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Xcode 26 Beta Simulator Bug: Issue with Fast Account Creation Using Passkeys
Hi everyone, We’re testing the new iOS 26 capability, Performing Fast Account Creation with Passkeys, using the sample project provided here: Performing Fast Account Creation with Passkeys. When running the project on the iOS 26 simulator and tapping the "Sign Up" button, we encounter the following error: The operation couldn’t be completed. (com.apple.AuthenticationServices.AuthorizationError error 1010.) From the header file, this error is described as: /// ASAuthorizationError.h /// This error signals that the device is not currently set up to create passkeys. ASAuthorizationErrorDeviceNotConfiguredForPasskeyCreation AS_API_AVAILABLE(ios(19.0), macos(16.0), visionos(3.0)) = 1010, We’ve tested this on both Xcode 26 Beta 1 and Beta 2, and the error persists on the simulator in both versions. However, when testing on a physical iOS 26 device, everything works as expected, just like in the WWDC demo. Could this issue be related to missing simulator settings? Or is it a potential bug in the simulator? Any advice would be greatly appreciated. Thanks in advance!
5
0
540
Nov ’25
🔥 Xcode 26 RC – visionOS App Icon Created with Icon Composer Appears Empty
App Icon created with Icon Composer is empty for visionOS app We are developing a universal app, and the app’s icon was created using Icon Composer. Xcode 26, RC visionOS 26 and visionOS 2.5 App Icons on macOS, iOS, and iPadOS are correct We have archived the app for macOS and iOS and successfully uploaded it to the App Store. This strongly suggests that the App Icon configuration in our project settings is correct for these platforms. App Icon issue on visionOS However, the visionOS app icon is not working as expected: When testing on the Vision Pro simulator (versions 2.x and 26.0), the app icon appears empty. When archiving and submitting to the App Store, the process fails with the following error: The app’s Info.plist file is missing the CFBundleIcons.CFBundlePrimaryIcon key for the visionOS App Icon. This suggests that the project’s App Icon settings may not be correctly applied for visionOS builds. Request for assistance We are preparing to release our app, one of the first to support Liquid Glass, and would greatly appreciate guidance on how to resolve this issue with the visionOS app icon. FB20184218
1
0
341
Sep ’25
There is an error when building binutils.
There is an error when building binutils. /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/_stdio.h:318:7: note: to match this '(' /Users/koudah/elf2x68k/build_gcc/src/binutils-2.42/zlib/zutil.h:147:33: note: expanded from macro 'fdopen' 147 | # define fdopen(fd,mode) NULL /* No fdopen() */ | ^
1
1
345
May ’25
dlopen problems with debug build, macOS SDK 15, and ASAN
Hello, There seems to be a regression with macOS SDK 15 and dynamically loading libraries if Address Sanitizer is turned on. Seems to only affect Debug builds, and .frameworks. I've also reported this via the Feedback Assistant: FB16513866 Here's a minimal repro, if anyone is interested: https://gist.github.com/peter-esik/6b00432e411be85333e14ae7d953966e I thought I'd post this here, as according to my web searches, this isn't a very well-known bug at this point.
3
1
446
Feb ’26
iOS 26 Download Link is Broken
I'm trying to download the iOS 26 restore image for my iPhone 14 Pro Max, which is my test device. However, when I attempted to install it directly via the over-the-air (OTA) update, the iPhone rebooted to the iOS 26 "Welcome" screen, but with no touch functionality—the screen was completely unresponsive. I restored the device back to iOS 18.5 and tried the OTA update again, but once more, the touch screen stopped working upon completion. Now, I am trying to download the iOS 26 restore image from the official developer page (https://developer.apple.com/download/#ios-restore-images-ipad-new) to install it manually using my Mac. However, I've run into a problem with the download links: The link for the iPhone 14 Pro Max (iOS 26) restore image actually downloads the iPhone 14 Pro (iOS 18.5) image. Conversely, the link for the iPhone 14 Pro seems to provide the correct iPhone 14 Pro Max (iOS 26) image. The issue is that when I try to restore my iPhone using this seemingly correct file, I receive an error that the firmware file is not valid or compatible. I suspect it's not being properly signed by Apple for my device during the restore process. Does anyone have the correct, official download link for the iOS 26 restore image for the iPhone 14 Pro Max? How can I fix these errors?
