Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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How do I size a UITextView with scroll disabled?
tl;dr: UITextView does not auto layout when isScrollEnabled = false I have a screen with multiple UITextViews on it, contained within a ScrollView. For each textview, I calculate the height needed to display the entire content in SwiftUI and set it using the .frame(width:height:) modifier. The UITextView will respect the size passed in and layout within the container, but since UITextView is embedded within a UIScrollView, when a user attempts to scroll on the page, often they will scroll within a UITextView block rather than the page. They currently need to scroll along the margins outside of the textview to get the proper behavior. Since I am already calculating the height to display the text, I don't want the UITextView to scroll. However, when I set isScrollEnabled = false, the text view displays in a single long line that gets truncated. I have tried Setting various frame/size attributes but that seems to have zero affect on the layout. Embedding the textView within a UIView, and then sizing the container, but then the textView does not display at all. Setting a fixed size textContainer in the layoutManager but did not work. There's a lot of code so I can't copy/paste it all, but generally, it looks like struct SwiftUITextEditor: View { @State var text: AttributedString = "" var body: some View { ZStack { MyTextViewRepresentable(text: $text) } .dynamicallySized(from: $text) } } struct MyTextViewRepresentable: UIViewRepresentable { @Binding var text: AttributedString let textView = UITextView(usingTextLayoutManager: true) func makeUIView(context: Context) -> UITextView { textView.attributedText = text textView.isScrollEnabled = false } ... }
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177
May ’25
UIInputView not being deallocated
I am experiencing memory leaks in my iOS app that seem to be related to an issue between UIInputView and _UIInputViewContent. After using the memory graph, I'm seeing that instances of these objects aren't being deallocated properly. The UIInputViewController whichs holds the inputView is being deallocated properly along with its subviews.I have tried to remove all of UIInputViewController's subviews and their functions but the uiInputView is not being deallocated. The current setup of my app is a collectionView with multiple cells,each possessing a textfield with holds a UIInputViewController.When i scroll up or down,the views are being reused as expected and the number of UIInputViewController stays consistent with the number of textfields.However the number of inputView keeps increasing referencing solely _UIInputViewContent. class KeyboardViewController: UIInputViewController { // Callbacks var key1: ((String) -> Void)? var key2: (() -> Void)? var key3: (() -> Void)? var key4: (() -> Void)? private lazy var buttonTitles = [ ["1", "2", "3"], ["4", "5", "6"], ["7", "8", "9"] ] override func viewDidLoad() { super.viewDidLoad() setupKeyboard() } lazy var mainStackView: UIStackView = { let mainStackView = UIStackView() mainStackView.axis = .vertical mainStackView.distribution = .fillEqually mainStackView.spacing = 16 mainStackView.translatesAutoresizingMaskIntoConstraints = false return mainStackView }() private func setupKeyboard() { let keyboardView = UIView(frame:CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 279.0)) keyboardView.addSubview(mainStackView) NSLayoutConstraint.activate([ mainStackView.topAnchor.constraint(equalTo: keyboardView.topAnchor, constant: 16), mainStackView.leadingAnchor.constraint(equalTo: keyboardView.leadingAnchor, constant: 0), mainStackView.trailingAnchor.constraint(equalTo: keyboardView.trailingAnchor, constant: -24), mainStackView.bottomAnchor.constraint(equalTo: keyboardView.bottomAnchor, constant: -35) ]) // Create rows for (_, _) in buttonTitles.enumerated() { let rowStackView = UIStackView() rowStackView.axis = .horizontal rowStackView.distribution = .fillEqually rowStackView.spacing = 1 // Create buttons for each row for title in rowTitles { let button = createButton(title: title) rowStackView.addArrangedSubview(button) } mainStackView.addArrangedSubview(rowStackView) } self.view = keyboardView } private func createButton(title: String) -> UIButton { switch title { ///returns a uibutton based on title } } // MARK: - Button Actions @objc private func numberTapped(_ sender: UIButton) { if let number = sender.title(for: .normal) { key1?(number) } } @objc private func key2Called() { key2?() } @objc private func key3Called() { key3?() } @objc private func key4Called() { key4?() } deinit { // Clear any strong references key1 = nil key2 = nil key3 = nil key4 = nil for subview in mainStackView.arrangedSubviews { if let stackView = subview as? UIStackView { for button in stackView.arrangedSubviews { (button as? UIButton)?.removeTarget(self, action: nil, for: .allEvents) } } } mainStackView.removeFromSuperview() } } Environment iOS 16.3 Xcode 18.3.1 Any insights would be greatly appreciated as this is causing noticeable memory growth in my app over time.
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Apr ’25
Open file directly into editor view with DocumentGroup
This was also raised in FB17028569 I have iOS document based app using DocumentGroup. I can create and save documents as expected. All that functionality is fine. @main struct FooBarApp: App { var body: some Scene { DocumentGroup(newDocument: { FoobarDocument() }) { config in MainView(document: config.document) } The problem is when I open an app document from Files.app or Messages the document is never opened directly into the editor, the document browser interface is always presented and the user must manually select the document to open an editor. This also happens when I use UIApplication.shared.requestSceneSessionActivation(nil, userActivity: activity, options: nil) to open a new scene. The doc isn't opened into my editor. I believe my plist document types are setup correctly and that my ReferenceFileDocument is setup correctly <key>CFBundleDocumentTypes</key> <array> <dict> <key>CFBundleTypeExtensions</key> <array> <string>foobar</string> </array> <key>CFBundleTypeIconFile</key> <string>icon-128</string> <key>CFBundleTypeIconSystemGenerated</key> <integer>1</integer> <key>CFBundleTypeMIMETypes</key> <array> <string>application/json</string> </array> <key>CFBundleTypeName</key> <string>Foobar Project</string> <key>LSHandlerRank</key> <string>Owner</string> <key>LSItemContentTypes</key> <array> <string>com.digital-dirtbag.foobar</string> </array> <key>NSUbiquitousDocumentUserActivityType</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER).ubiquitousdoc</string> </dict> </array> <key>UTExportedTypeDeclarations</key> <array> <dict> <key>UTTypeConformsTo</key> <array> <string>public.data</string> </array> <key>UTTypeDescription</key> <string>Foobar Project</string> <key>UTTypeIconFiles</key> <array> <string>icon-128.png</string> </array> <key>UTTypeIdentifier</key> <string>com.digital-dirtbag.foobar</string> <key>UTTypeTagSpecification</key> <dict> <key>public.filename-extension</key> <array> <string>foobar</string> </array> </dict> </dict> The question is does DocumentGroup on iOS even support opening documents directly into the editor view? I know it works on macOS as expected as I tried this with the demo code and it exhibits the same symptoms. Opening a document from iOS Files.app only gets you as far as the document browser while macOS will open an editor directly.
