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xcode 16.3 now not selecting correct Signing Certificate with Automatically Manage Signing Selected
HI, I upgraded to macos 15.5 and xcode 16.3. Last year I was able to update one of my apps on the App Store without issues. Today, after a successful Testflight test, I now need to submit a new version of my app to the App Store for Distribution as the next version/build. However, when I configure a manual setting for the signing, I can select the correct choices. But when I click automatically manage signing, and choose the correct team, xcode put in the wrong signing certificate. It is choose a development one, and not the distribution one. I am concerned about this since I have read that when using the Archive tool, it choses the automatically manage signing by default. And that check box is selecting the "default" settings. I do not know where these default settings are being set, or how to fix this issue. I do not see any info in my searching up to this point. I hope someone can help. thank you, cc
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108
May ’25
empty dSYM file detected - Xcode 16
Hi , I am currently encountering issues while running a Titanium application using Xcode 16. I would like to request your guidance on resolving the following problems: When running the Titanium app on a real device, I receive the following warning in Xcode and the app does not proceed beyond this point and the app is crashing on launch. warning: (arm64) /Users/Library/Developer/Xcode/DerivedData/Procedures-hamsarmfbtnowbcdocpmydtuafnp/Build/Products/Debug-iphoneos/Procedures.app/Procedures empty dSYM file detected, dSYM was created with an executable with no debug info. Thank you
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161
May ’25
Is it possible to embed dependencies within a .xcframework?
I'm creating a .xcframework in order to deliver an api/functionality to a customer for inclusion into an app. I'm doing it as a .xcframework as I want it to be a binary so that the source code isn't accessable. The xcframework has dependencies on modules which are installed via SPM (there are a few, an example is PhoneNumberKit) When I build the xcframework and then add it to a test program and invoke its api then there's a run time error saying "PhoneNumberKit/resource_bundle_accessor.swift:44: Fatal error: unable to find bundle named PhoneNumberKit_PhoneNumberKit" How can I build the xcframework so that its dependencies are included within it? (Stepping back a bit, is an xcframework an appropriate approach for this?)
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115
Jun ’25
CLLocationManagerDelegate not working on Siri Intents
I need to elicit the location of the user in the Siri intents and so I call: override init(){ super.init() self.locationManager=CLLocationManager() self.locationManager.delegate = self; self.locationManager.startUpdatingLocation() self.locationManager.requestWhenInUseAuthorization() } Still neither public func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) nor public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) are ever called, notwithstanding the presence of the correct entry in the info.plist, the inclusion of the library and the indication of the delegation with: class IntentHandler: INExtension, INSendMessageIntentHandling, CLLocationManagerDelegate, UISceneDelegate are ever called. Is there any problem with CLLocation manager on intents? What would be a big problem as there is no way to share information with the main app!
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121
Apr ’25
Xcode inserts unexpected apostrophes into Markdown and XML files
In Xcode, when you type a word like "don't", a second apostrophe is automatically inserted after the word and you have to manually delete it. Repro steps: Create a new empty Markdown file or XML file. Open the file in Xcode. Type the word “don’t”. Expected behavior: The word “don’t” appears. Observed behavior: The word “don’t” appears, followed by an extra single quote.
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82
Apr ’25
Preview on real device without showing the canvas
I am using my real device and the Xcode Preview which works pretty fine. I do not want to show an empty canvas pane all the time. But when hiding the canvas, the preview pauses. I tried the refresh shortkey (OPT + CMD + P), too, while canvas is invisible. Why must the canvas be visible even there is no content besides "Previewing on iPhone from..." Info? I hope there is a workaround to hide the canvas while pushing to real devices.