5
1
304
Jun ’25
Is the new iPadOS/macOS 26 help icon available in SF Symbols?
Under macOS 26 and iPadOS, the Help menu in many cases has a menu item for "App Help". This item has the following icon: I need to use this in my own app. I am unable to find this icon in SF Symbols 7 beta. I've scanned all of the icons under "What's New". I've searched for "help", "light", and "bulb" and this icon does not appear. Does anyone know if it's even a new SF Symbol? Or does anyone know of a way to use this icon?
2
0
194
Jul ’25
Testing Family Controls & Multicast Networking APIs - Educational Use Without Paid Developer Account?
Hi Apple Engineers and fellow developers, I'm a student developer working on an educational focus management app that helps users hide distracting apps during study sessions. The app consists of: macOS app: Simple "Hide apps" button that triggers app hidding sessions iOS app: Uses Screen Time API to temporarily hide selected apps from home screen Communication: Bonjour networking between Mac and iPhone for session coordination The Challenge My app requires two entitlements that aren't available with Personal Developer Teams: com.apple.developer.family-controls (for Screen Time API) com.apple.developer.networking.multicast (for Bonjour device discovery) Current Error Messages text Cannot create a iOS App Development provisioning profile for "focuser.focuser-app". Personal development teams, including "My Name", do not support the Family Controls (Development) capability. Provisioning profile doesn't include the com.apple.developer.family-controls and com.apple.developer.networking.multicast entitlements. My Question for Apple Engineers Is there any legitimate way to test these privacy-sensitive APIs on my own devices for educational/learning purposes without purchasing the $99/year Apple Developer Program membership? I understand the security reasons behind these restrictions, but as a student just learning iOS development, it creates a significant barrier to experimenting with these technologies.
1
0
317
Oct ’25
Is Apple reading reports in the new Feedback Assistant?
Dear Apple,I'm an iOS developer and provided feedback in the good old online bug tracker for many years.Decent conversations with Apple egnineers often resulted in bug fixes or updated documentation.The fact that my contributions helped to improve the products was rewarding.So I kept adding reports in the new Feedback Assistant app in macOS Catalina.But ever since (September 2019) I never ever got any response on any ticket.1 month ago I even added a report if Apple even read my reports. Again, no response ever since.So my question on this forum: Is Apple actually reading reports in the new Feedback Assistant?This can either be answered by Apple, or by other Developers that hopefully did response feedback from Apple. Or did not.Best regards,Martijn
10
2
3.9k
May ’25
Will Icon Composer support development of tvOS and visionOS icons?
In the beta of Icon Composer, I see macOS, iOS, and watchOS icons, but there is nothing about visionOS and tvOS. Those icons are particularly hard and it would be great if this app worked for developing icons for all Apple platforms. I tried asking this in a WWDC group lab, but they didn't get to it and suggested posting to the forum.
2
1
196
Oct ’25
User crash report contains ??? instead of my app's symbols and no binary image base address
A user of my app sent me a crash report. I have never seen one like this before. All of my app's symbols are replaced with three question marks (???) Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 ??? 0x10844eb40 ??? 1 CoreFoundation 0x7ff80f155518 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 137 and the binary image as 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ??? so I cannot find out where exactly the crash happened. What can cause this kind of crash report and can I do anything with it? crash.ips
13
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418
2w
"Show API Changes" no longer available on Apple Developer Documentation website?
