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How to build an iOS app using the command line on macOS Sonoma?
Hello, Now we support Apple applications and we are building applications on Mac laptops with regular updates. Our goal is to build an iOS app entirely through the command line using xcodebuild and other tools from Xcode Command Line Tools on a server with _macOS Sonoma (14.6.1) without a graphical user interface (only the command line)!!! We need to build and regularly update iOS applications on clients and our accounts and we are looking for a solution to fully automate the login process for these accounts. Our goal is to automate these processes on a server without involving a customer. Here’s what I need help with building and signing the app: What are the proper commands to build and sign the app using xcodebuild and put this application in Apple Store? Server has: xcode-select -version xcode-select version 2408. xcodebuild -version Xcode 16.1 Build version 16B40. In the first step, the certificates have been added to the keychain. We have two keychains. We can check it by running the command: security list-keychains: ` "/Users/ec2-user/Library/Keychains/login.keychain-db" "/Library/Keychains/System.keychain".` All certificates are kept in login.keychain-db. We can check it: security find-identity -p codesigning -v Answer is: `'Some hash "Apple Distribution: Name. (TEAM ID)"'.` Profision file is kept in /Users/ec2-user/Library/MobileDevice/Provisioning\ Profiles/. In the first step, we have added a cordova platform with iOS 11 version. Command is: cordova platform add ios. We tried to create a sign archive with automation but we couldn't do it because we got an error. Our command is xcodebuild \ -workspace "path/to/Packet-name Test.xcworkspace" \ -scheme "Packet-name Test" \ -sdk iphoneos \ -configuration Release \ -archivePath "./Packet-name Test.xcarchive" \ CODE_SIGN_STYLE=Automatic \ DEVELOPMENT_TEAM=XXXXXXXXXX \ -allowProvisioningUpdates \ archive We get errors: /Users/ec2-user/buildApps/MyNewApplication/packet-name.test/platforms/ios/Packet-name Test.xcodeproj: error: No Accounts: Add a new account in Accounts settings. (in target 'Packet-name Test' from project 'Packet-name Test') /Users/ec2-user/buildApps/MyNewApplication/packet-name.test/platforms/ios/Packet-name Test.xcodeproj: error: No profiles for 'packet-name.test' were found: Xcode couldn't find any iOS App Development provisioning profiles matching 'packet-name.test'. (in target 'Packet-name Test' from project 'Packet-name Test') We've read about this error so the decision is to create one-time passwords for this. Certainly last error is about a problem with login, but how we can fix it we don't know because we will be using different accounts for different applications. As a result, we have to use one-time passwords for different accounts. We would appreciate detailed instructions, example commands, and references to documentation that might address this workflow.
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336
Feb ’25
Troubleshooting Apple Vision Framework Errors
When working on the project "Analyzing a Selfie and Visualizing Its Content" from Apple's documentation, I downloaded the project and opened it in Xcode. However, I encountered the following error: VTEST: error: perform(_:): inside 'for await result in resultStream' error: internalError("Error Domain=com.apple.Vision Code=9 \"Could not create inference context\" UserInfo={NSLocalizedDescription=Could not create inference context}") VTEST: error: DetectFaceRectanglesRequest was cancelled. VTEST: error: DetectFaceRectanglesRequest was cancelled. Error Domain=com.apple.Vision Code=9 "Could not create inference context" UserInfo={NSLocalizedDescription=Could not create inference context} How can I resolve this issue? Thanks in advance!
