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A Summary of the WWDC25 Group Lab - Developer Tools
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Developer Tools. Will my project codebase be used for training when I use Xcode's intelligent assistant powered by cloud-based models? When using ChatGPT without logging in, your data will not be used to improve any models. If you log in to a ChatGPT account, this is based on your ChatGPT account settings, which allows you to opt-out (it defaults to on). When using Xcode with accounts for other model providers, you should check with the policies of your provider. And finally, at no point will any portion of your codebase be used to train or improve any Apple models. We'd love to make our SwiftUI Previews (and soon, Playgrounds) as snappy as possible. Is there any way to skip certain build steps, such as running linters? It seems the build environment is exactly the same (compared to a debug build), but maybe there's a trick. Starting with Xcode 16, SwiftUI previews use the exact same build artifacts as the regular build. The new Playgrounds support in Xcode 26 uses these build artifacts too. Shell script build phases are the most common thing that introduces extra build time, so as a first step, try turning off all shell script build phases (like linters) to get an idea if that’s the issue. If those build phases add significant time to your build, consider moving some of those phases into asynchronous steps, such as running linters before committing instead of on every build. If you do need a shell script build phase to run during your build, make sure to explicitly define the input and output files, as that is a huge way to improve your build performance. Are we able to provide additional context for the models, like coding standards? Documentation for third party dependencies? Documentation on your own codebase that explains things like architecture and more? In general, Xcode will automatically search for the right context based on the question and the evolving answer, as the model can interact multiple times with your project as it develops an answer. This will automatically pick up the coding style of the code it sees, and can include files that contain architecture comments, etc. Beyond automatic context, you can manually attach other documents, even if they aren't in your project. For example, you could make a file with rules and ideas and attach it, and it will influence the response. We are very aware of other kinds of automatic context like rule files, etc, though Xcode does not support these at this time. Once ChatGPT is enabled for Coding Intelligence in Xcode 26, and I sign into my existing ChatGPT account, will the ChatGPT Coding Intelligence model in Xcode know about chat conversations on Xcode development done previously in the ChatGPT Mac app? Xcode does not use information from other conversations, and conversations started in Xcode are not accessible in the web UI or ChatGPT app. Is there a plan to make SwiftUI views easier to locate and understand in the view hierarchy like UIKit views? SwiftUI uses a declarative paradigm to define your user interface. That allows you to specify what you want, with the system translating that into an efficient representation at runtime. Unlike traditional AppKit and UIKit, seeing the runtime representation of SwiftUI views isn't sufficient in order to understand why it's not doing what you want. This year, we introduced a SwiftUI Instrument that shows why things are happening, like view re-rendering. Is it possible to use the AI chat with ChatGPT Enterprise? My company doesn't allow us to use the general ChatGPT, only the enterprise version they have setup that prevents data from being leaked Yes, Xcode 26 supports logging into any existing ChatGPT account, including enterprise accounts. If that does not meet your needs, you can also setup a local server that implements the popular chat completions REST API to talk to your enterprise account how you need. Now that Icon Composer is here, how does it complement or replace existing vector design tools such as Sketch for icon design? Icon Composer complements your existing vector design tools. You should continue to create your shapes, gradients, and layers in another tool like Sketch, and compose the exported SVG layers in Icon Composer. Once you bring your layers into Icon Composer, you can then use it to influence the translucency, blur, and specular highlights for your icon. What’s one feature or improvement in the new Xcode that you personally think developers will love, but might not immediately discover? Maybe something tucked away or quietly powerful that’s flown under the radar so far? One feature we're particularly excited about is the new power profiler for iOS, which gives you further insights into the energy consumption of your app beyond what was possible with the energy instrument previously. You can learn more about how to use this instrument and how it can help you greatly reduce your apps battery usage in the documentation, as well as