I have tried everything. Different addresses, different credit cards, then it appears pending, but the credit card is never charged and then it "resets", meaning I can do the whole process again as if nothing had happened. I have already sent an email to Apple and I have not had a response either. How can I move forward? Some help. Greetings!
Apple Developers
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Bluetooth is no more working with the upgrade to iOS 18.3.1 I loaded this night !!! (iPhone SE model III).
Please debug it!
Topic:
Community
SubTopic:
Apple Developers
Hi,
I want to write a workflow in XCode cloud which will perform analysis on the PRs. PRs will be dynamic, so my workflow must get the name of branch from the PR and perform sonar analysis on it. It must check the unit tests coverage on new lines. The scope of the workflow will be only inside the PR not on the complete develop branch.
Hello,
I use Navigationstack in the first and second views. In this case, the second view is executed immediately and then disappears.
Is there a solution?
The code is as follows.
device = i-phone
struct ContentView: View {
@State var path: [String] = []
var body: some View {
NavigationStack(path: $path) {
VStack {
Text("Screen1")
Spacer()
Button(action: {
path.append("2nd")
}, label: {
Text("go to 2nd Screen")
})
}
.navigationDestination(for: String.self) { s in
if s == "2nd" {
let _ = print("1st screen nav path(1) = \(path)")
SecondScreen(path: $path)
let _ = print("1st screen nav path(2) = \(path)")
}
}
.onAppear {
print("1st screen on appear")
print("1st screen path = \(path)")
}
.onDisappear {
print("1st screen on disappear")
print("1st screen disa. path = \(path)")
}
.padding()
}
}
}
struct SecondScreen: View {
@State var path2: [String] = []
@Binding var path: [String]
var body: some View {
NavigationStack(path: $path2) {
VStack {
Text("2nd Screen is loaded")
Spacer()
Button(action: {
path2.append("3rd")
}
, label: {
Text("go to 3rd Screen")
})
Button(action: {
path2.removeLast()
}
, label: {
Text("back to 1st Screen")
})
}
.navigationDestination(for: String.self) { s in
if s == "3rd" {
// Text("3rd")
thirdScreen()
} else {
thirdScreen()
}
}
}
.onAppear {
print("2nd screen on appear")
print("2nd screen path = \(path)")
print("2nd screen path2 = \(path2)")
}
.onDisappear {
print("2nd screen on disappear")
print("2nd screen path = \(path)")
print("2nd screen disa. path2 = \(path2)")
}
}
}
struct thirdScreen: View {
var body: some View {
VStack {
Text("3rd Screen")
}
.onAppear {
print("3rd screen on appear")
}
.onDisappear {
print("3rd screen on disappear")
}
}
}
Topic:
Community
SubTopic:
Apple Developers
Hi Apple Developers!
I’m using the DetectBarcodesRequest function to identify QR codes in some images and PDFs.
However, I’m facing an issue where the function doesn’t detect the barcode on certain documents and machines, while it works on others using the same document.
The only common factor I’ve noticed is that the machines that successfully identify the QR code of the “problematic” document are all heavy developer machines that have Xcode installed. Interestingly, this doesn’t seem to be related to processor type (Intel vs. Apple Silicon).
Could you please provide some guidance or leads on how to resolve this issue?
Hello,
We are developing a social media application that allows users to share and view content in the form of images and videos. The app is built with Angular and Ionic, and we use Capacitor to integrate native functionalities.
Currently, we are experiencing an issue with content loading on iOS devices. Specifically, when the iPhone is connected to Wi-Fi, videos load quickly and play smoothly. However, when using mobile data, videos take a long time to load or, in some cases, do not load at all.
We are trying to identify the cause of the issue and determine whether it could be related to Xcode configuration or any system restrictions. Some potential reasons we have considered include:
iOS Mobile Data Usage Restrictions
iOS may limit mobile data usage for large downloads or streaming content if the app does not have the proper permissions.
In Settings > Mobile Data, users can restrict data usage for specific apps.
App Transport Security (ATS) Configuration
Xcode and iOS enforce strict security policies for network connections through App Transport Security (ATS).
If the API serving the videos uses HTTP instead of HTTPS or has restrictive headers, this could affect loading over mobile networks.
Xcode Network Usage Settings
Xcode allows configurations related to network access. There might be a setting limiting access to mobile networks when the device is not on Wi-Fi.
Video Quality and Adaptability Differences
If videos are not optimized for mobile networks (e.g., high-quality formats without adaptive versions), loading times could be significantly longer.
Implementing HLS (HTTP Live Streaming) could improve playback on slower networks.
