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Xcode26beta5,使用iOS17.6设备运行,直接崩溃_NSUserActivityTypeBrowsingWeb
dyld[2515]: Symbol not found: _NSUserActivityTypeBrowsingWeb Referenced from: /private/var/containers/Bundle/Application/94D2F46D-70B0-4770-9DC3-50953F03A984/jiaxiaozhijia-ios.app/jiaxiaozhijia-ios.debug.dylib Expected in: <3BCD2D21-B96D-3B5F-8C58-3AFFFD6466A4> /System/Library/Frameworks/CoreServices.framework/CoreServices Symbol not found: _NSUserActivityTypeBrowsingWeb Referenced from: /private/var/containers/Bundle/Application/94D2F46D-70B0-4770-9DC3-50953F03A984/jiaxiaozhijia-ios.app/jiaxiaozhijia-ios.debug.dylib Expected in: <3BCD2D21-B96D-3B5F-8C58-3AFFFD6466A4> /System/Library/Frameworks/CoreServices.framework/CoreServices dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture 请告诉我们该怎么做?现在xcode26beta5版本是不是还没有修复?
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141
Aug ’25
Configure document used by my swiftui document app
Trying to configure info.plist and the base application the application works with the application. I consistently get two errors. Validation failed Disallowed UTTypes value. The Info.plist key 'UTTypeIdentifier' under 'UTImportedTypeDeclarations' in 'Blood Pressure Management V2.0.app' has disallowed values '[com.example.item-document]'. A Uniform Type Identifier starting with one of the patterns in the list '( "com.example." )' is disallowed. (ID: f2dbfe04-4f06-47ac-b74f-28ec238238c4) Validation failed The product archive is invalid. The value of the CFBundleDocumentTypes key in the Info.plist must be an array of dictionaries, with each dictionary containing at least the CFBundleTypeName key. (ID: fad3e65a-dc9d-4d9e-9506-703b874f71c6) Is there any clear documentation with examples? I have not found it yet.
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63
Aug ’25
iOS 18.4で NFC や FeliCa の読み取りがしずらい状況のようです。こちらは認知されていますでしょうか?どのバージョンで直る想定でしょうか?
■概要: 弊社で開発しているアプリ内には、モバイルSuicaを読み取る機能があるのですが、iOS18.4でSuicaの読み取りができない事象に遭遇しています。(ごくまれに読み取れるときがある) ■利用API CoreNFC ■聞きたいこと: こちらいつごろ修正されるか教えてください。 ■参考情報 他社様ですが類似だと思われる事象が発生しております。
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137
Apr ’25
load_eligibility_plist errors
I'm just getting started with swift development using Xcode 164 on a MacBook Pro running Sequoia 15.6. When I try to run the simplest "Hello World" app against iPhone simulators, I get the error messages below. I've looked at that location and none of the directory structure /private/var/db/eligibilityd below the 2224B135-8383-4C69-B339-B6DF9D88F6FD folder exists. Just wondering if I have a config error somewhere or if there's somewhere else I should be looking to correct this. It doesn't occur when I run on a physical iPhone device. Error message: load_eligibility_plist: Failed to open /Users/****/Library/Developer/CoreSimulator/Devices/DB1919F3-ECB8-4C55-817C-85B68F083F57/data/Containers/Data/Application/2224B135-8383-4C69-B339-B6DF9D88F6FD/private/var/db/eligibilityd/eligibility.plist: No such file or directory(2) Failed to send CA Event for app launch measurements for ca_event_type: 0 event_name: com.apple.app_launch_measurement.FirstFramePresentationMetric Failed to send CA Event for app launch measurements for ca_event_type: 1 event_name: com.apple.app_launch_measurement.ExtendedLaunchMetrics
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340
Aug ’25
iOS Simulator Keychain Issues After Xcode Reinstall
Hello All I'm encountering an issue with Keychain access in iOS simulators after reinstalling Xcode. My app successfully accesses the Keychain on physical devices, but simulators consistently fail with errors. Details: App uses Keychain to store API keys Works perfectly on physical devices After Xcode reinstall, simulator Keychain access fails Error logs show "Keychain retrieve failed for key with status: -25300" I've properly configured Keychain Sharing entitlements My entitlements file includes: $(AppIdentifierPrefix)******* What I've tried: Resetting simulators Deleting simulator Keychain databases manually Adding Keychain Sharing capability Ensuring entitlements are correct My app worked fine with simulators before reinstalling Xcode, which suggests something changed in the development environment rather than my code. Has anyone encountered similar issues? Is there a recommended approach for handling Keychain access in simulators that's more resilient to Xcode environment changes? Thanks for your help!
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158
Apr ’25
Unity iOS app crashes due to memory overloading
We are using Unity 6000.0.51f1 for an iOS app for iPhones and iPads. We have added Firebase Crashlytics to the project. We are getting several app crash issues in iPhones and iPads as well. However, in Firebase, there is no record of the crash; the app simply closes on iOS without any error. We are using so many UnityWebRequests for APIs in the project. We optimized these coroutine functions to reduce memory overload, but still we are getting app crashes. What optimization techniques can we employ in the project to address this issue? And what memory optimization techniques, texture techniques, can we use to address this issue? Please help!