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388
Feb ’25
NWPathMonitor : Lost connection to the debugger
I tried to monitor the device's network status with Network framework code below. let networkMonitor = NWPathMonitor(requiredInterfaceType: .cellular) networkMonitor.pathUpdateHandler = { [weak self] path in     if path.status == .satisfied {         print("Cellular Satisfied")     } else {         print("Cellular Unsatisfied")     } } When I run the app in my iPhone(iOS 15.5) and turn cellular on/off, iPhone suddenly loses connection with XCode. Lost connection to the debugger on “...'s iPhone”. Domain: IDEDebugSessionErrorDomain Code: 12 Recovery Suggestion: Restore the connection to “...'s iPhone” and run “...” again, or if “...” is still running, you can attach to it by selecting Debug > Attach to Process > .... User Info: {     DVTErrorCreationDateKey = "2022-06-23 02:16:30 +0000";     IDERunOperationFailingWorker = DBGLLDBLauncher; } Analytics Event: com.apple.dt.IDERunOperationWorkerFinished : {     "device_model" = "iPhone13,2";     "device_osBuild" = "15.5 (19F77)";     "device_platform" = "com.apple.platform.iphoneos";     "launchSession_schemeCommand" = Run;     "launchSession_state" = 2;     "launchSession_targetArch" = arm64;     "operation_duration_ms" = 5861;     "operation_errorCode" = 12;     "operation_errorDomain" = IDEDebugSessionErrorDomain;     "operation_errorWorker" = DBGLLDBLauncher;     "operation_name" = IDEiPhoneRunOperationWorkerGroup;     "param_consoleMode" = 0;     "param_debugger_attachToExtensions" = 0;     "param_debugger_attachToXPC" = 1;     "param_debugger_type" = 5;     "param_destination_isProxy" = 0;     "param_destination_platform" = "com.apple.platform.iphoneos";     "param_diag_MainThreadChecker_stopOnIssue" = 0;     "param_diag_MallocStackLogging_enableDuringAttach" = 0;     "param_diag_MallocStackLogging_enableForXPC" = 1;     "param_diag_allowLocationSimulation" = 1;     "param_diag_gpu_frameCapture_enable" = 0;     "param_diag_gpu_shaderValidation_enable" = 0;     "param_diag_gpu_validation_enable" = 0;     "param_diag_memoryGraphOnResourceException" = 0;     "param_diag_queueDebugging_enable" = 1;     "param_diag_runtimeProfile_generate" = 0;     "param_diag_sanitizer_asan_enable" = 0;     "param_diag_sanitizer_tsan_enable" = 0;     "param_diag_sanitizer_tsan_stopOnIssue" = 0;     "param_diag_sanitizer_ubsan_stopOnIssue" = 0;     "param_diag_showNonLocalizedStrings" = 0;     "param_diag_viewDebugging_enabled" = 1;     "param_diag_viewDebugging_insertDylibOnLaunch" = 1;     "param_install_style" = 0;     "param_launcher_UID" = 2;     "param_launcher_allowDeviceSensorReplayData" = 0;     "param_launcher_kind" = 0;     "param_launcher_style" = 0;     "param_launcher_substyle" = 0;     "param_runnable_appExtensionHostRunMode" = 0;     "param_runnable_productType" = "com.apple.product-type.application";     "param_runnable_swiftVersion" = "5.6";     "param_runnable_type" = 2;     "param_testing_launchedForTesting" = 0;     "param_testing_suppressSimulatorApp" = 0;     "param_testing_usingCLI" = 0;     "sdk_canonicalName" = "iphoneos15.4";     "sdk_osVersion" = "15.4";     "sdk_variant" = iphoneos; } In my opinion, it seems like an error of XCode. Plz let me know if there's any solution. Also, there's a similar issue here : https://developer.apple.com/forums/thread/681459
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1.4k
Feb ’25
Apple developer
in xcode i have select the developer team. but show some error that is here, "Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/" and show this error also "No profiles for 'com.kuntaldoshi.homeautomation' were found Xcode couldn't find any iOS App Development provisioning profiles matching 'com.kuntaldoshi.homeautomation'."
