In creating a sequenced gesture combining a LongPressGesture and a DragGesture, I found that the combined gesture exhibits two problems:
The @GestureState does not properly update as the gesture progresses through its phases. Specifically, the updating(_:body:) closure (documented here) is only ever executed during the drag interaction. Long presses and drag-releases do not call the updating(_:body:) closure.
Upon completing the long press gesture and activating the drag gesture, the drag gesture remains empty until the finger or cursor has moved. The expected behavior is for the drag gesture to begin even when its translation is of size .zero.
This second problem – the nonexistence of a drag gesture once the long press has completed – prevents access to the location of the long-press-then-drag. Access to this location is critical for displaying to the user that the drag interaction has commenced.
The below code is based on Apple's example presented here. I've highlighted the failure points in the code with // *.
My questions are as follows:
What is required to properly update the gesture state?
Is it possible to have a viable drag gesture immediately upon fulfilling the long press gesture, even with a translation of .zero?
Alternatively to the above question, is there a way to gain access to the location of the long press gesture?
import SwiftUI
import Charts
enum DragState {
case inactive
case pressing
case dragging(translation: CGSize)
var isDragging: Bool {
switch self {
case .inactive, .pressing:
return false
case .dragging:
return true
}
}
}
struct ChartGestureOverlay<Value: Comparable & Hashable>: View {
@Binding var highlightedValue: Value?
let chartProxy: ChartProxy
let valueFromChartProxy: (CGFloat, ChartProxy) -> Value?
let onDragChange: (DragState) -> Void
@GestureState private var dragState = DragState.inactive
var body: some View {
Rectangle()
.fill(Color.clear)
.contentShape(Rectangle())
.onTapGesture { location in
if let newValue = valueFromChartProxy(location.x, chartProxy) {
highlightedValue = newValue
}
}
.gesture(longPressAndDrag)
}
private var longPressAndDrag: some Gesture {
let longPress = LongPressGesture(minimumDuration: 0.2)
let drag = DragGesture(minimumDistance: .zero)
.onChanged { value in
if let newValue = valueFromChartProxy(value.location.x, chartProxy) {
highlightedValue = newValue
}
}
return longPress.sequenced(before: drag)
.updating($dragState) { value, gestureState, _ in
switch value {
case .first(true):
// * This is never called
gestureState = .pressing
case .second(true, let drag):
// * Drag is often nil
// * When drag is nil, we lack access to the location
gestureState = .dragging(translation: drag?.translation ?? .zero)
default:
// * This is never called
gestureState = .inactive
}
onDragChange(gestureState)
}
}
}
struct DataPoint: Identifiable {
let id = UUID()
let category: String
let value: Double
}
struct ContentView: View {
let dataPoints = [
DataPoint(category: "A", value: 5),
DataPoint(category: "B", value: 3),
DataPoint(category: "C", value: 8),
DataPoint(category: "D", value: 2),
DataPoint(category: "E", value: 7)
]
@State private var highlightedCategory: String? = nil
@State private var dragState = DragState.inactive
var body: some View {
VStack {
Text("Bar Chart with Gesture Interaction")
.font(.headline)
.padding()
Chart {
ForEach(dataPoints) { dataPoint in
BarMark(
x: .value("Category", dataPoint.category),
y: .value("Value", dataPoint.value)
)
.foregroundStyle(highlightedCategory == dataPoint.category ? Color.red : Color.gray)
.annotation(position: .top) {
if highlightedCategory == dataPoint.category {
Text("\(dataPoint.value, specifier: "%.1f")")
.font(.caption)
.foregroundColor(.primary)
}
}
}
}
.frame(height: 300)
.chartOverlay { chartProxy in
ChartGestureOverlay<String>(
highlightedValue: $highlightedCategory,
chartProxy: chartProxy,
valueFromChartProxy: { xPosition, chartProxy in
if let category: String = chartProxy.value(atX: xPosition) {
return category
}
return nil
},
onDragChange: { newDragState in
dragState = newDragState
}
)
}
.onChange(of: highlightedCategory, { oldCategory, newCategory in
})
}
.padding()
}
}
#Preview {
ContentView()
}
Thank you!
Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.
