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Xcode Preview Not Working - XOJITError, JITError
Error Diagnostics I'm able to run my app on a simulator, but previews aren't working even for the simplest test preview. I build my project with XcodeGen. Here is my project.yml file: name: Ecstasy options: deploymentTarget: iOS: 17.0 xcodeVersion: "15.2" developmentLanguage: en targets: Ecstasy: type: application platform: iOS sources: - path: Sources - path: Resources info: path: Configurations/Info.plist properties: CFBundleDevelopmentRegion: "$(DEVELOPMENT_LANGUAGE)" CFBundleExecutable: "$(EXECUTABLE_NAME)" CFBundleIdentifier: "$(PRODUCT_BUNDLE_IDENTIFIER)" CFBundleInfoDictionaryVersion: "6.0" CFBundleName: "$(PRODUCT_NAME)" CFBundlePackageType: "APPL" CFBundleShortVersionString: "1.0" CFBundleVersion: "1" UILaunchStoryboardName: "" UIViewControllerBasedStatusBarAppearance: true UIStatusBarHidden: false UIRequiresFullScreen: true UISupportedInterfaceOrientations: - UIInterfaceOrientationPortrait UIUserInterfaceStyle: Light settings: base: DEVELOPMENT_TEAM: MLJ2C965T7 PRODUCT_BUNDLE_IDENTIFIER: com.raw-e.Ecstasy SWIFT_OPTIMIZATION_LEVEL: "-O" SWIFT_COMPILATION_MODE: wholemodule ENABLE_PREVIEWS: YES DEBUG_INFORMATION_FORMAT: dwarf-with-dsym CLANG_ENABLE_MODULES: YES SWIFT_VERSION: 6.0 TARGETED_DEVICE_FAMILY: 1 ENABLE_BITCODE: NO SWIFT_ACTIVE_COMPILATION_CONDITIONS: DEBUG SWIFT_EMIT_LOC_STRINGS: YES SWIFT_STRICT_CONCURRENCY: complete ENABLE_USER_SCRIPT_SANDBOXING: YES configs: debug: SWIFT_OPTIMIZATION_LEVEL: "-Onone" SWIFT_COMPILATION_MODE: incremental ENABLE_TESTABILITY: YES GCC_OPTIMIZATION_LEVEL: 0 ONLY_ACTIVE_ARCH: YES DEBUG_INFORMATION_FORMAT: dwarf ENABLE_PREVIEWS: YES SWIFT_ACTIVE_COMPILATION_CONDITIONS: "DEBUG PREVIEW" release: SWIFT_OPTIMIZATION_LEVEL: "-O" SWIFT_COMPILATION_MODE: wholemodule ENABLE_TESTABILITY: NO GCC_OPTIMIZATION_LEVEL: s ONLY_ACTIVE_ARCH: NO dependencies: - package: APITime - package: GUITime - package: LoggingTime - package: Shares packages: APITime: { path: "/Users/raw-e/Desktop/Useful Swift Things/My Packages/APITime" } GUITime: { path: "/Users/raw-e/Desktop/Useful Swift Things/My Packages/GUITime" } LoggingTime: { path: "/Users/raw-e/Desktop/Useful Swift Things/My Packages/LoggingTime" } Shares: { path: "/Users/raw-e/Desktop/Useful Swift Things/My Packages/Shares" }
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Jan ’25
Local notifications in flutter can't work in Release Mode but working in debug mode in iOS. Pub Package Used-awesome_notifications
When we tried local notification by enabling background fetch, audio , remote notifications and push notifications under signing and capability in debugging mode everything was working fine. We need this package to work in background mode i.e., when the app is idle in IOS. This functionality is required in our application send notifications when we receive a signal from signalr package from server even though the app is idle. It worked perfectly when we connect it in debugging mode and we have proceed to TestFlight update but app from the TestFlight didn't send notifications when the screen is off or in background
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Jan ’25
Hiding Xcode Console @ Run Time
Hi, Every time Im developing an App and run it the console appears and stay there even when stopping the App then I need to again close it cause it minimize the canvas, is there any setting to prevent it from automatically showing in every run ? Kind Regards
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Jan ’25
Xcode debugger seems slow
It just feels as if my debugger is running super slow when I step over each line. Each line is doing string comparison, splitting text into words, really nothing fancy. It appears that every time I hit F6, the Variables View (local variables) takes 4 seconds or more to refresh. But I don't know if that's the cause, or a symptom. Just curious if anyone can shed any light on this. Specs MacBook Pro 2019 2.6 GHz 6-Core Intel Core i7 16 GB 2667 MHz DDR4 Sequoia Version 15.1.1 (24B91) iPhone running app is 13 pro 18.1.1 Xcode Version 16.2 (16C5032a)
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Jan ’25
Segmentation Fault in np.matmul on macOS 15.2 with Accelerate BLAS
I'm encountering a segmentation fault when using np.matmul with relatively small arrays on macOS 15.2. The issue only occurs in specific scenarios and results in a crash with the following error: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000110 Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11 Full error log: Gist link The crash consistently occurs on a specific line where np.matmul is called, despite similar np.matmul operations succeeding earlier in the same script. The issue cannot be reproduced in a separate script that contains identical operations. When I build the NumPy wheel using OpenBLAS, this issue no longer arises, which leads me to believe that it is related to a problem with Accelerate. Environment NumPy Version: 2.1.3 Python Version: 3.12.7 OS Version: macOS 15.2 BLAS Configuration: Build Dependencies: blas: detection method: system found: true include directory: unknown lib directory: unknown name: accelerate openblas configuration: unknown pc file directory: unknown version: unknown lapack: detection method: system found: true include directory: unknown lib directory: unknown name: accelerate openblas configuration: unknown pc file directory: unknown version: unknown Compilers: c: commands: cc linker: ld64 name: clang version: 15.0.0 c++: commands: c++ linker: ld64 name: clang version: 15.0.0 cython: commands: cython linker: cython name: cython version: 3.0.11 Machine Information: build: cpu: aarch64 endian: little family: aarch64 system: darwin host: cpu: aarch64 endian: little family: aarch64 system: darwin
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Jan ’25
I get an error message when I try to enroll in the Apple Developer Account
I'm trying to enroll in the Apple Developer Account, but when I click on "subscribe," I get an error message that says, "Your purchase could not be completed. For assistance, contact iTunes Support." I've already added UPI as a payment method in the App Store and added 100 rupees from UPI to my Apple account.