Topic: UI Frameworks SubTopic: SwiftUI
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May ’25
Severe hangs with LazyHStack inside ScrollView
Hi, I got a problem with severe hangs when I use code like this on tvOS 18.2 If I try to use HStack instead of LazyHStack inside the scrollview then the problem does not occur any more but then the scroll performance is compromised and the vertical scroll is no longer that smooth. Does someone has any experience with this? Is this SwiftUI problem or am I missing something? ScrollView { LazyVStack { ForEach(0...100, id: \.self) { _ in ScrollView { LazyHStack { ForEach(0...20, id: \.self) { _ in Color.red.frame(height: 300) } } } } } }
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Apr ’25
Activate hoverEffect on separate entity attachment view
Hi, I'm working on RealityView and I have two entities in RCP. In order to set views for both entities, I have to create two separate attachments for each entity. What I want to achieve is that when I hover (by eye) on one entity's attachment, it would trigger the hover effect of the other entity's attachment. I try to use the hoverEffectGroup, but it would only activate the hover effect in a subview, instead a complete separate view. I refer to the following WWDC instruction for the hover effect. https://developer.apple.com/videos/play/wwdc2024/10152/
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Apr ’25
SwiftUI Button fade animation happens with a delay when in ScrollView
When we place a Button inside a ScrollView , the fade animation of the button is delayed, so most users won't see it I think. You can see this in the trivial example struct ContentView: View { var body: some View { ScrollView { Button { // empty } label: { Text("Fade animation test") } } } } Is there any way to opt out of this behavior? In UIKit, this was also the default behavior, but you could always change it by overriding touchesShouldCancel method. I think I can probably do that by rewriting an animation completely with some custom ButtonStyle or by rewriting a Button component completely, but it doesn't seem like a good solution to me, as I want the native look and feel (in case of button animation it is pretty easy to mimic though). And also for some components, like lists, Apple has already implemented the correct behavior by themselves somehow.
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Apr ’25
Why my app clips is Unavailable
My App Clip is associated with three domains: • nfc.ttwifi.net • qr.ttwifi.net Currently, I’m experiencing an issue where scanning a QR code from qr.ttwifi.net correctly launches my App Clip. However, when I scan a QR code from nfc.ttwifi.net, it successfully displays the App Clip card but then shows the message “App Clip unavailable.” I checked the Website Status in App Store Connect, and both domains have their Debugging Status and Cache Status marked as Verified. One important detail to note: Yesterday, while submitting a new version for review, I noticed that nfc.ttwifi.net showed “Unable to connect to AASA file” in the Cache Status in App Store Connect. The cache status update time was March 27, 2025, at 6:52 PM. However, when I checked today, both domains appeared to be fine, and the cache status update time was March 27, 2025, at 7:07 PM. How can I restore the App Clip functionality for my nfc.ttwifi.net domain?
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Apr ’25
The NSTextViewDelegate method textViewDidChangeSelection(:) will not fire, while all other text view delegate methods do.
I am trying to implement the NSTextViewDelegate function textViewDidChangeSelection(_ notification: Notification). My text view's delegate is the Coordinator of my NSViewRepresentable. I've found that this delegate function never fires, but any other delegate function that I implement, as long as it doesn't take a Notification as an argument, does fire (e.g., textView(:willChangeSelectionFromCharacterRange:toCharacterRange:), fires and is called on the delegate exactly when it should be). For context, I've verified all of the below: textView.isSelectable = true textView.isEditable = true textView.delegate === my coordinator I can call textViewDidChangeSelection(:) directly on the delegate without issue. I can select and edit text without issues. I.e., the selections are being set correctly. But the delegate method is never called when they are. I am able to add the intended delegate as an observer for the selector textViewDidChangeSelection via NotificationCenter. If I do this, the function executes when it should, but fires for every text view in my view hierarchy, which can number in the hundreds. I'm using an NSLayoutManager, so I figure this should only fire once. I've added a check within my code: func textViewDidChangeSelection(_ notification: Notification) { guard let textView = notification.object as? NSTextView, textView === layoutManager.firstTextView else { return } // Any code I want to execute... } But the above guard check lets through every notification, so, no matter what, my closure executes hundreds of times if I have hundreds of text views, all of them being sent by textView === layoutManager.firstTextView, but once for each and every text view managed by that layoutManager. Does anyone know why this method isn't ever called on the delegate, while seemingly all other delegate methods are? I could go the NotificationCenter route, but I'd love to know why this won't execute as a delegate method when documentation says that it should, and I don't want to have to implement a counter to make sure my code only executes once per selection update. And for more reasons than that, implementing via delegate method is preferable to using notifications for my use case. Thanks for any help!
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May ’25
App Crashes on Paper Selection After Background Printer Connection
Description: When initiating the print flow via UIPrintInteractionController, and no printer is initially connected, iOS displays all possible paper sizes in the paper selection UI. However, if a printer connects in the background after this view is shown, the list of paper sizes does not automatically refresh to reflect only the options supported by the connected printer. If the user selects an incompatible paper size (one not supported by the printer that has just connected), the app crashes due to an invalid configuration. Steps to Reproduce: Launch the app and navigate to the print functionality. Tap the Print button to invoke UIPrintInteractionController. At this point, no printer is yet connected. iOS displays all available paper sizes. While the paper selection UI is visible, the AirPrint-compatible printer connects in the background. Without dismissing the controller, the user selects a paper size (e.g., one that is not supported by the printer). The app crashes. Expected Result: App should not crash Once the printer becomes available (connected in the background), the paper size options should refresh automatically. The list should be filtered to only include sizes that are compatible with the connected printer. This prevents the user from selecting an invalid option, avoiding crashes. Actual Result: App crashes The paper size list remains unfiltered. The user can still select unsupported paper sizes. Selecting an incompatible option causes the app to crash, due to a mismatch between UI selection and printer capability.
Topic: UI Frameworks SubTopic: UIKit
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97
Apr ’25
The @Environment(\.dismiss) value in SwiftUI for macOS does not dismiss a sheet presented by an NSWindowController.
