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Latest Xcode build giving multiple system level errors
with the latest Xcode version, i am getting all kinds of errors: few main ones: /Users/akashbhatia/MyApp/ios/Pods/Target Support Files/ReactCodegen/ReactCodegen-prefix.pch:2:9 Could not build module 'UIKit' /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator18.4.sdk/System/Library/Frameworks/CFNetwork.framework/Headers/CFNetwork.h:18:10 Could not build module 'CoreFoundation' /Users/akashbhatia/MyApp/ios/Pods/Headers/Public/RCT-Folly/folly/portability/Config.h:20:10 'folly/folly-config.h' file not found I have reinstalled Xcode, removed derived data, installed pod over and over again, but I have realized from the first error here, that it has more to do with Xcode and React Native now. Any help will be appreciated.
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89
Apr ’25
iOS app build error with iOS 18 SDK and Xcode 16
Hi, I am able to build my iOS app successfully, developed in objective-C with iOS 17.5 SDK and Xcode 15. Due to requirement of Appstore we are trying to build with iOS 18 SDK and Xcode 16. When building getting error in LAEnvironmentState.h file: a) "Property requires field to be named" b) "Expected member name or ';' after declaration specifiers" Same app when opening with Xcode 15 gets build without any issue. Any help/suggestion would be appreciated.
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177
Apr ’25
Xcode 16.4 fails to build swift packages.
After updating to Xcode 16.4, Package resolution fails with some cryptic errors. Each package fails with the following message Showing Recent Errors Only <unknown>:0: warning: legacy driver is now deprecated; consider avoiding specifying '-disallow-use-new-driver' <module-includes>:200:9: note: in file included from <module-includes>:200: 198 | #import "mach/mach_traps.h" 199 | #import "mach/mach_types.h" 200 | #import "mach/mach_vm.h" | `- note: in file included from <module-includes>:200: 201 | #import "mach/mach_voucher.h" 202 | #import "mach/mach_voucher_types.h" /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/mach_vm.h:436:2: error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 434 | ( 435 | vm_map_t target, 436 | mach_vm_offset_list_t in_pointer_list, | `- error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 437 | mach_msg_type_number_t in_pointer_listCnt, 438 | mach_vm_offset_list_t out_pointer_list, /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/arm/vm_types.h:108:33: note: 'mach_vm_offset_t' declared here 106 | 107 | typedef uint64_t mach_vm_address_t __kernel_ptr_semantics; 108 | typedef uint64_t mach_vm_offset_t __kernel_ptr_semantics; | `- note: 'mach_vm_offset_t' declared here 109 | typedef uint64_t mach_vm_size_t; 110 | <module-includes>:200:9: note: in file included from <module-includes>:200: 198 | #import "mach/mach_traps.h" 199 | #import "mach/mach_types.h" 200 | #import "mach/mach_vm.h" | `- note: in file included from <module-includes>:200: 201 | #import "mach/mach_voucher.h" 202 | #import "mach/mach_voucher_types.h" <unknown>:0: error: could not build Objective-C module 'Darwin' /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/mach_vm.h:438:2: error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 436 | mach_vm_offset_list_t in_pointer_list, 437 | mach_msg_type_number_t in_pointer_listCnt, 438 | mach_vm_offset_list_t out_pointer_list, | `- error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 439 | mach_msg_type_number_t *out_pointer_listCnt 440 | ); /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/arm/vm_types.h:108:33: note: 'mach_vm_offset_t' declared here 106 | 107 | typedef uint64_t mach_vm_address_t __kernel_ptr_semantics; 108 | typedef uint64_t mach_vm_offset_t __kernel_ptr_semantics; | `- note: 'mach_vm_offset_t' declared here 109 | typedef uint64_t mach_vm_size_t; 110 | /Users/paulwilliamson/Developer/ios-app/Packages/Modules/ModalAdvert/Package.swift:4:8: error: failed to build module 'PackageDescription' for importation due to the errors above; the textual interface may be broken by project issues or a compiler bug 2 | // The swift-tools-version declares the minimum version of Swift required to build this package. 3 | 4 | import PackageDescription | `- error: failed to build module 'PackageDescription' for importation due to the errors above; the textual interface may be broken by project issues or a compiler bug 5 | 6 | let package = Package( We don't specify -disallow-use-new-driver, so I'm unsure where that message comes from. We have cleared derived data and are performing a clean build.
