I keep getting this message when trying to create an account "Your enrollment could not be completed."
I am over 18 and tried on both developer app and website
Can anyone please help with this?
Thank you!
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Hello, I would like to obtain the average CPU usage of a trace I ran through instruments by looking at the cpu profiler. Is there any way to do this? Or should I be using another instrument.
I have applied for developer account from 16 days ago and got the email telling i made the payment but till now nothing new.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
A new app I submitted to review was rejected due to a crash.
I cannot reproduce the crash, even running it on exact the same device model used by App Review.
So I need to symbolicate the ips crash log they provided me.
Using MacSymbolicate and the archive located using Xcode Organizer I was able to partially symbolicate the crash log.
To fully symbolicate the crash log, however, according to MacSymbolicate, I would need two more symbol files, which can't be located, because they relate to system frameworks (SwiftData and _SwiftData_SwiftUI).
I have tried to follow the instructions provided on
https://developer.apple.com/documentation/xcode/adding-identifiable-symbol-names-to-a-crash-report
but I had no success.
It seems to me that the instructions contained there for symbolicating using Xcode do not apply for crash logs downloaded from appstoreconnect after an App Review rejection. Also, the instructions seem to be out of date, e.g. "To symbolicate in Xcode, click the Device Logs button in the Devices and Simulators window.": This button was replaced by "Open Recent Logs", which opens what seems to be a different window (according to some online research).
Is it possible to fully symbolicate such an ips file downloaded from App Review team?
If so, how can this be achieved?
Thanks
This is how the partially symbolicated crash log looks like:
Hardware Model: iPad13,16
...
AppStoreTools: 16C5031b
Code Type: ARM-64 (Native)
Role: Foreground
Parent Process: launchd [1]
...
OS Version: iPhone OS 18.2.1 (22C161)
Release Type: User
Report Version: 104
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000001, 0x000000018c100e2c
Termination Reason: SIGNAL 5 Trace/BPT trap: 5
Terminating Process: exc handler [6226]
Triggered by Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libswiftCore.dylib 0x18c100e2c _assertionFailure(_:_:file:line:flags:) + 264
1 SwiftData 0x24fa6f3b4 0x24fa4a000 + 152500
...
14 SwiftData 0x24fa89700 0x24fa4a000 + 259840
15 _SwiftData_SwiftUI 0x250cd34e4 0x250cce000 + 21732
16 _SwiftData_SwiftUI 0x250cd1364 0x250cce000 + 13156
17 XXX 0x10451f7ac closure #1 in closure #2 in closure #1 in PaymentsMonthView.body.getter (in XXX) (PaymentsMonthView.swift:119) + 1324972
18 XXX 0x10451ea14 closure #1 in PaymentsMonthView.body.getter (in XXX) (PaymentsMonthView.swift:99) + 1321492
19 SwiftUICore 0x24fd5d304 specialized ViewBodyAccessor.updateBody(of:changed:) + 1240
20 SwiftUICore 0x24fd5cd4c closure #1 in DynamicBody.updateValue() + 600
21 SwiftUICore 0x24fd5c008 DynamicBody.updateValue() + 928
...
...
