As of today we seem to continuously get back 21 of the product IDs we have defined when the shop initializes.
This is causing what looks like intermittent bug behavior in our shop. The IDs sent each time are random (not always the same 21). So sometimes they match shop offers and the packs look right and can be bought and sometimes the ones our current shop offers need are not sent and so the offers in game look wrong and error when you try to buy.
Is anyone else seeing this new behavior of not getting down all their product IDs successfully?
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Installation has completed login is successful but after 30 secs it returns to login screen
safe mode does the same. tried recovery mode and reinstalled. Still in the login loop.
what are my choices now?
Topic:
Community
SubTopic:
Apple Developers
I've got the initial WWDC beta of macOS 26 (25A5279m) installed inside a virtual machine (UTM), but can't seem to update to the second beta. Nothing is showing up within Software Update.
Is this because it's within a VM, or am I doing something wrong?
It'd be a real pain to have to install a new VM afresh with the RestoreImage for every update.
Hello, I’m developing my project for the Swift Student Challenge and I have some questions about the platform it will be tested on. If I create an iOS app that uses ARKit, for example, will it be evaluated on a real iPhone or only in a simulator on a Mac? I ask this because some functionalities, such as camera-based augmented reality, don’t work properly in the simulator.
I’d like to better understand the guidelines to ensure my project functions correctly during the evaluation.
Thank you!
In the public release of iOS 18.4.1 and iPadOS 18.4.1, external input support for keyboards and mice is critically degraded. This issue affects both Apple-branded and third-party HID-compliant devices, over both wired USB-C and Bluetooth.
Tested Hardware:
• iPhone 16 Pro Max (256GB)
• iPad Pro (USB-C, latest gen), last gen iPad as well
Affected Devices:
• Apple Magic Mouse and Keys (wired USB-C/Bluetooth)
• Redragon K580RGBPRO (Bluetooth/wired USB-C)
• Razer Naga V2 Pro (Bluetooth/USB-C)
Symptoms:
• Severe keystroke delay and dropped input
• Modifier keys (Shift, Command, Option) fail intermittently
• Input degrades further with multiple HID devices connected
• Mouse input via Bluetooth exhibits pointer lag and jitter
• Occurs in all apps: Notes, Safari, Mail, text fields, password entries, etc.
• Identical results using Apple USB-C cables
Reproducibility:
100%. Clean boots, minimal background activity, and isolated environments (including Airplane Mode) do not resolve the issue. Identical behavior across both iPhone and iPad.
Expected Behavior:
All HID-compliant external input devices — particularly Apple-branded ones — should provide low-latency, reliable, and consistent input over both USB-C and Bluetooth, especially in a production iOS/iPadOS release.
Actual Behavior:
External keyboards and mice exhibit:
• Lag
• Dropped characters
• Failed modifiers
• Degraded mouse tracking
Even with the latest hardware and clean configurations.
Severity:
Critical.
This is a platform-level failure affecting I/O at the user interaction layer. Input reliability is non-negotiable — especially on $2000+ flagship devices using Apple’s own peripherals.
Closing Note (for Apple engineering & peer devs):
This is not a beta regression — it’s a public release flaw that undermines iOS and iPadOS usability for power users, professionals, and accessibility communities alike. That Apple Magic Keyboard, Redragon, and Razer gear all fail equally and consistently should be a wake-up call.
Apple: this needs to be escalated. Now.
External input — one of the most basic subsystems in any OS — is broken on your highest-end devices.
I've raised a support case with Apple. Is it possible to find my support case within the developer.apple.com website?
Topic:
Community
SubTopic:
Apple Developers
Over the past few months, I’ve been experiencing persistent, abnormal behavior on my iPhone. Here's a short timeline:
March 2025: Most apps log me out every time I close them.
April 2025: Stored passwords suddenly begin failing across apps and websites.
May–June 2025: Password recovery emails from Gmail accounts no longer arrive — suggesting that Gmail itself may be compromised or blocked/intercepted.
Given the escalation, I ran several diagnostics and extracted system-level logs. Below is a structured summary of findings that point toward potential remote access, network traffic rerouting, and possibly hidden use of Bluetooth or debugging interfaces.
