Posts under App & System Services topic

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SwiftData shared across apps?
The stuff I've found by searching has confused me, so hopefully someone can help simplify it for me? I have an app (I use it for logging which books I've given away), and I could either add a bunch of things to the app, or I could have another app (possibly a CLI tool) to generate some reports I'd like.
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86
May ’25
Live Activity Start Token not generating after certain days of usage for non Production builds
Live Activity Start Token not generating after certain days of usage. We have implemented Live Activity feature where the initial activity is launched by our backend. But to start that first live activity I need push to start token which is generating for few days but all of sudden after certain days it stops generating. Currently we are in development phase so we test it on multiple devices and multiple time we are doing install and uninstall. STEPS TO REPRODUCE Install the app Start token gets generated which is sent to our server After certain duration server sends the first live activity using that token user opens the app then we receive the updated token and send that token to server server uses that updated token to further update the live activity. All this works fine. But after a week of usage we are observing that we stop getting start token from APNS. Not sure where exactly the thing is breaking. We have tried with different devices and different bundle identifiers but behaviour is same for all. func generateStartToken() { Task.detached { [weak self] in guard let self else { return } await self.observeActivityPushTokenAndState() for await data in ActivityKit.Activity<LiveActivityAttribute>.pushToStartTokenUpdates { let token = data.map { String(format: "%02x", $0) }.joined() print("Activity Start token: ", token) } } } func observeActivityPushTokenAndState() { Task.detached { for await activity in ActivityKit.Activity<LiveActivityAttribute>.activityUpdates { Task { for await tokenData in activity.pushTokenUpdates { let updatedToken = tokenData.map { String(format: "%02x", $0) }.joined() print("Activity Update token: ", updatedToken) } } Task { for await content in activity.contentUpdates { let updatedContent = content.state print("Activity Updated: ", updatedContent) } } } } }
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191
Apr ’25
Not receiving App Store Server Notifications for failed transactions
We are currently integrating In-App Purchases for our app and have configured App Store Server Notifications (v2) in the Sandbox environment. During testing, we observed the following issue: When a transaction is cancelled, declined, or pending (e.g., Ask to Buy flows or authorization pending), No App Store Server Notification is sent to our webhook endpoint. We only receive webhook events where the status is "purchased". This becomes a critical problem for us because our backend must accurately track transaction states including failed and pending purchases, especially for wallet top-up use cases. Additionally, we tried mocking failed transactions (via Xcode local environment and turning off In-App Purchases from Developer Settings) to simulate a technical failure scenario. Even in these cases, no webhook notification was received when the purchase failed server-side. Is it expected behavior in Sandbox that only successful transactions ("purchased") trigger webhooks? Are failed or pending transactions suppressed in Sandbox intentionally? Will webhook behavior be different in Production (i.e., will we receive webhook notifications for failures there)? Is there any extra configuration or entitlement needed to fully test failure scenarios via webhooks in Sandbox?
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94
Apr ’25
Issues with Integration of Promotional Offers in React Native app
Hi All, We are trying to integrate Promotional Offer in our app, We have a React Native app and are using react-native-iap for handling our in app purchases, as per the documentation we are generating signature in our BE and passing the proper details to the function as well, but for subscription request which have offer applied we are getting the apple pop up properly as well with offer details but when trying to subscribe it gives us SKErrroDomain: 12, for subscription without applying offer the subscription goes through but when we apply the offer we get the above error. Our app is currently in Development Stages and has not been sent for review sam for our subscription plans as well. Please let me know what could be the probable cause for this and help us resolve the issue. This is the code snippet of ours for the front end : export const buySubscription = async (subscriptionData: any) => { try { if (subscriptionData.offer_id) { const response = await getSubscriptionSignature( subscriptionData.productId, subscriptionData.offer_id, ); const offerData = response?.data; const offer = { identifier: offerData?.offer_id, keyIdentifier: offerData?.key_id, nonce: offerData?.nonce, signature: offerData?.signature, timestamp: Number(offerData?.timestamp), }; await requestSubscription({ sku: subscriptionData.productId, withOffer: offer, }); } else { await requestSubscription({ sku: subscriptionData.productId }); } } catch (err) { logger.error('Subscription error: ' + JSON.stringify(err)); throw err; } }; and 