Thread 0 crashed with ARM Thread State (64-bit):
x0: 0x000000011128b208 x1: 0x0000000200000003 x2: 0x0000000000000001 x3: 0x00000001130be744
x4: 0xfffffffffe1cd413 x5: 0x0000000000000013 x6: 0x0000000000000020 x7: 0x00000000000007fc
x8: 0xfffffffe00000000 x9: 0x0000000200000003 x10: 0x0000000000000003 x11: 0x0000000000000000
x12: 0x00180080004019e0 x13: 0x00100000004017fc x14: 0x00000001046d23e0 x15: 0x00000000000001e0
x16: 0x952d0001130bde00 x17: 0x00000000020007fc x18: 0x0000000000000000 x19: 0x000000024fb661e0
x20: 0x000000011128b200 x21: 0x0000000000000000 x22: 0x000000000000000b x23: 0x000000000000001d
x24: 0x0000000000000040 x25: 0x000000024fb64790 x26: 0xf000000000000977 x27: 0x0000000000000000
x28: 0x000000024fb64750 fp: 0x000000016ba188f0 lr: 0x000000018c100e2c
sp: 0x000000016ba18820 pc: 0x000000018c100e2c cpsr: 0x60001000
far: 0x0000000000000000 esr: 0xf2000001 (Breakpoint) brk 1
Binary Images:
0x1043dc000 - 0x104633fff Locador arm64 <78fc8961d731321ba0c8f9bb051109c5> /private/var/containers/Bundle/Application/FE1C10C5-49C1-4022-860A-6C3515E2F8BB/Locador.app/Locador
0x1047fc000 - 0x104807fff libobjc-trampolines.dylib arm64e <be05652226b13a508ad193ac99fcdc9c> /private/preboot/Cryptexes/OS/usr/lib/libobjc-trampolines.dylib
0x18c0c9000 - 0x18c66afff libswiftCore.dylib arm64e <e9b1dc6b7fef3bbbb083f4e8faaa53df> /usr/lib/swift/libswiftCore.dylib
0x24fa4a000 - 0x24fb88ff7 SwiftData arm64e <90275b26954b349996ff44ada39f0358> /System/Library/Frameworks/SwiftData.framework/SwiftData
0x250cce000 - 0x250cebff8 _SwiftData_SwiftUI arm64e <d250fe30854c3f1c85fc8a89dec5d484> /System/Library/Frameworks/_SwiftData_SwiftUI.framework/_SwiftData_SwiftUI
0x24fcf8000 - 0x2508d4fff SwiftUICore arm64e <647b91f1620d3741bd708f9f26b5674b> /System/Library/Frameworks/SwiftUICore.framework/SwiftUICore
0x1ba831000 - 0x1ba874fff AttributeGraph arm64e <5eeff865ac123665a9dba9d612eb0e9f> /System/Library/PrivateFrameworks/AttributeGraph.framework/AttributeGraph
0x19220e000 - 0x1934d0fff SwiftUI arm64e <0b283f5831ae385f9c8ff128fd0e30b8> /System/Library/Frameworks/SwiftUI.framework/SwiftUI
0x1902f8000 - 0x19220dfff UIKitCore arm64e <f80c6ee450ca346f90ebbb3da9817503> /System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore
0x18dadc000 - 0x18e01ffff CoreFoundation arm64e <6a60be13e6573beca9acba239ae29862> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
0x1dacec000 - 0x1dacf4fff GraphicsServices arm64e <f4e7a885f4913721862dc57403f4d821> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices
0x1b3d31000 - 0x1b3db413f dyld arm64e <4eb7459fe23738ce82403f3e2e1ce5ab> /usr/lib/dyld
0x0 - 0xffffffffffffffff ??? unknown-arch <00000000000000000000000000000000> ???
0x1df105000 - 0x1df13efe3 libsystem_kernel.dylib arm64e <e3965df1a3a3374a94eaf86739c5cc8e> /usr/lib/system/libsystem_kernel.dylib
0x18c6e1000 - 0x18d411fff Foundation arm64e <7274dde368d634a08e677726e1265e80> /System/Library/Frameworks/Foundation.framework/Foundation
0x2185fc000 - 0x218608ff3 libsystem_pthread.dylib arm64e <b2fe0dfa67de3d7282676c42073e0e8d> /usr/lib/system/libsystem_pthread.dylib
0x1958ce000 - 0x19594dffb libsystem_c.dylib arm64e <8d425c7257c93e54a1e1e243cbdfc446> /usr/lib/system/libsystem_c.dylib
EOF
Main Issue:
While building an iOS project using IL2CPP in Unity, I encountered the following error:
Command PhaseScriptExecution failed with a nonzero exit code
Sub-Issue:
Unity is unable to detect a compatible iPhoneOS SDK, even though Xcode is correctly installed and functioning as expected.
Error Message:
Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code.
In order to build C++ code for Mac, you must have Xcode installed.
Building for Apple Silicon requires Xcode 9.4 and Mac 10.12 SDK.
Xcode needs to be installed in the /Applications directory and have a name matching Xcode*.app.
Or be selected using xcode-select.
It's also possible to use /Library/Developer/CommandLineTools if those match the listed requirements.
More information and installation instructions can be found here:
https://developer.apple.com/support/xcode/
Specific Xcode versions can be downloaded here:
https://developer.apple.com/download/more/
Unable to detect any compatible iPhoneOS SDK!
