Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

All subtopics
Posts under UI Frameworks topic

Post

Replies

Boosts

Views

Activity

Interactive ColumnTable header?
AI's would have me believe that the header of a TableColumn in Table() can be modified to be interactive simply by adding a header: closure with a Button however no provided code actually compiles or reflects any documentation I can find. Is it possible to put something besides a Text object in the header?
Topic: UI Frameworks SubTopic: SwiftUI
0
0
36
Dec ’25
Unwanted animations appear on UIButton (iOS 26)
After the iOS 26 update, unwanted animations appear on UIButton. I'm using the attributedTitle property of UIButton.Configuration to change the button's text, and an animation appears after iOS 26. (It's unclear whether it's after iOS 26.0 or iOS 26.1, but it likely started with 26.1.) The peculiar thing is that the animation only starts appearing on buttons that have been pressed once. I tried using UIView.performWithoutAnimation and CATransaction's begin(), setDisableActions(true), commit(), but it didn't work. How should I solve this? Below is the code for changing the button's text. func updateTitle() { let keys = type.keys if keys.count == 1 { guard let key = keys.first else { return } if key.count == 1 { if Character(key).isLowercase { self.configuration?.attributedTitle = AttributedString(key, attributes: AttributeContainer([.font: UIFont.systemFont(ofSize: 24, weight: .regular), .foregroundColor: UIColor.label])) } else if Character(key).isUppercase { self.configuration?.attributedTitle = AttributedString(key, attributes: AttributeContainer([.font: UIFont.systemFont(ofSize: 22, weight: .regular), .foregroundColor: UIColor.label])) } else { self.configuration?.attributedTitle = AttributedString(key, attributes: AttributeContainer([.font: UIFont.systemFont(ofSize: 22, weight: .regular), .foregroundColor: UIColor.label])) } } else { self.configuration?.attributedTitle = AttributedString(key, attributes: AttributeContainer([.font: UIFont.systemFont(ofSize: 18, weight: .regular), .foregroundColor: UIColor.label])) } } else { let joined = keys.joined(separator: "") self.configuration?.attributedTitle = AttributedString(joined, attributes: AttributeContainer([.font: UIFont.systemFont(ofSize: 22, weight: .regular), .foregroundColor: UIColor.label])) } }
1
0
199
Dec ’25
iOS 14.3 UITextField leak?
Why is the UIKeyboard implementation still holding a reference to this UITextField, thus keeping it from being deallocated? The memory debugger shows: UIKeyboardImpl -> UIKBAutofillController -> NSMutableDictionary -> NSMutable...(Storage) -> UITextField Any idea what's going on there?
Topic: UI Frameworks SubTopic: UIKit Tags:
5
3
2.7k
Dec ’25
CMD+ESC no longer working on macOS 26.1
Hi there! We have an application that exists for more than 10 years (Appkit, Obj-C), and since the very beginning we're using CMD+ESC as a keyboard shortcut for a very important function in our app. Until now, this worked great. Recently, when macOS 26.1 released our app started to not responding to CMD+ESC anymore for some of our customers - it seems like CMD+ESC never gets to our app at all. First, we though it's happening because Game Overlay is also using CMD+ESC by default, but when we turned that off, or switched that to something else in macOS's Keyboard preferences, the issue still persisted. The, we realized this has something to do with iCloud - so, if you turn off iCloud, do a log out and log in to your computer, and it's magically starts working again, as it always did. More strangely, this issue doesn't happen for everyone - for many of our customers, the issue seems to doesn't exist for some strange reason. Anyone have any idea what could be happening here?