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124
Jul ’25
Xcode 26 only opens code files, not Storyboard, Plist, Assets, or others
Has anyone else discovered that Xcode 26 will not open any files that aren’t code? None of my project’s Storyboard, Launch Screen, Assets, built targets, Info plist will open when I click them in the Project Navigator… I just get a blank white screen in the main pane. They still exist, however: I can build my project just fine, using the pre-existing configurations and Storyboard.

 I’ve discovered a workaround, such as it is: I can open my project back in Xcode 16 to edit my Storyboard, and then open it once again in Xcode 26 to build the project. This works, but as you can imagine, it’s a PITA. I’m also not able to access any Xcode 26 improvements to the Interface Builder, if there are any.

 Has anyone else experienced this? Or even fixed it? I can report it as a bug but I'm surprised that I haven't even found anyone else encountering this yet.
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264
Jul ’25
AuthenticateAsClient(this.Host、this.certificates、System.Security.Authentication.SslProtocols.Tls12,false)
Apple's push cannot receive information, use the open-source library JdSoft. Apple.Apns.Notifications Because I am not familiar with it, I modified Tls12. Does anyone know how to modify this open-source library to achieve push functionality apnsStream.AuthenticateAsClient(this.Host, this.certificates, System.Security.Authentication.SslProtocols.Tls12, false)
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Apr ’25
ActivityKit linker error
I have a ContentView in my app which includes the line of code FileUploadProgressAttributes. this struct is defined in a file included in the target FileUploadProgressExtension. and it is an ActivityAttributes. in ContentView I imported FileUploadProgressExtension, and the xcode is able to find the FileUploadProgressAttributes during prebuild. but during build, it gives me Undefined symbols for architecture arm64: "FileUploadProgressExtension.FileUploadProgressAttributes.init(filename: Swift.String) -> FileUploadProgressExtension.FileUploadProgressAttributes the workaround i found is to add the file with the FileUploadProgressAttributes to my app's target, but I'm not sure if this is the right thing to do. When Xcode created the extension for me, it added the extension target as a target dependency of my app. so obviously if i added this file to my app target it makes the extension target pointless. First time working with widgets so I'm not sure if I'm missing something.
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May ’25
iOS Simulator (18.4) crashes when user clicks allow for Speech Recognition permission popup
When a new application runs on iOS 18.4 simulator and tries to access the Speech Framework, prompting a request for authorisation to use Speech Recognition, the application will crash if the user clicks allow. Same issue in the visionOS 2.4 simulator. Using Swift 6. Report Identifier: FB17686186 /// Checks speech recognition availability and requests necessary permissions. @MainActor func checkAvailabilityAndPermissions() async { logger.debug("Checking speech recognition availability and permissions...") // 1. Verify that the speechRecognizer instance exists guard let recognizer = speechRecognizer else { logger.error("Speech recognizer is nil - speech recognition won't be available.") reportError(.configurationError(description: "Speech recognizer could not be created."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } // 2. Check recognizer availability (might change at runtime) if !recognizer.isAvailable { logger.error("Speech recognizer is not available for the current locale.") reportError(.configurationError(description: "Speech recognizer not available."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } logger.trace("Speech recognizer exists and is available.") // 3. Request Speech Recognition Authorization // IMPORTANT: Add `NSSpeechRecognitionUsageDescription` to Info.plist let speechAuthStatus = SFSpeechRecognizer.authorizationStatus() logger.debug("Current Speech Recognition authorization status: \(speechAuthStatus.rawValue)") if speechAuthStatus == .notDetermined { logger.info("Requesting speech recognition authorization...") // Use structured concurrency to wait for permission result let authStatus = await withCheckedContinuation { continuation in SFSpeechRecognizer.requestAuthorization { status in continuation.resume(returning: status) } } logger.debug("Received authorization status: \(authStatus.rawValue)") // Now handle the authorization result let speechAuthorized = (authStatus == .authorized) handleAuthorizationStatus(status: authStatus, type: "Speech Recognition") // If speech is granted, now check microphone if speechAuthorized { await checkMicrophonePermission() } } else { // Already determined, just handle it let speechAuthorized = (speechAuthStatus == .authorized) handleAuthorizationStatus(status: speechAuthStatus, type: "Speech Recognition") // If speech is already authorized, check microphone if speechAuthorized { await checkMicrophonePermission() } } }
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216
May ’25
Unable to apply stashed changes
I am trying to perform an unstash operation. I RC on the stash to restore, select "Apply Stashed Changes". It then launches a comparison window to allow me to cherrypick the changes I want to include. However, the button along the bottom, "Apply Changes" is grayed out and remains so no matter what I do. Switching stashes, exiting and restarting xcode. TG i made an emergency project backup right before I did the stash, just for a case like this. Bug? Feature?