from my python Backend which generates the signature:

def generate_signature(self, product_id: str, offer_id: str) -> dict: """ Generate signature for Apple StoreKit promotional offers. Args: product_id: The product identifier from App Store Connect offer_id: The promotional offer identifier Returns: dict: Contains signature and required metadata Reference: https://developer.apple.com/documentation/storekit/in-app_purchase/original_api_for_in-app_purchase/subscriptions_and_offers/implementing_promotional_offers_in_your_app """ try: # Generate UUID without dashes and use as nonce nonce = str(uuid.uuid4()) timestamp = get_current_time_ms() # milliseconds # Create the payload string in exact order required by Apple payload_components = [ self.bundle_id, # App Bundle ID self.key_id, # Key ID from App Store Connect product_id, # Product identifier offer_id, # Promotional offer identifier nonce, # UUID without dashes str(timestamp) # Current timestamp in milliseconds ] payload_str = "\u2063".join(payload_components) # Use Unicode separator logger.debug(f"Signing payload: {payload_str}") # Create SHA256 hash of the payload digest = hashes.Hash(hashes.SHA256()) digest.update(payload_str.encode('utf-8')) payload_hash = digest.finalize() # Sign the hash using ES256 (ECDSA with SHA-256) signature = self.private_key.sign( data=payload_hash, signature_algorithm=ec.ECDSA(hashes.SHA256()) ) # Encode signature in base64 signature_b64 = base64.b64encode(signature).decode('utf-8') logger.info(f"Generated signature for product {product_id} and offer {offer_id}") return { "key_id": self.key_id, # Changed to match Apple's naming "nonce": nonce, # UUID without dashes "timestamp": timestamp, # As integer "signature": signature_b64, # Base64 encoded signature "product_id": product_id, # Changed to match Apple's naming "offer_id": offer_id # Changed to match Apple's naming } except Exception as e: logger.error(f"Failed to generate signature: {str(e)}") raise HTTPException( status_code=500, detail=f"Failed to generate signature: {str(e)}" )
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85
Apr ’25
Silent Push Notification Handling Behavior
I'm observing that when a silent push notification is sent to our app, is is started up in the background for 30 seconds before being suspended until the app is launched by the user. This causes data to persist from the silent push notification to the user app launch. I couldn't find documentation on this behavior for silent push notifications, and was wondering if it's possible to have the app terminate after handling the silent push notification. Is there documentation on the general flow of silent push notifications as well? I'm able to handle the edge cases if the app has to be suspended until user launch, but just want to confirm that this is the expected behavior before I go about handling it this way.
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125
Apr ’25
NSFileCoordinator Swift Concurrency
I'm working on implementing file moving with NSFileCoordinator. I'm using the slightly newer asynchronous API with the NSFileAccessIntents. My question is, how do I go about notifying the coordinator about the item move? Should I simply create a new instance in the asynchronous block? Or does it need to be the same coordinator instance? let writeQueue = OperationQueue() public func saveAndMove(data: String, to newURL: URL) { let oldURL = presentedItemURL! let sourceIntent = NSFileAccessIntent.writingIntent(with: oldURL, options: .forMoving) let destinationIntent = NSFileAccessIntent.writingIntent(with: newURL, options: .forReplacing) let coordinator = NSFileCoordinator() coordinator.coordinate(with: [sourceIntent, destinationIntent], queue: writeQueue) { error in if let error { return } do { // ERROR: Can't access NSFileCoordinator because it is not Sendable (Swift 6) coordinator.item(at: oldURL, willMoveTo: newURL) try FileManager.default.moveItem(at: oldURL, to: newURL) coordinator.item(at: oldURL, didMoveTo: newURL) } catch { print("Failed to move to \(newURL)") } } }
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149
Apr ’25
HealthKit: Real-Time Sleep Tracking with Heart Rate Data
I am trying to track a user's real-time sleep state using heart rate data, but I have encountered several issues: When using HKSampleQuery on the phone to fetch heart rate data, I can only retrieve data recorded before the app comes to the foreground or before it is terminated and restarted (see related issue: https://developer.apple.com/forums/thread/774953). I attempted to get data on the Apple Watch and send updates to the phone via Watch Connectivity. However, if I use WKExtendedRuntimeSession, although I can obtain data on the watch, once the watch screen goes off, it can no longer transmit data via Watch Connectivity to the phone (since I cannot guarantee the app will remain in the foreground when lying in bed). On the other hand, using HKWorkoutSession results in interference with the activity rings and causes the heart rate sensor to run too frequently, which I worry may affect the battery life of the watch. Is there an elegant solution for tracking a user's heart rate data for sleep monitoring?