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264
May ’25
cannot update system time on AppleWatch using simctl
I am attempting to generate screenshots at various logical times using a watchOS 11 simulator. % xcrun simctl status_bar "Apple Watch Series 10 (46mm)" override --time 9:06 An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=45): Simulator device failed to complete the requested operation. Operation not supported Underlying error (domain=NSPOSIXErrorDomain, code=45): Status bar overrides not supported on this platform. Operation not supported Using WatchOS Clock Settings gives me at most 59 minutes in which to succeed. Even if I had a physical watch for every series and size, I would have to wait up to 23 hours before being able to generate my marketing screenshots to support various user scenarios. With three settings variations, a minimal wait time to get to good marketable content would be on the order of 1 month per app version.
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70
May ’25
Xcode 16.3 / 16.4 UINavigationBar rendering issue?
I've recently upgraded to Sequoia and Xcode 16.3 (now 16.4RC) and a significant change I've noticed vs 16.2 is that the height of UINavigationBar components in storyboards and XIBs is incorrect. Xcode 16.2: Xcode 16.4: This only affects simulated metrics in storyboard / XIB files. I have been unable to find any discussion of this issue anywhere online. Is this actually an Xcode bug that has gone unnoticed / unfixed or is there some underlying intentional change here that I'm unaware of?
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107
May ’25
Xcode Preview & Simulator test failed
I upgraded IOS to 15.5 yesterday and then my xcode failed to preview today. The error message I got is: Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ Any one knows how to fix it?
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150
Jun ’25
In-app purchases fetching issue
I am trying to add in-app purchases to my app. I created a StoreKit Configuration file and checked the option 'Sync this file with an app in App Store Connect' because I have already completed the subscription setup in my Apple Developer account. I also tried implementing the in-app purchases directly without using the StoreKit Configuration file, but I’m getting an 'Invalid Product Identifiers' error. I’ve double-checked, and the product ID matches the one listed in my Apple account. Please guide me on what I should do.
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126
May ’25
Trouble Distributing iOS + WatchOS App as a Bundle (Info.plist / Target Confusion)
Hi all, I’m running into an issue with my iOS + Apple Watch app project, and I could really use some advice. My WatchOS app requires an iOS companion for settings and configuration, so both apps need to be distributed together. Here’s how I structured my Xcode project: Main iOS App target WatchOS App target WatchOS Extension target However, I’m very confused about how these targets interact, and things are not working as expected. The problem: I can build and run the WatchOS app and its extension independently in the simulator by selecting their schemes. When I select the main iOS app scheme, I get an error about ITSWatchOnlyContainer in the Info.plist—even though there’s no Info tab for that target in Xcode. I’m able to distribute the WatchOS app by itself, and the extension as well. But I can’t distribute them bundled together as a single package, and I haven’t found any clear resources that explain how to fix this. This is my very first app, and it’s frustrating to get stuck just before the finish line! Project Structure / steps to reproduce Let’s say my project is called MyAppProject, with these targets: MyAppProject Main iOS App Embedded target: MyAppProject Watch App Bundle identifier: com.example.MyAppProject MyAppProject Watch App WKCompanionAppBundleIdentifier: com.example.MyAppProject “Requires iOS App”: YES MyAppProject Extension Bundle identifier: com.example.MyAppProject When running from the MyAppProject scheme, I get this error (even though I can’t see or edit the Info.plist in Xcode for this target): “Please try again later. This app has the ITSWatchOnlyContainer key set in its Info.plist, which identifies it as a shell app surrounding a Watch-only app; these are not installable.” As a result, I can’t distribute the app as a bundle. I’d appreciate help understanding: How should the Info.plist files be configured for each target? What do I do if the Info.plist path seems missing in the Xcode UI? Is there a “correct” way to structure an iOS + WatchOS app for bundled distribution?
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125
Jun ’25
Google map APIs not working in my app with xcode 16.3
https://maps.googleapis.com/maps/api/place/autocomplete/json?input=station%20bab%20saadoun&key=GOOGLE_API_KEY&components=country:TN func googleAutocomplete(for query: String, completion: @escaping ([GooglePlaces]) -> Void) { let apiKey = GoogleMapAPIs.shared.apiKey let baseURL = "https://maps.googleapis.com/maps/api/place/autocomplete/json" guard let url = URL(string: "\(baseURL)?input=\(query)&key=\(apiKey)&components=country:TN") else { print("Invalid URL") completion([]) return } print(url) let task = URLSession.shared.dataTask(with: url) { data, response, error in if let error = error { print("Error fetching data: \(error.localizedDescription)") completion([]) return } guard let data = data else { print("No data received") completion([]) return } do { let decodedResponse = try JSONDecoder().decode(GooglePlacesResponse.self, from: data) completion(decodedResponse.predictions) } catch { print("Decoding error: \(error)") completion([]) } } task.resume() } struct GooglePlaces: Codable { let title: String? let region: StructuredFormatting? let placeID: String? enum CodingKeys: String, CodingKey { case title = "description" case region = "structured_formatting" case placeID = "place_id" } } struct StructuredFormatting: Codable { let main_text: String let secondary_text: String? } struct GooglePlacesResponse: Codable { let predictions: [GooglePlaces] } Error fetching data: The network connection was lost.