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Apr ’25
Need help to Analyse the Crash : libsystem_malloc.dylib
Hello, I am getting crash with following details. Crash occurs on only iOS 18.5. Many times the crash occurs in same library i.e. libsystem_malloc.dylib. Can someone guide me to debug this crash and resolve the issue? ————————————————————————————————— Crash sample got by a thirdparty framework: 0x00000001048cc000 Caused by:Applicationreceived signal 5 0 libsystem_malloc.dylib 0x000000019771a020 0x0000000197718000 + 8224 1 libdispatch.dylib 0x000000018ee88a1c 0x000000018ee87000 + 6684 2 libdispatch.dylib 0x000000018ee88a1c 0x000000018ee87000 + 6684 3 libdispatch.dylib 0x000000018ee90258 0x000000018ee87000 + 37464 4 CoreMedia 0x000000019439d704 0x00000001942cc000 + 857860 5 CoreMedia 0x00000001943a3bb4 0x00000001942cc000 + 883636 6 CoreMedia 0x00000001943a3688 0x00000001942cc000 + 882312 7 CoreMedia 0x00000001943a32f8 0x00000001942cc000 + 881400 8 MediaToolbox 0x0000000198736d0c 0x0000000198469000 + 2940172 9 libsystem_pthread.dylib 0x0000000211624d98 0x0000000211624000 + 3480 10 libsystem_platform.dylib 0x0000000211579d98 0x0000000211579000 + 3480 11 libsystem_platform.dylib 0x00000002115798d0 0x0000000211579000 + 2256 12 libsystem_pthread.dylib 0x0000000211628bfc 0x0000000211624000 + 19452 13 MediaToolbox 0x00000001987366dc 0x0000000198469000 + 2938588 14 AVFCore 0x0000000199078f98 0x0000000198fc1000 + 753560 15 AVFCore 0x000000019907825c 0x0000000198fc1000 + 750172 16 AVFCore 0x0000000199076de0 0x0000000198fc1000 + 744928 17 ICBCBankTest 0x0000000108ca5fc4 -[YTVideoRecorder startWith:withWidth:withHeight:withCodecSetting:withAudioSetting:] (in XXXApp) (YTVideoRecorder.mm:114) YTVideoRecorder.mm:114 should be the following code: [videoWriter startWriting]; [videoWriter startSessionAtSourceTime:kCMTimeZero]; And videoWriter is an instance of AVAssetWriter. Currently, memory exhaustion and storage space exhaustion can be ruled out. And AVAssetWriter is used in a single thread. Thanks!
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119
Jul ’25
Undefined symbol linker errors after upgrading to Xcode 16 with Flutter iOS integration
Dear Apple Developer Support, We are experiencing a critical issue after upgrading our development environment from Xcode 15 to Xcode 16 (beta). Our iOS application integrates Flutter via CocoaPods (install_all_flutter_pods and flutter_post_install) and uses plugins like webview_flutter. After the upgrade, our project started failing at the linking stage with the following errors: Undefined symbol: _XPluginsGetDataFuncOrAbort Undefined symbol: _XPluginsGetFunctionPtrFromID Undefined symbol: Plugins::SocketThreadLocalScope::SocketThreadLocalScope(int) Undefined symbol: Plugins::SocketThreadLocalScope::~SocketThreadLocalScope() Linker command failed with exit code 1 These symbols seem to originate from Flutter’s new native C++ plugin architecture (possibly via webview_flutter_wkwebview), and were previously resolving fine with Xcode 15. We have ensured the following: Added -lc++ and -ObjC to OTHER_LDFLAGS Cleaned and rebuilt Flutter module via flutter build ios --release Re-installed CocoaPods with pod install Verified Flutter.xcframework and plugin xcframeworks are present Despite this, the linker fails to resolve the mentioned symbols under Xcode 16. This suggests a stricter linker behavior or a compatibility issue with the new C++ plugin system Flutter uses. Can you confirm: If Xcode 16 introduces stricter C++/Objective-C++ linker constraints? Is there an official workaround or updated documentation for dealing with Plugins::SocketThreadLocalScope and related symbol resolution? Should these symbols be declared explicitly or provided in .xcframework format from plugin developers? We would appreciate guidance or clarification on how to proceed with Flutter plugin compatibility under Xcode 16. Thank you.
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Jul ’25
Why Must All Attributes in a Composite Type Be Optional?
I recently encountered an issue involving Core Data’s new Composite Attributes feature and thought I would share my experience, as well as seek clarification. I created a composite type where all attributes were mandatory, except for one. Subsequently, I added an attribute to an entity and set its type to that composite type. Upon running the app, the console output the following error: CoreData: error: CoreData: error: Row (pk = 85) for entity ‘(EntityName)’ is missing mandatory text data for property ‘(propertyName)’ The way I resolved this was by removing the composite type attribute from the entity, after which the error no longer appeared. I also observed that in another entity, where a different composite type is used, all the attributes were optional — and no error occurred. This raises the question: why must all attributes in a composite type be optional? Furthermore, why does Xcode not inform the developer of this requirement? I have reviewed both the documentation and the WWDC23 “What’s New in Core Data” session, but neither mentions that having non-optional attributes within a composite type will cause such errors and lead to unpredictable application behaviour. Additionally, this issue remains unresolved in another area I raised previously in this topic: Composite Attributes feature requires tvOS deployment target 17.0 or later Composite Attributes feature requires watchOS deployment target 10.0 or later However, I do not have a tvOS or watchOS target, nor do I intend to add one. Could someone from Apple, or anyone with more experience, please clarify why all attributes within a composite type must be optional? And could it be possible for Xcode to flag this at compile time, rather than failing at runtime? Thank you in advance.