the session Profile and optimize power usage in your app. There were also improvements in accessibility this year with Voice Control, where you can naturally speak your Swift code to Xcode, and it understands the Swift syntax as you speak. To see it in action, take a look at the demonstration in What’s new in Xcode 26. We have a software advisory council that is very sensitive to having our private information going to the cloud in any form. What information do you have to help me guide Xcode and Apple Intelligence through the acceptance process? One thing you can do is configure a proxy for your enterprise that implementing the popular Chat Completions API endpoint protocol. When using a model provider via URL, you can use your proxy endpoint to inspect the network traffic for anything that you do not want sent outside of your enterprise, and then forward the traffic through the proxy to your chosen model provider. Are there list of recommended LLMs to use with Xcode via Intelligence/Local? I've tried Gemma3-12B, but.. I hope there are better options? Apple doesn't have a published list of recommended local models. This is a fast-moving space, and so a recommendation would become out of date very quickly as new models are released. We encourage you to try out the local model support in Xcode 26 with models that you find meet your needs, and let us and the community know! (continued below)
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Jul ’25
[Xcode:BuildSettings] Keep some warnings as warnings while the rest as errors
We have a big iOS project and we are using .xcconfig files to define our compiler options and build settings. We have our SWIFT_TREAT_WARNINGS_AS_ERRORS set to YES so that all Swift related warnings will be reported as errors. Now, we are trying to migrate to Xcode 16.1 and set 'targeted' in the 'Strict Concurrency Checking' flag. This produces some errors that are related to Swift's concurrency checks. We are now planning to have an approach where we still want to keep SWIFT_TREAT_WARNINGS_AS_ERRORS as is but we want all concurrency related warnings to be still treated as warnings while the rest will get reported as errors. We found this new compiler option - https://forums.swift.org/t/warnings-as-errors-exceptions/72925. It looks like the one we want but I think it is still not out yet and we need to wait until Swift 6.1 (correct me if im wrong). Or is there any other way to do what we want to achieve?
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363
Jan ’25
No option for App store / TestFlight for archive
Hi! I have now spend a few days of trying to only get the option in Xcode to distribute to App Store. My app works on my own device, I have paid developer account and created a record for the app and its bundle id in App Store Connect. After archive the only options I can see is "Release testing, Enterprise, Debug and Custom". I have verified a lot of settings in both info.plist and build settings, without luck. I also see that the "Validate" button is greyed out, and the "SKIP_INSTALL" does not do the trick to enable it, and the archive is not a generic one, its explicit for watchOS. Using Xcode 16.2. Any suggestions of what to try before registering a support case.
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Jan ’25
XLSXWriter Help
Hello, I am brand new to development in Xcode. I have created a Mac app that I need to use XLSXWriter to export a workbook and sheet. Is GitHub the only place for this download or is there an apple developer specific area to get the library? Thanks
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Jan ’25
Xcode playground export is doesn't work
I am having issues with exported playgrounds from Xcode, when I try to open my exported swift fill I get the following message: "Couldn't load settings from contents.xcplayground" Xcode Version: Version 16.2 (16C5032a) Steps to reproduce Create new playground in Xcode. File->Export Open exported file. The issue still press persist after reinstalling Xcode.
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Jan ’25
Apple Developer certificate Revoke
I have received email about your development certificate has been revoked, but couldn't identify who did that, due to this revocation one of our enterprise application stopped working. So posting here to seek some suggestion on following 1.) Identification of Revoking Party: Though I have already raised a support ticket to Apple still waiting for their reply. Is it possible for Apple to send logs or account activity logs that from which account or who did the revocation? 2.) How much does Apple take to reply to the support tickets. 3.) No one else received email in my development team. Is it because the certificate which I created is revoked that's the reason only I have received email? 4.) May I know what are the other scenarios that certificate can be revoked other than a human error? 5.) Is there a way for us to internally monitor activity within our developer account, such as identifying who has been actively logged in and updating certificates?