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Jan ’25
Xcode Preview Not Working - JITError, XOJITError
Diagnostics I'm able to build my project and run it on a simulator. I generate my project with xcodegen which I've added a bunch of things to in attempting to fix this but failed! This is my project.yml file: name: Ecstasy options: deploymentTarget: iOS: 17.0 xcodeVersion: "15.2" developmentLanguage: en targets: Ecstasy: type: application platform: iOS sources: - path: Sources - path: Resources info: path: Configurations/Info.plist properties: CFBundleDevelopmentRegion: "$(DEVELOPMENT_LANGUAGE)" CFBundleExecutable: "$(EXECUTABLE_NAME)" CFBundleIdentifier: "$(PRODUCT_BUNDLE_IDENTIFIER)" CFBundleInfoDictionaryVersion: "6.0" CFBundleName: "$(PRODUCT_NAME)" CFBundlePackageType: "APPL" CFBundleShortVersionString: "1.0" CFBundleVersion: "1" UILaunchStoryboardName: "" UIViewControllerBasedStatusBarAppearance: true UIStatusBarHidden: false UIRequiresFullScreen: true UISupportedInterfaceOrientations: - UIInterfaceOrientationPortrait UIUserInterfaceStyle: Light settings: base: DEVELOPMENT_TEAM: MLJ2C965T7 PRODUCT_BUNDLE_IDENTIFIER: com.raw-e.Ecstasy SWIFT_OPTIMIZATION_LEVEL: "-O" SWIFT_COMPILATION_MODE: wholemodule ENABLE_PREVIEWS: YES DEBUG_INFORMATION_FORMAT: dwarf-with-dsym CLANG_ENABLE_MODULES: YES SWIFT_VERSION: 5.0 TARGETED_DEVICE_FAMILY: 1 ENABLE_BITCODE: NO SWIFT_ACTIVE_COMPILATION_CONDITIONS: DEBUG SWIFT_EMIT_LOC_STRINGS: YES SWIFT_STRICT_CONCURRENCY: complete ENABLE_USER_SCRIPT_SANDBOXING: YES configs: debug: SWIFT_OPTIMIZATION_LEVEL: "-Onone" SWIFT_COMPILATION_MODE: incremental ENABLE_TESTABILITY: YES GCC_OPTIMIZATION_LEVEL: 0 ONLY_ACTIVE_ARCH: YES DEBUG_INFORMATION_FORMAT: dwarf ENABLE_PREVIEWS: YES SWIFT_ACTIVE_COMPILATION_CONDITIONS: "DEBUG PREVIEW" release: SWIFT_OPTIMIZATION_LEVEL: "-O" SWIFT_COMPILATION_MODE: wholemodule ENABLE_TESTABILITY: NO GCC_OPTIMIZATION_LEVEL: s ONLY_ACTIVE_ARCH: NO dependencies: - package: APITime - package: GUITime - package: LoggingTime - package: Shares packages: APITime: { path: "/Users/raw-e/Desktop/Useful Swift Things/My Packages/APITime" } GUITime: { path: "/Users/raw-e/Desktop/Useful Swift Things/My Packages/GUITime" } LoggingTime: { path: "/Users/raw-e/Desktop/Useful Swift Things/My Packages/LoggingTime" } Shares: { path: "/Users/raw-e/Desktop/Useful Swift Things/My Packages/Shares" }
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Jan ’25
Dynamic Links Not Working After App Installation
Hi everyone, I’m encountering an issue with Firebase Dynamic Links in my app that I’m hoping someone can help me with. Everything was working perfectly before, but recently, I’ve run into a problem. Here’s the scenario: If the app is not installed and a Firebase Dynamic Link is clicked, the user is correctly redirected to the app store to install the app. Once the app is installed and opened for the first time, the dynamic link doesn't work. The app doesn't open to the correct content or link that was clicked. I’ve tried the following troubleshooting steps with no success: Verified that the app is configured properly in Firebase and that the Dynamic Links settings are correct. Checked the app's deep linking settings and ensured everything matches with the Firebase setup. Confirmed that the Firebase SDK is up-to-date. Attempted to clear app cache and reinstall. Tested the links in both debug and production modes. Despite trying all these steps, the issue persists. Has anyone else faced this issue before or have any suggestions for how to fix it? Any insights would be greatly appreciated! Thanks in advance!