I'm wondering what the correct, or recommended, way is to dismiss a SwiftUI that is being presented as a sheet hosted by an NSHostingController. The usual technique of invoking @Environment(\.dismiss) does not appear to work. Consider the code below. An NSWindowController is attempting to display a SwiftUI SettingsView as a sheet. The sheet is correctly presented, but the SettingsView is unable to dismiss itself. I am able to make it work by passing a closure into SettingsView that calls back to the NSWindowController but it's rather convoluted because SettingsView doesn't know the view controller that's hosting it until after SettingsView has been created, which means "finding" that view controller in the window controller to dismiss is more involved than it should be. Is there a better strategy to leverage here? final class MyViewController: NSViewController { @IBAction func buttonClicked(_ sender: NSButton) { if let presenter = window?.contentViewController { presenter.presentAsSheet(NSHostingController(rootView: SettingsView())) } } } struct SettingsView: View { @Environment(\.dismiss) private var dismiss var body: some View { VStack { Button("Cancel", role: .cancel) { dismiss() // This call does not dismiss the sheet. } .keyboardShortcut(.cancelAction) } } } Thank you. macOS 15.4.1 (24E263), Xcode 16.3 (16E140)
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97
Apr ’25
GroupBox breaks ability of XCTest to find popovers?
I'm using Xcode 14.3.1 on macOS 13.5, and I've managed to reproduce my issue in a trivial application. All the project settings are left at the defaults for a macOS project. It looks like using a GroupBox breaks the ability of XCTest to find popovers connected to buttons (I suspect any UI element) inside the GroupBox. The debug console output from the code below lists 15 descendants from my window with the outside-the-GroupBox popover open, and one of them is definitely a popover. With the inside-the-GroupBox popover open, my window only shows nine descendants, and no popover (the rest of the difference is the popover's contents). It's simple enough I don't see what I could be doing wrong: import SwiftUI @main struct GroupBox_Popover_DemoApp: App { var body: some Scene { WindowGroup { ContentView() } } } struct ContentView: View { @State var outsidePopoverPresented: Bool = false @State var insidePopoverPresented: Bool = false var body: some View { VStack { Button("Outside GroupBox") { outsidePopoverPresented = true } .popover(isPresented: $outsidePopoverPresented, attachmentAnchor: .point(.leading), arrowEdge: .leading) { Popover(selected: .constant("Item A"), isPresented: $outsidePopoverPresented) } .padding() GroupBox { Button("Inside GroupBox") { insidePopoverPresented = true } .popover(isPresented: $insidePopoverPresented, attachmentAnchor: .point(.leading), arrowEdge: .leading) { Popover(selected: .constant("Item B"), isPresented: $insidePopoverPresented) } .padding() } } .padding() } } struct Popover: View { @Binding var selected: String @Binding var isPresented: Bool var body: some View { VStack(alignment: .leading) { Picker("", selection: $selected) { Text("Item A").tag("Item A") Text("Item B").tag("Item B") Text("Item C").tag("Item C") } .pickerStyle(.radioGroup) HStack { Spacer() Button("Cancel") { isPresented = false } } } .padding() .frame(width: 200) } } Then in my UI tests: import XCTest final class GroupBox_Popover_DemoUITests: XCTestCase { let mainWindow = XCUIApplication().windows override func setUpWithError() throws { continueAfterFailure = false XCUIApplication().launch() } func testPopovers() { let myDescendants = mainWindow.descendants(matching: .any) mainWindow.buttons["Outside GroupBox"].click() print("Window descendants with outside popover open:") print(myDescendants.debugDescription) mainWindow.popovers.buttons["Cancel"].click() mainWindow.buttons["Inside GroupBox"].click() print("Window descendants with inside popover open:") print(myDescendants.debugDescription) mainWindow.popovers.buttons["Cancel"].click() XCTAssert(true, "Test was able to hit cancel on both popovers.") } } Any ideas? Have I missed unchecking some "Ignore anything in a GroupBox" checkbox somewhere?
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826
Apr ’25
Focused Views Get Clipped When Using NavigationStack or Form in Split-Screen Layout on tvOS
When attempting to replicate the tvOS Settings menu layout, where the screen is divided horizontally into two sections, placing a NavigationStack or a Form view on either side of the screen causes focusable views (such as Button, TextField, Toggle, etc.) to be visually clipped when they receive focus and apply the default scaling animation. Specifically: If the Form or NavigationStack is placed on the right side, the left edge of the focused view gets clipped. If placed on the left side, the right edge of the focused view gets clipped. This issue affects any focusable child view inside the Form or NavigationStack when focus scaling is triggered. Example code: struct TVAppMenuMainView: View { var body: some View { VStack { Text("Settings Menu") .font(.title) HStack { VStack { Text("Left Pane") } .frame(width: UIScreen.main.bounds.width * 0.4) // represents only 40% of the screen .frame(maxHeight: .infinity) .padding(.bottom) Divider() NavigationStack { Form { // All the buttons will get cut on the left side when each button is focused Button("First Button"){} Button("Second Button"){} Button("Third Button"){} Button("Forth Button"){} } } } .frame(maxHeight: .infinity) .frame(maxWidth: .infinity) } .background(.ultraThickMaterial) } } How it looks: What I have tried: .clipped modifiers .ignoresSafeArea Modifying the size manually Using just a ScrollView with VStack works as intended, but as soon as NavigationStack or Form are added, the buttons get clipped. This was tested on the latest 18.5 tvOS BETA
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Apr ’25
Regarding ARKit camera feed zoom and macro support for closer object
I am currently developing an AR experience using ARKit with SceneKit and am looking to implement functionality that enables: Zooming into the AR camera feed, ideally leveraging the ultra-wide or telephoto lenses available on supported devices. Macro-style focus capabilities, allowing users to view and interact with virtual content closely aligned with small or nearby real-world objects (within a few centimeters). My objective is to ensure that ARKit continues to render the scene accurately while enabling a zoomed-in view or macro-level focus for better detail visibility and alignment. Could you please advise on: Whether ARKit currently supports camera zoom or allows access to macro or ultra-wide cameras within an ARSession. Limitations or considerations when using multi-camera setups in conjunction with ARKit. Any guidance or references to documentation or sample code would be greatly appreciated. Best regards, Ayush
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140
May ’25
Siri Shortcuts of Siri Intent to Voice Control Parts of App
I am new to the idea of Siri Shortcuts and App Intents. What I want to do is use Siri to run a function in my app. Such as saying to Siri Zoom in map and that will then call a function in my app where I can zoom in the map. Similarly, I could say Zoom out map and it would call a function to zoom out my map. I do not need to share any sort of shortcut with the Shortcuts app. Can someone please point me in the right direction for what type of intents I need to use for this?