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130
Apr ’25
URLSession.dataTask(with: URL) error: Type of expression is ambiguous without a type annotation
I'm a long-time developer, but pretty new to Swift. I'm trying to get information from a web service (and found code online that I adjusted to build the function below). (Note: AAA_Result -- referenced towards the end -- is another class in my project) Trouble is, I'm getting the subject error on the call to session.dataTask. Any help/suggestions/doc pointers will be greatly appreciated!!! var result: Bool = false var cancellable: AnyCancellable? self.name = name let params = "json={\"\"}}" // removed json details let base_url = URL(string: "https://aaa.yyy.com?params=\(params)&format=json")! // removed URL specifics do { let task = URLSession.shared.dataTask(with: base_url) { data, response, error in if let error = error { print("Error: \(error)") } guard let response = response as? HTTPURLResponse, (200...299).contains(response.statusCode) else { print("Error \(String(describing: response))") } do { let decoder = JSONDecoder() let ar = try decoder.decode(AAA_Result.self, from: response.value) // removed specific details... result = true } catch { print(error) } } task.resume() } catch { print(error) } return result }
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123
May ’25
Detecting Sleep End Events and Sleep Data Sync Timing from Apple Watch to HealthKit on iPhone
Hello, I’m developing an iOS app that works with sleep data from Apple Watch via HealthKit. I would like to clarify the following: How can an iPhone app detect when a sleep session ends on the Apple Watch? When is sleep data typically written to the HealthKit store on iPhone after sleep ends? Is it immediately after wake-up, or does it depend on certain conditions (e.g., watch charging, connectivity)? Understanding the timing and mechanism of sleep data synchronization is crucial for our app to process accurate and timely health information. Thank you for your assistance.
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101
Apr ’25
NSLocalizedDescription = \"Peer removed pairing information\";
After hardware and mobile phone hid mode pairing, the first connection is successful, after a while disconnect and reconnect,APP monitoring Bluetooth error NSLocalizedDescription = "Peer removed pairing information"; Failed to connect Hardware engineers detect the pairing information and find that the local pairing information of the iPhone has changed, which is a non-mandatory phenomenon
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192
Apr ’25
identitylookup needed for ILMessageFilterQueryHandling?
My iOS app uses a Message Filter extension (via ILMessageFilterQueryHandling) and works only when run directly as the extension target. When installed normally (via TestFlight), the filter does not trigger at all — which I now believe is because iOS enforces the com.apple.developer.identitylookup entitlement at runtime. Anyone know anything about this? I put in a request for the entitlement last week but heard nothing back. Called Apple "technical" support and they had no idea what I was talking about. The documentation around this is EXTREMELY lacking in my opinion...
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105
Apr ’25
not getting stable release versions of some apps from the ios app store
I have been receiving beta software from the iPad App Store, despite not being enrolled in a beta program. Additionally, I do not have TestFlight or the Feedback app installed on my device. There are no certificates or profiles displayed either. I am using the App Store app that comes preinstalled on my device (note that I am not located in Europe). My iPad has been experiencing significant bugs, including numerous screen glitches and periods of sluggishness. Furthermore, numerous applications have crashed frequently. I was able to confirm that I was receiving beta software because the crash reports include beta identifier numbers. According to Apple documentation regarding analytic reports, a beta identifier will only be visible for beta applications. anyone know what could be going on or how to fix this?
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59
Apr ’25
Crashes with Rosetta after Sonoma update (crash reports).
Hello. We have an app and a custom dylib hat seems to be crashing only when Rosetta is involved. I believe it's the custom DYLIB that crashes. Here are some observations. The issue happens on the older 2022 built DYLIB (Intel only) And the newer DYLIB built (Universal) The universal DYLIB works fine natively on both Intel and M1 machines. It's only when we access it through an Intel only .app and it's running with Rosetta that we see the crash. The older Intel only .DYLIB worked perfectly with the same testing .app in versions before Sonoma, now they crash with the same .app, same build. Crash reports have been all over the place, they vary but repeat themselves. It has been a little confusing as to how to approach this issue and would appreciate any input that can help us understand what is going wrong and how to move forward. Crash reports are attached Crash Report 1 Crash Report 2 Crash Report 3 The crash occurs as SIGSEGV Version: 2.0 (1) Code Type: X86-64 (Translated) Parent Process: launchd [1] User ID: 501 Date/Time: 2025-04-14 19:55:06.0103 +0200 OS Version: macOS 14.6 (23G5075b) Report Version: 12 Anonymous UUID: A08ECCFA-BF01-8636-7453-E4476586D3A8 Time Awake Since Boot: 3900 seconds System Integrity Protection: enabled Notes: PC register does not match crashing frame (0x0 vs 0x102920144) Crashed Thread: 10 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x000000011d052840 Exception Codes: 0x0000000000000001, 0x000000011d052840 Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11 Terminating Process: exc handler [3174] VM Region Info: 0x11d052840 is not in any region. Thank you so much for all the attention and effort.