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Jan ’25
Xcode Command Responses
Hi Developer Forums, I'm a sys admin trying to help an Xcode user. If I'm on Sequoia with the latest version of Xcode and XCode command line tools, should I see responses in Terminal for the commands below when executed in Terminal: sudo xcode-select -s /Applications/Xcode.app/Contents/Developer sudo xcodebuild -runFirstLaunch sudo xcodebuild -checkFirstLaunchStatus Thanks in advance, az
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Jan ’25
[Xcode:BuildSettings] Keep some warnings as warnings while the rest as errors
We have a big iOS project and we are using .xcconfig files to define our compiler options and build settings. We have our SWIFT_TREAT_WARNINGS_AS_ERRORS set to YES so that all Swift related warnings will be reported as errors. Now, we are trying to migrate to Xcode 16.1 and set 'targeted' in the 'Strict Concurrency Checking' flag. This produces some errors that are related to Swift's concurrency checks. We are now planning to have an approach where we still want to keep SWIFT_TREAT_WARNINGS_AS_ERRORS as is but we want all concurrency related warnings to be still treated as warnings while the rest will get reported as errors. We found this new compiler option - https://forums.swift.org/t/warnings-as-errors-exceptions/72925. It looks like the one we want but I think it is still not out yet and we need to wait until Swift 6.1 (correct me if im wrong). Or is there any other way to do what we want to achieve?
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Jan ’25
Linking static libraries openssl to Xcode 15.2 project fails due to link errors
Hello, I used to add openssl static libraries (libssl.a, libcrypto.a) that, I created on Mac, and add them after to my C++ project within XCode. With Xcode 14.2 (and before) all works fine. Switching to Xcode 15.2, tons of link errors rise (ld: Undefined symbols). I tried _ld_classic to force use 'old' linker but no success. Rebuild the static libraries with multiple config param or upgrade to recent openssl library does not help. Any clues what went wrong when linking static libraries with Xcode 15.2 project? Thx.
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Jan ’25
Xcode 16.2 ncurses no longer works
I have a very large terminal project that relies on the ncurses library. As of the update on Dec. 11, 2024, the ncurses (and forms) API's no longer work when the app is launched from Xcode. If I run the app by double-clicking on the executable from Finder, the API's work as expected - but of course, that does not allow for debugging - which is the purpose of running within Xcode. I have tested on a simple project that simply outputs "Hello World" and waits for the input of CR before ending. What should happen, is that "Hello Word" is output on the terminal, but instead no output occurs. I stress that everything worked prior to the update on Dec.11. The code for main is simply this: #include <iostream> #include "stdlib.h" #include "stdio.h" #ifdef __cplusplus #include <iostream> #endif #include <cassert> #include <ncurses.h> #include <form.h> using namespace std; int main(int argc, const char * argv[]) { // cout << "Hello, World!" << endl; // Basic test initscr(); printw("Hello World !!!"); refresh(); int ch = 0; while (ch != 10) { ch = getch(); } endwin(); return 0; } To link to libncurses.tbd, in Build Phases, add the libncurses.tbd from the list of Frameworks. To output on the terminal, select the Product menu item in Xcode, then Edit Schema. Under the Options tab, change the Console selection to Terminal. When the application runs, the terminal will launch, but no output will occur. I have Googled every topic imaginable for 2 days now but have not come up with a solution. Is there something that I need to update? It looks to me like the libraries have been updated on Dec. 11 as well, but is there something else I need to do? For a more detailed image of one of the many screens I have working prior to this issue:
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Jan ’25
Is it possible to create a .ipa without a distribution certificate?
I have a developer certificate but not a distribution certificate (its not my Apple account). Its possible to create an .xcarchive with a developer certificate, but what about a .ipa? After creating an archive, non of the distribution options within XCode will work without a dist cert. Is there another way to make an .ipa with just a dev cert? And if so is that going to be a dev build rather than a prod build (i.e. the .ipa would only install onto provisioned devices and would be no good for uploading to testflight for example)
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Jan ’25
Development and testing on different machines
Hi developers, I'm searching for a kind of way of working to develop my apps on a different machine than testing and final building. For development I have a MacBook Pro m4 and for testing I want to outsource this to a Mac mini m1. I was searching for a solution and also contacted the support, but the answer wasn't really helpful. Any ideas how to setup this configuration to automate this kind of tests? Thanks a lot!
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Jan ’25