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220
Apr ’25
SwiftUI FileImporter errors
When using FileImporter in SwiftUI, the following error is always returned when closed; even if the user taps "Cancel" The view service did terminate with error: Error Domain=_UIViewServiceErrorDomain Code=1 "(null)" UserInfo={Terminated=disconnect method} Recreation rate is 10/10. It feels like a threading issue, but in SwiftUI we are leveraging the .fileImporter modifier, so we cannot hold on to the reference like we would in a class. Is there a different approach we should be using for this? Code for recreation import SwiftUI struct ContentView: View { @State private var fileURL: URL? @State private var showFileImporter: Bool = false var body: some View { VStack { if let fileURL { Text(fileURL.absoluteString) } Button { showFileImporter = true } label: { Text("Select PDF") } .fileImporter( isPresented: $showFileImporter, allowedContentTypes: [.pdf], allowsMultipleSelection: true ) { result in switch result { case .success(let files): files.forEach { file in let gotAccess = file.startAccessingSecurityScopedResource() if !gotAccess { return } fileURL = file file.stopAccessingSecurityScopedResource() } case .failure(let error): print(error) } } } } }
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Apr ’25
LaunchScreen is black when i use image set
Anybody can help me with the problems of splashboard? My request is to create a launchScreen.storyboard that can follows system's theme. So in the storyboard i use the image set resource which is created in Assets.xcassets. But i encountered the following problems: when i use image set resource,the splashboard is black, seems like springboard fail to generate the ktx file. But when i move the same image file to the root of Resource directory, it works. Why???? Some image works when it is put in Image set, some file can't. But all file don't work when the image set contains both light image and dark image. Why??? Suddenly it works for when i change compression attribute to lossess,so i guess the problems hanppened when my image is compressed. And two days later, the splash board is dark again when i debug. So what is the cache strategy for the splash board and the image resource used. How can i clear the cache, delete the app is not enough? Should i restart my phone? That's all, anybody can help me?
Topic: UI Frameworks SubTopic: General
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Apr ’25
Crash/Glitch when using setViewControllers(_:animated:) with UIHostingController and .refreshable in SwiftUI
Introduction Hello, As part of our ongoing migration to SwiftUI, we are currently managing navigation using UIKit. Our SwiftUI views are embedded in UIHostingController instances and pushed or presented via UINavigationController. We’ve encountered an issue that causes either a UI glitch on iOS 18 or a crash on iOS 17 when using the .refreshable modifier in a SwiftUI view that is added to a UINavigationController via setViewControllers(_:animated:). To reproduce the issue, we’re using the following simple SwiftUI view: struct TestView: View { var body: some View { List { ForEach(0...100, id: \.self) { Text("Number: \($0)") } } .refreshable { // No action needed — the presence of this modifier alone triggers the issue } } } Problematic Scenario The following code causes the issue: class ViewController: UIViewController { override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) let initialNav = self.navigationController let hostingController = UIHostingController(rootView: TestView()) let newNav = UINavigationController() // This causes a freeze (iOS 18) or crash (iOS 17) newNav.setViewControllers([hostingController], animated: true) initialNav?.present(newNav, animated: true) } } After presenting the navigation controller, our app is freezing on iOS 18 or crashing on iOS 17. Working scenario When using pushViewController(_:animated:), the issue does not occur: class ViewController: UIViewController { override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) let initialNav = self.navigationController let hostingController = UIHostingController(rootView: TestView()) let newNav = UINavigationController() // This works without issue newNav.pushViewController(hostingController, animated: true) initialNav?.present(newNav, animated: true) } } Conclusion We would like to better understand the root cause of this behavior. While using pushViewController is a viable workaround, there are scenarios where we must rely on setViewControllers, and currently, that approach breaks the experience or crashes the app. Is this a known issue, or are we missing something about how UIHostingController interacts with .refreshable in this context? Thanks for your time — we look forward to any insights you can share.
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224
May ’25
Collection view with self-sizing cells with SwiftUI content
I am trying to make a collection view with self-sizing cells that adapt to SwiftUI content. My test platform is macOS, but it should work on iOS all the same. I chose macOS because on macOS, you can resize the window and cause more interesting scenarios with that. My layout intent is fairly simple: a one-column collection view with cells with SwiftUI content, where the collection view cells should adapt to the height of their SwiftUI content. I got it working almost correctly. The one scenario that I don’t have working is window resizing. When the window resizes, the layout and cells should adapt to the content and change their heights. I feel that I am missing something fairly basic. How do I change this project so that the layout works correctly when I change the macOS window width? Example project and video of the behavior: https://gist.github.com/jaanus/66e3d863941ba645c88220b8a22970e1
Topic: UI Frameworks SubTopic: AppKit
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381
Apr ’25
SwiftUI macOS simple NavigationStack and NavigationLink -> problem on multiplatform project
I had a problem with my app (or in my setup) and searching the web I found a very simple code where part of my problem occurs. I create a new Multiplatform App and paste this code in ContentView. import SwiftUI struct ContentView: View { var body: some View { NavigationStack { VStack { Text("Navigation article") .font(.title) .padding() NavigationLink("Go to the second view", destination: SecondView()) .padding() } .navigationTitle("First View") } } } struct SecondView: View { var body: some View { Text("This is the Second view") .font(.headline) .padding() .navigationTitle("Second View") } } run on iPhone/ iOS no problem run on a Mac/macOS Going from view 1 to view 2 work, the back arrow on view 2 is there, and it is working but the second time I go to the view 2, the back arrow is gone. after looking closely I can see the Arrow Underneath the S of SecondView. I have tried many things and could not make it work. I post this in a HackingWithSwift forum and somebody tried the code and said it work. so it seems the problem could be related to my setup but I create another user in my computer , same problem and tried it on my another computer, same problem.