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Apr ’25
How can you communicate that a .xcframework is a dependency OF the swift package inside Swift package definition?
I am sort of trying to do the opposite of what others are doing. I have a target called CopyFramework that creates a CopyFramework.framework within my main xcproj file. I set up this target because a specific framework (we can call it Tools.xcframework) is distributed as a binary. That framework file lives within the code. Tools.xcframework is structured like so Tools.xcframework (Coding/testBuild/DynamicToolFrameworks/Tools.xcframework) info.plist ios-arm64/ Tools.xcframework/ Tools (executable file) Tools.bundle Headers/ Info.plist Modules/ Tools.swiftmodule/ arm64-apple-ios.abi.json arm64-apple-ios.private.swiftinterface arm64-apple-ios.swiftdoc arm64-apple-ios.swiftinterface module.modulemap module.private.modulemap PrivateHeaders/ ios-arm64_x86_64-simulator/ When the CopyFramework target is run xcode does a few steps which copy the correct version of this framework to derived data. Process Tools.xcframework (iOS) Coding/testBuild/DynamicToolFrameworks/Tools.xcframework /Library/Developer/Xcode/DerivedData/testBuild-sha/Build/Products/Debug-iphoneos/Tools.framework ios cd /Users/calebkierum/Coding/testBuild builtin-process-xcframework --xcframework Coding/testBuild/DynamicToolFrameworks/Tools.xcframework --platform ios --target-path Library/Developer/Xcode/DerivedData/testBuild-sha/Build/Products/Debug-iphoneos Meaning essentially that the Tools.xcframework for the proper platform is taken from Tools.xcframework/ios-arm64 and copied to Library/Developer/Xcode/DerivedData/testBuild-sha/Build/Products/Debug-iphoneos/Tools.xcframework I am writing a Swift Package that needs to be able to reference the correct Tools.xcframework. I have set it up like so: let package = Package( name: "CoreObjC", platforms: [.iOS(.v17), .macCatalyst(.v17)], products: [ .library(name: "CoreObjC", targets: ["CoreObjC"]), ], dependencies: [ // Does something to here ??? //.package(path: "../testBuild") ], targets: [ .target( name: "CoreObjC", dependencies: [ // Here I would like to be referencing the CopyFramework.framework target within my buildTest.xcproj file .product(name: "CopyFramework", package: /*??? its not in a swift package its a part of an xcproj file*/) ], path: "CoreObjC", publicHeadersPath: "Headers", linkerSettings: [ .linkedFramework("Tools", .when(platforms: [.iOS])), .linkedLibrary("c++") ] ), ], cxxLanguageStandard: CXXLanguageStandard.gnucxx14 ) Now obviously this does not work. I do not know how to communicate to the Package.swift file that the binary dependency is a framework target within my xcproj file. If I do run the target CopyFramework followed by building CoreObjC it works though (so long as you comment out the bits trying to reference CopyFramework). Running the CopyFramework target processes the Tools.xcframework and copies the proper xcframework sub folder to Derived data and the Swift Package build system seems to be able to see it. Is there a way I can get rid of this manual step? Make it so that when I build the CoreObjC target (swift package) that either CopyFramework is run or some other process is run to get the proper xcframework out of Coding/testBuild/DynamicToolFrameworks/Tools.xcframework and into DerivedData? Is it even theoretically possible to have a Swift Package reference a target in a normal xcproj file?
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109
Jun ’25
"package" documents on iCloud Drive don't work in Simulator
Running macOS 15.4.1, Simulator 16.0 (1042.1), various iOS devices (iPhone 16, iPad 13" M4) I log into iCloud and enable iCloud Drive. Running the Files app, I noticed that I can click on "flat" documents (PDF, JPEG, etc) and they work. However, when I click on "package" documents (e.g. represented by a directory behind the scenes), I get a normal download progress, but then an alert "The operation could not be completed. No such file or directory". This seems to happen with all package documents, e.g. Keynote documents or Reality Composer objcap documents. It does not happen on actual devices logged into the same account. I've tried completely deleting and rebuilding the simulator instances in question, with no success.
