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Can't compile asset catalog when including iMessage App Icon asset
I'm trying to add an iMessage extension to my app, and upon adding the iMessage App Icon set, I ran into an issue with one specific icon size: 1024x768px, aka 1x 1024x768pt. When I remove this one icon from the icon set, it compiles and runs fine, however I can't push it to the App Store as I get the error: "Asset validation failed. Missing Image Asset. Your app is missing the Large App Icon asset 'AppIcon' in 'Payload/Runner.app/PlugIns/MessagesExtension.appex'." I'm assuming this refers to 1024x768px, as this size placeholder appears upon adding a New Messages Extension Icon to my assets folder, and 1024x1024 is already included and compiles fine with it. However, when I add the 1024x768 icon, and try to run the app, I get the error: "Command CompileAssetCatalog failed with a nonzero exit code" The app icon's filename is correct, it is exactly 1024x768 px, and my contents.json correctly includes : { "filename" : "AppIcon_1024x768.png", "idiom" : "ios-marketing", "platform" : "ios", "scale" : "1x", "size" : "1024x768" } as is the same format for all of my other icons that work. Why am I running into this issue upon inclusion of this one required size? How do I fix it?
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763
Jan ’25
Download Container downloads only partial container
In Xcode Version 16.2 (16C5032a) - and previous versions too, the download container in the Devices & Simulators functionality no longer works. It will start downloading the container, however it will also: show NO download progress fail to download the whole container (the downloaded container is missing whole directories, eg. AppData/Library is missing - where my application stores the CoreData db) show no errors This was tested with the XCode version stated above (and previous versions) and with iPhone XR (18.1.1 - MR42CN/A) and with iPad (17.7.2 - MR7F2FD/A). How can I debug this issue / make the Xcode download the whole container? Running on Mac mini 15.1.1 (24B91).
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228
Feb ’25
Deep link to a file in Xcode
Hi, is there documentation on how to write a deep link that will open Xcode on a given file, and optionally a line number? I know about xed, and I would like exactly that functionality, but in link form, so that I can link to a certain file from an app such as Obsidian or from a README.md file. I checked Xcode's Info.plist and it understands several URL schemes, the most promising of which is xcode://, which successfully launches the app, but no matter what I tried, I get an error dialog telling me that Xcode did not understand the URL. Any help on this topic would be greatly appreciated. Victor
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295
Mar ’25
Flutter Xcode Errors
I just started working with Flutter. I use a Macbook m2 and my phone is an iPhone XR. I made a very simple application but no matter what I did, I couldn't start my application on my iPhone XR. I got help from all the AIs but we couldn't do it. I deleted everything including Xcode, Android Studio and Flutter and reinstalled them and I followed the SDK installation step by step on the Flutter page but I can't run my project on Xcode. I entered my Apple account including all the signings and certificates via the .workspace file extension but it didn't work. The error I get from Xcode keeps changing. We installed podfiles with the support I got from the AIs and after some fiddling, I got the only error right now: Command PhaseScriptExecution failed with a nonzero exit code
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307
Mar ’25
Unit tests fails to run on Xcode 16, but works fine on Xcode 15.4 and older Xcodes
Dear Apple & Community, I am encountering an issue while running my Unit tests on Xcode 16. I'm receiving the following error in the debugger area. Error loading /var/containers/Bundle/Application/FF057050-1BCC-49D8-9D3F-A3731E30F354/<Project_name>.app/PlugIns/<Project_name>.xctest/<Project_name>Tests (133): dlopen(/var/containers/Bundle/Application/FF057050-1BCC-49D8-9D3F-A3731E30F354/<Project_name>.app/PlugIns/<Project_name>.xctest/<Project_name>Tests, 0x0109): Symbol not found: _$s5Model11AccountDataV7TestingE4mockACvau Referenced from: <4027FFAF-5C6C-3F8A-9862-648D3D4A1257> /private/var/containers/Bundle/Application/FF057050-1BCC-49D8-9D3F-A3731E30F354/<Project_name>.app/PlugIns/<Project_name>.xctest/<Project_name>Tests Expected in: <406DF294-634D-3D8A-8E59-BEE455BA96AF> /System/Developer/Library/Frameworks/Testing.framework/Testing Failed to load test bundle from file:///private/var/containers/Bundle/Application/FF057050-1BCC-49D8-9D3F-A3731E30F354/<Project_name>.app/PlugIns/<Project_name>.xctest/: Error Domain=NSCocoaErrorDomain Code=3588 .....
