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Microphone Recording interrupts when phone ringing
I'm developing an iOS app that requires continuous audio recording. Currently, when a phone call comes in, the AVAudioSession is interrupted and recording stops completely during the ringing phase. While I understand recording should stop if the call is answered, my app needs to continue recording while the phone is merely ringing. I've observed that Apple's Voice Memos app maintains recording during incoming call rings. This indicates the hardware and iOS are capable of supporting this functionality. Request Please advise on any available AVAudioSession configurations or APIs that would allow my app to: Continue recording during an incoming call ring Only stop recording if/when the call is actually answered Impact This interruption significantly impacts the user experience and core functionality of my app. Workarounds like asking users to enable airplane mode are impractical and create a poor user experience. Questions Is there an approved way to maintain microphone access during call rings? If not currently possible, could this capability be considered for addition to a future iOS SDK? Are there any interim solutions or best practices Apple recommends for this use case? Thank you for your help. SUPPORT INFORMATION Did someone from Apple ask you to submit a code-level support request? No Do you have a focused test project that demonstrates your issue? Yes, I have a focused test project to submit with my request What code level support issue are you having? Problems with an Apple framework API in my app
2
0
194
May ’25
how to enumerate build-in media devices?
Hello, I need to enumerate built-in media devices (cameras, microphones, etc.). For this purpose, I am using the CoreAudio and CoreMediaIO frameworks. According to the table 'Daemon-Safe Frameworks' in Apple’s TN2083, CoreAudio is daemon-safe. However, the documentation does not mention CoreMediaIO. Can CoreMediaIO be used in a daemon? If not, are there any documented alternatives to detect built-in cameras in a daemon (e.g., via device classes in IOKit)? Thank you in advance, Pavel
0
0
171
May ’25
How to Get Device Orientation in Background (PiP) Mode?
My app is a camera app that supports Picture-in-Picture (PiP) mode. Normally, when the device rotates, I get the device orientation from iOS and use it to rotate the camera feed so that the preview stays correctly aligned. However, when the app enters PiP mode, it is considered to be in the background, and I can no longer receive orientation updates from the system. As a result, I can’t apply rotation corrections to the camera video in PiP mode. Is there any way to retrieve device orientation while the app is in the background (specifically during PiP mode)? Any guidance would be greatly appreciated. Thank you!
0
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76
May ’25
SystemAudio Capture API Fails with OSStatus error 1852797029 (kAudioCodecIllegalOperationError)
Issue Description I'm implementing a system audio capture feature using AudioHardwareCreateProcessTap and AudioHardwareCreateAggregateDevice. The app successfully creates the tap and aggregate device, but when starting the IO procedure with AudioDeviceStart, it sometimes fails with OSStatus error 1852797029. (The operation couldn’t be completed. (OSStatus error 1852797029.)) The error occurs inconsistently, which makes it particularly difficult to debug and reproduce. Questions Has anyone encountered this intermittent "nope" error code (0x6e6f7065) when working with system audio capture? Are there specific conditions or system states that might trigger this error sporadically? Are there any known workarounds for handling this intermittent failure case? Any insights or guidance would be greatly appreciated. I'm wondering if anyone else has encountered this specific "nope" error code (0x6e6f7065) when working with system audio capture.
0
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189
May ’25
AVAudioPlayer/SKAudioNode audio no longer plays after interruption
Hi 👋! We have a SpriteKit-based app where we play AVAudio sounds in three different ways: Effects (incl. UI sounds) with AVAudioPlayer. Long looping tracks with AVAudioPlayer. Short animation effects on the timeline of SpriteKit's SKScene files (effectively SKAudioNode nodes). We've found that when you exit the app or otherwise interrupt audio plays, future audio plays often fail. For example, there's a WebKit-based video trailer inside the app, and if you play it, our looping background music track (2.) will stop playing, and won't resume as you close the trailer (return from WebKit). This is probably due to us not manually restarting the track (so may well be easily fixed). Periodically played AVAudioPlayer audio (1.) are not affected. However, the more concerning thing is that the audio tracks on SKScene file timelines (3.) will no longer play. My hypothesis is that AVAudioEngine gets interrupted, and needs to be restarted for those AVAudioNode elements to regain functionality. Thing is, we don't deal with AVAudioEngine at all currently in the app, meaning it is never initiated to begin with. Obviously things return to normal when you remove the app from short-term memory and restart it. However, it seems many of our users aren't doing this, and often report audio failing presumably due to some interruption in the past without the app ever being cleared from memory. Any idea why timeline-run SKAudioNodes would fail like this? Should the app react to app backgrounding/foregrounding regarding audio? Any help would be very much appreciated ✌️!