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Apr ’25
Is SFSymbol Customization officially valid as a method for using SVG in embedded widgets (lock-screen & watchOS)?
Is SFSymbol Customization officially valid as a method for using SVG in embedded widgets (lock-screen & watchOS)? I use this in UnitedPizzaHelper but wonder whether this is the prime cause why all widgets of this app gets missing on iOS devices? This issue only happened on at least 2 device in the recent 12 months (they are all on iOS 18, and one of them is running iOS 18.5... Rebooting device won't work.), and we currently have no clue how to troubleshoot this. Update: The guy running iOS 18.5 told me that the widgets are now discoverable after waiting for minutes. Seems that this is a random issue.
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Jun ’25
Objective-C headers build fine with swift but not with Xcode
On my M4 Mac running macOS 15.5 using Xcode 16.4 & Xcode CLT 16.4, Swift code in my Swift Package Manager 5.9 project (https://github.com/mas-cli/mas) builds fine against some included Objective-C headers via the following command line: swift build -c release But cannot find modules for the included Objective-C headers when building inside Xcode 16.4 or with the following command line on the same Mac: xcodebuild -scheme mas -configuration Release -destination platform=macOS,arch=arm64,variant=macos The error is: Sources/mas/AppStore/AppleAccount.swift:9:16: error: no such module 'StoreFoundation' How can I get Xcode / xcodebuild to work? Note that the project is normally built by running: Scripts/build which runs: swift build -c release after running the following script, which must be run before any build (swift, Xcode, or xcodebuild) because it generates a necessary file (Sources/mas/Package.swift): Scripts/generate_package_swift I've tried moving the Objective-C headers into include subfolders of their existing module folders, using double quotes instead of angle brackets for the #import statements, having module.modulemap files in the include subfolders or their parent module folder, and moving the module folders one level up the file hierarchy, to no avail. I've also tried various changes to the root-level Package.swift (not the generated one deeper in the hierarchy, which isn't inclined in the build configuration), like making separate library targets for each of the Objective-C modules, various swiftSettings & linkerSettings, etc. Maybe some of those changes would have helped, but maybe they were in incorrect combinations. Thanks for any help.
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142
May ’25
Avoiding Plugin Execution in a Linked Swift Package During Top-Level Package Builds
I am working on an iOS project using Xcode 16.0 that leverages multiple Swift packages. Among these, I have a Shared Package that contains reusable code and is linked to several top-level feature packages (e.g., VideoPlayer, VideoEditor, etc.). The Shared Package includes a Swift Package Manager plugin for linting code standards, which is designed to execute during its own build process. However, when building a top-level package (e.g., VideoPlayer), the Shared Package is also built as part of the dependency graph. During this process, the linting plugin in the Shared Package is executed unnecessarily, even though the intent is to only build the Shared Package's code. This behavior results in a significant increase in build times for the top-level packages, as the linting plugin is executed every time the Shared Package is built indirectly. Key Details: Xcode Version: 16.0 Swift Package Manager: Used for dependency management. Issue: The linting plugin in the Shared Package executes during the build of top-level packages, increasing build times. Expected Behaviour: The plugin should only execute when the Shared Package is built directly, not when it is built as a dependency of a top-level package. I would like to know if there is a way to configure the Shared Package or the Swift Package Manager to prevent the plugin from executing when the Shared Package is built as a dependency of a top-level package, while still allowing the plugin to run when the Shared Package is built directly. Any guidance, configuration tips, or best practices to address this issue would be greatly appreciated.
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Jul ’25
Executable path is a directory XCode-16 iOS Simulator
I have the this issue when I run the app on iOS Simulator after updating to app to make it compatible with Xcode-16 and iOS-18. after upgradation to Xcode-16 its giving the above error "Executable path is a directory" .This app work fine on Xcode-15 . Note - The issue with iOS Simulator only. From XCode-16 build is created successfully and installed in iOS device.
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May ’25
Latest Xcode build giving multiple system level errors
with the latest Xcode version, i am getting all kinds of errors: few main ones: /Users/akashbhatia/MyApp/ios/Pods/Target Support Files/ReactCodegen/ReactCodegen-prefix.pch:2:9 Could not build module 'UIKit' /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator18.4.sdk/System/Library/Frameworks/CFNetwork.framework/Headers/CFNetwork.h:18:10 Could not build module 'CoreFoundation' /Users/akashbhatia/MyApp/ios/Pods/Headers/Public/RCT-Folly/folly/portability/Config.h:20:10 'folly/folly-config.h' file not found I have reinstalled Xcode, removed derived data, installed pod over and over again, but I have realized from the first error here, that it has more to do with Xcode and React Native now. Any help will be appreciated.