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71
May ’25
iOS Simulator (18.4) crashes when user clicks allow for Speech Recognition permission popup
When a new application runs on iOS 18.4 simulator and tries to access the Speech Framework, prompting a request for authorisation to use Speech Recognition, the application will crash if the user clicks allow. Same issue in the visionOS 2.4 simulator. Using Swift 6. Report Identifier: FB17686186 /// Checks speech recognition availability and requests necessary permissions. @MainActor func checkAvailabilityAndPermissions() async { logger.debug("Checking speech recognition availability and permissions...") // 1. Verify that the speechRecognizer instance exists guard let recognizer = speechRecognizer else { logger.error("Speech recognizer is nil - speech recognition won't be available.") reportError(.configurationError(description: "Speech recognizer could not be created."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } // 2. Check recognizer availability (might change at runtime) if !recognizer.isAvailable { logger.error("Speech recognizer is not available for the current locale.") reportError(.configurationError(description: "Speech recognizer not available."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } logger.trace("Speech recognizer exists and is available.") // 3. Request Speech Recognition Authorization // IMPORTANT: Add `NSSpeechRecognitionUsageDescription` to Info.plist let speechAuthStatus = SFSpeechRecognizer.authorizationStatus() logger.debug("Current Speech Recognition authorization status: \(speechAuthStatus.rawValue)") if speechAuthStatus == .notDetermined { logger.info("Requesting speech recognition authorization...") // Use structured concurrency to wait for permission result let authStatus = await withCheckedContinuation { continuation in SFSpeechRecognizer.requestAuthorization { status in continuation.resume(returning: status) } } logger.debug("Received authorization status: \(authStatus.rawValue)") // Now handle the authorization result let speechAuthorized = (authStatus == .authorized) handleAuthorizationStatus(status: authStatus, type: "Speech Recognition") // If speech is granted, now check microphone if speechAuthorized { await checkMicrophonePermission() } } else { // Already determined, just handle it let speechAuthorized = (speechAuthStatus == .authorized) handleAuthorizationStatus(status: speechAuthStatus, type: "Speech Recognition") // If speech is already authorized, check microphone if speechAuthorized { await checkMicrophonePermission() } } }
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216
May ’25
run XCUITest with an SKStoreReviewController
I'm building out a number of XCUITests. At one stage in my app, we present an SKStoreReviewController to ask the user if they'd like to review the app now. All I'd like to do is dismiss the view, by hitting the "Not Now" button. Normally, for other "system" views, I'd something like this: let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard") let notNowButton = springboard.buttons["Not Now"] And then I'd do an appropriate 'wait' and tap action. But for some reason, this isn't working. Looking for advice on how to properly handle this screen.
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143
Jun ’25
Modifer .classEffect()
Hi everyone, does anyone also have the problem that e.g. the modifier .classEffect() does not work? it is not recognized, although I have the required versions and languages all up to date. I can't get any further, even ChatGPT was at the end of its wisdom 😬. maybe someone has the same problem and a solution for it. many thanks in advance
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43
Jun ’25
dSYMs not generating in Release Build
I have a similar but different problem to another thread. I am using Xcode 16, implementing Firebase Crashlytics. I have the dSYMs working correctly in a Debug build. However when I change to a Release Build the dSYMs do not generate properly. In my archive the XXXapp.debug.dylib file is missing. I verified the debug format with dSYMs, changed Strip settings, compared Debug and Release settings etc without any fix. Any ideas of how to solve this problem?
2
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57
Jun ’25
app not playing audio when not in focus
My app works fine when I load it directly from Xcode to my phone via USB but once I load it to TestFlight the sounds no longer play when the app is not in focus or the phone is locked. I've tried every combination of tools available from the support group and from AI! And I'm out of ideas.
1
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74
May ’25
When I inherit from a class assigning SceneLocationView() sceneNode is nil
When I try to post a LocationAnnotations of a subclass respect to the one defining variable sceneLocationView, by way of: sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: bannerAnnotationLocation) When I enter in: public func addLocationNodeWithConfirmedLocation(locationNode: LocationNode) { if locationNode.location == nil || locationNode.locationConfirmed == false { return } updatePositionAndScaleOfLocationNode(locationNode: locationNode, initialSetup: true, animated: true) locationNodes.append(locationNode) print(sceneNode?.description ?? "nil") self.sceneNode?.addChildNode(locationNode) } I find sceneNode to nil, like if the effect of the renderer is lost when subclassing. I also tried to create a new variable in the subclass also assigning SceneLocationView(), but sceneNode remains nil. What to do to force it to assume a value?
1
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74
May ’25
Xcode not omitting binary of static framework
I'm following the steps laid out in Creating a static framework which states: When a client links and embeds the framework, Xcode 15 or later omits the main binary from the embedded framework bundle because it’s already statically linked into the client. Specifically, I'm adding a new framework target to my project, and then changing the Mach-O type in its build settings to Static Library. What I'm observing when I build (debug or release) is that that the resulting framework folder inside of the app bundle still contains a binary. Furthermore, upon inspecting strings and symbols in both the main app executable and this library binary, it appears that my strings and symbols do end up in the main executable and not in the library binary. Does this mean that this binary is just a stub left behind? Is this intended? Can I safely delete this binary with a build phase script?