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146
Apr ’25
Issue with UPI IAP Transactions Stuck in Pending State and No Rewards Granted
Hi everyone, We’ve encountered an issue in some of our games where IAP purchases made using UPI are going into a pending state. Since these purchases are for consumable items, the rewards are not granted at the time of purchase. Even after the transactions are eventually confirmed, the rewards still aren't received. We tested this with two separate UPI transactions, and both resulted in the same pending state issue. Interestingly, when we tried making a purchase using Apple Wallet afterward, the transaction completed successfully on the first attempt, without any pending state. This issue seems specific to UPI transactions. Could anyone help us understand why this is happening or if there’s a recommended way to handle such cases? Thanks in advance!
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79
Apr ’25
Unable to Write to App Group Shared Container on Device
Hi everyone, I'm facing an issue where I cannot write a file to a shared App Group container in my tvOS app when running on a real device. My code works perfectly on the simulator, but fails on a physical device with a permissions error. I’ve set up an App Group with a custom identifier (e.g., group.<my.identifier>), and it’s correctly configured in the Capabilities section of Xcode for both my main app and widget targets. Here’s the code I’m using to save a test file: func saveTestFile() { guard let groupURL = FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: "group.<my.identifier>") else { print("Couldn't access the Group URL.") return } let containerURL = groupURL.appendingPathComponent("Library", isDirectory: true) if FileManager.default.isWritableFile(atPath: containerURL.path) { print("Directory IS writable") } else { print("Directory IS NOT writable") } let fileURL = containerURL.appendingPathComponent("test.txt") let content = "Hello App Group!" do { try content.write(to: fileURL, atomically: true, encoding: .utf8) print("File test.txt is saved at: \(fileURL.path)") } catch { print("Error while saving the file: \(error)") } } Console: Directory IS NOT writable Error while saving the file: Error Domain=NSCocoaErrorDomain Code=513 "You don’t have permission to save the file “test.txt” in the folder “”." UserInfo={NSFilePath=/private/var/mobile/Containers/Shared/AppGroup//Library/test.txt, NSURL=file:///private/var/mobile/Containers/Shared/AppGroup//Library/test.txt, NSUnderlyingError=0x14387fbe0 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}} I’ve tried saving the file in different subdirectories within the App Group container: Directly in groupURL (root of the container). In groupURL.appendingPathComponent("Library"). In groupURL.appendingPathComponent("Caches"). Do you have any ideas what is the problem? Thanks in advance for any help!
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162
Apr ’25
Reuse a product id from app A in app B for In-app purchase in my iOS app
I have an app which is already on App Store with In-app purchase. Now I want to integrate In-app purchase in my another app for the same products as in the existing app. Both the apps are using same Apple Account. Can I reuse those Product Ids from the first app in the second one. If yes, what is the ways to use them. Thank you in advance.
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98
Apr ’25
NotSupportedError, The payment method is not supported
What am I missing in my checking for whether or not to offer Apple Pay on my website? <script async crossorigin src="https://applepay.cdn-apple.com/jsapi/v1.1.0/apple-pay-sdk.js" ></script> ... <style> apple-pay-button { display: none; } </style> ... <apple-pay-button buttonstyle="black" type="plain" locale="en-US" onclick="startApplePay('${APPLE_PAY_MERCHANT_ID}','${paymentForm.amount}');"></apple-pay-button> So, the button is not displayed by default. I only change the style to displayed if: window.onload = function() { if (isApplePaySupported()) { document.querySelector("apple-pay-button").style.display = "inline-block"; }; } function isApplePaySupported() { return (window.PaymentRequest && window.ApplePaySession && ApplePaySession.canMakePayments() && ApplePaySession.supportsVersion(applePayVersion)); } Yet, once in a while a click comes through that tries to create a PaymentRequest with const applePayMethod = { "supportedMethods": "https://apple.com/apple-pay", "data": { "version": applePayVersion, "merchantIdentifier": merchantIdentifier, "merchantCapabilities": [ "supports3DS" ], "supportedNetworks": [ "amex", "discover", "masterCard", "visa" ], "countryCode": "US" } }; and results in: NotSupportedError, The payment method is not supported What else might be "not supported" in the request for this particular user/device/wallet? In particular, that could be known immediately when the PaymentRequest is created, but before any payment instrument from the wallet is selected? And, is there anything I could detect before showing the button? Or, is it even possible for the button to be clicked by some kind of automation, even if it's not displayed?
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102
Apr ’25
SwiftData shared across apps?
The stuff I've found by searching has confused me, so hopefully someone can help simplify it for me? I have an app (I use it for logging which books I've given away), and I could either add a bunch of things to the app, or I could have another app (possibly a CLI tool) to generate some reports I'd like.