Topic: UI Frameworks SubTopic: SwiftUI
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Apr ’25
How do I size a UITextView with scroll disabled?
tl;dr: UITextView does not auto layout when isScrollEnabled = false I have a screen with multiple UITextViews on it, contained within a ScrollView. For each textview, I calculate the height needed to display the entire content in SwiftUI and set it using the .frame(width:height:) modifier. The UITextView will respect the size passed in and layout within the container, but since UITextView is embedded within a UIScrollView, when a user attempts to scroll on the page, often they will scroll within a UITextView block rather than the page. They currently need to scroll along the margins outside of the textview to get the proper behavior. Since I am already calculating the height to display the text, I don't want the UITextView to scroll. However, when I set isScrollEnabled = false, the text view displays in a single long line that gets truncated. I have tried Setting various frame/size attributes but that seems to have zero affect on the layout. Embedding the textView within a UIView, and then sizing the container, but then the textView does not display at all. Setting a fixed size textContainer in the layoutManager but did not work. There's a lot of code so I can't copy/paste it all, but generally, it looks like struct SwiftUITextEditor: View { @State var text: AttributedString = "" var body: some View { ZStack { MyTextViewRepresentable(text: $text) } .dynamicallySized(from: $text) } } struct MyTextViewRepresentable: UIViewRepresentable { @Binding var text: AttributedString let textView = UITextView(usingTextLayoutManager: true) func makeUIView(context: Context) -> UITextView { textView.attributedText = text textView.isScrollEnabled = false } ... }
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May ’25
UIInputView not being deallocated
I am experiencing memory leaks in my iOS app that seem to be related to an issue between UIInputView and _UIInputViewContent. After using the memory graph, I'm seeing that instances of these objects aren't being deallocated properly. The UIInputViewController whichs holds the inputView is being deallocated properly along with its subviews.I have tried to remove all of UIInputViewController's subviews and their functions but the uiInputView is not being deallocated. The current setup of my app is a collectionView with multiple cells,each possessing a textfield with holds a UIInputViewController.When i scroll up or down,the views are being reused as expected and the number of UIInputViewController stays consistent with the number of textfields.However the number of inputView keeps increasing referencing solely _UIInputViewContent. class KeyboardViewController: UIInputViewController { // Callbacks var key1: ((String) -> Void)? var key2: (() -> Void)? var key3: (() -> Void)? var key4: (() -> Void)? private lazy var buttonTitles = [ ["1", "2", "3"], ["4", "5", "6"], ["7", "8", "9"] ] override func viewDidLoad() { super.viewDidLoad() setupKeyboard() } lazy var mainStackView: UIStackView = { let mainStackView = UIStackView() mainStackView.axis = .vertical mainStackView.distribution = .fillEqually mainStackView.spacing = 16 mainStackView.translatesAutoresizingMaskIntoConstraints = false return mainStackView }() private func setupKeyboard() { let keyboardView = UIView(frame:CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 279.0)) keyboardView.addSubview(mainStackView) NSLayoutConstraint.activate([ mainStackView.topAnchor.constraint(equalTo: keyboardView.topAnchor, constant: 16), mainStackView.leadingAnchor.constraint(equalTo: keyboardView.leadingAnchor, constant: 0), mainStackView.trailingAnchor.constraint(equalTo: keyboardView.trailingAnchor, constant: -24), mainStackView.bottomAnchor.constraint(equalTo: keyboardView.bottomAnchor, constant: -35) ]) // Create rows for (_, _) in buttonTitles.enumerated() { let rowStackView = UIStackView() rowStackView.axis = .horizontal rowStackView.distribution = .fillEqually rowStackView.spacing = 1 // Create buttons for each row for title in rowTitles { let button = createButton(title: title) rowStackView.addArrangedSubview(button) } mainStackView.addArrangedSubview(rowStackView) } self.view = keyboardView } private func createButton(title: String) -> UIButton { switch title { ///returns a uibutton based on title } } // MARK: - Button Actions @objc private func numberTapped(_ sender: UIButton) { if let number = sender.title(for: .normal) { key1?(number) } } @objc private func key2Called() { key2?() } @objc private func key3Called() { key3?() } @objc private func key4Called() { key4?() } deinit { // Clear any strong references key1 = nil key2 = nil key3 = nil key4 = nil for subview in mainStackView.arrangedSubviews { if let stackView = subview as? UIStackView { for button in stackView.arrangedSubviews { (button as? UIButton)?.removeTarget(self, action: nil, for: .allEvents) } } } mainStackView.removeFromSuperview() } } Environment iOS 16.3 Xcode 18.3.1 Any insights would be greatly appreciated as this is causing noticeable memory growth in my app over time.
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Activity
Apr ’25
Open file directly into editor view with DocumentGroup
This was also raised in FB17028569 I have iOS document based app using DocumentGroup. I can create and save documents as expected. All that functionality is fine. @main struct FooBarApp: App { var body: some Scene { DocumentGroup(newDocument: { FoobarDocument() }) { config in MainView(document: config.document) } The problem is when I open an app document from Files.app or Messages the document is never opened directly into the editor, the document browser interface is always presented and the user must manually select the document to open an editor. This also happens when I use UIApplication.shared.requestSceneSessionActivation(nil, userActivity: activity, options: nil) to open a new scene. The doc isn't opened into my editor. I believe my plist document types are setup correctly and that my ReferenceFileDocument is setup correctly <key>CFBundleDocumentTypes</key> <array> <dict> <key>CFBundleTypeExtensions</key> <array> <string>foobar</string> </array> <key>CFBundleTypeIconFile</key> <string>icon-128</string> <key>CFBundleTypeIconSystemGenerated</key> <integer>1</integer> <key>CFBundleTypeMIMETypes</key> <array> <string>application/json</string> </array> <key>CFBundleTypeName</key> <string>Foobar Project</string> <key>LSHandlerRank</key> <string>Owner</string> <key>LSItemContentTypes</key> <array> <string>com.digital-dirtbag.foobar</string> </array> <key>NSUbiquitousDocumentUserActivityType</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER).ubiquitousdoc</string> </dict> </array> <key>UTExportedTypeDeclarations</key> <array> <dict> <key>UTTypeConformsTo</key> <array> <string>public.data</string> </array> <key>UTTypeDescription</key> <string>Foobar Project</string> <key>UTTypeIconFiles</key> <array> <string>icon-128.png</string> </array> <key>UTTypeIdentifier</key> <string>com.digital-dirtbag.foobar</string> <key>UTTypeTagSpecification</key> <dict> <key>public.filename-extension</key> <array> <string>foobar</string> </array> </dict> </dict> The question is does DocumentGroup on iOS even support opening documents directly into the editor view? I know it works on macOS as expected as I tried this with the demo code and it exhibits the same symptoms. Opening a document from iOS Files.app only gets you as far as the document browser while macOS will open an editor directly.