0
1
204
May ’25
Album parquet files don't include song names
The documentation of the Apple Music Feed API states that the Album object would include songs — a list of songs in the album. As per the doc, this would be an array of object Album.RelatedSong, which would include both an id and nameDefault. Unfortunately, the album parquet files only include the song id and not the name of the song itself. Please advise - is the documentation incorrect or are the recently posted parquet files in error?
0
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88
May ’25
Invalid album IDs in parquet files
I’m spot-checking some of the data I’m extracting from the Apple Music Feed parquet files and finding numerous issues of invalid album IDs. For example, just looking at any album with a primary artist id of 163043, I see a few albums that are not available at music.apple.com/us/album/NNN. These include: 981094158 - Time and the River 1803443737 - Celebration (Live New York ’80) 1525426873 - Anything You Want: The Warner-Reprise-Elektra Years I notice that neither of these album ids are returned using the general Music API, so I’m a bit confused why they would exist in the parquet files at all. Thanks.
1
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131
May ’25
I’m using ScreenCaptureKit on macOS to grab frames and measure end-to-end latency (capture → my delegate callback). For each CMSampleBuffer I read:
I’m using ScreenCaptureKit on macOS to grab frames and measure end-to-end latency (capture → my delegate callback). For each CMSampleBuffer I read: let pts = CMSampleBufferGetPresentationTimeStamp(sampleBuffer).seconds to get the “capture” timestamp, and I also extract the mach-absolute display time: let attachments = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] let displayMach = attachments?.first?[.displayTime] as? UInt64 // convert mach ticks to seconds... Then I compare both against the current time: let now = CACurrentMediaTime() let latencyFromPTS = now - pts let latencyFromDisplay = now - displayTimeSeconds But I consistently see negative values for both calculations—i.e. the PTS or displayTime often end up numerically larger than now. This suggests that the “presentation timestamp” and the mach-absolute display time are coming from a different epoch or clock domain than CACurrentMediaTime(). Questions: Which clocks/epochs does ScreenCaptureKit use for PTS and for .displayTime? How can I align these timestamps with CACurrentMediaTime() so that now - pts and now - displayTime reliably yield non-negative real-world latencies? Any pointers on the correct clock conversions or APIs to use would be greatly appreciated.
1
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204
May ’25
Significant Uptick in AVCaptureSessionWasInterrupted (Reason 4) Leading to Camera Black Screen and AVError Code -11803
In the latest production release of our iOS app (deployed via the App Store), we’ve observed a significant increase in AVCaptureSessionWasInterrupted notifications where the interruption reason has a rawValue of 4. The session does not automatically recover, even after returning from background or deleting/reinstalling the app. An employee ran into this and was able to get a recording. We see the below error when attempting to take photos. "Error Domain=AVFoundationErrorDomain Code=-11803 \"Cannot Record\" UserInfo={AVErrorRecordingFailureDomainKey=3, NSLocalizedDescription=Cannot Record, NSLocalizedRecoverySuggestion=Try recording again.}", } This interruption causes the camera preview to remain black, and any attempt to capture an image results in a failure with the following error: Some questions from our team: What common system conditions or foreground app behaviors can cause .videoDeviceNotAvailableWithMultipleForegroundApps (reason 4) to become persistent? Our teams under is under the impression the interruption reason 4 is mostly associated with iPad and PiP, but neither of these are true in the logs we see. Is manual recovery of the session required? Is there a recommended strategy to detect that the session is unrecoverable and gracefully notify the user or rebuild the session? Is there an instrument(s) in XCode you would recommend when trying to evaluate the increase in reason 4? Best, Ben
3
17
622
May ’25
Mic audio before and after a call is answered
I have an app that records a health provider’s conversation with a patient. I am using Audio Queue Services for this. If a phone call comes in while recording, the doctor wants to be able to ignore the call and continue the conversation without touching the phone. If the doctor answers the call, that’s fine – I will stop the recording. I can detect when the call comes in and ends using CXCallObserver and AVAudioSession.interruptionNotification. Unfortunately, when a call comes in and before it is answered or dismissed, the audio is suppressed. After the call is dismissed, the audio continues to be suppressed. How can I continue to get audio from the mic as long as the user does not answer the phone call?