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86
Activity
May ’25
Live Activity Start Token not generating after certain days of usage for non Production builds
Live Activity Start Token not generating after certain days of usage. We have implemented Live Activity feature where the initial activity is launched by our backend. But to start that first live activity I need push to start token which is generating for few days but all of sudden after certain days it stops generating. Currently we are in development phase so we test it on multiple devices and multiple time we are doing install and uninstall. STEPS TO REPRODUCE Install the app Start token gets generated which is sent to our server After certain duration server sends the first live activity using that token user opens the app then we receive the updated token and send that token to server server uses that updated token to further update the live activity. All this works fine. But after a week of usage we are observing that we stop getting start token from APNS. Not sure where exactly the thing is breaking. We have tried with different devices and different bundle identifiers but behaviour is same for all. func generateStartToken() { Task.detached { [weak self] in guard let self else { return } await self.observeActivityPushTokenAndState() for await data in ActivityKit.Activity<LiveActivityAttribute>.pushToStartTokenUpdates { let token = data.map { String(format: "%02x", $0) }.joined() print("Activity Start token: ", token) } } } func observeActivityPushTokenAndState() { Task.detached { for await activity in ActivityKit.Activity<LiveActivityAttribute>.activityUpdates { Task { for await tokenData in activity.pushTokenUpdates { let updatedToken = tokenData.map { String(format: "%02x", $0) }.joined() print("Activity Update token: ", updatedToken) } } Task { for await content in activity.contentUpdates { let updatedContent = content.state print("Activity Updated: ", updatedContent) } } } } }
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191
Activity
Apr ’25
Not receiving App Store Server Notifications for failed transactions
We are currently integrating In-App Purchases for our app and have configured App Store Server Notifications (v2) in the Sandbox environment. During testing, we observed the following issue: When a transaction is cancelled, declined, or pending (e.g., Ask to Buy flows or authorization pending), No App Store Server Notification is sent to our webhook endpoint. We only receive webhook events where the status is "purchased". This becomes a critical problem for us because our backend must accurately track transaction states including failed and pending purchases, especially for wallet top-up use cases. Additionally, we tried mocking failed transactions (via Xcode local environment and turning off In-App Purchases from Developer Settings) to simulate a technical failure scenario. Even in these cases, no webhook notification was received when the purchase failed server-side. Is it expected behavior in Sandbox that only successful transactions ("purchased") trigger webhooks? Are failed or pending transactions suppressed in Sandbox intentionally? Will webhook behavior be different in Production (i.e., will we receive webhook notifications for failures there)? Is there any extra configuration or entitlement needed to fully test failure scenarios via webhooks in Sandbox?
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0
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94
Activity
Apr ’25
Accidentally Deleted the Build Version Slot in Versioning
I have an app I want to get on the App Store but when I was putting in the build version slot, I accidentally deleted it by clicking backspace and tried everything to get it working again but I can't. Is there anyway for me to retrieve the slot so it works?
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3
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71
Activity
Apr ’25
Issues with Integration of Promotional Offers in React Native app
Hi All, We are trying to integrate Promotional Offer in our app, We have a React Native app and are using react-native-iap for handling our in app purchases, as per the documentation we are generating signature in our BE and passing the proper details to the function as well, but for subscription request which have offer applied we are getting the apple pop up properly as well with offer details but when trying to subscribe it gives us SKErrroDomain: 12, for subscription without applying offer the subscription goes through but when we apply the offer we get the above error. Our app is currently in Development Stages and has not been sent for review sam for our subscription plans as well. Please let me know what could be the probable cause for this and help us resolve the issue. This is the code snippet of ours for the front end : export const buySubscription = async (subscriptionData: any) => { try { if (subscriptionData.offer_id) { const response = await getSubscriptionSignature( subscriptionData.productId, subscriptionData.offer_id, ); const offerData = response?.data; const offer = { identifier: offerData?.offer_id, keyIdentifier: offerData?.key_id, nonce: offerData?.nonce, signature: offerData?.signature, timestamp: Number(offerData?.timestamp), }; await requestSubscription({ sku: subscriptionData.productId, withOffer: offer, }); } else { await requestSubscription({ sku: subscriptionData.productId }); } } catch (err) { logger.error('Subscription error: ' + JSON.stringify(err)); throw err; } }; and 