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373
Mar ’25
Issue with CBConnectPeripheralOptionNotifyOnConnectionKey Not Triggering Alert When Reconnecting in Background
I'm working with CBConnectPeripheralOptionNotifyOnConnectionKey, and my understanding is that it should trigger an alert when a reconnection occurs while the central app is in the background. To test this, I've set up two separate iPhone devices—one acting as the peripheral and the other as the central. The process I'm using is as follows: The central app connects to the peripheral app. I then switch to a different app on the central device, which causes the central app to go into the background. I manually disconnect and reconnect Bluetooth on the central device, which should trigger the peripheral app to reestablish the connection. However, despite the central app being in the background, I don't see the expected alert on the central side. The connection reestablishes correctly, but no alert appears. I would appreciate any insights on what might be causing this issue or if I'm misunderstanding the behavior of CBConnectPeripheralOptionNotifyOnConnectionKey. I'd be happy to provide more specific code or logs if needed. Thanks in advance! I’m relatively new to Core Bluetooth and feel like I’ve explored most of the options, but I’m still encountering this issue.
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438
Jan ’25
can't get Xcode not to build x86_64 for Swift Packages
I'm trying to improve my build time on macOS by not building for x86_64. I've got the following settings: This gets Xcode not to build x86_64 for my app, but not all the package dependencies. I've updated most of the packages to swift-tools-version: 6.0 but FlatBuffers is still on 5.8 and .macOS(.v10_14). GPT claims: If your deployment target is set to macOS 10.15 or earlier, Xcode may force x86_64 support for compatibility reasons. But Xcode is building x86_64 for ALL my packages, even the ones that don't depend on FlatBuffers. When I open a package in Xcode that depends on FlatBuffers, then it builds arm only, so that may be a red herring. Not sure what else to try.
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313
Mar ’25
No drop in NSView
Since dragImage: is deprecated I am trying to update drag and drop with beginDraggingSessionWithItems:. Drag work fine but I cannot get drop to work correctly. In the code below change #ifndef to #ifdef (using dragImage:) make drop work as expected. draggingEntered, draggingUpdated, draggingExited, draggingEnded are all called but NOT performDragOperation (which do the drop). Uncommenting the line [pb_item pasteboard:paste_board provideDataForType:@"LN_PboardType"]; cause an exceptionPreprocess: -[NSPasteboardItem pasteboard:provideDataForType:]: unrecognized selector sent to instance 0x600001e64240. I also try add NSDraggingDestination, NSItemProviderWriting, NSPasteboardTypeOwner to @interface line without success. What I am doing wrong ? Any other method to do Drag and Drop (other than dragImage: and beginDraggingSessionWithItems:) ? Where can I found an Obj-C project using beginDraggingSessionWithItems: for drag an drop ? ``@interface Enclosure : NSView <NSDraggingSource, NSPasteboardItemDataProvider> - (id)initWithFrame:(NSRect)frame { self = [super initWithFrame:frame]; if (self) { [super setAutoresizesSubviews:YES]; [self registerForDraggedTypes:[NSArray arrayWithObjects:@"LN_PboardType", NSPasteboardTypeString, nil]]; } return self; } - (BOOL)acceptsFirstMouse:(NSEvent *)event { return YES; } - (void)mouseDown:(NSEvent *)drag_event { NSImage *drag_image; NSPoint drag_position; NSRect dragging_rect; NSPasteboard *paste_board; NSDraggingItem *drag_item; NSArray *items_array; NSPasteboardItem *pb_item; paste_board = [NSPasteboard pasteboardWithName:@"LN_PboardType"]; [paste_board declareTypes:[NSArray arrayWithObjects:@"LN_PboardType", NSPasteboardTypeString, nil] owner:self]; pb_item = [[NSPasteboardItem alloc] init]; [pb_item setDataProvider:self forTypes:[NSArray arrayWithObjects:@"LN_PboardType", NSPasteboardTypeString, nil]]; // [pb_item pasteboard:paste_board provideDataForType:@"LN_PboardType"]; drag_image = [ [NSImage imageNamed:@"drag.jpg"]; drag_position = [self convertPoint:[drag_event