1
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75
May ’25
In Speech framework is SFTranscriptionSegment timing supposed to be off and speechRecognitionMetadata nil until isFinal?
I'm working in Swift/SwiftUI, running XCode 16.3 on macOS 15.4 and I've seen this when running in the iOS simulator and in a macOS app run from XCode. I've also seen this behaviour with 3 different audio files. Nothing in the documentation says that the speechRecognitionMetadata property on an SFSpeechRecognitionResult will be nil until isFinal, but that's the behaviour I'm seeing. I've stripped my class down to the following: private var isAuthed = false // I call this in a .task {} in my SwiftUI View public func requestSpeechRecognizerPermission() { SFSpeechRecognizer.requestAuthorization { authStatus in Task { self.isAuthed = authStatus == .authorized } } } public func transcribe(from url: URL) { guard isAuthed else { return } let locale = Locale(identifier: "en-US") let recognizer = SFSpeechRecognizer(locale: locale) let recognitionRequest = SFSpeechURLRecognitionRequest(url: url) // the behaviour occurs whether I set this to true or not, I recently set // it to true to see if it made a difference recognizer?.supportsOnDeviceRecognition = true recognitionRequest.shouldReportPartialResults = true recognitionRequest.addsPunctuation = true recognizer?.recognitionTask(with: recognitionRequest) { (result, error) in guard result != nil else { return } if result!.isFinal { //speechRecognitionMetadata is not nil } else { //speechRecognitionMetadata is nil } } } } Further, and this isn't documented either, the SFTranscriptionSegment values don't have correct timestamp and duration values until isFinal. The values aren't all zero, but they don't align with the timing in the audio and they change to accurate values when isFinal is true. The transcription otherwise "works", in that I get transcription text before isFinal and if I wait for isFinal the segments are correct and speechRecognitionMetadata is filled with values. The context here is I'm trying to generate a transcription that I can then highlight the spoken sections of as audio plays and I'm thinking I must be just trying to use the Speech framework in a way it does not work. I got my concept working if I pre-process the audio (i.e. run it through until isFinal and save the results I need to json), but being able to do even a rougher version of it 'on the fly' - which requires segments to have the right timestamp/duration before isFinal - is perhaps impossible?
1
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171
May ’25
MPNowPlayingInfoCenter nowPlayingInfo throttled
Hello, I have been running into issues with setting nowPlayingInfo information, specifically updating information for CarPlay and the CPNowPlayingTemplate. When I start playback for an item, I see lock screen information update as expected, along with the CarPlay now playing information. However, the playing items are books with collections of tracks. When I select a new track(chapter) within the book, I set the MPMediaItemPropertyTitle to the new chapter name. This change is reflected correctly on the lock screen, but almost never appears correctly on the CarPlay CPNowPlayingTemplate. The previous chapter title remains set and never updates. I see "Application exceeded audio metadata throttle limit." in the debug console fairly frequently. From that a I figured that I need to minimize updates to the nowPlayingInfo dictionary. What I did: I store the metadata dictionary in a local dictionary and only set values in the main nowPlayingInfo dictionary when they are different from the current value. I kick off the nowPlayingInfo update via a task that initially sleeps for around 2 seconds (not a final value, just for my current testing). If a previous Task is active, it gets cancelled, so that only one update can happen within that time window. Neither of these things have been sufficient. I can switch between different titles entirely and the information updates (including cover art). But when I switch chapters within a title, the MPMediaItemPropertyTitle continues to get dropped. I know the value is getting set, because it updates on the lock screen correctly. In total, I have 12 keys I update for info, though with the above changes, usually 2-4 of them actually get updated with high frequency. I am running out of ideas to satisfy the throttling thresholds to accurately display metadata. I could use some advice. Thanks.
4
1
224
May ’25
Apple Music web player will not work on wkwebview web browser or electron chromium browser.