1
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134
2w
Posting a Crash Report
If you need help investigating a crash, please include a crash report in your post. To smooth things along, follow these guidelines: For information on how to get a crash report, see Acquiring crash reports and diagnostic logs. Include the whole crash report as a text attachment (click the paperclip icon and then choose Add File). This avoids clogging up the timeline while also preserving the wealth of information in the crash report. If you’re not able to post your crash report as an attachment, see Can’t Post Crash Report as Attachment below. If you want to highlight a section of the report, include it in the main body of your post. Put the snippet in a code block so that it renders nicely. To create a code block, add a delimiter line containing triple backquotes before and after the block, or just click the Code Block button. If possible, post an Apple crash report. Third-party crash reporters are often missing critical information and have general reliability problems (for an explanation as to why, see Implementing Your Own Crash Reporter). Symbolicate your crash report before posting it. For information on how to do this, see Adding identifiable symbol names to a crash report. If you need to redact the crash report, do so consistently. Imagine you’re building the WaffleVarnish app whose bundle ID is com.example.wafflevarnish but you want to keep your new waffle varnishing technology secret. Replace WaffleVarnish with WwwwwwVvvvvvv and com.example.wafflevarnish with com.eeeeeee.wwwwwwvvvvvvv. This keeps the text in the crash report aligned while making it possible to distinguish the human-readible name of the app (WaffleVarnish) from the bundle ID (com.example.wafflevarnish). Finally, for information on how to use a crash report to debug your own problems, see Diagnosing issues using crash reports and device logs. Can’t Post Crash Report as Attachment Crash reports have two common extensions: .crash and .ips. If you have an .ips file, please post that [1]. DevForums lets you attach a .crash file but not an .ips file (r. 117468172). To work around this, change the extension to .txt. If DevForums complains that your crash report “contains sensitive language”, leave it out of your initial post and attach it to a reply. That often avoids this roadblock. If you still can’t post your crash report, upload it to a file sharing service and include the URL in your post. Post the URL in the clear, per tip 14 in Quinn’s Top Ten DevForums Tips. Getting a Crash Report from the Xcode Organiser The Xcode organiser shows crash reports from customers. If you’re investigating such a crash and want to post a crash report: Navigate to the crash in the Xcode organiser. Note If you can’t see the right crash, check the filter popups at the top. In the list of crashes, secondary click on your crash and choose Show in Finder. That reveals the Xcode crashpoint document (.xccrashpoint) in the Finder. Secondary click on that and choose Show Package Contents. In the resulting Finder window, find a crash report (.crash) that accurately represents the crash you’re investigating and attach that to your forums post. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" [1] Because it’s easy to go from an .ips file to a .crash file. I usually do this by choosing File > Quick Look in the Finder. For more info about these file formats, see this post. Revision History: 2025-08-29 Added the Getting a Crash Report from the Xcode Organiser section. 2024-11-21 Added a recommendation to post the .ips format if possible. 2024-05-21 Added some advice regarding the “contains sensitive language” message. 2023-10-25 Added the Can’t Post Crash Report as Attachment section. Made other minor editorial changes. 2021-08-26 First posted.
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9.6k
Aug ’25
xcode 16.3 now not selecting correct Signing Certificate with Automatically Manage Signing Selected
HI, I upgraded to macos 15.5 and xcode 16.3. Last year I was able to update one of my apps on the App Store without issues. Today, after a successful Testflight test, I now need to submit a new version of my app to the App Store for Distribution as the next version/build. However, when I configure a manual setting for the signing, I can select the correct choices. But when I click automatically manage signing, and choose the correct team, xcode put in the wrong signing certificate. It is choose a development one, and not the distribution one. I am concerned about this since I have read that when using the Archive tool, it choses the automatically manage signing by default. And that check box is selecting the "default" settings. I do not know where these default settings are being set, or how to fix this issue. I do not see any info in my searching up to this point. I hope someone can help. thank you, cc
Replies
0
Boosts
0
Views
108
Activity
May ’25
empty dSYM file detected - Xcode 16
Hi , I am currently encountering issues while running a Titanium application using Xcode 16. I would like to request your guidance on resolving the following problems: When running the Titanium app on a real device, I receive the following warning in Xcode and the app does not proceed beyond this point and the app is crashing on launch. warning: (arm64) /Users/Library/Developer/Xcode/DerivedData/Procedures-hamsarmfbtnowbcdocpmydtuafnp/Build/Products/Debug-iphoneos/Procedures.app/Procedures empty dSYM file detected, dSYM was created with an executable with no debug info. Thank you
Replies
1
Boosts
0
Views
161
Activity
May ’25
My SwiftUI project failed to run when upgrading from Xcode 14.0 to Xcode 16.3
Build succeed,but app startup failed.