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361
Feb ’25
Fully symbolicate crash log received from App Review
A new app I submitted to review was rejected due to a crash. I cannot reproduce the crash, even running it on exact the same device model used by App Review. So I need to symbolicate the ips crash log they provided me. Using MacSymbolicate and the archive located using Xcode Organizer I was able to partially symbolicate the crash log. To fully symbolicate the crash log, however, according to MacSymbolicate, I would need two more symbol files, which can't be located, because they relate to system frameworks (SwiftData and _SwiftData_SwiftUI). I have tried to follow the instructions provided on https://developer.apple.com/documentation/xcode/adding-identifiable-symbol-names-to-a-crash-report but I had no success. It seems to me that the instructions contained there for symbolicating using Xcode do not apply for crash logs downloaded from appstoreconnect after an App Review rejection. Also, the instructions seem to be out of date, e.g. "To symbolicate in Xcode, click the Device Logs button in the Devices and Simulators window.": This button was replaced by "Open Recent Logs", which opens what seems to be a different window (according to some online research). Is it possible to fully symbolicate such an ips file downloaded from App Review team? If so, how can this be achieved? Thanks This is how the partially symbolicated crash log looks like: Hardware Model: iPad13,16 ... AppStoreTools: 16C5031b Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] ... OS Version: iPhone OS 18.2.1 (22C161) Release Type: User Report Version: 104 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x000000018c100e2c Termination Reason: SIGNAL 5 Trace/BPT trap: 5 Terminating Process: exc handler [6226] Triggered by Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libswiftCore.dylib 0x18c100e2c _assertionFailure(_:_:file:line:flags:) + 264 1 SwiftData 0x24fa6f3b4 0x24fa4a000 + 152500 ... 14 SwiftData 0x24fa89700 0x24fa4a000 + 259840 15 _SwiftData_SwiftUI 0x250cd34e4 0x250cce000 + 21732 16 _SwiftData_SwiftUI 0x250cd1364 0x250cce000 + 13156 17 XXX 0x10451f7ac closure #1 in closure #2 in closure #1 in PaymentsMonthView.body.getter (in XXX) (PaymentsMonthView.swift:119) + 1324972 18 XXX 0x10451ea14 closure #1 in PaymentsMonthView.body.getter (in XXX) (PaymentsMonthView.swift:99) + 1321492 19 SwiftUICore 0x24fd5d304 specialized ViewBodyAccessor.updateBody(of:changed:) + 1240 20 SwiftUICore 0x24fd5cd4c closure #1 in DynamicBody.updateValue() + 600 21 SwiftUICore 0x24fd5c008 DynamicBody.updateValue() + 928 ... ... Thread 0 crashed with ARM Thread State (64-bit): x0: 0x000000011128b208 x1: 0x0000000200000003 x2: 0x0000000000000001 x3: 0x00000001130be744 x4: 0xfffffffffe1cd413 x5: 0x0000000000000013 x6: 0x0000000000000020 x7: 0x00000000000007fc x8: 0xfffffffe00000000 x9: 0x0000000200000003 x10: 0x0000000000000003 x11: 0x0000000000000000 x12: 0x00180080004019e0 x13: 0x00100000004017fc x14: 0x00000001046d23e0 x15: 0x00000000000001e0 x16: 0x952d0001130bde00 x17: 0x00000000020007fc x18: 0x0000000000000000 x19: 0x000000024fb661e0 x20: 0x000000011128b200 x21: 0x0000000000000000 x22: 0x000000000000000b x23: 0x000000000000001d x24: 0x0000000000000040 x25: 0x000000024fb64790 x26: 