Additional Errors & Observations:
bee_backend Not Found
chmod: /Users/vaunicacalji/Desktop/DinoKite/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/bee_backend/mac-x86_64/bee_backend: No such file or directory
Issue: Manually checking the file, bee_backend does exist and is executable, but the build process still reports it as missing.
2. IL2CPP Build Failure
Build failed with 0 successful nodes and 0 failed ones
Error: Internal build system error. BuildProgram exited with code 1.
3. Xcode Not Detected by Unity
Unable to detect any compatible iPhoneOS SDK!
Issue: Running xcode-select -p confirms that Xcode is installed at /Applications/Xcode.app/Contents/Developer, and xcodebuild -showsdks lists available SDKs, including iOS 18.2.
Environment Details:
macOS Version: Sonoma 14.5
Mac Model: MacBook Air (Retina, 13-inch, 2018)
Processor: 1.6 GHz Dual-Core Intel Core i5
Memory: 8GB 2133 MHz LPDDR3
Graphics: Intel UHD Graphics 617 1536MB
Unity Version: 2022.2.21f1
Installed Unity Modules:
✅ iOS Build Support
✅ Mac Build Support (IL2CPP)
✅ IL2CPP
Current Status & Key Issues:
✅ Xcode is properly installed, and xcode-select -p shows the correct path.
✅ xcodebuild -showsdks confirms that iOS SDK 18.2 is available.
✅ bee_backend is present and executable when checked manually.
❌ Unity still reports Unable to detect any compatible iPhoneOS SDK! during the build process.
❌ Unable to successfully build the iOS project.
Could you please provide guidance on how to resolve this issue?
Xcode Build Settings (for reference):
ALWAYS_SEARCH_USER_PATHS = NO
ARCHS = arm64
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon
CLANG_CXX_LANGUAGE_STANDARD = c++0x
CLANG_CXX_LIBRARY = libc++
CLANG_ENABLE_OBJC_ARC = YES
CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Distribution
CODE_SIGN_IDENTITY[config=Debug] = Apple Development
CODE_SIGN_IDENTITY[config=Release] = Apple Distribution
CODE_SIGN_STYLE = Manual
DEVELOPMENT_TEAM[sdk=iphoneos*] = 4429TL28T7
IPHONEOS_DEPLOYMENT_TARGET = 15.6
LD_RUNPATH_SEARCH_PATHS = $(inherited) @executable_path/Frameworks
PRODUCT_BUNDLE_IDENTIFIER = com.torihiplay.DinoKite
PROVISIONING_PROFILE_SPECIFIER[sdk=iphoneos*] = DinoKite.
SDKROOT = iphoneos
SUPPORTED_PLATFORMS = iphoneos
TARGETED_DEVICE_FAMILY = 1,2
UNITY_RUNTIME_VERSION = 2022.2.21f1
UNITY_SCRIPTING_BACKEND = il2cpp
This build is intended for a production release.
I would appreciate any help in resolving this issue. Thank you!
How do I cancel my Apple Developer autopay
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
After updating the iPhone to 18.2, the notification for the watch charging completion stopped appearing on the iPhone. Please note that I also updated the watch to 11.2.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I am very troubled with Xcode; it always closes on its own. I have commented about this before, but I didn’t receive any response. I am frustrated now.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I get this error: Apple 403 detected - Access forbidden.
This request is forbidden for security reasons - You currently don't have access to this membership resource. Contact your team's Account Holder, [redacted], or an Admin. But I have access to the membership resource as a developer, and my account is not blocked. What is the reason?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I'm trying to enroll in the Apple Developer Account, but when I click on "subscribe," I get an error message that says, "Your purchase could not be completed. For assistance, contact iTunes Support." I've already added UPI as a payment method in the App Store and added 100 rupees from UPI to my Apple account.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Enterprise
Developer Program
six months have passed since I bought this iPhone 13. till 3 months it was having the battery health of 100% but now it is draining rapidly. It drained to 99% in November.at the beginning of December it was 98%. on 23 December 97% and now on new year its 96%. can anybody tell me why ?
I'm trying to enrol in the apple developer program for the first time. When I sign in and attempt to enrol, it says “Your enrollment could not be completed.” - I am over the Age of 18 in Australia. My account is attached to a family account if that matters, but I am an Adult in the family. As far as I am concerned I have not done anything illegitmate on my account. My AppleID has always paid ontime etc.