Replies
5
Boosts
0
Views
84
Activity
Apr ’25
Is it possible to embed dependencies within a .xcframework?
I'm creating a .xcframework in order to deliver an api/functionality to a customer for inclusion into an app. I'm doing it as a .xcframework as I want it to be a binary so that the source code isn't accessable. The xcframework has dependencies on modules which are installed via SPM (there are a few, an example is PhoneNumberKit) When I build the xcframework and then add it to a test program and invoke its api then there's a run time error saying "PhoneNumberKit/resource_bundle_accessor.swift:44: Fatal error: unable to find bundle named PhoneNumberKit_PhoneNumberKit" How can I build the xcframework so that its dependencies are included within it? (Stepping back a bit, is an xcframework an appropriate approach for this?)
Replies
1
Boosts
0
Views
115
Activity
Jun ’25
CLLocationManagerDelegate not working on Siri Intents
I need to elicit the location of the user in the Siri intents and so I call: override init(){ super.init() self.locationManager=CLLocationManager() self.locationManager.delegate = self; self.locationManager.startUpdatingLocation() self.locationManager.requestWhenInUseAuthorization() } Still neither public func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) nor public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) are ever called, notwithstanding the presence of the correct entry in the info.plist, the inclusion of the library and the indication of the delegation with: class IntentHandler: INExtension, INSendMessageIntentHandling, CLLocationManagerDelegate, UISceneDelegate are ever called. Is there any problem with CLLocation manager on intents? What would be a big problem as there is no way to share information with the main app!
Replies
2
Boosts
0
Views
121
Activity
Apr ’25
Xcode inserts unexpected apostrophes into Markdown and XML files
In Xcode, when you type a word like "don't", a second apostrophe is automatically inserted after the word and you have to manually delete it. Repro steps: Create a new empty Markdown file or XML file. Open the file in Xcode. Type the word “don’t”. Expected behavior: The word “don’t” appears. Observed behavior: The word “don’t” appears, followed by an extra single quote.
Replies
1
Boosts
0
Views
82
Activity
Apr ’25
Preview on real device without showing the canvas
I am using my real device and the Xcode Preview which works pretty fine. I do not want to show an empty canvas pane all the time. But when hiding the canvas, the preview pauses. I tried the refresh shortkey (OPT + CMD + P), too, while canvas is invisible. Why must the canvas be visible even there is no content besides "Previewing on iPhone from..." Info? I hope there is a workaround to hide the canvas while pushing to real devices.
Replies
1
Boosts
0
Views
71
Activity
May ’25
iOS Simulator (18.4) crashes when user clicks allow for Speech Recognition permission popup
When a new application runs on iOS 18.4 simulator and tries to access the Speech Framework, prompting a request for authorisation to use Speech Recognition, the application will crash if the user clicks allow. Same issue in the visionOS 2.4 simulator. Using Swift 6. Report Identifier: FB17686186 /// Checks speech recognition availability and requests necessary permissions. @MainActor func checkAvailabilityAndPermissions() async { logger.debug("Checking speech recognition availability and permissions...") // 1. Verify that the speechRecognizer instance exists guard let recognizer = speechRecognizer else { logger.error("Speech recognizer is nil - speech recognition won't be available.") reportError(.configurationError(description: "Speech recognizer could not be created."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } // 2. Check recognizer availability (might change at runtime) if !recognizer.isAvailable { logger.error("Speech recognizer is not available for the current locale.") reportError(.configurationError(description: "Speech recognizer not available."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } logger.trace("Speech recognizer exists and is available.") // 3. Request Speech Recognition Authorization // IMPORTANT: Add `NSSpeechRecognitionUsageDescription` to Info.plist let speechAuthStatus = SFSpeechRecognizer.authorizationStatus() logger.debug("Current Speech Recognition authorization status: \(speechAuthStatus.rawValue)") if speechAuthStatus == .notDetermined { logger.info("Requesting speech recognition authorization...") // Use structured concurrency to wait for permission result let authStatus = await withCheckedContinuation { continuation in SFSpeechRecognizer.requestAuthorization { status in continuation.resume(returning: status) } } logger.debug("Received authorization status: \(authStatus.rawValue)") // Now handle the authorization result let speechAuthorized = (authStatus == .authorized) handleAuthorizationStatus(status: authStatus, type: "Speech Recognition") // If speech is granted, now check microphone if speechAuthorized { await checkMicrophonePermission() } } else { // Already determined, just handle it let speechAuthorized = (speechAuthStatus == .authorized) handleAuthorizationStatus(status: speechAuthStatus, type: "Speech Recognition") // If speech is already authorized, check microphone if speechAuthorized { await checkMicrophonePermission() } } }
Replies
0
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0
Views
216
Activity
May ’25
run XCUITest with an SKStoreReviewController
I'm building out a number of XCUITests. At one stage in my app, we present an SKStoreReviewController to ask the user if they'd like to review the app now. All I'd like to do is dismiss the view, by hitting the "Not Now" button. Normally, for other "system" views, I'd something like this: let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard") let notNowButton = springboard.buttons["Not Now"] And then I'd do an appropriate 'wait' and tap action. But for some reason, this isn't working. Looking for advice on how to properly handle this screen.