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Apr ’25
Signing Issues with VisionOS app
I am having an issue with signing and provisioning a Vision OS app. I have an iOS app and a VisionOS app. Everything works fine on the iOS but having issues with the VisionOS. First, I am having issues with xcodebuild -exportArchive. When I run it on an archive of my VisionOS app I get ** EXPORT FAILED ** error: exportArchive No Accounts error: exportArchive No profiles for 'X' were found Where X is my bundle ID. Meanwhile the iOS app succeeds. This is on a CI machine but I confirmed the distribution provision profile for the vision OS app is installed on the machine. Even if I change the value of the -exportOptionsPlist to the one I used for the iOS project I get this error. Is the issue in the archive itself? The archives are generated from building in Unity and archiving the xcodeproject with xcodebuild archive Second, as a workaround I archived a debug ipa on my machine and uploaded this ipa to my CI machine which has the credentials to sign for distribution. I use this script as an example as how to resign the IPA: https://gist.github.com/lodalo/754a35b48d382ae99b25 I remove the CodeSignatures and codesign both .app and UnityFramework.framework. Using this resigned IPA I get this error when I try to upload to app store connect (via Transporter app and altool) errors: Validation failed (409) Missing or invalid signature. The bundle 'X' at bundle path 'Payload/Y.app' is not signed using an Apple submission certificate. To verify the signing I used codesign -dvvv --entitlements - On both the iOS and VisionOS app and they have the same values under all the Authority fields. Different profiles, of course. So the certificate I used is eligible to upload the iOS app successfully but doesn't work on the VisionOS ipa? Any help on solving any of these issues would be great so I can upload the vision OS app. Thank you!
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383
Jul ’25
SFSpeechRecognizer is not working inside visionOS 2.4 simulator
I know there has been issues with SFSpeechRecognizer in iOS 17+ inside the simulator. Running into issues with speech not being recognised inside the visionOS 2.4 simulator as well (likely because it borrows from iOS frameworks). Just wondering if anyone has any work arounds or advice for this simulator issue. I can't test on device because I don't have an Apple Vision Pro. Using Swift 6 on Xcode 16.3. Below are the console logs & the code that I am using. Console Logs BACKGROUND SPATIAL TAP (hit BackgroundTapPlane) SpeechToTextManager.startRecording() called [0x15388a900|InputElement #0|Initialize] Number of channels = 0 in AudioChannelLayout does not match number of channels = 2 in stream format. iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending SpeechToTextManager.startRecording() completed successfully and recording is active. GameManager.onTapToggle received. speechToTextManager.isAvailable: true, speechToTextManager.isRecording: true GameManager received tap toggle callback. Tapped Object: None BACKGROUND SPATIAL TAP (hit BackgroundTapPlane) GESTURE MANAGER - User is already recording, stopping recording SpeechToTextManager.stopRecording() called GameManager.onTapToggle received. speechToTextManager.isAvailable: true, speechToTextManager.isRecording: false Audio data size: 134400 bytes Recognition task error: No speech detected <--- Code private(set) var isRecording: Bool = false private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest? private var recognitionTask: SFSpeechRecognitionTask? @MainActor func startRecording() async throws { logger.debug("SpeechToTextManager.startRecording() called") guard !isRecording else { logger.warning("Cannot start recording: Already recording.") throw AppError.alreadyRecording } currentTranscript = "" processingError = nil audioBuffer = Data() isRecording = true do { try await configureAudioSession() try await Task.detached { [weak self] in guard let self = self else { throw AppError.internalError(description: "SpeechToTextManager instance deallocated during recording setup.") } try await self.audioProcessor.configureAudioEngine() let (recognizer, request) = try await MainActor.run { () -> (SFSpeechRecognizer, SFSpeechAudioBufferRecognitionRequest) in guard let result = self.createRecognitionRequest() else { throw AppError.configurationError(description: "Speech recognition not available or SFSpeechRecognizer initialization failed.") } return result } await MainActor.run { self.recognitionRequest = request } await MainActor.run { self.recognitionTask = recognizer.recognitionTask(with: request) { [weak self] result, error in guard let self = self else { return } if let error = error { // WE ENTER INTO THIS BLOCK, ALWAYS self.logger.error("Recognition task error: \(error.localizedDescription)") self.processingError = .speechRecognitionError(description: error.localizedDescription) return } . . . } } . . . }.value } catch { . . . } } @MainActor func stopRecording() { logger.debug("SpeechToTextManager.stopRecording() called") guard isRecording else { logger.debug("Not recording, nothing to do") return } isRecording = false Task.detached { [weak self] in guard let self = self else { return } await self.audioProcessor.stopEngine() let finalBuffer = await self.audioProcessor.getAudioBuffer() await MainActor.run { self.recognitionRequest?.endAudio() self.recognitionTask?.cancel() } . . . } }
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May ’25
Xcode26beta5,使用iOS17.6设备运行,直接崩溃_NSUserActivityTypeBrowsingWeb
dyld[2515]: Symbol not found: _NSUserActivityTypeBrowsingWeb Referenced from: /private/var/containers/Bundle/Application/94D2F46D-70B0-4770-9DC3-50953F03A984/jiaxiaozhijia-ios.app/jiaxiaozhijia-ios.debug.dylib Expected in: <3BCD2D21-B96D-3B5F-8C58-3AFFFD6466A4> /System/Library/Frameworks/CoreServices.framework/CoreServices Symbol not found: _NSUserActivityTypeBrowsingWeb Referenced from: /private/var/containers/Bundle/Application/94D2F46D-70B0-4770-9DC3-50953F03A984/jiaxiaozhijia-ios.app/jiaxiaozhijia-ios.debug.dylib Expected in: <3BCD2D21-B96D-3B5F-8C58-3AFFFD6466A4> /System/Library/Frameworks/CoreServices.framework/CoreServices dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture 请告诉我们该怎么做?现在xcode26beta5版本是不是还没有修复?
