Demystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.

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App Bundle issue
We have an app which is hybrid using React Native and Native features. We released our app recently which showed issues related to missing packages/corrupt package but xCode didn't gave any error and we were able to Archive and submit app successfully.
Topic: Code Signing SubTopic: General
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Aug ’25
Is there a tutorial or good resource about publishing a Python based app on Apple Store?
Hi guys, Is there any good up-to-date tutorial about publishing a Python based app on Apple Store? Now, I have developed a standalone Python app from PyCharm, and it's using Pyside6 for UI and some major Python libraries. It's a productivity app with a little A.I. features. I used PyInstaller to prepare the app. Currently, I am stuck at the stage of codesign and Apple Review process, because I am manually doing codesign and building the package from command-line. Without using Xcode, things can get messy or miss easily. It would be nice to follow a up-to-date tutorial about how to complete the codesign and Apple Review process for a Python based app. For example, what to do, how to do, what to be careful during the Apple Review process, etc. Thanks!
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Aug ’25
Code signing fails with “unable to build chain to self-signed root for signer "(null)"” and errSecInternalComponent for Developer ID Application on macOS
Hello Apple Developer Support Community, I am encountering a persistent issue while trying to code sign my macOS application (PromptVault.app) using a valid Developer ID Application certificate. The signing process fails with the following warning and error for every native .so file inside the app bundle: `Warning: unable to build chain to self-signed root for signer "(null)" <file-path>: errSecInternalComponent` What I have tried so far: Verified that my Developer ID Application certificate and the associated private key exist correctly in the login keychain. Confirmed that the intermediate certificate "Apple Worldwide Developer Relations - G6" is installed and valid in the System keychain. Added Terminal to Full Disk Access in Security & Privacy to ensure signing tools have required permissions. Executed security set-key-partition-list to explicitly allow code signing tools to access the private key. Reinstalled both developer and Apple intermediate certificates. Used codesign to individually sign .so files and then sign the entire bundle. Ensured macOS and Xcode Command Line Tools are up to date. Created a clean Python virtual environment and rebuilt all dependencies. Tested code signing in multiple ways and with verbose logging. Current status: Despite all these efforts, the same warning and error persist during the signing process of every .so file. This prevents successful code signing and notarization, blocking distribution. Request for assistance: Could anyone confirm if my certificate and keychain setup sounds correct? Are there known issues or extra steps necessary to properly build the trust chain for Developer ID certificates on macOS 15.6.1 (Sequoia)? Any suggestions for resolving the errSecInternalComponent during signing native libraries? Guidance on ensuring the entire certificates chain is trusted and usable by codesign tools? I can provide debug logs, screenshots of my keychain and security settings, or any other diagnostic information if needed. Thanks in advance for your help!
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402
Aug ’25
codesign Failure with errSecInternalComponent Error
I am experiencing a persistent issue when trying to sign my application, PhotoKiosk.app, using codesign. The process consistently fails with the error errSecInternalComponent, and my troubleshooting indicates the problem is with how the system accesses or validates my certificate's trust chain, rather than the certificate itself. Error Details and Configuration: codesign command executed: codesign --force --verbose --options=runtime --entitlements /Users/sergiomordente/Documents/ProjetosPhotocolor/PhotoKiosk-4M/entitlements.plist --sign "Developer ID Application: Sérgio Mordente (G75SJ6S9NC)" /Users/sergiomordente/Documents/ProjetosPhotocolor/PhotoKiosk-4M/dist/PhotoKiosk.app Error message received: Warning: unable to build chain to self-signed root for signer "(null)" /Users/sergiomordente/Documents/ProjetosPhotocolor/PhotoKiosk-4M/dist/PhotoKiosk.app: errSecInternalComponent Diagnostic Tests and Verifications Performed: Code Signing Identity Validation: I ran the command security find-identity -v -p codesigning, which successfully confirmed the presence and validity of my certificate in the Keychain. The command output correctly lists my identity: D8FB11D4C14FEC9BF17E699E833B23980AF7E64F "Developer ID Application: Sérgio Mordente (G75SJ6S9NC)" This suggests that the certificate and its associated private key are present and functional for the system. Keychain Certificate Verification: The "Apple Root CA - G3 Root" certificate is present in the System Roots keychain. The "Apple Worldwide Developer Relations Certification Authority (G6)" certificate is present and shown as valid. The trust setting for my "Developer ID Application" certificate is set to "Use System Defaults". Attempted Certificate Export via security: To further diagnose the problem, I attempted to export the certificate using the security find-certificate command with the exact name of my identity. Command executed (using double quotes): security find-certificate -c -p "Developer ID Application: Sérgio Mordente (G75SJ6S9NC)" &gt; mycert.pem Error message: security: SecKeychainSearchCopyNext: The specified item could not be found in the keychain. The same error occurred when I tried with single quotes. This result is contradictory to the output of find-identity, which successfully located the certificate. This suggests an internal inconsistency in the Keychain database, where the certificate is recognized as a valid signing identity but cannot be located via a simple certificate search. Additional Troubleshooting Attempts: I have already recreated the "Developer ID Application" certificate 4 times (I am at the limit of 5), and the issue persists with all of them. The application has been rebuilt, and the codesign command was run on a clean binary. Conclusion: The problem appears to be an internal macOS failure to build the trust chain for the certificate, as indicated by the errSecInternalComponent error. Although the certificate is present and recognized as a valid signing identity by find-identity, the codesign tool cannot complete the signature. The failure to find the certificate with find-certificate further supports the suspicion of an inconsistency within the keychain system that goes beyond a simple certificate configuration issue. I would appreciate any guidance on how to resolve this, especially given that I am at my developer certificate limit and cannot simply generate a new one.