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The example code below shows what I am trying to achieve: When the user types a '*', it should be replaced with a '×'.
It looks like it works, but the cursor position is corrupted, even though it looks OK, and the diagnostics that is printed below shows a valid index. If you type "12*34" you get "12×43" because the cursor is inserting before the shown cursor instead of after.
How can I fix this?
struct ContentView: View {
@State private var input: String = ""
@State private var selection: TextSelection? = nil
var body: some View {
VStack {
TextField("Type 12*34", text: $input, selection: $selection)
.onKeyPress(action: {keyPress in
handleKeyPress(keyPress)
})
Text("Selection: \(selectionAsString())")
}.padding()
}
func handleKeyPress(_ keyPress: KeyPress) -> KeyPress.Result {
if (keyPress.key.character == "*") {
insertAtCursor(text: "×")
moveCursor(offset: 1)
return KeyPress.Result.handled
}
return KeyPress.Result.ignored
}
func moveCursor(offset: Int) {
guard let selection else { return }
if case let .selection(range) = selection.indices {
print("Moving cursor from \(range.lowerBound)")
let newIndex = input.index(range.lowerBound, offsetBy: offset, limitedBy: input.endIndex)!
let newSelection : TextSelection.Indices = .selection(newIndex..<newIndex)
if case let .selection(range) = newSelection {
print("Moved to \(range.lowerBound)")
}
self.selection!.indices = newSelection
}
}
func insertAtCursor(text: String) {
guard let selection else { return }
if case let .selection(range) = selection.indices {
input.insert(contentsOf: text, at: range.lowerBound)
}
}
func selectionAsString() -> String {
guard let selection else { return "None" }
switch selection.indices {
case .selection(let range):
if (range.lowerBound == range.upperBound) {
return ("No selection, cursor at \(range.lowerBound)")
}
let lower = range.lowerBound.utf16Offset(in: input)
let upper = range.upperBound.utf16Offset(in: input)
return "\(lower) - \(upper)"
case .multiSelection(let rangeSet):
return "Multi selection \(rangeSet)"
@unknown default:
fatalError("Unknown selection")
}
}
}
Topic:
UI Frameworks
SubTopic:
SwiftUI
I Am interested in coding, and built my fist app that is an app that has a picture of Niagara Falls with corner radius of 10, But, every time I start the build, it says: Thread 1: EXC_BAD_ACCESS (code=2, address=0x16b123f20) not sure what to do now.
Looking to see if anyone has experienced this issue, and is aware of any workarounds.
With an app migrating towards SwiftUI Views but still using UIKit for primary navigation, my app makes use of UIHostingController to push SwiftUI Views onto a UINavigationController stack in a lot of areas. With iOS 26, I notice that SwiftUI's Menu view really struggles to present when contained in a UIHostingController. An error is logged to the console on presentation, and depending on the UI, the Menu won't present inside of it's container, or will jump around the screen.
The bug, it seems is based in a private class UIReparentingView and I am curious if anyone has found a work around for this issue. The error reported is:
Adding '_UIReparentingView' as a subview of UIHostingController.view is not supported and may result in a broken view hierarchy. Add your view above UIHostingController.view in a common superview or insert it into your SwiftUI content in a UIViewRepresentable instead.
The simplest way to see this issue is to create a new storyboard based project. From the ViewController present a UIHostingController with a SwiftUI view that has a Menu and then simply tap to open the Menu. Thanks for any input!
Hi, everyone
I have an app already in production that uses SwiftUI's lifecycle (paired with an AppDelegate). Due to some specific behaviour of the app, we decided to migrate the app to use UIKit's lifecycle, adding the corresponding SceneDelegate to the app, as well as modifying the Info.plist file accordingly to accommodate to these new changes.
Although everything seems to work when installing the app from zero, when installing it on top of another version, the screen goes black and the user cannot interact with the app at all unless they reinstall it completely. As I've read online, iOS is reusing the window configuration from the previous execution of the app. I know this because the AppDelegate's application(application:connectingSceneSession:options) is not being called when coming from a previous version of the app.
I would love to know what can I do to make this work because, as you may understand, we cannot ask our user base to reinstall the application.
Thank you very much.
The navigation title color is wrong (dark on dark background) when applying hard scrolledgeeffectstyle.