locationInWindow] fromView:nil]; drag_position.x -= drag_image.size.width/2; drag_position.y -= drag_image.size.height/2; #ifndef DEPRECATED [self dragImage:drag_image at:drag_position offset:NSZeroSize event:drag_event pasteboard:paste_board source:self slideBack:YES]; #else drag_item = [[NSDraggingItem alloc] initWithPasteboardWriter:pb_item]; dragging_rect = NSMakeRect(drag_position.x, drag_position.y, drag_image.size.width, drag_image.size.height); [drag_item setDraggingFrame:dragging_rect contents:drag_image]; items_array = [NSArray arrayWithObject:drag_item]; [self beginDraggingSessionWithItems:items_array event:drag_event source:(id)self]; #endif } - (NSDragOperation)draggingSession:(NSDraggingSession *)session sourceOperationMaskForDraggingContext:(NSDraggingContext)context { if (disable_drag_and_drop) return NSDragOperationNone; switch (context) { case NSDraggingContextWithinApplication: return NSDragOperationCopy; case NSDraggingContextOutsideApplication: return NSDragOperationMove; } return NSDragOperationNone; } …``
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214
Feb ’25
Can't extract Xcode_12.5.1.xip file
I have tried several options so far to no avail: Unarchiver shuts down silently (after ~1.5hr of trying to unarchive). xip console tool fails after ~1.5hr with this error: xip: signing certificate was "Software Update" (validation not attempted) xip: error: The archive “Xcode_12.5.1.xip” failed to be moved to the final destination due to the error: The operation couldn’t be completed. No such file or directory. extracted .app is incomplete though weighs about 30GB unxip extracts for ~1.5hr (being stuck for ~40min on Expanding items from “Xcode_12.5.1.xip”: 99%) and then shuts down. extracted .app is incomplete with the size of ~1.9GB Are there any other options I can try to extract Xcode 12.5.1 xip archive? Would external drive be an issue (I have Xcode_12.5.1.xip on external drive)?
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3.8k
Mar ’25
Is Image rendering allowed inside ActivityReportExtension
Versions XCode version: 16.2 iOS version: 17.0 Background I am trying to generate a QR code inside the ActivityReportExtention which encoded the FamilyActivitySelection information. The code is roughly: Question Can I create Image inside the ActivityReportExtension? I cannot even render a simple image (not QR code) inside the extension. How can I debug inside the extension? Logs of the extension are not shown in the console. Code A function to generate QR Code import CoreImage import UIKit func generateQRCode(from string: String) -> UIImage? { let data = string.data(using: .ascii) guard let filter = CIFilter(name: "CIQRCodeGenerator") else { return nil } filter.setValue(data, forKey: "inputMessage") filter.setValue("Q", forKey: "inputCorrectionLevel") // Q for medium quality guard let outputImage = filter.outputImage else { return nil } // Scale the QR code image so it looks clear on screen let transform = CGAffineTransform(scaleX: 10, y: 10) let scaledImage = outputImage.transformed(by: transform) // Create a CIContext and generate a CGImage from the CIImage let context = CIContext() if let cgImage = context.createCGImage(scaledImage, from: scaledImage.extent) { return UIImage(cgImage: cgImage) } else { return nil } } Inside ActivityReportExtension sandbox: struct LineChartView: View { var body: some View { VStack { if let qrImage = generateQRCode2(from: "this is a test") { Image(uiImage: qrImage) .resizable() .scaledToFit() .frame(width: 200, height: 200) } else { Text("QR Code generation failed") } } } }
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255
Mar ’25
Linking static libraries openssl to Xcode 15.2 project fails due to link errors
Hello, I used to add openssl static libraries (libssl.a, libcrypto.a) that, I created on Mac, and add them after to my C++ project within XCode. With Xcode 14.2 (and before) all works fine. Switching to Xcode 15.2, tons of link errors rise (ld: Undefined symbols). I tried _ld_classic to force use 'old' linker but no success. Rebuild the static libraries with multiple config param or upgrade to recent openssl library does not help. Any clues what went wrong when linking static libraries with Xcode 15.2 project? Thx.