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Sep ’25
Inquiry Regarding Gatekeeper Behavior During Application Upgrade
Can you please help us with the scenario below, including details and Apple’s recommendations? I've already read through the Notarization and Gatekeeper documentation. The installed version of our application is 1.2.3, located in /Applications/XYZSecurity.app. We created an upgrade package for version 1.2.4. As part of the pre-install script in the 1.2.4 installer, we explicitly deleted some obsolete .dylib files from /Applications/XYZSecurity.app/Contents/Frameworks and some executable files from /Applications/XYZSecurity.app/Contents/MacOS that were no longer needed in version 1.2.4. The installation of version 1.2.4 completed successfully, but we see the below error logs in installer.log: PackageKit: Failed to unlinkat file reference /Applications/XYZSecurity.app/Contents/Frameworks/libhelper.dylib PackageKit: Failed to unlinkat file reference /Applications/XYZSecurity.app/Contents/MacOS/helper-tool Our Key Questions: Is it the right practice to remove obsolete files in the pre-install script during an upgrade? Is this approach recommended by Apple? Can this cause any issues with Apple Gatekeeper? Is there a possibility of my application getting blocked by Gatekeeper as a result?
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Sep ’25
The signature of the binary is invalid
I tried building a macOS app with Electron, but I ran into problems during notarization. I used notarytool to upload my DMG and got status: Invalid. xcrun notarytool log output { "logFormatVersion": 1, "jobId": "680bf475-a5f4-4675-9083-aa755d492b18", "status": "Invalid", "statusSummary": "Archive contains critical validation errors", "statusCode": 4000, "archiveFilename": "BODYPARK-v3.6.0-mac.app.zip", "uploadDate": "2025-09-25T02:50:41.523Z", "sha256": "e61074b9bba6d03696f2d8b0b13870daafc283960e61ab5002d688e4e82ef6f6", "ticketContents": null, "issues": [ { "severity": "error", "code": null, "path": "BODYPARK-v3.6.0-mac.app.zip/BODYPARK-v3.6.0-mac.app/Contents/Resources/plugin/XMagic/mac/libpag.framework/libpag", "message": "The signature of the binary is invalid.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087735", "architecture": "x86_64" }, { "severity": "error", "code": null, "path": "BODYPARK-v3.6.0-mac.app.zip/BODYPARK-v3.6.0-mac.app/Contents/Resources/plugin/XMagic/mac/libpag.framework/libpag", "message": "The signature does not include a secure timestamp.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087733", "architecture": "x86_64" }, { "severity": "error", "code": null, "path": "BODYPARK-v3.6.0-mac.app.zip/BODYPARK-v3.6.0-mac.app/Contents/Resources/plugin/XMagic/mac/libpag.framework/libpag", "message": "The signature of the binary is invalid.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087735", "architecture": "arm64" }, { "severity": "error", "code": null, "path": "BODYPARK-v3.6.0-mac.app.zip/BODYPARK-v3.6.0-mac.app/Contents/Resources/plugin/XMagic/mac/libpag.framework/libpag", "message": "The signature does not include a secure timestamp.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087733", "architecture": "arm64" } ] } I checked the signature of my .app file: codesign -v -vvv --deep --strict /Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/MacOS/BODYPARK-v3.6.0-mac --prepared:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/BODYPARK-v3.6.0-mac Helper (GPU).app --validated:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/BODYPARK-v3.6.0-mac Helper (GPU).app --prepared:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/BODYPARK-v3.6.0-mac Helper (Plugin).app --validated:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/BODYPARK-v3.6.0-mac Helper (Plugin).app --prepared:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/TXFFmpeg.framework/Versions/Current/. --validated:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/TXFFmpeg.framework/Versions/Current/. --prepared:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/Electron Framework.framework/Versions/Current/. --prepared:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/Electron Framework.framework/Versions/Current/Helpers/chrome_crashpad_handler --validated:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/Electron Framework.framework/Versions/Current/Helpers/chrome_crashpad_handler --validated:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/Electron Framework.framework/Versions/Current/. --prepared:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/TXSoundTouch.framework/Versions/Current/. --validated:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/TXSoundTouch.framework/Versions/Current/. --prepared:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/BODYPARK-v3.6.0-mac Helper.app --validated:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/BODYPARK-v3.6.0-mac Helper.app --prepared:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/BODYPARK-v3.6.0-mac Helper (Renderer).app --validated:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/BODYPARK-v3.6.0-mac Helper (Renderer).app /Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/MacOS/BODYPARK-v3.6.0-mac: valid on disk /Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/MacOS/BODYPARK-v3.6.0-mac: satisfies its Designated Requirement It looks like local signing succeeded, but notarization is failing. I’m a beginner with macOS signing/notarization. Could you please help me figure out what I’m doing wrong and how to fix this? I’d really appreciate any guidance.
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Sep ’25
Developer ID Installer certificate location
I want to export Mac OS application out side App Store and I need to have Developer Id installer certificate to do the same. When I go to certificate section in developer portal - I only see option of Mac App Distribution Mac Installer Distribution Developer ID Application Does anyone know where I can check the Developer ID installer part. Developer ID application doesn't work for signing the app manually.
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Sep ’25
What is the difference between applying "hardened runtime" to an executable and adding the `-o library` flag to codesign?