Illustrated by code example. In simulator or physical device.
Changing scrollEdgeEffectStyle to soft resolves the issue.
As does changing the listStyle.
@main
struct AppView: App {
var body: some Scene {
WindowGroup {
NavigationSplitView {
NavigationStack {
Section {
NavigationLink(destination: OptionsView()) {
Label("More Options", systemImage: "gearshape")
}
.isDetailLink(false)
} header: {
Text("WITH OPTIONS").bold()
}
.navigationTitle("TESTING")
}
} detail: {
Text("DETAIL")
}
.preferredColorScheme(.dark)
}
}
}
struct OptionsView: View {
var body: some View {
List {
Text("List Item")
}
.listStyle(.plain)
.navigationTitle("MORE OPTIONS TITLE")
.scrollEdgeEffectStyle(.hard, for: .all)
}
}
Submittted FB20811402
Bug appears in Landscape mode for iPhone only.
Any orientation for iPad.
Topic:
UI Frameworks
SubTopic:
SwiftUI
I have a SwiftUI app. It fetches records through CoreData. And I want to show some records on a widget. I understand that I need to use AppGroup to share data between an app and its associated widget.
import Foundation
import CoreData
import CloudKit
class DataManager {
static let instance = DataManager()
let container: NSPersistentContainer
let context: NSManagedObjectContext
init() {
container = NSPersistentCloudKitContainer(name: "DataMama")
container.persistentStoreDescriptions = [NSPersistentStoreDescription(url: FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: group identifier)!.appendingPathComponent("Trash.sqlite"))]
container.loadPersistentStores(completionHandler: { (description, error) in
if let error = error as NSError? {
print("Unresolved error \(error), \(error.userInfo)")
}
})
context = container.viewContext
context.automaticallyMergesChangesFromParent = true
context.mergePolicy = NSMergePolicy(merge: .mergeByPropertyObjectTrumpMergePolicyType)
}
func save() {
do {
try container.viewContext.save()
print("Saved successfully")
} catch {
print("Error in saving data: \(error.localizedDescription)")
}
}
}
// ViewModel //
import Foundation
import CoreData
import WidgetKit
class ViewModel: ObservableObject {
let manager = DataManager()
@Published var records: [Little] = []
init() {
fetchRecords()
}
func fetchRecords() {
let request = NSFetchRequest<Little>(entityName: "Little")
do {
records = try manager.context.fetch(request)
records.sort { lhs, rhs in
lhs.trashDate! < rhs.trashDate!
}
} catch {
print("Fetch error for DataManager: \(error.localizedDescription)")
}
WidgetCenter.shared.reloadAllTimelines()
}
}
So I have a view model that fetches data for the app as shown above.
Now, my question is how should my widget get data from CoreData? Should the widget get data from CoreData through DataManager? I have read some questions here and also read some articles around the world. This article ( https://dev.classmethod.jp/articles/widget-coredate-introduction/ ) suggests that you let the Widget struct access CoreData through DataManager. If that's a correct fashion, how should the getTimeline function in the TimelineProvider struct get data? This question also suggests the same. Thank you for your reading my question.
On iPhone .inspector is presented as a sheet so you can use .presentationDetents to determine its detents. However, SwiftUI doesn't update the presentationDetents selection binding in this case. See attached minimum example of the problem - onChange will not run and print when you swipe and change the detent of the inspector sheet.
import SwiftUI
@main
struct TestingApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
struct ContentView: View {
@State var showInspector = false
@State var detent: PresentationDetent = .medium
var body: some View {
Button("Toggle Inspector") {
showInspector.toggle()
}
.inspector(isPresented: $showInspector) {
Text("Inspector Content")
.presentationDetents([.medium, .large], selection: $detent)
}
.onChange(of: detent) { _, detent in
print(detent)
}
}
}
#Preview {
ContentView()
}
For information I stumbled upon a regression with SwiftUI Slider on iOS 26. Its onEditingChanged closure might be called twice when interaction ends, with a final Boolean incorrect value of true provided to the closure.
As a result apps cannot reliably rely on this closure to detect when an interaction with the slider starts or ends.
I filed a feedback under FB20283439 (iOS 26.0 regression: Slider onEditingChanged closure is unreliable).