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89
Activity
Apr ’25
iOS app build error with iOS 18 SDK and Xcode 16
Hi, I am able to build my iOS app successfully, developed in objective-C with iOS 17.5 SDK and Xcode 15. Due to requirement of Appstore we are trying to build with iOS 18 SDK and Xcode 16. When building getting error in LAEnvironmentState.h file: a) "Property requires field to be named" b) "Expected member name or ';' after declaration specifiers" Same app when opening with Xcode 15 gets build without any issue. Any help/suggestion would be appreciated.
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177
Activity
Apr ’25
Xcode 16.4 fails to build swift packages.
After updating to Xcode 16.4, Package resolution fails with some cryptic errors. Each package fails with the following message Showing Recent Errors Only <unknown>:0: warning: legacy driver is now deprecated; consider avoiding specifying '-disallow-use-new-driver' <module-includes>:200:9: note: in file included from <module-includes>:200: 198 | #import "mach/mach_traps.h" 199 | #import "mach/mach_types.h" 200 | #import "mach/mach_vm.h" | `- note: in file included from <module-includes>:200: 201 | #import "mach/mach_voucher.h" 202 | #import "mach/mach_voucher_types.h" /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/mach_vm.h:436:2: error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 434 | ( 435 | vm_map_t target, 436 | mach_vm_offset_list_t in_pointer_list, | `- error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 437 | mach_msg_type_number_t in_pointer_listCnt, 438 | mach_vm_offset_list_t out_pointer_list, /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/arm/vm_types.h:108:33: note: 'mach_vm_offset_t' declared here 106 | 107 | typedef uint64_t mach_vm_address_t __kernel_ptr_semantics; 108 | typedef uint64_t mach_vm_offset_t __kernel_ptr_semantics; | `- note: 'mach_vm_offset_t' declared here 109 | typedef uint64_t mach_vm_size_t; 110 | <module-includes>:200:9: note: in file included from <module-includes>:200: 198 | #import "mach/mach_traps.h" 199 | #import "mach/mach_types.h" 200 | #import "mach/mach_vm.h" | `- note: in file included from <module-includes>:200: 201 | #import "mach/mach_voucher.h" 202 | #import "mach/mach_voucher_types.h" <unknown>:0: error: could not build Objective-C module 'Darwin' /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/mach_vm.h:438:2: error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 436 | mach_vm_offset_list_t in_pointer_list, 437 | mach_msg_type_number_t in_pointer_listCnt, 438 | mach_vm_offset_list_t out_pointer_list, | `- error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 439 | mach_msg_type_number_t *out_pointer_listCnt 440 | ); /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/arm/vm_types.h:108:33: note: 'mach_vm_offset_t' declared here 106 | 107 | typedef uint64_t mach_vm_address_t __kernel_ptr_semantics; 108 | typedef uint64_t mach_vm_offset_t __kernel_ptr_semantics; | `- note: 'mach_vm_offset_t' declared here 109 | typedef uint64_t mach_vm_size_t; 110 | /Users/paulwilliamson/Developer/ios-app/Packages/Modules/ModalAdvert/Package.swift:4:8: error: failed to build module 'PackageDescription' for importation due to the errors above; the textual interface may be broken by project issues or a compiler bug 2 | // The swift-tools-version declares the minimum version of Swift required to build this package. 3 | 4 | import PackageDescription | `- error: failed to build module 'PackageDescription' for importation due to the errors above; the textual interface may be broken by project issues or a compiler bug 5 | 6 | let package = Package( We don't specify -disallow-use-new-driver, so I'm unsure where that message comes from. We have cleared derived data and are performing a clean build.
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264
Activity
May ’25
cannot update system time on AppleWatch using simctl
I am attempting to generate screenshots at various logical times using a watchOS 11 simulator. % xcrun simctl status_bar "Apple Watch Series 10 (46mm)" override --time 9:06 An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=45): Simulator device failed to complete the requested operation. Operation not supported Underlying error (domain=NSPOSIXErrorDomain, code=45): Status bar overrides not supported on this platform. Operation not supported Using WatchOS Clock Settings gives me at most 59 minutes in which to succeed. Even if I had a physical watch for every series and size, I would have to wait up to 23 hours before being able to generate my marketing screenshots to support various user scenarios. With three settings variations, a minimal wait time to get to good marketable content would be on the order of 1 month per app version.
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0
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70
Activity
May ’25
Xcode 16.3 / 16.4 UINavigationBar rendering issue?