Hey, Just recently I realized something I have been overlooking in my build pipelines. I thought that by adding the the "hardened runtime", I disable 3rd-party library injection (I do not have the disable-library-validation entitlement added). However, I was using some checks on my code and I noticed that the "library validation" code signature check fails on my applications (e.g. adding the .libraryValidation requirement via the LightweightCodeRequirements framework) - with codesign -dvvvv /path/to/app I can check it doesn't have the CS_REQUIRE_LV flag: [...] CodeDirectory v=20500 size=937 flags=0x10000(runtime) hashes=18+7 location=embedded [...] then I used in Xcode the "Other Code Signing Flags" setting and added the -o library option, which added the flag: [...] CodeDirectory v=20500 size=937 flags=0x12000(library-validation,runtime) hashes=18+7 location=embedded [...] Is this flag something I should be explicitly setting? Because I was under the impression enabling hardened runtime would be enough. Popular Developer ID distributed applications (e.g. Google Chrome, Parallels Desktop, Slack) all have this flag set.
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Sep ’25
Some of the apps I have developed are being flagged as malware
I have a free developer account, and I have been creating applications. When I tried to open one of them, it said that this app has been flagged as malware. It is not malware, so I don't know why it has been flagged as this. Not just this app, but suddenly a whole bunch of my apps have been flagged as malware as well! The app I have been developing is basically a windows Taskbar for my macbook air, and it has been working well until the latest update i made where it hides in full screen, suddenly it started taking up significant energy, so i reverted to an older version while i was fixing it. Then, when i try to open it another time, it starts to open, and it says "Malware Blocked and Moved to Bin" “Taskbar.app” was not opened because it contains malware. This action did not harm your Mac”. All versions of the taskbar now contain this message. I try opening some of my other apps, a shared storage client and a shared storage server (where i was testing with app groups), and they couldn't open either, the same malware message appeared. ProPermission couldn't open either (changes permissions on files for me so i don't have to use the terminal or finder). I can run these apps through the Xcode environment (attached process), but when I archieve it into an app bundle, the malware flag appears. Please note that I am certain that these apps do not contain malware, apparently XProtect has incorrectly flagged my apps as malware. Because I do not have the paid developer account, I cannot notarize my apps. I am using MacOS Tahoe 26.1 with Xcode 26.0, and I have tested it with a iMac Intel 2017 with MacOS Ventura.
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Nov ’25
KeyChain Error
I'm experiencing an issue when exporting an Enterprise distribution certificate where the certificate and private key won't export together - the private key keeps getting left out. I'm running macOS Tahoe. Has anyone encountered the same issue or know of a solution? Any help would be appreciated.
Topic: Code Signing SubTopic: General
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490
Dec ’25
WatchOS Companion app on VPP Crashing on Launch
Hello, I sent this in as a feedback several weeks ago about watchOS 26.2 beta 2 but since the issue is still active now that watchOS 26.2 is in production I'm reposting here for the community. I would also like to submit a DTS about this issue but honestly don't know the best way to go about it and would appreciate advice about that. There seems to be an issue with VPP distribution for our app on watchOS 26.2. When our watchOS companion app is launched after being installed through VPP to a supervised iPhone, it encounters a dyld error before main() or any application code is even called. The same app launches correctly in every other circumstance we could imagine and test: – Installed through VPP on supervised devices running watchOS 26.1. – Installed from the app store (using an apple id) on a supervised iPhone and paired watch running iOS 26.2 / watchOS 26.2. – Installed through Testflight on a supervised iPhone and paired watch running iOS 26.2 / watchOS 26.2. – Installed through the app store on unsupervised devices running watchOS 26.1 and 26.2. This strongly appears to be a VPP signing issue because we even did the following experiment: Install iPhone and Watch apps through the App Store on a supervised device pair running public iOS 26.2 beta 2 / watchOS 26.2 beta 2. Verify that both apps launch successfully. Use an MDM command to install from VPP over the existing installations Verify that the watch app fails to launch (the iOS app is unaffected) My feedback included some crash logs which I won't be reposting publicly here. Any feedback or ideas appreciated.
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Dec ’25
How do I resolve the "Automatic signing cannot update bundle identifier..." error?
When I create an archive file and attempt to upload the app using the "Distribute App" button, the upload fails with the error "Automatic signing cannot update bundle identifier...". (The detailed message is below.) When creating an archive file in Xcode, I unchecked "Automatically Manage Signing" and proceeded with the archive. The message says "Font Enumeration," but other apps with the same option enabled upload successfully. Therefore, I believe the "Font Enumeration" option is not the issue. I tried creating a new provisioning file, but it still doesn't work. I deleted all DerivedData files from my Mac storage, restarted Xcode, and tried again, but it still doesn't work. This keeps happening only for certain targets (specific apps) in Xcode. Does anyone know how to fix this? Xcode is the latest version. Message: Automatic signing cannot update bundle identifier "com.xxxxxx.xxxxxx". Automatic signing cannot update your registered bundle identifier to enable Font Enumeration. Update your bundle identifier on https://developer.apple.com/account and then try again.
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4w
macOS App Distributed via ZIP Cannot Open — Possible Code Signing / Notarization Issue
My team is distributing a cross-platform app outside the Mac App Store via ZIP file. The app works perfectly on Windows, but on macOS, while the ZIP downloads and extracts without issue, the app refuses to open. Users see either the app appear in the dock then immediately disappear or a Gatekeeper prompt saying the developer cannot be verified. We suspect the root cause is related to code signing and/or notarization, but we're not entirely sure where the breakdown is occurring. We have a few questions as we work through this. For ZIP-based distribution outside the Mac App Store, is both a Developer ID certificate and Apple notarization required on current macOS versions? We've also seen references to using ditto instead of Finder's built-in Compress option when packaging the ZIP. Is that necessary to properly preserve the app bundle structure and extended attributes? Any guidance on where this process might be going wrong would be hugely appreciated. Thanks!