In macOS 26 beta 2 it is possible to set an edge effect style via UIKit using the .scrollEdgeEffectStyle property. (note: I haven't tested this, I'm just looking at the documentation).
See: https://developer.apple.com/documentation/swiftui/view/scrolledgeeffectstyle(_:for:)
Is there an equivalent API for AppKit-based apps? I can't seem to find any additions in NSView or NSScrollView or elsewhere that seem relevant.
Scroll edge effects are mentioned in the "Build an AppKit app with the new design" talk here, which heavily implies it must be possible from AppKit:
https://developer.apple.com/videos/play/wwdc2025/310/?time=567
Experiencing 100% CPU usage in SwiftUI app using UIHostingController, only on iOS 26 beta and Xcode beta. Issue involves excessive view updates in AttributeGraph propagation.
Stack trace (main thread):
thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGSTOP
frame #0: 0x00000001c38b9aa4 AttributeGraph`AG::Graph::propagate_dirty(AG::AttributeID) + 416
frame #1: 0x00000001d9a743ec SwiftUICore`SwiftUI.ObservationGraphMutation.apply() -> () + 656
frame #2: 0x00000001d97c0d4c SwiftUICore`function signature specialization <Arg[2] = [Closure Propagated : closure #1 () -> () in SwiftUI.(AsyncTransaction in _F9F204BD2F8DB167A76F17F3FB1B3335).apply() -> (), Argument Types : [SwiftUI.AsyncTransaction]> of generic specialization <()> of closure #1 () throws -> τ_0_0 in SwiftUI.withTransaction<τ_0_0>(SwiftUI.Transaction, () throws -> τ_0_0) throws -> τ_0_0 + 336
frame #3: 0x00000001d9a6ac80 SwiftUICore`merged function signature specialization <Arg[3] = Owned To Guaranteed> of function signature specialization <Arg[1] = [Closure Propagated : implicit closure #2 () -> () in implicit closure #1 @Sendable (SwiftUI.(AsyncTransaction in _F9F204BD2F8DB167A76F17F3FB1B3335)) -> () -> () in SwiftUI.GraphHost.flushTransactions() -> (), Argument Types : [SwiftUI.AsyncTransaction]> of SwiftUI.GraphHost.runTransaction(_: Swift.Optional<SwiftUI.Transaction>, do: () -> (), id: Swift.Optional<Swift.UInt32>) -> () + 196
frame #4: 0x00000001d9a52ab0 SwiftUICore`SwiftUI.GraphHost.flushTransactions() -> () + 176
frame #5: 0x00000001d8461aac SwiftUI`closure #1 (SwiftUI.GraphHost) -> () in SwiftUI._UIHostingView._renderForTest(interval: Swift.Double) -> () + 20
frame #6: 0x00000001d9bf3b38 SwiftUICore`partial apply forwarder for closure #1 (SwiftUI.ViewGraph) -> τ_1_0 in SwiftUI.ViewGraphRootValueUpdater.updateGraph<τ_0_0>(body: (SwiftUI.GraphHost) -> τ_1_0) -> τ_1_0 + 20
frame #7: 0x00000001d9e16dc4 SwiftUICore`SwiftUI.ViewGraphRootValueUpdater._updateViewGraph<τ_0_0>(body: (SwiftUI.ViewGraph) -> τ_1_0) -> Swift.Optional<τ_1_0> + 200
frame #8: 0x00000001d9e1546c SwiftUICore`SwiftUI.ViewGraphRootValueUpdater.updateGraph<τ_0_0>(body: (SwiftUI.GraphHost) -> τ_1_0) -> τ_1_0 + 136
frame #9: 0x00000001d8461a7c SwiftUI`closure #1 () -> () in closure #1 () -> () in closure #1 () -> () in SwiftUI._UIHostingView.beginTransaction() -> () + 144
frame #10: 0x00000001d846aed0 SwiftUI`partial apply forwarder for closure #1 () -> () in closure #1 () -> () in closure #1 () -> () in SwiftUI._UIHostingView.beginTransaction() -> () + 20
frame #11: 0x00000001d984f814 SwiftUICore`closure #1 () throws -> τ_0_0 in static SwiftUI.Update.ensure<τ_0_0>(() throws -> τ_0_0) throws -> τ_0_0 + 48