0xf000000000000977 x27: 0x0000000000000000 x28: 0x000000024fb64750 fp: 0x000000016ba188f0 lr: 0x000000018c100e2c sp: 0x000000016ba18820 pc: 0x000000018c100e2c cpsr: 0x60001000 far: 0x0000000000000000 esr: 0xf2000001 (Breakpoint) brk 1 Binary Images: 0x1043dc000 - 0x104633fff Locador arm64 <78fc8961d731321ba0c8f9bb051109c5> /private/var/containers/Bundle/Application/FE1C10C5-49C1-4022-860A-6C3515E2F8BB/Locador.app/Locador 0x1047fc000 - 0x104807fff libobjc-trampolines.dylib arm64e <be05652226b13a508ad193ac99fcdc9c> /private/preboot/Cryptexes/OS/usr/lib/libobjc-trampolines.dylib 0x18c0c9000 - 0x18c66afff libswiftCore.dylib arm64e <e9b1dc6b7fef3bbbb083f4e8faaa53df> /usr/lib/swift/libswiftCore.dylib 0x24fa4a000 - 0x24fb88ff7 SwiftData arm64e <90275b26954b349996ff44ada39f0358> /System/Library/Frameworks/SwiftData.framework/SwiftData 0x250cce000 - 0x250cebff8 _SwiftData_SwiftUI arm64e <d250fe30854c3f1c85fc8a89dec5d484> /System/Library/Frameworks/_SwiftData_SwiftUI.framework/_SwiftData_SwiftUI 0x24fcf8000 - 0x2508d4fff SwiftUICore arm64e <647b91f1620d3741bd708f9f26b5674b> /System/Library/Frameworks/SwiftUICore.framework/SwiftUICore 0x1ba831000 - 0x1ba874fff AttributeGraph arm64e <5eeff865ac123665a9dba9d612eb0e9f> /System/Library/PrivateFrameworks/AttributeGraph.framework/AttributeGraph 0x19220e000 - 0x1934d0fff SwiftUI arm64e <0b283f5831ae385f9c8ff128fd0e30b8> /System/Library/Frameworks/SwiftUI.framework/SwiftUI 0x1902f8000 - 0x19220dfff UIKitCore arm64e <f80c6ee450ca346f90ebbb3da9817503> /System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore 0x18dadc000 - 0x18e01ffff CoreFoundation arm64e <6a60be13e6573beca9acba239ae29862> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x1dacec000 - 0x1dacf4fff GraphicsServices arm64e <f4e7a885f4913721862dc57403f4d821> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 0x1b3d31000 - 0x1b3db413f dyld arm64e <4eb7459fe23738ce82403f3e2e1ce5ab> /usr/lib/dyld 0x0 - 0xffffffffffffffff ??? unknown-arch <00000000000000000000000000000000> ??? 0x1df105000 - 0x1df13efe3 libsystem_kernel.dylib arm64e <e3965df1a3a3374a94eaf86739c5cc8e> /usr/lib/system/libsystem_kernel.dylib 0x18c6e1000 - 0x18d411fff Foundation arm64e <7274dde368d634a08e677726e1265e80> /System/Library/Frameworks/Foundation.framework/Foundation 0x2185fc000 - 0x218608ff3 libsystem_pthread.dylib arm64e <b2fe0dfa67de3d7282676c42073e0e8d> /usr/lib/system/libsystem_pthread.dylib 0x1958ce000 - 0x19594dffb libsystem_c.dylib arm64e <8d425c7257c93e54a1e1e243cbdfc446> /usr/lib/system/libsystem_c.dylib EOF
2
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399
Jan ’25
CoreBluetooth Scan not working when OS upgraded to 18.3.1
Hi, I currently have an app that connect to an arduno via CoreBluetooth. However, the app no longer discovers the arduino when the operating system was upgraded to iOS 18.3.1, however on iOS version 17.6.1 the ardiuno was discoverable I was able to test this theory on two different phones each with different iOS versions. I see that it is failing to find the peripheral at the scan however the logs indicate that the central state is powered on. Why are my peripherals no longer being discovered with this update? and what is the solution?
3
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294
Mar ’25
Are umbrella frameworks possible/discouraged?
