Posts under App & System Services topic

Post

Replies

Boosts

Views

Activity

New features for APNs token authentication now available
Team-scoped keys introduce the ability to restrict your token authentication keys to either development or production environments. Topic-specific keys in addition to environment isolation allow you to associate each key with a specific Bundle ID streamlining key management. For detailed instructions on accessing these features, read our updated documentation on establishing a token-based connection to APNs.
0
0
1.6k
Feb ’25
CarPlay Not Working Properly
I just purchased a new 2025 Honda Civic Hybrid sedan with the highest trim package. The staff at the dealership set CarPlay up to my iPhone 16 Pro, and all was operating perfectly. Then, last week, I started noticing random connectivity problems with it (ie: no sound from my audio apps, “not connected” being displayed on the dashboard displa, etc.) I tried to think of what had changed with my setup, and the only change was that I updated to the latest iOS update 18.2 I scheduled a service appointment with the Honda dealer in hopes that Apple and Honda can confirm a fix for this issue. I’ll try to attach an image from my car’s dashboard display as an example of an error message that isn’t resolved.
0
0
275
Jan ’25
Background refresh or processing app
I am writing an app which mainly is used to update data used by other apps on the device. After the user initializes some values in the app, they almost never have to return to it (occasionally to add a "friend"). The app needs to run a background task at least daily, however, without the user's intervention (or even awareness, once they've given permission). My understanding of background refresh tasks is that if the user doesn't activate the app in the foreground periodically, the scheduled background tasks may never run. If this is true, do I want to use a background processing task instead, or is there a better solution (or have I misunderstood entirely)?
1
0
412
Jan ’25
The Future of the PaymentRequest API
I am adding Apple Pay to my eCommerce site and I am having a lot of difficulty with the PaymentsRequest API in Microsoft Edge browser. I have a partial implementation that displays the Apple Pay button and creates a PaymentRequest when the button is clicked. That's all. On Safari, this is enough to display the Apple Pay dialog. The process doesn't proceed further because I haven't implemented a handler for the merchantvalidation event. With Chrome on a Mac, the behavior is the same, I can scan the code and see the Apple Pay dialog. On Microsoft Edge, I never see the code to scan. In my web console, I'm seeing errors like InvalidStateError: Failed to execute 'canMakePayment' on 'PaymentRequest': Cannot query payment request and NotSupportedError: The payment method "https://apple.com/apple-pay" is not supported. No "Link: rel=payment-method-manifest" HTTP header found at "https://www.apple.com/apple-pay/" Is Apple Pay not supported on Windows? I see the demo site here, which gets farther than I have gotten. It does display the scan code, but payment still never completes. I see the same payment-method-manifest error in the console. If Apple Pay is not supported on any PCs other than Macs, is there any reason to use the PaymentRequest API instead of Apple Pay JS? I started digging into the W3C standards and it turns out that merchantvalidation event is deprecated. Chrome on Mac does catch it, so it seems like it's supported there. But I have concerns about the long term future. Is it going to remain supported? If so, I would imagine that the interface could change. It seems like the only benefit of the W3C PaymentRequest API is that Mac users with non-Safari browsers may still be able to use Apple Pay. In theory, that's something I'd still like to support, even if it's only a small number of users, but I only have time for one integration right now, and I need to pick the best one. How much faith should I have in the W3C PaymentRequest API? Is it reasonable to pursue it with the goal of including all Mac users regardless of browser? Or is it likely a dead API and I should stick to Apple Pay JS instead to provide a better experience to Safari users? It also looks like the PaymentRequest API isn't fully finalized yet, so maybe that's the source of my issues. Maybe I should just use Apple Pay JS for now with an eye to supporting PaymentRequest when the spec is finalized. I greatly appreciate your input.