There was a time that Apple Developer Documentation provides a filter to show the changes across versions, at https://developer.apple.com/documentation/technologies , with purple (modified), green (added), and red (deprecated) annotations. I wonder if this feature is completely removed, or is it still hiding somewhere? It is helpful to diff the API changes among versions. Thanks. edit: as pointed out by Rick, here is an archive link to what it used to look like
2
0
261
Jul ’25
SF Symbols 7: Hundreds of SF Symbols missing 'Availability' info
In SF Symbols 7 (115), there are 458 symbols missing Availability info. I only discovered this after using one that didn’t appear in iOS 18 but does in iOS 26. Questions: Are there plans to add Availability info for all symbols? If the field is blank, is there a safe latest-OS version we can assume? I realize managing 7,000+ icons is tough, but missing info like this makes development frustrating. It doesn't help that there's no build warning when a named image isn't found, it just defaults to the text label. Screenshot Screenshot of SF Symbols 7 showing three symbols missing Availability info. The symbol ellipsis.circle.badge is selected and its properties pane also shows no Availability info.
2
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221
Oct ’25
Assertion failed: (reconstituted == accumulator), function setFixup64, file OutputFile.cpp, line 2975
Xcode 16.2 Flutter version 3.27.1 0 0x1008abee4 __assert_rtn + 160 1 0x1008add9c ld::tool::OutputFile::setFixup64(unsigned char*, unsigned long long, ld::Atom const*) (.cold.3) + 0 2 0x100789640 ld::tool::OutputFile::setFixup64(unsigned char*, unsigned long long, ld::Atom const*) + 656 3 0x100785b78 ld::tool::OutputFile::applyFixUps(ld::Internal&amp;, unsigned long long, ld::Atom const*, unsigned char*) + 4388 4 0x10078be18 ___ZN2ld4tool10OutputFile10writeAtomsERNS_8InternalEPh_block_invoke + 488 5 0x19bc19428 _dispatch_client_callout2 + 20 6 0x19bc2d850 _dispatch_apply_invoke3 + 336 7 0x19bc193e8 _dispatch_client_callout + 20 8 0x19bc1ac68 _dispatch_once_callout + 32 9 0x19bc2c8a4 _dispatch_apply_invoke + 252 10 0x19bc193e8 _dispatch_client_callout + 20 11 0x19bc2b080 _dispatch_root_queue_drain + 864 12 0x19bc2b6b8 _dispatch_worker_thread2 + 156 13 0x19bdc5fd0 _pthread_wqthread + 228 A linker snapshot was created at: /tmp/Test Kopi Kenangan.debug.dylib-2025-02-27-100512.ld-snapshot ld: Assertion failed: (reconstituted == accumulator), function setFixup64, file OutputFile.cpp, line 2975. clang: error: linker command failed with exit code 1 (use -v to see invocation)
5
1
681
Sep ’25
Controlling UIDesignRequiresCompatibility via Remote Config
Hello, I am currently in the process of gradually adding support for LiquidGlass to my app. The transition is taking place incrementally, i.e., new screens and minor features are gradually being adapted to the new design and already deployed. Currently, the old design is still active via the feature flag UIDesignRequiresCompatibility, as the existing UI should remain locked for the public app store version until the transition is complete. My challenge is as follows: I would like to work with the new LiquidGlass design during development without having to manually change the UIDesignRequiresCompatibility flag with each deployment. Ideally, I am looking for a solution where: • the new design is only activated for me (e.g., specific account or specific devices) • the old design remains active for all other users • the App Store version can be delivered unchanged So my question is: Is it possible to control UIDesignRequiresCompatibility via remote config or server-side logic in order to activate the new design specifically for certain users or devices? I have observed similar behavior on WhatsApp—two devices with the same app version, but only one shows the new design. This suggests server-side or remote config-based control. Do you have any experience or recommendations on how to implement something like this cleanly? Kind regards Heinz
1
0
367
Dec ’25
symbolicate crashlog using .symbols files instead of dSYMs
Hi, Some crashes downloaded from TestFlight aren't symbolicated by Xcode and I don't know why, here's an example: Although all uploaded builds contain debug symbols (Symbols directory with .symbols files) and other crashlogs in the same version are symbolicated just fine (also visible on the above SS). I have access only to the .symbols files but not to the original dSYMs and I wonder how to perform symbolication manually. I tried pointing atos and symbolicatecrash utilities to respective .symbols file, but they are unable to work with it. I'm sure it's possible as TestFlight symbolicates crashlogs using only .symbols files somehow. Could you give a hint?