Hello, I'm trying to create a webbrowser but currently when signed into apple music webplayer I get the following message when I attempt to play on any versions of my webbrowser: Not available on the web You can listen to this in the Apple Music app. Is there a way to setup DRM (assuming this is the issue) with apple to allow my webbrowser to play this content? I believe Apple TV is also affected. Thank you ahead of time.
0
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168
May ’25
ImageIO failed to encode HECIS in macOS 15.5
ImageIO encoding to HEICS fails in macOS 15.5. log writeImageAtIndex:1246: *** CMPhotoCompressionSessionAddImageToSequence: err = kCMPhotoError_UnsupportedOperation [-16994] (codec: 'hvc1') seems to be related with https://github.com/SDWebImage/SDWebImage/issues/3732 affected version iOS 18.4 (sim and device), macOS 15.5 unaffected version iOS 18.3 (sim and device), macOS 15.3
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197
May ’25
iOS Camera access issues in Developer mode on real device - PermissionStatus.permanentlyDenied
Xcode Version 16.3 (16E140) App developed in Flutter Flutter 3.29.3 Test iPhone device: iPhone 16 Pro running iOS 18.5 I have an app that requires Camera access. This used to work before with iOS 18.4.x. I have dumbed down my app to just get Camera permission. Even then it fails flutter: Camera permission: PermissionStatus.denied flutter: Photos permission: PermissionStatus.denied flutter: Microphone permission: PermissionStatus.denied flutter: --- End Debug Info --- flutter: Loaded translations from asset for en_US container_create_or_lookup_app_group_path_by_app_group_identifier: client is not entitled container_create_or_lookup_app_group_path_by_app_group_identifier: client is not entitled container_create_or_lookup_app_group_path_by_app_group_identifier: client is not entitled container_create_or_lookup_app_group_path_by_app_group_identifier: client is not entitled container_create_or_lookup_app_group_path_by_app_group_identifier: client is not entitled container_create_or_lookup_app_group_path_by_app_group_identifier: client is not entitled flutter: CAMERA PERMISSION STATUS: PermissionStatus.permanentlyDenied Camera permissions don't show up in my App settings or under "Settings -> Privacy and Security -> Camera" and I am at loss to understand why this is happening.
1
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174
May ’25
How to synchronize the clock sources of two audio devices
I created a virtual audio device to capture system audio with a sample rate of 44.1 kHz. After capturing the audio, I forward it to the hardware sound card using AVAudioEngine, also with a sample rate of 44.1 kHz. However, due to the clock sources being unsynchronized, problems occur after a period of playback. How can I retrieve the clock source of the hardware device and set it for the virtual device?
2
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318
May ’25
How to disable/hide Audio Controls on lock screen from WkWebView
Hi, I am trying to remove the audio controls for my app on the lock screen. Since I use WKWebView, there are 3 audio tags in my html and I play and pause em via JS. However, if I do not play any sound since app launch, there are no audio controls on the lock screen. But if I play one of those 3 files (they are even less then 3 Sec sound effects e.g. for buttons) the audio controls appears on lock screen. Note even when the sounds on pause() or not playing they were listed on the lock screen. What I have tried so far without success MPNowPlayingInfoCenter.default().nowPlayingInfo = [:] and ``try audioSession.setCategory(.playback, mode: .default, options: []) try audioSession.setActive(false, options: .notifyOthersOnDeactivation)`` and UIApplication.shared.endReceivingRemoteControlEvents() Another problem is that the app scales with iOS system settings "display zoom". Is there a way to deny it? It is latest Xcode verion 16.3 and iOS 18. I have no background mode in my Capabilities. Nothing worked so far. Has anyone an idea? Greetings
2
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136
May ’25
Microphone Recording interrupts when phone ringing
I'm developing an iOS app that requires continuous audio recording. Currently, when a phone call comes in, the AVAudioSession is interrupted and recording stops completely during the ringing phase. While I understand recording should stop if the call is answered, my app needs to continue recording while the phone is merely ringing. I've observed that Apple's Voice Memos app maintains recording during incoming call rings. This indicates the hardware and iOS are capable of supporting this functionality. Request Please advise on any available AVAudioSession configurations or APIs that would allow my app to: Continue recording during an incoming call ring Only stop recording if/when the call is actually answered Impact This interruption significantly impacts the user experience and core functionality of my app. Workarounds like asking users to enable airplane mode are impractical and create a poor user experience. Questions Is there an approved way to maintain microphone access during call rings? If not currently possible, could this capability be considered for addition to a future iOS SDK? Are there any interim solutions or best practices Apple recommends for this use case? Thank you for your help. SUPPORT INFORMATION Did someone from Apple ask you to submit a code-level support request? No Do you have a focused test project that demonstrates your issue? Yes, I have a focused test project to submit with my request What code level support issue are you having? Problems with an Apple framework API in my app
Replies
2
Boosts
0
Views
194
Activity
May ’25
how to enumerate build-in media devices?