from my python Backend which generates the signature:

def generate_signature(self, product_id: str, offer_id: str) -> dict: """ Generate signature for Apple StoreKit promotional offers. Args: product_id: The product identifier from App Store Connect offer_id: The promotional offer identifier Returns: dict: Contains signature and required metadata Reference: https://developer.apple.com/documentation/storekit/in-app_purchase/original_api_for_in-app_purchase/subscriptions_and_offers/implementing_promotional_offers_in_your_app """ try: # Generate UUID without dashes and use as nonce nonce = str(uuid.uuid4()) timestamp = get_current_time_ms() # milliseconds # Create the payload string in exact order required by Apple payload_components = [ self.bundle_id, # App Bundle ID self.key_id, # Key ID from App Store Connect product_id, # Product identifier offer_id, # Promotional offer identifier nonce, # UUID without dashes str(timestamp) # Current timestamp in milliseconds ] payload_str = "\u2063".join(payload_components) # Use Unicode separator logger.debug(f"Signing payload: {payload_str}") # Create SHA256 hash of the payload digest = hashes.Hash(hashes.SHA256()) digest.update(payload_str.encode('utf-8')) payload_hash = digest.finalize() # Sign the hash using ES256 (ECDSA with SHA-256) signature = self.private_key.sign( data=payload_hash, signature_algorithm=ec.ECDSA(hashes.SHA256()) ) # Encode signature in base64 signature_b64 = base64.b64encode(signature).decode('utf-8') logger.info(f"Generated signature for product {product_id} and offer {offer_id}") return { "key_id": self.key_id, # Changed to match Apple's naming "nonce": nonce, # UUID without dashes "timestamp": timestamp, # As integer "signature": signature_b64, # Base64 encoded signature "product_id": product_id, # Changed to match Apple's naming "offer_id": offer_id # Changed to match Apple's naming } except Exception as e: logger.error(f"Failed to generate signature: {str(e)}") raise HTTPException( status_code=500, detail=f"Failed to generate signature: {str(e)}" )
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85
Activity
Apr ’25
Silent Push Notification Handling Behavior
I'm observing that when a silent push notification is sent to our app, is is started up in the background for 30 seconds before being suspended until the app is launched by the user. This causes data to persist from the silent push notification to the user app launch. I couldn't find documentation on this behavior for silent push notifications, and was wondering if it's possible to have the app terminate after handling the silent push notification. Is there documentation on the general flow of silent push notifications as well? I'm able to handle the edge cases if the app has to be suspended until user launch, but just want to confirm that this is the expected behavior before I go about handling it this way.
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125
Activity
Apr ’25
NSFileCoordinator Swift Concurrency
I'm working on implementing file moving with NSFileCoordinator. I'm using the slightly newer asynchronous API with the NSFileAccessIntents. My question is, how do I go about notifying the coordinator about the item move? Should I simply create a new instance in the asynchronous block? Or does it need to be the same coordinator instance? let writeQueue = OperationQueue() public func saveAndMove(data: String, to newURL: URL) { let oldURL = presentedItemURL! let sourceIntent = NSFileAccessIntent.writingIntent(with: oldURL, options: .forMoving) let destinationIntent = NSFileAccessIntent.writingIntent(with: newURL, options: .forReplacing) let coordinator = NSFileCoordinator() coordinator.coordinate(with: [sourceIntent, destinationIntent], queue: writeQueue) { error in if let error { return } do { // ERROR: Can't access NSFileCoordinator because it is not Sendable (Swift 6) coordinator.item(at: oldURL, willMoveTo: newURL) try FileManager.default.moveItem(at: oldURL, to: newURL) coordinator.item(at: oldURL, didMoveTo: newURL) } catch { print("Failed to move to \(newURL)") } } }
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149
Activity
Apr ’25
HealthKit: Real-Time Sleep Tracking with Heart Rate Data
I am trying to track a user's real-time sleep state using heart rate data, but I have encountered several issues: When using HKSampleQuery on the phone to fetch heart rate data, I can only retrieve data recorded before the app comes to the foreground or before it is terminated and restarted (see related issue: https://developer.apple.com/forums/thread/774953). I attempted to get data on the Apple Watch and send updates to the phone via Watch Connectivity. However, if I use WKExtendedRuntimeSession, although I can obtain data on the watch, once the watch screen goes off, it can no longer transmit data via Watch Connectivity to the phone (since I cannot guarantee the app will remain in the foreground when lying in bed). On the other hand, using HKWorkoutSession results in interference with the activity rings and causes the heart rate sensor to run too frequently, which I worry may affect the battery life of the watch. Is there an elegant solution for tracking a user's heart rate data for sleep monitoring?