Replies
2
Boosts
0
Views
143
Activity
Jun ’25
Delete app from the list of apps in Xcode's StoreKit transaction manager
In Xcode's StoreKit transaction manager (Debug > StoreKit > Manage Transactions), how can I delete old apps that I do not need anymore from the list of apps?
Replies
0
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0
Views
79
Activity
May ’25
Xcode Connection Issues (Xcode 的连接问题)
When I use Xcode to develop the apps, the connection to my own Apple Watch is failed. The simulator has been downloaded, but it still displayed"watchOS10.0 Not Installed". The developer options were opened, I click the"trust this computer" but it always display"Connecting to *** Apple Watch". My iPhone can be connected normally.
Replies
0
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0
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89
Activity
Apr ’25
iOS Simulator (18.4) crashes when user clicks allow for microphone permission popup
Start from clean iOS 18.4 simulator. Application tried to request authorisation from user for microphone access. Clicking allow caused the application crashed. Used Swift 6. Report Identifier FB17686864.
Replies
0
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0
Views
147
Activity
May ’25
Modifer .classEffect()
Hi everyone, does anyone also have the problem that e.g. the modifier .classEffect() does not work? it is not recognized, although I have the required versions and languages all up to date. I can't get any further, even ChatGPT was at the end of its wisdom 😬. maybe someone has the same problem and a solution for it. many thanks in advance
Replies
0
Boosts
0
Views
43
Activity
Jun ’25
dSYMs not generating in Release Build
I have a similar but different problem to another thread. I am using Xcode 16, implementing Firebase Crashlytics. I have the dSYMs working correctly in a Debug build. However when I change to a Release Build the dSYMs do not generate properly. In my archive the XXXapp.debug.dylib file is missing. I verified the debug format with dSYMs, changed Strip settings, compared Debug and Release settings etc without any fix. Any ideas of how to solve this problem?
Replies
2
Boosts
0
Views
57
Activity
Jun ’25
app not playing audio when not in focus
My app works fine when I load it directly from Xcode to my phone via USB but once I load it to TestFlight the sounds no longer play when the app is not in focus or the phone is locked. I've tried every combination of tools available from the support group and from AI! And I'm out of ideas.
Replies
1
Boosts
0
Views
74
Activity
May ’25
Resetting settings through the Apple Vision Pro Simulator is bugged
When you try to reset settings through the Apple Vision Pro simulator (VisionOS 2.4) you get an error "Preferences quit unexpectedly". Bug report: FB17666053
Replies
0
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0
Views
114
Activity
May ’25
When I inherit from a class assigning SceneLocationView() sceneNode is nil
When I try to post a LocationAnnotations of a subclass respect to the one defining variable sceneLocationView, by way of: sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: bannerAnnotationLocation) When I enter in: public func addLocationNodeWithConfirmedLocation(locationNode: LocationNode) { if locationNode.location == nil || locationNode.locationConfirmed == false { return } updatePositionAndScaleOfLocationNode(locationNode: locationNode, initialSetup: true, animated: true) locationNodes.append(locationNode) print(sceneNode?.description ?? "nil") self.sceneNode?.addChildNode(locationNode) } I find sceneNode to nil, like if the effect of the renderer is lost when subclassing. I also tried to create a new variable in the subclass also assigning SceneLocationView(), but sceneNode remains nil. What to do to force it to assume a value?