Hello, I need to enumerate built-in media devices (cameras, microphones, etc.). For this purpose, I am using the CoreAudio and CoreMediaIO frameworks. According to the table 'Daemon-Safe Frameworks' in Apple’s TN2083, CoreAudio is daemon-safe. However, the documentation does not mention CoreMediaIO. Can CoreMediaIO be used in a daemon? If not, are there any documented alternatives to detect built-in cameras in a daemon (e.g., via device classes in IOKit)? Thank you in advance, Pavel
Replies
0
Boosts
0
Views
171
Activity
May ’25
How to Get Device Orientation in Background (PiP) Mode?
My app is a camera app that supports Picture-in-Picture (PiP) mode. Normally, when the device rotates, I get the device orientation from iOS and use it to rotate the camera feed so that the preview stays correctly aligned. However, when the app enters PiP mode, it is considered to be in the background, and I can no longer receive orientation updates from the system. As a result, I can’t apply rotation corrections to the camera video in PiP mode. Is there any way to retrieve device orientation while the app is in the background (specifically during PiP mode)? Any guidance would be greatly appreciated. Thank you!
Replies
0
Boosts
0
Views
76
Activity
May ’25
SystemAudio Capture API Fails with OSStatus error 1852797029 (kAudioCodecIllegalOperationError)
Issue Description I'm implementing a system audio capture feature using AudioHardwareCreateProcessTap and AudioHardwareCreateAggregateDevice. The app successfully creates the tap and aggregate device, but when starting the IO procedure with AudioDeviceStart, it sometimes fails with OSStatus error 1852797029. (The operation couldn’t be completed. (OSStatus error 1852797029.)) The error occurs inconsistently, which makes it particularly difficult to debug and reproduce. Questions Has anyone encountered this intermittent "nope" error code (0x6e6f7065) when working with system audio capture? Are there specific conditions or system states that might trigger this error sporadically? Are there any known workarounds for handling this intermittent failure case? Any insights or guidance would be greatly appreciated. I'm wondering if anyone else has encountered this specific "nope" error code (0x6e6f7065) when working with system audio capture.
Replies
0
Boosts
0
Views
189
Activity
May ’25
AVAudioPlayer/SKAudioNode audio no longer plays after interruption
Hi 👋! We have a SpriteKit-based app where we play AVAudio sounds in three different ways: Effects (incl. UI sounds) with AVAudioPlayer. Long looping tracks with AVAudioPlayer. Short animation effects on the timeline of SpriteKit's SKScene files (effectively SKAudioNode nodes). We've found that when you exit the app or otherwise interrupt audio plays, future audio plays often fail. For example, there's a WebKit-based video trailer inside the app, and if you play it, our looping background music track (2.) will stop playing, and won't resume as you close the trailer (return from WebKit). This is probably due to us not manually restarting the track (so may well be easily fixed). Periodically played AVAudioPlayer audio (1.) are not affected. However, the more concerning thing is that the audio tracks on SKScene file timelines (3.) will no longer play. My hypothesis is that AVAudioEngine gets interrupted, and needs to be restarted for those AVAudioNode elements to regain functionality. Thing is, we don't deal with AVAudioEngine at all currently in the app, meaning it is never initiated to begin with. Obviously things return to normal when you remove the app from short-term memory and restart it. However, it seems many of our users aren't doing this, and often report audio failing presumably due to some interruption in the past without the app ever being cleared from memory. Any idea why timeline-run SKAudioNodes would fail like this? Should the app react to app backgrounding/foregrounding regarding audio? Any help would be very much appreciated ✌️!