I've recently upgraded to Sequoia and Xcode 16.3 (now 16.4RC) and a significant change I've noticed vs 16.2 is that the height of UINavigationBar components in storyboards and XIBs is incorrect. Xcode 16.2: Xcode 16.4: This only affects simulated metrics in storyboard / XIB files. I have been unable to find any discussion of this issue anywhere online. Is this actually an Xcode bug that has gone unnoticed / unfixed or is there some underlying intentional change here that I'm unaware of?
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107
Activity
May ’25
Xcode Preview & Simulator test failed
I upgraded IOS to 15.5 yesterday and then my xcode failed to preview today. The error message I got is: Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ Any one knows how to fix it?
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150
Activity
Jun ’25
In-app purchases fetching issue
I am trying to add in-app purchases to my app. I created a StoreKit Configuration file and checked the option 'Sync this file with an app in App Store Connect' because I have already completed the subscription setup in my Apple Developer account. I also tried implementing the in-app purchases directly without using the StoreKit Configuration file, but I’m getting an 'Invalid Product Identifiers' error. I’ve double-checked, and the product ID matches the one listed in my Apple account. Please guide me on what I should do.
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126
Activity
May ’25
Trouble Distributing iOS + WatchOS App as a Bundle (Info.plist / Target Confusion)
Hi all, I’m running into an issue with my iOS + Apple Watch app project, and I could really use some advice. My WatchOS app requires an iOS companion for settings and configuration, so both apps need to be distributed together. Here’s how I structured my Xcode project: Main iOS App target WatchOS App target WatchOS Extension target However, I’m very confused about how these targets interact, and things are not working as expected. The problem: I can build and run the WatchOS app and its extension independently in the simulator by selecting their schemes. When I select the main iOS app scheme, I get an error about ITSWatchOnlyContainer in the Info.plist—even though there’s no Info tab for that target in Xcode. I’m able to distribute the WatchOS app by itself, and the extension as well. But I can’t distribute them bundled together as a single package, and I haven’t found any clear resources that explain how to fix this. This is my very first app, and it’s frustrating to get stuck just before the finish line! Project Structure / steps to reproduce Let’s say my project is called MyAppProject, with these targets: MyAppProject Main iOS App Embedded target: MyAppProject Watch App Bundle identifier: com.example.MyAppProject MyAppProject Watch App WKCompanionAppBundleIdentifier: com.example.MyAppProject “Requires iOS App”: YES MyAppProject Extension Bundle identifier: com.example.MyAppProject When running from the MyAppProject scheme, I get this error (even though I can’t see or edit the Info.plist in Xcode for this target): “Please try again later. This app has the ITSWatchOnlyContainer key set in its Info.plist, which identifies it as a shell app surrounding a Watch-only app; these are not installable.” As a result, I can’t distribute the app as a bundle. I’d appreciate help understanding: How should the Info.plist files be configured for each target? What do I do if the Info.plist path seems missing in the Xcode UI? Is there a “correct” way to structure an iOS + WatchOS app for bundled distribution?
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125
Activity
Jun ’25
Google map APIs not working in my app with xcode 16.3
https://maps.googleapis.com/maps/api/place/autocomplete/json?input=station%20bab%20saadoun&key=GOOGLE_API_KEY&components=country:TN func googleAutocomplete(for query: String, completion: @escaping ([GooglePlaces]) -> Void) { let apiKey = GoogleMapAPIs.shared.apiKey let baseURL = "https://maps.googleapis.com/maps/api/place/autocomplete/json" guard let url = URL(string: "\(baseURL)?input=\(query)&key=\(apiKey)&components=country:TN") else { print("Invalid URL") completion([]) return } print(url) let task = URLSession.shared.dataTask(with: url) { data, response, error in if let error = error { print("Error fetching data: \(error.localizedDescription)") completion([]) return } guard let data = data else { print("No data received") completion([]) return } do { let decodedResponse = try JSONDecoder().decode(GooglePlacesResponse.self, from: data) completion(decodedResponse.predictions) } catch { print("Decoding error: \(error)") completion([]) } } task.resume() } struct GooglePlaces: Codable { let title: String? let region: StructuredFormatting? let placeID: String? enum CodingKeys: String, CodingKey { case title = "description" case region = "structured_formatting" case placeID = "place_id" } } struct StructuredFormatting: Codable { let main_text: String let secondary_text: String? } struct GooglePlacesResponse: Codable { let predictions: [GooglePlaces] } Error fetching data: The network connection was lost.
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64
Activity
Apr ’25
How can you communicate that a .xcframework is a dependency OF the swift package inside Swift package definition?