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1
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130
Activity
Apr ’25
URLSession.dataTask(with: URL) error: Type of expression is ambiguous without a type annotation
I'm a long-time developer, but pretty new to Swift. I'm trying to get information from a web service (and found code online that I adjusted to build the function below). (Note: AAA_Result -- referenced towards the end -- is another class in my project) Trouble is, I'm getting the subject error on the call to session.dataTask. Any help/suggestions/doc pointers will be greatly appreciated!!! var result: Bool = false var cancellable: AnyCancellable? self.name = name let params = "json={\"\"}}" // removed json details let base_url = URL(string: "https://aaa.yyy.com?params=\(params)&format=json")! // removed URL specifics do { let task = URLSession.shared.dataTask(with: base_url) { data, response, error in if let error = error { print("Error: \(error)") } guard let response = response as? HTTPURLResponse, (200...299).contains(response.statusCode) else { print("Error \(String(describing: response))") } do { let decoder = JSONDecoder() let ar = try decoder.decode(AAA_Result.self, from: response.value) // removed specific details... result = true } catch { print(error) } } task.resume() } catch { print(error) } return result }
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123
Activity
May ’25
Detecting Sleep End Events and Sleep Data Sync Timing from Apple Watch to HealthKit on iPhone
Hello, I’m developing an iOS app that works with sleep data from Apple Watch via HealthKit. I would like to clarify the following: How can an iPhone app detect when a sleep session ends on the Apple Watch? When is sleep data typically written to the HealthKit store on iPhone after sleep ends? Is it immediately after wake-up, or does it depend on certain conditions (e.g., watch charging, connectivity)? Understanding the timing and mechanism of sleep data synchronization is crucial for our app to process accurate and timely health information. Thank you for your assistance.
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1
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101
Activity
Apr ’25
Cannot submit App with "Default Translation Extension"
We developed a "Default Translation App" following the guide: https://developer.apple.com/documentation/translationuiprovider/preparing-your-app-to-be-the-default-translation-app. I have already configured everything that needs to be configured according to the document, but there is still this problem
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41
Activity
Apr ’25
NSLocalizedDescription = \"Peer removed pairing information\";
After hardware and mobile phone hid mode pairing, the first connection is successful, after a while disconnect and reconnect,APP monitoring Bluetooth error NSLocalizedDescription = "Peer removed pairing information"; Failed to connect Hardware engineers detect the pairing information and find that the local pairing information of the iPhone has changed, which is a non-mandatory phenomenon
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1
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192
Activity
Apr ’25
identitylookup needed for ILMessageFilterQueryHandling?
My iOS app uses a Message Filter extension (via ILMessageFilterQueryHandling) and works only when run directly as the extension target. When installed normally (via TestFlight), the filter does not trigger at all — which I now believe is because iOS enforces the com.apple.developer.identitylookup entitlement at runtime. Anyone know anything about this? I put in a request for the entitlement last week but heard nothing back. Called Apple "technical" support and they had no idea what I was talking about. The documentation around this is EXTREMELY lacking in my opinion...
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4
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105
Activity
Apr ’25
How to get the ControlWidget installed by user
Is there any way to obtain the ControlWidget installed by user, I use WidgetCenter.shared.getCurrentConfigurations cannot work
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0
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139
Activity
Apr ’25
not getting stable release versions of some apps from the ios app store
I have been receiving beta software from the iPad App Store, despite not being enrolled in a beta program. Additionally, I do not have TestFlight or the Feedback app installed on my device. There are no certificates or profiles displayed either. I am using the App Store app that comes preinstalled on my device (note that I am not located in Europe). My iPad has been experiencing significant bugs, including numerous screen glitches and periods of sluggishness. Furthermore, numerous applications have crashed frequently. I was able to confirm that I was receiving beta software because the crash reports include beta identifier numbers. According to Apple documentation regarding analytic reports, a beta identifier will only be visible for beta applications. anyone know what could be going on or how to fix this?
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59
Activity
Apr ’25
Crashes with Rosetta after Sonoma update (crash reports).
Hello. We have an app and a custom dylib hat seems to be crashing only when Rosetta is involved. I believe it's the custom DYLIB that crashes. Here are some observations. The issue happens on the older 2022 built DYLIB (Intel only) And the newer DYLIB built (Universal) The universal DYLIB works fine natively on both Intel and M1 machines. It's only when we access it through an Intel only .app and it's running with Rosetta that we see the crash. The older Intel only .DYLIB worked perfectly with the same testing .app in versions before Sonoma, now they crash with the same .app, same build. Crash reports have been all over the place, they vary but repeat themselves. It has been a little confusing as to how to approach this issue and would appreciate any input that can help us understand what is going wrong and how to move forward. Crash reports are attached Crash Report 1 Crash Report 2 Crash Report 3 The crash occurs as SIGSEGV Version: 2.0 (1) Code Type: X86-64 (Translated) Parent Process: launchd [1] User ID: 501 Date/Time: 2025-04-14 19:55:06.0103 +0200 OS Version: macOS 14.6 (23G5075b) Report Version: 12 Anonymous UUID: A08ECCFA-BF01-8636-7453-E4476586D3A8 Time Awake Since Boot: 3900 seconds System Integrity Protection: enabled Notes: PC register does not match crashing frame (0x0 vs 0x102920144) Crashed Thread: 10 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x000000011d052840 Exception Codes: 0x0000000000000001, 0x000000011d052840 Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11 Terminating Process: exc handler [3174] VM Region Info: 0x11d052840 is not in any region. Thank you so much for all the attention and effort.