Replies
0
Boosts
1
Views
204
Activity
May ’25
Album parquet files don't include song names
The documentation of the Apple Music Feed API states that the Album object would include songs — a list of songs in the album. As per the doc, this would be an array of object Album.RelatedSong, which would include both an id and nameDefault. Unfortunately, the album parquet files only include the song id and not the name of the song itself. Please advise - is the documentation incorrect or are the recently posted parquet files in error?
Replies
0
Boosts
0
Views
88
Activity
May ’25
Invalid album IDs in parquet files
I’m spot-checking some of the data I’m extracting from the Apple Music Feed parquet files and finding numerous issues of invalid album IDs. For example, just looking at any album with a primary artist id of 163043, I see a few albums that are not available at music.apple.com/us/album/NNN. These include: 981094158 - Time and the River 1803443737 - Celebration (Live New York ’80) 1525426873 - Anything You Want: The Warner-Reprise-Elektra Years I notice that neither of these album ids are returned using the general Music API, so I’m a bit confused why they would exist in the parquet files at all. Thanks.
Replies
1
Boosts
0
Views
131
Activity
May ’25
I’m using ScreenCaptureKit on macOS to grab frames and measure end-to-end latency (capture → my delegate callback). For each CMSampleBuffer I read:
I’m using ScreenCaptureKit on macOS to grab frames and measure end-to-end latency (capture → my delegate callback). For each CMSampleBuffer I read: let pts = CMSampleBufferGetPresentationTimeStamp(sampleBuffer).seconds to get the “capture” timestamp, and I also extract the mach-absolute display time: let attachments = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] let displayMach = attachments?.first?[.displayTime] as? UInt64 // convert mach ticks to seconds... Then I compare both against the current time: let now = CACurrentMediaTime() let latencyFromPTS = now - pts let latencyFromDisplay = now - displayTimeSeconds But I consistently see negative values for both calculations—i.e. the PTS or displayTime often end up numerically larger than now. This suggests that the “presentation timestamp” and the mach-absolute display time are coming from a different epoch or clock domain than CACurrentMediaTime(). Questions: Which clocks/epochs does ScreenCaptureKit use for PTS and for .displayTime? How can I align these timestamps with CACurrentMediaTime() so that now - pts and now - displayTime reliably yield non-negative real-world latencies? Any pointers on the correct clock conversions or APIs to use would be greatly appreciated.
Replies
1
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0
Views
204
Activity
May ’25
Tvos 18 (Show When Muted and Show on Skip Back)
Is there any way we can detect the status of the Show When Muted and Show on Skip Back device settings in code ?
Replies
0
Boosts
1
Views
230
Activity
May ’25
Significant Uptick in AVCaptureSessionWasInterrupted (Reason 4) Leading to Camera Black Screen and AVError Code -11803
In the latest production release of our iOS app (deployed via the App Store), we’ve observed a significant increase in AVCaptureSessionWasInterrupted notifications where the interruption reason has a rawValue of 4. The session does not automatically recover, even after returning from background or deleting/reinstalling the app. An employee ran into this and was able to get a recording. We see the below error when attempting to take photos. "Error Domain=AVFoundationErrorDomain Code=-11803 \"Cannot Record\" UserInfo={AVErrorRecordingFailureDomainKey=3, NSLocalizedDescription=Cannot Record, NSLocalizedRecoverySuggestion=Try recording again.}", } This interruption causes the camera preview to remain black, and any attempt to capture an image results in a failure with the following error: Some questions from our team: What common system conditions or foreground app behaviors can cause .videoDeviceNotAvailableWithMultipleForegroundApps (reason 4) to become persistent? Our teams under is under the impression the interruption reason 4 is mostly associated with iPad and PiP, but neither of these are true in the logs we see. Is manual recovery of the session required? Is there a recommended strategy to detect that the session is unrecoverable and gracefully notify the user or rebuild the session? Is there an instrument(s) in XCode you would recommend when trying to evaluate the increase in reason 4? Best, Ben
Replies
3
Boosts
17
Views
622
Activity
May ’25
Mic audio before and after a call is answered
I have an app that records a health provider’s conversation with a patient. I am using Audio Queue Services for this. If a phone call comes in while recording, the doctor wants to be able to ignore the call and continue the conversation without touching the phone. If the doctor answers the call, that’s fine – I will stop the recording. I can detect when the call comes in and ends using CXCallObserver and AVAudioSession.interruptionNotification. Unfortunately, when a call comes in and before it is answered or dismissed, the audio is suppressed. After the call is dismissed, the audio continues to be suppressed. How can I continue to get audio from the mic as long as the user does not answer the phone call?