Topic: UI Frameworks SubTopic: SwiftUI
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80
Activity
May ’25
Severe hangs with LazyHStack inside ScrollView
Hi, I got a problem with severe hangs when I use code like this on tvOS 18.2 If I try to use HStack instead of LazyHStack inside the scrollview then the problem does not occur any more but then the scroll performance is compromised and the vertical scroll is no longer that smooth. Does someone has any experience with this? Is this SwiftUI problem or am I missing something? ScrollView { LazyVStack { ForEach(0...100, id: \.self) { _ in ScrollView { LazyHStack { ForEach(0...20, id: \.self) { _ in Color.red.frame(height: 300) } } } } } }
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186
Activity
Apr ’25
Activate hoverEffect on separate entity attachment view
Hi, I'm working on RealityView and I have two entities in RCP. In order to set views for both entities, I have to create two separate attachments for each entity. What I want to achieve is that when I hover (by eye) on one entity's attachment, it would trigger the hover effect of the other entity's attachment. I try to use the hoverEffectGroup, but it would only activate the hover effect in a subview, instead a complete separate view. I refer to the following WWDC instruction for the hover effect. https://developer.apple.com/videos/play/wwdc2024/10152/
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81
Activity
Apr ’25
SwiftUI Button fade animation happens with a delay when in ScrollView
When we place a Button inside a ScrollView , the fade animation of the button is delayed, so most users won't see it I think. You can see this in the trivial example struct ContentView: View { var body: some View { ScrollView { Button { // empty } label: { Text("Fade animation test") } } } } Is there any way to opt out of this behavior? In UIKit, this was also the default behavior, but you could always change it by overriding touchesShouldCancel method. I think I can probably do that by rewriting an animation completely with some custom ButtonStyle or by rewriting a Button component completely, but it doesn't seem like a good solution to me, as I want the native look and feel (in case of button animation it is pretty easy to mimic though). And also for some components, like lists, Apple has already implemented the correct behavior by themselves somehow.
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102
Activity
Apr ’25
Why my app clips is Unavailable
My App Clip is associated with three domains: • nfc.ttwifi.net • qr.ttwifi.net Currently, I’m experiencing an issue where scanning a QR code from qr.ttwifi.net correctly launches my App Clip. However, when I scan a QR code from nfc.ttwifi.net, it successfully displays the App Clip card but then shows the message “App Clip unavailable.” I checked the Website Status in App Store Connect, and both domains have their Debugging Status and Cache Status marked as Verified. One important detail to note: Yesterday, while submitting a new version for review, I noticed that nfc.ttwifi.net showed “Unable to connect to AASA file” in the Cache Status in App Store Connect. The cache status update time was March 27, 2025, at 6:52 PM. However, when I checked today, both domains appeared to be fine, and the cache status update time was March 27, 2025, at 7:07 PM. How can I restore the App Clip functionality for my nfc.ttwifi.net domain?
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258
Activity
Apr ’25
The NSTextViewDelegate method textViewDidChangeSelection(:) will not fire, while all other text view delegate methods do.
I am trying to implement the NSTextViewDelegate function textViewDidChangeSelection(_ notification: Notification). My text view's delegate is the Coordinator of my NSViewRepresentable. I've found that this delegate function never fires, but any other delegate function that I implement, as long as it doesn't take a Notification as an argument, does fire (e.g., textView(:willChangeSelectionFromCharacterRange:toCharacterRange:), fires and is called on the delegate exactly when it should be). For context, I've verified all of the below: textView.isSelectable = true textView.isEditable = true textView.delegate === my coordinator I can call textViewDidChangeSelection(:) directly on the delegate without issue. I can select and edit text without issues. I.e., the selections are being set correctly. But the delegate method is never called when they are. I am able to add the intended delegate as an observer for the selector textViewDidChangeSelection via NotificationCenter. If I do this, the function executes when it should, but fires for every text view in my view hierarchy, which can number in the hundreds. I'm using an NSLayoutManager, so I figure this should only fire once. I've added a check within my code: func textViewDidChangeSelection(_ notification: Notification) { guard let textView = notification.object as? NSTextView, textView === layoutManager.firstTextView else { return } // Any code I want to execute... } But the above guard check lets through every notification, so, no matter what, my closure executes hundreds of times if I have hundreds of text views, all of them being sent by textView === layoutManager.firstTextView, but once for each and every text view managed by that layoutManager. Does anyone know why this method isn't ever called on the delegate, while seemingly all other delegate methods are? I could go the NotificationCenter route, but I'd love to know why this won't execute as a delegate method when documentation says that it should, and I don't want to have to implement a counter to make sure my code only executes once per selection update. And for more reasons than that, implementing via delegate method is preferable to using notifications for my use case. Thanks for any help!
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247
Activity
May ’25
App Crashes on Paper Selection After Background Printer Connection
Description: When initiating the print flow via UIPrintInteractionController, and no printer is initially connected, iOS displays all possible paper sizes in the paper selection UI. However, if a printer connects in the background after this view is shown, the list of paper sizes does not automatically refresh to reflect only the options supported by the connected printer. If the user selects an incompatible paper size (one not supported by the printer that has just connected), the app crashes due to an invalid configuration. Steps to Reproduce: Launch the app and navigate to the print functionality. Tap the Print button to invoke UIPrintInteractionController. At this point, no printer is yet connected. iOS displays all available paper sizes. While the paper selection UI is visible, the AirPrint-compatible printer connects in the background. Without dismissing the controller, the user selects a paper size (e.g., one that is not supported by the printer). The app crashes. Expected Result: App should not crash Once the printer becomes available (connected in the background), the paper size options should refresh automatically. The list should be filtered to only include sizes that are compatible with the connected printer. This prevents the user from selecting an invalid option, avoiding crashes. Actual Result: App crashes The paper size list remains unfiltered. The user can still select unsupported paper sizes. Selecting an incompatible option causes the app to crash, due to a mismatch between UI selection and printer capability.
Topic: UI Frameworks SubTopic: UIKit
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97
Activity
Apr ’25
CarPlay and iOS 18.5, app crashes if the mobile one is not running
Hi, after upgrading to iOS 18.5 our app crashes in CarPlay. Only when the app is running on our mobile the carplay app works fine. If we run the same app in mobiles with iOS < 18.5 everything works. What has changed in iOS 18.5? Thanks
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100
Activity
May ’25
The @Environment(\.dismiss) value in SwiftUI for macOS does not dismiss a sheet presented by an NSWindowController.