Just spoke to someone on the phone at Apple Developer Support. Firstly they were very unfriendly, don't know their name and sounded like they didn't want to be there. I said what my issue was, they had a look at my account and said "It says there is an issue with this apple ID and Support cannot be provided within Apple Developer Program for this AppleID" - I asked if this could be escalated and she audibly sighed and said "No" - I said may I speak to a supervisor - Spoke to the Supervisor and they said they can't help me and it just says We can't provide Apple Developer support to this AppleID and he kept repeating this. - I have not done anything illigetimate on my AppleID as far as I know. He also said can't verify my identity, even though I have never verified my identity.
What do I do?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
My membership got expired and I don't see the renew button anywhere on the website or the developer app.
In my case, I have changed the developer account email address 6 months ago and the new email was not mapped for renewal that's why the renew button was not showing (I guess).
I tried to reach to Apple support, the phone support wasn't available so I wrote couple of emails. After 48 hrs they have sent an email saying the new email address has been mapped but still I see no renew button. I added required funds and disabled the auto-renew option yet no hope.
it's been four days still no replay from Apple. I was constantly checking for the phone support. Today I saw phone support was available so I immediately requested the call and explained the support staff about my situation and he fixed within a minute.
so guys if you are facing similar issue and see no solution even after contacting multiple times via emails, wait for phone support and request a call. This is the fastest and efficient way to resolve this "renew" issue. add the required funds so that the subscription payment will be done instantly.
Have a good day y'll
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Accounts
Developer Program
I live outside of the US and I paid for my developer account back in November 11th 2024, and my status is still pending with no sign that the account will be approved any time soon. Do you have any idea if this is normal or how can I get some help? I'm already behind schedule just waiting for the account.
I have an app I am toying with and I am seeing the following error in github's Xcode automation from Apple. My other apps work fine fine in xcode cloud with the same project setup.
Run scheme_list=$(xcodebuild -list -json | tr -d "\n")
2025-02-05 03:15:56.669 xcodebuild[2841:17672] Writing error result bundle to /var/folders/2s/h6hvv9ps03xgz_krkkstvq_r0000gn/T/ResultBundle_2025-05-02_03-15-0056.xcresult
xcodebuild: error: Unable to read project 'Legacy Letters.xcodeproj'.
Reason: The project ‘Legacy Letters’ cannot be opened because it is in a future Xcode project file format (70). Adjust the project format using a compatible version of Xcode to allow it to be opened by this version of Xcode.
/opt/homebrew/Cellar/ruby@3.0/3.0.7/lib/ruby/3.0.0/json/common.rb:216:in `parse': 809: unexpected token at '' (JSON::ParserError)
from /opt/homebrew/Cellar/ruby@3.0/3.0.7/lib/ruby/3.0.0/json/common.rb:216:in `parse'
from -e:1:in `<main>'
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
I checked privacy & security tab in settings but I dont see developer mode anywhere.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Thanks Apple for investing in this space - its seems the design has totally changed and that Apple is actually here now.
Topic:
Developer Tools & Services
SubTopic:
Developer Forums
I imported few files in my Xcode project from other projects using drag and drop. Even though the files are copied in the new project and there are no softlinks pointing to the location of other project, the issue is whenever I do a git commit and push, Xcode keeps showing all the projects to commit to rather than just the current project. There seem to be no setting to permanently remove git dependency of other projects. Is there anyway to remove references to other projects?
Hello,
I have created a .NET MAUI application in Windows Visual Studio 2022.
Also I have a MAC fully configured with latest Visual Studio for MAC and Xcode Installed.
When pairing the MAC for windows machine I am able to run the simulators for various IPhone devices(as they are attached to MAC) but when I try to run for the MacCatalyst from my Windows machine it doesnt work.
Is it possible to create a build for the MAUI application for MacCatalyst from my windows machine.The build should be created in my Windows folder directory.?
Hi,
What's the difference Swift Packages Frameworks ? for me I see them the same as not an expert developer ? Which should I use ?for example for a SwiftUI UI Kit to be distributed online for sale ?
Kind Regards
Topic:
Developer Tools & Services
SubTopic:
Xcode