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455
Jan ’25
"Trust This Computer?" glitch
Hello everyone, my iPhone keep on showing multiple "Trust this Computer" alert simultaneously which I cannot tap on it to Trust. As a result, I cannot run my XCode project on my device. Does anyone has any ideas or solutions to fix this ? Solution I have tried: Reset Location & Privacy Reset Network Settings Enable Developer Mode Restart Device My devices specs: iPhone 15 Pro: iOS 18.2.1 Macbook Pro M3 Max: Sequoia 15.1.1
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246
Jan ’25
Flutter IOS deep links
Hello all, I am building a simple Flutter app, and I want to support entering the app through an email. I have used flutter deep links on android and all works well, but for some reason on IOS it doesnt. What I have achieved: When clicking the link I do get navigated into the app, but I get navigated to whatever the last screen was, regardless of the path in the URL. Furthermore, the logical code inside the app doesnt seem to run either - no logs are printed etc. I have even tried following the flutter tutorial at https://docs.flutter.dev/cookbook/navigation/set-up-universal-links to the letter, and it doesnt work I am using: Flutter 3.22.3 Go Router 14.2.7 Thanks in advance
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Feb ’25
Development and testing on different machines
Hi developers, I'm searching for a kind of way of working to develop my apps on a different machine than testing and final building. For development I have a MacBook Pro m4 and for testing I want to outsource this to a Mac mini m1. I was searching for a solution and also contacted the support, but the answer wasn't really helpful. Any ideas how to setup this configuration to automate this kind of tests? Thanks a lot!
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Jan ’25
Issue with Custom Error Message on invalidate in CoreNFC APDU Tag Reader Session
Hi everyone, I'm working on an NFC-related app using CoreNFC with APDU commands to read and write tags. I’ve encountered an issue when trying to handle the scenario where the user cancels the NFC session. Here’s what’s happening: When a user cancels the NFC session manually (e.g., by tapping "Cancel"), I see an error log indicating tagReaderSession|userCancelled. However, when I explicitly call session.invalidate(errorMessage: "No NFC tag found") in my code to handle a scenario where no tag is detected, the session still shows the error as userCancelled instead of my custom error message. This behavior is confusing both in terms of debugging and for providing feedback to users, as I expect my custom message to appear instead of the generic "user cancelled" message. func tagReaderSessionDidBecomeActive(_ session: NFCTagReaderSession) { // Session becomes active } func tagReaderSession(_ session: NFCTagReaderSession, didDetect tags: [NFCTag]) { // Handle tag detection logic } func tagReaderSession(_ session: NFCTagReaderSession, didInvalidateWithError error: Error) { print("Session invalidated with error: \(error.localizedDescription)") } func handleNoTagDetected(session: NFCTagReaderSession) { session.invalidate(errorMessage: "No NFC tag found") } I call handleNoTagDetected(session:) explicitly when no tag is detected, expecting the custom error message to show. However, the system still shows the cancellation error. Has anyone else experienced this behavior? Is this the intended behavior for CoreNFC, or am I missing something in my implementation? Any guidance would be appreciated. Thanks in advance!
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415
Jan ’25
Multiple issues on Xcode Cloud, WeatherKit and TestFlight after changing bundle id
After changing the bundle identifier of my app, I’ve encountered several issues that I can’t seem to resolve, even though I’ve followed all the necessary steps. The app with the previous identifier was live on Testflight, and working perfectly fine, but now I’m facing the following problems: WeatherKit Authentication Issue WeatherKit has stopped working, and I’m getting authentication errors. I’ve updated the app in the Developer Portal to reflect the new bundle ID, but it still doesn’t authenticate properly. Xcode Cloud Configuration Issue: Xcode is asking me to set up Xcode Cloud again, which I understand is expected after a bundle ID change. However, during the setup process, it fails to recognize my remote repository, even though the repository is correctly added and visible under the Source Control tab. TestFlight Internal Testing Issue: I manually uploaded a build to TestFlight, but internal testers cannot use it because the invitation appears as invalid. This wasn’t an issue with the app’s previous identifier. It seems like the bundle ID change has caused some fundamental issues that I can’t resolve despite following all the usual instructions. Has anyone experienced this before or knows how to resolve these problems? I'm using the latest Xcode 16.2 on Mac OS Sequoia 15.2
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Jan ’25