2
0
254
1w
Can't install iOS 26.0 beta through xcodes or xcodebuild
I need to automate updating to latest iOS betas as part of my ci script, but I can't get it to install iOS 26.0 beta for the life of me, using xcodes or xcodebuild. I can see the version listed using xcodes runtimes --include-betas, and I tried sudo xcodes runtimes install "iOS 26.0-beta1", but I would get the error Downloading Runtime iOS 26.0-beta1: 0% Error: ProcessExecutionError()\ I also tried xcodebuild -downloadPlatform iOS -buildVersion 23A5260l, where I found the specific build id on apples dev images website. But I would get the error iOS 23A5260l is not available for download. Specific version download failed, trying downloadPlatform ios latest... And similar error for trying xcodebuild -downloadPlatform iOS -buildVersion 26.0 or other version ids I found online. But this command would work for any other versions and betas listed on the website. I was able to install iOS 26.0 through xcodebuild -downloadPlatform iOS, which automatically installed it for me, but this is unideal for my situation, as I want to control which betas to install instead of just the latest one (like iOS 18.6 beta that just came out). Is anyone else also struggling with these errors? xcodes version 1.6.2 Xcode version 26.0 Beta (installed and selected through xcode)
4
1
297
Sep ’25
Missing Content from my app
Hi there! I am not a coder, but I built an app in ADALO just for in-house use in my company, PetroImaging. The app looked the way I wanted it to in the preview mode in ADALO, but when my app was approved and ready for download in the app store, a lot of content was missing. Many buttons that linked to screens were just gone - even though they were there in the preview and the buttons are formatted correctly in adalo. How can I get my content that I need back on my app so the employees can being using it?
1
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132
Jan ’26
Background Assets Directory Collision
Hello, I'm trying to use multiple Background Assets Packs to host map tiles. This is problematic for a few reasons. MKTileOverlay requires a method that returns a URL. AssetPackManager.shared.url() throws, but it's unrelated to the url. It will return a URL even if it points to nothing. There's no name-spacing. Everything appears to be flattened. (See Error below) Simultaneously, this also is not the case as the documentation states: if there’s a path collision across multiple asset packs, then it’s undefined from which asset pack an individual file will be resolved. AssetPackManager.shared.url() doesn't have an optional parameter to explicitly declare the asset pack you want to access, like AssetPackManager.shared.contents(at: FilePath) does For example, I have multiple different tiles I'm trying to overlay for z: 10, x: 239, and y: 414. Foo/10/239/414.png Bar/10/239/414.png And even when explicitly stating the fold directory, it appears that the assets are flattened down. As I'm receiving this error. The URL for “Foo/10/239/414.png” couldn’t be retrieved: “414.png” couldn’t be copied to “239” because an item with the same name already exists.
2
0
281
Oct ’25
Xcode 26 Beta Simulator Bug: Issue with Fast Account Creation Using Passkeys
Hi everyone, We’re testing the new iOS 26 capability, Performing Fast Account Creation with Passkeys, using the sample project provided here: Performing Fast Account Creation with Passkeys. When running the project on the iOS 26 simulator and tapping the "Sign Up" button, we encounter the following error: The operation couldn’t be completed. (com.apple.AuthenticationServices.AuthorizationError error 1010.) From the header file, this error is described as: /// ASAuthorizationError.h /// This error signals that the device is not currently set up to create passkeys. ASAuthorizationErrorDeviceNotConfiguredForPasskeyCreation AS_API_AVAILABLE(ios(19.0), macos(16.0), visionos(3.0)) = 1010, We’ve tested this on both Xcode 26 Beta 1 and Beta 2, and the error persists on the simulator in both versions. However, when testing on a physical iOS 26 device, everything works as expected, just like in the WWDC demo. Could this issue be related to missing simulator settings? Or is it a potential bug in the simulator? Any advice would be greatly appreciated. Thanks in advance!