Topic: UI Frameworks SubTopic: AppKit
0
0
79
Dec ’25
Cocoa - creating a text canvas for backing a terminal emulator
Dear Forum, after decades, I'm back to MacOS dev just for the need of it. Besides Mac, I'm also toying around with vintage IBM mainframe systems and therefore I'm in need for a good terminal emulation. So far, I use x3270 on my Apple Silicon M1 MacBook Air - nice. However, I can't compile it on my collection of vintage Macs (iMac G3, Cube G4) so I pondered to create it on my own using Cocoa (starting with MacOS X 10.4 Tiger up to the current level (on Sequoia) so that rules out Carbon. tn3270 X from Brown University works nice on those vintage Macs but misses some features. Having browsed some info about the Cocoa Text system, I wonder if that would be the right place to start. At the end of the day, I need to be able to intercept all keystrokes, have more or less a fixed font 80x25 (136x25 etc..) col/row layout of protected and unprotected areas where text can be entered. Cusor should be visible and movable by using cursor control keys. I'd be happy for any suggestion on where to start here. Kind regards Michael
Topic: UI Frameworks SubTopic: AppKit
0
0
72
Dec ’25
Dual .fileImporter modifier only one is called
On macOS I'm seeing that only one .fileImporter modifier is called when two are defined. Anybody seeing the same issue? The scenario I have is two different file sources share the same file extension but they need to be loaded by two slightly different processes. Select the first option. Nothing happens. Select the second option, it works. Seeing this also in another project. Because the isPresented value is a binding, it isn't straightforward to logically OR the boolean @States and conditionally extract within the import closure. @main struct Dual_File_Importer_ExpApp: App { @State private var showFirstDialog = false @State private var showSecondDialog = false var body: some Scene { DocumentGroup(newDocument: Dual_File_Importer_ExpDocument()) { file in ContentView(document: file.$document) .fileImporter(isPresented: $showFirstDialog, allowedContentTypes: [.commaSeparatedText]) { result in print("first") } .fileImporter(isPresented: $showSecondDialog, allowedContentTypes: [.commaSeparatedText]) { result in print("second") } } .commands { CommandGroup(after: .importExport) { Button("Import First") { showFirstDialog.toggle() } Button("Import Second") { showSecondDialog.toggle() } } } } }```
Topic: UI Frameworks SubTopic: SwiftUI
3
0
166
Dec ’25
Layout recursion error message
Hi all, when I launch my macOS app from Xcode 16 on ARM64, appKit logs me this error on the debug console: It's not legal to call -layoutSubtreeIfNeeded on a view which is already being laid out. If you are implementing the view's -layout method, you can call -[super layout] instead. Break on _NSDetectedLayoutRecursion(void) to debug. This will be logged only once. This may break in the future. _NSDetectedLayoutRecursion doesn't help a lot, giving me these assembly codes from a call to a subclassed window method that looks like this: -(void) setFrame:(NSRect)frameRect display:(BOOL)flag { if (!_frameLocked) [super setFrame:frameRect display:flag]; } I have no direct call to -layoutSubtreeIfNeeded from a -layout implementation in my codes. I have a few calls to this method from update methods, however even if I comment all of them, the error is still logged... Finally, apart from that log, I cannot observe any layout error when running the program. So I wonder if this error can be safely ignored? Thanks!
5
0
358
Nov ’25
UISplitViewController and setViewController:forColumn: differences between different iOS versions
It seems to be that the functionality of the method setViewController:forColumn: in the column-style layout of a UISplitViewController has changed. iOS 18: setViewController:forColumn: pushes a new view controller onto the UINavigationController if it existed before the call. iOS 26: setViewController:forColumn: sets or replaces the view controller with a new view controller as a root of a new UINavigationController. My questions: what is the intended behavior? I did not find any documentation about a change. how do I replace in iOS 18 the old view controller with the new view controller passed to setViewController:forColumn:?
0
0
169
Nov ’25
SwiftUI – How to completely remove the horizontal “ghost lines” inside List with Section and custom rows?
Hi everyone, I’m working on a screen that uses a single SwiftUI List composed of: a top block (statistics, month picker, year selector, total, Entrata/Uscita picker). a list of transactions grouped by day, each group inside its own Section. each row is a fully custom card with rounded corners (RoundedCornerShape) I’m correctly removing all separators using: .listRowSeparator(.hidden) .listSectionSeparator(.hidden) .scrollContentBackground(.hidden) .listStyle(.plain) Each row is rendered like this: TransazioneSwipeRowView(...) .listRowInsets(EdgeInsets(top: 0, leading: 16, bottom: 0, trailing: 16)) .listRowBackground(Color.clear) However, I still see thin horizontal lines appearing between: the search bar and the top block the top block and the start of the list between rows inside the grouped section sometimes at the bottom of a Section These lines are NOT: Divider() system separators backgrounds row borders They seem to be “ghost lines” automatically generated by SwiftUI’s List when multiple consecutive rows or sections are present. Goal I want to remove these lines completely while keeping: native SwiftUI List native scroll behavior swipe-to-delete support grouping by Section custom card-like rows with rounded corners transparent backgrounds What I already tried .plain, .grouped, .insetGrouped list styles .listRowSeparator(.hidden) and .listSectionSeparator(.hidden) .scrollContentBackground(.hidden) clearing all backgrounds adjusting/removing all padding and insets Spacer(minLength: 0) experiments rebuilding the layout using ScrollView + LazyVStack (works perfectly — no lines — BUT loses native swipe-to-delete) There are no Divider() calls anywhere, and no background colors producing borders. Question Is this a built-in behavior of SwiftUI’s List in .plain style when using multiple custom rows, or is there an officially supported way to eliminate these lines entirely? Is there a recommended combination of modifiers to achieve: a List with grouped Sections fully custom rows with rounded backgrounds absolutely no horizontal separators, even in the empty spaces between sections? Any guidance, documented workarounds, WWDC references, or official recommendations would be greatly appreciated. Thanks in advance!