2
0
755
Jan ’25
Unable to install an app extension when running it for debugging
I've got an app with several app extensions (call extension, action extension, notification service extension, message filtering extension, notification content extension). If I need to interactively debug these then I can select the scheme and run the extension within Xcode for all of them except for the notification content extension, with that I get an error dialog summary saying: Failed to install the app on the device / The provided item to be installed is not of a type that CoreDevice recognizes. Which when expanded has the blumpf posted below. Why can I not run the notification content extension, when I can run any other type of app extension? Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 Failure Reason: The provided item to be installed is not of a type that CoreDevice recognizes. User Info: { DVTErrorCreationDateKey = "2024-12-27 16:39:54 +0000"; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; NSURL = "file:///Users/Me/Library/Developer/Xcode/DerivedData/XFinity-celiagrvtevxcagztrguseawvjkl/Build/Products/Debug.Ceq.QA-iphoneos/NotificationContentExtension.appex"; } -- Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "00008101-00115D623460001E"; "device_isCoreDevice" = 1; "device_model" = "iPhone13,3"; "device_osBuild" = "18.2 (22C152)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPhone13,3"; "dvt_coredevice_version" = "397.28"; "dvt_coresimulator_version" = "993.7"; "dvt_mobiledevice_version" = "1759.40.2.100.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 7; "operation_errorCode" = 3002; "operation_errorDomain" = "com.apple.dt.CoreDeviceError"; "operation_errorWorker" = IDEInstallCoreDeviceWorker; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 1; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 0; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 0; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 2; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.app-extension"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.2"; "sdk_osVersion" = "18.2"; "sdk_variant" = iphoneos; } -- System Information macOS Version 14.7 (Build 23H124) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2024-12-27T08:39:54-08:00
1
0
795
Jan ’25
Apple Watch Ultra 2 having issues with heart rate measurements
I am using a new Apple Watch Ultra 2 (MX5R3LW/A) running WatchOS 11.3 (22S553). I noticed that the watch often misses heart measurements during meaningfully long segments of exercise sessions. This has been bugging me for a while and today I read an article that described perfectly, and much better than I could, what I am experiencing. Here is the article: https://apple.news/AK_QJyoLaQ1eaeySWHlkLPw Is this a known issue that is being worked? Thanks.
1
0
815
Jan ’25
DeviceActivityReportExtension / ScreenTimeBriefReport does not localize strings
Hello, In one of our apps we use DeviceActivityReportExtension to show the user how much screen time is remaining. The calculation is working as expected, but we have noticed that the labels in our ScreenTimeBriefReport are not localized to the device language. Example: Device with language set to Swedish App fully translated to English and Swedish Result: All labels in app are using the Swedish translations, except the strings in our ScreenTimeBriefReport instance. These labels are using the English localization. I've verified it's using the English localization from our Localizable.xcstrings file. I tried logging device language from our ScreenTimeBriefReport instance, but I could not see anything in Console.app. I guess this is intentional so no sensitive user information can be extracted. Is this a known feature or bug? If it's the latter, is there a known workaround? Sincerely, César
1
0
569
Jan ’25
There is a mapping issue between the physical buttons of the Matter switch and the buttons on the Apple Home App.
My device is a Matter switch with 12 buttons, but its physical buttons do not correspond to the button icons displayed in the Apple Home App. The mapping between them is chaotic, for example, physical button 1 is mapped to button icon 3, and physical button 2 is mapped to button icon 7, without any pattern. And every time the factory settings are restored and the network is reconfigured, the mapping will be different from the last time, and restoring the factory settings will change it again. I have checked my program and I am certain that the events triggered by physical buttons correspond correctly to the Matter Generic Switch Endpoint in the ZCL file. I don't understand why there was such a mistake. I am using GSDK 4.4.1, Silicon Labs Matter 2.2.1-1.2. I asked the manufacturer of the chip (the staff of Silicon Labs), and they said that the corresponding order displayed on the app is determined by the APP side, and has nothing to do with Matter devices, is this a problem caused by Apple's system, and if so, is there any solution?
2
0
510
Jan ’25
Apple Wallet pass registration sometimes doesn't trigger
Hello, we re developing a loyalty platform for end users and as such emit Apple wallet store cards. Problem we're facing is that the HTTP POST /v1/devices/:deviceLibraryIdentifier/registrations/:passTypeIdentifier/:serialNumber in some cases doesn't come through and we have no idea why. This only happens to a small percentage of customers, others work just fine. Does anyone have an idea why this might happen? I believe our setup is correct when 90% of customers work and we receive these HTTP requests to our server.
1
0
525
Jan ’25
Example requests for Apple Server Notifications V2
Dear Apple Support, We are currently in the process of migrating from Apple Server Notifications v1 to v2. As you know, once we switch from v1 to v2 in App Store Connect, this change is irreversible. Our team needs to ensure that our backend environment, developed in Python with Django and using the app-store-server-library==1.5.0, is fully prepared to handle all possible notification types before making that final switch. While we can receive a basic test notification from Apple, it doesn’t provide the range of data or scenarios (e.g., INITIAL_BUY, RENEWAL, GRACE_PERIOD, etc.) that our code must be able to process, store in our database, and respond to accordingly. Without comprehensive, example-rich raw notification data, we are left guessing the structure and full scope of incoming v2 notifications. Could you please provide us with a set of raw, fully representative notification payloads for every notification type supported in v2? With these examples, we can simulate the entire lifecycle of subscription events, verify our logic, and confidently complete our migration. Thank you very much for your assistance.