Replies
5
Boosts
0
Views
540
Activity
Nov ’25
🔥 Xcode 26 RC – visionOS App Icon Created with Icon Composer Appears Empty
App Icon created with Icon Composer is empty for visionOS app We are developing a universal app, and the app’s icon was created using Icon Composer. Xcode 26, RC visionOS 26 and visionOS 2.5 App Icons on macOS, iOS, and iPadOS are correct We have archived the app for macOS and iOS and successfully uploaded it to the App Store. This strongly suggests that the App Icon configuration in our project settings is correct for these platforms. App Icon issue on visionOS However, the visionOS app icon is not working as expected: When testing on the Vision Pro simulator (versions 2.x and 26.0), the app icon appears empty. When archiving and submitting to the App Store, the process fails with the following error: The app’s Info.plist file is missing the CFBundleIcons.CFBundlePrimaryIcon key for the visionOS App Icon. This suggests that the project’s App Icon settings may not be correctly applied for visionOS builds. Request for assistance We are preparing to release our app, one of the first to support Liquid Glass, and would greatly appreciate guidance on how to resolve this issue with the visionOS app icon. FB20184218
Replies
1
Boosts
0
Views
341
Activity
Sep ’25
There is an error when building binutils.
There is an error when building binutils. /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/_stdio.h:318:7: note: to match this '(' /Users/koudah/elf2x68k/build_gcc/src/binutils-2.42/zlib/zutil.h:147:33: note: expanded from macro 'fdopen' 147 | # define fdopen(fd,mode) NULL /* No fdopen() */ | ^
Replies
1
Boosts
1
Views
345
Activity
May ’25
dlopen problems with debug build, macOS SDK 15, and ASAN
Hello, There seems to be a regression with macOS SDK 15 and dynamically loading libraries if Address Sanitizer is turned on. Seems to only affect Debug builds, and .frameworks. I've also reported this via the Feedback Assistant: FB16513866 Here's a minimal repro, if anyone is interested: https://gist.github.com/peter-esik/6b00432e411be85333e14ae7d953966e I thought I'd post this here, as according to my web searches, this isn't a very well-known bug at this point.
Replies
3
Boosts
1
Views
446
Activity
Feb ’26
iOS 26 Download Link is Broken
I'm trying to download the iOS 26 restore image for my iPhone 14 Pro Max, which is my test device. However, when I attempted to install it directly via the over-the-air (OTA) update, the iPhone rebooted to the iOS 26 "Welcome" screen, but with no touch functionality—the screen was completely unresponsive. I restored the device back to iOS 18.5 and tried the OTA update again, but once more, the touch screen stopped working upon completion. Now, I am trying to download the iOS 26 restore image from the official developer page (https://developer.apple.com/download/#ios-restore-images-ipad-new) to install it manually using my Mac. However, I've run into a problem with the download links: The link for the iPhone 14 Pro Max (iOS 26) restore image actually downloads the iPhone 14 Pro (iOS 18.5) image. Conversely, the link for the iPhone 14 Pro seems to provide the correct iPhone 14 Pro Max (iOS 26) image. The issue is that when I try to restore my iPhone using this seemingly correct file, I receive an error that the firmware file is not valid or compatible. I suspect it's not being properly signed by Apple for my device during the restore process. Does anyone have the correct, official download link for the iOS 26 restore image for the iPhone 14 Pro Max? How can I fix these errors?
Replies
5
Boosts
1
Views
304
Activity
Jun ’25
Is the new iPadOS/macOS 26 help icon available in SF Symbols?