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176
Jan ’25
xcrun devicectl not work as expected in Apple TV
What I want? I expect to use xcrun devicectl device process launch --device <uuid> <bundle-identifier> --payload-url <URL> to launch my app and pass the specified URL as I usually do in iPhone. What I do? Let's say the app A which I'm developing. I try to use UIApplication.open(:options:completionHandler:) in another app to open the app A with registered schema. And whether app A is cold launch or background resumption, app A can go foreground with receiving URL. If I use xcrun devicectl as above described, app A can still be opened. However, app A can't receive URL which I pass through --payload-url option. That's different from in iOS. BTW: I as well try YouTube with UIApplication.open and xcrun devicectl, the former way work, the latter way not work.
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190
Mar ’25
Reusing string catalog translations in swift packages
Setup I have 2 swift packages and I try to use stirng catalog to manage your localizations I would like to use some specific keys in these packages and some common ones (e.g. "ok_button_tittle") Problem statement I really don't like the idea of creating separate (but the same) translations in these packages I have tried using something like String( localized: "ok_button_title", table: "Localizable", bundle: .main, comment: "Ok button title" ) This does use translations from the main bundle, however this does not automatically create the keys in string catalog Question Is there any possibility to reuse the translations from the main bundle? Maybe there is a hack to make the keys appear automatically in the correct bundle? Or is it a bug?
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486
Jan ’25
Xcode 16 „forgetting“ package in subfolder to root package
Xcode 16 seems to „forget“ a swift package within a subfolder of a root package after restart or shut-down. I have the following project structure, which also resembles the directory structure on disc: MyPackage - Package.swift - README.md - Sources - MyPackage - Tests - MyPackageTests - Tools - MyGenerator // <- after restart this folder is not visible in the Xcode project navigator - Package.swift - Sources - main.swift - Tests MyGenerator is a standalone package which is used during development of MyPackage to generate source code files for MyPackage based on text file input. Essentially an executable target script which I can run within its folder with: swift run MyGenerator someInputFile.txt MyPackage does NOT use MyGenerator as a dependency, nor do I want this tool listed as a dependency in MyPackage Package.swift file. Yet MyGenerator is part of the same Git repo, as it documents the changes to the tool on how to generate source code for MyPackage. Both packages are developed in tandem. MyGenerator itself defines dependencies in its Package.swift file, which are unrelated to the functionality of MyPackage. After restart of Xcode or even just a longer shut-down period the MyGenerator subfolder is not visible in the Xcode project navigator, the /Tools folder is empty. I have to manually add the sub package via Add files to "MyPackage" -> Move files to destination every time. How can I solve that Xcode remembers the sub package unter /Tools? Edit: I am using Xcode 16.2
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243
Mar ’25
ccache in xcode 16
I have a xcode project generated by unity 6 my mac: my x-code: It's a simple project but the building time lasted over 10 minutes and I found a page https://discussions.unity.com/t/optimizing-ios-and-macos-build-times-using-ccache/809570 I tried to run ccache in my mac and hope to accelerate the building. I installed ccache in my MAC by brew I made two script with +x mode I created a testc folder to verify the script and it did work. Then I opened the xcode and added CC and CXX to the “Build Settings” I triggered the building But it didn’t work, the building used the default compiler. I had repeated to ask AI about it and cleaned building cache many times, but the problem still exists. Even without any probing executing of the ccache-clang script ( I configured the log file position, so if it has been executed once, there will be some logs) Could someone help me check if there’s something wrong?
