicsImageRenderer(size: button.bounds.size) let image = renderer.image { _ in button.drawHierarchy(in: button.bounds, afterScreenUpdates: true) } print(image) Run on iOS 26.1 device or simulator Observe that: The button appears visually empty The generated image is fully transparent Environment Xcode: 26.x (iOS 26 SDK) iOS: 26.1 (iPhone 15 Pro tested) Device: Real device Framework: UIKit + PassKit Button type: .plain ONLY Other types: .pay/.buy/.checkout = OK
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Nov ’25
UIKit.ButtonBarButtonVisualProvider not key value coding-compliant for the key _titleButton
After updating to Xcode 26 my XCUITests are now failing as during execution exceptions are being raised and caught by my catch all breakpoint These exceptions are only raised during testing, and seem to be referencing some private internal property. It happens when trying to tap a button based off an accessibilityIdentifier e.g. accessibilityIdentifier = "tertiary-button" ... ... app.buttons["tertiary-button"].tap() The full error is: Thread 1: "[<UIKit.ButtonBarButtonVisualProvider 0x600003b4aa00> valueForUndefinedKey:]: this class is not key value coding-compliant for the key _titleButton." Anyone found any workarounds or solutions? I need to get my tests running on the liquid glass UI
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Oct ’25
tabBarMinimizeBehavior not working if subview has TabView with .tabViewStyle(.page)
We are using a TabView as the TabBarController in our app for main navigation. On one of the tabs we have a view that consists of a TabView with .tabViewStyle(.page) in order to scroll horizontally between pages inside of that specific tab. The .tabBarMinimizeBehavior(.onScrollDown) works on all the other TabItem views, but for this one it does not recognise any vertical scrolling in any of the pages, in order to minimize the TabBar. I believe this is a bug? If we don't wrap the views inside the TabView with .page style, we are able to get the expected behaviour using the tabBarMinimizeBehavior. Please let us know if this is going to be fixed in a future iOS 26 beta release.
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Jul ’25
UIScrollEdgeElementContainerInteraction crashed on iOS 26 Beta 3
after i updated to iOS 26.0 Beta3, UIScrollEdgeElementContainerInteraction crashed: let scrollInteraction = UIScrollEdgeElementContainerInteraction() scrollInteraction.edge = .bottom scrollInteraction.scrollView = webView?.scrollView bottomBar.addInteraction(scrollInteraction) i got this crash info:unrecognized selector sent to instance: UIScrollEdgeElementContainerInteraction setEdge: and UIScrollEdgeElementContainerInteraction setScrollView
Topic: UI Frameworks SubTopic: UIKit Tags:
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183
Jul ’25
Complications Appear Unnamed in Watch App After Syncing .watchface File
When using my app's complications with either Siri Intents or App Intents after syncing .watchface files, the complications appear without names in the iOS Watch app's complication picker. This leads to complications showing as blank entries without previews in the native watch app selector. I'm using WidgetKit to create Watch complications with both approaches: AppIntents and Siri Intents. We've tried multiple approaches with our WidgetKit watch complications: Switching between IntentConfiguration and StaticConfiguration Using different naming conventions for kind strings Ensuring display names are properly set Testing across different watchOS versions But the result is always the same: after syncing .watchface files, our complications appear unnamed in the Watch app's complication picker. Is this a known limitation with .watchface syncing, a bug in the current implementation, or is there a specific requirement we're missing to maintain complication names during the sync process?
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Mar ’25
SwiftUI's tabViewBottomAccessory API Cannot Control Visibility in iOS 26.1
In iOS 26.1, SwiftUI's tabViewBottomAccessory API cannot control visibility properly. The tabViewBottomAccessory remains always visible, which is inconsistent with the behavior in iOS 26.0 / iOS 26.0.1. ` struct ContentView: View { enum Tabs { case first } @State private var selection: Tabs = .first @State private var showBottomAccessory: Bool = true var body: some View { tabView } var tabView: some View { TabView(selection: $selection) { Tab(value: .first) { content } label: { VStack { Text("first") } } } .tabViewBottomAccessory { if showBottomAccessory { Text("BottomAccessory") } } } var content: some View { Button("change") { showBottomAccessory.toggle() } } } `
Topic: UI Frameworks SubTopic: SwiftUI
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Oct ’25
List View Drag&Drop Support on iOS
Hi there, Upon using List View for tabular information showcase on both iOS and iPadOS, I have come to realize that the drag and drop support works only for iPadOS but not iOS. Although it is possible to workaround this by using a ScrollView wrapping around a LazyVStack instead, the editing mode along with left-wipe to delete feature would be missing. Not to mention that this workaround only supports single item rather than multiple items. Therefore, I am here to ask if the drag and drop will come to support devices running iOS, and if so, when will this feature ship. If not, will LazyVStack/LazyHStack support native editing mode. Thank you for your time.
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362
Oct ’25
CarPlay app not receiving data updates when iPhone screen is locked
We are building a CarPlay app and have run into an issue with data updates. When the app is running on the CarPlay display and the iPhone screen is locked, no data updates are shown on the CarPlay screen. As soon as the phone is unlocked, the data updates appear instantly on the CarPlay display. Has anyone encountered this behavior before? Is there a specific setting, entitlement, or background mode we need to enable in order to ensure the CarPlay app continues to receive and display data while the iPhone is locked? Any guidance would be greatly appreciated.