frame #12: 0x00000001d984e114 SwiftUICore`static SwiftUI.Update.ensure<τ_0_0>(() throws -> τ_0_0) throws -> τ_0_0 + 96
frame #13: 0x00000001d846aeac SwiftUI`partial apply forwarder for closure #1 () -> () in closure #1 () -> () in SwiftUI._UIHostingView.beginTransaction() -> () + 64
frame #14: 0x00000001851eab1c UIKitCore`___lldb_unnamed_symbol311742 + 20
* frame #15: 0x00000001852b56a8 UIKitCore`___lldb_unnamed_symbol315200 + 44
frame #16: 0x0000000185175120 UIKitCore`___lldb_unnamed_symbol308851 + 20
frame #17: 0x00000001d984e920 SwiftUICore`static SwiftUI.Update.dispatchImmediately<τ_0_0>(reason: Swift.Optional<SwiftUI.CustomEventTrace.ActionEventType.Reason>, _: () -> τ_0_0) -> τ_0_0 + 300
frame #18: 0x00000001d95a7428 SwiftUICore`static SwiftUI.ViewGraphHostUpdate.dispatchImmediately<τ_0_0>(() -> τ_0_0) -> τ_0_0 + 40
frame #19: 0x00000001852b59dc UIKitCore`___lldb_unnamed_symbol315204 + 192
frame #20: 0x00000001852b54a4 UIKitCore`___lldb_unnamed_symbol315199 + 64
frame #21: 0x0000000185745dd4 UIKitCore`_UIUpdateSequenceRunNext + 120
frame #22: 0x0000000186144fac UIKitCore`schedulerStepScheduledMainSectionContinue + 56
frame #23: 0x00000002505ad150 UpdateCycle`UC::DriverCore::continueProcessing() + 36
frame #24: 0x0000000180445b20 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 24
frame #25: 0x0000000180445a68 CoreFoundation`__CFRunLoopDoSource0 + 168
frame #26: 0x00000001804451f4 CoreFoundation`__CFRunLoopDoSources0 + 220
frame #27: 0x00000001804443a8 CoreFoundation`__CFRunLoopRun + 756
frame #28: 0x000000018043f458 CoreFoundation`_CFRunLoopRunSpecificWithOptions + 496
frame #29: 0x00000001928d19bc GraphicsServices`GSEventRunModal + 116
frame #30: 0x0000000186224480 UIKitCore`-[UIApplication _run] + 772
frame #31: 0x0000000186228650 UIKitCore`UIApplicationMain + 124
frame #32: 0x000000010bb1b504 MyApp.debug.dylib`main at main.swift:13:1
frame #33: 0x00000001043813d0 dyld_sim`start_sim + 20
frame #34: 0x000000010468ab98 dyld`start + 6076
Used let _ = Self.printChanges() in my SwiftUI View and got infinite changes of \_UICornerProvider.<computed 0x000000018527ffd8 (Optional<UICoordinateSpace>)> changed.
Reproduces only on beta; works on stable iOS. Likely beta-specific bug in SwiftUI rendering.
I honestly thought I was getting somewhere with this, but alas, no. Every time I do anything in my List of ItemRows it jumps back to the top.
Here's the setup:
DataService.swift:
final class DataService {
static let shared = DataService()
private init() {}
let coreData: CoreData = CoreData()
let modelData: ModelData = ModelData()
}
ModelData.swift:
@Observable
class ModelData: ObservableObject {
var allItems: [ItemDetails]
var standardItems: [ItemDetails]
var archivedItems: [ItemDetails]
init() {
allItems = []
standardItems = []
archivedItems = []
}
func getInitialData() {
// Get all items, then split them into archived and non-archived sets, because you can't use `.filter` in a view...
allItems = dataService.coreData.getAllItems()
standardItems.append(contentsOf: allItems.filter { !$0.archived })
archivedItems.append(contentsOf: allItems.filter { $0.archived })
}
}
MainApp.swift:
// Get access to the data; this singleton is a global as non-view-based functions, including the `Scene`, need to access the model data
let dataService: DataService = DataService.shared
@main
struct MainApp: App {
// Should this be @ObservedObject or @StateObject?