Replies
1
Boosts
0
Views
75
Activity
May ’25
In Speech framework is SFTranscriptionSegment timing supposed to be off and speechRecognitionMetadata nil until isFinal?
I'm working in Swift/SwiftUI, running XCode 16.3 on macOS 15.4 and I've seen this when running in the iOS simulator and in a macOS app run from XCode. I've also seen this behaviour with 3 different audio files. Nothing in the documentation says that the speechRecognitionMetadata property on an SFSpeechRecognitionResult will be nil until isFinal, but that's the behaviour I'm seeing. I've stripped my class down to the following: private var isAuthed = false // I call this in a .task {} in my SwiftUI View public func requestSpeechRecognizerPermission() { SFSpeechRecognizer.requestAuthorization { authStatus in Task { self.isAuthed = authStatus == .authorized } } } public func transcribe(from url: URL) { guard isAuthed else { return } let locale = Locale(identifier: "en-US") let recognizer = SFSpeechRecognizer(locale: locale) let recognitionRequest = SFSpeechURLRecognitionRequest(url: url) // the behaviour occurs whether I set this to true or not, I recently set // it to true to see if it made a difference recognizer?.supportsOnDeviceRecognition = true recognitionRequest.shouldReportPartialResults = true recognitionRequest.addsPunctuation = true recognizer?.recognitionTask(with: recognitionRequest) { (result, error) in guard result != nil else { return } if result!.isFinal { //speechRecognitionMetadata is not nil } else { //speechRecognitionMetadata is nil } } } } Further, and this isn't documented either, the SFTranscriptionSegment values don't have correct timestamp and duration values until isFinal. The values aren't all zero, but they don't align with the timing in the audio and they change to accurate values when isFinal is true. The transcription otherwise "works", in that I get transcription text before isFinal and if I wait for isFinal the segments are correct and speechRecognitionMetadata is filled with values. The context here is I'm trying to generate a transcription that I can then highlight the spoken sections of as audio plays and I'm thinking I must be just trying to use the Speech framework in a way it does not work. I got my concept working if I pre-process the audio (i.e. run it through until isFinal and save the results I need to json), but being able to do even a rougher version of it 'on the fly' - which requires segments to have the right timestamp/duration before isFinal - is perhaps impossible?
Replies
1
Boosts
0
Views
171
Activity
May ’25
MPNowPlayingInfoCenter nowPlayingInfo throttled
Hello, I have been running into issues with setting nowPlayingInfo information, specifically updating information for CarPlay and the CPNowPlayingTemplate. When I start playback for an item, I see lock screen information update as expected, along with the CarPlay now playing information. However, the playing items are books with collections of tracks. When I select a new track(chapter) within the book, I set the MPMediaItemPropertyTitle to the new chapter name. This change is reflected correctly on the lock screen, but almost never appears correctly on the CarPlay CPNowPlayingTemplate. The previous chapter title remains set and never updates. I see "Application exceeded audio metadata throttle limit." in the debug console fairly frequently. From that a I figured that I need to minimize updates to the nowPlayingInfo dictionary. What I did: I store the metadata dictionary in a local dictionary and only set values in the main nowPlayingInfo dictionary when they are different from the current value. I kick off the nowPlayingInfo update via a task that initially sleeps for around 2 seconds (not a final value, just for my current testing). If a previous Task is active, it gets cancelled, so that only one update can happen within that time window. Neither of these things have been sufficient. I can switch between different titles entirely and the information updates (including cover art). But when I switch chapters within a title, the MPMediaItemPropertyTitle continues to get dropped. I know the value is getting set, because it updates on the lock screen correctly. In total, I have 12 keys I update for info, though with the above changes, usually 2-4 of them actually get updated with high frequency. I am running out of ideas to satisfy the throttling thresholds to accurately display metadata. I could use some advice. Thanks.
Replies
4
Boosts
1
Views
224
Activity
May ’25
Apple Music web player will not work on wkwebview web browser or electron chromium browser.