I'm wondering what the correct, or recommended, way is to dismiss a SwiftUI that is being presented as a sheet hosted by an NSHostingController. The usual technique of invoking @Environment(\.dismiss) does not appear to work. Consider the code below. An NSWindowController is attempting to display a SwiftUI SettingsView as a sheet. The sheet is correctly presented, but the SettingsView is unable to dismiss itself. I am able to make it work by passing a closure into SettingsView that calls back to the NSWindowController but it's rather convoluted because SettingsView doesn't know the view controller that's hosting it until after SettingsView has been created, which means "finding" that view controller in the window controller to dismiss is more involved than it should be. Is there a better strategy to leverage here? final class MyViewController: NSViewController { @IBAction func buttonClicked(_ sender: NSButton) { if let presenter = window?.contentViewController { presenter.presentAsSheet(NSHostingController(rootView: SettingsView())) } } } struct SettingsView: View { @Environment(\.dismiss) private var dismiss var body: some View { VStack { Button("Cancel", role: .cancel) { dismiss() // This call does not dismiss the sheet. } .keyboardShortcut(.cancelAction) } } } Thank you. macOS 15.4.1 (24E263), Xcode 16.3 (16E140)
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97
Activity
Apr ’25
GroupBox breaks ability of XCTest to find popovers?
I'm using Xcode 14.3.1 on macOS 13.5, and I've managed to reproduce my issue in a trivial application. All the project settings are left at the defaults for a macOS project. It looks like using a GroupBox breaks the ability of XCTest to find popovers connected to buttons (I suspect any UI element) inside the GroupBox. The debug console output from the code below lists 15 descendants from my window with the outside-the-GroupBox popover open, and one of them is definitely a popover. With the inside-the-GroupBox popover open, my window only shows nine descendants, and no popover (the rest of the difference is the popover's contents). It's simple enough I don't see what I could be doing wrong: import SwiftUI @main struct GroupBox_Popover_DemoApp: App { var body: some Scene { WindowGroup { ContentView() } } } struct ContentView: View { @State var outsidePopoverPresented: Bool = false @State var insidePopoverPresented: Bool = false var body: some View { VStack { Button("Outside GroupBox") { outsidePopoverPresented = true } .popover(isPresented: $outsidePopoverPresented, attachmentAnchor: .point(.leading), arrowEdge: .leading) { Popover(selected: .constant("Item A"), isPresented: $outsidePopoverPresented) } .padding() GroupBox { Button("Inside GroupBox") { insidePopoverPresented = true } .popover(isPresented: $insidePopoverPresented, attachmentAnchor: .point(.leading), arrowEdge: .leading) { Popover(selected: .constant("Item B"), isPresented: $insidePopoverPresented) } .padding() } } .padding() } } struct Popover: View { @Binding var selected: String @Binding var isPresented: Bool var body: some View { VStack(alignment: .leading) { Picker("", selection: $selected) { Text("Item A").tag("Item A") Text("Item B").tag("Item B") Text("Item C").tag("Item C") } .pickerStyle(.radioGroup) HStack { Spacer() Button("Cancel") { isPresented = false } } } .padding() .frame(width: 200) } } Then in my UI tests: import XCTest final class GroupBox_Popover_DemoUITests: XCTestCase { let mainWindow = XCUIApplication().windows override func setUpWithError() throws { continueAfterFailure = false XCUIApplication().launch() } func testPopovers() { let myDescendants = mainWindow.descendants(matching: .any) mainWindow.buttons["Outside GroupBox"].click() print("Window descendants with outside popover open:") print(myDescendants.debugDescription) mainWindow.popovers.buttons["Cancel"].click() mainWindow.buttons["Inside GroupBox"].click() print("Window descendants with inside popover open:") print(myDescendants.debugDescription) mainWindow.popovers.buttons["Cancel"].click() XCTAssert(true, "Test was able to hit cancel on both popovers.") } } Any ideas? Have I missed unchecking some "Ignore anything in a GroupBox" checkbox somewhere?
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Activity
Apr ’25
Focused Views Get Clipped When Using NavigationStack or Form in Split-Screen Layout on tvOS
When attempting to replicate the tvOS Settings menu layout, where the screen is divided horizontally into two sections, placing a NavigationStack or a Form view on either side of the screen causes focusable views (such as Button, TextField, Toggle, etc.) to be visually clipped when they receive focus and apply the default scaling animation. Specifically: If the Form or NavigationStack is placed on the right side, the left edge of the focused view gets clipped. If placed on the left side, the right edge of the focused view gets clipped. This issue affects any focusable child view inside the Form or NavigationStack when focus scaling is triggered. Example code: struct TVAppMenuMainView: View { var body: some View { VStack { Text("Settings Menu") .font(.title) HStack { VStack { Text("Left Pane") } .frame(width: UIScreen.main.bounds.width * 0.4) // represents only 40% of the screen .frame(maxHeight: .infinity) .padding(.bottom) Divider() NavigationStack { Form { // All the buttons will get cut on the left side when each button is focused Button("First Button"){} Button("Second Button"){} Button("Third Button"){} Button("Forth Button"){} } } } .frame(maxHeight: .infinity) .frame(maxWidth: .infinity) } .background(.ultraThickMaterial) } } How it looks: What I have tried: .clipped modifiers .ignoresSafeArea Modifying the size manually Using just a ScrollView with VStack works as intended, but as soon as NavigationStack or Form are added, the buttons get clipped. This was tested on the latest 18.5 tvOS BETA
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Activity
Apr ’25
Regarding ARKit camera feed zoom and macro support for closer object
I am currently developing an AR experience using ARKit with SceneKit and am looking to implement functionality that enables: Zooming into the AR camera feed, ideally leveraging the ultra-wide or telephoto lenses available on supported devices. Macro-style focus capabilities, allowing users to view and interact with virtual content closely aligned with small or nearby real-world objects (within a few centimeters). My objective is to ensure that ARKit continues to render the scene accurately while enabling a zoomed-in view or macro-level focus for better detail visibility and alignment. Could you please advise on: Whether ARKit currently supports camera zoom or allows access to macro or ultra-wide cameras within an ARSession. Limitations or considerations when using multi-camera setups in conjunction with ARKit. Any guidance or references to documentation or sample code would be greatly appreciated. Best regards, Ayush
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140
Activity
May ’25
Siri Shortcuts of Siri Intent to Voice Control Parts of App
I am new to the idea of Siri Shortcuts and App Intents. What I want to do is use Siri to run a function in my app. Such as saying to Siri Zoom in map and that will then call a function in my app where I can zoom in the map. Similarly, I could say Zoom out map and it would call a function to zoom out my map. I do not need to share any sort of shortcut with the Shortcuts app. Can someone please point me in the right direction for what type of intents I need to use for this?