Request Timeout Issues
If video loading requests have a short timeout, slower mobile network connections might exceed this limit, causing the request to fail.
Compression and Caching
It is essential to check if videos are properly compressed and if caching is implemented to improve performance on mobile networks.
Given this situation, we would like to know what Xcode settings might be affecting video loading performance on mobile data and how we can adjust them to enhance the user experience.
Topic:
Community
SubTopic:
Apple Developers
ISAC Client is crashing on macOS 15.4 Beta 1 which is from from the WebKit engine the underlying framework of WKWebView. And the "ResourceLoadNotifier" is from WebKit's internal framework.It seems to be related to resource loading failure which is potentially triggered by changes in macOS 15.4 Beta.
I have an iPhone 12 mini and I am currently using it as a modem for my router. Previously it was running iOS 14, but the DHCP on iOS 14 doesn't work and Apple didn't fix it until iOS 15. Recently I upgraded the system to iOS 18.4 to get DHCP back, but I got a bigger problem. The iPhone will restart itself after 3 days, and then I just lost internet connection. The hotspot will not be turned on until I climbed on my bookshelf to unlock my phone.
After I googled it, I found that it is a feature that Apple introduced in iOS 18.1. While I couldn't find any setting to turn it off. If this cannot be controlled by the user, then it is anyway a BUG than a feature.
I am using HelloPhotogrammetry in Xcode
I can make one model with something like
HelloPhotogrammetry.main([path_to_folder_of images, path_to_output/model.usdz, "-d", "medium", "-o", "unordered", "-f", "high" ])
But how would I request several models simultaneously? I only want to vary the detail.
[
("/Users/you/Desktop/model_medium.usdz", detail: .medium),
("/Users/you/Desktop/model_full.usdz", detail: .full),
("/Users/you/Desktop/model_raw.usdz", detail: .raw
]
Hello! I just realized thaty I had signed up for this developer account some time ago without making any meaningful attempt to introduce myself other than attending a few of the Apple meetups at NeurIPS and ICML conferences. As a quick introduction I come from a background in open source development, most notably associated with the "Automunge" python library for dataframe encodings / missing data infill. I also have some background supporting Apple in context of volunteering as an executive officer for an IEEE Standards Association working group developing floating point arithmetic / data types for machine learning. Beyond that have been a dedicated user with frequent product feedback to various channels over the years. I am currently self employed and focussing on building an IP portfolio and investing. I am always open to share dialogue as to how to help advance the field, hope that I might get a chance to meet a few more of this communty at some point. Best regards, Nicholas Teague
Topic:
Community
SubTopic:
Apple Developers
Hey guys, I've been searching high and low for some clarity when it comes to this topic.
Essentially, what is the legality/risk of using apple music previews in my app. Does Apple license the previews meaning they are fair to use as long as I link to that URL? Do i need to license every song individually?
I can not find anything concrete out and while the apple team let my app (that currently plays preview urls) on the app store I know that doesn't necessarily legally cover me.
Any input is appreciated, i know this is a pretty niche area.
Topic:
Community
SubTopic:
Apple Developers
Hello I have the 16 pro max with 18.3 iOS update and I've noticed my Siri stops working or responding at times. I have shut down the phone and restart in order to get it working again. Any suggestions? Will the next update focus in Siri and its changes and finally am I the only one?
Topic:
Community
SubTopic:
Apple Developers
I am trying to add a custom domain to my iCloud+ Mail however when I try to add its main user/email address I get an error saying that the email is already in use with another apple account.
After this I checked the duplicate account and since I had forgotten the password I reset it and logged in. Then I followed the instructs on https://support.apple.com/en-in/102283 to permanently delete my account. This request was initiated on 8 Feb 2025 but I received the final email that all my data had successfully been deleted from Apple's servers on 25 Feb 2025.
Despite Apple's confirmation that my account had been deleted successfully, I am still unable to use that email address to create an iCloud+ Mail account, even after waiting a whole month! This is very frustrating.
I contacted Apple support via chat and phone and after more than 30 mins of back and forth they instructed me to contact Developer Support which I did two days ago (case ID is 102546369564) still no response.
I hope posting here will be more fruitful.
Thanks in advance.
Dear Dan Newby,
Your Apple Account dan@ ----- .world has been deleted. This information has been permanently erased from our systems or has been modified so it no longer identifies you.
As a reminder, you made this request on February 8, 2025 at 7:09:59 PM GMT+5.
If you still have the 12-digit access code we provided as part of your request, you can now discard it since the account no longer exists.
We’re glad that we’ve been able to help and hope to see you again in the future.