Hello, I'm trying to create a webbrowser but currently when signed into apple music webplayer I get the following message when I attempt to play on any versions of my webbrowser: Not available on the web You can listen to this in the Apple Music app. Is there a way to setup DRM (assuming this is the issue) with apple to allow my webbrowser to play this content? I believe Apple TV is also affected. Thank you ahead of time.
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0
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0
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168
Activity
May ’25
Background audio player issue
I am work an app development on an app which request an audio function in background as an alert sound. during debug testing , the function work fine, but once I testing standalone without debugging , The function not work , it will play out the sound when I back to app. does any way to trace the issues ?
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0
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162
Activity
May ’25
Why is MusicKit ApplicationMusicPlayer not available on watchOS?
ApplicationMusicPlayer is not available on watchOS but all other platforms. Is there a technical reason for that like battery life? Same goes for SystemMusicPlayer and MPMusicPlayerController. I already filed feedbacks for that.
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0
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106
Activity
May ’25
ImageIO failed to encode HECIS in macOS 15.5
ImageIO encoding to HEICS fails in macOS 15.5. log writeImageAtIndex:1246: *** CMPhotoCompressionSessionAddImageToSequence: err = kCMPhotoError_UnsupportedOperation [-16994] (codec: 'hvc1') seems to be related with https://github.com/SDWebImage/SDWebImage/issues/3732 affected version iOS 18.4 (sim and device), macOS 15.5 unaffected version iOS 18.3 (sim and device), macOS 15.3
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1
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197
Activity
May ’25
iOS Camera access issues in Developer mode on real device - PermissionStatus.permanentlyDenied
Xcode Version 16.3 (16E140) App developed in Flutter Flutter 3.29.3 Test iPhone device: iPhone 16 Pro running iOS 18.5 I have an app that requires Camera access. This used to work before with iOS 18.4.x. I have dumbed down my app to just get Camera permission. Even then it fails flutter: Camera permission: PermissionStatus.denied flutter: Photos permission: PermissionStatus.denied flutter: Microphone permission: PermissionStatus.denied flutter: --- End Debug Info --- flutter: Loaded translations from asset for en_US container_create_or_lookup_app_group_path_by_app_group_identifier: client is not entitled container_create_or_lookup_app_group_path_by_app_group_identifier: client is not entitled container_create_or_lookup_app_group_path_by_app_group_identifier: client is not entitled container_create_or_lookup_app_group_path_by_app_group_identifier: client is not entitled container_create_or_lookup_app_group_path_by_app_group_identifier: client is not entitled container_create_or_lookup_app_group_path_by_app_group_identifier: client is not entitled flutter: CAMERA PERMISSION STATUS: PermissionStatus.permanentlyDenied Camera permissions don't show up in my App settings or under "Settings -> Privacy and Security -> Camera" and I am at loss to understand why this is happening.
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1
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174
Activity
May ’25
How to synchronize the clock sources of two audio devices
I created a virtual audio device to capture system audio with a sample rate of 44.1 kHz. After capturing the audio, I forward it to the hardware sound card using AVAudioEngine, also with a sample rate of 44.1 kHz. However, due to the clock sources being unsynchronized, problems occur after a period of playback. How can I retrieve the clock source of the hardware device and set it for the virtual device?
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2
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318
Activity
May ’25
How to disable/hide Audio Controls on lock screen from WkWebView
Hi, I am trying to remove the audio controls for my app on the lock screen. Since I use WKWebView, there are 3 audio tags in my html and I play and pause em via JS. However, if I do not play any sound since app launch, there are no audio controls on the lock screen. But if I play one of those 3 files (they are even less then 3 Sec sound effects e.g. for buttons) the audio controls appears on lock screen. Note even when the sounds on pause() or not playing they were listed on the lock screen. What I have tried so far without success MPNowPlayingInfoCenter.default().nowPlayingInfo = [:] and ``try audioSession.setCategory(.playback, mode: .default, options: []) try audioSession.setActive(false, options: .notifyOthersOnDeactivation)`` and UIApplication.shared.endReceivingRemoteControlEvents() Another problem is that the app scales with iOS system settings "display zoom". Is there a way to deny it? It is latest Xcode verion 16.3 and iOS 18. I have no background mode in my Capabilities. Nothing worked so far. Has anyone an idea? Greetings
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2
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136
Activity
May ’25