@ObservedObject private var modelData: ModelData = dataService.modelData
// I would use @StateObject if the line was...
//@StateObject private var modelData: ModelData = ModelData() // right?
// But then I couldn't use modelData outside of the view hierarchy
var body: some Scene {
WindowGroup {
ZStack {
MainView()
.environment(modelData)
}
}
.onAppear {
modelData.getInitialData()
}
}
}
MainView.swift:
struct MainView: View {
@Environment(ModelData.self) private var modelData: ModelData
var body: some View {
...
ForEach(modelData.standardItems) { item in
ItemRow(item)
}
ForEach(modelData.archivedItems) { item in
ItemRow(item)
}
}
}
ItemRow.swift:
struct ItemRow: View {
@Environment(\.accessibilityDifferentiateWithoutColor) private var accessibilityDifferentiateWithoutColor
var item: ItemDetails
@State private var showDeleteConfirmation: Bool = false
var body: some View {
// Construct the row view
// `accessibilityDifferentiateWithoutColor` is used within the row to change colours if DWC is enabled, e.g. use different symbols instead of different colours for button images.
// Add the .leftSwipeButtons, .rightSwipeButtons, and .contextMenu
// Add the .confirmationDialog for when I want to ask for confirmation before deleting an item
}
}
Now, the problems:
Swipe an item row, tap one of the buttons, e.g. edit, and the list refreshes and jumps back to the top. In the console I see: ItemRow: @self, @identity, _accessibilityDifferentiateWithoutColor changed. Why did accessibilityDifferentiateWithoutColor change? The setting in Settings > Accessibility > Display & Text Size has not been changed, so why does the row's view think it changed?
With a .confirmationDialog attached to the end of the ItemRow (as seen in the code above), if I swipe and tap the delete button the list refreshes and jumps back to the top again. In the console I see: ItemRow: @self, @identity, _accessibilityDifferentiateWithoutColor, _showDeleteConfirmation changed. Right, it changed for the one row that I tapped the button for. Why does every row get redrawn?
I already had to shift from using the colorScheme environment variable to add new asset colours with light and dark variants to cover this, but you can't do that with DWC.
Honestly, managing state in SwiftUI is a nightmare. I had zero problems until iOS 26 started removing one or two rows when I scrolled, and the fix for that - using @Statebject/@ObservedObject - has introduced multiple further annoying, mind-bending problems, and necessitated massive daily refactorings. And, of course, plenty of my time islost trying to figure out where a problem is in the code because "The compiler is unable to type-check this expression in reasonable time; try breaking up the expression into distinct sub-expressions"...
iOS 18 broke some functionality in my Objective-C app with regard to using the DatePicker.
The key lines are as follows:
datePicker.timeZone = [NSTimeZone timeZoneForSecondsFromGMT:timezoneOffset];
datePicker.date = [NSDate date];
When timezoneOffset is -29380, the value for San Francisco, the Date Picker is a whole MONTH off. It shows November instead of December.
But when it is -29359, the value for Seattle, which is in the same time zone (PST), it shows the correct month. In fact, even towns surrounding San Francisco usually return the correct value. Some other cities in other time zones also cause the Date Picker to be a month off.
On iOS 18, while on a modal screen, if the scrolling starts on a button, that button gets pressed, outside of a modal this doesn't reproduce, also not reproducible on older iOS versions, neither on modals or outside of them.
The code to reproduce the issue:
import SwiftUI
struct ContentView: View {
@State var presentModal = false
var body: some View {
Button(action: {
presentModal = true
}, label: {
Text("open modal")
})
.sheet(isPresented: $presentModal, content: {
ScrollView {
ForEach(0..<100, id: \.self) { index in
Button(action: {
print("Button \(index) tapped!")
}) {
Text("Button \(index)")
.frame(maxWidth: .infinity)
.frame(height: 100)
.background(randomColor(for: index))
.padding(.horizontal)
}
}
}
})
}
func randomColor(for index: Int) -> Color {
let hue = Double(index % 100) / 100.0
return Color(hue: hue, saturation: 0.8, brightness: 0.8)
}
}
#Preview {
ContentView()
}
When I update a variable inside my model that is marked @Transient, my view does not update with this change. Is this normal? If I update a non-transient variable inside the model at the same time that I update the transient one, then both changes are propagated to my view.