1
0
541
Jan ’25
Intermittent SSL issue
Hi Team, We are getting below error when we try to connect our REST APIs from our device. Our application is enterprise application and its connecting all backend calls via MobileIron Secure Tunnel(VPN). We are not encountering this error when we try to connect backend system from Simulator on VPN connected machine. We are calling 13 APIs but we are getting below error intermittently for different APIs i.e each time we are facing this issue for different APIs. We connected with our Helpdesk team to troubleshoot the error and they checked the MobileIron VPN firewall and there is no log We configured below things Allow Arbitrary Loads - True <key>NSExceptionMinimumTLSVersion</key> <string>TLSv1.2</string> We are using Alamofire library to connect backend. We disabled all site validation and we configured minTLSVersion 1.2. Please find below code snippet static let serverTrustPolicies:[String: ServerTrustEvaluating] = { var sites = [String]() sites.append("apis.xyz.com") return sites.reduce([String: ServerTrustEvaluating]()) { (dictionary, site) -> [String: Alamofire.ServerTrustEvaluating] in var dictionary = dictionary dictionary[site] = DisabledTrustEvaluator() return dictionary } }() static let manager: Session = { var serverTrustPolicies: [String: ServerTrustEvaluating] = NetworkClient.serverTrustPolicies let configuration = URLSessionConfiguration.default configuration.tlsMinimumSupportedProtocolVersion = .TLSv12 return Alamofire.Session(configuration: configuration, serverTrustManager: CustomTrustManager(evaluators: serverTrustPolicies)) }() error from Alamofire
1
0
181
Jan ’25
How to Archive iMessages via API with User Authorization Workflow?
I’m working on a solution to archive iMessages by using an API or similar mechanism. Here’s the desired workflow: The user provides their phone number to initiate the archiving process. They receive a text message with a URL link. Clicking on the link authorizes the archiving of their iMessages. Once authorized, their text messages are archived. So far, I’ve researched third-party services and APIs but haven’t found any that offer this capability directly for iMessages. Questions: Are there any APIs or frameworks (Apple or third-party) that support accessing and archiving iMessages programmatically?
0
0
447
Jan ’25
SMJobSubmit works in user domain, but cannot be submitted in system domain
Hi, I'm in the process of creating an App + Helper Tool combo application, and depending on the necessity of root privileges, I'm setting up two paths in the app: If root privileges are not necessary, I'm using SMJobSubmit rather directly: var submissionError: Unmanaged<CFError>? let submissionResult = SMJobSubmit(kSMDomainUserLaunchd, plist, nil, &submissionError) where plist contains these items: Label=com.***.redactedApp.redacted, ProgramArguments=[path/to/helper-tool, commandName, commandArg1, commandArg2] RunAtLoad=1, KeepAlive=0 and it works as necessary, and performs the operations. Now, in the case of privilege escalation being necessary, this call becomes a bit more complex: let authorization = SFAuthorization() var authRef: AuthorizationRef? do { try authorization?.obtain(withRight: kSMRightModifySystemDaemons, flags: [.extendRights, .interactionAllowed]) authRef = authorization?.authorizationRef() } catch let error { // Logging error } var submissionError: Unmanaged<CFError>? let submissionResult = SMJobSubmit(kSMDomainSystemLaunchd, plist, authRef, &submissionError) while using the same plist, same executable at the same path, same Label. However, when using the second path, suddenly SMJobSubmit fails: Error Domain=CFErrorDomainLaunchd Code=2 "(null)" Now, naturally I headed over to system logs in Console.app, and this is the weirdest - there is nothing suspicious near the log item I submit with the above error from the main application. The tool is embedded in the Contents/MacOS folder. However, my problem is that anything that I can think of seems to lead to the same thought: it should be a problem in both cases, not just the privileged one. Is there something extra that must be taken care of when using SMJobSubmit with privileged helper tools?
6
0
725
Jan ’25
Location Push Service Extension in Limbo
Hi everyone, I submitted a request for the Location Push Service Extension entitlement back in November. I received an acknowledgment email from Apple confirming they had received my request, but I never heard back. Assuming the November request might have been lost in the shuffle, I submitted another request in January. It's been a week since then, and I still haven’t received any response. To follow up, I contacted Apple Support with my case number. Unfortunately, it seems they didn’t review the case properly, as the support assistant just sent me generic links about what to do when an app is rejected—which doesn’t apply here. Has anyone else experienced similar delays with this entitlement? Could there be specific reasons for such delays? Any tips on how to escalate this or get it addressed effectively would be greatly appreciated. Thank you in advance for your help!