I am sort of trying to do the opposite of what others are doing. I have a target called CopyFramework that creates a CopyFramework.framework within my main xcproj file. I set up this target because a specific framework (we can call it Tools.xcframework) is distributed as a binary. That framework file lives within the code. Tools.xcframework is structured like so Tools.xcframework (Coding/testBuild/DynamicToolFrameworks/Tools.xcframework) info.plist ios-arm64/ Tools.xcframework/ Tools (executable file) Tools.bundle Headers/ Info.plist Modules/ Tools.swiftmodule/ arm64-apple-ios.abi.json arm64-apple-ios.private.swiftinterface arm64-apple-ios.swiftdoc arm64-apple-ios.swiftinterface module.modulemap module.private.modulemap PrivateHeaders/ ios-arm64_x86_64-simulator/ When the CopyFramework target is run xcode does a few steps which copy the correct version of this framework to derived data. Process Tools.xcframework (iOS) Coding/testBuild/DynamicToolFrameworks/Tools.xcframework /Library/Developer/Xcode/DerivedData/testBuild-sha/Build/Products/Debug-iphoneos/Tools.framework ios cd /Users/calebkierum/Coding/testBuild builtin-process-xcframework --xcframework Coding/testBuild/DynamicToolFrameworks/Tools.xcframework --platform ios --target-path Library/Developer/Xcode/DerivedData/testBuild-sha/Build/Products/Debug-iphoneos Meaning essentially that the Tools.xcframework for the proper platform is taken from Tools.xcframework/ios-arm64 and copied to Library/Developer/Xcode/DerivedData/testBuild-sha/Build/Products/Debug-iphoneos/Tools.xcframework I am writing a Swift Package that needs to be able to reference the correct Tools.xcframework. I have set it up like so: let package = Package( name: "CoreObjC", platforms: [.iOS(.v17), .macCatalyst(.v17)], products: [ .library(name: "CoreObjC", targets: ["CoreObjC"]), ], dependencies: [ // Does something to here ??? //.package(path: "../testBuild") ], targets: [ .target( name: "CoreObjC", dependencies: [ // Here I would like to be referencing the CopyFramework.framework target within my buildTest.xcproj file .product(name: "CopyFramework", package: /*??? its not in a swift package its a part of an xcproj file*/) ], path: "CoreObjC", publicHeadersPath: "Headers", linkerSettings: [ .linkedFramework("Tools", .when(platforms: [.iOS])), .linkedLibrary("c++") ] ), ], cxxLanguageStandard: CXXLanguageStandard.gnucxx14 ) Now obviously this does not work. I do not know how to communicate to the Package.swift file that the binary dependency is a framework target within my xcproj file. If I do run the target CopyFramework followed by building CoreObjC it works though (so long as you comment out the bits trying to reference CopyFramework). Running the CopyFramework target processes the Tools.xcframework and copies the proper xcframework sub folder to Derived data and the Swift Package build system seems to be able to see it. Is there a way I can get rid of this manual step? Make it so that when I build the CoreObjC target (swift package) that either CopyFramework is run or some other process is run to get the proper xcframework out of Coding/testBuild/DynamicToolFrameworks/Tools.xcframework and into DerivedData? Is it even theoretically possible to have a Swift Package reference a target in a normal xcproj file?
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109
Activity
Jun ’25
"package" documents on iCloud Drive don't work in Simulator
Running macOS 15.4.1, Simulator 16.0 (1042.1), various iOS devices (iPhone 16, iPad 13" M4) I log into iCloud and enable iCloud Drive. Running the Files app, I noticed that I can click on "flat" documents (PDF, JPEG, etc) and they work. However, when I click on "package" documents (e.g. represented by a directory behind the scenes), I get a normal download progress, but then an alert "The operation could not be completed. No such file or directory". This seems to happen with all package documents, e.g. Keynote documents or Reality Composer objcap documents. It does not happen on actual devices logged into the same account. I've tried completely deleting and rebuilding the simulator instances in question, with no success.
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77
Activity
Apr ’25
Is SFSymbol Customization officially valid as a method for using SVG in embedded widgets (lock-screen & watchOS)?
Is SFSymbol Customization officially valid as a method for using SVG in embedded widgets (lock-screen & watchOS)? I use this in UnitedPizzaHelper but wonder whether this is the prime cause why all widgets of this app gets missing on iOS devices? This issue only happened on at least 2 device in the recent 12 months (they are all on iOS 18, and one of them is running iOS 18.5... Rebooting device won't work.), and we currently have no clue how to troubleshoot this. Update: The guy running iOS 18.5 told me that the widgets are now discoverable after waiting for minutes. Seems that this is a random issue.