I want to release a Framework F, containing several other frameworks (such as Realm, Appetitive, Cocoalumberjack, PhoneNumberKit) for use by app A. According to this article: https://medium.com/@bittudavis/how-to-create-an-umbrella-framework-in-swift-ca964d0a2345 They write, without referencing a source: "Although Apple discourage creating umbrella framework". Is that true, do Apple discourage umbrella frameworks, if so why and is it a very strong discourage or a mild one? If not discouraged, then how can this be achieved with Xcode 16? I've been attempting to follow a few tutorial to achieve this, such as https://medium.com/john-lewis-software-engineering/adding-a-third-party-framework-inside-a-first-party-framework-in-xcode-3ba58cfd08da however so far without any success. This last article mentions the Link Binary With Libraries section, which doesn't exist in Xcode 16. There's the Frameworks, Libraries, and Embedded Content section where I have been attempting to add the frameworks into my Framework F (choosing Embed without Signing). I'm able to successfully build Framework F, but when app A attempts to use it (adding F to the Frameworks, Libraries, and Embedded Content section with option embed and sign, or embed and don't sign, makes no difference) then I get run time errors about the umbrellaed frameworks not being able to be found.
3
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795
Mar ’25
Deep link to a file in Xcode
Hi, is there documentation on how to write a deep link that will open Xcode on a given file, and optionally a line number? I know about xed, and I would like exactly that functionality, but in link form, so that I can link to a certain file from an app such as Obsidian or from a README.md file. I checked Xcode's Info.plist and it understands several URL schemes, the most promising of which is xcode://, which successfully launches the app, but no matter what I tried, I get an error dialog telling me that Xcode did not understand the URL. Any help on this topic would be greatly appreciated. Victor
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295
Mar ’25
My app stops at 90% on testfight and doesn't download
I am creating an imessage sticker pack and I am having an issue with an update of my app. It publishes to test flight but I can't download it to test. My app has an extension of imessage. I have tried: Checking the size of the animated stickers. All are below 500kb My version number is 4.1.1. so no 0 I am really no sure what to do. Any suggestions would be appreciated.
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214
Jan ’25
can't get Xcode not to build x86_64 for Swift Packages
I'm trying to improve my build time on macOS by not building for x86_64. I've got the following settings: This gets Xcode not to build x86_64 for my app, but not all the package dependencies. I've updated most of the packages to swift-tools-version: 6.0 but FlatBuffers is still on 5.8 and .macOS(.v10_14). GPT claims: If your deployment target is set to macOS 10.15 or earlier, Xcode may force x86_64 support for compatibility reasons. But Xcode is building x86_64 for ALL my packages, even the ones that don't depend on FlatBuffers. When I open a package in Xcode that depends on FlatBuffers, then it builds arm only, so that may be a red herring. Not sure what else to try.
1
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312
Mar ’25
Unable to preview on latest Xcode
I'm new to Xcode and decided to give it a try, however, I'm unable to preview even the default "hello, world" message. I've tried downloading Xcode on the App Store on Mac and from the official website, but I couldn't go pass the "Preparing (Automatic) iPhone Simulator." I've also tried the following line of code on Terminal, but nada: xcrun simctl erase all Here's what I see for almost two hours now (it makes no sense): My system specs: iMac Retina 4K, 21.5-inch, 2019, 3 GHz Intel Core i5 6-Core, Radeon Pro 560X 4 GB, 8 GB 2667 MHz DDR4 (two 4gb core each), 1TB SSD. I've coded way bigger web projects using various applications, but Xcode can't even preview the sample file? Please, help. I would really like to code using Swift. :)
5
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1.2k
Jan ’25
Proxies Simulator
I have a VPN installed (Global Protect) on my company computer, which is a MacBook Pro M2, to access the company network, internal URLs, websites, and run the app I work on. However, even with the VPN installed, I am having trouble accessing certain resources. The solution found was to manually configure the proxies for my Wi-Fi network. After configuring the proxies, I was able to access all the company's URLs and everything I needed. However, the Xcode Simulator is not picking up these network configurations, and when I try to run the project, it does not work. How can I solve this?
0
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164
Feb ’25