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141
Activity
Aug ’25
Configure document used by my swiftui document app
Trying to configure info.plist and the base application the application works with the application. I consistently get two errors. Validation failed Disallowed UTTypes value. The Info.plist key 'UTTypeIdentifier' under 'UTImportedTypeDeclarations' in 'Blood Pressure Management V2.0.app' has disallowed values '[com.example.item-document]'. A Uniform Type Identifier starting with one of the patterns in the list '( "com.example." )' is disallowed. (ID: f2dbfe04-4f06-47ac-b74f-28ec238238c4) Validation failed The product archive is invalid. The value of the CFBundleDocumentTypes key in the Info.plist must be an array of dictionaries, with each dictionary containing at least the CFBundleTypeName key. (ID: fad3e65a-dc9d-4d9e-9506-703b874f71c6) Is there any clear documentation with examples? I have not found it yet.
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63
Activity
Aug ’25
iOS Simulator (18.4) crashes when user clicks allow for microphone permission popup
Start from clean iOS 18.4 simulator. Application tried to request authorisation from user for microphone access. Clicking allow caused the application crashed. Used Swift 6. Report Identifier FB17686864.
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147
Activity
May ’25
iOS 18.4で NFC や FeliCa の読み取りがしずらい状況のようです。こちらは認知されていますでしょうか?どのバージョンで直る想定でしょうか?
■概要: 弊社で開発しているアプリ内には、モバイルSuicaを読み取る機能があるのですが、iOS18.4でSuicaの読み取りができない事象に遭遇しています。(ごくまれに読み取れるときがある) ■利用API CoreNFC ■聞きたいこと: こちらいつごろ修正されるか教えてください。 ■参考情報 他社様ですが類似だと思われる事象が発生しております。
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137
Activity
Apr ’25
load_eligibility_plist errors
I'm just getting started with swift development using Xcode 164 on a MacBook Pro running Sequoia 15.6. When I try to run the simplest "Hello World" app against iPhone simulators, I get the error messages below. I've looked at that location and none of the directory structure /private/var/db/eligibilityd below the 2224B135-8383-4C69-B339-B6DF9D88F6FD folder exists. Just wondering if I have a config error somewhere or if there's somewhere else I should be looking to correct this. It doesn't occur when I run on a physical iPhone device. Error message: load_eligibility_plist: Failed to open /Users/****/Library/Developer/CoreSimulator/Devices/DB1919F3-ECB8-4C55-817C-85B68F083F57/data/Containers/Data/Application/2224B135-8383-4C69-B339-B6DF9D88F6FD/private/var/db/eligibilityd/eligibility.plist: No such file or directory(2) Failed to send CA Event for app launch measurements for ca_event_type: 0 event_name: com.apple.app_launch_measurement.FirstFramePresentationMetric Failed to send CA Event for app launch measurements for ca_event_type: 1 event_name: com.apple.app_launch_measurement.ExtendedLaunchMetrics
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340
Activity
Aug ’25
iOS Simulator Keychain Issues After Xcode Reinstall
Hello All I'm encountering an issue with Keychain access in iOS simulators after reinstalling Xcode. My app successfully accesses the Keychain on physical devices, but simulators consistently fail with errors. Details: App uses Keychain to store API keys Works perfectly on physical devices After Xcode reinstall, simulator Keychain access fails Error logs show "Keychain retrieve failed for key with status: -25300" I've properly configured Keychain Sharing entitlements My entitlements file includes: $(AppIdentifierPrefix)******* What I've tried: Resetting simulators Deleting simulator Keychain databases manually Adding Keychain Sharing capability Ensuring entitlements are correct My app worked fine with simulators before reinstalling Xcode, which suggests something changed in the development environment rather than my code. Has anyone encountered similar issues? Is there a recommended approach for handling Keychain access in simulators that's more resilient to Xcode environment changes? Thanks for your help!
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158
Activity
Apr ’25
Unity iOS app crashes due to memory overloading
We are using Unity 6000.0.51f1 for an iOS app for iPhones and iPads. We have added Firebase Crashlytics to the project. We are getting several app crash issues in iPhones and iPads as well. However, in Firebase, there is no record of the crash; the app simply closes on iOS without any error. We are using so many UnityWebRequests for APIs in the project. We optimized these coroutine functions to reduce memory overload, but still we are getting app crashes. What optimization techniques can we employ in the project to address this issue? And what memory optimization techniques, texture techniques, can we use to address this issue? Please help!
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124
Activity
Jul ’25
Module audioplayers not found
Hi! I am getting this error since an xcode update when trying to build my project. Module 'audioplayers' not found (in target 'Runner' from project 'Runner'). Thank you in advance for any help!