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374
Mar ’25
Xcode 16 is running on an iPhone 7 with iOS 12.1.3. The application fails to open normally and crashes immediately upon startup.
I am currently using Xcode 16 (16A242d) and testing on an iPhone 7 running iOS 12.1.3. However, when I try to launch the app on the device, it crashes immediately. Below are the crash logs from the iPhone 7: 错误 11:54:55.731858+0800 kernel Sandbox: assertiond(62) System Policy: deny(1) file-read-metadata /private/var/mobile/Library/DuetExpertCenter/caches/ATXCacheFile-_ATXAppPredictor-TotalScore 错误 11:54:55.731897+0800 kernel Sandbox: assertiond(62) System Policy: deny(1) file-read-metadata /private/var/mobile/Library/DuetExpertCenter/caches 错误 11:54:55.754498+0800 kernel Sandbox: duetexpertd(132) deny(1) mach-lookup com.apple.proactive.ActionPrediction.predictions 错误 11:54:55.756102+0800 duetexpertd Unable to remove recent engagement cache file. Error: Error Domain=NSCocoaErrorDomain Code=4 UserInfo={NSFilePath=, NSUserStringVariant=, NSUnderlyingError=0x100db60a0 {Error Domain=NSPOSIXErrorDomain Code=2}} 错误 11:54:56.571640+0800 symptomsd Attempt to add an app with insufficient id, info { BKSApplicationStateAppIsFrontmost = 1; BKSApplicationStateExtensionKey = 0; SBApplicationStateDisplayIDKey = "com.igetcool.app"; SBApplicationStateKey = 8; SBApplicationStateProcessIDKey = 696; SBApplicationStateRunningReasonsKey = ( { SBApplicationStateRunningReasonAssertionIdentifierKey = UIApplicationLaunch; SBApplicationStateRunningReasonAssertionReasonKey = 10000; } ); SBMostElevatedStateForProcessID = 8; } 错误 11:54:56.829372+0800 assertiond [IGCProject:696] SyscallError: setpriority(PRIO_DARWIN_ROLE, 696, 3): No such process 错误 11:54:56.944833+0800 dasd Activity not tracked as being started, ignoring it 错误 11:55:06.153790+0800 symptomsd Attempt to add an app with insufficient id, info { BKSApplicationStateAppIsFrontmost = 1; BKSApplicationStateExtensionKey = 0; SBApplicationStateDisplayIDKey = "com.igetcool.app"; SBApplicationStateKey = 8; SBApplicationStateProcessIDKey = 697; SBMostElevatedStateForProcessID = 8; } 错误 11:55:06.430433+0800 assertiond [IGCProject:697] SyscallError: setpriority(PRIO_DARWIN_ROLE, 697, 3): No such process 错误 11:55:13.158889+0800 symptomsd Attempt to add an app with insufficient id, info { BKSApplicationStateAppIsFrontmost = 1; BKSApplicationStateExtensionKey = 0; SBApplicationStateDisplayIDKey = "com.igetcool.app"; SBApplicationStateKey = 8; SBApplicationStateProcessIDKey = 699; SBMostElevatedStateForProcessID = 8; } 错误 11:55:13.416290+0800 assertiond [IGCProject:699] SyscallError: setpriority(PRIO_DARWIN_ROLE, 699, 3): No such process I am trying to understand what is causing this issue. Even after archiving and installing the app, it still crashes. According to the official documentation, Xcode 16 is supposed to support iOS 12, but this issue persists. I would like to know the possible reasons for this behavior.
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331
Mar ’25