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220
Activity
Apr ’25
SwiftUI FileImporter errors
When using FileImporter in SwiftUI, the following error is always returned when closed; even if the user taps "Cancel" The view service did terminate with error: Error Domain=_UIViewServiceErrorDomain Code=1 "(null)" UserInfo={Terminated=disconnect method} Recreation rate is 10/10. It feels like a threading issue, but in SwiftUI we are leveraging the .fileImporter modifier, so we cannot hold on to the reference like we would in a class. Is there a different approach we should be using for this? Code for recreation import SwiftUI struct ContentView: View { @State private var fileURL: URL? @State private var showFileImporter: Bool = false var body: some View { VStack { if let fileURL { Text(fileURL.absoluteString) } Button { showFileImporter = true } label: { Text("Select PDF") } .fileImporter( isPresented: $showFileImporter, allowedContentTypes: [.pdf], allowsMultipleSelection: true ) { result in switch result { case .success(let files): files.forEach { file in let gotAccess = file.startAccessingSecurityScopedResource() if !gotAccess { return } fileURL = file file.stopAccessingSecurityScopedResource() } case .failure(let error): print(error) } } } } }
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116
Activity
Apr ’25
LaunchScreen is black when i use image set
Anybody can help me with the problems of splashboard? My request is to create a launchScreen.storyboard that can follows system's theme. So in the storyboard i use the image set resource which is created in Assets.xcassets. But i encountered the following problems: when i use image set resource,the splashboard is black, seems like springboard fail to generate the ktx file. But when i move the same image file to the root of Resource directory, it works. Why???? Some image works when it is put in Image set, some file can't. But all file don't work when the image set contains both light image and dark image. Why??? Suddenly it works for when i change compression attribute to lossess,so i guess the problems hanppened when my image is compressed. And two days later, the splash board is dark again when i debug. So what is the cache strategy for the splash board and the image resource used. How can i clear the cache, delete the app is not enough? Should i restart my phone? That's all, anybody can help me?
Topic: UI Frameworks SubTopic: General
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43
Activity
Apr ’25
Crash/Glitch when using setViewControllers(_:animated:) with UIHostingController and .refreshable in SwiftUI
Introduction Hello, As part of our ongoing migration to SwiftUI, we are currently managing navigation using UIKit. Our SwiftUI views are embedded in UIHostingController instances and pushed or presented via UINavigationController. We’ve encountered an issue that causes either a UI glitch on iOS 18 or a crash on iOS 17 when using the .refreshable modifier in a SwiftUI view that is added to a UINavigationController via setViewControllers(_:animated:). To reproduce the issue, we’re using the following simple SwiftUI view: struct TestView: View { var body: some View { List { ForEach(0...100, id: \.self) { Text("Number: \($0)") } } .refreshable { // No action needed — the presence of this modifier alone triggers the issue } } } Problematic Scenario The following code causes the issue: class ViewController: UIViewController { override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) let initialNav = self.navigationController let hostingController = UIHostingController(rootView: TestView()) let newNav = UINavigationController() // This causes a freeze (iOS 18) or crash (iOS 17) newNav.setViewControllers([hostingController], animated: true) initialNav?.present(newNav, animated: true) } } After presenting the navigation controller, our app is freezing on iOS 18 or crashing on iOS 17. Working scenario When using pushViewController(_:animated:), the issue does not occur: class ViewController: UIViewController { override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) let initialNav = self.navigationController let hostingController = UIHostingController(rootView: TestView()) let newNav = UINavigationController() // This works without issue newNav.pushViewController(hostingController, animated: true) initialNav?.present(newNav, animated: true) } } Conclusion We would like to better understand the root cause of this behavior. While using pushViewController is a viable workaround, there are scenarios where we must rely on setViewControllers, and currently, that approach breaks the experience or crashes the app. Is this a known issue, or are we missing something about how UIHostingController interacts with .refreshable in this context? Thanks for your time — we look forward to any insights you can share.
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224
Activity
May ’25
Collection view with self-sizing cells with SwiftUI content
I am trying to make a collection view with self-sizing cells that adapt to SwiftUI content. My test platform is macOS, but it should work on iOS all the same. I chose macOS because on macOS, you can resize the window and cause more interesting scenarios with that. My layout intent is fairly simple: a one-column collection view with cells with SwiftUI content, where the collection view cells should adapt to the height of their SwiftUI content. I got it working almost correctly. The one scenario that I don’t have working is window resizing. When the window resizes, the layout and cells should adapt to the content and change their heights. I feel that I am missing something fairly basic. How do I change this project so that the layout works correctly when I change the macOS window width? Example project and video of the behavior: https://gist.github.com/jaanus/66e3d863941ba645c88220b8a22970e1
Topic: UI Frameworks SubTopic: AppKit
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381
Activity
Apr ’25
SwiftUI macOS simple NavigationStack and NavigationLink -> problem on multiplatform project
I had a problem with my app (or in my setup) and searching the web I found a very simple code where part of my problem occurs. I create a new Multiplatform App and paste this code in ContentView. import SwiftUI struct ContentView: View { var body: some View { NavigationStack { VStack { Text("Navigation article") .font(.title) .padding() NavigationLink("Go to the second view", destination: SecondView()) .padding() } .navigationTitle("First View") } } } struct SecondView: View { var body: some View { Text("This is the Second view") .font(.headline) .padding() .navigationTitle("Second View") } } run on iPhone/ iOS no problem run on a Mac/macOS Going from view 1 to view 2 work, the back arrow on view 2 is there, and it is working but the second time I go to the view 2, the back arrow is gone. after looking closely I can see the Arrow Underneath the S of SecondView. I have tried many things and could not make it work. I post this in a HackingWithSwift forum and somebody tried the code and said it work. so it seems the problem could be related to my setup but I create another user in my computer , same problem and tried it on my another computer, same problem.
Topic: UI Frameworks SubTopic: SwiftUI
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96
Activity
Apr ’25