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88
Activity
May ’25
Xcode 26 only opens code files, not Storyboard, Plist, Assets, or others
Has anyone else discovered that Xcode 26 will not open any files that aren’t code? None of my project’s Storyboard, Launch Screen, Assets, built targets, Info plist will open when I click them in the Project Navigator… I just get a blank white screen in the main pane. They still exist, however: I can build my project just fine, using the pre-existing configurations and Storyboard.

 I’ve discovered a workaround, such as it is: I can open my project back in Xcode 16 to edit my Storyboard, and then open it once again in Xcode 26 to build the project. This works, but as you can imagine, it’s a PITA. I’m also not able to access any Xcode 26 improvements to the Interface Builder, if there are any.

 Has anyone else experienced this? Or even fixed it? I can report it as a bug but I'm surprised that I haven't even found anyone else encountering this yet.
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264
Activity
Jul ’25
AuthenticateAsClient(this.Host、this.certificates、System.Security.Authentication.SslProtocols.Tls12,false)
Apple's push cannot receive information, use the open-source library JdSoft. Apple.Apns.Notifications Because I am not familiar with it, I modified Tls12. Does anyone know how to modify this open-source library to achieve push functionality apnsStream.AuthenticateAsClient(this.Host, this.certificates, System.Security.Authentication.SslProtocols.Tls12, false)
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69
Activity
Apr ’25
ActivityKit linker error
I have a ContentView in my app which includes the line of code FileUploadProgressAttributes. this struct is defined in a file included in the target FileUploadProgressExtension. and it is an ActivityAttributes. in ContentView I imported FileUploadProgressExtension, and the xcode is able to find the FileUploadProgressAttributes during prebuild. but during build, it gives me Undefined symbols for architecture arm64: "FileUploadProgressExtension.FileUploadProgressAttributes.init(filename: Swift.String) -> FileUploadProgressExtension.FileUploadProgressAttributes the workaround i found is to add the file with the FileUploadProgressAttributes to my app's target, but I'm not sure if this is the right thing to do. When Xcode created the extension for me, it added the extension target as a target dependency of my app. so obviously if i added this file to my app target it makes the extension target pointless. First time working with widgets so I'm not sure if I'm missing something.
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89
Activity
May ’25
iOS Simulator (18.4) crashes when user clicks allow for Speech Recognition permission popup
When a new application runs on iOS 18.4 simulator and tries to access the Speech Framework, prompting a request for authorisation to use Speech Recognition, the application will crash if the user clicks allow. Same issue in the visionOS 2.4 simulator. Using Swift 6. Report Identifier: FB17686186 /// Checks speech recognition availability and requests necessary permissions. @MainActor func checkAvailabilityAndPermissions() async { logger.debug("Checking speech recognition availability and permissions...") // 1. Verify that the speechRecognizer instance exists guard let recognizer = speechRecognizer else { logger.error("Speech recognizer is nil - speech recognition won't be available.") reportError(.configurationError(description: "Speech recognizer could not be created."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } // 2. Check recognizer availability (might change at runtime) if !recognizer.isAvailable { logger.error("Speech recognizer is not available for the current locale.") reportError(.configurationError(description: "Speech recognizer not available."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } logger.trace("Speech recognizer exists and is available.") // 3. Request Speech Recognition Authorization // IMPORTANT: Add `NSSpeechRecognitionUsageDescription` to Info.plist let speechAuthStatus = SFSpeechRecognizer.authorizationStatus() logger.debug("Current Speech Recognition authorization status: \(speechAuthStatus.rawValue)") if speechAuthStatus == .notDetermined { logger.info("Requesting speech recognition authorization...") // Use structured concurrency to wait for permission result let authStatus = await withCheckedContinuation { continuation in SFSpeechRecognizer.requestAuthorization { status in continuation.resume(returning: status) } } logger.debug("Received authorization status: \(authStatus.rawValue)") // Now handle the authorization result let speechAuthorized = (authStatus == .authorized) handleAuthorizationStatus(status: authStatus, type: "Speech Recognition") // If speech is granted, now check microphone if speechAuthorized { await checkMicrophonePermission() } } else { // Already determined, just handle it let speechAuthorized = (speechAuthStatus == .authorized) handleAuthorizationStatus(status: speechAuthStatus, type: "Speech Recognition") // If speech is already authorized, check microphone if speechAuthorized { await checkMicrophonePermission() } } }
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216
Activity
May ’25
Icon Composer and App Playground
How to add an app icon created in Icon Composer to an App Playground project?
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130
Activity
Jul ’25
Unable to apply stashed changes
I am trying to perform an unstash operation. I RC on the stash to restore, select "Apply Stashed Changes". It then launches a comparison window to allow me to cherrypick the changes I want to include. However, the button along the bottom, "Apply Changes" is grayed out and remains so no matter what I do. Switching stashes, exiting and restarting xcode. TG i made an emergency project backup right before I did the stash, just for a case like this. Bug? Feature?