3
0
151
Nov ’25
[Issue] Animation of Menu on iOS 26.1
Hello everyone! I found a weird behavior with the animation of Menucomponent on iOS 26.1 When the menu disappear the animation is very glitchy You can find here a sample of code to reproduce it @available(iOS 26.0, *) struct MenuSample: View { var body: some View { GlassEffectContainer { HStack { Menu { Button("Action 1") {} Button("Action 2") {} Button("Delete", role: .destructive) {} } label: { Image(systemName: "ellipsis") .padding() } Button {} label: { Image(systemName: "xmark") .padding() } } .glassEffect(.clear.interactive()) } } } @available(iOS 26.0, *) #Preview { MenuSample() .preferredColorScheme(.dark) } I did two videos: iOS 26.0 iOS 26.1 Thanks for your help
0
0
190
Nov ’25
How can I show a movable webcam preview above all windows in macOS without activating the app
I'm building a macOS app using SwiftUI, and I want to create a draggable floating webcam preview window Right now, I have something like this: import SwiftUI import AVFoundation struct WebcamPreviewView: View { let captureSession: AVCaptureSession? var body: some View { ZStack { if let session = captureSession { CameraPreviewLayer(session: session) .clipShape(RoundedRectangle(cornerRadius: 50)) .overlay( RoundedRectangle(cornerRadius: 50) .strokeBorder(Color.white.opacity(0.2), lineWidth: 2) ) } else { VStack(spacing: 8) { Image(systemName: "video.slash.fill") .font(.system(size: 40)) .foregroundColor(.white.opacity(0.6)) Text("No Camera") .font(.caption) .foregroundColor(.white.opacity(0.6)) } } } .shadow(color: .black.opacity(0.3), radius: 10, x: 0, y: 5) } } struct CameraPreviewLayer: NSViewRepresentable { let session: AVCaptureSession func makeNSView(context: Context) -> NSView { let view = NSView() view.wantsLayer = true let previewLayer = AVCaptureVideoPreviewLayer(session: session) previewLayer.videoGravity = .resizeAspectFill previewLayer.frame = view.bounds view.layer = previewLayer return view } func updateNSView(_ nsView: NSView, context: Context) { if let previewLayer = nsView.layer as? AVCaptureVideoPreviewLayer { previewLayer.frame = nsView.bounds } } } This is my SwiftUI side code to show the webcam, and I am trying to create it as a floating window which appears on top of all other apps windows etc. however, even when the webcam is clicked, it should not steal the focus from other apps, the other apps should be able to function properly as they already are. import Cocoa import SwiftUI class WebcamPreviewWindow: NSPanel { private static let defaultSize = CGSize(width: 200, height: 200) private var initialClickLocation: NSPoint = .zero init() { let screenFrame = NSScreen.main?.visibleFrame ?? .zero let origin = CGPoint( x: screenFrame.maxX - Self.defaultSize.width - 20, y: screenFrame.minY + 20 ) super.init( contentRect: CGRect(origin: origin, size: Self.defaultSize), styleMask: [.borderless], backing: .buffered, defer: false ) isOpaque = false backgroundColor = .clear hasShadow = false level = .screenSaver collectionBehavior = [ .canJoinAllSpaces, .fullScreenAuxiliary, .stationary, .ignoresCycle ] ignoresMouseEvents = false acceptsMouseMovedEvents = true hidesOnDeactivate = false becomesKeyOnlyIfNeeded = false } // MARK: - Focus Prevention override var canBecomeKey: Bool { false } override var canBecomeMain: Bool { false } override var acceptsFirstResponder: Bool { false } override func makeKey() { } override func mouseDown(with event: NSEvent) { initialClickLocation = event.locationInWindow } override func mouseDragged(with event: NSEvent) { let current = event.locationInWindow let dx = current.x - initialClickLocation.x let dy = current.y - initialClickLocation.y let newOrigin = CGPoint( x: frame.origin.x + dx, y: frame.origin.y + dy ) setFrameOrigin(newOrigin) } func show<Content: View>(with view: Content) { let host = NSHostingView(rootView: view) host.autoresizingMask = [.width, .height] host.frame = contentLayoutRect contentView = host orderFrontRegardless() } func hide() { orderOut(nil) contentView = nil } } This is my Appkit Side code make a floating window, however, when the webcam preview is clicked, it makes it as the focus app and I have to click anywhere else to loose the focus to be able to use the rest of the windows.