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3w
Team ID and App ID prefix mismatch for macOS
I have an app for iOS already on the AppStore and I'm trying to add a macOS version of it. The AppID prefix for this app is different than my Team ID. This mismatch was always fine for submitting my iOS app. However for some reason, the macOS version gets rejected when I upload it. It tells me the AppID prefix must match my Team ID. I do not control my TeamID and I do not control my AppID prefix, they are both given to me by Apple. Yet the error message tells me they must match. How do I get past this? Here is the error message: Validation failed Invalid code signing entitlements. Your application bundle's signature contains code signing entitlements that aren't supported on macOS. Specifically, the "APPID_PREFIX.MY_BUNDLE_ID" value for the com.apple.application-identifier key in "MY_PACKAGE" isn't supported. This value should be a string that starts with your Team ID, followed by a dot ('"), followed by the bundle ID. (ID: 930b77ae-099f-4798-a14a-2803f2a9be9e) Thanks in advance for any pointer.
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2w
ScreenCaptureKit permissions lost after every build — solved by switching signing identity
Sharing a solution for a problem that took me a while to figure out. Problem: During development of a macOS 26 app that uses ScreenCaptureKit, the screen capture permissions were being reset after every build. Each time I compiled and ran the app from Xcode, I had to re-authorize screen capture in System Settings. CGPreflightScreenCaptureAccess() would return false even though I'd just granted permission minutes ago. Root cause: I was using ad-hoc code signing during development. macOS ties screen capture permissions to the app's code signing identity. With ad-hoc signing, the identity changes on every build, so the system treats each build as a "new" app. Solution: Switch to an Apple Development certificate for debug builds. In Xcode: Build Settings → Code Signing Identity → Debug → set to "Apple Development" Make sure your development team is selected After this change, the signing identity remains stable across builds, and screen capture permissions persist. This might be related to the broader issue discussed in this forum about ScreenCapture permissions disappearing — if other developers are seeing permissions vanish, it's worth checking whether the code signing identity is changing between sessions.
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1w
Signing code for older versions of macOS on Apple Silicon
IMPORTANT The underlying issue here (FB8830007) was fixed in macOS 11.3, so the advice in this post is irrelevant if you’re building on that release or later. Note This content is a repost of info from another thread because that thread is not world readable (it’s tied to the DTK programme). A number of folks have reported problems where: They have a product that supports older versions of macOS (anything prior to 10.11). If they build their product on Intel, everything works. If they build their product on Apple Silicon, it fails on those older versions of macOS. A developer filed a bug about this (FB8830007) and, based on the diagnosis of that bug, I have some info to share as to what’s going wrong and how you can prevent it. Let’s start with some background. macOS’s code signing architecture supports two different hash formats: sha1, the original hash format, which is now deprecated sha256, the new format, support for which was added in macOS 10.11 codesign should choose the signing format based on the deployment target: If your deployment target is 10.11 or later, you get sha256. If your deployment target is earlier, you get both sha1 and sha256. This problem crops up because, when building for both Intel and Apple Silicon, your deployment targets are different. You might set the deployment target to 10.9 but, on Apple Silicon, that’s raised to the minimum Apple Silicon system, 11.0. So, which deployment target does it choose? Well, the full answer to that is complex but the executive summary is that it chooses the deployment target of the current architecture, that is, Intel if you’re building on Intel and Apple Silicon if you’re building on Apple Silicon. For example: intel% codesign -d --arch x86_64 -vvv Test664892.app … Hash choices=sha1,sha256 … intel% codesign -d --arch arm64 -vvv Test664892.app … Hash choices=sha1,sha256 … arm% codesign -d --arch x86_64 -vvv Test664892.app … Hash choices=sha256 … arm% codesign -d --arch arm64 -vvv Test664892.app … Hash choices=sha256 … The upshot is that you have problems if your deployment target is less than 10.11 and you sign on Apple Silicon. When you run on, say, macOS 10.10, the system looks for a sha1 hash, doesn’t find it, and complains. The workaround is to supply the --digest-algorithm=sha1,sha256, which overrides the hash choice logic in codesign and causes it to include both hashes: arm% codesign -s - --digest-algorithm=sha1,sha256 Test664892.app arm% codesign -d --arch x86_64 -vvv Test664892.app … Hash choices=sha1,sha256 … % codesign -d --arch arm64 -vvv Test664892.app … Hash choices=sha1,sha256 … Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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2.8k
Jun ’25
app is already signed / code object is not signed at all
Our app .dmg file was successfully code signed. We then revised the app and created a new .dmg. Running codesign gave an "app is already signed" message. Then running codesign -dv said "code object is not signed at all" Older solutions said to use -f to force signing, but that is no longer an option.
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1
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0
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144
Activity
Aug ’25
App Bundle issue
We have an app which is hybrid using React Native and Native features. We released our app recently which showed issues related to missing packages/corrupt package but xCode didn't gave any error and we were able to Archive and submit app successfully.
Topic: Code Signing SubTopic: General
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1
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0
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212
Activity
Aug ’25
Is there a tutorial or good resource about publishing a Python based app on Apple Store?