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60
Activity
Apr ’25
Need help to Analyse the Crash : libsystem_malloc.dylib
Hello, I am getting crash with following details. Crash occurs on only iOS 18.5. Many times the crash occurs in same library i.e. libsystem_malloc.dylib. Can someone guide me to debug this crash and resolve the issue? ————————————————————————————————— Crash sample got by a thirdparty framework: 0x00000001048cc000 Caused by:Applicationreceived signal 5 0 libsystem_malloc.dylib 0x000000019771a020 0x0000000197718000 + 8224 1 libdispatch.dylib 0x000000018ee88a1c 0x000000018ee87000 + 6684 2 libdispatch.dylib 0x000000018ee88a1c 0x000000018ee87000 + 6684 3 libdispatch.dylib 0x000000018ee90258 0x000000018ee87000 + 37464 4 CoreMedia 0x000000019439d704 0x00000001942cc000 + 857860 5 CoreMedia 0x00000001943a3bb4 0x00000001942cc000 + 883636 6 CoreMedia 0x00000001943a3688 0x00000001942cc000 + 882312 7 CoreMedia 0x00000001943a32f8 0x00000001942cc000 + 881400 8 MediaToolbox 0x0000000198736d0c 0x0000000198469000 + 2940172 9 libsystem_pthread.dylib 0x0000000211624d98 0x0000000211624000 + 3480 10 libsystem_platform.dylib 0x0000000211579d98 0x0000000211579000 + 3480 11 libsystem_platform.dylib 0x00000002115798d0 0x0000000211579000 + 2256 12 libsystem_pthread.dylib 0x0000000211628bfc 0x0000000211624000 + 19452 13 MediaToolbox 0x00000001987366dc 0x0000000198469000 + 2938588 14 AVFCore 0x0000000199078f98 0x0000000198fc1000 + 753560 15 AVFCore 0x000000019907825c 0x0000000198fc1000 + 750172 16 AVFCore 0x0000000199076de0 0x0000000198fc1000 + 744928 17 ICBCBankTest 0x0000000108ca5fc4 -[YTVideoRecorder startWith:withWidth:withHeight:withCodecSetting:withAudioSetting:] (in XXXApp) (YTVideoRecorder.mm:114) YTVideoRecorder.mm:114 should be the following code: [videoWriter startWriting]; [videoWriter startSessionAtSourceTime:kCMTimeZero]; And videoWriter is an instance of AVAssetWriter. Currently, memory exhaustion and storage space exhaustion can be ruled out. And AVAssetWriter is used in a single thread. Thanks!
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119
Activity
Jul ’25
Xcode stuck on sign-in window of adding a new Apple Account
Xcode is stuck on sign-in window of adding a new Apple Account. Returns "unknown error occurred" after couple of hours
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145
Activity
Jul ’25
Undefined symbol linker errors after upgrading to Xcode 16 with Flutter iOS integration
Dear Apple Developer Support, We are experiencing a critical issue after upgrading our development environment from Xcode 15 to Xcode 16 (beta). Our iOS application integrates Flutter via CocoaPods (install_all_flutter_pods and flutter_post_install) and uses plugins like webview_flutter. After the upgrade, our project started failing at the linking stage with the following errors: Undefined symbol: _XPluginsGetDataFuncOrAbort Undefined symbol: _XPluginsGetFunctionPtrFromID Undefined symbol: Plugins::SocketThreadLocalScope::SocketThreadLocalScope(int) Undefined symbol: Plugins::SocketThreadLocalScope::~SocketThreadLocalScope() Linker command failed with exit code 1 These symbols seem to originate from Flutter’s new native C++ plugin architecture (possibly via webview_flutter_wkwebview), and were previously resolving fine with Xcode 15. We have ensured the following: Added -lc++ and -ObjC to OTHER_LDFLAGS Cleaned and rebuilt Flutter module via flutter build ios --release Re-installed CocoaPods with pod install Verified Flutter.xcframework and plugin xcframeworks are present Despite this, the linker fails to resolve the mentioned symbols under Xcode 16. This suggests a stricter linker behavior or a compatibility issue with the new C++ plugin system Flutter uses. Can you confirm: If Xcode 16 introduces stricter C++/Objective-C++ linker constraints? Is there an official workaround or updated documentation for dealing with Plugins::SocketThreadLocalScope and related symbol resolution? Should these symbols be declared explicitly or provided in .xcframework format from plugin developers? We would appreciate guidance or clarification on how to proceed with Flutter plugin compatibility under Xcode 16. Thank you.
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117
Activity
Jul ’25
Why Must All Attributes in a Composite Type Be Optional?
I recently encountered an issue involving Core Data’s new Composite Attributes feature and thought I would share my experience, as well as seek clarification. I created a composite type where all attributes were mandatory, except for one. Subsequently, I added an attribute to an entity and set its type to that composite type. Upon running the app, the console output the following error: CoreData: error: CoreData: error: Row (pk = 85) for entity ‘(EntityName)’ is missing mandatory text data for property ‘(propertyName)’ The way I resolved this was by removing the composite type attribute from the entity, after which the error no longer appeared. I also observed that in another entity, where a different composite type is used, all the attributes were optional — and no error occurred. This raises the question: why must all attributes in a composite type be optional? Furthermore, why does Xcode not inform the developer of this requirement? I have reviewed both the documentation and the WWDC23 “What’s New in Core Data” session, but neither mentions that having non-optional attributes within a composite type will cause such errors and lead to unpredictable application behaviour. Additionally, this issue remains unresolved in another area I raised previously in this topic: Composite Attributes feature requires tvOS deployment target 17.0 or later Composite Attributes feature requires watchOS deployment target 10.0 or later However, I do not have a tvOS or watchOS target, nor do I intend to add one. Could someone from Apple, or anyone with more experience, please clarify why all attributes within a composite type must be optional? And could it be possible for Xcode to flag this at compile time, rather than failing at runtime? Thank you in advance.