Device Information
Model: iPhone17,1 (A17 chip)
iOS Version: 18.5 (Build 22F76)
Status: Stock, not jailbroken or running a developer build
Region: Netherlands
Carrier: KPN NL
Language/Locale: Dutch (nl-NL)
1. Evidence of Remote Services and XPC Connectivity
Source: remotectl_dumpstate.txt
More than 50 remote lockdown and diagnostic services are listed as active.
Notable entries:
com.apple.mobile.lockdown.remote.trusted and .untrusted
com.apple.mobile.file_relay.shim.remote
com.apple.webinspector.shim.remote
com.apple.pcapd.shim.remote
com.apple.bluetooth.BTPacketLogger.shim.remote
com.apple.mobile.insecure_notification_proxy.remote
This volume of .shim.remote and diagnostic services appears highly irregular for a non-debug, non-jailbroken device.
2. Skywalk Network Flows and Unusual Routing
Source: skywalk.txt
Dozens of flowswitch entries across interfaces like:
ipsec0-7, pdp_ip0-2, en0-2, awdl0
Apps such as Gmail, ChatGPT, Preferences, and com.apple.WebKit are marked as defunct, yet persist in flow tables.
Two specific daemons — replicatord and siriactionsd — appear on nearly every interface, in both QUIC and TCP6 traffic.
skywalkctl flow-route shows multiple external IP paths, with flows routed through ipsec7, owned by kernel_task.0 — indicate tunnelling?
3. System Anomalies and Resource Behavior
Inaccessible System Network Tools
Source: get-network-info.txt
All scutil calls fail (/usr/sbin/scutil does not exist).
This blocks access to:
DNS configuration (scutil --dns)
Proxy and VPN status (scutil --proxy, --nc list)
Reachability checks (scutil -r www.apple.com)
The absence of scutil is not expected right?
Unusual Resource Usage
Source: assetsd.diskwrites_resource-2025-06-25.json
assetsd, working on behalf of cloudphotod, wrote over 1 GB of memory-backed files in under 1.5 hours.
4. Metadata Confirmation
Source: Analytics-2025-06-27-020008.json
Confirms:
iPhone capacity: 256 GB
DRAM: 7.5 GB
Carrier: KPN NL
Apps marked as highly active ("Games", "Creativity") in analytics also appear as defunct in skywalk, suggesting ghost background processes.
Key Questions for the Developer Community
Are >50 remote .shim.remote services typical on iOS 18.5 (release build)? Or does this suggest tampering, an MDM configuration, or debug provisioning?
Could a misconfigured VPN or MDM profile enable persistent flow-switching across multiple interfaces (e.g., ipsec, pdp, awdl) and reroute app traffic such as Gmail?
Is it possible for a test or developer certificate to silently side-load a background daemon, or trigger services like pcapd or file_relay, without showing in Profiles or Settings?
Has anyone else seen the scutil binary missing or inaccessible on a stock iPhone? Could this be a sign of intentional lockdown or system modification?
If anyone on iOS 18.5 / iPhone17,1 can share their remotectl_dumpstate output, I'd like to compare the service count and see if this behavior is reproducible.
I’d appreciate any insight from those familiar with Apple’s system daemons, skywalk internals, or network service behavior. Happy to share sanitized logs or run additional diagnostics if needed.
Thanks in advance.
get-network-info.txt
route-info.txt
remotectl_dumpstate.txt
[
assetsd.diskwrites_resource-2025-06-25-221428.json
Topic:
Community
SubTopic:
Apple Developers
Hi everyone,
I'm currently working on a Swift Playgrounds project where I need to incorporate a Metal shader file. However, when I tried to include my shader file (PincushionShader.metal), I encountered the following error:
Is it possible to use Metal shader files within Swift Playgrounds, it is really important for my swift student challenge scene? If not, are there any workarounds or recommended approaches for testing Metal shaders in a similar environment?
Any guidance or suggestions would be greatly appreciated!
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Metal
Swift Playground
Playground Support
Hi, I've seen some apps that can have the widget background truly transparent ( not screenshot, code-level transparent)
How did they do that? Is that allowed to publish in App Store?
I have a FORD F250 2021. I returned for a deployment, and CarPlay does not work in my vehicle. I have tried all the YouTube, TikTok, Facebook, and Instagram videos I could find. They all actually started to repeat, so I decided to come here. My wife has an iPhone 16 Pro Max, and it connects to CarPlay without any issues. Other than all the social media suggestions, do you have any other suggestions? No, I am not ready to purchase a new device.