Hi guys, Is there any good up-to-date tutorial about publishing a Python based app on Apple Store? Now, I have developed a standalone Python app from PyCharm, and it's using Pyside6 for UI and some major Python libraries. It's a productivity app with a little A.I. features. I used PyInstaller to prepare the app. Currently, I am stuck at the stage of codesign and Apple Review process, because I am manually doing codesign and building the package from command-line. Without using Xcode, things can get messy or miss easily. It would be nice to follow a up-to-date tutorial about how to complete the codesign and Apple Review process for a Python based app. For example, what to do, how to do, what to be careful during the Apple Review process, etc. Thanks!
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1
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0
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181
Activity
Aug ’25
Code signing fails with “unable to build chain to self-signed root for signer "(null)"” and errSecInternalComponent for Developer ID Application on macOS
Hello Apple Developer Support Community, I am encountering a persistent issue while trying to code sign my macOS application (PromptVault.app) using a valid Developer ID Application certificate. The signing process fails with the following warning and error for every native .so file inside the app bundle: `Warning: unable to build chain to self-signed root for signer "(null)" <file-path>: errSecInternalComponent` What I have tried so far: Verified that my Developer ID Application certificate and the associated private key exist correctly in the login keychain. Confirmed that the intermediate certificate "Apple Worldwide Developer Relations - G6" is installed and valid in the System keychain. Added Terminal to Full Disk Access in Security & Privacy to ensure signing tools have required permissions. Executed security set-key-partition-list to explicitly allow code signing tools to access the private key. Reinstalled both developer and Apple intermediate certificates. Used codesign to individually sign .so files and then sign the entire bundle. Ensured macOS and Xcode Command Line Tools are up to date. Created a clean Python virtual environment and rebuilt all dependencies. Tested code signing in multiple ways and with verbose logging. Current status: Despite all these efforts, the same warning and error persist during the signing process of every .so file. This prevents successful code signing and notarization, blocking distribution. Request for assistance: Could anyone confirm if my certificate and keychain setup sounds correct? Are there known issues or extra steps necessary to properly build the trust chain for Developer ID certificates on macOS 15.6.1 (Sequoia)? Any suggestions for resolving the errSecInternalComponent during signing native libraries? Guidance on ensuring the entire certificates chain is trusted and usable by codesign tools? I can provide debug logs, screenshots of my keychain and security settings, or any other diagnostic information if needed. Thanks in advance for your help!
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1
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0
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402
Activity
Aug ’25
codesign Failure with errSecInternalComponent Error
I am experiencing a persistent issue when trying to sign my application, PhotoKiosk.app, using codesign. The process consistently fails with the error errSecInternalComponent, and my troubleshooting indicates the problem is with how the system accesses or validates my certificate's trust chain, rather than the certificate itself. Error Details and Configuration: codesign command executed: codesign --force --verbose --options=runtime --entitlements /Users/sergiomordente/Documents/ProjetosPhotocolor/PhotoKiosk-4M/entitlements.plist --sign "Developer ID Application: Sérgio Mordente (G75SJ6S9NC)" /Users/sergiomordente/Documents/ProjetosPhotocolor/PhotoKiosk-4M/dist/PhotoKiosk.app Error message received: Warning: unable to build chain to self-signed root for signer "(null)" /Users/sergiomordente/Documents/ProjetosPhotocolor/PhotoKiosk-4M/dist/PhotoKiosk.app: errSecInternalComponent Diagnostic Tests and Verifications Performed: Code Signing Identity Validation: I ran the command security find-identity -v -p codesigning, which successfully confirmed the presence and validity of my certificate in the Keychain. The command output correctly lists my identity: D8FB11D4C14FEC9BF17E699E833B23980AF7E64F "Developer ID Application: Sérgio Mordente (G75SJ6S9NC)" This suggests that the certificate and its associated private key are present and functional for the system. Keychain Certificate Verification: The "Apple Root CA - G3 Root" certificate is present in the System Roots keychain. The "Apple Worldwide Developer Relations Certification Authority (G6)" certificate is present and shown as valid. The trust setting for my "Developer ID Application" certificate is set to "Use System Defaults". Attempted Certificate Export via security: To further diagnose the problem, I attempted to export the certificate using the security find-certificate command with the exact name of my identity. Command executed (using double quotes): security find-certificate -c -p "Developer ID Application: Sérgio Mordente (G75SJ6S9NC)" &gt; mycert.pem Error message: security: SecKeychainSearchCopyNext: The specified item could not be found in the keychain. The same error occurred when I tried with single quotes. This result is contradictory to the output of find-identity, which successfully located the certificate. This suggests an internal inconsistency in the Keychain database, where the certificate is recognized as a valid signing identity but cannot be located via a simple certificate search. Additional Troubleshooting Attempts: I have already recreated the "Developer ID Application" certificate 4 times (I am at the limit of 5), and the issue persists with all of them. The application has been rebuilt, and the codesign command was run on a clean binary. Conclusion: The problem appears to be an internal macOS failure to build the trust chain for the certificate, as indicated by the errSecInternalComponent error. Although the certificate is present and recognized as a valid signing identity by find-identity, the codesign tool cannot complete the signature. The failure to find the certificate with find-certificate further supports the suspicion of an inconsistency within the keychain system that goes beyond a simple certificate configuration issue. I would appreciate any guidance on how to resolve this, especially given that I am at my developer certificate limit and cannot simply generate a new one.