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Oct ’25
Scroll TextEditor to cursor position
Hello. Is there a good SwiftUI approach on getting the TextEditor cursor position? I have a TextEditor and sometimes when we have a longer text inside it, the cursor is not seen because the keyboard is above covering the bottom of the TextEditor. I would like to somehow detect the position of the cursor, and if it's on the last line of the TextEditor, scroll to the bottom. I've already checked a bit and didn't find any good method of doing this in SwiftUI. If you have any ideas on how to do this, or even a different method any help would be highly appreciated. Thank you!
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809
Oct ’25
AlarmKit alarms only showing on lock screen
I am using AlarmKit to schedule alarms in an app I am working on, however my scheduled alarms only show up on the lock screen. If I am on the home screen or elsewhere I only hear the sound of the alarm, but no UI shows up. Environment: iOS 26 beta 3 Xcode 26 beta 3
Topic: UI Frameworks SubTopic: SwiftUI
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268
Oct ’25
UISplitView with "sidebar" and Liquid Glass
I have a couple of (older) UIKit-based Apps using UISplitViewController on the iPad to have a two-column layout. I'm trying to edit the App so it will shows the left column as sidebar with liquid glass effect, similar to the one in the "Settings" App of iPadOS 26. But this seems to be almost impossible to do right now. "out of the box" the UISplitViewController already shows the left column somehow like a sidebar, with some margins to the sides, but missing the glass effect and with very little contrast to the background. If the left column contains a UITableViewController, I can try to get the glass effect this way within the UITableViewController: tableView.backgroundColor = .clear tableView.backgroundView = UIVisualEffectView(effect: UIGlassContainerEffect()) It is necessary to set the backgroundColor of the table view to the clear color because otherwise the default background color would completely cover the glass effect and so it's no longer visible. It is also necessary to set the background of all UITableViewCells to clear. If the window is in the foreground, this will now look very similar to the sidebar of the Settings App. However if the window is in the back, the sidebar is now much darker than the one of the Settings App. Not that nice looking, but for now acceptable. However whenever I navigate to another view controller in the side bar, all the clear backgrounds destroy the great look, because the transition to the new child controller overlaps with the old parent controller and you see both at the same time (because of the clear backgrounds). What is the best way to solve these issues and get a sidebar looking like the one of the Settings App under all conditions?
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435
Oct ’25
[iOS 26] Can no longer detect whether iPhone has notch
I'm currently using the extension below to determine whether an iPhone has a notch so I can adjust my UI accordingly. extension UIDevice { var hasNotch: Bool { if userInterfaceIdiom == .phone, let window = (UIApplication.shared.connectedScenes .compactMap { $0 as? UIWindowScene } .flatMap { $0.windows } .first { $0.isKeyWindow }) { return window.safeAreaInsets.bottom > 0 } return false } } (Adapted from https://stackoverflow.com/questions/73946911/how-to-detect-users-device-has-dynamic-island-in-uikit) This no longer works in iOS 26, and I have yet to find a similar method that works. Does anyone have any fixes?
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216
Oct ’25
The new navigationLinkIndicatorVisibility modifier crashes on < iOS 26
This new modifier is supposedly backported to iOS 17, but on attempting to use it on the latest iOS 18.5, this happens: Symbol not found: _$s7SwiftUI17EnvironmentValuesV33_navigationIndicatorVisibilityABIAA0G0OvpMV This happens with any usage of the modifier. An availability check won't save you either. The cruelest part of this is that I only need the modifier on iOS 26, lmao. Am I just missing something?
Topic: UI Frameworks SubTopic: SwiftUI
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Oct ’25
Choosing the Right Test Scope in Swift: UI, Unit, or End-to-End?
Hello, everyone! I'm currently working on creating tests for a study project in Swift. My current task is to create a test to check if a file is saved correctly. The workflow in the app is as follows: Launch the app. Open a file within the app. Modify the file. Save it inside the app. Save it to the Files app. I need to verify if the saved file in the Files app is identical to a base file stored in the app bundle. Initially, I thought I could solve this by creating a UI test, which I've already implemented up to a certain point. The UI test successfully navigates through the workflow steps until it's time to compare the saved file with the base file. The problem is that I cannot open a saved file from the Files app in a UI test because it operates in a sandboxed environment and cannot interact with external app scopes. So, my question is: What should I do in this case? Would it be better to create a unit test specifically for testing the save function and ensure the UI test only verifies if the expected filename exists in the Files app? I would prefer an end-to-end (E2E) test that covers the entire workflow, but it seems Swift splits tests into Unit and UI test groups, making this approach less straightforward. Any suggestions or best practices would be greatly appreciated!
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429
Jan ’25
App Clip Card’s “Open” Button takes 2–3 seconds to become active on first load
We are currently implementing App Clips in our app. While we have carefully optimized the App Clip size to keep it lightweight (~3.69MB), we have noticed that on the first load, displaying the App Clip Card and activating the “Open” button takes a surprisingly long time (approximately 2–3 seconds). Subsequent loads appear to perform normally. We understand that this behavior may not be directly controllable from the app development side, but we would like to know if there are any possible ways to improve it. Minimizing the time it takes for users to access the content is extremely important, as delays on the first interaction can negatively impact the user experience. Any guidance or best practices to make the App Clip Card and its “Open” button respond faster on first load would be greatly appreciated.
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105
Sep ’25