Hi everyone,
I’m not sure if this is the right place for it, but I wanted to share a bit of my background and ask for advice from developers who’ve been in the industry longer than me.
I started learning to make games when I was a kid using Game Maker.
Later I got into Unity and even worked a few years as a solo developer for small startups — building Unity apps, VR projects, AR demos, websites, servers, everything.
But I never had a real team, never had mentorship, and none of the projects I worked on ever reached production or real users.
Life changed and I moved to the US, where I had to switch careers completely.
Now I’m trying to come back to software development, but I’m struggling with a feeling that I’m “not good enough” anymore.
The tech world has moved so fast, and companies like OpenAI, Meta, Epic, etc., feel way out of reach.
So my question to the community is:
How did you get started in your career?
Did you ever feel like you weren’t good enough?
How did you push through that and continue improving?
Any honest advice would help a lot.
Thanks.
It was mentioned in the Swift Student Challenge that outstanding winners will have the opportunity to visit Apple Park in the United States. However, as a challenger from China who is not currently in the U.S., this means that if I receive the outstanding award, I will need to apply for a visa to travel to Apple Park. Since I am under 18, my guardian would also need to apply for a visa. Therefore, I would like to know if Apple provides visa assistance for outstanding winners and their guardians from China, or if we are responsible for applying for the visas on our own.
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Swift
Swift Playground
DocC
I was developing my app on Xcode and I saw in requirements it says “your submission must be an app playground (.swiftpm)
I reckon I can develop in Xcode and then copy those files in playgrounds app, make some changes, for it to work.
also I made my project in landscape mode in Xcode, in playgrounds can I lock display orientation through package.swift file or I should continue making me app in landscape mode and ask players to change their viewing orientation via a popup?
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Swift Playground
Xcode
Hey, I'm pre-launch, and can't find any sample financial reports. Really need to see exactly what apple sends out to finish my backend.
Anyone have a sample report, or willing to share one of their reports privately. (Promise to keep it private and destroy after use). I'm interested in exact format, not your sales.
Particularly interested in reports from people using in app sales and discount offer codes. But that's a bonus.
Thank you.
Topic:
Community
SubTopic:
Apple Developers
When I updated IOS 26.1, When someone call me over voice call phone kept vibrating after call has been picked for 15 sec. Can you please check what’s the issue
Topic:
Community
SubTopic:
Apple Developers
Hello, everyone,
I hope you're all doing well. I'm facing an unfortunate issue with my Apple Developer Program membership that was suddenly terminated. I received a generic email from Apple, stating that my membership was revoked, but no specific reason was provided for this action.
I appealed the decision, offering all possible explanations and commitments to adhere to guidelines, only to be met with a reply stating that the decision is "final" and no subsequent appeals will be processed.
Has anyone here faced a similar situation?
Are there any steps that can be taken to understand the reason for termination when Apple doesn't disclose it?
Is there a way to open a dialogue with Apple, even when they've stated that their decision is final?
Would publicizing this issue through social media or blogs be advisable?
This is a particularly trying time for us, as we are recovering from a recent earthquake and our app is our sole source of income.
Any insights, advice, or shared experiences would be greatly appreciated.
Thank you for taking the time to read my post.
We don't violate any apple's policies... any information would be welcome.
Best regards,
As l proceeded through the enrollment/membership.
I found the price is fixed for US$99. At the end. What about Renewal.
Is there any cost reduction for Apple Developers?
Since iOS 26.1 I'm running into the following iCloud issues.
Contacts are not being synced to iOS and iPad OS at all, no matter how I re-enable contact syncing I can't get them to sync.
Somehow, my Mac and iPad are able to send out iMessages, but not my iPhone. My iPhone can receive and sync what I've sent using my Mac and iPad
Unable to save an airdropped contact
Topic:
Community
SubTopic:
Apple Developers
Basically, I always charge my phone at night to my limit 85%, but when I installed the iOS 18.3 beta 3, my iPhone charged to 100% at night when I was having always limit to 85%, my phone was overheated too. Did that only happened to me? Because I even checked and it’s on 85% limit.
I was experimenting with the screen time controls to see how it affected an app I am working on and I created a screen time passcode that I later forgot. Any fix? I can't find the "forgot passcode" button anywhere and I am now unable to turn off find my as a result.