Under macOS 26 and iPadOS, the Help menu in many cases has a menu item for "App Help". This item has the following icon: I need to use this in my own app. I am unable to find this icon in SF Symbols 7 beta. I've scanned all of the icons under "What's New". I've searched for "help", "light", and "bulb" and this icon does not appear. Does anyone know if it's even a new SF Symbol? Or does anyone know of a way to use this icon?
Replies
2
Boosts
0
Views
194
Activity
Jul ’25
Testing Family Controls & Multicast Networking APIs - Educational Use Without Paid Developer Account?
Hi Apple Engineers and fellow developers, I'm a student developer working on an educational focus management app that helps users hide distracting apps during study sessions. The app consists of: macOS app: Simple "Hide apps" button that triggers app hidding sessions iOS app: Uses Screen Time API to temporarily hide selected apps from home screen Communication: Bonjour networking between Mac and iPhone for session coordination The Challenge My app requires two entitlements that aren't available with Personal Developer Teams: com.apple.developer.family-controls (for Screen Time API) com.apple.developer.networking.multicast (for Bonjour device discovery) Current Error Messages text Cannot create a iOS App Development provisioning profile for "focuser.focuser-app". Personal development teams, including "My Name", do not support the Family Controls (Development) capability. Provisioning profile doesn't include the com.apple.developer.family-controls and com.apple.developer.networking.multicast entitlements. My Question for Apple Engineers Is there any legitimate way to test these privacy-sensitive APIs on my own devices for educational/learning purposes without purchasing the $99/year Apple Developer Program membership? I understand the security reasons behind these restrictions, but as a student just learning iOS development, it creates a significant barrier to experimenting with these technologies.
Replies
1
Boosts
0
Views
317
Activity
Oct ’25
Is Apple reading reports in the new Feedback Assistant?
Dear Apple,I'm an iOS developer and provided feedback in the good old online bug tracker for many years.Decent conversations with Apple egnineers often resulted in bug fixes or updated documentation.The fact that my contributions helped to improve the products was rewarding.So I kept adding reports in the new Feedback Assistant app in macOS Catalina.But ever since (September 2019) I never ever got any response on any ticket.1 month ago I even added a report if Apple even read my reports. Again, no response ever since.So my question on this forum: Is Apple actually reading reports in the new Feedback Assistant?This can either be answered by Apple, or by other Developers that hopefully did response feedback from Apple. Or did not.Best regards,Martijn
Replies
10
Boosts
2
Views
3.9k
Activity
May ’25
How do I install the iOS 26 beta 2 simulator?
I can see that iOS beta 2 was released yesterday. I'm not running the beta yet on my actual iPhone, but I wanted to see if an issue I reported in beta 1 was fixed. Is there a way to update my iOS 26 simulator for beta 2? Usually, there's a new Xcode download that includes the new simulator, but it looks like the most recent Xcode beta release was June 9.
Replies
2
Boosts
1
Views
564
Activity
Jun ’25
Will Icon Composer support development of tvOS and visionOS icons?
In the beta of Icon Composer, I see macOS, iOS, and watchOS icons, but there is nothing about visionOS and tvOS. Those icons are particularly hard and it would be great if this app worked for developing icons for all Apple platforms. I tried asking this in a WWDC group lab, but they didn't get to it and suggested posting to the forum.
Replies
2
Boosts
1
Views
196
Activity
Oct ’25
User crash report contains ??? instead of my app's symbols and no binary image base address
A user of my app sent me a crash report. I have never seen one like this before. All of my app's symbols are replaced with three question marks (???) Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 ??? 0x10844eb40 ??? 1 CoreFoundation 0x7ff80f155518 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 137 and the binary image as 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ??? so I cannot find out where exactly the crash happened. What can cause this kind of crash report and can I do anything with it? crash.ips
Replies
13
Boosts
0
Views
418
Activity
2w
libclang_rt.fuzzer_osx.a not found
I tried to build my project with -fsanitize=fuzzer. This failed to link with libclang_rt.fuzzer_osx.a not found when attempting to link the code. I mean really!! Why on earth would you exclude this from the version of clang that ships with XCode!