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912
Activity
Sep ’25
Inquiry Regarding Gatekeeper Behavior During Application Upgrade
Can you please help us with the scenario below, including details and Apple’s recommendations? I've already read through the Notarization and Gatekeeper documentation. The installed version of our application is 1.2.3, located in /Applications/XYZSecurity.app. We created an upgrade package for version 1.2.4. As part of the pre-install script in the 1.2.4 installer, we explicitly deleted some obsolete .dylib files from /Applications/XYZSecurity.app/Contents/Frameworks and some executable files from /Applications/XYZSecurity.app/Contents/MacOS that were no longer needed in version 1.2.4. The installation of version 1.2.4 completed successfully, but we see the below error logs in installer.log: PackageKit: Failed to unlinkat file reference /Applications/XYZSecurity.app/Contents/Frameworks/libhelper.dylib PackageKit: Failed to unlinkat file reference /Applications/XYZSecurity.app/Contents/MacOS/helper-tool Our Key Questions: Is it the right practice to remove obsolete files in the pre-install script during an upgrade? Is this approach recommended by Apple? Can this cause any issues with Apple Gatekeeper? Is there a possibility of my application getting blocked by Gatekeeper as a result?
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442
Activity
Sep ’25
The signature of the binary is invalid
I tried building a macOS app with Electron, but I ran into problems during notarization. I used notarytool to upload my DMG and got status: Invalid. xcrun notarytool log output { "logFormatVersion": 1, "jobId": "680bf475-a5f4-4675-9083-aa755d492b18", "status": "Invalid", "statusSummary": "Archive contains critical validation errors", "statusCode": 4000, "archiveFilename": "BODYPARK-v3.6.0-mac.app.zip", "uploadDate": "2025-09-25T02:50:41.523Z", "sha256": "e61074b9bba6d03696f2d8b0b13870daafc283960e61ab5002d688e4e82ef6f6", "ticketContents": null, "issues": [ { "severity": "error", "code": null, "path": "BODYPARK-v3.6.0-mac.app.zip/BODYPARK-v3.6.0-mac.app/Contents/Resources/plugin/XMagic/mac/libpag.framework/libpag", "message": "The signature of the binary is invalid.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087735", "architecture": "x86_64" }, { "severity": "error", "code": null, "path": "BODYPARK-v3.6.0-mac.app.zip/BODYPARK-v3.6.0-mac.app/Contents/Resources/plugin/XMagic/mac/libpag.framework/libpag", "message": "The signature does not include a secure timestamp.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087733", "architecture": "x86_64" }, { "severity": "error", "code": null, "path": "BODYPARK-v3.6.0-mac.app.zip/BODYPARK-v3.6.0-mac.app/Contents/Resources/plugin/XMagic/mac/libpag.framework/libpag", "message": "The signature of the binary is invalid.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087735", "architecture": "arm64" }, { "severity": "error", "code": null, "path": "BODYPARK-v3.6.0-mac.app.zip/BODYPARK-v3.6.0-mac.app/Contents/Resources/plugin/XMagic/mac/libpag.framework/libpag", "message": "The signature does not include a secure timestamp.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087733", "architecture": "arm64" } ] } I checked the signature of my .app file: codesign -v -vvv --deep --strict /Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/MacOS/BODYPARK-v3.6.0-mac --prepared:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/BODYPARK-v3.6.0-mac Helper (GPU).app --validated:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/BODYPARK-v3.6.0-mac Helper (GPU).app --prepared:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/BODYPARK-v3.6.0-mac Helper (Plugin).app --validated:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/BODYPARK-v3.6.0-mac Helper (Plugin).app --prepared:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/TXFFmpeg.framework/Versions/Current/. --validated:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/TXFFmpeg.framework/Versions/Current/. --prepared:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/Electron Framework.framework/Versions/Current/. --prepared:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/Electron Framework.framework/Versions/Current/Helpers/chrome_crashpad_handler --validated:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/Electron Framework.framework/Versions/Current/Helpers/chrome_crashpad_handler --validated:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/Electron Framework.framework/Versions/Current/. --prepared:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/TXSoundTouch.framework/Versions/Current/. --validated:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/TXSoundTouch.framework/Versions/Current/. --prepared:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/BODYPARK-v3.6.0-mac Helper.app --validated:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/BODYPARK-v3.6.0-mac Helper.app --prepared:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/BODYPARK-v3.6.0-mac Helper (Renderer).app --validated:/Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/Frameworks/BODYPARK-v3.6.0-mac Helper (Renderer).app /Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/MacOS/BODYPARK-v3.6.0-mac: valid on disk /Users/zhangheng/Desktop/development/coach-app/dist_electron/mac-universal/BODYPARK-v3.6.0-mac.app/Contents/MacOS/BODYPARK-v3.6.0-mac: satisfies its Designated Requirement It looks like local signing succeeded, but notarization is failing. I’m a beginner with macOS signing/notarization. Could you please help me figure out what I’m doing wrong and how to fix this? I’d really appreciate any guidance.
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303
Activity
Sep ’25
Developer ID Installer certificate location
I want to export Mac OS application out side App Store and I need to have Developer Id installer certificate to do the same. When I go to certificate section in developer portal - I only see option of Mac App Distribution Mac Installer Distribution Developer ID Application Does anyone know where I can check the Developer ID installer part. Developer ID application doesn't work for signing the app manually.
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237
Activity
Sep ’25
What is the difference between applying "hardened runtime" to an executable and adding the `-o library` flag to codesign?