Apple Support
Topic:
Community
SubTopic:
Apple Developers
Hello Apple Developers,
I am experiencing an issue where USB audio input (e.g., external USB microphone) is blocked when using AirPlay screen mirroring from my iPhone to a Mac or Apple TV. However, the built-in microphone continues to work without any problem.
Issue Details:
I am using an iPhone 15 (or latest device) running iOS [your iOS version].
I connect a USB audio interface/microphone via a USB-C adapter or Lightning adapter.
The USB microphone works perfectly for audio input before starting AirPlay.
The moment I enable AirPlay screen mirroring, the USB microphone stops working, and it disappears from available audio input sources.
The built-in microphone continues to function, but I cannot use the USB microphone while mirroring.
When I stop screen mirroring, the USB microphone immediately becomes available again.
Expected Behavior:
I would expect iOS to allow me to continue using an external USB microphone while mirroring my screen, just like it allows the built-in microphone to work.
Questions:
Is this an intentional restriction in iOS?
Is there any workaround to enable USB audio input while using AirPlay screen mirroring?
Is there a way to request a feature or configuration option to allow external USB microphones during AirPlay?
I appreciate any insights or guidance from the Apple team or fellow developers. Thanks in advance!
Best regards,
The iPhone mobile data usage skyrocketed to use 1GB per day whereas I am normally a 5GB a month data user.
the culprit was Apple System Services General there is currently no iPhone functionality to turn off System Services Genera.
the solution was to block updates.cdn-apple.com using data sniffer called Proxyman.
Tip hat to the person who posted “High mobile data usage on iOS 18 and how to solve it” on Reddit.com
This is something apple developers maybe should look at
Topic:
Community
SubTopic:
Apple Developers
I am trying to connect to my openbsd server. The command works over local network (I am identified by public key) but fails over remote network.
I get the following error :
$ ssh -vvv sylvain @ saboua.xyz
OpenSSH_9.8p1, LibreSSL 3.3.6
...
debug1: Authenticator provider $SSH_SK_PROVIDER did not resolve; disabling
debug3: channel_clear_timeouts: clearing
debug1: Connecting to saboua.xyz port 22.
ssh: connect to host saboua.xyz port 22: Operation timed out
A solution I gues would be to use brew's LibreSSL 4.0, but I cant find how to use it instead of the system LibreSSL.
Topic:
Community
SubTopic:
Apple Developers
After the update of the Xcode to latest version, I’m getting “No Such Module Unity Framework” as error. the complete information is below.
I had to update the Xcode and the O.S as per the Apple Requirement from my older version of 14.x to latest 16.3. I had no issued running the Unity within my iOS App till the recent update.
Previous Setup:
Unity was successfully integrated into this iOS app and running fine before the update.
As it was working till the Xcode version 14.3, i have not changed any code relevant to Unity.
What I’ve Tried:
a. Added UnityFramework.framework to “Link Binary with Libraries” and marked it as “Embed & Sign”.
b. Verified Framework Search Paths include $(PROJECT_DIR)/UnityProject/build/Debug-iphoneos
c. Cleaned build folder, deleted Derived Data
d. Checked [CP] Embed Pods Frameworks step in Build Phases
Stuck On: Xcode still throws "No such module 'UnityFramework'" — it’s as if the framework isn’t being built or seen from my main project.
Request for Help:
Has anyone encountered this issue post-Xcode 16.3 update from 14.x. I’d really appreciate any guidance, updated workflows, or even a checklist of steps for properly integrating Unity into an existing iOS app with the new Xcode build system.
Why NFC tags shown speed is slower than iOS 16.0? After paying with Apple Wallet with iOS 18.0, it seems that it could only detect the NFC tags after 5s, it is the particularity of the iOS 18.0? How can it be quick as former version?
Currently running 15.5 Beta 3 on a Mac Studio M4. I am unable to read/write to my Home folder from most of my applications. I receive an error basically saying I do not have access rights to the file/folder. If I go to the file directly and open it, it works. I have repaired disk permissions, checked the Sharing & Permissions settings via Get Info, and finally called Apple. Of course, since I am running the beta, the support was quite limited. I will add that I am also unable to open .dmgs that have been downloaded to my Downloads folder. I receive the "The disk image couldn’t be opened. The operation couldn’t be completed. Operation not permitted" error. If I copy the .dmg to another drive, I can open it from there.
Topic:
Community
SubTopic:
Apple Developers
Hi Team,
I just want to know the reasoning behind why there are two IPSW with same version and different build IDs.
Example: https://ipsw.me/iPhone12,3
Version: 18.3
BuildIDs: 22D64 and 22D63
Also, in future, on what devices this kind of two buildIDs will be created?
Topic:
Community
SubTopic:
Apple Developers