0
0
337
Nov ’25
SwiftData iCloud AttributedString Platform Color compatibility
Hi Given a simple multiplatform app about Mushrooms, stored in SwiftData, hosted in iCloud using a TextEditor @Model final class Champignon: Codable { var nom: String = "" ../.. @Attribute(.externalStorage) var attributedStringData: Data = Data() var attributedString: AttributedString { get { do { return try JSONDecoder().decode(AttributedString.self, from: attributedStringData) } catch { return AttributedString("Failed to decode AttributedString: \(error)") } } set { do { self.attributedStringData = try JSONEncoder().encode(newValue) } catch { print("Failed to encode AttributedString: \(error)") } } } ../.. Computed attributedString is used in a TextEditor private var textEditorView: some View { Section { TextEditor(text: $model.attributedString) } header: { HStack { Text("TextEditor".localizedUppercase) .foregroundStyle(.secondary) Spacer() } } } Plain Text encode, decode and sync like a charm through iOS and macOS Use of "FontAttributes" (Bold, Italic, …) works the same But use of "ForegroundColorAttributes" trigger an error : Failed to decode AttributedString: dataCorrupted(Swift.DecodingError.Context(codingPath: [_CodingKey(stringValue: "Index 3", intValue: 3), AttributeKey(stringValue: "SwiftUI.ForegroundColor", intValue: nil), CodableBoxCodingKeys(stringValue: "value", intValue: 1)], debugDescription: "Platform color is not available on this platform", underlyingError: nil)) Is there a way to encode/decode attributedString data platform conditionally ? Or another approach ? Thanks for advices
0
0
177
Nov ’25
iOS 26 UI Components Not Rendering in TestFlight
Issue Summary: iOS 26 UI components are not visible in the Expo app when installed via TestFlight. All components render correctly in local builds or when running with expo run:ios. Details: The app is built using Expo managed workflow. iOS 26-specific UI components do not appear in TestFlight builds. The same components display correctly in local builds and simulators. Test device: iPhone running iOS 26.1. There are no crashes or runtime errors; only the components are missing. This issue occurs only in TestFlight/release builds. Expected Behavior: All iOS 26 UI components should render in TestFlight builds the same way they do in local builds. Actual Behavior: Components fail to render or are completely missing. Device Information: Device: iPhone iOS Version: 26.1 Distribution: TestFlight Local Build: Working correctly Additional Notes: This may be related to Expo release build optimization or iOS 26 SDK compatibility.
0
0
173
Nov ’25
Keyboard Notification UIKit magic.
Dear random Apple UIKit engineer. This is a question for you. Today let's speak about keyboard notifications. In particular, UIResponder.keyboardWillShowNotification and UIResponder.keyboardWillHideNotification. While working with those, I noticed some undocumented behaviour. First, let me give you some context: extension UIViewController { func registerForKeyboardNotifications() { NotificationCenter.default.addObserver(self, selector: #selector(keyboardNotification), name: UIResponder.keyboardWillShowNotification, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(keyboardNotification), name: UIResponder.keyboardWillHideNotification, object: nil) } /// Override this method to handle keyboard notifications. @objc func keyboardNotification(_ notification: Notification) { ... } } Eventually, I found that latter method with 3 dots has an implicit animation inside it's scope. Here is the [proof.](https://medium.com /uptech-team/why-does-uiresponder-keyboard-notification-handler-animate-10cc96bce372) Another thing I noticed, is that this property definition is perfectly valid let curve = UIView.AnimationCurve(rawValue: 7)!. The 7 btw comes from UIResponder.keyboardAnimationCurveUserInfoKey as a default value during my tests. So, the enum with 4 possible values (0...3) can be initialized with a value out of enum's cases range. Also, how can I initialize UIView.AnimationOption from 7? I will pollute my OptionSet which I feed to options parameter on UIView.animate(...) My questions: Why implicit animation is not documented and can I trust it or it's a subject to change. Why UIView.AnimationCurve(rawValue: 7)! does not crash. How can I convert UIResponder.keyboardAnimationCurveUserInfoKey's value into UIView.AnimationOption properly if I don't want to use implicit value. I don't encroach on UIKit secrets. I just need to know how to work with the API. Thank you!
3
2
1.4k
Nov ’25
What's the best way to support Genmoji with SwiftUI?
I want to support Genmoji input in my SwiftUI TextField or TextEditor, but looking around, it seems there's no SwiftUI only way to do it? If none, it's kind of disappointing that they're saying SwiftUI is the path forward, but not updating it with support for new technologies. Going back, does this mean we can only support Genmoji through UITextField and UIViewRepresentable? or there more direct options? Btw, I'm also using SwiftData for storage.