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146
Activity
Apr ’25
Issue with UPI IAP Transactions Stuck in Pending State and No Rewards Granted
Hi everyone, We’ve encountered an issue in some of our games where IAP purchases made using UPI are going into a pending state. Since these purchases are for consumable items, the rewards are not granted at the time of purchase. Even after the transactions are eventually confirmed, the rewards still aren't received. We tested this with two separate UPI transactions, and both resulted in the same pending state issue. Interestingly, when we tried making a purchase using Apple Wallet afterward, the transaction completed successfully on the first attempt, without any pending state. This issue seems specific to UPI transactions. Could anyone help us understand why this is happening or if there’s a recommended way to handle such cases? Thanks in advance!
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79
Activity
Apr ’25
Unable to Write to App Group Shared Container on Device
Hi everyone, I'm facing an issue where I cannot write a file to a shared App Group container in my tvOS app when running on a real device. My code works perfectly on the simulator, but fails on a physical device with a permissions error. I’ve set up an App Group with a custom identifier (e.g., group.<my.identifier>), and it’s correctly configured in the Capabilities section of Xcode for both my main app and widget targets. Here’s the code I’m using to save a test file: func saveTestFile() { guard let groupURL = FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: "group.<my.identifier>") else { print("Couldn't access the Group URL.") return } let containerURL = groupURL.appendingPathComponent("Library", isDirectory: true) if FileManager.default.isWritableFile(atPath: containerURL.path) { print("Directory IS writable") } else { print("Directory IS NOT writable") } let fileURL = containerURL.appendingPathComponent("test.txt") let content = "Hello App Group!" do { try content.write(to: fileURL, atomically: true, encoding: .utf8) print("File test.txt is saved at: \(fileURL.path)") } catch { print("Error while saving the file: \(error)") } } Console: Directory IS NOT writable Error while saving the file: Error Domain=NSCocoaErrorDomain Code=513 "You don’t have permission to save the file “test.txt” in the folder “”." UserInfo={NSFilePath=/private/var/mobile/Containers/Shared/AppGroup//Library/test.txt, NSURL=file:///private/var/mobile/Containers/Shared/AppGroup//Library/test.txt, NSUnderlyingError=0x14387fbe0 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}} I’ve tried saving the file in different subdirectories within the App Group container: Directly in groupURL (root of the container). In groupURL.appendingPathComponent("Library"). In groupURL.appendingPathComponent("Caches"). Do you have any ideas what is the problem? Thanks in advance for any help!
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1
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162
Activity
Apr ’25
Reuse a product id from app A in app B for In-app purchase in my iOS app
I have an app which is already on App Store with In-app purchase. Now I want to integrate In-app purchase in my another app for the same products as in the existing app. Both the apps are using same Apple Account. Can I reuse those Product Ids from the first app in the second one. If yes, what is the ways to use them. Thank you in advance.
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1
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98
Activity
Apr ’25
NotSupportedError, The payment method is not supported
What am I missing in my checking for whether or not to offer Apple Pay on my website? <script async crossorigin src="https://applepay.cdn-apple.com/jsapi/v1.1.0/apple-pay-sdk.js" ></script> ... <style> apple-pay-button { display: none; } </style> ... <apple-pay-button buttonstyle="black" type="plain" locale="en-US" onclick="startApplePay('${APPLE_PAY_MERCHANT_ID}','${paymentForm.amount}');"></apple-pay-button> So, the button is not displayed by default. I only change the style to displayed if: window.onload = function() { if (isApplePaySupported()) { document.querySelector("apple-pay-button").style.display = "inline-block"; }; } function isApplePaySupported() { return (window.PaymentRequest && window.ApplePaySession && ApplePaySession.canMakePayments() && ApplePaySession.supportsVersion(applePayVersion)); } Yet, once in a while a click comes through that tries to create a PaymentRequest with const applePayMethod = { "supportedMethods": "https://apple.com/apple-pay", "data": { "version": applePayVersion, "merchantIdentifier": merchantIdentifier, "merchantCapabilities": [ "supports3DS" ], "supportedNetworks": [ "amex", "discover", "masterCard", "visa" ], "countryCode": "US" } }; and results in: NotSupportedError, The payment method is not supported What else might be "not supported" in the request for this particular user/device/wallet? In particular, that could be known immediately when the PaymentRequest is created, but before any payment instrument from the wallet is selected? And, is there anything I could detect before showing the button? Or, is it even possible for the button to be clicked by some kind of automation, even if it's not displayed?
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102
Activity
Apr ’25