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72
Activity
Jun ’25
Icon Composer and App Playground
How to add an app icon created in Icon Composer to an App Playground project?
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130
Activity
Jul ’25
This content was automatically upgraded and should be served over HTTPS
Xcode16.2+iOS18以上的系统,加载图片http类型的url时,会自动升级为https,下面是Safari自动打印的日志:This content was automatically upgraded and should be served over HTTPS.有什么解决方案吗?
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114
Activity
Apr ’25
Which simulator to use?
Vision Pro or Vision Pro 2732x2048? Which one is larger? My iMac is very slow, so I wanted to use the smaller one.
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72
Activity
Jul ’25
Xcode 16.3 Pods Compilation Issue
I am on MacOs 15.4.1 which is being deployed with an old version of Ruby ruby 2.6.10 and bundler version 1.17.2. I ran pod install after generating the pods with these versions and during the application compilation there have been several issues reported against pods code.
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111
Activity
May ’25
Objective-C headers build fine with swift but not with Xcode
On my M4 Mac running macOS 15.5 using Xcode 16.4 & Xcode CLT 16.4, Swift code in my Swift Package Manager 5.9 project (https://github.com/mas-cli/mas) builds fine against some included Objective-C headers via the following command line: swift build -c release But cannot find modules for the included Objective-C headers when building inside Xcode 16.4 or with the following command line on the same Mac: xcodebuild -scheme mas -configuration Release -destination platform=macOS,arch=arm64,variant=macos The error is: Sources/mas/AppStore/AppleAccount.swift:9:16: error: no such module 'StoreFoundation' How can I get Xcode / xcodebuild to work? Note that the project is normally built by running: Scripts/build which runs: swift build -c release after running the following script, which must be run before any build (swift, Xcode, or xcodebuild) because it generates a necessary file (Sources/mas/Package.swift): Scripts/generate_package_swift I've tried moving the Objective-C headers into include subfolders of their existing module folders, using double quotes instead of angle brackets for the #import statements, having module.modulemap files in the include subfolders or their parent module folder, and moving the module folders one level up the file hierarchy, to no avail. I've also tried various changes to the root-level Package.swift (not the generated one deeper in the hierarchy, which isn't inclined in the build configuration), like making separate library targets for each of the Objective-C modules, various swiftSettings & linkerSettings, etc. Maybe some of those changes would have helped, but maybe they were in incorrect combinations. Thanks for any help.
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142
Activity
May ’25
Simulator navigation does not match real device.
My app uses the top navigation panel which contains the back button, a title, and prompt. On an actual device, the navigation area is light and shows all three items. On the simulator, the navigation area is black and only the back button is shown. I need this to be correct for app store screen shots.
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56
Activity
May ’25
Avoiding Plugin Execution in a Linked Swift Package During Top-Level Package Builds
I am working on an iOS project using Xcode 16.0 that leverages multiple Swift packages. Among these, I have a Shared Package that contains reusable code and is linked to several top-level feature packages (e.g., VideoPlayer, VideoEditor, etc.). The Shared Package includes a Swift Package Manager plugin for linting code standards, which is designed to execute during its own build process. However, when building a top-level package (e.g., VideoPlayer), the Shared Package is also built as part of the dependency graph. During this process, the linting plugin in the Shared Package is executed unnecessarily, even though the intent is to only build the Shared Package's code. This behavior results in a significant increase in build times for the top-level packages, as the linting plugin is executed every time the Shared Package is built indirectly. Key Details: Xcode Version: 16.0 Swift Package Manager: Used for dependency management. Issue: The linting plugin in the Shared Package executes during the build of top-level packages, increasing build times. Expected Behaviour: The plugin should only execute when the Shared Package is built directly, not when it is built as a dependency of a top-level package. I would like to know if there is a way to configure the Shared Package or the Swift Package Manager to prevent the plugin from executing when the Shared Package is built as a dependency of a top-level package, while still allowing the plugin to run when the Shared Package is built directly. Any guidance, configuration tips, or best practices to address this issue would be greatly appreciated.
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96
Activity
Jul ’25
Executable path is a directory XCode-16 iOS Simulator
I have the this issue when I run the app on iOS Simulator after updating to app to make it compatible with Xcode-16 and iOS-18. after upgradation to Xcode-16 its giving the above error "Executable path is a directory" .This app work fine on Xcode-15 . Note - The issue with iOS Simulator only. From XCode-16 build is created successfully and installed in iOS device.
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73
Activity
May ’25