1
1
734
Nov ’25
ZoneSharing CloudKit UI
I am trying to use Zone Sharing in my SwiftUI app. I have been attempting to get the UICloudSharingController to show an initial share screen to pick users and the mechanism to send the invitation. From the documentation, it appears that the UICloudSharingController .init(preparationHandler:) API is deprecated so I am not using that approach. Following the Apple documentation, I am creating a Zone Share and NOT saving it and presenting using the UICloudSharingController(share:container:) API. However, this presents a UI that is the 'mgmt' API for a Share. I can get to the UI I was expecting by tapping on the 'Share with More People' option, but I want to start on that screen for the user when they have not shared this before. So, I found an example app from Apple at: https://github.com/apple/sample-cloudkit-zonesharing. It has the same behavior. So we can simply discuss this problem based on that example code. How do I get the next View presented when tapping 'Share Group' to be the invitation for new users screen? Here is the UI it presents initially: And here is the UI (on the bottom half of the screen) I am trying to start the share process with: Thanks, Charlie
4
0
308
Nov ’25
SwiftUI List insertion changes aren't animated on macOS 15
I've been struggling with this issue since the release of macOS 15 Sequoia. I'm wondering if anyone else has encountered it or if anyone has a workaround to fix it. Inserting a new element into the array that acts as data source for a SwiftUI List with a ForEach is never animated even if the insertion is wrapped in a withAnimation() call. It seems that some other changes can be automated though: e.g. calls to shuffle() on the array successfully animate the changes. This used to work fine on macOS 14, but stopped working on macOS 15. I created a very simple project to reproduce the issue: import SwiftUI @main struct TestApp: App { var body: some Scene { WindowGroup { ContentView() } } } struct IdentifiableItem: Identifiable { let id = UUID() var name: String { "Item \(id)" } } struct ContentView: View { @State var items: [IdentifiableItem] = [ IdentifiableItem(), IdentifiableItem(), IdentifiableItem(), IdentifiableItem(), IdentifiableItem(), IdentifiableItem(), IdentifiableItem(), IdentifiableItem(), IdentifiableItem(), IdentifiableItem(), ] var body: some View { List { ForEach(items) { item in Text(item.name) } } Button("Add Item") { withAnimation { items.insert(IdentifiableItem(), at: 0) } } Button("Shuffle Items") { withAnimation { items.shuffle() } } } } How to reproduce Copy the code below in an Xcode project. Run it on macOS 15. Hit the "Add Item" button Expected: A new item is inserted with animation. Result: A new item is inserted without animation. How to prove this is a regression Follow the same steps above but run on macOS 14. A new item is inserted with animation.
3
1
639
Nov ’25
WebPage and WebView and status bar
I am using WebView and WebPage to display web pages. Some web pages have content fixed to the top of the screen (like apple.com). When this happens, content is under the status bar (like menu buttons), and I cannot tap them. My work around is to put the WebView in a VStack with the top being Color.clear.frame(height: 44). It isn't very elegant, especially since it is applied to all pages and not just pages with fixed content at the top. Is there a more Apple-y way to solve this? For example, Safari seems to detect these situations and puts something like Color.clear.frame(height: 44) in those cases but not other cases. Here is sample code: import SwiftUI import WebKit struct ContentView: View { @State private var page: WebPage init() { let configuration = WebPage.Configuration() page = WebPage(configuration: configuration) let url = URL(string: "https://www.apple.com")! let request = URLRequest(url: url) page.load(request) } var body: some View { WebView(page) } } Here is a screenshot of Apple's page in WebView with the menu Here is a screenshot of Apple's page in Safari. It appears to have inserted a spacer frame at the top for Apple's page (but not, for example, my own web site which doesn't have this problem).
0
0
132
Nov ’25
UIDocument crashes when overriding writeContents(_:) in Swift 6
I’ve been trying to set up a UIDocument and override writeContents(...). This works correctly in older projects, but I haven’t been able to get it working in my new iOS 26 app using Swift 6. To troubleshoot, I tested the Particles demo and successfully overrode writeContents there. However, as soon as I switch that project to iOS 26 and Swift 6, calling save; which triggers writeContents, causes the same crash. override public func writeContents( _ data: Any, to url: URL, for _: UIDocument.SaveOperation, originalContentsURL _: URL?, ) throws { ... } Thread 10 Queue : UIDocument File Access (serial)
Topic: UI Frameworks SubTopic: UIKit
1
0
82
Nov ’25