Replies
2
Boosts
0
Views
81
Activity
3w
"Show API Changes" no longer available on Apple Developer Documentation website?
There was a time that Apple Developer Documentation provides a filter to show the changes across versions, at https://developer.apple.com/documentation/technologies , with purple (modified), green (added), and red (deprecated) annotations. I wonder if this feature is completely removed, or is it still hiding somewhere? It is helpful to diff the API changes among versions. Thanks. edit: as pointed out by Rick, here is an archive link to what it used to look like
Replies
2
Boosts
0
Views
261
Activity
Jul ’25
SF Symbols 7: Hundreds of SF Symbols missing 'Availability' info
In SF Symbols 7 (115), there are 458 symbols missing Availability info. I only discovered this after using one that didn’t appear in iOS 18 but does in iOS 26. Questions: Are there plans to add Availability info for all symbols? If the field is blank, is there a safe latest-OS version we can assume? I realize managing 7,000+ icons is tough, but missing info like this makes development frustrating. It doesn't help that there's no build warning when a named image isn't found, it just defaults to the text label. Screenshot Screenshot of SF Symbols 7 showing three symbols missing Availability info. The symbol ellipsis.circle.badge is selected and its properties pane also shows no Availability info.
Replies
2
Boosts
0
Views
221
Activity
Oct ’25
Assertion failed: (reconstituted == accumulator), function setFixup64, file OutputFile.cpp, line 2975
Xcode 16.2 Flutter version 3.27.1 0 0x1008abee4 __assert_rtn + 160 1 0x1008add9c ld::tool::OutputFile::setFixup64(unsigned char*, unsigned long long, ld::Atom const*) (.cold.3) + 0 2 0x100789640 ld::tool::OutputFile::setFixup64(unsigned char*, unsigned long long, ld::Atom const*) + 656 3 0x100785b78 ld::tool::OutputFile::applyFixUps(ld::Internal&amp;, unsigned long long, ld::Atom const*, unsigned char*) + 4388 4 0x10078be18 ___ZN2ld4tool10OutputFile10writeAtomsERNS_8InternalEPh_block_invoke + 488 5 0x19bc19428 _dispatch_client_callout2 + 20 6 0x19bc2d850 _dispatch_apply_invoke3 + 336 7 0x19bc193e8 _dispatch_client_callout + 20 8 0x19bc1ac68 _dispatch_once_callout + 32 9 0x19bc2c8a4 _dispatch_apply_invoke + 252 10 0x19bc193e8 _dispatch_client_callout + 20 11 0x19bc2b080 _dispatch_root_queue_drain + 864 12 0x19bc2b6b8 _dispatch_worker_thread2 + 156 13 0x19bdc5fd0 _pthread_wqthread + 228 A linker snapshot was created at: /tmp/Test Kopi Kenangan.debug.dylib-2025-02-27-100512.ld-snapshot ld: Assertion failed: (reconstituted == accumulator), function setFixup64, file OutputFile.cpp, line 2975. clang: error: linker command failed with exit code 1 (use -v to see invocation)
Replies
5
Boosts
1
Views
681
Activity
Sep ’25
Controlling UIDesignRequiresCompatibility via Remote Config
Hello, I am currently in the process of gradually adding support for LiquidGlass to my app. The transition is taking place incrementally, i.e., new screens and minor features are gradually being adapted to the new design and already deployed. Currently, the old design is still active via the feature flag UIDesignRequiresCompatibility, as the existing UI should remain locked for the public app store version until the transition is complete. My challenge is as follows: I would like to work with the new LiquidGlass design during development without having to manually change the UIDesignRequiresCompatibility flag with each deployment. Ideally, I am looking for a solution where: • the new design is only activated for me (e.g., specific account or specific devices) • the old design remains active for all other users • the App Store version can be delivered unchanged So my question is: Is it possible to control UIDesignRequiresCompatibility via remote config or server-side logic in order to activate the new design specifically for certain users or devices? I have observed similar behavior on WhatsApp—two devices with the same app version, but only one shows the new design. This suggests server-side or remote config-based control. Do you have any experience or recommendations on how to implement something like this cleanly? Kind regards Heinz
Replies
1
Boosts
0
Views
367
Activity
Dec ’25
symbolicate crashlog using .symbols files instead of dSYMs
Hi, Some crashes downloaded from TestFlight aren't symbolicated by Xcode and I don't know why, here's an example: Although all uploaded builds contain debug symbols (Symbols directory with .symbols files) and other crashlogs in the same version are symbolicated just fine (also visible on the above SS). I have access only to the .symbols files but not to the original dSYMs and I wonder how to perform symbolication manually. I tried pointing atos and symbolicatecrash utilities to respective .symbols file, but they are unable to work with it. I'm sure it's possible as TestFlight symbolicates crashlogs using only .symbols files somehow. Could you give a hint?