Hey, Just recently I realized something I have been overlooking in my build pipelines. I thought that by adding the the "hardened runtime", I disable 3rd-party library injection (I do not have the disable-library-validation entitlement added). However, I was using some checks on my code and I noticed that the "library validation" code signature check fails on my applications (e.g. adding the .libraryValidation requirement via the LightweightCodeRequirements framework) - with codesign -dvvvv /path/to/app I can check it doesn't have the CS_REQUIRE_LV flag: [...] CodeDirectory v=20500 size=937 flags=0x10000(runtime) hashes=18+7 location=embedded [...] then I used in Xcode the "Other Code Signing Flags" setting and added the -o library option, which added the flag: [...] CodeDirectory v=20500 size=937 flags=0x12000(library-validation,runtime) hashes=18+7 location=embedded [...] Is this flag something I should be explicitly setting? Because I was under the impression enabling hardened runtime would be enough. Popular Developer ID distributed applications (e.g. Google Chrome, Parallels Desktop, Slack) all have this flag set.
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Activity
Sep ’25
Help with Developer App Certificate
The Developer App Certificate is not trusted.
Topic: Code Signing SubTopic: General
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287
Activity
Oct ’25
Some of the apps I have developed are being flagged as malware
I have a free developer account, and I have been creating applications. When I tried to open one of them, it said that this app has been flagged as malware. It is not malware, so I don't know why it has been flagged as this. Not just this app, but suddenly a whole bunch of my apps have been flagged as malware as well! The app I have been developing is basically a windows Taskbar for my macbook air, and it has been working well until the latest update i made where it hides in full screen, suddenly it started taking up significant energy, so i reverted to an older version while i was fixing it. Then, when i try to open it another time, it starts to open, and it says "Malware Blocked and Moved to Bin" “Taskbar.app” was not opened because it contains malware. This action did not harm your Mac”. All versions of the taskbar now contain this message. I try opening some of my other apps, a shared storage client and a shared storage server (where i was testing with app groups), and they couldn't open either, the same malware message appeared. ProPermission couldn't open either (changes permissions on files for me so i don't have to use the terminal or finder). I can run these apps through the Xcode environment (attached process), but when I archieve it into an app bundle, the malware flag appears. Please note that I am certain that these apps do not contain malware, apparently XProtect has incorrectly flagged my apps as malware. Because I do not have the paid developer account, I cannot notarize my apps. I am using MacOS Tahoe 26.1 with Xcode 26.0, and I have tested it with a iMac Intel 2017 with MacOS Ventura.
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333
Activity
Nov ’25
Unknown error occured while sign in into xcode using apple id
I am using a Sonoma VM (14.6) where i have installed xcode 16.2. When i try login into apple id into xcode, i am getting this error. I know i am entering the correct credentials. Not sure why this issue is. In other Sequioa and Tahoe VM , i was able to login.
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461
Activity
Nov ’25
KeyChain Error
I'm experiencing an issue when exporting an Enterprise distribution certificate where the certificate and private key won't export together - the private key keeps getting left out. I'm running macOS Tahoe. Has anyone encountered the same issue or know of a solution? Any help would be appreciated.
Topic: Code Signing SubTopic: General
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Activity
Dec ’25
Problems with Signing Process of an AppClip App
Hello Apple Developer Forum Community, I’ve got a problem with the signing process of my AppClip Test App. Can someone help me? As I don’t know hot to get the certificate...
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Activity
Dec ’25
WatchOS Companion app on VPP Crashing on Launch
Hello, I sent this in as a feedback several weeks ago about watchOS 26.2 beta 2 but since the issue is still active now that watchOS 26.2 is in production I'm reposting here for the community. I would also like to submit a DTS about this issue but honestly don't know the best way to go about it and would appreciate advice about that. There seems to be an issue with VPP distribution for our app on watchOS 26.2. When our watchOS companion app is launched after being installed through VPP to a supervised iPhone, it encounters a dyld error before main() or any application code is even called. The same app launches correctly in every other circumstance we could imagine and test: – Installed through VPP on supervised devices running watchOS 26.1. – Installed from the app store (using an apple id) on a supervised iPhone and paired watch running iOS 26.2 / watchOS 26.2. – Installed through Testflight on a supervised iPhone and paired watch running iOS 26.2 / watchOS 26.2. – Installed through the app store on unsupervised devices running watchOS 26.1 and 26.2. This strongly appears to be a VPP signing issue because we even did the following experiment: Install iPhone and Watch apps through the App Store on a supervised device pair running public iOS 26.2 beta 2 / watchOS 26.2 beta 2. Verify that both apps launch successfully. Use an MDM command to install from VPP over the existing installations Verify that the watch app fails to launch (the iOS app is unaffected) My feedback included some crash logs which I won't be reposting publicly here. Any feedback or ideas appreciated.
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Activity
Dec ’25
How do I resolve the "Automatic signing cannot update bundle identifier..." error?
When I create an archive file and attempt to upload the app using the "Distribute App" button, the upload fails with the error "Automatic signing cannot update bundle identifier...". (The detailed message is below.) When creating an archive file in Xcode, I unchecked "Automatically Manage Signing" and proceeded with the archive. The message says "Font Enumeration," but other apps with the same option enabled upload successfully. Therefore, I believe the "Font Enumeration" option is not the issue. I tried creating a new provisioning file, but it still doesn't work. I deleted all DerivedData files from my Mac storage, restarted Xcode, and tried again, but it still doesn't work. This keeps happening only for certain targets (specific apps) in Xcode. Does anyone know how to fix this? Xcode is the latest version. Message: Automatic signing cannot update bundle identifier "com.xxxxxx.xxxxxx". Automatic signing cannot update your registered bundle identifier to enable Font Enumeration. Update your bundle identifier on https://developer.apple.com/account and then try again.