Replies
1
Boosts
0
Views
74
Activity
May ’25
Xcode not omitting binary of static framework
I'm following the steps laid out in Creating a static framework which states: When a client links and embeds the framework, Xcode 15 or later omits the main binary from the embedded framework bundle because it’s already statically linked into the client. Specifically, I'm adding a new framework target to my project, and then changing the Mach-O type in its build settings to Static Library. What I'm observing when I build (debug or release) is that that the resulting framework folder inside of the app bundle still contains a binary. Furthermore, upon inspecting strings and symbols in both the main app executable and this library binary, it appears that my strings and symbols do end up in the main executable and not in the library binary. Does this mean that this binary is just a stub left behind? Is this intended? Can I safely delete this binary with a build phase script?
Replies
1
Boosts
0
Views
134
Activity
2w
Xcode lldb po doesnt print object description only memory
for instance: po [NSBundle mainBundle] 0x0000600002130000 p [NSBundle mainBundle] (NSBundle *) 0x0000600002130000 p [[NSBundle mainBundle] bundlePath] error: Execution was interrupted, reason: EXC_BAD_ACCESS (code=1, address=0x0). The process has been returned to the state before expression evaluation. I am in debug mode
Replies
0
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0
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105
Activity
Apr ’25
Posting a Crash Report
If you need help investigating a crash, please include a crash report in your post. To smooth things along, follow these guidelines: For information on how to get a crash report, see Acquiring crash reports and diagnostic logs. Include the whole crash report as a text attachment (click the paperclip icon and then choose Add File). This avoids clogging up the timeline while also preserving the wealth of information in the crash report. If you’re not able to post your crash report as an attachment, see Can’t Post Crash Report as Attachment below. If you want to highlight a section of the report, include it in the main body of your post. Put the snippet in a code block so that it renders nicely. To create a code block, add a delimiter line containing triple backquotes before and after the block, or just click the Code Block button. If possible, post an Apple crash report. Third-party crash reporters are often missing critical information and have general reliability problems (for an explanation as to why, see Implementing Your Own Crash Reporter). Symbolicate your crash report before posting it. For information on how to do this, see Adding identifiable symbol names to a crash report. If you need to redact the crash report, do so consistently. Imagine you’re building the WaffleVarnish app whose bundle ID is com.example.wafflevarnish but you want to keep your new waffle varnishing technology secret. Replace WaffleVarnish with WwwwwwVvvvvvv and com.example.wafflevarnish with com.eeeeeee.wwwwwwvvvvvvv. This keeps the text in the crash report aligned while making it possible to distinguish the human-readible name of the app (WaffleVarnish) from the bundle ID (com.example.wafflevarnish). Finally, for information on how to use a crash report to debug your own problems, see Diagnosing issues using crash reports and device logs. Can’t Post Crash Report as Attachment Crash reports have two common extensions: .crash and .ips. If you have an .ips file, please post that [1]. DevForums lets you attach a .crash file but not an .ips file (r. 117468172). To work around this, change the extension to .txt. If DevForums complains that your crash report “contains sensitive language”, leave it out of your initial post and attach it to a reply. That often avoids this roadblock. If you still can’t post your crash report, upload it to a file sharing service and include the URL in your post. Post the URL in the clear, per tip 14 in Quinn’s Top Ten DevForums Tips. Getting a Crash Report from the Xcode Organiser The Xcode organiser shows crash reports from customers. If you’re investigating such a crash and want to post a crash report: Navigate to the crash in the Xcode organiser. Note If you can’t see the right crash, check the filter popups at the top. In the list of crashes, secondary click on your crash and choose Show in Finder. That reveals the Xcode crashpoint document (.xccrashpoint) in the Finder. Secondary click on that and choose Show Package Contents. In the resulting Finder window, find a crash report (.crash) that accurately represents the crash you’re investigating and attach that to your forums post. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" [1] Because it’s easy to go from an .ips file to a .crash file. I usually do this by choosing File > Quick Look in the Finder. For more info about these file formats, see this post. Revision History: 2025-08-29 Added the Getting a Crash Report from the Xcode Organiser section. 2024-11-21 Added a recommendation to post the .ips format if possible. 2024-05-21 Added some advice regarding the “contains sensitive language” message. 2023-10-25 Added the Can’t Post Crash Report as Attachment section. Made other minor editorial changes. 2021-08-26 First posted.
Replies
0
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0
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9.6k
Activity
Aug ’25