0
0
379
Jan ’25
Text To Speech does not work on Iphone 12 simulator
I'm writing an app that uses text to speech. On the physical Iphone 12 it works but on the simulator I don't get any speech from my app. I tried the following to enable. Settings -> Accessebility -> "Spoken Content" -> "Speak Selecton" to ON (green) in Voices I added the German Anna that I use on my Iphone with the downloaded enhancements. The speech test works in this menu but not in my app. What am I missing ? Cheers, Gerhard
2
0
1k
Jan ’25
Mac App Crashing
Hi, I have a problem with my Mac crashing sims 4. can you let me know if this is a Mac problem or a sims 4 problem ? Link to Mac Info : https://prnt.sc/NYG0jn8_u0dB Link to crash report : https://prnt.sc/UImzDIsqdVYn
1
0
401
Jan ’25
Recovering Customer's Data After iCloud Migration
I have encountered an issue with a customer’s data access after they migrated to a different iCloud account, and I’m looking for guidance. The Situation: The customer was logged into their account on my app, which was associated with a specific iCloud account (iCloud A). They had all their app data available while using iCloud A. The customer then switched to a new iCloud account (iCloud B) on the same device, while still using the same app account. After switching iCloud accounts, their data is no longer visible in the app or my CloudKit dashboard. My Investigation: I accessed the customer’s CloudKit data via the CloudKit Console, acting as their iCloud account. I couldn’t find the private database zone or any of their records when accessing iCloud A through the console. I don’t believe the data was deleted since actions performed under iCloud B shouldn’t affect data stored in iCloud A. My Hypothesis: I suspect that the customer’s old iCloud account (iCloud A) may have downgraded or stopped paying for iCloud storage. If the iCloud subscription is inactive or expired, could that prevent me from accessing their CloudKit data? Would renewing the iCloud subscription for iCloud A restore access to the missing data? Questions: Does an unpaid or expired iCloud account restrict access to CloudKit records, even if they weren’t deleted? Would paying for iCloud storage again restore the data previously stored in CloudKit? Is there any way to recover the customer’s CloudKit data if they are unable to access their old iCloud account? If anyone has a simpler approach to recovering the customer’s iCloud-stored app data or has experience dealing with iCloud migrations like this, I’d appreciate your insights. Thank you in advance for any advice!
2
0
847
Jan ’25
inApps/v2/history/ of AppleStoreServerAPI
https://developer.apple.com/documentation/appstoreserverapi/get-v2-history-_transactionid I would like to inquire about the detailed triggers for updating receipts in this API specification. Recently, I was using this API with sort=DESCENDING&revoked=false to retrieve the expiration date of the most recent receipt and determine the subscription status. However, for some reason, an old receipt with an earlier expiration date appeared as the first receipt, and I would like to know the reason for this. Can you provide information on what specific events or actions trigger the updating of receipts in this API? Also, regarding https://developer.apple.com/documentation/appstoreserverapi/status, will statuses 3 and 4 not be returned in the response unless the billing grace period is enabled in the App Store? -- Japanese こちらのAPI仕様ですが、どのようなトリガーでレシートが更新されるのか詳細に伺いたいです。 先日このAPIを使用してsort=DESCENDING&revoked=falseで一番最初のレシートの有効期限を取得して課金状態か判断していたのですが、どういったわけか一番最初のレシートに古い有効期限のレシートが入ってきたので理由を知りたいです。 また、https://developer.apple.com/documentation/appstoreserverapi/status のステータスはAppleStoreで請求猶予期間を有効化しないと3,4はレスポンスされませんか?
0
0
346
Jan ’25
macOS_15.2 and NE
I've implemented a custom system extension VPN for macOS, using a Packet Tunnel Provider. I saw something suspicious on macOS 15.2.0: When I disconnected my VPN, the UTUN was not being cleared. This results in a lot of UTUNs when the user connects and disconnects multiple times. utun77: flags=8051<UP,POINTOPOINT,RUNNING,MULTICAST> mtu 1500 utun78: flags=8051<UP,POINTOPOINT,RUNNING,MULTICAST> mtu 1500 This happens only on macOS 15.2. I tried the same app on older versions (15.0, 15.1.x), and it didn't reproduce. Can those 'dirty' UTUNs cause a networking problem? Since it happens only on macOS 15.2, is there a bug in this OS version? How can I check if something in my code causes this behavior? How can I 'fix' it or force clean the 'dirty' UTUNs?
1
0
580
Jan ’25