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Activity
4w
macOS App Distributed via ZIP Cannot Open — Possible Code Signing / Notarization Issue
My team is distributing a cross-platform app outside the Mac App Store via ZIP file. The app works perfectly on Windows, but on macOS, while the ZIP downloads and extracts without issue, the app refuses to open. Users see either the app appear in the dock then immediately disappear or a Gatekeeper prompt saying the developer cannot be verified. We suspect the root cause is related to code signing and/or notarization, but we're not entirely sure where the breakdown is occurring. We have a few questions as we work through this. For ZIP-based distribution outside the Mac App Store, is both a Developer ID certificate and Apple notarization required on current macOS versions? We've also seen references to using ditto instead of Finder's built-in Compress option when packaging the ZIP. Is that necessary to properly preserve the app bundle structure and extended attributes? Any guidance on where this process might be going wrong would be hugely appreciated. Thanks!
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Activity
3w
Team ID and App ID prefix mismatch for macOS
I have an app for iOS already on the AppStore and I'm trying to add a macOS version of it. The AppID prefix for this app is different than my Team ID. This mismatch was always fine for submitting my iOS app. However for some reason, the macOS version gets rejected when I upload it. It tells me the AppID prefix must match my Team ID. I do not control my TeamID and I do not control my AppID prefix, they are both given to me by Apple. Yet the error message tells me they must match. How do I get past this? Here is the error message: Validation failed Invalid code signing entitlements. Your application bundle's signature contains code signing entitlements that aren't supported on macOS. Specifically, the "APPID_PREFIX.MY_BUNDLE_ID" value for the com.apple.application-identifier key in "MY_PACKAGE" isn't supported. This value should be a string that starts with your Team ID, followed by a dot ('"), followed by the bundle ID. (ID: 930b77ae-099f-4798-a14a-2803f2a9be9e) Thanks in advance for any pointer.
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Activity
2w
ScreenCaptureKit permissions lost after every build — solved by switching signing identity
Sharing a solution for a problem that took me a while to figure out. Problem: During development of a macOS 26 app that uses ScreenCaptureKit, the screen capture permissions were being reset after every build. Each time I compiled and ran the app from Xcode, I had to re-authorize screen capture in System Settings. CGPreflightScreenCaptureAccess() would return false even though I'd just granted permission minutes ago. Root cause: I was using ad-hoc code signing during development. macOS ties screen capture permissions to the app's code signing identity. With ad-hoc signing, the identity changes on every build, so the system treats each build as a "new" app. Solution: Switch to an Apple Development certificate for debug builds. In Xcode: Build Settings → Code Signing Identity → Debug → set to "Apple Development" Make sure your development team is selected After this change, the signing identity remains stable across builds, and screen capture permissions persist. This might be related to the broader issue discussed in this forum about ScreenCapture permissions disappearing — if other developers are seeing permissions vanish, it's worth checking whether the code signing identity is changing between sessions.
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Activity
1w
Signing code for older versions of macOS on Apple Silicon
IMPORTANT The underlying issue here (FB8830007) was fixed in macOS 11.3, so the advice in this post is irrelevant if you’re building on that release or later. Note This content is a repost of info from another thread because that thread is not world readable (it’s tied to the DTK programme). A number of folks have reported problems where: They have a product that supports older versions of macOS (anything prior to 10.11). If they build their product on Intel, everything works. If they build their product on Apple Silicon, it fails on those older versions of macOS. A developer filed a bug about this (FB8830007) and, based on the diagnosis of that bug, I have some info to share as to what’s going wrong and how you can prevent it. Let’s start with some background. macOS’s code signing architecture supports two different hash formats: sha1, the original hash format, which is now deprecated sha256, the new format, support for which was added in macOS 10.11 codesign should choose the signing format based on the deployment target: If your deployment target is 10.11 or later, you get sha256. If your deployment target is earlier, you get both sha1 and sha256. This problem crops up because, when building for both Intel and Apple Silicon, your deployment targets are different. You might set the deployment target to 10.9 but, on Apple Silicon, that’s raised to the minimum Apple Silicon system, 11.0. So, which deployment target does it choose? Well, the full answer to that is complex but the executive summary is that it chooses the deployment target of the current architecture, that is, Intel if you’re building on Intel and Apple Silicon if you’re building on Apple Silicon. For example: intel% codesign -d --arch x86_64 -vvv Test664892.app … Hash choices=sha1,sha256 … intel% codesign -d --arch arm64 -vvv Test664892.app … Hash choices=sha1,sha256 … arm% codesign -d --arch x86_64 -vvv Test664892.app … Hash choices=sha256 … arm% codesign -d --arch arm64 -vvv Test664892.app … Hash choices=sha256 … The upshot is that you have problems if your deployment target is less than 10.11 and you sign on Apple Silicon. When you run on, say, macOS 10.10, the system looks for a sha1 hash, doesn’t find it, and complains. The workaround is to supply the --digest-algorithm=sha1,sha256, which overrides the hash choice logic in codesign and causes it to include both hashes: arm% codesign -s - --digest-algorithm=sha1,sha256 Test664892.app arm% codesign -d --arch x86_64 -vvv Test664892.app … Hash choices=sha1,sha256 … % codesign -d --arch arm64 -vvv Test664892.app … Hash choices=sha1,sha256 … Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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Jun ’25