Replies
2
Boosts
0
Views
254
Activity
1w
Can't install iOS 26.0 beta through xcodes or xcodebuild
I need to automate updating to latest iOS betas as part of my ci script, but I can't get it to install iOS 26.0 beta for the life of me, using xcodes or xcodebuild. I can see the version listed using xcodes runtimes --include-betas, and I tried sudo xcodes runtimes install "iOS 26.0-beta1", but I would get the error Downloading Runtime iOS 26.0-beta1: 0% Error: ProcessExecutionError()\ I also tried xcodebuild -downloadPlatform iOS -buildVersion 23A5260l, where I found the specific build id on apples dev images website. But I would get the error iOS 23A5260l is not available for download. Specific version download failed, trying downloadPlatform ios latest... And similar error for trying xcodebuild -downloadPlatform iOS -buildVersion 26.0 or other version ids I found online. But this command would work for any other versions and betas listed on the website. I was able to install iOS 26.0 through xcodebuild -downloadPlatform iOS, which automatically installed it for me, but this is unideal for my situation, as I want to control which betas to install instead of just the latest one (like iOS 18.6 beta that just came out). Is anyone else also struggling with these errors? xcodes version 1.6.2 Xcode version 26.0 Beta (installed and selected through xcode)
Replies
4
Boosts
1
Views
297
Activity
Sep ’25
Missing Content from my app
Hi there! I am not a coder, but I built an app in ADALO just for in-house use in my company, PetroImaging. The app looked the way I wanted it to in the preview mode in ADALO, but when my app was approved and ready for download in the app store, a lot of content was missing. Many buttons that linked to screens were just gone - even though they were there in the preview and the buttons are formatted correctly in adalo. How can I get my content that I need back on my app so the employees can being using it?
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1
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0
Views
132
Activity
Jan ’26
Background Assets Directory Collision
Hello, I'm trying to use multiple Background Assets Packs to host map tiles. This is problematic for a few reasons. MKTileOverlay requires a method that returns a URL. AssetPackManager.shared.url() throws, but it's unrelated to the url. It will return a URL even if it points to nothing. There's no name-spacing. Everything appears to be flattened. (See Error below) Simultaneously, this also is not the case as the documentation states: if there’s a path collision across multiple asset packs, then it’s undefined from which asset pack an individual file will be resolved. AssetPackManager.shared.url() doesn't have an optional parameter to explicitly declare the asset pack you want to access, like AssetPackManager.shared.contents(at: FilePath) does For example, I have multiple different tiles I'm trying to overlay for z: 10, x: 239, and y: 414. Foo/10/239/414.png Bar/10/239/414.png And even when explicitly stating the fold directory, it appears that the assets are flattened down. As I'm receiving this error. The URL for “Foo/10/239/414.png” couldn’t be retrieved: “414.png” couldn’t be copied to “239” because an item with the same name already exists.
Replies
2
Boosts
0
Views
281
Activity
Oct ’25