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104
Activity
Apr ’25
Signing Issues with VisionOS app
I am having an issue with signing and provisioning a Vision OS app. I have an iOS app and a VisionOS app. Everything works fine on the iOS but having issues with the VisionOS. First, I am having issues with xcodebuild -exportArchive. When I run it on an archive of my VisionOS app I get ** EXPORT FAILED ** error: exportArchive No Accounts error: exportArchive No profiles for 'X' were found Where X is my bundle ID. Meanwhile the iOS app succeeds. This is on a CI machine but I confirmed the distribution provision profile for the vision OS app is installed on the machine. Even if I change the value of the -exportOptionsPlist to the one I used for the iOS project I get this error. Is the issue in the archive itself? The archives are generated from building in Unity and archiving the xcodeproject with xcodebuild archive Second, as a workaround I archived a debug ipa on my machine and uploaded this ipa to my CI machine which has the credentials to sign for distribution. I use this script as an example as how to resign the IPA: https://gist.github.com/lodalo/754a35b48d382ae99b25 I remove the CodeSignatures and codesign both .app and UnityFramework.framework. Using this resigned IPA I get this error when I try to upload to app store connect (via Transporter app and altool) errors: Validation failed (409) Missing or invalid signature. The bundle 'X' at bundle path 'Payload/Y.app' is not signed using an Apple submission certificate. To verify the signing I used codesign -dvvv --entitlements - On both the iOS and VisionOS app and they have the same values under all the Authority fields. Different profiles, of course. So the certificate I used is eligible to upload the iOS app successfully but doesn't work on the VisionOS ipa? Any help on solving any of these issues would be great so I can upload the vision OS app. Thank you!
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383
Activity
Jul ’25
SFSpeechRecognizer is not working inside visionOS 2.4 simulator
I know there has been issues with SFSpeechRecognizer in iOS 17+ inside the simulator. Running into issues with speech not being recognised inside the visionOS 2.4 simulator as well (likely because it borrows from iOS frameworks). Just wondering if anyone has any work arounds or advice for this simulator issue. I can't test on device because I don't have an Apple Vision Pro. Using Swift 6 on Xcode 16.3. Below are the console logs & the code that I am using. Console Logs BACKGROUND SPATIAL TAP (hit BackgroundTapPlane) SpeechToTextManager.startRecording() called [0x15388a900|InputElement #0|Initialize] Number of channels = 0 in AudioChannelLayout does not match number of channels = 2 in stream format. iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending SpeechToTextManager.startRecording() completed successfully and recording is active. GameManager.onTapToggle received. speechToTextManager.isAvailable: true, speechToTextManager.isRecording: true GameManager received tap toggle callback. Tapped Object: None BACKGROUND SPATIAL TAP (hit BackgroundTapPlane) GESTURE MANAGER - User is already recording, stopping recording SpeechToTextManager.stopRecording() called GameManager.onTapToggle received. speechToTextManager.isAvailable: true, speechToTextManager.isRecording: false Audio data size: 134400 bytes Recognition task error: No speech detected <--- Code private(set) var isRecording: Bool = false private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest? private var recognitionTask: SFSpeechRecognitionTask? @MainActor func startRecording() async throws { logger.debug("SpeechToTextManager.startRecording() called") guard !isRecording else { logger.warning("Cannot start recording: Already recording.") throw AppError.alreadyRecording } currentTranscript = "" processingError = nil audioBuffer = Data() isRecording = true do { try await configureAudioSession() try await Task.detached { [weak self] in guard let self = self else { throw AppError.internalError(description: "SpeechToTextManager instance deallocated during recording setup.") } try await self.audioProcessor.configureAudioEngine() let (recognizer, request) = try await MainActor.run { () -> (SFSpeechRecognizer, SFSpeechAudioBufferRecognitionRequest) in guard let result = self.createRecognitionRequest() else { throw AppError.configurationError(description: "Speech recognition not available or SFSpeechRecognizer initialization failed.") } return result } await MainActor.run { self.recognitionRequest = request } await MainActor.run { self.recognitionTask = recognizer.recognitionTask(with: request) { [weak self] result, error in guard let self = self else { return } if let error = error { // WE ENTER INTO THIS BLOCK, ALWAYS self.logger.error("Recognition task error: \(error.localizedDescription)") self.processingError = .speechRecognitionError(description: error.localizedDescription) return } . . . } } . . . }.value } catch { . . . } } @MainActor func stopRecording() { logger.debug("SpeechToTextManager.stopRecording() called") guard isRecording else { logger.debug("Not recording, nothing to do") return } isRecording = false Task.detached { [weak self] in guard let self = self else { return } await self.audioProcessor.stopEngine() let finalBuffer = await self.audioProcessor.getAudioBuffer() await MainActor.run { self.recognitionRequest?.endAudio() self.recognitionTask?.cancel() } . . . } }
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167
Activity
May ’25