Here is an example of the model:
@Model public class WaterData {
public var target: Double = 3000
@Transient public var samples: [HKQuantitySample] = []
}
Updating samples only does not propagate to my view.
I have a few view controllers in a large UIKit application that previously started showing content right below the bottom of the top navigation toolbar.
When testing the same code on iOS 26, these same views have their content extend under the navigation bar and toolbar. I was able to fix it with:
if #available(iOS 26, *, *) {
self.edgesForExtendedLayout = [.bottom]
}
when running on iOS 26. I also fixed one or two places where the main view was anchored to self.view.topAnchor instead of self.view.safeAreaLayoutGuide.topAnchor.
Although this seems to work, I wonder if this was an intended change in iOS 26 or just a temporary bug in the beta that will be resolved.
Were changes made to the safe area and edgesForExtendedLayout logic in iOS 26? If so, is there a place I can see what the specific changes were, so I know my code is handling it properly?
Thanks!
Topic:
UI Frameworks
SubTopic:
UIKit
Hi there! I'm making an app that stores data for the user's profile in SwiftData. I was originally going to use UserDefaults but I thought SwiftData could save Images natively but this is not true so I really could switch back to UserDefaults and save images as Data but I'd like to try to get this to work first. So essentially I have textfields and I save the values of them through a class allProfileData. Here's the code for that:
import SwiftData
import SwiftUI
@Model
class allProfileData {
var profileImageData: Data?
var email: String
var bio: String
var username: String
var profileImage: Image {
if let data = profileImageData,
let uiImage = UIImage(data: data) {
return Image(uiImage: uiImage)
} else {
return Image("DefaultProfile")
}
}
init(email:String, profileImageData: Data?, bio: String, username:String) {
self.profileImageData = profileImageData
self.email = email
self.bio = bio
self.username = username
}
}
To save this I create a new class (I think, I'm new) and save it through ModelContext
import SwiftUI
import SwiftData
struct CreateAccountView: View {
@Query var profiledata: [allProfileData]
@Environment(\.modelContext) private var modelContext
let newData = allProfileData(email: "", profileImageData: nil, bio: "", username: "")
var body: some View {
Button("Button") {
newData.email = email
modelContext.insert(newData)
try? modelContext.save()
print(newData.email)
}
}
}
To fetch the data, I originally thought that @Query would fetch that data but I saw that it fetches it asynchronously so I attempted to manually fetch it, but they both fetched nothing
import SwiftData
import SwiftUI
@Query var profiledata: [allProfileData]
@Environment(\.modelContext) private var modelContext
let fetchRequest = FetchDescriptor<allProfileData>()
let fetchedData = try? modelContext.fetch(fetchRequest)
print("Fetched count: \(fetchedData?.count ?? 0)")
if let imageData = profiledata.first?.profileImageData,
let uiImage = UIImage(data: imageData) {
profileImage = Image(uiImage: uiImage)
} else {
profileImage = Image("DefaultProfile")
}
No errors. Thanks in advance
Generic parameter 'V' could not be inferred ERROR
An WWDC 25 a neutral value was demonstrated that allows the Slider to be 'coloured in' from the point of the neutral value to the current thumb position. Trying to use this in Dev release 1 I get errors saying no such modifier.
Was this functionality released in Dev Release 1 or am I using it incorrectly?
I have SwiftData models containing arrays of Codable structs that worked fine before adding CloudKit capability. I believe they are the reason I started seeing errors after enabling CloudKit.
Example model:
@Model
final class ProtocolMedication {
var times: [SchedulingTime] = [] // SchedulingTime is Codable
// other properties...
}
After enabling CloudKit, I get this error logged to the console:
'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
CloudKit Console shows this times data as "plain text" instead of "bplist" format.
Other struct/enum properties display correctly (I think) as "bplist" in CloudKit Console.
The local SwiftData storage handled these arrays fine - this issue only appeared with CloudKit integration.
What's the recommended approach for storing arrays of Codable structs in SwiftData models that sync with CloudKit?